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|
- #include "GUIClasses.h"
- #include "SDL_Extensions.h"
- #include "../stdafx.h"
- #include "CAdvmapInterface.h"
- #include "CBattleInterface.h"
- #include "../CCallback.h"
- #include "CCastleInterface.h"
- #include "CCursorHandler.h"
- #include "CGameInfo.h"
- #include "CHeroWindow.h"
- #include "CMessage.h"
- #include "CConfigHandler.h"
- #include "SDL_framerate.h"
- #include "CConfigHandler.h"
- #include "CCreatureAnimation.h"
- #include "Graphics.h"
- #include "CAnimation.h"
- #include "../lib/CArtHandler.h"
- #include "../lib/CBuildingHandler.h"
- #include "../lib/CGeneralTextHandler.h"
- #include "../lib/CHeroHandler.h"
- #include "../lib/CLodHandler.h"
- #include "../lib/CObjectHandler.h"
- #include "../lib/CSpellHandler.h"
- #include "../lib/CTownHandler.h"
- #include "../lib/CondSh.h"
- #include "../lib/map.h"
- #include "mapHandler.h"
- #include "../timeHandler.h"
- #include <boost/foreach.hpp>
- #include <boost/lexical_cast.hpp>
- #include <boost/format.hpp>
- #include <boost/algorithm/string.hpp>
- #include <boost/algorithm/string/replace.hpp>
- #include <boost/assign/std/vector.hpp>
- #include <boost/assign/list_of.hpp>
- #include <boost/date_time/posix_time/posix_time.hpp>
- //#include <boost/thread.hpp>
- #include <cmath>
- #include <queue>
- #include <sstream>
- #include "../lib/NetPacks.h"
- #include "CSpellWindow.h"
- #include "CHeroWindow.h"
- #include "CVideoHandler.h"
- #include "../StartInfo.h"
- #include "CPreGame.h"
- #include "../lib/HeroBonus.h"
- #include "../lib/CCreatureHandler.h"
- #include "CMusicHandler.h"
- #include "../lib/BattleState.h"
- /*
- * GUIClasses.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- using namespace boost::assign;
- using namespace CSDL_Ext;
- extern std::queue<SDL_Event*> events;
- extern boost::mutex eventsM;
- std::list<CFocusable*> CFocusable::focusables;
- CFocusable * CFocusable::inputWithFocus;
- #undef min
- #undef max
- void CGarrisonSlot::hover (bool on)
- {
- ////Hoverable::hover(on);
- if(on)
- {
- std::string temp;
- if(creature)
- {
- if(owner->highlighted)
- {
- if(owner->highlighted == this)
- {
- temp = CGI->generaltexth->tcommands[4]; //View %s
- boost::algorithm::replace_first(temp,"%s",creature->nameSing);
- }
- else if (owner->highlighted->creature == creature)
- {
- temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
- boost::algorithm::replace_first(temp,"%s",creature->nameSing);
- }
- else if (owner->highlighted->creature)
- {
- temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
- boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
- boost::algorithm::replace_first(temp,"%s",creature->nameSing);
- }
- else
- {
- tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
- tlog2 << "Highlighted set to NULL"<<std::endl;
- owner->highlighted = NULL;
- }
- }
- else
- {
- if(upg)
- {
- temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
- }
- else if(owner->oup && owner->oup->ID == TOWNI_TYPE)
- {
- temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
- }
- else
- {
- temp = CGI->generaltexth->allTexts[481]; //Select %s
- }
- boost::algorithm::replace_first(temp,"%s",creature->nameSing);
- };
- }
- else
- {
- if(owner->highlighted)
- {
- const CArmedInstance *highl = owner->highlighted->getObj();
- if( highl->needsLastStack() //we are moving stack from hero's
- && highl->stacksCount() == 1 //it's only stack
- && owner->highlighted->upg != upg //we're moving it to the other garrison
- )
- {
- temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
- }
- else
- {
- temp = CGI->generaltexth->tcommands[6]; //Move %s
- boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
- }
- }
- else
- {
- temp = CGI->generaltexth->tcommands[11]; //Empty
- }
- }
- GH.statusbar->print(temp);
- }
- else
- {
- GH.statusbar->clear();
- }
- }
- const CArmedInstance * CGarrisonSlot::getObj()
- {
- return (!upg)?(owner->oup):(owner->odown);
- }
- bool CGarrisonSlot::our()
- {
- return upg?(owner->ourDown):(owner->ourUp);
- }
- void CGarrisonSlot::clickRight(tribool down, bool previousState)
- {
- if(down && creature)
- GH.pushInt(new CCreInfoWindow(*myStack));
- }
- void CGarrisonSlot::clickLeft(tribool down, bool previousState)
- {
- if(down)
- {
- bool refr = false;
- if(owner->highlighted)
- {
- if(owner->highlighted == this) //view info
- {
- UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(), ID);
- bool canUpgrade = getObj()->tempOwner == LOCPLINT->playerID && pom.oldID>=0; //upgrade is possible
- bool canDismiss = getObj()->tempOwner == LOCPLINT->playerID && (getObj()->stacksCount()>1 || !getObj()->needsLastStack());
- boost::function<void()> upgr = NULL;
- boost::function<void()> dism = NULL;
- if (canUpgrade) upgr = boost::bind(&CCallback::upgradeCreature, LOCPLINT->cb, getObj(), ID, pom.newID[0]);
- if (canDismiss) dism = boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID);
- CCreInfoWindow *creWindow = new CCreInfoWindow( *myStack, 1, upgr, dism, &pom);
-
- GH.pushInt(creWindow);
- owner->highlighted = NULL;
- owner->splitting = false;
- for(size_t i = 0; i<owner->splitButtons.size(); i++)
- owner->splitButtons[i]->block(true);
- redraw();
- refr = true;
- }
- else
- {
- // Only allow certain moves if troops aren't removable or not ours.
- if ( ( owner->highlighted->our()//our creature is selected
- || owner->highlighted->creature == creature )//or we are rebalancing army
- && ( owner->removableUnits
- || (upg == 0 && ( owner->highlighted->upg == 1 && !creature ) )
- || (upg == 1 && owner->highlighted->upg == 1 ) ) )
- {
- //we want to split
- if((owner->splitting || LOCPLINT->shiftPressed())
- && (!creature
- || (creature == owner->highlighted->creature)))
- {
- owner->p2 = ID; //store the second stack pos
- owner->pb = upg;//store the second stack owner (up or down army)
- owner->splitting = false;
- int totalAmount = owner->highlighted->count;
- if(creature)
- totalAmount += count;
- int last = -1;
- if(upg != owner->highlighted->upg) //not splitting within same army
- {
- if(owner->highlighted->getObj()->stacksCount() == 1 //we're splitting away the last stack
- && owner->highlighted->getObj()->needsLastStack() )
- {
- last = 0;
- }
- if(getObj()->stacksCount() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
- && owner->highlighted->creature == creature
- && getObj()->needsLastStack() )
- {
- last += 2;
- }
- }
- CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
- GH.pushInt(spw);
- refr = true;
- }
- else if(creature != owner->highlighted->creature) //swap
- {
- LOCPLINT->cb->swapCreatures(
- (!upg)?(owner->oup):(owner->odown),
- (!owner->highlighted->upg)?(owner->oup):(owner->odown),
- ID,owner->highlighted->ID);
- }
- else //merge
- {
- LOCPLINT->cb->mergeStacks(
- (!owner->highlighted->upg)?(owner->oup):(owner->odown),
- (!upg)?(owner->oup):(owner->odown),
- owner->highlighted->ID,ID);
- }
- }
- else // Highlight
- {
- if(creature)
- owner->highlighted = this;
- redraw();
- refr = true;
- }
- }
- }
- else //highlight
- {
- if(creature)
- {
- owner->highlighted = this;
- for(size_t i = 0; i<owner->splitButtons.size(); i++)
- owner->splitButtons[i]->block(false);
- }
- redraw();
- refr = true;
- }
- if(refr) {hover(false); hover(true); } //to refresh statusbar
- }
- }
- void CGarrisonSlot::activate()
- {
- if(!active) active=true;
- else return;
- activateLClick();
- activateRClick();
- activateHover();
- }
- void CGarrisonSlot::deactivate()
- {
- if(active) active=false;
- else return;
- deactivateLClick();
- deactivateRClick();
- deactivateHover();
- }
- CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CStackInstance * Creature)
- {
- //assert(Creature == CGI->creh->creatures[Creature->idNumber]);
- active = false;
- upg = Upg;
- ID = IID;
- myStack = Creature;
- creature = Creature ? Creature->type : NULL;
- count = Creature ? Creature->count : 0;
- pos.x += x;
- pos.y += y;
- if(Owner->smallIcons)
- {
- pos.w = 32;
- pos.h = 32;
- }
- else
- {
- pos.w = 58;
- pos.h = 64;
- }
- owner = Owner;
- }
- CGarrisonSlot::~CGarrisonSlot()
- {
- if(active)
- deactivate();
- }
- void CGarrisonSlot::showAll(SDL_Surface * to)
- {
- std::map<int,SDL_Surface*> &imgs = (owner->smallIcons ? graphics->smallImgs : graphics->bigImgs);
- if(creature)
- {
- char buf[15];
- SDL_itoa(count,buf,10);
- blitAt(imgs[creature->idNumber],pos,to);
- printTo(buf, pos.x+pos.w, pos.y+pos.h+1, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, zwykly, to);
- if((owner->highlighted==this)
- || (owner->splitting && owner->highlighted->creature == creature))
- {
- blitAt(imgs[-1],pos,to);
- }
- }
- else//empty slot
- {
- Rect pos1 = pos, pos2 = pos; //positions on the garr bg sur and scren
- pos1.x = owner->surOffset.x+ pos.x-owner->pos.x;
- pos1.y = owner->surOffset.y+ pos.y-owner->pos.y;
- CSDL_Ext::blitSurface(owner->sur,&pos1,to,&pos2);
- if(owner->splitting && owner->highlighted->our())
- blitAt(imgs[-1],pos,to);
- }
- }
- CGarrisonInt::~CGarrisonInt()
- {/*
- for(size_t i = 0; i<splitButtons.size(); i++)
- delete splitButtons[i];*/
- }
- void CGarrisonInt::addSplitBtn(AdventureMapButton * button)
- {
- addChild(button);
- button->recActions = defActions;
- splitButtons.push_back(button);
- }
- void CGarrisonInt::createSet(std::vector<CGarrisonSlot*> &ret, const CCreatureSet * set, int posX, int posY, int distance, int Upg )
- {
- ret.resize(7);
-
- for(TSlots::const_iterator i=set->Slots().begin(); i!=set->Slots().end(); i++)
- {
- ret[i->first] = new CGarrisonSlot(this, posX + (i->first*distance), posY, i->first, Upg, i->second);
- }
- for(int i=0; i<ret.size(); i++)
- if(!ret[i])
- ret[i] = new CGarrisonSlot(this, posX + (i*distance), posY,i,Upg,NULL);
- if (twoRows)
- for (int i=4; i<ret.size(); i++)
- {
- ret[i]->pos.x -= 126;
- ret[i]->pos.y += 37;
- };
- }
- void CGarrisonInt::createSlots()
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- int h, w; //height and width of slot
- if(smallIcons)
- {
- h = w = 32;
- }
- else
- {
- h = 64;
- w = 58;
- }
- if(set1)
- createSet(slotsUp, set1, 0, 0, w+interx, 0);
- if(set2)
- createSet (slotsDown, set2, garOffset.x, garOffset.y, w+interx, 1);
- }
- void CGarrisonInt::deleteSlots()
- {
- for (int i=0; i<slotsUp.size(); i++)
- delChildNUll(slotsUp[i]);
-
- for (int i=0; i<slotsDown.size(); i++)
- delChildNUll(slotsDown[i]);
- }
- void CGarrisonInt::recreateSlots()
- {
- splitting = false;
- highlighted = NULL;
- for(size_t i = 0; i<splitButtons.size(); i++)
- splitButtons[i]->block(true);
- bool wasActive = active;
- if(active)
- {
- deactivate();
- }
-
- deleteSlots();
- createSlots();
-
- if(wasActive)
- {
- activate();
- showAll(screen2);
- }
- }
- void CGarrisonInt::splitClick()
- {
- if(!highlighted)
- return;
- splitting = !splitting;
- show(screen2);
- }
- void CGarrisonInt::splitStacks(int am2)
- {
- LOCPLINT->cb->splitStack(
- (highlighted->upg)?(odown):(oup),
- (pb)?(odown):(oup),
- highlighted->ID,
- p2,
- am2);
- }
- CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset,
- SDL_Surface *&pomsur, const Point& SurOffset,
- const CArmedInstance *s1, const CArmedInstance *s2,
- bool _removableUnits, bool smallImgs, bool _twoRows )
- :interx(inx), garOffset(garsOffset), surOffset(SurOffset), highlighted(NULL), sur(pomsur), splitting(false),
- smallIcons(smallImgs), removableUnits (_removableUnits), twoRows(_twoRows), oup(s1), odown(s2)
- {
- ourUp = s1?(s1->tempOwner == LOCPLINT->playerID || s1->tempOwner == 254):false; //254 - neutral objects (pandora, banks)
- ourDown = s2?(s2->tempOwner == LOCPLINT->playerID || s2->tempOwner == 254):false;
- set1 = LOCPLINT->cb->getGarrison(s1);
- set2 = LOCPLINT->cb->getGarrison(s2);
- pos.x += x;
- pos.y += y;
- createSlots();
- }
- void CGarrisonInt::activate()
- {
- for(size_t i = 0; i<splitButtons.size(); i++)
- if(splitButtons[i]->blocked != !highlighted)
- splitButtons[i]->block(!highlighted);
- CIntObject::activate();
- }
- CInfoWindow::CInfoWindow(std::string Text, int player, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, bool delComps)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- ID = -1;
- for(int i=0;i<Buttons.size();i++)
- {
- buttons.push_back(new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first));
- buttons[i]->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
- }
- text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, zwykly);
- text->redrawParentOnScrolling = true;
- buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
- buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
- for(int i=0;i<comps.size();i++)
- {
- comps[i]->recActions = 0xff;
- addChild(comps[i]);
- comps[i]->recActions &= ~(SHOWALL | UPDATE);
- components.push_back(comps[i]);
- }
- setDelComps(delComps);
- CMessage::drawIWindow(this,Text,player);
- }
- CInfoWindow::CInfoWindow()
- {
- ID = -1;
- setDelComps(false);
- text = NULL;
- }
- void CInfoWindow::close()
- {
- GH.popIntTotally(this);
- if(LOCPLINT)
- LOCPLINT->showingDialog->setn(false);
- }
- void CInfoWindow::show(SDL_Surface * to)
- {
- CIntObject::show(to);
- }
- CInfoWindow::~CInfoWindow()
- {
- if(!delComps)
- {
- for (int i=0;i<components.size();i++)
- removeChild(components[i]);
- }
- }
- void CInfoWindow::showAll( SDL_Surface * to )
- {
- CSimpleWindow::show(to);
- CIntObject::showAll(to);
- }
- void CInfoWindow::showYesNoDialog(const std::string & text, const std::vector<SComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps, int player)
- {
- assert(!LOCPLINT || LOCPLINT->showingDialog->get());
- std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
- pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
- pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
- CInfoWindow * temp = new CInfoWindow(text, player, components ? *components : std::vector<SComponent*>(), pom, DelComps);
- for(int i=0;i<onYes.funcs.size();i++)
- temp->buttons[0]->callback += onYes.funcs[i];
- for(int i=0;i<onNo.funcs.size();i++)
- temp->buttons[1]->callback += onNo.funcs[i];
- GH.pushInt(temp);
- }
- CInfoWindow * CInfoWindow::create(const std::string &text, int playerID /*= 1*/, const std::vector<SComponent*> *components /*= NULL*/, bool DelComps)
- {
- std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
- pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
- CInfoWindow * ret = new CInfoWindow(text, playerID, components ? *components : std::vector<SComponent*>(), pom, DelComps);
- return ret;
- }
- void CInfoWindow::setDelComps(bool DelComps)
- {
- delComps = DelComps;
- BOOST_FOREACH(SComponent *comp, components)
- {
- if(delComps)
- comp->recActions |= DISPOSE;
- else
- comp->recActions &= ~DISPOSE;
- }
- }
- void CRClickPopup::clickRight(tribool down, bool previousState)
- {
- if(down)
- return;
- close();
- }
- void CRClickPopup::activate()
- {
- activateRClick();
- }
- void CRClickPopup::deactivate()
- {
- deactivateRClick();
- }
- void CRClickPopup::close()
- {
- GH.popIntTotally(this);
- }
- void CRClickPopup::createAndPush(const std::string &txt)
- {
- int player = LOCPLINT ? LOCPLINT->playerID : 1; //if no player, then use blue
- CSimpleWindow * temp = CMessage::genWindow(txt,player,true);
- CRClickPopupInt *rcpi = new CRClickPopupInt(temp,true);
- GH.pushInt(rcpi);
- }
- void CRClickPopup::createAndPush(const CGObjectInstance *obj, const Point &p, EAlignment alignment /*= BOTTOMRIGHT*/)
- {
- SDL_Surface *iWin = LOCPLINT->infoWin(obj); //try get custom infowindow for this obj
- if(iWin)
- GH.pushInt(new CInfoPopup(iWin, p, alignment, true));
- else
- CRClickPopup::createAndPush(obj->getHoverText());
- }
- CRClickPopup::CRClickPopup()
- {
- }
- CRClickPopup::~CRClickPopup()
- {
- }
- CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
- :free(Free),bitmap(Bitmap)
- {
- init(x, y);
- }
- CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free/*=false*/)
- : free(Free),bitmap(Bitmap)
- {
- switch(alignment)
- {
- case BOTTOMRIGHT:
- init(p.x - Bitmap->w, p.y - Bitmap->h);
- break;
- case CENTER:
- init(p.x - Bitmap->w/2, p.y - Bitmap->h/2);
- break;
- case TOPLEFT:
- init(p.x, p.y);
- break;
- default:
- assert(0); //not implemented
- }
- }
- CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
- {
- CCS->curh->hide();
- free=Free;
- bitmap=Bitmap;
- if(bitmap)
- {
- pos.x = screen->w/2 - bitmap->w/2;
- pos.y = screen->h/2 - bitmap->h/2;
- pos.h = bitmap->h;
- pos.w = bitmap->w;
- }
- }
- void CInfoPopup::close()
- {
- if(free)
- SDL_FreeSurface(bitmap);
- GH.popIntTotally(this);
- }
- void CInfoPopup::show(SDL_Surface * to)
- {
- blitAt(bitmap,pos.x,pos.y,to);
- }
- CInfoPopup::~CInfoPopup()
- {
- CCS->curh->show();
- }
- void CInfoPopup::init(int x, int y)
- {
- CCS->curh->hide();
- pos.x = x;
- pos.y = y;
- pos.h = bitmap->h;
- pos.w = bitmap->w;
- // Put the window back on screen if necessary
- amax(pos.x, 0);
- amax(pos.y, 0);
- amin(pos.x, conf.cc.resx - bitmap->w);
- amin(pos.y, conf.cc.resy - bitmap->h);
- }
- void SComponent::init(Etype Type, int Subtype, int Val)
- {
- std::ostringstream oss;
- switch (Type)
- {
- case artifact:
- description = CGI->arth->artifacts[Subtype]->Description();
- subtitle = CGI->arth->artifacts[Subtype]->Name();
- break;
- case primskill:
- oss << std::showpos << Val << " ";
- if(Subtype < 4)
- {
- description = CGI->generaltexth->arraytxt[2+Subtype];
- oss << CGI->generaltexth->primarySkillNames[Subtype];
- }
- else if(Subtype == 5) //spell points
- {
- description = CGI->generaltexth->allTexts[149];
- oss << CGI->generaltexth->allTexts[387];
- }
- else
- {
- tlog1 << "Wrong subtype=" << Subtype << std::endl;
- }
- subtitle = oss.str();
- break;
- case building:
- description = CGI->buildh->buildings[Subtype][Val]->Description();
- subtitle = CGI->buildh->buildings[Subtype][Val]->Name();
- break;
- case secskill44: case secskill:
- subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
- description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
- break;
- case morale:
- description = CGI->generaltexth->heroscrn[ 4 - (val>0) + (val<0)];
- break;
- case luck:
- description = CGI->generaltexth->heroscrn[ 7 - (val>0) + (val<0)];
- break;
- case resource:
- description = CGI->generaltexth->allTexts[242];
- oss << Val;
- subtitle = oss.str();
- break;
- case spell:
- description = CGI->spellh->spells[Subtype]->descriptions[Val];
- subtitle = CGI->spellh->spells[Subtype]->name;
- break;
- case creature:
- subtitle = (Val? boost::lexical_cast<std::string>(Val) + " " : "") + CGI->creh->creatures[Subtype]->*(Val != 1 ? &CCreature::namePl : &CCreature::nameSing);
- break;
- case experience:
- description = CGI->generaltexth->allTexts[241];
- oss << Val ;
- if(Subtype && Val==1)
- {
- subtitle = CGI->generaltexth->allTexts[442];
- }
- else
- {
- subtitle = oss.str();
- }
- break;
- case hero:
- subtitle = description = CGI->heroh->heroes[Subtype]->name;
- break;
- case flag:
- subtitle = CGI->generaltexth->capColors[Subtype];
- break;
- }
- img = NULL;
- free = false;
- type = Type;
- subtype = Subtype;
- val = Val;
- SDL_Surface * temp = this->getImg();
- if(!temp)
- {
- tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
- return;
- }
- pos.w = temp->w;
- pos.h = temp->h;
- }
- SComponent::SComponent(Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur):img(sur),free(freeSur)
- {
- init(Type,Subtype,Val);
- }
- SComponent::SComponent(const Component &c)
- {
- if(c.id==5)
- init(experience,c.subtype,c.val);
- else if(c.id == Component::SPELL)
- init(spell,c.subtype,c.val);
- else
- init((Etype)c.id,c.subtype,c.val);
- if(c.id==2 && c.when==-1)
- subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
- }
- SComponent::SComponent()
- {
- img = NULL;
- }
- SComponent::~SComponent()
- {
- if (free && img)
- SDL_FreeSurface(img);
- }
- SDL_Surface * SComponent::setSurface(std:: string defname, int imagepos)
- {
- if (img)
- tlog1<<"SComponent::setSurface: Warning - surface is already set!\n";
- CDefEssential * def = CDefHandler::giveDefEss(defname);
-
- free = true;
- img = def->ourImages[imagepos].bitmap;
- img->refcount++;//to preserve surface whed def is deleted
- delete def;
- return img;
- }
- void SComponent::show(SDL_Surface * to)
- {
- blitAt(getImg(),pos.x,pos.y,to);
- }
- SDL_Surface * SComponent::getImg()
- {
- if (img)
- return img;
- switch (type)
- {
- case artifact:
- return graphics->artDefs->ourImages[subtype].bitmap;
- case primskill:
- return graphics->pskillsb->ourImages[subtype].bitmap;
- case secskill44:
- return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
- case secskill:
- return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
- case resource:
- return graphics->resources->ourImages[subtype].bitmap;
- case experience:
- return graphics->pskillsb->ourImages[4].bitmap;
- case morale:
- return graphics->morale82->ourImages[val+3].bitmap;
- case luck:
- return graphics->luck82->ourImages[val+3].bitmap;
- case spell:
- return graphics->spellscr->ourImages[subtype].bitmap;
- case building:
- return setSurface(graphics->buildingPics[subtype],val);
- case creature:
- return graphics->bigImgs[subtype];
- case hero:
- return graphics->portraitLarge[subtype];
- case flag:
- return graphics->flags->ourImages[subtype].bitmap;
- }
- return NULL;
- }
- void SComponent::clickRight(tribool down, bool previousState)
- {
- if(description.size())
- adventureInt->handleRightClick(description,down);
- }
- void SComponent::activate()
- {
- activateRClick();
- }
- void SComponent::deactivate()
- {
- deactivateRClick();
- }
