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- /*
- * BattleHex.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "BattleHex.h"
- VCMI_LIB_NAMESPACE_BEGIN
- BattleHex::BattleHex() : hex(INVALID) {}
- BattleHex::BattleHex(si16 _hex) : hex(_hex) {}
- BattleHex::BattleHex(si16 x, si16 y)
- {
- setXY(x, y);
- }
- BattleHex::BattleHex(std::pair<si16, si16> xy)
- {
- setXY(xy);
- }
- BattleHex::operator si16() const
- {
- return hex;
- }
- bool BattleHex::isValid() const
- {
- return hex >= 0 && hex < GameConstants::BFIELD_SIZE;
- }
- bool BattleHex::isAvailable() const
- {
- return isValid() && getX() > 0 && getX() < GameConstants::BFIELD_WIDTH-1;
- }
- void BattleHex::setX(si16 x)
- {
- setXY(x, getY());
- }
- void BattleHex::setY(si16 y)
- {
- setXY(getX(), y);
- }
- void BattleHex::setXY(si16 x, si16 y, bool hasToBeValid)
- {
- if(hasToBeValid)
- {
- if(x < 0 || x >= GameConstants::BFIELD_WIDTH || y < 0 || y >= GameConstants::BFIELD_HEIGHT)
- throw std::runtime_error("Valid hex required");
- }
- hex = x + y * GameConstants::BFIELD_WIDTH;
- }
- void BattleHex::setXY(std::pair<si16, si16> xy)
- {
- setXY(xy.first, xy.second);
- }
- si16 BattleHex::getX() const
- {
- return hex % GameConstants::BFIELD_WIDTH;
- }
- si16 BattleHex::getY() const
- {
- return hex / GameConstants::BFIELD_WIDTH;
- }
- std::pair<si16, si16> BattleHex::getXY() const
- {
- return std::make_pair(getX(), getY());
- }
- BattleHex& BattleHex::moveInDirection(EDir dir, bool hasToBeValid)
- {
- si16 x = getX();
- si16 y = getY();
- switch(dir)
- {
- case TOP_LEFT:
- setXY((y%2) ? x-1 : x, y-1, hasToBeValid);
- break;
- case TOP_RIGHT:
- setXY((y%2) ? x : x+1, y-1, hasToBeValid);
- break;
- case RIGHT:
- setXY(x+1, y, hasToBeValid);
- break;
- case BOTTOM_RIGHT:
- setXY((y%2) ? x : x+1, y+1, hasToBeValid);
- break;
- case BOTTOM_LEFT:
- setXY((y%2) ? x-1 : x, y+1, hasToBeValid);
- break;
- case LEFT:
- setXY(x-1, y, hasToBeValid);
- break;
- case NONE:
- break;
- default:
- throw std::runtime_error("Disaster: wrong direction in BattleHex::operator+=!\n");
- break;
- }
- return *this;
- }
- BattleHex &BattleHex::operator+=(BattleHex::EDir dir)
- {
- return moveInDirection(dir);
- }
- BattleHex BattleHex::cloneInDirection(BattleHex::EDir dir, bool hasToBeValid) const
- {
- BattleHex result(hex);
- result.moveInDirection(dir, hasToBeValid);
- return result;
- }
- BattleHex BattleHex::operator+(BattleHex::EDir dir) const
- {
- return cloneInDirection(dir);
- }
- std::vector<BattleHex> BattleHex::neighbouringTiles() const
- {
- std::vector<BattleHex> ret;
- ret.reserve(6);
- for(auto dir : hexagonalDirections())
- checkAndPush(cloneInDirection(dir, false), ret);
- return ret;
- }
- std::vector<BattleHex> BattleHex::allNeighbouringTiles() const
- {
- std::vector<BattleHex> ret;
- ret.resize(6);
- for(auto dir : hexagonalDirections())
- ret[dir] = cloneInDirection(dir, false);
- return ret;
- }
- BattleHex::EDir BattleHex::mutualPosition(BattleHex hex1, BattleHex hex2)
- {
- for(auto dir : hexagonalDirections())
- if(hex2 == hex1.cloneInDirection(dir, false))
- return dir;
- return NONE;
- }
- uint8_t BattleHex::getDistance(BattleHex hex1, BattleHex hex2)
- {
- int y1 = hex1.getY();
- int y2 = hex2.getY();
- // FIXME: why there was * 0.5 instead of / 2?
- int x1 = static_cast<int>(hex1.getX() + y1 / 2);
- int x2 = static_cast<int>(hex2.getX() + y2 / 2);
- int xDst = x2 - x1;
- int yDst = y2 - y1;
- if ((xDst >= 0 && yDst >= 0) || (xDst < 0 && yDst < 0))
- return std::max(std::abs(xDst), std::abs(yDst));
- return std::abs(xDst) + std::abs(yDst);
- }
- void BattleHex::checkAndPush(BattleHex tile, std::vector<BattleHex> & ret)
- {
- if(tile.isAvailable())
- ret.push_back(tile);
- }
- BattleHex BattleHex::getClosestTile(BattleSide side, BattleHex initialPos, std::set<BattleHex> & possibilities)
- {
- std::vector<BattleHex> sortedTiles (possibilities.begin(), possibilities.end()); //set can't be sorted properly :(
- BattleHex initialHex = BattleHex(initialPos);
- auto compareDistance = [initialHex](const BattleHex left, const BattleHex right) -> bool
- {
- return initialHex.getDistance (initialHex, left) < initialHex.getDistance (initialHex, right);
- };
- boost::sort (sortedTiles, compareDistance); //closest tiles at front
- int closestDistance = initialHex.getDistance(initialPos, sortedTiles.front()); //sometimes closest tiles can be many hexes away
- auto notClosest = [closestDistance, initialPos](const BattleHex here) -> bool
- {
- return closestDistance < here.getDistance (initialPos, here);
- };
- vstd::erase_if(sortedTiles, notClosest); //only closest tiles are interesting
- auto compareHorizontal = [side, initialPos](const BattleHex left, const BattleHex right) -> bool
- {
- if(left.getX() != right.getX())
- {
- if(side == BattleSide::ATTACKER)
- return left.getX() > right.getX(); //find furthest right
- else
- return left.getX() < right.getX(); //find furthest left
- }
- else
- {
- //Prefer tiles in the same row.
- return std::abs(left.getY() - initialPos.getY()) < std::abs(right.getY() - initialPos.getY());
- }
- };
- boost::sort (sortedTiles, compareHorizontal);
- return sortedTiles.front();
- }
- std::ostream & operator<<(std::ostream & os, const BattleHex & hex)
- {
- return os << boost::str(boost::format("{BattleHex: x '%d', y '%d', hex '%d'}") % hex.getX() % hex.getY() % hex.hex);
- }
- static BattleHex::NeighbouringTilesCache calculateNeighbouringTiles()
- {
- BattleHex::NeighbouringTilesCache ret;
- ret.resize(GameConstants::BFIELD_SIZE);
- for(si16 hex = 0; hex < GameConstants::BFIELD_SIZE; hex++)
- {
- auto hexes = BattleHex(hex).neighbouringTiles();
- size_t index = 0;
- for(auto neighbour : hexes)
- ret[hex].at(index++) = neighbour;
- }
- return ret;
- }
- const BattleHex::NeighbouringTilesCache BattleHex::neighbouringTilesCache = calculateNeighbouringTiles();
- VCMI_LIB_NAMESPACE_END
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