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- /*
- * CMessage.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CMessage.h"
- #include "../CGameInfo.h"
- #include "../../lib/CGeneralTextHandler.h"
- #include "../../lib/TextOperations.h"
- #include "../windows/InfoWindows.h"
- #include "../widgets/Images.h"
- #include "../widgets/Buttons.h"
- #include "../widgets/CComponent.h"
- #include "../widgets/Slider.h"
- #include "../widgets/TextControls.h"
- #include "../gui/CGuiHandler.h"
- #include "../render/CAnimation.h"
- #include "../render/IImage.h"
- #include "../render/IRenderHandler.h"
- #include "../render/Canvas.h"
- #include "../render/Graphics.h"
- #include "../render/IFont.h"
- #include "../renderSDL/SDL_Extensions.h"
- const int BEFORE_COMPONENTS = 30;
- const int SIDE_MARGIN = 30;
- namespace
- {
- std::array<std::shared_ptr<CAnimation>, PlayerColor::PLAYER_LIMIT_I> dialogBorders;
- std::array<std::vector<std::shared_ptr<IImage>>, PlayerColor::PLAYER_LIMIT_I> piecesOfBox;
- }
- void CMessage::init()
- {
- for(int i=0; i<PlayerColor::PLAYER_LIMIT_I; i++)
- {
- dialogBorders[i] = GH.renderHandler().loadAnimation(AnimationPath::builtin("DIALGBOX"));
- dialogBorders[i]->preload();
- for(int j=0; j < dialogBorders[i]->size(0); j++)
- {
- auto image = dialogBorders[i]->getImage(j, 0);
- //assume blue color initially
- if(i != 1)
- image->playerColored(PlayerColor(i));
- piecesOfBox[i].push_back(image);
- }
- }
- }
- void CMessage::dispose()
- {
- for(auto & item : dialogBorders)
- item.reset();
- }
- std::vector<std::string> CMessage::breakText( std::string text, size_t maxLineWidth, EFonts font )
- {
- assert(maxLineWidth != 0);
- if (maxLineWidth == 0)
- return { text };
- std::vector<std::string> ret;
- boost::algorithm::trim_right_if(text,boost::algorithm::is_any_of(std::string(" ")));
- // each iteration generates one output line
- while (text.length())
- {
- ui32 lineWidth = 0; //in characters or given char metric
- ui32 wordBreak = -1; //last position for line break (last space character)
- ui32 currPos = 0; //current position in text
- bool opened = false; //set to true when opening brace is found
- std::string color = ""; //color found
- size_t symbolSize = 0; // width of character, in bytes
- size_t glyphWidth = 0; // width of printable glyph, pixels
- // loops till line is full or end of text reached
- while(currPos < text.length() && text[currPos] != 0x0a && lineWidth < maxLineWidth)
- {
- symbolSize = TextOperations::getUnicodeCharacterSize(text[currPos]);
- glyphWidth = graphics->fonts[font]->getGlyphWidth(text.data() + currPos);
- // candidate for line break
- if (ui8(text[currPos]) <= ui8(' '))
- wordBreak = currPos;
- /* We don't count braces in string length. */
- if (text[currPos] == '{')
- {
- opened=true;
- std::smatch match;
- std::regex expr("^\\{(.*?)\\|");
- std::string tmp = text.substr(currPos);
- if(std::regex_search(tmp, match, expr))
- {
- std::string colorText = match[1].str();
- if(auto c = Colors::parseColor(colorText))
- {
- color = colorText + "|";
- currPos += colorText.length() + 1;
- }
- }
- }
- else if (text[currPos]=='}')
- {
- opened=false;
- color = "";
- }
- else
- lineWidth += (ui32)glyphWidth;
- currPos += (ui32)symbolSize;
- }
- // long line, create line break
- if (currPos < text.length() && (text[currPos] != 0x0a))
- {
- if (wordBreak != ui32(-1))
- currPos = wordBreak;
- else
- currPos -= (ui32)symbolSize;
- }
- //non-blank line
- if(currPos != 0)
- {
- ret.push_back(text.substr(0, currPos));
- if (opened)
- /* Close the brace for the current line. */
- ret.back() += '}';
- text.erase(0, currPos);
- }
- else if(text[currPos] == 0x0a)
- {
- ret.push_back(""); //add empty string, no extra actions needed
- }
- if (text.length() != 0 && text[0] == 0x0a)
- {
- /* Remove LF */
- text.erase(0, 1);
- }
- else
- {
- // trim only if line does not starts with LF
- // FIXME: necessary? All lines will be trimmed before returning anyway
- boost::algorithm::trim_left_if(text,boost::algorithm::is_any_of(std::string(" ")));
- }
- if (opened)
- {
- /* Add an opening brace for the next line. */
- if (text.length() != 0)
- text.insert(0, "{" + color);
- }
- }
- /* Trim whitespaces of every line. */
- for (auto & elem : ret)
- boost::algorithm::trim(elem);
- return ret;
- }
- std::string CMessage::guessHeader(const std::string & msg)
- {
- size_t begin = 0;
- std::string delimeters = "{}";
- size_t start = msg.find_first_of(delimeters[0], begin);