- void CSelectableComponent::clickLeft(tribool down, bool previousState)
- {
- if (down)
- {
- if(onSelect)
- onSelect();
- }
- }
- void CSelectableComponent::init()
- {
- selected = false;
- }
- CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect)
- :SComponent(c),onSelect(OnSelect)
- {
- init();
- }
- CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect)
- :SComponent(Type,Sub,Val),onSelect(OnSelect)
- {
- init();
- }
- CSelectableComponent::~CSelectableComponent()
- {
- }
- void CSelectableComponent::activate()
- {
- activateKeys();
- SComponent::activate();
- activateLClick();
- }
- void CSelectableComponent::deactivate()
- {
- deactivateKeys();
- SComponent::deactivate();
- deactivateLClick();
- }
- void CSelectableComponent::select(bool on)
- {
- if(on != selected)
- {
- selected = on;
- return;
- }
- else
- {
- return;
- }
- }
- void CSelectableComponent::show(SDL_Surface * to)
- {
- blitAt(getImg(),pos.x,pos.y,to);
- if(selected)
- {
- CSDL_Ext::drawBorder(to, Rect::around(Rect(pos.x, pos.y, getImg()->w, getImg()->h)), int3(239,215,123));
- }
-
- printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+25,FONT_SMALL,12,zwykly,to);
- }
- void CSimpleWindow::show(SDL_Surface * to)
- {
- if(bitmap)
- blitAt(bitmap,pos.x,pos.y,to);
- }
- CSimpleWindow::~CSimpleWindow()
- {
- if (bitmap)
- {
- SDL_FreeSurface(bitmap);
- bitmap=NULL;
- }
- }
- void CSelWindow::selectionChange(unsigned to)
- {
- for (unsigned i=0;i<components.size();i++)
- {
- CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
- if (!pom)
- continue;
- pom->select(i==to);
- blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
- }
- }
- CSelWindow::CSelWindow(const std::string &Text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- ID = askID;
- for(int i=0;i<Buttons.size();i++)
- {
- buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
- if(!i && askID >= 0)
- buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
- buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
- }
- text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, zwykly);
- text->redrawParentOnScrolling = true;
- buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
- buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
- if(buttons.size() > 1 && askID >= 0) //cancel button functionality
- buttons.back()->callback += boost::bind(&ICallback::selectionMade,LOCPLINT->cb,0,askID);
- for(int i=0;i<comps.size();i++)
- {
- comps[i]->recActions = 255;
- addChild(comps[i]);
- components.push_back(comps[i]);
- comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
- if(i<9)
- comps[i]->assignedKeys.insert(SDLK_1+i);
- }
- CMessage::drawIWindow(this, Text, player);
- BOOST_FOREACH(SComponent *c, components)
- c->subtitle = "";//workaround - erase subtitles since they were hard-blitted by function drawing window
- }
- void CSelWindow::madeChoice()
- {
- if(ID < 0)
- return;
- int ret = -1;
- for (int i=0;i<components.size();i++)
- {
- if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
- {
- ret = i;
- }
- }
- LOCPLINT->cb->selectionMade(ret+1,ID);
- }
- CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
- {
- bg=BitmapHandler::loadBitmap(name);
- SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
- pos.x += x;
- pos.y += y;
- if(maxw >= 0)
- pos.w = std::min(bg->w,maxw);
- else
- pos.w=bg->w;
- pos.h=bg->h;
- middlex=(pos.w/2)+pos.x;
- middley=(bg->h/2)+pos.y;
- }
- CStatusBar::~CStatusBar()
- {
- SDL_FreeSurface(bg);
- }
- void CStatusBar::clear()
- {
- if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
- {
- current="";
- redraw();
- }
- }
- void CStatusBar::print(const std::string & text)
- {
- if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
- {
- current=text;
- redraw();
- }
- }
- void CStatusBar::show(SDL_Surface * to)
- {
- SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
- CSDL_Ext::blitSurface(bg,&genRect(pos.h,pos.w,0,0),to,&pom);
- printAtMiddle(current,middlex,middley,FONT_SMALL,zwykly,to);
- }
- std::string CStatusBar::getCurrent()
- {
- return current;
- }
- void CList::activate()
- {
- activateLClick();
- activateRClick();
- activateHover();
- activateKeys();
- activateMouseMove();
- };
- void CList::deactivate()
- {
- deactivateLClick();
- deactivateRClick();
- deactivateHover();
- deactivateKeys();
- deactivateMouseMove();
- };
- void CList::clickLeft(tribool down, bool previousState)
- {
- };
- CList::CList(int Size)
- :SIZE(Size)
- {
- }
- void CList::fixPos()
- {
- if(selected < 0) //no selection, do nothing
- return;
- if(selected < from) //scroll up
- from = selected;
- else if(from + SIZE <= selected)
- from = selected - SIZE + 1;
- amin(from, size() - SIZE);
- amax(from, 0);
- draw(screen);
- }
- CHeroList::CHeroList(int Size)
- :CList(Size)
- {
- arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
- arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
- mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
- mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
- empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
- selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
- SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
- pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
- arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
- arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
- //32px per hero
- posmobx = pos.x+1;
- posmoby = pos.y+arrup->height+1;
- posporx = pos.x+mobile->width+2;
- pospory = pos.y+arrup->height;
- posmanx = pos.x+1+50+mobile->width;
- posmany = pos.y+arrup->height+1;
- from = 0;
- selected = -1;
- pressed = indeterminate;
- }
- void CHeroList::init()
- {
- int w = pos.w+1, h = pos.h+4;
- bg = CSDL_Ext::newSurface(w,h,screen);
- CSDL_Ext::blitSurface(adventureInt->bg,&genRect(w,h,pos.x,pos.y),bg,&genRect(w,h,0,0));
- }
- void CHeroList::genList()
- {
- //int howMany = LOCPLINT->cb->howManyHeroes();
- //for (int i=0;i<howMany;i++)
- //{
- // const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
- // if(!h->inTownGarrison)
- // items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
- //}
- }
- void CHeroList::select(int which)
- {
- if (which<0)
- {
- selected = which;
- adventureInt->selection = NULL;
- adventureInt->terrain.currentPath = NULL;
- draw(screen);
- adventureInt->infoBar.showAll(screen);
- }
- if (which>=LOCPLINT->wanderingHeroes.size())
- return;
- selected = which;
- adventureInt->select(LOCPLINT->wanderingHeroes[which]);
- fixPos();
- draw(screen);
- }
- void CHeroList::clickLeft(tribool down, bool previousState)
- {
- if (down)
- {
- /***************************ARROWS*****************************************/
- if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
- {
- if(from>0)
- {
- blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
- pressed = true;
- }
- return;
- }
- else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
- {
- if(LOCPLINT->wanderingHeroes.size()-from>SIZE)
- {
- blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
- pressed = false;
- }
- return;
- }
- /***************************HEROES*****************************************/
- int hx = GH.current->motion.x, hy = GH.current->motion.y;
- hx-=pos.x;
- hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
- int ny = hy/32;
- if (ny>=SIZE || ny<0)
- return;
- if ( (ny+from)==selected && (adventureInt->selection->ID == HEROI_TYPE))
- LOCPLINT->openHeroWindow(LOCPLINT->wanderingHeroes[selected]);//print hero screen
- select(ny+from);
- }
- else
- {
- if (indeterminate(pressed))
- return;
- if (pressed) //up
- {
- blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
- pressed = indeterminate;
- if (!down)
- {
- from--;
- if (from<0)
- from=0;
- draw(screen);
- }
- }
- else if (!pressed) //down
- {
- blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
- pressed = indeterminate;
- if (!down)
- {
- from++;
- //if (from<items.size()-5)
- // from=items.size()-5;
- draw(screen);
- }
- }
- else
- throw 0;
- }
- }
- void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
- {
- if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
- {
- if (from>0)
- adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
- else
- adventureInt->statusbar.clear();
- return;
- }
- else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
- {
- if ((LOCPLINT->wanderingHeroes.size()-from) > SIZE)
- adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
- else
- adventureInt->statusbar.clear();
- return;
- }
- //if not buttons then heroes
- int hx = GH.current->motion.x, hy = GH.current->motion.y;
- hx-=pos.x;
- hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
- int ny = hy/32;
- if ((ny>SIZE || ny<0) || (from+ny>=LOCPLINT->wanderingHeroes.size()))
- {
- adventureInt->statusbar.clear();
- return;
- }
- std::vector<std::string> temp;
- temp.push_back(LOCPLINT->wanderingHeroes[from+ny]->name);
- temp.push_back(LOCPLINT->wanderingHeroes[from+ny]->type->heroClass->name);
- adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
- //select(ny+from);
- }
- void CHeroList::clickRight(tribool down, bool previousState)
- {
- if (down)
- {
- /***************************ARROWS*****************************************/
- if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
- {
- adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down);
- }
- else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (LOCPLINT->wanderingHeroes.size()-from>5))
- {
- adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down);
- }
- else
- {
- //if not buttons then heroes
- int hx = GH.current->motion.x, hy = GH.current->motion.y;
- hx-=pos.x;
- hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
- int ny = hy/32;
- if ((ny>SIZE || ny<0) || (from+ny>=LOCPLINT->wanderingHeroes.size()))
- {
- return;
- } //show popup
- CRClickPopup::createAndPush(LOCPLINT->wanderingHeroes[from+ny], GH.current->motion);
- }
- }
- }
- void CHeroList::hover (bool on)
- {
- }
- void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
- {
- }
- void CHeroList::updateHList(const CGHeroInstance *toRemove)
- {
- if(toRemove) //remove specific hero
- LOCPLINT->wanderingHeroes -= toRemove;
- else
- LOCPLINT->recreateHeroTownList();
- if(selected >= LOCPLINT->wanderingHeroes.size())
- select(LOCPLINT->wanderingHeroes.size()-1);
- if(toRemove)
- {
- if(LOCPLINT->wanderingHeroes.size() == 0)
- adventureInt->townList.select(0);
- else
- select(selected);
- }
- }
- void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
- {
- int ser = -1;
- for(int i=0; i<LOCPLINT->wanderingHeroes.size() && ser<0; i++)
- if(LOCPLINT->wanderingHeroes[i]->subID == which->subID)
- ser = i;
- ser -= from;
- if(ser<0 || ser >= SIZE) return;
- int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
- blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
- }
- void CHeroList::draw(SDL_Surface * to)
- {
- for (int iT=0+from;iT<SIZE+from;iT++)
- {
- int i = iT-from;
- if (iT>=LOCPLINT->wanderingHeroes.size())
- {
- blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to);
- blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to);
- blitAt(empty,posporx,pospory+i*32,to);
- continue;
- }
- const CGHeroInstance *cur = LOCPLINT->wanderingHeroes[iT];
- int pom = cur->movement / 100;
- if (pom>25) pom=25;
- if (pom<0) pom=0;
- blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point
- pom = cur->mana / 5;
- if (pom>25) pom=25;
- if (pom<0) pom=0;
- blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana
- SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
- blitAt(temp,posporx,pospory+i*32,to);
- if (adventureInt->selection && (selected == iT) && (adventureInt->selection->ID == HEROI_TYPE))
- {
- blitAt(selection,posporx,pospory+i*32,to);
- }
- //TODO: support for custom portraits
- }
- if (from>0)
- blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
- else
- blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
- if (LOCPLINT->wanderingHeroes.size()-from > SIZE)
- blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
- else
- blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
- }
- int CHeroList::getPosOfHero(const CGHeroInstance* h)
- {
- return vstd::findPos(LOCPLINT->wanderingHeroes, h, std::equal_to<const CGHeroInstance*>());
- }
- void CHeroList::show( SDL_Surface * to )
- {
- }
- int CHeroList::size()
- {
- return LOCPLINT->wanderingHeroes.size();
- }
- CTownList::~CTownList()
- {
- delete arrup;
- delete arrdo;
- }
- CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
- :CList(Size)
- {
- arrup = CDefHandler::giveDef(arrupg);
- arrdo = CDefHandler::giveDef(arrdog);
- pos.x = x;
- pos.y = y;
- pos.w = std::max(arrdo->width, arrup->width);
- pos.h = arrdo->height + arrup->height + Size*32;
- arrupp.x=x;
- arrupp.y=y;
- arrupp.w=arrup->width;
- arrupp.h=arrup->height;
- arrdop.x=x;
- arrdop.y=y+arrup->height+32*SIZE;
- arrdop.w=arrdo->width;
- arrdop.h=arrdo->height;
- posporx = arrdop.x;
- pospory = arrupp.y + arrupp.h;
- pressed = indeterminate;
- from = 0;
- selected = -1;
- }
- void CTownList::genList()
- {
- // LOCPLINT->towns.clear();
- // int howMany = LOCPLINT->cb->howManyTowns();
- // for (int i=0;i<howMany;i++)
- // {
- // LOCPLINT->towns.push_back(LOCPLINT->cb->getTownInfo(i,0));
- // }
- }
- void CTownList::select(int which)
- {
- if (which>=LOCPLINT->towns.size())
- return;
- selected = which;
- fixPos();
- if(!fun.empty())
- fun();
- }
- void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
- {
- if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
- {
- if (from>0)
- GH.statusbar->print(CGI->generaltexth->zelp[306].first);
- else
- GH.statusbar->clear();
- return;
- }
- else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
- {
- if ((LOCPLINT->towns.size()-from) > SIZE)
- GH.statusbar->print(CGI->generaltexth->zelp[307].first);
- else
- GH.statusbar->clear();
- return;
- }
- //if not buttons then towns
- int hx = GH.current->motion.x, hy = GH.current->motion.y;
- hx-=pos.x;
- hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
- int ny = hy/32;
- if ((ny>=SIZE || ny<0) || (from+ny>=LOCPLINT->towns.size()))
- {
- GH.statusbar->clear();
- return;
- };
- std::string temp = CGI->generaltexth->tcommands[4];
- boost::algorithm::replace_first(temp,"%s",LOCPLINT->towns[from+ny]->name);
- temp += ", "+LOCPLINT->towns[from+ny]->town->Name();
- GH.statusbar->print(temp);
- }
- void CTownList::clickLeft(tribool down, bool previousState)
- {
- if (down)
- {
- /***************************ARROWS*****************************************/
- if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
- {
- if(from>0)
- {
- blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y,screenBuf);
- pressed = true;
- }
- return;
- }
- else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
- {
- if(LOCPLINT->towns.size()-from > SIZE)
- {
- blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y,screenBuf);
- pressed = false;
- }
- return;
- }
- /***************************TOWNS*****************************************/
- int hx = GH.current->motion.x, hy = GH.current->motion.y;
- hx-=pos.x;
- hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
- int ny = hy/32;
- if (ny>=SIZE || ny<0)
- return;
- if(GH.topInt() == adventureInt
- && (ny+from)==selected
- && adventureInt->selection->ID == TOWNI_TYPE
- )
- LOCPLINT->openTownWindow(LOCPLINT->towns[selected]);//print town screen
- else
- select(ny+from);
- }
- else
- {
- if (indeterminate(pressed))
- return;
- if (pressed) //up
- {
- blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,screenBuf);
- pressed = indeterminate;
- if (!down)
- {
- from--;
- if (from<0)
- from=0;
- draw(screenBuf);
- }
- }
- else if (!pressed) //down
- {
- blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,screenBuf);
- pressed = indeterminate;
- if (!down)
- {
- from++;
- //if (from<LOCPLINT->towns.size()-5)
- // from=LOCPLINT->towns.size()-5;
- draw(screenBuf);
- }
- }
- else
- throw 0;
- }
- }
- void CTownList::clickRight(tribool down, bool previousState)
- {
- if (down)
- {
- /***************************ARROWS*****************************************/
- if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
- {
- adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down);
- }
- else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (LOCPLINT->towns.size()-from>5))
- {
- adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down);
- }
- //if not buttons then towns
- int hx = GH.current->motion.x, hy = GH.current->motion.y;
- hx-=pos.x;
- hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
- int ny = hy/32;
- if ((ny>=SIZE || ny<0) || (from+ny>=LOCPLINT->towns.size()))
- {
- return;
- }
- //show popup
- CRClickPopup::createAndPush(LOCPLINT->towns[from+ny], GH.current->motion);
- }
- }
- void CTownList::hover (bool on)
- {
- }
- void CTownList::keyPressed (const SDL_KeyboardEvent & key)
- {
- }
- void CTownList::draw(SDL_Surface * to)
- {
- for (int iT=0+from;iT<SIZE+from;iT++)
- {
- int i = iT-from;
- if (iT>=LOCPLINT->towns.size())
- {
- blitAt(graphics->getPic(-1),posporx,pospory+i*32,to);
- continue;
- }
- blitAt(graphics->getPic(LOCPLINT->towns[iT]->subID,LOCPLINT->towns[iT]->hasFort(),LOCPLINT->towns[iT]->builded),posporx,pospory+i*32,to);
- if (adventureInt->selection && (selected == iT) && (adventureInt->selection->ID == TOWNI_TYPE))
- {
- blitAt(graphics->getPic(-2),posporx,pospory+i*32,to);
- }
- }
- if (from>0)
- blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
- else
- blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
- if (LOCPLINT->towns.size()-from>SIZE)
- blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
- else
- blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
- }
- void CTownList::show( SDL_Surface * to )
- {
- }
- int CTownList::size()
- {
- return LOCPLINT->towns.size();
- }
- CCreaturePic::CCreaturePic(int x, int y, const CCreature *cre, bool Big, bool Animated)
- :c(cre),big(Big)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- pos.x+=x;
- pos.y+=y;
-
- x = 225 - (c->isDoubleWide()?63:78);
- y = 225 - (big?75:65);
-
- anim = new CCreatureAnim(0,0, cre->animDefName);
- anim->movePic(x,y);
- anim->pos.w = 100;
- anim->pos.h = big?130:120;
- }
- CCreaturePic::~CCreaturePic()
- {
-
- }
- void CCreaturePic::show(SDL_Surface *to)
- {
- if(big)
- blitAtLoc(graphics->backgrounds[c->faction],0,0,to);
- else
- blitAtLoc(graphics->backgroundsm[c->faction],0,0,to);
- CIntObject::show(to);
- }
- void CCreaturePic::showAll(SDL_Surface *to)
- {
- show(to);
- }
- void CRecruitmentWindow::close()
- {
- GH.popIntTotally(this);
- }
- void CRecruitmentWindow::Max()
- {
- slider->moveToMax();
- }
- void CRecruitmentWindow::Buy()
- {
- int crid = creatures[which].ID,
- dstslot = dst-> getSlotFor(crid);
- if(dstslot < 0 && !vstd::contains(CGI->arth->bigArtifacts,CGI->arth->convertMachineID(crid, true))) //no available slot
- {
- std::string txt;
- if(dst->ID == HEROI_TYPE)
- {
- txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
- boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid]->namePl : CGI->creh->creatures[crid]->nameSing);
- }
- else
- {
- txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
- }
- LOCPLINT->showInfoDialog(txt);
- return;
- }
- recruit(crid, slider->value);
- if(level >= 0)
- close();
- else
- slider->moveTo(0);
- }
- void CRecruitmentWindow::Cancel()
- {
- close();
- }
- void CRecruitmentWindow::sliderMoved(int to)
- {
- buy->block(!to);
- }
- void CRecruitmentWindow::clickLeft(tribool down, bool previousState)
- {
- int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
- for(int i=0;i<creatures.size();i++)
- {
- const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
- if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
- {
- which = i;
- int newAmount = std::min(amounts[i],creatures[i].amount);
- slider->setAmount(newAmount);
- slider->block(!newAmount);
- max->block(!newAmount);
- if(slider->value > newAmount)
- slider->moveTo(newAmount);
- else
- slider->moveTo(slider->value);
- curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
- for(int j=0;j<creatures.size();j++)
- {
- if(which==j)
- drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(255,0,0));
- else
- drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(239,215,123));
- curx += TOTAL_CREATURE_WIDTH;
- }
- break;
- }
- curx += TOTAL_CREATURE_WIDTH;
- }
- }
- void CRecruitmentWindow::clickRight(tribool down, bool previousState)
- {
- if(down)
- {
- int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
- for(int i=0;i<creatures.size();i++)
- {
- const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
- if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
- {
- CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID, 0, 0);
- GH.pushInt(popup);
- break;
- }
- curx += TOTAL_CREATURE_WIDTH;
- }
- }
- }
- void CRecruitmentWindow::activate()
- {
- activateLClick();
- activateRClick();
- buy->activate();
- max->activate();
- cancel->activate();
- slider->activate();
- GH.statusbar = bar;
- }
- void CRecruitmentWindow::deactivate()
- {
- deactivateLClick();
- deactivateRClick();
- buy->deactivate();
- max->deactivate();
- cancel->deactivate();
- slider->deactivate();
- }
- void CRecruitmentWindow::show(SDL_Surface * to)
- {
- blitAt(bitmap,pos.x,pos.y,to);
- buy->show(to);
- max->show(to);
- cancel->show(to);
- slider->show(to);
- char pom[15];
- SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
- printAtMiddle(pom,pos.x+205,pos.y+253,FONT_SMALL,zwykly,to);
- SDL_itoa(slider->value,pom,10); //recruit
