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- /*
- * CStack.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "bonuses/Bonus.h"
- #include "bonuses/CBonusSystemNode.h"
- #include "CCreatureHandler.h" //todo: remove
- #include "battle/BattleHex.h"
- #include "mapObjects/CGHeroInstance.h" // for commander serialization
- #include "battle/CUnitState.h"
- VCMI_LIB_NAMESPACE_BEGIN
- struct BattleStackAttacked;
- class BattleInfo;
- //Represents STACK_BATTLE nodes
- class DLL_LINKAGE CStack : public CBonusSystemNode, public battle::CUnitState, public battle::IUnitEnvironment
- {
- private:
- ui32 ID = -1; //unique ID of stack
- const CCreature * type = nullptr;
- TerrainId nativeTerrain; //tmp variable to save native terrain value on battle init
- ui32 baseAmount = -1;
- PlayerColor owner; //owner - player color (255 for neutrals)
- BattleSide side = BattleSide::NONE;
- SlotID slot; //slot - position in garrison (may be 255 for neutrals/called creatures)
- public:
- const CStackInstance * base = nullptr; //garrison slot from which stack originates (nullptr for war machines, summoned cres, etc)
-
- BattleHex initialPosition; //position on battlefield; -2 - keep, -3 - lower tower, -4 - upper tower
- CStack(const CStackInstance * base, const PlayerColor & O, int I, BattleSide Side, const SlotID & S);
- CStack(const CStackBasicDescriptor * stack, const PlayerColor & O, int I, BattleSide Side, const SlotID & S = SlotID(255));
- CStack();
- ~CStack();
- std::string nodeName() const override;
- void localInit(BattleInfo * battleInfo);
- std::string getName() const; //plural or singular
- bool canBeHealed() const; //for first aid tent - only harmed stacks that are not war machines
- bool isOnNativeTerrain() const;
- bool isOnTerrain(TerrainId terrain) const;
- ui32 level() const;
- si32 magicResistance() const override; //include aura of resistance
- std::vector<SpellID> activeSpells() const; //returns vector of active spell IDs sorted by time of cast
- const CGHeroInstance * getMyHero() const; //if stack belongs to hero (directly or was by him summoned) returns hero, nullptr otherwise
- static std::vector<BattleHex> meleeAttackHexes(const battle::Unit * attacker, const battle::Unit * defender, BattleHex attackerPos = BattleHex::INVALID, BattleHex defenderPos = BattleHex::INVALID);
- static bool isMeleeAttackPossible(const battle::Unit * attacker, const battle::Unit * defender, BattleHex attackerPos = BattleHex::INVALID, BattleHex defenderPos = BattleHex::INVALID);
- BattleHex::EDir destShiftDir() const;
- void prepareAttacked(BattleStackAttacked & bsa, vstd::RNG & rand) const; //requires bsa.damageAmount filled
- static void prepareAttacked(BattleStackAttacked & bsa,
- vstd::RNG & rand,
- const std::shared_ptr<battle::CUnitState> & customState); //requires bsa.damageAmount filled
- const CCreature * unitType() const override;
- int32_t unitBaseAmount() const override;
- uint32_t unitId() const override;
- BattleSide unitSide() const override;
- PlayerColor unitOwner() const override;
- SlotID unitSlot() const override;
- std::string getDescription() const override;
- bool unitHasAmmoCart(const battle::Unit * unit) const override;
- PlayerColor unitEffectiveOwner(const battle::Unit * unit) const override;
- void spendMana(ServerCallback * server, const int spellCost) const override;
- const IBonusBearer* getBonusBearer() const override;
-
- PlayerColor getOwner() const override
- {
- return this->owner;
- }
- template <typename Handler> void serialize(Handler & h)
- {
- //this assumes that stack objects is newly created
- //stackState is not serialized here
- assert(isIndependentNode());
- h & static_cast<CBonusSystemNode&>(*this);
- h & type;
- h & ID;
- h & baseAmount;
- h & owner;
- h & slot;
- h & side;
- h & initialPosition;
- const CArmedInstance * army = (base ? base->armyObj : nullptr);
- SlotID extSlot = (base ? base->armyObj->findStack(base) : SlotID());
- if(h.saving)
- {
- h & army;
- h & extSlot;
- }
- else
- {
- h & army;
- h & extSlot;
- if(extSlot == SlotID::COMMANDER_SLOT_PLACEHOLDER)
- {
- const auto * hero = dynamic_cast<const CGHeroInstance *>(army);
- assert(hero);
- base = hero->commander;
- }
- else if(slot == SlotID::SUMMONED_SLOT_PLACEHOLDER || slot == SlotID::ARROW_TOWERS_SLOT || slot == SlotID::WAR_MACHINES_SLOT)
- {
- //no external slot possible, so no base stack
- base = nullptr;
- }
- else if(!army || extSlot == SlotID() || !army->hasStackAtSlot(extSlot))
- {
- base = nullptr;
- logGlobal->warn("%s doesn't have a base stack!", type->getNameSingularTranslated());
- }
- else
- {
- base = &army->getStack(extSlot);
- }
- }
- }
- private:
- const BattleInfo * battle; //do not serialize
- };
- VCMI_LIB_NAMESPACE_END
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