- size_t end = msg.find_first_of(delimeters[1], start);
- if(start > msg.size() || end > msg.size())
- return "";
- return msg.substr(begin, end);
- }
- int CMessage::guessHeight(const std::string & txt, int width, EFonts font)
- {
- const auto f = graphics->fonts[font];
- auto lines = CMessage::breakText(txt, width, font);
- int lineHeight = static_cast<int>(f->getLineHeight());
- return lineHeight * (int)lines.size();
- }
- int CMessage::getEstimatedComponentHeight(int numComps)
- {
- if (numComps > 8) //Bigger than 8 components - return invalid value
- return std::numeric_limits<int>::max();
- else if (numComps > 2)
- return 160; // 32px * 1 row + 20 to offset
- else if (numComps)
- return 118; // 118 px to offset
- return 0;
- }
- void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor player)
- {
- constexpr std::array textAreaSizes = {
- Point(300, 200), // if message is small, h3 will use 300px-wide text box with up to 200px height
- Point(400, 200), // once text no longer fits into 300x200 box, h3 will start using 400px - wide boxes
- Point(600, 200) // if 400px is not enough either, h3 will use largest, 600px-wide textbox, potentially with slider
- };
- assert(ret && ret->text);
- for (auto const & area : textAreaSizes)
- {
- ret->text->resize(area);
- if (!ret->text->slider)
- break; // suitable size found, use it
- }
- if(ret->text->slider)
- ret->text->slider->addUsedEvents(CIntObject::WHEEL | CIntObject::KEYBOARD);
- ret->text->trimToFit();
- Point winSize(ret->text->pos.w, ret->text->pos.h); //start with text size
- if (ret->components)
- winSize.y += 10 + ret->components->pos.h; //space to first component
- int bw = 0;
- if (ret->buttons.size())
- {
- int bh = 0;
- // Compute total width of buttons
- bw = 20*((int)ret->buttons.size()-1); // space between all buttons
- for(auto & elem : ret->buttons) //and add buttons width
- {
- bw+=elem->pos.w;
- vstd::amax(bh, elem->pos.h);
- }
- winSize.y += 20 + bh;//before button + button
- }
- // Clip window size
- vstd::amax(winSize.y, 50);
- vstd::amax(winSize.x, 80);
- if (ret->components)
- vstd::amax(winSize.x, ret->components->pos.w);
- vstd::amax(winSize.x, bw);
- vstd::amin(winSize.x, GH.screenDimensions().x - 150);
- ret->pos.h = winSize.y + 2 * SIDE_MARGIN;
- ret->pos.w = winSize.x + 2 * SIDE_MARGIN;
- ret->center();
- ret->backgroundTexture->pos = ret->pos;
- int curh = SIDE_MARGIN;
- int xOffset = (ret->pos.w - ret->text->pos.w)/2;
- if(ret->buttons.empty() && !ret->components) //improvement for very small text only popups -> center text vertically
- {
- if(ret->pos.h > ret->text->pos.h + 2*SIDE_MARGIN)
- curh = (ret->pos.h - ret->text->pos.h)/2;
- }
- ret->text->moveBy(Point(xOffset, curh));
- curh += ret->text->pos.h;
- if (ret->components)
- {
- curh += BEFORE_COMPONENTS;
- curh += ret->components->pos.h;
- }
- if(ret->buttons.size())
- {
- // Position the buttons at the bottom of the window
- bw = (ret->pos.w/2) - (bw/2);
- curh = ret->pos.h - SIDE_MARGIN - ret->buttons[0]->pos.h;
- for(auto & elem : ret->buttons)
- {
- elem->moveBy(Point(bw, curh));
- bw += elem->pos.w + 20;
- }
- }
- if (ret->components)
- ret->components->moveBy(Point(ret->pos.x, ret->pos.y));
- }
- void CMessage::drawBorder(PlayerColor playerColor, Canvas & to, int w, int h, int x, int y)
- {
- if(playerColor.isSpectator())
- playerColor = PlayerColor(1);
- auto & box = piecesOfBox.at(playerColor.getNum());
- // Note: this code assumes that the corner dimensions are all the same.
- // Horizontal borders
- int start_x = x + box[0]->width();
- const int stop_x = x + w - box[1]->width();
- const int bottom_y = y+h-box[7]->height()+1;
- while (start_x < stop_x) {
- // Top border
- to.draw(box[6], Point(start_x, y));
- // Bottom border
- to.draw(box[7], Point(start_x, bottom_y));
- start_x += box[6]->width();
- }
- // Vertical borders
- int start_y = y + box[0]->height();
- const int stop_y = y + h - box[2]->height()+1;
- const int right_x = x+w-box[5]->width();
- while (start_y < stop_y) {
- // Left border
- to.draw(box[4], Point(x, start_y));
- // Right border
- to.draw(box[5], Point(right_x, start_y));
- start_y += box[4]->height();
- }
- //corners
- to.draw(box[0], Point(x,y));
- to.draw(box[1], Point(x+w-box[1]->width(), y));
- to.draw(box[2], Point(x, y+h-box[2]->height()+1));
- to.draw(box[3], Point(x+w-box[3]->width(), y+h-box[3]->height()+1));
- }
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