- printAtMiddle(pom,pos.x+279,pos.y+253,FONT_SMALL,zwykly,to);
- printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID]->namePl,pos.x+243,pos.y+32,FONT_BIG,tytulowy,to); //eg "Recruit Dragon flies"
- int curx = pos.x+122-creatures[which].res.size()*24;
- for(int i=creatures[which].res.size()-1; i>=0; i--)// decrement used to make gold displayed as first res
- {
- blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,to);
- blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,to);
- SDL_itoa(creatures[which].res[i].second,pom,10);
- printAtMiddle(pom,curx+15,pos.y+287,FONT_SMALL,zwykly,to);
- SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
- printAtMiddle(pom,curx+15+258,pos.y+287,FONT_SMALL,zwykly,to);
- curx+=32+16;//size of bitmap + distance between them
- }
- for(int i=0; i<creatures.size(); ++i)
- creatures[i].pic->show(to);
- bar->show(to);
- }
- CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const boost::function<void(int,int)> &Recruit, int y_offset)
- :recruit(Recruit), dwelling(Dwelling), level(Level), dst(Dst)
- {
- which = 0;
- SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp");
- graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
- bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
- SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
- SDL_FreeSurface(hhlp);
- pos.x = screen->w/2 - bitmap->w/2;
- pos.y = screen->h/2 - bitmap->h/2+y_offset;
- pos.w = bitmap->w;
- pos.h = bitmap->h;
- bar = new CStatusBar(pos.x+8, pos.y+370, "APHLFTRT.bmp", 471);
- max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecruitmentWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF",SDLK_m);
- buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF",SDLK_RETURN);
- cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF",SDLK_ESCAPE);
- slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true);
- initCres();
- printAtMiddle(CGI->generaltexth->allTexts[346],113,232,FONT_SMALL,zwykly,bitmap); //cost per troop t
- printAtMiddle(CGI->generaltexth->allTexts[465],205,233,FONT_SMALL,zwykly,bitmap); //available t
- printAtMiddle(CGI->generaltexth->allTexts[16],279,233,FONT_SMALL,zwykly,bitmap); //recruit t
- printAtMiddle(CGI->generaltexth->allTexts[466],371,232,FONT_SMALL,zwykly,bitmap); //total cost t
- drawBorder(bitmap,172,222,67,42,int3(239,215,123));
- drawBorder(bitmap,246,222,67,42,int3(239,215,123));
- drawBorder(bitmap,64,222,99,76,int3(239,215,123));
- drawBorder(bitmap,322,222,99,76,int3(239,215,123));
- drawBorder(bitmap,133,312,66,34,int3(173,142,66));
- drawBorder(bitmap,211,312,66,34,int3(173,142,66));
- drawBorder(bitmap,289,312,66,34,int3(173,142,66));
- //border for creatures
- int curx = 192 + 50 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
- for(int i=0;i<creatures.size();i++)
- {
- creatures[i].pos.x = curx;
- creatures[i].pos.y = 65;
- creatures[i].pos.w = 100;
- creatures[i].pos.h = 130;
- if(which==i)
- drawBorder(bitmap,curx-1,64,CREATURE_WIDTH,132,int3(255,0,0));
- else
- drawBorder(bitmap,curx-1,64,CREATURE_WIDTH,132,int3(239,215,123));
- creatures[i].pic = new CCreaturePic(pos.x+curx, pos.y+65, CGI->creh->creatures[creatures[i].ID]);
- curx += TOTAL_CREATURE_WIDTH;
- }
- if(!creatures[0].amount || !amounts[0])
- {
- max->block(true);
- slider->block(true);
- }
- //buy->block(true); //not needed, will be blocked by initing slider on 0
- }
- CRecruitmentWindow::~CRecruitmentWindow()
- {
- cleanCres();
- delete max;
- delete buy;
- delete cancel;
- SDL_FreeSurface(bitmap);
- delete slider;
- delete bar;
- }
- void CRecruitmentWindow::initCres()
- {
- cleanCres();
- for(int i=0; i<dwelling->creatures.size(); i++)
- {
- if(level >= 0 && i != level)
- continue;
- for(int j = dwelling->creatures[i].second.size() - 1; j >= 0 ; j--)
- {
- creatures.resize(creatures.size()+1);
- creinfo &cur = creatures.back();
- cur.amount = dwelling->creatures[i].first;
- cur.ID = dwelling->creatures[i].second[j];
- const CCreature * cre= CGI->creh->creatures[cur.ID];
- for(int k=0; k<cre->cost.size(); k++)
- if(cre->cost[k])
- cur.res.push_back(std::make_pair(k,cre->cost[k]));
- amounts.push_back(cre->maxAmount(LOCPLINT->cb->getResourceAmount()));
- }
- }
- slider->setAmount(std::min(amounts[which],creatures[which].amount));
- }
- void CRecruitmentWindow::cleanCres()
- {
- for(int i=0;i<creatures.size();i++)
- {
- delete creatures[i].pic;
- }
- creatures.clear();
- amounts.clear();
- }
- CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
- {
- last = Last;
- which = 1;
- c=cid;
- slider = NULL;
- gar = Owner;
- SDL_Surface *hhlp = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
- graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
- bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
- SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
- SDL_FreeSurface(hhlp);
- pos.x = screen->w/2 - bitmap->w/2;
- pos.y = screen->h/2 - bitmap->h/2;
- pos.w = bitmap->w;
- pos.h = bitmap->h;
- ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
- cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
- int sliderPositions = max - (last>=0) - (last==2);
- slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),0,sliderPositions,val,true);
- a1 = max-val;
- a2 = val;
- animLeft = new CCreaturePic(pos.x+20, pos.y+54, CGI->creh->creatures[cid], true, false);
- animRight = new CCreaturePic(pos.x+177, pos.y+54, CGI->creh->creatures[cid], true, false);
- std::string title = CGI->generaltexth->allTexts[256];
- boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid]->namePl);
- printAtMiddle(title,150,34,FONT_BIG,tytulowy,bitmap);
- }
- CSplitWindow::~CSplitWindow() //d-tor
- {
- SDL_FreeSurface(bitmap);
- delete ok;
- delete cancel;
- delete slider;
- delete animLeft;
- delete animRight;
- }
- void CSplitWindow::activate()
- {
- activateLClick();
- activateKeys();
- ok->activate();
- cancel->activate();
- slider->activate();
- }
- void CSplitWindow::deactivate()
- {
- deactivateLClick();
- deactivateKeys();
- ok->deactivate();
- cancel->deactivate();
- slider->deactivate();
- }
- void CSplitWindow::split()
- {
- gar->splitStacks(a2);
- close();
- }
- void CSplitWindow::close()
- {
- GH.popIntTotally(this);
- }
- void CSplitWindow::sliderMoved(int to)
- {
- int all = a1+a2;
- a2 = to + (last==1 || last==2);
- if(slider)
- a1 = all - a2;
- }
- void CSplitWindow::show(SDL_Surface * to)
- {
- blitAt(bitmap,pos.x,pos.y,to);
- ok->show(to);
- cancel->show(to);
- slider->show(to);
- printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,FONT_BIG,zwykly,to);
- printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,FONT_BIG,zwykly,to);
- animLeft->show(to);
- animRight->show(to);
- }
- void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
- {
- SDLKey k = key.keysym.sym;
- if (isNumKey(k)) //convert numpad number to normal digit
- k = numToDigit(k);
- if(key.state != SDL_PRESSED)
- return;
- int &cur = (which ? a2 : a1),
- &sec = (which ? a1 : a2),
- ncur = cur;
- if (k == SDLK_BACKSPACE)
- {
- ncur /= 10;
- }
- else if(k == SDLK_TAB)
- {
- which = !which;
- }
- else if (k == SDLK_LEFT)
- {
- ncur--;
- }
- else if (k == SDLK_RIGHT)
- {
- ncur++;
- }
- else
- {
- int number = k - SDLK_0;
- if (number < 0 || number > 9) //not a number pressed
- {
- return;
- }
- ncur = cur*10 + number;
- }
- int delta = ncur - cur;
- if(delta > sec)
- {
- cur += sec;
- sec = 0;
- }
- slider->moveTo(which ? ncur : a1+a2-ncur);
- }
- void CSplitWindow::clickLeft(tribool down, bool previousState)
- {
- if(down)
- {
- Point click(GH.current->motion.x,GH.current->motion.y);
- click = click - pos.topLeft();
- if(Rect(19,216,105,40).isIn(click)) //left picture
- which = 0;
- else if(Rect(175,216,105,40).isIn(click)) //right picture
- which = 1;
- }
- }
- void CCreInfoWindow::show(SDL_Surface * to)
- {
- blitAt(*bitmap,pos.x,pos.y,to);
- anim->show(to);
- if(count.size())
- printTo(count.c_str(),pos.x+114,pos.y+174,FONT_TIMES,zwykly,to);
- if(upgrade)
- upgrade->show(to);
- if(dismiss)
- dismiss->show(to);
- if(ok)
- ok->show(to);
- }
- CCreInfoWindow::CCreInfoWindow(const CStackInstance &st, int Type, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
- : type(Type), dsm(Dsm), dismiss(0), upgrade(0), ok(0)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- init(st.type, &st, dynamic_cast<const CGHeroInstance*>(st.armyObj), st.count);
- //print abilities text - if r-click popup
- if(type)
- {
- if(Upg && ui)
- {
- bool enough = true;
- for(std::set<std::pair<int,int> >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost
- {
- BLOCK_CAPTURING;
- if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*st.count)
- enough = false;
- upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*st.count));
- }
- if(enough)
- {
- CFunctionList<void()> fs;
- fs += Upg;
- fs += boost::bind(&CCreInfoWindow::close,this);
- CFunctionList<void()> cfl;
- cfl = boost::bind(&CPlayerInterface::showYesNoDialog, LOCPLINT, CGI->generaltexth->allTexts[207], boost::ref(upgResCost), fs, 0, false);
- upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,76,237,"IVIEWCR.DEF",SDLK_u);
- }
- else
- {
- upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),76,237,"IVIEWCR.DEF");
- upgrade->callback.funcs.clear();
- upgrade->bitmapOffset = 2;
- }
- }
- if(Dsm)
- {
- CFunctionList<void()> fs[2];
- //on dismiss confirmed
- fs[0] += Dsm; //dismiss
- fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
- CFunctionList<void()> cfl;
- cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false);
- dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,21,237,"IVIEWCR2.DEF",SDLK_d);
- }
- ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),216,237,"IOKAY.DEF",SDLK_RETURN);
- }
- }
- CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount)
- : type(Type), dismiss(0), upgrade(0), ok(0)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- const CCreature *cre = CGI->creh->creatures[Cid];
- init(cre, NULL, NULL, creatureCount);
- }
- CCreInfoWindow::CCreInfoWindow(const CStack &st, int Type /*= 0*/)
- : type(Type), dismiss(0), upgrade(0), ok(0)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- init(st.getCreature(), &st, st.getMyHero(), st.count);
- }
- void CCreInfoWindow::printLine(int nr, const std::string &text, int baseVal, int val/*=-1*/, bool range/*=false*/)
- {
- printAt(text, 155, 48 + nr*19, FONT_SMALL, zwykly, *bitmap);
- std::string hlp;
- if(range && baseVal != val)
- hlp = boost::str(boost::format("%d - %d") % baseVal % val);
- else if(baseVal != val && val>=0)
- hlp = boost::str(boost::format("%d (%d)") % baseVal % val);
- else
- hlp = boost::lexical_cast<std::string>(baseVal);
- printTo(hlp, 276, 61 + nr*19, FONT_SMALL, zwykly, *bitmap);
- }
- //void CCreInfoWindow::init(const CCreature *cre, const CStackInstance *stack, int creatureCount)
- void CCreInfoWindow::init(const CCreature *cre, const CBonusSystemNode *stackNode, const CGHeroInstance *heroOwner, int creatureCount)
- {
- c = cre;
- if(!stackNode) stackNode = c;
- bitmap = new CPicture("CRSTKPU.bmp");
- bitmap->colorizeAndConvert(LOCPLINT->playerID);
- pos = bitmap->center();
- anim = new CCreaturePic(21, 48, c);
- count = boost::lexical_cast<std::string>(creatureCount);
- printAtMiddle(c->namePl,149,30,FONT_SMALL,tytulowy,*bitmap); //creature name
-
- printLine(0, CGI->generaltexth->primarySkillNames[0], cre->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK), stackNode->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK));
- printLine(1, CGI->generaltexth->primarySkillNames[1], cre->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE), stackNode->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE));
- if(c->shots)
- printLine(2, CGI->generaltexth->allTexts[198], c->shots);
- //TODO
- int dmgMultiply = 1;
- if(heroOwner && stackNode->hasBonusOfType(Bonus::SIEGE_WEAPON))
- dmgMultiply += heroOwner->Attack();
- printLine(3, CGI->generaltexth->allTexts[199], stackNode->getMinDamage() * dmgMultiply, stackNode->getMaxDamage() * dmgMultiply, true);
- printLine(4, CGI->generaltexth->allTexts[388], cre->valOfBonuses(Bonus::STACK_HEALTH), stackNode->valOfBonuses(Bonus::STACK_HEALTH));
- printLine(6, CGI->generaltexth->zelp[441].first, cre->valOfBonuses(Bonus::STACKS_SPEED), stackNode->valOfBonuses(Bonus::STACKS_SPEED));
- //setting morale
- morale = new MoraleLuckBox(true, genRect(42, 42, 24, 189));
- morale->set(stackNode);
- //setting luck
- luck = new MoraleLuckBox(false, genRect(42, 42, 77, 189));
- luck->set(stackNode);
- //luck and morale
- int luck = 3, morale = 3;
- if(stackNode)
- {
- //add modifiers
- luck += stackNode->LuckVal();
- morale += stackNode->MoraleVal();
- }
- blitAt(graphics->morale42->ourImages[morale].bitmap, 24, 189, *bitmap);
- blitAt(graphics->luck42->ourImages[luck].bitmap, 77, 189, *bitmap);
- if(!type)
- {
- printAtWB(c->abilityText,17,231,FONT_SMALL,35,zwykly,*bitmap);
- }
- //if we are displying window fo r stack in battle, there are several more things that we need to display
- if(const CStack *battleStack = dynamic_cast<const CStack*>(stackNode))
- {
- //spell effects
- int printed=0; //how many effect pics have been printed
- std::vector<si32> spells = battleStack->activeSpells();
- BOOST_FOREACH(si32 effect, spells)
- {
- blitAt(graphics->spellEffectsPics->ourImages[effect + 1].bitmap, 127 + 52 * printed, 186, *bitmap);
- ++printed;
- if(printed >= 3) //we can fit only 3 effects
- break;
- }
- //print current health
- printLine(5, CGI->generaltexth->allTexts[200], battleStack->firstHPleft);
- }
- }
- CCreInfoWindow::~CCreInfoWindow()
- {
- for(int i=0; i<upgResCost.size();i++)
- delete upgResCost[i];
- }
- void CCreInfoWindow::activate()
- {
- CIntObject::activate();
- if(!type)
- activateRClick();
- }
- void CCreInfoWindow::close()
- {
- GH.popIntTotally(this);
- }
- void CCreInfoWindow::clickRight(tribool down, bool previousState)
- {
- if(down)
- return;
- close();
- }
- void CCreInfoWindow::dismissF()
- {
- dsm();
- close();
- }
- void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key)
- {
- }
- void CCreInfoWindow::deactivate()
- {
- if(!type)
- deactivateRClick();
- CIntObject::deactivate();
- }
- void CLevelWindow::close()
- {
- for(int i=0;i<comps.size();i++)
- {
- if(comps[i]->selected)
- {
- cb(i);
- break;
- }
- }
- GH.popIntTotally(this);
- LOCPLINT->showingDialog->setn(false);
- }
- CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
- {
- LOCPLINT->showingDialog->setn(true);
- heroPortrait = hero->portrait;
- cb = callback;
- for(int i=0;i<skills.size();i++)
- {
- comps.push_back(new CSelectableComponent(SComponent::secskill44, skills[i],
- hero->getSecSkillLevel( static_cast<CGHeroInstance::SecondarySkill>(skills[i]) )+1,
- boost::bind(&CLevelWindow::selectionChanged,this,i)));
- comps.back()->assignedKeys.insert(SDLK_1 + i);
- }
- SDL_Surface *hhlp = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
- graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
- bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
- SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
- SDL_FreeSurface(hhlp);
- pos.x = screen->w/2 - bitmap->w/2;
- pos.y = screen->h/2 - bitmap->h/2;
- pos.w = bitmap->w;
- pos.h = bitmap->h;
- ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
- //draw window
- char buf[100], buf2[100];
- strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
- sprintf(buf,buf2,hero->name.c_str());
- printAtMiddle(buf,192,33,FONT_MEDIUM,zwykly,bitmap);
- strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
- sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
- printAtMiddle(buf,192,162,FONT_MEDIUM,zwykly,bitmap);
- blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
- printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,253,FONT_MEDIUM,zwykly,bitmap);
- const Font *f = graphics->fonts[FONT_MEDIUM];
- std::string text = CGI->generaltexth->allTexts[4];
- int fontWidth = f->getWidth(text.c_str())/2;
- int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+fontWidth) )/2;
- for(int i=0;i<comps.size();i++)
- {
- comps[i]->pos.x = curx+pos.x;
- comps[i]->pos.y = 326+pos.y;
- if( i < (comps.size()-1) )
- {
- curx += 44+21; //skill width + margin to "or"
- printAtMiddle(text ,curx,346,FONT_MEDIUM,zwykly,bitmap);
- curx += fontWidth+15;
- }
- }
- if(comps.size())
- {
- comps[0]->select(true);
- }
- }
- void CLevelWindow::selectionChanged(unsigned to)
- {
- if(ok->blocked)
- ok->block(false);
- for(int i=0;i<comps.size();i++)
- if(i==to)
- comps[i]->select(true);
- else
- comps[i]->select(false);
- }
- CLevelWindow::~CLevelWindow()
- {
- delete ok;
- for(int i=0;i<comps.size();i++)
- delete comps[i];
- SDL_FreeSurface(bitmap);
- }
- void CLevelWindow::activate()
- {
- ok->activate();
- for(int i=0;i<comps.size();i++)
- comps[i]->activate();
- }
- void CLevelWindow::deactivate()
- {
- ok->deactivate();
- for(int i=0;i<comps.size();i++)
- comps[i]->deactivate();
- }
- void CLevelWindow::show(SDL_Surface * to)
- {
- blitAt(bitmap,pos.x,pos.y,to);
- blitAt(graphics->portraitLarge[heroPortrait],170+pos.x,66+pos.y,to);
- ok->show(to);
- for(int i=0;i<comps.size();i++)
- comps[i]->show(to);
- }
- void CMinorResDataBar::show(SDL_Surface * to)
- {
- blitAt(bg,pos.x,pos.y,to);
- char buf[30];
- for (int i=0;i<7;i++)
- {
- SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
- CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,FONT_SMALL,zwykly,to);
- }
- std::vector<std::string> temp;
- SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
- SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
- SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
- CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
- CGI->generaltexth->allTexts[62]
- +": %s, "
- + CGI->generaltexth->allTexts[63]
- + ": %s, "
- + CGI->generaltexth->allTexts[64]
- + ": %s",temp)
- ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,FONT_SMALL,zwykly,to);
- }
- void CMinorResDataBar::showAll(SDL_Surface * to)
- {
- show(to);
- }
- CMinorResDataBar::CMinorResDataBar()
- {
- bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
- SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
- graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
- pos.x = 7;
- pos.y = 575;
- pos.w = bg->w;
- pos.h = bg->h;
- }
- CMinorResDataBar::~CMinorResDataBar()
- {
- SDL_FreeSurface(bg);
- }
- CObjectListWindow::CObjectListWindow(const std::vector<int> &_items, CPicture * titlePic, std::string _title, std::string _descr,
- boost::function<void(int)> Callback, int initState)
- :title(_title), descr(_descr),items(_items),selected(initState)
- {
- init = false;
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- defActions = ACTIVATE | DEACTIVATE | UPDATE | SHOWALL | DISPOSE | SHARE_POS;
- used = LCLICK | KEYBOARD;
-
- onSelect = Callback;
- length = 9;
- pos.x = (screen->w-306)/2;
- pos.y = (screen->h-468)/2;
-
- bg = new CPicture("TPGATE.pcx");//x=0, y=0
- bg->colorizeAndConvert(LOCPLINT->playerID);
-
- slider = new CSlider(277, 120, 256, boost::bind(&CObjectListWindow::moveList,this, _1), length, items.size(), 0, false, 0);
- ok = new AdventureMapButton("","",boost::bind(&CObjectListWindow::elementSelected, this),15,402,"IOKAY.DEF", SDLK_RETURN);
- exit = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH, this),228,402,"ICANCEL.DEF",SDLK_ESCAPE);
- pos.w = bg->pos.w;
- pos.h = bg->pos.h;
- titleImage = titlePic;
- titleImage->pos.x =153+pos.x-titleImage->pos.w/2;
- titleImage->pos.y =75 +pos.y-titleImage->pos.h/2;
-
- for (int i=0; i<length; i++)
- areas.push_back(genRect(22, 260, pos.x+15, pos.y+152+i*25 ));//rects for selecting\printing items
- init = true;
- }
- CObjectListWindow::~CObjectListWindow()
- {
- delete titleImage;
- }
- void CObjectListWindow::elementSelected()
- {
- boost::function<void(int)> toCall = onSelect;//save
- int where = items[selected]; //required variables
- GH.popIntTotally(this);//then destroy window
- toCall(where);//and send selected object
- }
- void CObjectListWindow::moveList(int which)
- {
- if (init)//TODO: is there a way to disable running this when CSlider is created?
- showAll(screen2);
- }
- void CObjectListWindow::clickLeft(tribool down, bool previousState)
- {
- if (previousState && (!down))
- {
- for (int i=0; i<areas.size(); i++)
- if(slider->value+i < items.size() && isItIn(&areas[i],GH.current->motion.x,GH.current->motion.y))
- {//check all areas to find element which was clicked
- selected = i+slider->value;
- showAll(screen2);
- return;
- }
- }
- }
- void CObjectListWindow::keyPressed (const SDL_KeyboardEvent & key)
- {
- if(key.state != SDL_PRESSED) return;
- int sel = selected;
- switch(key.keysym.sym)
- {
- case SDLK_UP:
- sel -=1;
- break;
- case SDLK_DOWN:
- sel +=1;
- break;
- case SDLK_PAGEUP:
- sel -=length;
- break;
- case SDLK_PAGEDOWN:
- sel +=length;
- break;
- case SDLK_HOME:
- sel = 0;
- break;
- case SDLK_END:
- sel = slider->amount;
- break;
- default:
- return;
- }
- if (sel<-1)//nothing was selected & list was moved up
- return;
- if (sel<0)//start of list reached
- sel = 0;
- if ( sel >= slider->amount )//end of list reached
- sel = slider->amount-1;
- if ( sel >= items.size() )
- sel = items.size()-1;
- if ( sel < slider->value )//need to move list up
- slider->moveTo(sel);
- else
- if ( sel >= slider->value+length )//move to bottom
- slider->moveTo(sel-length+1);
- selected = sel;
- showAll(screen2);
- }
- void CObjectListWindow::show(SDL_Surface * to)
- {
-
- }
- void CObjectListWindow::showAll(SDL_Surface * to)
- {
- ok->block((selected<0)?2:0);
- CIntObject::showAll(to);
- CSDL_Ext::printAtMiddle(title,pos.x+152,pos.y+27,FONT_BIG,tytulowy,to);//"castle gate"
- CSDL_Ext::printAtMiddle(descr,pos.x+145,pos.y+133,FONT_SMALL,zwykly,to);//"select destination"
- titleImage->showAll(to);
- if ( selected >= slider->value && selected < slider->value+length )//if selected item is visible
- {
- SDL_Rect a = areas[selected-slider->value];
- CSDL_Ext::drawBorder(to, a.x, a.y, a.w, a.h, int3(255, 231, 148));
- CSDL_Ext::drawBorder(to, a.x-1, a.y-1, a.w+2, a.h+2, int3(255, 231, 148));//border shoul be 2 pixels width
- }
- int position = slider->value;
- for ( int i = 0; i<9 && i<items.size()-position; i++)
- CSDL_Ext::printAtMiddle(CGI->mh->map->objects[items[i+position]]->hoverName,pos.x+145,pos.y+163+25*i,
- FONT_SMALL, zwykly, to);//print item names in list
- }
- CTradeWindow::CTradeableItem::CTradeableItem( EType Type, int ID, bool Left, int Serial)
- {
- serial = Serial;
- left = Left;
- type = Type;
- id = ID;
- used = LCLICK | HOVER | RCLICK;
- downSelection = false;
- }
- void CTradeWindow::CTradeableItem::showAll(SDL_Surface * to)
- {
- Point posToBitmap;
- Point posToSubCenter;
- switch(type)
- {
- case RESOURCE:
- posToBitmap = Point(19,9);
- posToSubCenter = Point(36, 59);
- break;
- case CREATURE_PLACEHOLDER:
- case CREATURE:
- posToSubCenter = Point(29, 76);
- if(downSelection)
- posToSubCenter.y += 5;
- break;
- case PLAYER:
- posToSubCenter = Point(31, 76);
- break;
- case ARTIFACT_PLACEHOLDER:
- posToSubCenter = Point(19, 55);
- if(downSelection)
- posToSubCenter.y += 8;
- break;
- case ARTIFACT_TYPE:
- posToSubCenter = Point(19, 58);
- break;
- }
- if(SDL_Surface *hlp = getSurface())
- blitAt(hlp, pos + posToBitmap, to);
- printAtMiddleLoc(subtitle, posToSubCenter, FONT_SMALL, zwykly, to);
- }
- void CTradeWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
- {
- CTradeWindow *mw = static_cast<CTradeWindow *>(parent);
- assert(mw);
- if(down)
- {
- if(type == ARTIFACT_PLACEHOLDER)
- {
- CAltarWindow *aw = static_cast<CAltarWindow *>(mw);
- const CArtifactInstance *movedArt = aw->arts->commonInfo->src.art;
- if(movedArt)
- {
- aw->moveFromSlotToAltar(aw->arts->commonInfo->src.slotID, this, movedArt);
- }
- else if(const CArtifactInstance *art = getArtInstance())
- {
- movedArt = art;
- aw->arts->commonInfo->src.AOH = aw->arts;
- aw->arts->commonInfo->src.art = movedArt;
- aw->arts->commonInfo->src.slotID = aw->hero->getArtPos(art);
- aw->arts->markPossibleSlots(movedArt);
- //aw->arts->commonInfo->dst.AOH = aw->arts;
- CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[movedArt->artType->id].bitmap);
- aw->arts->artifactsOnAltar.erase(movedArt);
- id = -1;
- subtitle = "";
- aw->deal->block(!aw->arts->artifactsOnAltar.size());
- }
- aw->calcTotalExp();
- return;
- }
- if(left)
- {
- if(mw->hLeft != this)
- mw->hLeft = this;
- else
- return;
- }
- else
- {
- if(mw->hRight != this)
- mw->hRight = this;
- else
- return;
- }
- mw->selectionChanged(left);
- }
- }
- SDL_Surface * CTradeWindow::CTradeableItem::getSurface()
- {
- switch(type)
- {
- case RESOURCE:
- return graphics->resources32->ourImages[id].bitmap;
- case PLAYER:
- return graphics->flags->ourImages[id].bitmap;
- case ARTIFACT_TYPE:
- case ARTIFACT_PLACEHOLDER:
- return id >= 0 ? graphics->artDefs->ourImages[id].bitmap : NULL;
- case CREATURE:
- return graphics->bigImgs[id];
- default:
- return NULL;
- }
- }
- void CTradeWindow::CTradeableItem::showAllAt(const Point &dstPos, const std::string &customSub, SDL_Surface * to)
- {
- Rect oldPos = pos;
- std::string oldSub = subtitle;
- downSelection = true;
- pos = dstPos;
- subtitle = customSub;
- showAll(to);
- downSelection = false;
- pos = oldPos;
- subtitle = oldSub;
- }
- void CTradeWindow::CTradeableItem::hover(bool on)
- {
- if(!on)
- {
- GH.statusbar->clear();
- return;
- }
- switch(type)
- {
- case CREATURE:
- case CREATURE_PLACEHOLDER:
- GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
- break;
- case ARTIFACT_PLACEHOLDER:
- if(id < 0)
- GH.statusbar->print(CGI->generaltexth->zelp[582].first);
- else
- GH.statusbar->print(CGI->arth->artifacts[id]->Name());
- break;
- }
- }
- void CTradeWindow::CTradeableItem::clickRight(tribool down, bool previousState)
- {
- if(down)
- {
- switch(type)
- {
- case CREATURE:
- case CREATURE_PLACEHOLDER:
- //GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
- break;
- case ARTIFACT_TYPE:
- case ARTIFACT_PLACEHOLDER:
- if(id >= 0)
- adventureInt->handleRightClick(CGI->arth->artifacts[id]->Description(), down);
- break;
- }
- }
- }
- std::string CTradeWindow::CTradeableItem::getName(int number /*= -1*/) const
- {
- switch(type)
- {
- case PLAYER:
- return CGI->generaltexth->capColors[id];
- case RESOURCE:
- return CGI->generaltexth->restypes[id];
- case CREATURE:
- if(number == 1)
- return CGI->creh->creatures[id]->nameSing;
- else
- return CGI->creh->creatures[id]->namePl;
- case ARTIFACT_TYPE:
- return CGI->arth->artifacts[id]->Name();
- }
- assert(0);
- return "";
- }
- const CArtifactInstance * CTradeWindow::CTradeableItem::getArtInstance() const
- {
- switch(type)
- {
- case ARTIFACT_PLACEHOLDER:
- case ARTIFACT_INSTANCE:
- return (const CArtifactInstance *)hlp;
- default:
- return NULL;
- }
- }
- const CArtifact * CTradeWindow::CTradeableItem::getArt() const
- {
- return NULL;
- }
- void CTradeWindow::CTradeableItem::setArtInstance(const CArtifactInstance *art) const
- {
- }
- void CTradeWindow::CTradeableItem::setArt(const CArtifact *artT) const
- {
- }
- CTradeWindow::CTradeWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode Mode)
- : market(Market), hero(Hero), arts(NULL), hLeft(NULL), hRight(NULL), readyToTrade(false)
- {
- type = BLOCK_ADV_HOTKEYS;
- mode = Mode;
- initTypes();
- }
- void CTradeWindow::initTypes()
- {
- switch(mode)
- {
- case RESOURCE_RESOURCE:
- itemsType[1] = RESOURCE;
- itemsType[0] = RESOURCE;
- break;
- case RESOURCE_PLAYER:
- itemsType[1] = RESOURCE;
- itemsType[0] = PLAYER;
- break;
- case CREATURE_RESOURCE:
- itemsType[1] = CREATURE;
- itemsType[0] = RESOURCE;
- break;
- case RESOURCE_ARTIFACT:
- itemsType[1] = RESOURCE;
- itemsType[0] = ARTIFACT_TYPE;
- break;
- case CREATURE_EXP:
- itemsType[1] = CREATURE;
- itemsType[0] = CREATURE_PLACEHOLDER;
- break;
- case ARTIFACT_EXP:
- itemsType[1] = ARTIFACT_TYPE;
- itemsType[0] = ARTIFACT_PLACEHOLDER;
- break;
- }
- }
- void CTradeWindow::initItems(bool Left)
- {
- std::vector<int> *ids = getItemsIds(Left);
- std::vector<Rect> pos;
- int amount = -1;
- getPositionsFor(pos, Left, itemsType[Left]);
- if(Left || !ids)
- amount = 7;
- else
- amount = ids->size();
- if(ids)
- amin(amount, ids->size());
- for(int j=0; j<amount; j++)
- {
- int id = (ids && ids->size()>j) ? (*ids)[j] : j;
- if(id < 0 && mode != ARTIFACT_EXP) //when sacrificing artifacts we need to prepare empty slots
- continue;
- CTradeableItem *hlp = new CTradeableItem(itemsType[Left], id, Left, j);
- hlp->pos = pos[j] + hlp->pos;
- items[Left].push_back(hlp);
- }
- initSubs(Left);
- }
- std::vector<int> *CTradeWindow::getItemsIds(bool Left)
- {
- std::vector<int> *ids = NULL;
- if(mode == ARTIFACT_EXP)
- return new std::vector<int>(22, -1);
- if(Left)
- {
- switch(itemsType[1])
- {
- case CREATURE:
- ids = new std::vector<int>;
- for(int i = 0; i < 7; i++)
- {
- if(const CCreature *c = hero->getCreature(i))
- ids->push_back(c->idNumber);
- else
- ids->push_back(-1);
- }
- break;
- }
- }
- else
- {
- switch(itemsType[0])
- {
- case PLAYER:
- ids = new std::vector<int>;
- for(int i = 0; i < PLAYER_LIMIT; i++)
- if(i != LOCPLINT->playerID && LOCPLINT->cb->getPlayerStatus(i) == PlayerState::INGAME)
- ids->push_back(i);
- break;
- case ARTIFACT_TYPE:
- ids = new std::vector<int>(market->availableItemsIds(mode));
- break;
- }
- }
- return ids;
- }
- void CTradeWindow::getPositionsFor(std::vector<Rect> &poss, bool Left, EType type) const
- {
- if(mode == ARTIFACT_EXP && !Left)
- {
- //22 boxes, 5 in row, last row: two boxes centered
- int h, w, x, y, dx, dy;
- h = w = 44;
- x = 317;
- y = 53;
- dx = 54;
- dy = 70;
- for (int i = 0; i < 4 ; i++)
- for (int j = 0; j < 5 ; j++)
- poss += Rect(x + dx*j, y + dy*i, w, h);
- poss += Rect(x + dx*1.5, y + dy*4, w, h);
- poss += Rect(x + dx*2.5, y + dy*4, w, h);
- }
- else
- {
- //seven boxes:
- // X X X
- // X X X
- // X
- int h, w, x, y, dx, dy;
- int leftToRightOffset;
- getBaseForPositions(type, dx, dy, x, y, h, w, !Left, leftToRightOffset);
- poss += genRect(h, w, x, y), genRect(h, w, x + dx, y), genRect(h, w, x + 2*dx, y),
- genRect(h, w, x, y + dy), genRect(h, w, x + dx, y + dy), genRect(h, w, x + 2*dx, y + dy),
- genRect(h, w, x + dx, y + 2*dy);
- if(!Left)
- {
- BOOST_FOREACH(Rect &r, poss)
- r.x += leftToRightOffset;
- }
- }
- }
- void CTradeWindow::initSubs(bool Left)
- {
- BOOST_FOREACH(CTradeableItem *t, items[Left])
- {
- if(Left)
- {
- switch(itemsType[1])
- {
- case CREATURE:
- t->subtitle = boost::lexical_cast<std::string>(hero->getStackCount(t->serial));
- break;
- case RESOURCE:
- t->subtitle = boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(t->serial));
- break;
- }
- }
- else //right side
- {
- if(itemsType[0] == PLAYER)
- {
- t->subtitle = CGI->generaltexth->capColors[t->id];
- }
- else if(hLeft)//artifact, creature
- {
- int h1, h2; //hlp variables for getting offer
- market->getOffer(hLeft->id, t->id, h1, h2, mode);
- if(t->id != hLeft->id || mode != RESOURCE_RESOURCE) //don't allow exchanging same resources
- {
- std::ostringstream oss;
- oss << h2;
- if(h1!=1)
- oss << "/" << h1;
- t->subtitle = oss.str();
- }
- else
- t->subtitle = CGI->generaltexth->allTexts[164]; // n/a
- }
- else
- t->subtitle = "";
- }
- }
- }
- void CTradeWindow::showAll(SDL_Surface * to)
- {
- CIntObject::showAll(to);
- if(hRight)
- CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
- if(hLeft)
- CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
- if(readyToTrade)
- {
- hLeft->showAllAt(pos.topLeft() + selectionOffset(true), selectionSubtitle(true), to);
- hRight->showAllAt(pos.topLeft() + selectionOffset(false), selectionSubtitle(false), to);
- }
- }
- void CTradeWindow::removeItems(const std::set<CTradeableItem *> &toRemove)
- {
- BOOST_FOREACH(CTradeableItem *t, toRemove)
- removeItem(t);
- }
- void CTradeWindow::removeItem(CTradeableItem * t)
- {
- if(active)
- t->deactivate();
- items[t->left] -= t;
- delChild(t);
- if(hRight == t)
- {
- hRight = NULL;
- selectionChanged(false);
- }
- }
- void CTradeWindow::getEmptySlots(std::set<CTradeableItem *> &toRemove)
- {
- BOOST_FOREACH(CTradeableItem *t, items[1])
- if(!hero->getStackCount(t->serial))
- toRemove.insert(t);
- }
- void CTradeWindow::setMode(EMarketMode Mode)
- {
- const IMarket *m = market;
- const CGHeroInstance *h = hero;
- CTradeWindow *nwindow = NULL;
- GH.popIntTotally(this);
-
- switch(Mode)
- {
- case CREATURE_EXP:
- case ARTIFACT_EXP:
- nwindow = new CAltarWindow(m, h, Mode);
- break;
- default:
- nwindow = new CMarketplaceWindow(m, h, Mode);
- break;
- }
- GH.pushInt(nwindow);
- }
- CMarketplaceWindow::CMarketplaceWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode Mode)
- : CTradeWindow(Market, Hero, Mode)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- madeTransaction = false;
- std::string bgName;
- bool sliderNeeded = true;
- switch(Mode)
- {
- case RESOURCE_RESOURCE:
- bgName = "TPMRKRES.bmp";
- break;
- case RESOURCE_PLAYER:
- bgName = "TPMRKPTS.bmp";
- break;
- case CREATURE_RESOURCE:
- bgName = "TPMRKCRS.bmp";
- break;
- case RESOURCE_ARTIFACT:
- bgName = "TPMRKABS.bmp";
- sliderNeeded = false;
- break;
- case ARTIFACT_RESOURCE:
- bgName = "TPMRKASS.bmp";
- break;
- }
- bg = new CPicture(bgName);
- bg->colorizeAndConvert(LOCPLINT->playerID);
- pos = bg->center();
- new CGStatusBar(302, 576);
- if(market->o->ID == 7) //black market
- {
- printAtMiddle(CGI->generaltexth->allTexts[349],300,27,FONT_BIG,tytulowy,*bg); //title
- }
- else if(market->o->ID == 99 || market->o->ID == 221) //trading post
- {
- printAtMiddle(CGI->generaltexth->allTexts[159],300,27,FONT_BIG,tytulowy,*bg); //title
- }
- else if(mode == CREATURE_RESOURCE)
- {
- if(market->o->ID == TOWNI_TYPE)
- printAtMiddle(CGI->buildh->buildings[6][21]->Name(), 300, 27, FONT_BIG, tytulowy, *bg); //title
- else
- printAtMiddle(market->o->getHoverText(), 300, 27, FONT_BIG, tytulowy, *bg); //title
- }
- else if(mode == RESOURCE_ARTIFACT || mode == ARTIFACT_RESOURCE)
- {
- const std::string &title = market->o->ID == TOWNI_TYPE
- ? CGI->buildh->buildings[market->o->subID][17]->Name()
- : market->o->getHoverText();
-
- printAtMiddle(title, 300, 27, FONT_BIG, tytulowy, *bg); //title
- }
- else
- {
- printAtMiddle(CGI->generaltexth->allTexts[158],300,27,FONT_BIG,tytulowy,*bg); //marketplace
- }
- initItems(false);
- initItems(true);
-
- ok = new AdventureMapButton(CGI->generaltexth->zelp[600],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
- ok->assignedKeys.insert(SDLK_ESCAPE);
- deal = new AdventureMapButton(CGI->generaltexth->zelp[595],boost::bind(&CMarketplaceWindow::makeDeal,this),307,520,"TPMRKB.DEF");
- deal->block(true);
- //slider and buttons must be created after bg
- if(sliderNeeded)
- {
- slider = new CSlider(231,490,137,0,0,0);
- slider->moved = boost::bind(&CMarketplaceWindow::sliderMoved,this,_1);
- max = new AdventureMapButton(CGI->generaltexth->zelp[596],boost::bind(&CMarketplaceWindow::setMax,this),229,520,"IRCBTNS.DEF");
- max->block(true);
- }
- else
- {
- slider = NULL;
- max = NULL;
- deal->pos.x -= 38;
- }
- Rect traderTextRect;
- //left side
- switch(Mode)
- {
- case RESOURCE_RESOURCE:
- case RESOURCE_PLAYER:
- case RESOURCE_ARTIFACT:
- printAtMiddle(CGI->generaltexth->allTexts[270],154,148,FONT_SMALL,zwykly,*bg); //kingdom res.
- break;
- case CREATURE_RESOURCE:
- printAtMiddle(boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name), 152, 102, FONT_SMALL, zwykly, *bg); //%s's Creatures
- break;
- }
- //right side
- switch(Mode)
- {
- case RESOURCE_RESOURCE:
- case CREATURE_RESOURCE:
- case RESOURCE_ARTIFACT:
- printAtMiddle(CGI->generaltexth->allTexts[168],445,148,FONT_SMALL,zwykly,*bg); //available for trade
- traderTextRect = Rect(316, 48, 260, 75);
- break;
- case RESOURCE_PLAYER:
- printAtMiddle(CGI->generaltexth->allTexts[169],445,55,FONT_SMALL,zwykly,*bg); //players
- traderTextRect = Rect(28, 48, 260, 75);
- break;
- }
- traderText = new CTextBox("", traderTextRect, 0, FONT_SMALL, CENTER);
- if(printButtonFor(RESOURCE_PLAYER))
- new AdventureMapButton(CGI->generaltexth->zelp[612],boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_PLAYER), 18, 520,"TPMRKBU1.DEF");
- if(printButtonFor(RESOURCE_RESOURCE))
- new AdventureMapButton(CGI->generaltexth->zelp[605],boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_RESOURCE), 516, 450,"TPMRKBU5.DEF");
- if(printButtonFor(CREATURE_RESOURCE))
- new AdventureMapButton(CGI->generaltexth->zelp[599],boost::bind(&CMarketplaceWindow::setMode,this, CREATURE_RESOURCE), 516, 485,"TPMRKBU4.DEF"); //was y=450, changed to not overlap res-res in some conditions
- if(printButtonFor(RESOURCE_ARTIFACT))
- new AdventureMapButton(CGI->generaltexth->zelp[598],boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_ARTIFACT), 18, 450,"TPMRKBU2.DEF");
- if(printButtonFor(ARTIFACT_RESOURCE)) //unblock when support for art-res is ready
- (new AdventureMapButton(CGI->generaltexth->zelp[613],boost::bind(&CMarketplaceWindow::setMode,this, ARTIFACT_RESOURCE), 18, 485,"TPMRKBU3.DEF"))->block(true); //was y=450, changed to not overlap res-art in some conditions
- updateTraderText();
- }
- CMarketplaceWindow::~CMarketplaceWindow()
- {
- hLeft = hRight = NULL;
- for(int i=0;i<items[1].size();i++)
- delChild(items[1][i]);
- for(int i=0;i<items[0].size();i++)
- delChild(items[0][i]);
- items[1].clear();
- items[0].clear();
- delChild(bg);
- bg = NULL;
- }
- void CMarketplaceWindow::setMax()
- {
- slider->moveToMax();
- }
- void CMarketplaceWindow::makeDeal()
- {
- int sliderValue = 0;
- if(slider)
- sliderValue = slider->value;
- else
- sliderValue = !deal->blocked; //should always be 1
- if(!sliderValue)
- return;
- int leftIdToSend = -1;
- if(mode == CREATURE_RESOURCE)
- leftIdToSend = hLeft->serial;
- else
- leftIdToSend = hLeft->id;
- if(mode != RESOURCE_ARTIFACT)
- {
- LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, slider->value*r1, hero);
- slider->moveTo(0);
- }
- else
- {
- LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, r2, hero);
- }
- madeTransaction = true;
- hLeft = NULL;
- hRight = NULL;
- selectionChanged(true);
- }
- void CMarketplaceWindow::sliderMoved( int to )
- {
- redraw();
- }
- void CMarketplaceWindow::selectionChanged(bool side)
- {
- readyToTrade = (hLeft && hRight && (hLeft->id!= hRight->id || mode != RESOURCE_RESOURCE));
- if(readyToTrade)
- {
- int newAmount = -1;
- market->getOffer(hLeft->id, hRight->id, r1, r2, mode);
- if(itemsType[1] == RESOURCE)
- newAmount = LOCPLINT->cb->getResourceAmount(hLeft->id);
- else if(itemsType[1] == CREATURE)
- newAmount = hero->getStackCount(hLeft->serial) - (hero->Slots().size() == 1 && hero->needsLastStack());
- else
- assert(0);
- if(slider)
- {
- slider->setAmount(newAmount / r1);
- slider->moveTo(0);
- max->block(false);
- deal->block(false);
- }
- else
- {
- deal->block(LOCPLINT->cb->getResourceAmount(hLeft->id) < r1);
- }
- }
- else
- {
- if(slider)
- {
- max->block(true);
- slider->setAmount(0);
- slider->moveTo(0);
- }
- deal->block(true);
- }
- if(side && itemsType[0] != PLAYER) //items[1] selection changed, recalculate offers
- initSubs(false);
- updateTraderText();
- redraw();
- }
- bool CMarketplaceWindow::printButtonFor(EMarketMode M) const
- {
- return market->allowsTrade(M) && M != mode && (hero || ( M != CREATURE_RESOURCE && M != RESOURCE_ARTIFACT && M != ARTIFACT_RESOURCE ));
- }
- void CMarketplaceWindow::garrisonChanged()
- {
- if(mode != CREATURE_RESOURCE)
- return;
- std::set<CTradeableItem *> toRemove;
- getEmptySlots(toRemove);
- removeItems(toRemove);
- initSubs(true);
- }
- void CMarketplaceWindow::artifactsChanged(bool Left)
- {
- assert(!Left);
- if(mode != RESOURCE_ARTIFACT)
- return;
- std::vector<int> available = market->availableItemsIds(mode);
- std::set<CTradeableItem *> toRemove;
- BOOST_FOREACH(CTradeableItem *t, items[0])
- if(!vstd::contains(available, t->id))
- toRemove.insert(t);
- removeItems(toRemove);
- redraw();
- }
- std::string CMarketplaceWindow::selectionSubtitle(bool Left) const
- {
- if(Left)
- {
- assert(itemsType[1] == CREATURE || itemsType[1] == RESOURCE);
- int val = slider
- ? slider->value * r1
- : ((deal->blocked) ? 0 : r1);
- return boost::lexical_cast<std::string>(val);
- }
- else
- {
- switch(itemsType[0])
- {
- case RESOURCE:
- return boost::lexical_cast<std::string>( slider->value * r2 );
- case ARTIFACT_TYPE:
- return (deal->blocked ? "0" : "1");
- case PLAYER:
- return (hRight ? CGI->generaltexth->capColors[hRight->id] : "");
- }
- }
- return "???";
- }
- Point CMarketplaceWindow::selectionOffset(bool Left) const
- {
- if(Left)
- {
- switch(itemsType[1])
- {
- case RESOURCE:
- return Point(122, 446);
- case CREATURE:
- return Point(128, 450);
- }
- }
- else
- {
- switch(itemsType[0])
- {
- case RESOURCE:
- return Point(410, 446);
- case ARTIFACT_TYPE:
- return Point(425, 447);
- case PLAYER:
- return Point(417, 451);
- }
- }
- assert(0);
- return Point(0,0);
- }
- void CMarketplaceWindow::resourceChanged(int type, int val)
- {
- initSubs(true);
- }
- void CMarketplaceWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
- {
- switch(type)
- {
- case RESOURCE:
- dx = 82;
- dy = 79;
- x = 39;
- y = 180;
- h = 66;
- w = 74;
- break;
- case PLAYER:
- dx = 83;
- dy = 118;
- h = 64;
- w = 58;
- x = 44;
- y = 83;
- assert(Right);
- break;
- case CREATURE://45,123
- x = 45;
- y = 123;
- w = 58;
- h = 64;
- dx = 83;
- dy = 98;
- assert(!Right);
- break;
- case ARTIFACT_TYPE://45,123
- x = 340-289;
- y = 180;
- w = 44;
- h = 44;
- dx = 83;
- dy = 79;
- break;
- }
- leftToRightOffset = 289;
- }
- void CMarketplaceWindow::updateTraderText()
- {
- if(readyToTrade)
- {
- if(mode == RESOURCE_PLAYER)
- {
- //I can give %s to the %s player.
- traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[165]) % hLeft->getName() % hRight->getName()));
- }
- else if(mode == RESOURCE_ARTIFACT)
- {
- //I can offer you the %s for %d %s of %s.
- traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[267]) % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
- }
- else if(mode == RESOURCE_RESOURCE)
- {
- //I can offer you %d %s of %s for %d %s of %s.
- traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[157]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
- }
- else if(mode == CREATURE_RESOURCE)
- {
- //I can offer you %d %s of %s for %d %s.
- traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[269]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % hLeft->getName(r1)));
- }
- return;
- }
- int gnrtxtnr = -1;
- if(madeTransaction)
- {
- if(mode == RESOURCE_PLAYER)
- gnrtxtnr = 166; //Are there any other resources you'd like to give away?
- else
- gnrtxtnr = 162; //You have received quite a bargain. I expect to make no profit on the deal. Can I interest you in any of my other wares?
- }
- else
- {
- if(mode == RESOURCE_PLAYER)
- gnrtxtnr = 167; //If you'd like to give any of your resources to another player, click on the item you wish to give and to whom.
- else
- gnrtxtnr = 163; //Please inspect our fine wares. If you feel like offering a trade, click on the items you wish to trade with and for.
- }
- traderText->setTxt(CGI->generaltexth->allTexts[gnrtxtnr]);
- }
- CAltarWindow::CAltarWindow(const IMarket *Market, const CGHeroInstance *Hero /*= NULL*/, EMarketMode Mode)
- :CTradeWindow(Market, Hero, Mode)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- bg = new CPicture(Mode == CREATURE_EXP ? "ALTARMON.bmp" : "ALTARART.bmp");
- bg->colorizeAndConvert(LOCPLINT->playerID);
- pos = bg->center();
- if(Mode == CREATURE_EXP)
- {
- printAtMiddle(boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name), 155, 30, FONT_SMALL, tytulowy, *bg); //%s's Creatures
- printAtMiddle(CGI->generaltexth->allTexts[479], 450, 30, FONT_SMALL, tytulowy, *bg); //Altar of Sacrifice
- printAtMiddleWB(CGI->generaltexth->allTexts[480], 450, 70, FONT_SMALL, 45, tytulowy, *bg); //To sacrifice creatures, move them from your army on to the Altar and click Sacrifice
- slider = new CSlider(231,481,137,0,0,0);
- slider->moved = boost::bind(&CAltarWindow::sliderMoved,this,_1);
- max = new AdventureMapButton(CGI->generaltexth->zelp[578],boost::bind(&CSlider::moveToMax, slider),147,520,"IRCBTNS.DEF");
- sacrificedUnits.resize(ARMY_SIZE, 0);
- sacrificeAll = new AdventureMapButton(CGI->generaltexth->zelp[579],boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTARMY.DEF");
- sacrificeBackpack = NULL;
- initItems(true);
- mimicCres();
- }
- else
- {
- printAtMiddle(CGI->generaltexth->allTexts[477], 450, 34, FONT_SMALL, tytulowy, *bg); //Sacrifice artifacts for experience
- printAtMiddle(CGI->generaltexth->allTexts[478], 302, 423, FONT_SMALL, tytulowy, *bg); //%s's Creatures
- sacrificeAll = new AdventureMapButton(CGI->generaltexth->zelp[571],boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTFILL.DEF");
- sacrificeAll->block(!hero->artifactsInBackpack.size() && !hero->artifactsWorn.size());
- sacrificeBackpack = new AdventureMapButton(CGI->generaltexth->zelp[570],boost::bind(&CAltarWindow::SacrificeBackpack,this),147,520,"ALTEMBK.DEF");
- sacrificeBackpack->block(!hero->artifactsInBackpack.size());
- slider = NULL;
- max = NULL;
- {
- BLOCK_CAPTURING;
- arts = new CArtifactsOfHero(Point(pos.x-363, pos.y-12));
- arts->commonInfo = new CArtifactsOfHero::SCommonPart;
- arts->commonInfo->participants.insert(arts);
- arts->setHero(Hero);
- arts->recActions = 255;
- arts->allowedAssembling = false;
- addChild(arts);
- }
- initItems(false);
- }
- printAtMiddleWB(CGI->generaltexth->allTexts[475], 72, 437, FONT_SMALL, 17, tytulowy, *bg); //Experience needed to reach next level
- printAtMiddleWB(CGI->generaltexth->allTexts[476], 72, 505, FONT_SMALL, 17, tytulowy, *bg); //Total experience on the Altar
- new CGStatusBar(302, 576);
- ok = new AdventureMapButton(CGI->generaltexth->zelp[568],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
- ok->assignedKeys.insert(SDLK_ESCAPE);
- deal = new AdventureMapButton(CGI->generaltexth->zelp[585],boost::bind(&CAltarWindow::makeDeal,this),269,520,"ALTSACR.DEF");
- if(Hero->getAlignment() != EVIL && Mode == CREATURE_EXP)
- new AdventureMapButton(CGI->generaltexth->zelp[580], boost::bind(&CTradeWindow::setMode,this, ARTIFACT_EXP), 516, 421, "ALTART.DEF");
- if(Hero->getAlignment() != GOOD && Mode == ARTIFACT_EXP)
- new AdventureMapButton(CGI->generaltexth->zelp[572], boost::bind(&CTradeWindow::setMode,this, CREATURE_EXP), 516, 421, "ALTSACC.DEF");
- expPerUnit.resize(ARMY_SIZE, 0);
- getExpValues();
- expToLevel = new CLabel(73, 475, FONT_SMALL, CENTER);
- expOnAltar = new CLabel(73, 543, FONT_SMALL, CENTER);
- setExpToLevel();
- calcTotalExp();
- blockTrade();
- }
- CAltarWindow::~CAltarWindow()
- {
- }
- void CAltarWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
- {
- leftToRightOffset = 289;
- x = 45;
- y = 110;
- w = 58;
- h = 64;
- dx = 83;
- dy = 98;
- }
- void CAltarWindow::sliderMoved(int to)
- {
- sacrificedUnits[hLeft->serial] = to;
- updateRight(hRight);
- deal->block(!to);
- calcTotalExp();
- redraw();
- }
- void CAltarWindow::makeDeal()
- {
- if(mode == CREATURE_EXP)
- {
- blockTrade();
- slider->value = 0;
- std::vector<int> toSacrifice = sacrificedUnits;
- for (int i = 0; i < toSacrifice.size(); i++)
- {
- if(toSacrifice[i])
- LOCPLINT->cb->trade(market->o, mode, i, 0, toSacrifice[i], hero);
- }
- BOOST_FOREACH(int& val, sacrificedUnits)
- val = 0;
- BOOST_FOREACH(CTradeableItem *t, items[0])
- {
- t->type = CREATURE_PLACEHOLDER;
- t->subtitle = "";
- }
- }
- else
- {
- BOOST_FOREACH(const CArtifactInstance *art, arts->artifactsOnAltar) //sacrifice each artifact on the list
- {
- LOCPLINT->cb->trade(market->o, mode, hero->getArtPos(art), -1, 1, hero);
- }
- arts->artifactsOnAltar.clear();
- BOOST_FOREACH(CTradeableItem *t, items[0])
- {
- t->id = -1;
- t->subtitle = "";
- }
- arts->commonInfo->reset();
- arts->scrollBackpack(0);
- deal->block(true);
- }
- calcTotalExp();
- }
- void CAltarWindow::SacrificeAll()
- {
- if(mode == CREATURE_EXP)
- {
- bool movedAnything = false;
- BOOST_FOREACH(CTradeableItem *t, items[1])
- sacrificedUnits[t->serial] = hero->getStackCount(t->serial);
- sacrificedUnits[items[1].front()->serial]--;
- BOOST_FOREACH(CTradeableItem *t, items[0])
- {
- updateRight(t);
- if(t->type == CREATURE)
- movedAnything = true;
- }
-
- deal->block(!movedAnything);
- calcTotalExp();
- }
- else
- {
- for(std::map<ui16, ArtSlotInfo>::const_iterator i = hero->artifactsWorn.begin(); i != hero->artifactsWorn.end(); i++)
- {
- if(i->second.artifact->artType->id != 145) //ignore locks from assembled artifacts
- moveFromSlotToAltar(i->first, NULL, i->second.artifact);
- }
- SacrificeBackpack();
- }
- redraw();
- }
- void CAltarWindow::selectionChanged(bool side)
- {
- if(mode != CREATURE_EXP)
- return;
- CTradeableItem *&selected = side ? hLeft : hRight;
- CTradeableItem *&theOther = side ? hRight : hLeft;
- theOther = *std::find_if(items[!side].begin(), items[!side].end(), boost::bind(&CTradeableItem::serial, _1) == selected->serial);
- int stackCount = 0;
- for (int i = 0; i < ARMY_SIZE; i++)
- if(hero->getStackCount(i) > sacrificedUnits[i])
- stackCount++;
- slider->setAmount(hero->getStackCount(hLeft->serial) - (stackCount == 1));
- slider->block(!slider->amount);
- slider->value = sacrificedUnits[hLeft->serial];
- max->block(!slider->amount);
- readyToTrade = true;
- redraw();
- }
- void CAltarWindow::mimicCres()
- {
- std::vector<Rect> positions;
- getPositionsFor(positions, false, CREATURE);
- BOOST_FOREACH(CTradeableItem *t, items[1])
- {
- CTradeableItem *hlp = new CTradeableItem(CREATURE_PLACEHOLDER, t->id, false, t->serial);
- hlp->pos = positions[t->serial] + hlp->pos;
- items[0].push_back(hlp);
- }
- }
- Point CAltarWindow::selectionOffset(bool Left) const
- {
- if(Left)
- return Point(150, 421);
- else
- return Point(396, 421);
- }
- std::string CAltarWindow::selectionSubtitle(bool Left) const
- {
- if(Left && slider && hLeft)
- return boost::lexical_cast<std::string>(slider->value);
- else if(!Left && hRight)
- return hRight->subtitle;
- else
- return "";
- }
- void CAltarWindow::artifactsChanged(bool left)
- {
- }
- void CAltarWindow::garrisonChanged()
- {
- if(mode != CREATURE_EXP)
- return;
- std::set<CTradeableItem *> empty;
- getEmptySlots(empty);
- BOOST_FOREACH(CTradeableItem *t, empty)
- {
- removeItem(*std::find_if(items[0].begin(), items[0].end(), boost::bind(&CTradeableItem::serial, _1) == t->serial));
- removeItem(t);
- }
- initSubs(true);
- getExpValues();
- }
- void CAltarWindow::getExpValues()
- {
- int dump;
- BOOST_FOREACH(CTradeableItem *t, items[1])
- if(t->id >= 0)
- market->getOffer(t->id, 0, dump, expPerUnit[t->serial], CREATURE_EXP);
- }
- void CAltarWindow::calcTotalExp()
- {
- int val = 0;
- if(mode == CREATURE_EXP)
- {
- for (int i = 0; i < sacrificedUnits.size(); i++)
- {
- val += expPerUnit[i] * sacrificedUnits[i];
- }
- }
- else
- {
- BOOST_FOREACH(const CArtifactInstance *art, arts->artifactsOnAltar)
- {
- int dmp, valOfArt;
- market->getOffer(art->artType->id, 0, dmp, valOfArt, mode);
- val += valOfArt; //WAS val += valOfArt * arts->artifactsOnAltar.count(*i);
- }
- }
- val *=(100+hero->getSecSkillLevel(CGHeroInstance::LEARNING)*5)/100.0f;
- expOnAltar->setTxt(boost::lexical_cast<std::string>(val));
- }
- void CAltarWindow::setExpToLevel()
- {
- expToLevel->setTxt(boost::lexical_cast<std::string>(CGI->heroh->reqExp(CGI->heroh->level(hero->exp)+1) - hero->exp));
- }
- void CAltarWindow::blockTrade()
- {
- hLeft = hRight = NULL;
- readyToTrade = false;
- if(slider)
- {
- slider->block(true);
- max->block(true);
- }
- deal->block(true);
- }
- void CAltarWindow::updateRight(CTradeableItem *toUpdate)
- {
- int val = sacrificedUnits[toUpdate->serial];
- toUpdate->type = val ? CREATURE : CREATURE_PLACEHOLDER;
- toUpdate->subtitle = val ? boost::str(boost::format(CGI->generaltexth->allTexts[122]) % boost::lexical_cast<std::string>(val * expPerUnit[toUpdate->serial])) : ""; //%s exp
- }
- int CAltarWindow::firstFreeSlot()
- {
- int ret = -1;
- while(items[0][++ret]->id >= 0 && ret + 1 < items[0].size());
- return ret < items[0].size() ? ret : -1;
- }
- void CAltarWindow::SacrificeBackpack()
- {
- std::multiset<const CArtifactInstance *> toOmmit = arts->artifactsOnAltar;
- for (int i = 0; i < hero->artifactsInBackpack.size(); i++)
- {
- if(vstd::contains(toOmmit, hero->artifactsInBackpack[i].artifact))
- {
- toOmmit -= hero->artifactsInBackpack[i].artifact;
- continue;
- }
- putOnAltar(NULL, hero->artifactsInBackpack[i].artifact);
- }
- arts->scrollBackpack(0);
- calcTotalExp();
- }
- void CAltarWindow::artifactPicked()
- {
- redraw();
- }
- void CAltarWindow::showAll(SDL_Surface * to)
- {
- CTradeWindow::showAll(to);
- if(mode == ARTIFACT_EXP && arts && arts->commonInfo->src.art)
- {
- blitAtLoc(graphics->artDefs->ourImages[arts->commonInfo->src.art->artType->id].bitmap, 281, 442, to);
- int dmp, val;
- market->getOffer(arts->commonInfo->src.art->artType->id, 0, dmp, val, ARTIFACT_EXP);
- printAtMiddleLoc(boost::lexical_cast<std::string>(val), 304, 498, FONT_SMALL, zwykly, to);
- }
- }
- bool CAltarWindow::putOnAltar(CTradeableItem* altarSlot, const CArtifactInstance *art)
- {
- int artID = art->artType->id;
- if(artID != 1 && artID < 7) //special art
- {
- tlog2 << "Cannot put special artifact on altar!\n";
- return false;
- }
- if(!altarSlot)
- {
- int slotIndex = firstFreeSlot();
- if(slotIndex < 0)
- {
- tlog2 << "No free slots on altar!\n";
- return false;
- }
- altarSlot = items[0][slotIndex];
- }
- int dmp, val;
- market->getOffer(artID, 0, dmp, val, ARTIFACT_EXP);
- arts->artifactsOnAltar.insert(art);
- altarSlot->id = artID;
- altarSlot->subtitle = boost::lexical_cast<std::string>(val);
- deal->block(false);
- return true;
- }
- void CAltarWindow::moveFromSlotToAltar(int slotID, CTradeableItem* altarSlot, const CArtifactInstance *art)
- {
- if(arts->commonInfo->src.art)
- {
- arts->commonInfo->dst.slotID = 65500;
- arts->commonInfo->dst.AOH = arts;
- }
- if(putOnAltar(altarSlot, art))
- LOCPLINT->cb->swapArtifacts(hero, slotID, hero, 65500);
- }
- CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
- {
- this->pos = pos;
- SDL_Surface *hhlp = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
- graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
- background = SDL_ConvertSurface(hhlp,screen->format,0);
- SDL_SetColorKey(background,SDL_SRCCOLORKEY,SDL_MapRGB(background->format,0,255,255));
- SDL_FreeSurface(hhlp);
- //printing texts
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 242, 32, FONT_BIG, tytulowy, background); //window title
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 64, FONT_MEDIUM, tytulowy, background); //hero speed
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 130, FONT_MEDIUM, tytulowy, background); //enemy speed
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 196, FONT_MEDIUM, tytulowy, background); //map scroll speed
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 262, FONT_MEDIUM, tytulowy, background); //video quality
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 347, FONT_MEDIUM, tytulowy, background); //music volume
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 412, FONT_MEDIUM, tytulowy, background); //effects volume
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 282, 57, FONT_MEDIUM, zwykly, background); //show move path
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 282, 89, FONT_MEDIUM, zwykly, background); //show hero reminder
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 282, 121, FONT_MEDIUM, zwykly, background); //quick combat
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 282, 153, FONT_MEDIUM, zwykly, background); //video subtitles
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 282, 185, FONT_MEDIUM, zwykly, background); //town building outlines
- CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 282, 217, FONT_MEDIUM, zwykly, background); //spell book animation
- //setting up buttons
- // load = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::loadf, this), pos.x+246, pos.y+298, "SOLOAD.DEF", SDLK_l);
- // std::swap(save->imgs[0][0], load->imgs[0][1]);
- save = new AdventureMapButton (CGI->generaltexth->zelp[322].first, CGI->generaltexth->zelp[322].second, boost::bind(&CSystemOptionsWindow::bsavef, this), pos.x+357, pos.y+298, "SOSAVE.DEF", SDLK_s);
- save->imgs[0]->fixButtonPos();
- // restart = new AdventureMapButton (CGI->generaltexth->zelp[323].first, CGI->generaltexth->zelp[323].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+346, pos.y+357, "SORSTRT", SDLK_r);
- // std::swap(save->imgs[0][0], restart->imgs[0][1]);
- mainMenu = new AdventureMapButton (CGI->generaltexth->zelp[320].first, CGI->generaltexth->zelp[320].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+357, pos.y+357, "SOMAIN.DEF", SDLK_m);
- mainMenu->imgs[0]->fixButtonPos();
- quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), pos.x+246, pos.y+415, "soquit.def", SDLK_q);
- quitGame->imgs[0]->fixButtonPos();
- backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), pos.x+357, pos.y+415, "soretrn.def", SDLK_RETURN);
- backToMap->imgs[0]->fixButtonPos();
- backToMap->assignedKeys.insert(SDLK_ESCAPE);
- heroMoveSpeed = new CHighlightableButtonsGroup(0);
- heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", pos.x+28, pos.y+77, 1);
- heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", pos.x+76, pos.y+77, 2);
- heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", pos.x+124, pos.y+77, 4);
- heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", pos.x+172, pos.y+77, 8);
- heroMoveSpeed->select(owner->sysOpts.heroMoveSpeed, 1);
- heroMoveSpeed->onChange = boost::bind(&SystemOptions::setHeroMoveSpeed, &owner->sysOpts, _1);
- mapScrollSpeed = new CHighlightableButtonsGroup(0);
- mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", pos.x+28, pos.y+210, 1);
- mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", pos.x+92, pos.y+210, 2);
- mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", pos.x+156, pos.y+210, 4);
- mapScrollSpeed->select(owner->sysOpts.mapScrollingSpeed, 1);
- mapScrollSpeed->onChange = boost::bind(&SystemOptions::setMapScrollingSpeed, &owner->sysOpts, _1);
- musicVolume = new CHighlightableButtonsGroup(0, true);
- for(int i=0; i<10; ++i)
- {
- musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+359, i*11);
- }
- musicVolume->select(CCS->musich->getVolume(), 1);
- musicVolume->onChange = boost::bind(&SystemOptions::setMusicVolume, &owner->sysOpts, _1);
- effectsVolume = new CHighlightableButtonsGroup(0, true);
- for(int i=0; i<10; ++i)
- {
- effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+425, i*11);
- }
- effectsVolume->select(CCS->soundh->getVolume(), 1);
- effectsVolume->onChange = boost::bind(&SystemOptions::setSoundVolume, &owner->sysOpts, _1);
- }
- CSystemOptionsWindow::~CSystemOptionsWindow()
- {
- SDL_FreeSurface(background);
- delete save;
- delete quitGame;
- delete backToMap;
- delete mainMenu;
- delete heroMoveSpeed;
- delete mapScrollSpeed;
- delete musicVolume;
- delete effectsVolume;
- }
- void CSystemOptionsWindow::pushSDLEvent(int type, int usercode)
- {
- GH.popIntTotally(this);
- SDL_Event event;
- event.type = type;
- event.user.code = usercode; // not necessarily used
- SDL_PushEvent(&event);
- }
- void CSystemOptionsWindow::bquitf()
- {
- LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_QUIT, 0), 0, false);
- }
- void CSystemOptionsWindow::breturnf()
- {
- GH.popIntTotally(this);
- }
- void CSystemOptionsWindow::bmainmenuf()
- {
- LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_USEREVENT, 2), 0, false);
- }
- void CSystemOptionsWindow::bsavef()
- {
- GH.popIntTotally(this);
- GH.pushInt(new CSavingScreen(CPlayerInterface::howManyPeople > 1));
- /*using namespace boost::posix_time;
- std::ostringstream fnameStream;
- fnameStream << second_clock::local_time();
- std::string fname = fnameStream.str();
- boost::algorithm::replace_all(fname,":","");
- boost::algorithm::replace_all(fname," ","-");
- LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);*/
- }
- void CSystemOptionsWindow::activate()
- {
- save->activate();
- quitGame->activate();
- backToMap->activate();
- mainMenu->activate();
- heroMoveSpeed->activate();
- mapScrollSpeed->activate();
- musicVolume->activate();
- effectsVolume->activate();
- }
- void CSystemOptionsWindow::deactivate()
- {
- save->deactivate();
- quitGame->deactivate();
- backToMap->deactivate();
- mainMenu->deactivate();
- heroMoveSpeed->deactivate();
- mapScrollSpeed->deactivate();
- musicVolume->deactivate();
- effectsVolume->deactivate();
- }
- void CSystemOptionsWindow::show(SDL_Surface *to)
- {
- CSDL_Ext::blitSurface(background, NULL, to, &pos);
- save->show(to);
- quitGame->show(to);
- backToMap->show(to);
- mainMenu->show(to);
- heroMoveSpeed->show(to);
- mapScrollSpeed->show(to);
- musicVolume->show(to);
- effectsVolume->show(to);
- }
- CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj)
- : tavernObj(TavernObj)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
- assert(h.size() == 2);
- h1 = new HeroPortrait(selected,0,72,299,h[0]);
- h2 = new HeroPortrait(selected,1,162,299,h[1]);
- if(h[0])
- selected = 0;
- else
- selected = -1;
- oldSelected = -1;
- bg = new CPicture("TPTAVERN.bmp");
- bg->colorizeAndConvert(LOCPLINT->playerID);
- pos = center(bg->pos);
- printAtMiddle(CGI->generaltexth->jktexts[37],200,35,FONT_BIG,tytulowy,*bg);
- printAtMiddle("2500",320,328,FONT_SMALL,zwykly,*bg);
- // printAtMiddle(CGI->generaltexth->jktexts[38],146,283,FONT_BIG,tytulowy,bg); //what is this???
- printAtMiddleWB(LOCPLINT->cb->getTavernGossip(tavernObj), 200, 220, FONT_SMALL, 50, zwykly, *bg);
- bar = new CGStatusBar(8, 478, "APHLFTRT.bmp", 380);
- cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"", boost::bind(&CTavernWindow::close, this), 310, 428, "ICANCEL.DEF", SDLK_ESCAPE);
- recruit = new AdventureMapButton("", "", boost::bind(&CTavernWindow::recruitb, this), 272, 355, "TPTAV01.DEF", SDLK_RETURN);
- thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"", boost::bind(&CTavernWindow::thievesguildb, this), 22, 428, "TPTAV02.DEF", SDLK_t);
- if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
- {
- recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
- recruit->block(2);
- }
- else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
- {
- recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
- boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
- recruit->block(2);
- }
- else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
- {
- recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
- recruit->block(2);
- }
- else
- {
- if(!h[0])
- recruit->block(1);
- }
- #ifdef _WIN32
- CCS->videoh->open("TAVERN.BIK");
- #else
- CCS->videoh->open("tavern.mjpg", true, false);
- #endif
- }
- void CTavernWindow::recruitb()
- {
- const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
- const CGObjectInstance *obj = tavernObj;
- close();
- LOCPLINT->cb->recruitHero(obj, toBuy);
- }
- void CTavernWindow::thievesguildb()
- {
- GH.pushInt( new CThievesGuildWindow(tavernObj) );
- }
- CTavernWindow::~CTavernWindow()
- {
- CCS->videoh->close();
- }
- void CTavernWindow::close()
- {
- GH.popIntTotally(this);
- }
- void CTavernWindow::show(SDL_Surface * to)
- {
- CIntObject::show(to);
- CCS->videoh->update(pos.x+70, pos.y+56, to, true, false);
- if(selected >= 0)
- {
- HeroPortrait *sel = selected ? h2 : h1;
- if (selected != oldSelected && !recruit->blocked)
- {
- // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
- oldSelected = selected;
- recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
- boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
- boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
- }
- printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,FONT_SMALL,40,zwykly,to);
- CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
- }
- }
- void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
- {
- if(previousState && !down && h)
- as();
- //ClickableL::clickLeft(down);
- }
- void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
- {
- if(down && h)
- {
- GH.pushInt(new CRClickPopupInt(new CHeroWindow(h), true));
- }
- }
- CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
- :as(sel,id), h(H)
- {
- used = LCLICK | RCLICK | HOVER;
- h = H;
- pos.x = x;
- pos.y = y;
- pos.w = 58;
- pos.h = 64;
- if(H)
- {
- hoverName = CGI->generaltexth->tavernInfo[4];
- boost::algorithm::replace_first(hoverName,"%s",H->name);
- int artifs = h->artifactsWorn.size() + h->artifactsInBackpack.size();
- for(int i=13; i<=17; i++) //war machines and spellbook don't count
- if(vstd::contains(h->artifactsWorn,i))
- artifs--;
- sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
- h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
- descr[sizeof(descr)-1] = '\0';
- }
- }
-
- void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
- {
- blitAt(graphics->portraitLarge[h->subID],pos,to);
- }
- void CTavernWindow::HeroPortrait::hover( bool on )
- {
- //Hoverable::hover(on);
- if(on)
- GH.statusbar->print(hoverName);
- else
- GH.statusbar->clear();
- }
- void CInGameConsole::activate()
- {
- activateKeys();
- }
- void CInGameConsole::deactivate()
- {
- deactivateKeys();
- }
- void CInGameConsole::show(SDL_Surface * to)
- {
- int number = 0;
- std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
- texts_mx.lock();
- for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
- {
- SDL_Color green = {0,0xff,0,0};
- Point leftBottomCorner(0, screen->h);
- if(LOCPLINT->battleInt)
- {
- leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
- }
- CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, FONT_MEDIUM, green);
- if(SDL_GetTicks() - it->second > defaultTimeout)
- {
- toDel.push_back(it);
- }
- }
- for(int it=0; it<toDel.size(); ++it)
- {
- texts.erase(toDel[it]);
- }
- texts_mx.unlock();
- }
- void CInGameConsole::print(const std::string &txt)
- {
- texts_mx.lock();
- int lineLen = conf.go()->ac.outputLineLength;
- if(txt.size() < lineLen)
- {
- texts.push_back(std::make_pair(txt, SDL_GetTicks()));
- if(texts.size() > maxDisplayedTexts)
- {
- texts.pop_front();
- }
- }
- else
- {
- assert(lineLen);
- for(int g=0; g<txt.size() / lineLen + 1; ++g)
- {
- std::string part = txt.substr(g * lineLen, lineLen);
- if(part.size() == 0)
- break;
- texts.push_back(std::make_pair(part, SDL_GetTicks()));
- if(texts.size() > maxDisplayedTexts)
- {
- texts.pop_front();
- }
- }
- }
- texts_mx.unlock();
- }
- void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
- {
- if(key.type != SDL_KEYDOWN) return;
- if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
- switch(key.keysym.sym)
- {
- case SDLK_TAB:
- case SDLK_ESCAPE:
- {
- if(captureAllKeys)
- {
- captureAllKeys = false;
- endEnteringText(false);
- }
- else if(SDLK_TAB)
- {
- captureAllKeys = true;
- startEnteringText();
- }
- break;
- }
- case SDLK_RETURN: //enter key
- {
- if(enteredText.size() > 0 && captureAllKeys)
- {
- captureAllKeys = false;
- endEnteringText(true);
- }
- break;
- }
- case SDLK_BACKSPACE:
- {
- if(enteredText.size() > 1)
- {
- enteredText.resize(enteredText.size()-1);
- enteredText[enteredText.size()-1] = '_';
- refreshEnteredText();
- }
- break;
- }
- case SDLK_UP: //up arrow
- {
- if(previouslyEntered.size() == 0)
- break;
- if(prevEntDisp == -1)
- {
- prevEntDisp = previouslyEntered.size() - 1;
- enteredText = previouslyEntered[prevEntDisp] + "_";
- refreshEnteredText();
- }
- else if( prevEntDisp > 0)
- {
- --prevEntDisp;
- enteredText = previouslyEntered[prevEntDisp] + "_";
- refreshEnteredText();
- }
- break;
- }
- case SDLK_DOWN: //down arrow
- {
- if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
- {
- ++prevEntDisp;
- enteredText = previouslyEntered[prevEntDisp] + "_";
- refreshEnteredText();
- }
- else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
- {
- prevEntDisp = -1;
- enteredText = "_";
- refreshEnteredText();
- }
- break;
- }
- default:
- {
- if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
- {
- if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
- {
- enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
- enteredText += "_";
- refreshEnteredText();
- }
- }
- break;
- }
- }
- }
- void CInGameConsole::startEnteringText()
- {
- enteredText = "_";
- if(GH.topInt() == adventureInt)
- {
- GH.statusbar->print(enteredText);
- }
- else if(LOCPLINT->battleInt)
- {
- LOCPLINT->battleInt->console->ingcAlter = enteredText;
- }
- }
- void CInGameConsole::endEnteringText(bool printEnteredText)
- {
- prevEntDisp = -1;
- if(printEnteredText)
- {
- std::string txt = enteredText.substr(0, enteredText.size()-1);
- LOCPLINT->cb->sendMessage(txt);
- previouslyEntered.push_back(txt);
- print(txt);
- }
- enteredText = "";
- if(GH.topInt() == adventureInt)
- {
- GH.statusbar->clear();
- }
- else if(LOCPLINT->battleInt)
- {
- LOCPLINT->battleInt->console->ingcAlter = "";
- }
- }
- void CInGameConsole::refreshEnteredText()
- {
- if(GH.topInt() == adventureInt)
- {
- GH.statusbar->print(enteredText);
- }
- else if(LOCPLINT->battleInt)
- {
- LOCPLINT->battleInt->console->ingcAlter = enteredText;
- }
- }
- CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
- {
- }
- void CGarrisonWindow::close()
- {
- GH.popIntTotally(this);
- }
- void CGarrisonWindow::activate()
- {
- quit->activate();
- garr->activate();
- }
- void CGarrisonWindow::deactivate()
- {
- quit->deactivate();
- garr->deactivate();
- }
- void CGarrisonWindow::show(SDL_Surface * to)
- {
- blitAt(bg,pos,to);
- quit->show(to);
- garr->show(to);
- std::string title;
- if (garr->odown->tempOwner == garr->oup->tempOwner)
- title = CGI->generaltexth->allTexts[709];
- else
- {
- title = CGI->generaltexth->allTexts[35];
- boost::algorithm::replace_first(title, "%s", garr->oup->Slots().begin()->second->type->namePl);
- }
- blitAt(graphics->flags->ourImages[garr->odown->getOwner()].bitmap,pos.x+28,pos.y+124,to);
- blitAt(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->odown)->portrait],pos.x+29,pos.y+222,to);
- printAtMiddle(title,pos.x+275,pos.y+30,FONT_BIG,tytulowy,to);
- }
- CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits )
- {
- bg = BitmapHandler::loadBitmap("GARRISON.bmp");
- SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
- graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
- pos.x = screen->w/2 - bg->w/2;
- pos.y = screen->h/2 - bg->h/2;
- pos.w = screen->w;
- pos.h = screen->h;
- garr = new CGarrisonInt(pos.x+92, pos.y+127, 4, Point(0,96), bg, Point(93,127), up, down, removableUnits);
- garr->addSplitBtn(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+88,pos.y+314,"IDV6432.DEF"));
- quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),pos.x+399,pos.y+314,"IOK6432.DEF",SDLK_RETURN);
- }
- CGarrisonWindow::~CGarrisonWindow()
- {
- SDL_FreeSurface(bg);
- delete quit;
- delete garr;
- }
- IShowActivable::IShowActivable()
- {
- type = 0;
- }
- CGarrisonHolder::CGarrisonHolder()
- {
- type |= WITH_GARRISON;
- }
- void CWindowWithGarrison::updateGarrisons()
- {
- garr->recreateSlots();
- }
- void CRClickPopupInt::show(SDL_Surface * to)
- {
- inner->show(to);
- }
- CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt )
- {
- CCS->curh->hide();
- inner = our;
- delInner = deleteInt;
- }
- CRClickPopupInt::~CRClickPopupInt()
- {
- // //workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
- // //TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
- // if(LOCPLINT && inner == adventureInt->heroWindow)
- // adventureInt->heroWindow->dispose();
- if(delInner)
- delete inner;
- CCS->curh->show();
- }
- CArtPlace::CArtPlace(const CArtifactInstance* Art)
- : marked(false), ourArt(Art), picked(false), locked(false)
- {
- }
- void CArtPlace::activate()
- {
- if(!active)
- {
- LRClickableAreaWTextComp::activate();
- }
- }
- void CArtPlace::clickLeft(tribool down, bool previousState)
- {
- //LRClickableAreaWTextComp::clickLeft(down);
- bool inBackpack = slotID >= Arts::BACKPACK_START,
- srcInBackpack = ourOwner->commonInfo->src.slotID >= Arts::BACKPACK_START,
- srcInSameHero = ourOwner->commonInfo->src.AOH == ourOwner;
-
- // If clicked on spellbook, open it only if no artifact is held at the moment.
- if(ourArt && !down && previousState && !ourOwner->commonInfo->src.AOH)
- {
- if(ourArt->artType->id == 0)
- {
- CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourOwner->curHero, LOCPLINT, LOCPLINT->battleInt);
- GH.pushInt(spellWindow);
- }
- }
- if (!down && previousState)
- {
- if(ourArt && ourArt->id == 0) //spellbook
- return; //this is handled separately
- if(!ourOwner->commonInfo->src.AOH) //nothing has been clicked
- {
- if(ourArt //to prevent selecting empty slots (bugfix to what GrayFace reported)
- && ourOwner->curHero->tempOwner == LOCPLINT->playerID)//can't take art from another player
- {
- if(ourArt->artType->id == 3) //catapult cannot be highlighted
- {
- std::vector<SComponent *> catapult(1, new SComponent(SComponent::artifact, 3, 0));
- LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped.
- return;
- }
- select();
- }
- }
- else if(ourArt == ourOwner->commonInfo->src.art) //restore previously picked artifact
- {
- deselect();
- }
- else //perform artifact transition
- {
- if(inBackpack) // Backpack destination.
- {
- if(srcInBackpack && slotID == ourOwner->commonInfo->src.slotID + 1) //next slot (our is not visible, so visually same as "old" place) to the art -> make nothing, return artifact to slot
- {
- deselect();
- }
- else
- {
- const CArtifact * const cur = ourOwner->commonInfo->src.art->artType;
- switch(cur->id)
- {
- case 3:
- //should not happen, catapult cannot be selected
- assert(cur->id != 3);
- break;
- case 4: case 5: case 6: //war machines cannot go to backpack
- LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[153]) % cur->Name()));
- break;
- default:
- setMeAsDest();
- amin(ourOwner->commonInfo->dst.slotID, ourOwner->curHero->artifactsInBackpack.size() + Arts::BACKPACK_START);
- if(srcInBackpack && srcInSameHero)
- {
- if(!ourArt //cannot move from backpack to AFTER backpack -> combined with amin above it will guarantee that dest is at most the last artifact
- || ourOwner->commonInfo->src.slotID < ourOwner->commonInfo->dst.slotID) //rearranging arts in backpack after taking src artifact, the dest id will be shifted
- ourOwner->commonInfo->dst.slotID--;
- }
- if(srcInSameHero && ourOwner->commonInfo->dst.slotID == ourOwner->commonInfo->src.slotID) //we came to src == dst
- deselect();
- else
- ourOwner->realizeCurrentTransaction();
- break;
- }
- }
- }
- //check if swap is possible
- else if (fitsHere(ourOwner->commonInfo->src.art) &&
- (!ourArt || ourOwner->curHero->tempOwner == LOCPLINT->playerID))
- {
- setMeAsDest();
- //
- // // Special case when the dest artifact can't be fit into the src slot.
- // //CGI->arth->unequipArtifact(ourOwner->curHero->artifWorn, slotID);
- // const CArtifactsOfHero* srcAOH = ourOwner->commonInfo->src.AOH;
- // ui16 srcSlotID = ourOwner->commonInfo->src.slotID;
- // if (ourArt && srcSlotID < 19 && !ourArt->canBePutAt(ArtifactLocation(srcAOH->curHero, srcSlotID)))
- // {
- // // Put dest artifact into owner's backpack.
- // ourOwner->commonInfo->src.AOH = ourOwner;
- // ourOwner->commonInfo->src.slotID = ourOwner->curHero->artifacts.size() + 19;
- // }
- ourOwner->realizeCurrentTransaction();
- }
- }
- }
- }
- void CArtPlace::clickRight(tribool down, bool previousState)
- {
- if(down && ourArt && !locked && text.size()) //if there is no description or it's a lock, do nothing ;]
- {
- if (slotID < 19)
- {
- if(ourOwner->allowedAssembling)
- {
- std::vector<const CArtifact *> assemblyPossibilities = ourArt->assemblyPossibilities(ourOwner->curHero);
- // If the artifact can be assembled, display dialog.
- BOOST_FOREACH(const CArtifact *combination, assemblyPossibilities)
- {
- LOCPLINT->showArtifactAssemblyDialog(
- ourArt->artType->id,
- combination->id,
- true,
- boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, true, combination->id),
- 0);
- if(assemblyPossibilities.size() > 2)
- {
- tlog3 << "More than one possibility of assembling... taking only first\n";
- break;
- }
- }
- // Otherwise if the artifact can be diasassembled, display dialog.
- if(ourArt->canBeDisassembled())
- {
- LOCPLINT->showArtifactAssemblyDialog(
- ourArt->artType->id,
- 0,
- false,
- boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, false, 0),
- 0);
- }
- }
- }
- // Lastly just show the artifact description.
- LRClickableAreaWTextComp::clickRight(down, previousState);
- }
- }
- /**
- * Selects artifact slot so that the containing artifact looks like it's picked up.
- */
- void CArtPlace::select ()
- {
- if (locked)
- return;
- picked = true;
- //int backpackCorrection = -(slotID - 19 < ourOwner->backpackPos);
- CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[ourArt->artType->id].bitmap);
- ourOwner->commonInfo->src.setTo(this, false);
- ourOwner->markPossibleSlots(ourArt);
- if(slotID >= Arts::BACKPACK_START)
- ourOwner->scrollBackpack(0); //will update slots
- // Update the hero bonuses.
- ourOwner->updateParentWindow();
- ourOwner->safeRedraw();
- }
- /**
- * Deselects the artifact slot. FIXME: Not used. Maybe it should?
- */
- void CArtPlace::deselect ()
- {
- picked = false;
- CCS->curh->dragAndDropCursor(NULL);
- ourOwner->unmarkSlots();
- ourOwner->commonInfo->src.clear();
- if(slotID >= Arts::BACKPACK_START)
- ourOwner->scrollBackpack(0); //will update slots
- ourOwner->updateParentWindow();
- ourOwner->safeRedraw();
- }
- void CArtPlace::deactivate()
- {
- if(active)
- {
- LRClickableAreaWTextComp::deactivate();
- }
- }
- void CArtPlace::showAll(SDL_Surface *to)
- {
- if (ourArt && !picked)
- {
- int graphic = locked ? 145 : ourArt->artType->id;
- blitAt(graphics->artDefs->ourImages[graphic].bitmap, pos.x, pos.y, to);
- }
- if(marked && active)
- {
- // Draw vertical bars.
- for (int i = 0; i < pos.h; ++i)
- {
- CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x, pos.y + i, 240, 220, 120);
- CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + pos.w - 1, pos.y + i, 240, 220, 120);
- }
- // Draw horizontal bars.
- for (int i = 0; i < pos.w; ++i)
- {
- CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y, 240, 220, 120);
- CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y + pos.h - 1, 240, 220, 120);
- }
- }
- }
- bool CArtPlace::fitsHere(const CArtifactInstance * art) const
- {
- // You can place 'no artifact' anywhere.
- if(!art)
- return true;
- // Anything can but War Machines can be placed in backpack.
- if (slotID >= 19)
- return !CGI->arth->isBigArtifact(art->id);
- return art->canBePutAt(ArtifactLocation(ourOwner->curHero, slotID), true);
- }
- CArtPlace::~CArtPlace()
- {
- deactivate();
- }
- void CArtPlace::setMeAsDest(bool backpackAsVoid /*= true*/)
- {
- ourOwner->commonInfo->dst.setTo(this, backpackAsVoid);
- }
- void CArtPlace::setArtifact(const CArtifactInstance *art)
- {
- ourArt = art;
- if(!art)
- {
- text = std::string();
- hoverText = CGI->generaltexth->allTexts[507];
- }
- else
- {
- text = ourArt->artType->Description();
- if (locked) // Locks should appear as empty.
- hoverText = CGI->generaltexth->allTexts[507];
- else
- hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % ourArt->artType->Name());
- }
- }
- void HoverableArea::hover (bool on)
- {
- if (on)
- GH.statusbar->print(hoverText);
- else if (GH.statusbar->getCurrent()==hoverText)
- GH.statusbar->clear();
- }
- HoverableArea::HoverableArea()
- {
- used |= HOVER;
- }
- HoverableArea::~HoverableArea()
- {
- }
- void LRClickableAreaWText::clickLeft(tribool down, bool previousState)
- {
- if(!down && previousState)
- {
- LOCPLINT->showInfoDialog(text);
- }
- }
- void LRClickableAreaWText::clickRight(tribool down, bool previousState)
- {
- adventureInt->handleRightClick(text, down);
- }
- LRClickableAreaWText::LRClickableAreaWText()
- {
- init();
- }
- LRClickableAreaWText::LRClickableAreaWText(const Rect &Pos, const std::string &HoverText /*= ""*/, const std::string &ClickText /*= ""*/)
- {
- init();
- pos = Pos + pos;
- hoverText = HoverText;
- text = ClickText;
- }
- LRClickableAreaWText::~LRClickableAreaWText()
- {
- }
- void LRClickableAreaWText::init()
- {
- used = LCLICK | RCLICK | HOVER;
- }
- void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
- {
- if((!down) && previousState)
- {
- std::vector<SComponent*> comp(1, new SComponent(SComponent::Etype(baseType), type, bonusValue));
- LOCPLINT->showInfoDialog(text, comp);
- }
- }
- LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, int BaseType)
- : LRClickableAreaWText(Pos), baseType(BaseType), bonusValue(-1)
- {
- }
- CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero):hero(_hero)
- {
- used = LCLICK | RCLICK | HOVER;
- pos.x += x; pos.w = 58;
- pos.y += y; pos.h = 64;
- }
- void CHeroArea::clickLeft(tribool down, bool previousState)
- {
- if((!down) && previousState && hero)
- LOCPLINT->openHeroWindow(hero);
- }
- void CHeroArea::clickRight(tribool down, bool previousState)
- {
- if((!down) && previousState && hero)
- LOCPLINT->openHeroWindow(hero);
- }
- void CHeroArea::hover(bool on)
- {
- if (on && hero)
- GH.statusbar->print(hero->hoverName);
- else
- GH.statusbar->clear();
- }
- void CHeroArea::showAll(SDL_Surface * to)
- {
- if (hero)
- blitAtLoc(graphics->portraitLarge[hero->portrait],0,0,to);
- }
- void LRClickableAreaOpenTown::clickLeft(tribool down, bool previousState)
- {
- if((!down) && previousState && town)
- {
- LOCPLINT->openTownWindow(town);
- LOCPLINT->castleInt->winMode = type;
- if ( type == 2 )
- LOCPLINT->castleInt->buildingClicked(10);
- else if ( type == 3 && town->fortLevel() )
- LOCPLINT->castleInt->buildingClicked(7);
- }
- }
- void LRClickableAreaOpenTown::clickRight(tribool down, bool previousState)
- {
- if((!down) && previousState && town)
- LOCPLINT->openTownWindow(town);//TODO: popup?
- }
- LRClickableAreaOpenTown::LRClickableAreaOpenTown()
- : LRClickableAreaWTextComp(Rect(0,0,0,0), -1)
- {
- }
- void CArtifactsOfHero::SCommonPart::reset()
- {
- src.clear();
- dst.clear();
- CCS->curh->dragAndDropCursor(NULL);
- }
- void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
- {
- // // An update is made, rather than initialization.
- // if (curHero && curHero->id == hero->id)
- // {
- // if(curHero != hero)
- // {
- // //delete curHero;
- // curHero = hero; //was: creating a copy
- // }
- //
- // // Compensate backpack pos if an artifact was insertad before it.
- // if (commonInfo->dst.slotID >= 19 && commonInfo->destAOH == this
- // && commonInfo->dst.slotID - 19 < backpackPos)
- // {
- // backpackPos++;
- // }
- //
- // if (updateState && commonInfo->srcAOH == this)
- // {
- // // A swap was made, make the replaced artifact the current selected.
- // if (commonInfo->dst.slotID < 19 && commonInfo->destArtifact)
- // {
- // // // Temporarily remove artifact from hero.
- // // if (commonInfo->srcSlotID < 19)
- // // CGI->arth->unequipArtifact(curHero->artifWorn, commonInfo->srcSlotID);
- // // else
- // // curHero->artifacts.erase(curHero->artifacts.begin() + (commonInfo->srcSlotID - 19));
- //
- // updateParentWindow(); //TODO: evil! but does the thing
- //
- // // Source <- Dest
- // commonInfo->srcArtifact = commonInfo->destArtifact;
- //
- // // Reset destination parameters.
- // commonInfo->dst.clear();
- //
- // CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[commonInfo->srcArtifact->id].bitmap);
- // markPossibleSlots(commonInfo->srcArtifact);
- // }
- // else if (commonInfo->destAOH != NULL)
- // {
- // // Reset all parameters.
- // commonInfo->reset();
- // unmarkSlots();
- // }
- // }
- // }
- // else
- // {
- // commonInfo->reset();
- // }
- //
- // if(hero != curHero)
- // {
- // // delete curHero;
- // // curHero = new CGHeroInstance(*hero);
- // curHero = hero; //was: creating a copy
- // }
- curHero = hero;
- if (curHero->artifactsInBackpack.size() > 0)
- backpackPos %= curHero->artifactsInBackpack.size();
- else
- backpackPos = 0;
- // Fill the slots for worn artifacts and backpack.
- for (int g = 0; g < 19 ; g++)
- setSlotData(artWorn[g], g);
- scrollBackpack(0);
- }
- void CArtifactsOfHero::dispose()
- {
- //delNull(curHero);
- unmarkSlots(false);
- CCS->curh->dragAndDropCursor(NULL);
- }
- void CArtifactsOfHero::scrollBackpack(int dir)
- {
- int artsInBackpack = curHero->artifactsInBackpack.size();
- backpackPos += dir;
- if(backpackPos < 0)// No guarantee of modulus behavior with negative operands -> we keep it positive
- backpackPos += artsInBackpack;
- if(artsInBackpack)
- backpackPos %= artsInBackpack;
- std::multiset<const CArtifactInstance *> toOmit = artifactsOnAltar;
- if(commonInfo->src.art) //if we picked an art from backapck, its slot has to be omitted
- toOmit.insert(commonInfo->src.art);
-
- int omitedSoFar = 0;
- //set new data
- size_t s = 0;
- for( ; s < artsInBackpack; ++s)
- {
- if (s < artsInBackpack)
- {
- int slotID = 19 + (s + backpackPos)%artsInBackpack;
- const CArtifactInstance *art = curHero->getArt(slotID);
- assert(art);
- if(!vstd::contains(toOmit, art))
- {
- if(s - omitedSoFar < 5)
- setSlotData(backpack[s-omitedSoFar], slotID);
- }
- else
- {
- toOmit -= art;
- omitedSoFar++;
- continue;
- }
- }
- }
- for( ; s - omitedSoFar < 5; s++)
- eraseSlotData(backpack[s-omitedSoFar], 19 + s);
- //blocking scrolling if there is not enough artifacts to scroll
- bool scrollingPossible = artsInBackpack - omitedSoFar > backpack.size();
- leftArtRoll->block(!scrollingPossible);
- rightArtRoll->block(!scrollingPossible);
- safeRedraw();
- }
- /**
- * Marks possible slots where a given artifact can be placed, except backpack.
- *
- * @param art Artifact checked against.
- */
- void CArtifactsOfHero::markPossibleSlots(const CArtifactInstance* art)
- {
- BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
- BOOST_FOREACH(CArtPlace *place, aoh->artWorn)
- place->marked = art->canBePutAt(ArtifactLocation(aoh->curHero, place->slotID), true);
-
- safeRedraw();
- }
- /**
- * Unamarks all slots.
- */
- void CArtifactsOfHero::unmarkSlots(bool withRedraw /*= true*/)
- {
- if(commonInfo)
- {
- BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
- BOOST_FOREACH(CArtPlace *place, aoh->artWorn)
- place->marked = false;
- }
- else
- {
- BOOST_FOREACH(CArtPlace *place, artWorn)
- place->marked = false;
- }
- if(withRedraw)
- safeRedraw();
- }
- /**
- * Assigns an artifacts to an artifact place depending on it's new slot ID.
- */
- void CArtifactsOfHero::setSlotData(CArtPlace* artPlace, int slotID)
- {
- if(!artPlace && slotID >= Arts::BACKPACK_START) //spurious call from artifactMoved in attempt to update hidden backpack slot
- {
- return;
- }
- artPlace->picked = false;
- artPlace->slotID = slotID;
-
- if(const ArtSlotInfo *asi = curHero->getSlot(slotID))
- {
- artPlace->setArtifact(asi->artifact);
- artPlace->locked = asi->locked;
- }
- else
- artPlace->setArtifact(NULL);
- }
- /**
- * Makes given artifact slot appear as empty with a certain slot ID.
- */
- void CArtifactsOfHero::eraseSlotData (CArtPlace* artPlace, int slotID)
- {
- artPlace->picked = false;
- artPlace->slotID = slotID;
- artPlace->setArtifact(NULL);
- }
- CArtifactsOfHero::CArtifactsOfHero(const Point& position, bool createCommonPart /*= false*/)
- : curHero(NULL), backpackPos(0), commonInfo(NULL), updateState(false), allowedAssembling(true)
- {
- if(createCommonPart)
- {
- commonInfo = new CArtifactsOfHero::SCommonPart;
- commonInfo->participants.insert(this);
- }
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- pos += position;
- artWorn.resize(19);
-
- std::vector<Rect> slotPos;
- slotPos += genRect(44,44,509,30), genRect(44,44,567,240), genRect(44,44,509,80),
- genRect(44,44,383,68), genRect(44,44,564,183), genRect(44,44,509,130),
- genRect(44,44,431,68), genRect(44,44,610,183), genRect(44,44,515,295),
- genRect(44,44,383,143), genRect(44,44,399,194), genRect(44,44,415,245),
- genRect(44,44,431,296), genRect(44,44,564,30), genRect(44,44,610,30),
- genRect(44,44,610,76), genRect(44,44,610,122), genRect(44,44,610,310),
- genRect(44,44,381,296);
- // Create slots for worn artifacts.
- for (int g = 0; g < 19 ; g++)
- {
- artWorn[g] = new CArtPlace(NULL);
- artWorn[g]->pos = slotPos[g] + pos;
- artWorn[g]->ourOwner = this;
- eraseSlotData(artWorn[g], g);
- }
- // Create slots for the backpack.
- for(size_t s=0; s<5; ++s)
- {
- CArtPlace * add = new CArtPlace(NULL);
- add->ourOwner = this;
- add->pos.x = pos.x + 403 + 46*s;
- add->pos.y = pos.y + 365;
- add->pos.h = add->pos.w = 44;
- eraseSlotData(add, 19 + s);
- backpack.push_back(add);
- }
- leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), 379, 364, "hsbtns3.def", SDLK_LEFT);
- rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), 632, 364, "hsbtns5.def", SDLK_RIGHT);
- }
- CArtifactsOfHero::~CArtifactsOfHero()
- {
- dispose();
- }
- void CArtifactsOfHero::updateParentWindow()
- {
- if (CHeroWindow* chw = dynamic_cast<CHeroWindow*>(GH.topInt()))
- {
- if(updateState)
- chw->curHero = curHero;
- else
- chw->update(curHero, true);
- }
- else if(CExchangeWindow* cew = dynamic_cast<CExchangeWindow*>(GH.topInt()))
- {
- //use our copy of hero to draw window
- if(cew->heroInst[0]->id == curHero->id)
- cew->heroInst[0] = curHero;
- else
- cew->heroInst[1] = curHero;
- if(!updateState)
- {
- cew->deactivate();
- for(int g=0; g<ARRAY_COUNT(cew->heroInst); ++g)
- {
- if(cew->heroInst[g] == curHero)
- {
- cew->artifs[g]->setHero(curHero);
- }
- }
- cew->prepareBackground();
- cew->activate();
- }
- }
- }
- void CArtifactsOfHero::safeRedraw()
- {
- if(parent)
- parent->redraw();
- else
- redraw();
- }
- void CArtifactsOfHero::realizeCurrentTransaction()
- {
- assert(commonInfo->src.AOH);
- assert(commonInfo->dst.AOH);
- LOCPLINT->cb->swapArtifacts(commonInfo->src.AOH->curHero, commonInfo->src.slotID,
- commonInfo->dst.AOH->curHero, commonInfo->dst.slotID);
- }
- void CArtifactsOfHero::artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst)
- {
- if(src.hero == curHero && src.slot >= Arts::BACKPACK_START)
- setSlotData(getArtPlace(src.slot), src.slot);
- if(dst.hero == curHero && dst.slot >= Arts::BACKPACK_START)
- setSlotData(getArtPlace(dst.slot), dst.slot);
- if(src.hero == curHero || dst.hero == curHero) //we need to update all slots, artifact might be combined and affect more slots
- updateWornSlots();
- if(commonInfo->src == src) //artifact was taken from us
- {
- assert(commonInfo->dst == dst || dst.slot == dst.hero->artifactsInBackpack.size() + Arts::BACKPACK_START);
- commonInfo->reset();
- unmarkSlots();
- }
- else if(commonInfo->dst == src) //the dest artifact was moved -> we are picking it
- {
- assert(dst.slot >= Arts::BACKPACK_START);
- commonInfo->reset();
- CArtPlace *ap = NULL;
- BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
- {
- if(aoh->curHero == dst.hero)
- {
- commonInfo->src.AOH = aoh;
- if(ap = aoh->getArtPlace(dst.slot))
- break;
- }
- }
- if(ap)
- {
- ap->select();
- }
- else
- {
- commonInfo->src.art = dst.getArt();
- commonInfo->src.slotID = dst.slot;
- assert(commonInfo->src.AOH);
- CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[dst.getArt()->artType->id].bitmap);
- markPossibleSlots(dst.getArt());
- }
- }
- else if(src.slot >= Arts::BACKPACK_START && src.slot < commonInfo->src.slotID && src.hero == commonInfo->src.AOH->curHero) //artifact taken from before currently picked one
- {
- int fixedSlot = src.hero->getArtPos(commonInfo->src.art);
- commonInfo->src.slotID--;
- assert(commonInfo->src.valid());
- }
- else
- {
- tlog1 << "Unexpected artifact movement...\n";
- }
- if( src.hero == curHero && src.slot >= Arts::BACKPACK_START
- || dst.hero == curHero && dst.slot >= Arts::BACKPACK_START)
- scrollBackpack(0); //update backpack slots
- }
- CArtPlace * CArtifactsOfHero::getArtPlace(int slot)
- {
- if(slot < Arts::BACKPACK_START)
- {
- return artWorn[slot];
- }
- else
- {
- BOOST_FOREACH(CArtPlace *ap, backpack)
- if(ap->slotID == slot)
- return ap;
- }
- return NULL;
- }
- void CArtifactsOfHero::artifactAssembled(const ArtifactLocation &al)
- {
- if(al.hero == curHero)
- updateWornSlots();
- }
- void CArtifactsOfHero::artifactDisassembled(const ArtifactLocation &al)
- {
- if(al.hero == curHero)
- updateWornSlots();
- }
- void CArtifactsOfHero::updateWornSlots()
- {
- for(int i = 0; i < Arts::BACKPACK_START; i++)
- setSlotData(getArtPlace(i), i);
- updateParentWindow();
- }
- void CExchangeWindow::close()
- {
- GH.popIntTotally(this);
- }
- void CExchangeWindow::activate()
- {
- quit->activate();
- garr->activate();
- artifs[0]->setHero(heroInst[0]);
- artifs[0]->activate();
- artifs[1]->setHero(heroInst[1]);
- artifs[1]->activate();
- for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
- {
- for(int b=0; b<secSkillAreas[g].size(); ++b)
- {
- secSkillAreas[g][b]->activate();
- }
- }
- for(int b=0; b<primSkillAreas.size(); ++b)
- primSkillAreas[b]->activate();
- GH.statusbar = ourBar;
- for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
- questlogButton[g]->activate();
- for(int g=0; g<ARRAY_COUNT(morale); g++)
- morale[g]->activate();
- for(int g=0; g<ARRAY_COUNT(luck); g++)
- luck[g]->activate();
- for(int g=0; g<ARRAY_COUNT(portrait); g++)
- portrait[g]->activate();
- for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
- spellPoints[g]->activate();
- for(int g=0; g<ARRAY_COUNT(experience); g++)
- experience[g]->activate();
- for(int g=0; g<ARRAY_COUNT(speciality); g++)
- speciality[g]->activate();
- }
- void CExchangeWindow::deactivate()
- {
- quit->deactivate();
- garr->deactivate();
- artifs[0]->deactivate();
- artifs[1]->deactivate();
- for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
- {
- for(int b=0; b<secSkillAreas[g].size(); ++b)
- {
- secSkillAreas[g][b]->deactivate();
- }
- }
- for(int b=0; b<primSkillAreas.size(); ++b)
- primSkillAreas[b]->deactivate();
- for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
- questlogButton[g]->deactivate();
- for(int g=0; g<ARRAY_COUNT(morale); g++)
- morale[g]->deactivate();
- for(int g=0; g<ARRAY_COUNT(luck); g++)
- luck[g]->deactivate();
- for(int g=0; g<ARRAY_COUNT(portrait); g++)
- portrait[g]->deactivate();
- for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
- spellPoints[g]->deactivate();
- for(int g=0; g<ARRAY_COUNT(experience); g++)
- experience[g]->deactivate();
- for(int g=0; g<ARRAY_COUNT(speciality); g++)
- speciality[g]->deactivate();
- }
- void CExchangeWindow::show(SDL_Surface * to)
- {
- blitAt(bg, pos, to);
- quit->show(to);
- //printing border around window
- if(screen->w != 800 || screen->h !=600)
- CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
- artifs[0]->showAll(to);
- artifs[1]->showAll(to);
- ourBar->show(to);
- for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
- {
- questlogButton[g]->show(to);
- }
- garr->show(to);
- }
- void CExchangeWindow::questlog(int whichHero)
- {
- CCS->curh->dragAndDropCursor(NULL);
- }
- void CExchangeWindow::prepareBackground()
- {
- if(bg)
- SDL_FreeSurface(bg);
- SDL_Surface * bgtemp; //loaded as 8bpp surface
- bgtemp = BitmapHandler::loadBitmap("TRADE2.BMP");
- graphics->blueToPlayersAdv(bgtemp, heroInst[0]->tempOwner);
- bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
- SDL_FreeSurface(bgtemp);
- //printing heroes' names and levels
- std::ostringstream os, os2;
- os<<heroInst[0]->name<<", Level "<<heroInst[0]->level<<" "<<heroInst[0]->type->heroClass->name;
- CSDL_Ext::printAtMiddle(os.str(), 147, 25, FONT_SMALL, zwykly, bg);
- os2<<heroInst[1]->name<<", Level "<<heroInst[1]->level<<" "<<heroInst[1]->type->heroClass->name;
- CSDL_Ext::printAtMiddle(os2.str(), 653, 25, FONT_SMALL, zwykly, bg);
- //printing primary skills
- CDefHandler * skilldef = CDefHandler::giveDef("PSKIL32.DEF");
- for(int g=0; g<4; ++g)
- {
- //graphics
- blitAt(skilldef->ourImages[g].bitmap, genRect(32, 32, 385, 19 + 36 * g), bg);
- }
- CDefHandler * un32 = CDefHandler::giveDef("UN32.DEF");
- //heroes related thing
- for(int b=0; b<ARRAY_COUNT(heroInst); b++)
- {
- //printing primary skills' amounts
- for(int m=0; m<4; ++m)
- {
- std::ostringstream primarySkill;
- primarySkill<<heroInst[b]->getPrimSkillLevel(m);
- CSDL_Ext::printAtMiddle(primarySkill.str(), 352 + 93 * b, 35 + 36 * m, FONT_SMALL, zwykly, bg);
- }
- //printing secondary skills
- for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
- {
- blitAt(graphics->abils32->ourImages[heroInst[b]->secSkills[m].first * 3 + heroInst[b]->secSkills[m].second + 2].bitmap, genRect(32, 32, 32 + 36 * m + 454 * b, 88), bg);
- }
- //hero's specialty
- blitAt(un32->ourImages[heroInst[b]->subID].bitmap, 67 + 490*b, 45, bg);
- //experience
- blitAt(skilldef->ourImages[4].bitmap, 103 + 490*b, 45, bg);
- printAtMiddle( makeNumberShort(heroInst[b]->exp), 119 + 490*b, 71, FONT_SMALL, zwykly, bg );
- //mana points
- blitAt(skilldef->ourImages[5].bitmap, 139 + 490*b, 45, bg);
- printAtMiddle( makeNumberShort(heroInst[b]->mana), 155 + 490*b, 71, FONT_SMALL, zwykly, bg );
- //setting morale
- blitAt(graphics->morale30->ourImages[heroInst[b]->MoraleVal()+3].bitmap, 177 + 490*b, 45, bg);
- //setting luck
- blitAt(graphics->luck30->ourImages[heroInst[b]->LuckVal()+3].bitmap, 213 + 490*b, 45, bg);
- }
- //printing portraits
- blitAt(graphics->portraitLarge[heroInst[0]->portrait], 257, 13, bg);
- blitAt(graphics->portraitLarge[heroInst[1]->portrait], 485, 13, bg);
- delete un32;
- delete skilldef;
- }
- CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
- {
- char bufor[400];
- heroInst[0] = LOCPLINT->cb->getHeroInfo(hero1, 2);
- heroInst[1] = LOCPLINT->cb->getHeroInfo(hero2, 2);
- prepareBackground();
- pos.x = screen->w/2 - bg->w/2;
- pos.y = screen->h/2 - bg->h/2;
- pos.w = screen->w;
- pos.h = screen->h;
-
- artifs[0] = new CArtifactsOfHero(Point(pos.x + -334, pos.y + 150));
- artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
- artifs[0]->commonInfo->participants.insert(artifs[0]);
- artifs[0]->setHero(heroInst[0]);
- artifs[1] = new CArtifactsOfHero(Point(pos.x + 96, pos.y + 150));
- artifs[1]->commonInfo = artifs[0]->commonInfo;
- artifs[1]->commonInfo->participants.insert(artifs[1]);
- artifs[1]->setHero(heroInst[1]);
- artSets.push_back(artifs[0]);
- artSets.push_back(artifs[1]);
- //primary skills
- for(int g=0; g<4; ++g)
- {
- //primary skill's clickable areas
- primSkillAreas.push_back(new LRClickableAreaWTextComp());
- primSkillAreas[g]->pos = genRect(32, 140, pos.x+329, pos.y + 19 + 36 * g);
- primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
- primSkillAreas[g]->type = g;
- primSkillAreas[g]->bonusValue = -1;
- primSkillAreas[g]->baseType = 0;
- sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[g].c_str());
- primSkillAreas[g]->hoverText = std::string(bufor);
- }
- //heroes related thing
- for(int b=0; b<ARRAY_COUNT(heroInst); b++)
- {
- //secondary skill's clickable areas
- for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
- {
- int skill = heroInst[b]->secSkills[g].first,
- level = heroInst[b]->secSkills[g].second; // <1, 3>
- secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
- secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
- secSkillAreas[b][g]->baseType = 1;
- secSkillAreas[b][g]->type = skill;
- secSkillAreas[b][g]->bonusValue = level;
- secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
- sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level - 1].c_str(), CGI->generaltexth->skillName[skill].c_str());
- secSkillAreas[b][g]->hoverText = std::string(bufor);
- }
- portrait[b] = new CHeroArea(pos.x + 257 + 228*b, pos.y + 13, heroInst[b]);
- speciality[b] = new LRClickableAreaWText();
- speciality[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + 45);
- speciality[b]->hoverText = CGI->generaltexth->heroscrn[27];
- speciality[b]->text = CGI->generaltexth->hTxts[heroInst[b]->subID].longBonus;
- experience[b] = new LRClickableAreaWText();
- experience[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + 45);
- experience[b]->hoverText = CGI->generaltexth->heroscrn[9];
- experience[b]->text = CGI->generaltexth->allTexts[2].c_str();
- boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->level));
- boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(heroInst[b]->level+1)));
- boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->exp));
- spellPoints[b] = new LRClickableAreaWText();
- spellPoints[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + 45);
- spellPoints[b]->hoverText = CGI->generaltexth->heroscrn[22];
- sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), heroInst[b]->name.c_str(), heroInst[b]->mana, heroInst[b]->manaLimit());
- spellPoints[b]->text = std::string(bufor);
- //setting morale
- morale[b] = new MoraleLuckBox(true, genRect(32, 32, pos.x + 177 + 490*b, pos.y + 45));
- morale[b]->set(heroInst[b]);
- //setting luck
- luck[b] = new MoraleLuckBox(false, genRect(32, 32, pos.x + 213 + 490*b, pos.y + 45));
- luck[b]->set(heroInst[b]);
- }
- //buttons
- quit = new AdventureMapButton(CGI->generaltexth->tcommands[8], "", boost::bind(&CExchangeWindow::close, this), pos.x+732, pos.y+567, "IOKAY.DEF", SDLK_RETURN);
- questlogButton[0] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 0), pos.x+10, pos.y+44, "hsbtns4.def");
- questlogButton[1] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 1), pos.x+740, pos.y+44, "hsbtns4.def");
- //statusbar
- ourBar = new CStatusBar(pos.x + 3, pos.y + 577, "TSTATBAR.bmp", 726);
- //garrison interface
- garr = new CGarrisonInt(pos.x + 69, pos.y + 131, 4, Point(418,0), bg, Point(69,131), heroInst[0],heroInst[1], true, true);
- garr->addSplitBtn(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+10,pos.y+132,"TSBTNS.DEF"));
- garr->addSplitBtn(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+740,pos.y+132,"TSBTNS.DEF"));
- }
- CExchangeWindow::~CExchangeWindow() //d-tor
- {
- SDL_FreeSurface(bg);
- delete quit;
- //warning: don't experiment with these =NULL lines, they prevent heap corruption!
- delete artifs[0]->commonInfo;
- artifs[0]->commonInfo = NULL;
- delete artifs[0];
- artifs[1]->commonInfo = NULL;
- delete artifs[1];
- delete garr;
- delete ourBar;
- for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
- {
- for(int b=0; b<secSkillAreas[g].size(); ++b)
- {
- delete secSkillAreas[g][b];
- }
- }
- for(int b=0; b<primSkillAreas.size(); ++b)
- {
- delete primSkillAreas[b];
- }
-
- for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
- {
- delete questlogButton[g];
- }
- for(int g=0; g<ARRAY_COUNT(morale); g++)
- delete morale[g];
- for(int g=0; g<ARRAY_COUNT(luck); g++)
- delete luck[g];
- for(int g=0; g<ARRAY_COUNT(portrait); g++)
- delete portrait[g];
- for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
- delete spellPoints[g];
- for(int g=0; g<ARRAY_COUNT(experience); g++)
- delete experience[g];
- for(int g=0; g<ARRAY_COUNT(speciality); g++)
- delete speciality[g];
- }
- void CShipyardWindow::activate()
- {
- build->activate();
- quit->activate();
- }
- void CShipyardWindow::deactivate()
- {
- build->deactivate();
- quit->deactivate();
- }
- void CShipyardWindow::show( SDL_Surface * to )
- {
- blitAt(bg,pos,to);
- CSDL_Ext::blit8bppAlphaTo24bpp(graphics->boatAnims[boat]->ourImages[21 + frame++/8%8].bitmap, NULL, to, &genRect(64, 96, pos.x+110, pos.y+85));
- build->show(to);
- quit->show(to);
- }
- CShipyardWindow::~CShipyardWindow()
- {
- delete build;
- delete quit;
- }
- CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, int boatType, const boost::function<void()> &onBuy)
- {
- boat = boatType;
- frame = 0;
- SDL_Surface * bgtemp; //loaded as 8bpp surface
- bgtemp = BitmapHandler::loadBitmap("TPSHIP.bmp");
- pos.x = screen->w/2 - bgtemp->w/2;
- pos.y = screen->h/2 - bgtemp->h/2;
- pos.w = bgtemp->w;
- pos.h = bgtemp->h;
- SDL_SetColorKey(bgtemp,SDL_SRCCOLORKEY,SDL_MapRGB(bgtemp->format,0,255,255));
- graphics->blueToPlayersAdv(bgtemp, LOCPLINT->playerID);
- bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
- SDL_FreeSurface(bgtemp);
- bgtemp = BitmapHandler::loadBitmap("TPSHIPBK.bmp");
- blitAt(bgtemp, 100, 69, bg);
- SDL_FreeSurface(bgtemp);
- // Draw resource icons and costs.
- std::string goldCost = boost::lexical_cast<std::string>(1000);
- std::string woodCost = boost::lexical_cast<std::string>(10);
- blitAt(graphics->resources32->ourImages[6].bitmap, 100, 244, bg);
- printAtMiddle(goldCost.c_str(), 118, 294, FONT_SMALL, zwykly, bg);
- blitAt(graphics->resources32->ourImages[0].bitmap, 196, 244, bg);
- printAtMiddle(woodCost.c_str(), 212, 294, FONT_SMALL, zwykly, bg);
- bool affordable = true;
- for(int i = 0; i < cost.size(); i++)
- {
- if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
- {
- affordable = false;
- break;
- }
- }
- quit = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+224, pos.y+312, "ICANCEL.DEF", SDLK_RETURN);
- build = new AdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+42, pos.y+312, "IBY6432.DEF", SDLK_RETURN);
- build->callback += onBuy;
- if(!affordable)
- build->block(true);
- printAtMiddle(CGI->generaltexth->jktexts[13], 164, 27, FONT_BIG, tytulowy, bg); //Build A New Ship
- printAtMiddle(CGI->generaltexth->jktexts[14], 164, 220, FONT_MEDIUM, zwykly, bg); //Resource cost:
- }
- CPuzzleWindow::CPuzzleWindow(const int3 &grailPos, float discoveredRatio)
- :animCount(0)
- {
- CDefHandler * arrows = CDefHandler::giveDef("ADAG.DEF");
- alphaTransform(arrows->ourImages[0].bitmap);
- SDL_Surface * back = BitmapHandler::loadBitmap("PUZZLE.BMP", false);
- graphics->blueToPlayersAdv(back, LOCPLINT->playerID);
- //make transparency black
- back->format->palette->colors[0].b = back->format->palette->colors[0].r = back->format->palette->colors[0].g = 0;
- //the rest
- background = SDL_ConvertSurface(back, screen->format, back->flags);
- SDL_FreeSurface(back);
- pos = genRect(background->h, background->w, (conf.cc.resx - background->w) / 2, (conf.cc.resy - background->h) / 2);
- quitb = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+670, pos.y+538, "IOK6432.DEF", SDLK_RETURN);
- resdatabar = new CResDataBar("ZRESBAR.bmp", pos.x+3, pos.y+575, 32, 2, 85, 85);
- resdatabar->pos.x = pos.x+3; resdatabar->pos.y = pos.y+575;
- //printing necessary things to background
- int3 moveInt = int3(8, 9, 0);
- CGI->mh->terrainRect
- (grailPos - moveInt, adventureInt->anim,
- &LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
- background, &genRect(544, 591, 8, 8), 0, 0, true);
- //printing X sign
- {
- int x = 32*moveInt.x - 16,
- y = 32*moveInt.y + 1;
- if (x<0 || y<0 || x>pos.w || y>pos.h)
- {
- }
- else
- {
- CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[0].bitmap, NULL, background, &genRect(32, 32, x, y));
- }
- }
- delete arrows;
- int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle;
- std::vector<SPuzzleInfo> puzzlesToPrint;
- for(int g=0; g<PUZZLES_PER_FACTION; ++g)
- {
- if(CGI->heroh->puzzleInfo[faction][g].whenUncovered > PUZZLES_PER_FACTION * discoveredRatio)
- {
- puzzlesToPrint.push_back(CGI->heroh->puzzleInfo[faction][g]);
- }
- else
- {
- SDL_Surface *buf = BitmapHandler::loadBitmap(CGI->heroh->puzzleInfo[faction][g].filename);
- puzzlesToPullBack.push_back( std::make_pair(buf, &CGI->heroh->puzzleInfo[faction][g]) );
- }
- }
- for(int b = 0; b < puzzlesToPrint.size(); ++b)
- {
- SDL_Surface * puzzle = BitmapHandler::loadBitmap(puzzlesToPrint[b].filename);
- blitAt(puzzle, puzzlesToPrint[b].x, puzzlesToPrint[b].y, background);
- SDL_FreeSurface(puzzle);
- }
- }
- CPuzzleWindow::~CPuzzleWindow()
- {
- delete quitb;
- delete resdatabar;
- SDL_FreeSurface(background);
- for(int g = 0; g < puzzlesToPullBack.size(); ++g)
- SDL_FreeSurface( puzzlesToPullBack[g].first );
- }
- void CPuzzleWindow::activate()
- {
- quitb->activate();
- }
- void CPuzzleWindow::deactivate()
- {
- quitb->deactivate();
- }
- void CPuzzleWindow::show(SDL_Surface * to)
- {
- blitAt(background, pos.x, pos.y, to);
- quitb->show(to);
- resdatabar->draw(to);
- //blitting disappearing puzzles
- for(int g=0; g<2; ++g)
- if(animCount != 255)
- ++animCount;
- if(animCount != 255)
- {
- for(int b = 0; b < puzzlesToPullBack.size(); ++b)
- {
- int xPos = puzzlesToPullBack[b].second->x + pos.x,
- yPos = puzzlesToPullBack[b].second->y + pos.y;
- SDL_Surface *from = puzzlesToPullBack[b].first;
- SDL_SetAlpha(from, SDL_SRCALPHA, 255 - animCount);
- blitAt(from, xPos, yPos, to);
- }
- }
- //disappearing puzzles blitted
- //printing border around window
- if(screen->w != 800 || screen->h !=600)
- CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
- }
- void CTransformerWindow::CItem::showAll(SDL_Surface * to)
- {
- SDL_Surface * backgr = graphics->bigImgs[parent->army->getCreature(id)->idNumber];
- blitAt(backgr, pos.x, pos.y, to);
- printAtMiddle(boost::lexical_cast<std::string>(size),pos.x+28, pos.y+76,FONT_SMALL,zwykly,to);//stack size
- }
- void CTransformerWindow::CItem::move()
- {
- if (left)
- pos.x += 289;
- else
- pos.x -= 289;
- left = !left;
- }
- void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
- {
- if(previousState && (!down))
- {
- move();
- parent->showAll(screen2);
- }
- }
- CTransformerWindow::CItem::CItem(CTransformerWindow * _parent, int _size, int _id):
- id(_id), size(_size), parent(_parent)
- {
- used = LCLICK;
- left = true;
- pos.w = 58;
- pos.h = 64;
-
- pos.x += 45 + (id%3)*83 + id/6*83;
- pos.y += 109 + (id/3)*98;
- }
- CTransformerWindow::CItem::~CItem()
- {
-
- }
- void CTransformerWindow::showAll(SDL_Surface * to)
- {
- CIntObject::showAll(to);
- printAtMiddleLoc( CGI->generaltexth->allTexts[485], 153, 29,FONT_SMALL, tytulowy,to);//holding area
- printAtMiddleLoc( CGI->generaltexth->allTexts[486], 153+295, 29,FONT_SMALL, tytulowy,to);//transformer
- printAtMiddleWBLoc(CGI->generaltexth->allTexts[487], 153, 75,FONT_MEDIUM, 32,tytulowy,to);//move creatures to create skeletons
- printAtMiddleWBLoc(CGI->generaltexth->allTexts[488], 153+295, 75,FONT_MEDIUM, 32,tytulowy,to);//creatures here will become skeletons
- }
- void CTransformerWindow::makeDeal()
- {
- for (int i=0; i<items.size(); i++)
- if (!items[i]->left)
- LOCPLINT->cb->trade(town, CREATURE_UNDEAD, items[i]->id, 0, 0, hero);
- }
- void CTransformerWindow::addAll()
- {
- for (int i=0; i<items.size(); i++)
- if (items[i]->left)
- items[i]->move();
- showAll(screen2);
- }
- CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town):hero(_hero),town(_town)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- bg = new CPicture ("SKTRNBK.PCX");
- bg->colorizeAndConvert(LOCPLINT->playerID);
- pos = center(bg->pos);
-
- if (hero)
- army = hero;
- else
- army = town;
-
- for (int i=0; i<7; i++ )
- if ( army->getCreature(i) )
- items.push_back(new CItem(this, army->getStackCount(i), i));
-
- all = new AdventureMapButton(CGI->generaltexth->zelp[590],boost::bind(&CTransformerWindow::addAll,this), 146,416,"ALTARMY.DEF",SDLK_a);
- convert= new AdventureMapButton(CGI->generaltexth->zelp[591],boost::bind(&CTransformerWindow::makeDeal,this), 269,416,"ALTSACR.DEF",SDLK_RETURN);
- cancel = new AdventureMapButton(CGI->generaltexth->zelp[592],boost::bind(&CGuiHandler::popIntTotally,&GH, this),392,416,"ICANCEL.DEF",SDLK_ESCAPE);
- bar = new CGStatusBar(304, 469);
- }
- CTransformerWindow::~CTransformerWindow()
- {
-
- }
- void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
- {
- if(previousState && (!down))
- {
- if ( state() != 2 )
- return;
- CUnivConfirmWindow *win = new CUnivConfirmWindow(parent, ID, LOCPLINT->cb->getResourceAmount(6) >= 2000);
- GH.pushInt(win);
- }
- }
- void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
- {
- if(down)
- {
- CInfoPopup *message = new CInfoPopup();
- message->free = true;
- message->bitmap = CMessage::drawBoxTextBitmapSub
- (LOCPLINT->playerID,
- CGI->generaltexth->skillInfoTexts[ID][0],
- graphics->abils82->ourImages[ID*3+3].bitmap,
- CGI->generaltexth->skillName[ID]);
- message->pos.x = screen->w/2 - message->bitmap->w/2;
- message->pos.y = screen->h/2 - message->bitmap->h/2;
- GH.pushInt(message);
- }
- }
- void CUniversityWindow::CItem::hover(bool on)
- {
- if (on)
- GH.statusbar->print(CGI->generaltexth->skillName[ID]);
- else
- GH.statusbar->clear();
- }
- int CUniversityWindow::CItem::state()
- {
- if (parent->hero->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(ID)))//hero know this skill
- return 1;
- if (parent->hero->secSkills.size() >= SKILL_PER_HERO)//can't learn more skills
- return 0;
- if (parent->hero->type->heroClass->proSec[ID]==0)//can't learn this skill (like necromancy for most of non-necros)
- return 0;
- /* if (LOCPLINT->cb->getResourceAmount(6) < 2000 )//no gold - allowed in H3, confirm button is blocked instead
- return 0;*/
- return 2;
- }
- void CUniversityWindow::CItem::showAll(SDL_Surface * to)
- {
- CPicture * bar;
- switch (state())
- {
- case 0: bar = parent->red;
- break;
- case 1: bar = parent->yellow;
- break;
- case 2: bar = parent->green;
- break;
- default:bar = NULL;
- break;
- }
- assert(bar);
-
- blitAtLoc(bar->bg, -28, -22, to);
- blitAtLoc(bar->bg, -28, 48, to);
- printAtMiddleLoc (CGI->generaltexth->skillName[ID], 22, -13, FONT_SMALL, zwykly,to);//Name
- printAtMiddleLoc (CGI->generaltexth->levels[0], 22, 57, FONT_SMALL, zwykly,to);//Level(always basic)
-
- CPicture::showAll(to);
- }
- CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y):
- CPicture (graphics->abils44->ourImages[_ID*3+3].bitmap,X,Y,false),ID(_ID), parent(_parent)
- {
- used = LCLICK | RCLICK | HOVER;
- }
- CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market):hero(_hero), market(_market)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- bg = new CPicture("UNIVERS1.PCX");
- bg->colorizeAndConvert(LOCPLINT->playerID);
-
- green = new CPicture("UNIVGREN.PCX");
- yellow = new CPicture("UNIVGOLD.PCX");//bars
- red = new CPicture("UNIVRED.PCX");
- green->recActions =
- yellow->recActions =
- red->recActions = DISPOSE;
- if ( market->o->ID == 104 ) // this is adventure map university
- {
- SDL_Surface * titleImage = BitmapHandler::loadBitmap("UNIVBLDG.PCX");
- blitAtLoc(titleImage, 232-titleImage->w/2, 76-titleImage->h/2, bg->bg);
- SDL_FreeSurface(titleImage);
- }
- else if (LOCPLINT->castleInt && LOCPLINT->castleInt->town->subID == 8)// this is town university
- {
- SDL_Surface * titleImage = LOCPLINT->castleInt->bicons->ourImages[21].bitmap;
- blitAtLoc(titleImage, 232-titleImage->w/2, 76-titleImage->h/2, bg->bg);
- }
- else
- tlog0<<"Error: Image for university was not found!\n";//This should not happen
- printAtMiddleWBLoc(CGI->generaltexth->allTexts[603], 232, 153, FONT_SMALL, 70,zwykly,bg->bg);//Clerk speech
- printAtMiddleLoc (CGI->generaltexth->allTexts[602], 231, 26 , FONT_MEDIUM ,tytulowy,bg->bg);//University
- std::vector<int> list = market->availableItemsIds(RESOURCE_SKILL);
- if (list.size()!=4)
- tlog0<<"\t\tIncorrect size of available items vector!\n";
- for (int i=0; i<list.size(); i++)//prepare clickable items
- items.push_back(new CItem(this, list[i], pos.x+54+i*104, pos.y+234));
-
- pos = center(bg->pos);
- cancel = new AdventureMapButton(CGI->generaltexth->zelp[632],
- boost::bind(&CGuiHandler::popIntTotally,&GH, this),200,313,"IOKAY.DEF",SDLK_RETURN);
-
- bar = new CGStatusBar(232, 371);
- }
- CUniversityWindow::~CUniversityWindow()
- {
-
- }
- CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bool available ):parent(PARENT)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- bg = new CPicture("UNIVERS2.PCX");
- bg->colorizeAndConvert(LOCPLINT->playerID);
- std::string text = CGI->generaltexth->allTexts[608];
- boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
- boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
- boost::replace_first(text, "%d", "2000");
- printAtMiddleWBLoc(text, 230, 163, FONT_SMALL, 65,zwykly,bg->bg);//Clerk speech
- printAtMiddleLoc (CGI->generaltexth-> skillName[SKILL], 230, 37, FONT_SMALL, zwykly,bg->bg);//Skill name
- printAtMiddleLoc (CGI->generaltexth->levels[1], 230, 107, FONT_SMALL, zwykly,bg->bg);//Skill level
- printAtMiddleLoc ("2000", 230, 267, FONT_SMALL, zwykly,bg->bg);//Cost
- blitAtLoc(graphics->abils44->ourImages[SKILL*3+3].bitmap, 211, 51, bg->bg);//skill
- blitAtLoc(graphics->resources32->ourImages[6].bitmap, 210, 210, bg->bg);//gold
- pos = center(bg->pos);
- std::string hoverText = CGI->generaltexth->allTexts[609];
- boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->generaltexth->skillName[SKILL]);
-
- text = CGI->generaltexth->zelp[633].second;
- boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
- boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
- boost::replace_first(text, "%d", "2000");
- confirm= new AdventureMapButton(hoverText, text, boost::bind(&CUnivConfirmWindow::makeDeal, this, SKILL),
- 148,299,"IBY6432.DEF",SDLK_RETURN);
- confirm->block(!available);
-
- cancel = new AdventureMapButton(CGI->generaltexth->zelp[631],boost::bind(&CGuiHandler::popIntTotally, &GH, this),
- 252,299,"ICANCEL.DEF",SDLK_ESCAPE);
- bar = new CGStatusBar(232, 371);
- }
- void CUnivConfirmWindow::makeDeal(int skill)
- {
- LOCPLINT->cb->trade(parent->market->o, RESOURCE_SKILL, 6, skill, 1, parent->hero);
- GH.popIntTotally(this);
- }
- CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectInstance *object):
- fort(object),hero(visitor)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
-
- slotsCount=7;
- resources = CDefHandler::giveDefEss("SMALRES.DEF");
- bg = new CPicture("APHLFTBK.PCX");
- bg->colorizeAndConvert(LOCPLINT->playerID);
-
- printAtMiddleLoc (fort->hoverName, 325, 32, FONT_BIG, tytulowy, bg->bg);//Hill Fort
- pos = center(bg->pos);
- heroPic = new CHeroArea(30, 60, hero);
-
- currState.resize(slotsCount+1);
- costs.resize(slotsCount);
- totalSumm.resize(RESOURCE_QUANTITY);
- for (int i=0; i<slotsCount; i++)
- {
- currState[i] = getState(i);
- upgrade[i] = new AdventureMapButton(getTextForSlot(i),"",boost::bind(&CHillFortWindow::makeDeal, this, i), 107+i*76, 171, getDefForSlot(i));
- upgrade[i]->block(currState[i] == -1);
- }
- currState[slotsCount] = getState(slotsCount);
- upgradeAll = new AdventureMapButton(CGI->generaltexth->allTexts[432],"",boost::bind(&CHillFortWindow::makeDeal, this, slotsCount), 30, 231, getDefForSlot(slotsCount));
- quit = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally, &GH, this), 294, 275, "IOKAY.DEF", SDLK_RETURN);
- bar = new CGStatusBar(327, 332);
- garr = new CGarrisonInt(108, 60, 18, Point(),bg->bg,Point(108,60),hero,NULL);
- updateGarrisons();
- }
- CHillFortWindow::~CHillFortWindow()
- {
-
- }
- void CHillFortWindow::activate()
- {
- CIntObject::activate();
- GH.statusbar = bar;
- }
- void CHillFortWindow::updateGarrisons()
- {
-
- for (int i=0; i<RESOURCE_QUANTITY; i++)
- totalSumm[i]=0;
-
- for (int i=0; i<slotsCount; i++)
- {
- costs[i].clear();
- int newState = getState(i);
- if (newState != -1)
- {
- UpgradeInfo info = LOCPLINT->cb->getUpgradeInfo(hero, i);
- if (info.newID.size())//we have upgrades here - update costs
- for(std::set<std::pair<int,int> >::iterator it=info.cost[0].begin(); it!=info.cost[0].end(); it++)
- {
- std::pair<int, int> pair = std::make_pair(it->first, it->second * hero->getStackCount(i) );
- costs[i].insert(pair);
- totalSumm[pair.first] += pair.second;
- }
- }
-
- if (currState[i] != newState )//we need to update buttons
- {
- currState[i] = newState;
- upgrade[i]->setDef(getDefForSlot(i), false, true);
- upgrade[i]->block(currState[i] == -1);
- upgrade[i]->hoverTexts[0] = getTextForSlot(i);
- }
- }
-
- int newState = getState(slotsCount);
- if (currState[slotsCount] != newState )
- {
- currState[slotsCount] = newState;
- upgradeAll->setDef(getDefForSlot(slotsCount), false, true);
- }
- garr->recreateSlots();
- }
- void CHillFortWindow::makeDeal(int slot)
- {
- int offset = (slot == slotsCount)?2:0;
- switch (currState[slot])
- {
- case 0:
- LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset],
- std::vector<SComponent*>(), soundBase::sound_todo);
- break;
- case 1:
- LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset],
- std::vector<SComponent*>(), soundBase::sound_todo);
- break;
- case 2:
- for (int i=0; i<slotsCount; i++)
- if ( slot ==i || ( slot == slotsCount && currState[i] == 2 ) )//this is activated slot or "upgrade all"
- {
- UpgradeInfo info = LOCPLINT->cb->getUpgradeInfo(hero, i);
- LOCPLINT->cb->upgradeCreature(hero, i, info.newID[0]);
- }
- break;
-
- }
- }
- void CHillFortWindow::showAll (SDL_Surface *to)
- {
- CIntObject::showAll(to);
- garr->show(to);
-
- for ( int i=0; i<slotsCount; i++)
- {
- if ( currState[i] == 0 || currState[i] == 2 )
- {
- if ( costs[i].size() )//we have several elements
- {
- int curY = 128;//reverse iterator is used to display gold as first element
- for( std::map<int,int>::reverse_iterator rit=costs[i].rbegin(); rit!=costs[i].rend(); rit++)
- {
- blitAtLoc(resources->ourImages[rit->first].bitmap, 104+76*i, curY, to);
- printToLoc(boost::lexical_cast<std::string>(rit->second), 168+76*i, curY+16, FONT_SMALL, zwykly, to);
- curY += 20;
- }
- }
- else//free upgrade - print gold image and "Free" text
- {
- blitAtLoc(resources->ourImages[6].bitmap, 104+76*i, 128, to);
- printToLoc(CGI->generaltexth->allTexts[344], 168+76*i, 144, FONT_SMALL, zwykly, to);
- }
- }
- }
- for (int i=0; i<RESOURCE_QUANTITY; i++)
- {
- if (totalSumm[i])//this resource is used - display it
- {
- blitAtLoc(resources->ourImages[i].bitmap, 104+76*i, 237, to);
- printToLoc(boost::lexical_cast<std::string>(totalSumm[i]), 166+76*i, 253, FONT_SMALL, zwykly, to);
- }
- }
- }
- std::string CHillFortWindow::getDefForSlot(int slot)
- {
- if ( slot == slotsCount)
- switch (currState[slot])
- {
- case -1:
- case 0: return "APHLF4R.DEF";
- case 1: return "APHLF4Y.DEF";
- case 2: return "APHLF4G.DEF";
- }
- else
- switch (currState[slot])
- {
- case -1:
- case 0: return "APHLF1R.DEF";
- case 1: return "APHLF1Y.DEF";
- case 2: return "APHLF1G.DEF";
- }
- assert(0);
- return "";
- }
- std::string CHillFortWindow::getTextForSlot(int slot)
- {
- if ( !hero->getCreature(slot) )//we dont have creature here
- return "";
- std::string str = CGI->generaltexth->allTexts[318];
- int amount = hero->getStackCount(slot);
- if ( amount == 1 )
- boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->nameSing);
- else
- boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->namePl);
-
- return str;
- }
- int CHillFortWindow::getState(int slot)
- {
- if ( slot == slotsCount )//"Upgrade all" slot
- {
- bool allUpgraded = true;//All creatures are upgraded?
- for (int i=0; i<slotsCount; i++)
- allUpgraded &= currState[i] == 1 || currState[i] == -1;
-
- if (allUpgraded)
- return 1;
- for ( int i=0; i<RESOURCE_QUANTITY; i++)//if we need more resources
- if(LOCPLINT->cb->getResourceAmount(i) < totalSumm[i])
- return 0;
-
- return 2;
- }
- if (hero->slotEmpty(slot))//no creature here
- return -1;
-
- UpgradeInfo info = LOCPLINT->cb->getUpgradeInfo(hero, slot);
- if (!info.newID.size())//already upgraded
- return 1;
- for(std::set<std::pair<int,int> >::iterator it=info.cost[0].begin(); it!=info.cost[0].end(); it++)
- if(LOCPLINT->cb->getResourceAmount(it->first) < it->second * hero->getStackCount(slot))
- return 0;
- return 2;//can upgrade
- }
- void CThievesGuildWindow::activate()
- {
- CIntObject::activate();
- GH.statusbar = statusBar;
- }
- void CThievesGuildWindow::show(SDL_Surface * to)
- {
- blitAt(background, pos.x, pos.y, to);
- statusBar->show(to);
- exitb->show(to);
- resdatabar->show(to);
- //showing border around window
- if(screen->w != 800 || screen->h !=600)
- {
- CMessage::drawBorder(LOCPLINT->playerID, to, pos.w + 28, pos.h + 28, pos.x-14, pos.y-15);
- }
- }
- void CThievesGuildWindow::bexitf()
- {
- GH.popIntTotally(this);
- }
- CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner)
- :owner(_owner)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- SThievesGuildInfo tgi; //info to be displayed
- LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
- pos = center(Rect(0,0,800,600));// Rect( (conf.cc.resx - 800) / 2, (conf.cc.resy - 600) / 2, 800, 600 );
- //loading backround and converting to more bpp form
- SDL_Surface * bg = background = BitmapHandler::loadBitmap("TpRank.bmp", false);
- graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
- background = newSurface(bg->w, bg->h);
- blitAt(bg, 0, 0, background);
- SDL_FreeSurface(bg);
- exitb = new AdventureMapButton (std::string(), std::string(), boost::bind(&CThievesGuildWindow::bexitf,this), 748, 556, "TPMAGE1.def", SDLK_RETURN);
- statusBar = new CGStatusBar(3, 555, "TStatBar.bmp", 742);
- resdatabar = new CMinorResDataBar();
- resdatabar->pos.x += pos.x;
- resdatabar->pos.y += pos.y;
- static std::vector< std::list< ui8 > > SThievesGuildInfo::* fields[] = { &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
- &SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks, &SThievesGuildInfo::artifacts, &SThievesGuildInfo::army,
- &SThievesGuildInfo::income};
- //printing texts & descriptions to background
- for(int g=0; g<12; ++g)
- {
- int y;
- if(g == 9) //best hero
- {
- y = 400;
- }
- else if(g == 10) //personality
- {
- y = 460;
- }
- else if(g == 11) //best monster
- {
- y = 510;
- }
- else
- {
- y = 52 + 32*g;
- }
- std::string text = CGI->generaltexth->jktexts[24+g];
- boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
- printAtMiddle(text, 135, y, FONT_MEDIUM, tytulowy, background);
- }
- CDefHandler * strips = CDefHandler::giveDef("PRSTRIPS.DEF");
- static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
- for(int g=0; g<tgi.playerColors.size(); ++g)
- {
- if(g > 0)
- {
- blitAt(strips->ourImages[g-1].bitmap, 250 + 66*g, 7, background);
- }
- printAtMiddle(CGI->generaltexth->jktexts[16+g], 283 + 66*g, 24, FONT_BIG, tytulowy, background);
- SDL_Surface * box = BitmapHandler::loadBitmap(colorToBox[tgi.playerColors[g]]);
- blitAt(box, 253 + 66*g, 334, background);
- SDL_FreeSurface(box);
- }
- delete strips;
- CDefHandler * flagPictures = CDefHandler::giveDef("itgflags.def");
- //printing flags
- for(int g=0; g<ARRAY_COUNT(fields); ++g) //by lines
- {
- for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
- {
- std::list<ui8> players = (tgi .* fields[g])[b]; //get players with this place in this line
- //std::sort(players.begin(), players.end());
- int counter = 0;
- for(std::list<ui8>::const_iterator it = players.begin(); it != players.end(); ++it)
- {
- int xpos = 259 + 66 * b + 12 * (counter % 4) + 6 * (counter / 4);
- int ypos = 41 + 32 * g + 4 * (counter / 4);
- blitAt(flagPictures->ourImages[*it].bitmap, xpos, ypos, background);
- counter++;
- }
- }
- }
- delete flagPictures;
- flagPictures = NULL;
- //printing best hero
- int counter = 0;
- for(std::map<ui8, InfoAboutHero>::const_iterator it = tgi.colorToBestHero.begin(); it != tgi.colorToBestHero.end(); ++it)
- {
- if(it->second.portrait >= 0)
- blitAt(graphics->portraitSmall[it->second.portrait], 260 + 66 * counter, 360, background);
- counter++;
- //printing stats
- if(it->second.details)
- {
- printAtWB(CGI->generaltexth->allTexts[184], 191 + 66*counter, 396, FONT_TINY, 10, zwykly, background);
- for (int i=0; i<it->second.details->primskills.size(); ++i)
- {
- std::ostringstream skill;
- skill << it->second.details->primskills[i];
- printTo(skill.str(), 244 + 66 * counter, 407 + 11*i, FONT_TINY, zwykly, background);
- }
- }
- }
- //printing best creature
- counter = 0;
- for(std::map<ui8, si32>::const_iterator it = tgi.bestCreature.begin(); it != tgi.bestCreature.end(); ++it)
- {
- if(it->second >= 0)
- blitAt(graphics->bigImgs[it->second], 255 + 66 * counter, 479, background);
- counter++;
- }
- //printing personality
- counter = 0;
- for(std::map<ui8, si8>::const_iterator it = tgi.personality.begin(); it != tgi.personality.end(); ++it)
- {
- int toPrint = 0;
- if(it->second == -1)
- {
- toPrint = 172;
- }
- else
- {
- toPrint = 168 + it->second;
- }
- printAtMiddle(CGI->generaltexth->arraytxt[toPrint], 283 + 66*counter, 459, FONT_SMALL, zwykly, background);
- counter++;
- }
- }
- CThievesGuildWindow::~CThievesGuildWindow()
- {
- SDL_FreeSurface(background);
- // delete exitb;
- // delete statusBar;
- // delete resdatabar;
- }
- void MoraleLuckBox::set(const CBonusSystemNode *node)
- {
- const int textId[] = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
- const int noneTxtId[] = {77, 108}; //I don't know why we have separate "none" texts for luck and morale...
- const int neutralDescr[] = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
- const int componentType[] = {SComponent::luck, SComponent::morale};
- const int hoverTextBase[] = {7, 4};
- const Bonus::BonusType bonusType[] = {Bonus::LUCK, Bonus::MORALE};
- int (CBonusSystemNode::*getValue[])() const = {&CBonusSystemNode::LuckVal, &CBonusSystemNode::MoraleVal};
- int mrlt = -9;
- TModDescr mrl;
-
- if (node)
- {
- node->getModifiersWDescr(mrl, bonusType[morale]);
- bonusValue = (node->*getValue[morale])();
- }
- else
- bonusValue = 0;
- mrlt = (bonusValue>0)-(bonusValue<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
- hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
- baseType = componentType[morale];
- text = CGI->generaltexth->arraytxt[textId[morale]];
- boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
- if (!mrl.size())
- text += CGI->generaltexth->arraytxt[noneTxtId[morale]];
- else
- {
- if (node->nodeType == CBonusSystemNode::STACK &&
- (node->hasBonusOfType (Bonus::UNDEAD) || node->hasBonusOfType(Bonus::BLOCK_MORALE) || node->hasBonusOfType(Bonus::NON_LIVING))) //it's a creature window
- {
- text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
- }
- else
- {
- for(int it=0; it < mrl.size(); it++)
- text += "\n" + mrl[it].second;
- }
- }
- }
- void MoraleLuckBox::showAll(SDL_Surface * to)
- {
- CDefEssential *def = morale ? graphics->morale42 : graphics->luck42;
- SDL_Surface *img = def->ourImages[bonusValue + 3].bitmap;
-
- blitAt(img, Rect(img).centerIn(pos), to); //put img in the center of our pos
- }
- MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r)
- :morale(Morale)
- {
- bonusValue = 0;
- pos = r + pos;
- }
- MoraleLuckBox::~MoraleLuckBox()
- {
- }
- void CLabel::showAll(SDL_Surface * to)
- {
- CIntObject::showAll(to);
- std::string *hlpText = NULL; //if NULL, text field will be used
- if(ignoreLeadingWhitespace)
- {
- hlpText = new std::string(text);
- boost::trim_left(*hlpText);
- }
- std::string &toPrint = hlpText ? *hlpText : text;
- if(!toPrint.length())
- return;
- static void (*printer[3])(const std::string &, int, int, EFonts, SDL_Color, SDL_Surface *) = {&CSDL_Ext::printAt, &CSDL_Ext::printAtMiddle, &CSDL_Ext::printTo}; //array of printing functions
- printer[alignment](toPrint, pos.x + textOffset.x, pos.y + textOffset.y, font, color, to);
- }
- CLabel::CLabel(int x, int y, EFonts Font /*= FONT_SMALL*/, EAlignment Align, const SDL_Color &Color /*= zwykly*/, const std::string &Text /*= ""*/)
- :alignment(Align), font(Font), color(Color), text(Text)
- {
- autoRedraw = true;
- pos.x += x;
- pos.y += y;
- pos.w = pos.h = 0;
- bg = NULL;
- }
- void CLabel::setTxt(const std::string &Txt)
- {
- text = Txt;
- if(autoRedraw)
- {
- if(bg || !parent)
- redraw();
- else
- parent->redraw();
- }
- }
- CTextBox::CTextBox(std::string Text, const Rect &rect, int SliderStyle, EFonts Font /*= FONT_SMALL*/, EAlignment Align /*= TOPLEFT*/, const SDL_Color &Color /*= zwykly*/)
- :CLabel(rect.x, rect.y, Font, Align, Color, Text), sliderStyle(SliderStyle), slider(NULL)
- {
- redrawParentOnScrolling = false;
- autoRedraw = false;
- pos.h = rect.h;
- pos.w = rect.w;
- assert(Align == TOPLEFT || Align == CENTER); //TODO: support for other alignments
- assert(pos.w >= 80); //we need some space
- setTxt(Text);
- }
- void CTextBox::showAll(SDL_Surface * to)
- {
- CIntObject::showAll(to);
- const Font &f = *graphics->fonts[font];
- int dy = f.height; //line height
- int base_y = pos.y;
- if(alignment == CENTER)
- base_y += std::max((pos.h - maxH)/2,0);
- int howManyLinesToPrint = slider ? slider->capacity : lines.size();
- int firstLineToPrint = slider ? slider->value : 0;
- for (int i = 0; i < howManyLinesToPrint; i++)
- {
- const std::string &line = lines[i + firstLineToPrint];
- if(!line.size()) continue;
- int x = pos.x;
- if(alignment == CENTER)
- {
- x += (pos.w - f.getWidth(line.c_str())) / 2;
- if(slider)
- x -= slider->pos.w / 2 + 5;
- }
- if(line[0] == '{' && line[line.size()-1] == '}')
- printAt(line, x, base_y + i*dy, font, tytulowy, to);
- else
- printAt(line, x, base_y + i*dy, font, color, to);
- }
- }
- void CTextBox::setTxt(const std::string &Txt)
- {
- recalculateLines(Txt);
- CLabel::setTxt(Txt);
- }
- void CTextBox::sliderMoved(int to)
- {
- if(!slider)
- return;
- if(redrawParentOnScrolling)
- parent->redraw();
- redraw();
- }
- void CTextBox::setBounds(int limitW, int limitH)
- {
- pos.h = limitH;
- pos.w = limitW;
- recalculateLines(text);
- }
- void CTextBox::recalculateLines(const std::string &Txt)
- {
- delChildNUll(slider, true);
- lines.clear();
- const Font &f = *graphics->fonts[font];
- int lineHeight = f.height;
- int lineCapacity = pos.h / lineHeight;
- lines = CMessage::breakText(Txt, pos.w, font);
- if(lines.size() > lineCapacity) //we need to add a slider
- {
- lines = CMessage::breakText(Txt, pos.w - 32 - 10, font);
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- slider = new CSlider(pos.w - 32, 0, pos.h, boost::bind(&CTextBox::sliderMoved, this, _1), lineCapacity, lines.size(), 0, false, sliderStyle);
- if(active)
- slider->activate();
- }
- maxH = lineHeight * lines.size();
- maxW = 0;
- BOOST_FOREACH(const std::string &line, lines)
- amax(maxW, f.getWidth(line.c_str()));
- }
- void CGStatusBar::print(const std::string & Text)
- {
- setTxt(Text);
- }
- void CGStatusBar::clear()
- {
- setTxt("");
- }
- std::string CGStatusBar::getCurrent()
- {
- return text;
- }
- CGStatusBar::CGStatusBar(int x, int y, EFonts Font /*= FONT_SMALL*/, EAlignment Align, const SDL_Color &Color /*= zwykly*/, const std::string &Text /*= ""*/)
- : CLabel(x, y, Font, Align, Color, Text)
- {
- init();
- }
- CGStatusBar::CGStatusBar(CPicture *BG, EFonts Font /*= FONT_SMALL*/, EAlignment Align /*= CENTER*/, const SDL_Color &Color /*= zwykly*/)
- : CLabel(BG->pos.x, BG->pos.y, Font, Align, Color, "")
- {
- init();
- bg = BG;
- moveChild(bg, bg->parent, this);
- pos = bg->pos;
- calcOffset();
- }
- CGStatusBar::CGStatusBar(int x, int y, std::string name/*="ADROLLVR.bmp"*/, int maxw/*=-1*/)
- : CLabel(x, y, FONT_SMALL, CENTER)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- init();
- bg = new CPicture(name);
- pos = bg->pos;
- if(maxw < pos.w)
- {
- amin(pos.w, maxw);
- bg->srcRect = new Rect(0, 0, maxw, pos.h);
- }
- calcOffset();
- }
- CGStatusBar::~CGStatusBar()
- {
- GH.statusbar = oldStatusBar;
- }
- void CGStatusBar::show(SDL_Surface * to)
- {
- }
- void CGStatusBar::init()
- {
- oldStatusBar = GH.statusbar;
- GH.statusbar = this;
- }
- void CGStatusBar::calcOffset()
- {
- switch(alignment)
- {
- case CENTER:
- textOffset = Point(pos.w/2, pos.h/2);
- break;
- case BOTTOMRIGHT:
- textOffset = Point(pos.w, pos.h);
- break;
- }
- }
- CTextInput::CTextInput( const Rect &Pos, const Point &bgOffset, const std::string &bgName, const CFunctionList<void(const std::string &)> &CB )
- :cb(CB)
- {
- focus = false;
- pos += Pos;
- captureAllKeys = true;
- OBJ_CONSTRUCTION;
- bg = new CPicture(bgName, bgOffset.x, bgOffset.y);
- used = LCLICK | KEYBOARD;
- giveFocus();
- }
- CTextInput::CTextInput(const Rect &Pos, SDL_Surface *srf)
- {
- focus = false;
- pos += Pos;
- captureAllKeys = true;
- OBJ_CONSTRUCTION;
- bg = new CPicture(Pos, 0, true);
- Rect hlp = Pos;
- if(srf)
- CSDL_Ext::blitSurface(srf, &hlp, *bg, NULL);
- else
- SDL_FillRect(*bg, NULL, 0);
- pos.w = bg->pos.w;
- pos.h = bg->pos.h;
- bg->pos = pos;
- used = LCLICK | KEYBOARD;
- giveFocus();
- }
- void CTextInput::showAll( SDL_Surface * to )
- {
- CIntObject::showAll(to);
- const std::string toPrint = focus ? text + "_" : text;
- CSDL_Ext::printAt(toPrint, pos.x, pos.y, FONT_SMALL, zwykly, to);
- }
- void CTextInput::clickLeft( tribool down, bool previousState )
- {
- if(down && !focus)
- giveFocus();
- }
- void CTextInput::keyPressed( const SDL_KeyboardEvent & key )
- {
- if(!focus || key.state != SDL_PRESSED)
- return;
- if(key.keysym.sym == SDLK_TAB)
- {
- moveFocus();
- GH.breakEventHandling();
- return;
- }
- switch(key.keysym.sym)
- {
- case SDLK_BACKSPACE:
- if(text.size())
- text.resize(text.size()-1);
- break;
- default:
- char c = key.keysym.unicode; //TODO 16-/>8
- static const std::string forbiddenChars = "<>:\"/\\|?*"; //if we are entering a filename, some special characters won't be allowed
- if(!vstd::contains(forbiddenChars,c) && std::isprint(c))
- text += c;
- break;
- }
- redraw();
- cb(text);
- }
- void CTextInput::setText( const std::string &nText, bool callCb )
- {
- text = nText;
- redraw();
- if(callCb)
- cb(text);
- }
- CTextInput::~CTextInput()
- {
- }
- CFocusable::CFocusable()
- {
- focusables.push_back(this);
- }
- CFocusable::~CFocusable()
- {
- if(inputWithFocus == this)
- inputWithFocus = NULL;
- focusables -= this;
- }
- void CFocusable::giveFocus()
- {
- if(inputWithFocus)
- {
- inputWithFocus->focus = false;
- inputWithFocus->redraw();
- }
- focus = true;
- inputWithFocus = this;
- redraw();
- }
- void CFocusable::moveFocus()
- {
- std::list<CFocusable*>::iterator i = vstd::find(focusables, this),
- ourIt = i;
- for(i++; i != ourIt; i++)
- {
- if(i == focusables.end())
- i = focusables.begin();
- if((*i)->active)
- {
- (*i)->giveFocus();
- break;;
- }
- }
- }
- CWindowWithArtifacts::CWindowWithArtifacts()
- {
- type |= WITH_ARTIFACTS;
- }
- CWindowWithArtifacts::~CWindowWithArtifacts()
- {
- }
- void CArtifactsOfHero::SCommonPart::Artpos::clear()
- {
- slotID = -1;
- AOH = NULL;
- art = NULL;
- }
- CArtifactsOfHero::SCommonPart::Artpos::Artpos()
- {
- clear();
- }
- void CArtifactsOfHero::SCommonPart::Artpos::setTo(const CArtPlace *place, bool dontTakeBackpack)
- {
- slotID = place->slotID;
- AOH = place->ourOwner;
- if(slotID >= 19 && dontTakeBackpack)
- art = NULL;
- else
- art = place->ourArt;
- }
- bool CArtifactsOfHero::SCommonPart::Artpos::operator==(const ArtifactLocation &al) const
- {
- if(!AOH)
- return false;
- bool ret = al.hero == AOH->curHero && al.slot == slotID;
- //assert(al.getArt() == art);
- return ret;
- }
- bool CArtifactsOfHero::SCommonPart::Artpos::valid()
- {
- assert(AOH && art);
- return art == AOH->curHero->getArt(slotID);
- }
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