RandomMapTab.cpp 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555
  1. /*
  2. * RandomMapTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "RandomMapTab.h"
  12. #include "CSelectionBase.h"
  13. #include "CLobbyScreen.h"
  14. #include "SelectionTab.h"
  15. #include "../CGameInfo.h"
  16. #include "../CServerHandler.h"
  17. #include "../gui/CGuiHandler.h"
  18. #include "../gui/MouseButton.h"
  19. #include "../gui/WindowHandler.h"
  20. #include "../widgets/CComponent.h"
  21. #include "../widgets/ComboBox.h"
  22. #include "../widgets/Buttons.h"
  23. #include "../widgets/MiscWidgets.h"
  24. #include "../widgets/ObjectLists.h"
  25. #include "../widgets/Slider.h"
  26. #include "../widgets/TextControls.h"
  27. #include "../windows/GUIClasses.h"
  28. #include "../windows/InfoWindows.h"
  29. #include "../../lib/CGeneralTextHandler.h"
  30. #include "../../lib/mapping/CMapInfo.h"
  31. #include "../../lib/mapping/CMapHeader.h"
  32. #include "../../lib/mapping/MapFormat.h"
  33. #include "../../lib/rmg/CMapGenOptions.h"
  34. #include "../../lib/rmg/CRmgTemplateStorage.h"
  35. #include "../../lib/filesystem/Filesystem.h"
  36. #include "../../lib/RoadHandler.h"
  37. RandomMapTab::RandomMapTab():
  38. InterfaceObjectConfigurable()
  39. {
  40. recActions = 0;
  41. mapGenOptions = std::make_shared<CMapGenOptions>();
  42. addCallback("toggleMapSize", [&](int btnId)
  43. {
  44. auto mapSizeVal = getPossibleMapSizes();
  45. mapGenOptions->setWidth(mapSizeVal[btnId]);
  46. mapGenOptions->setHeight(mapSizeVal[btnId]);
  47. if(mapGenOptions->getMapTemplate())
  48. if(!mapGenOptions->getMapTemplate()->matchesSize(int3{mapGenOptions->getWidth(), mapGenOptions->getHeight(), 1 + mapGenOptions->getHasTwoLevels()}))
  49. setTemplate(nullptr);
  50. updateMapInfoByHost();
  51. });
  52. addCallback("toggleTwoLevels", [&](bool on)
  53. {
  54. mapGenOptions->setHasTwoLevels(on);
  55. if(mapGenOptions->getMapTemplate())
  56. if(!mapGenOptions->getMapTemplate()->matchesSize(int3{mapGenOptions->getWidth(), mapGenOptions->getHeight(), 1 + mapGenOptions->getHasTwoLevels()}))
  57. setTemplate(nullptr);
  58. updateMapInfoByHost();
  59. });
  60. addCallback("setPlayersCount", [&](int btnId)
  61. {
  62. mapGenOptions->setHumanOrCpuPlayerCount(btnId);
  63. setMapGenOptions(mapGenOptions);
  64. updateMapInfoByHost();
  65. });
  66. addCallback("setTeamsCount", [&](int btnId)
  67. {
  68. mapGenOptions->setTeamCount(btnId);
  69. updateMapInfoByHost();
  70. });
  71. addCallback("setCompOnlyPlayers", [&](int btnId)
  72. {
  73. mapGenOptions->setCompOnlyPlayerCount(btnId);
  74. setMapGenOptions(mapGenOptions);
  75. updateMapInfoByHost();
  76. });
  77. addCallback("setCompOnlyTeams", [&](int btnId)
  78. {
  79. mapGenOptions->setCompOnlyTeamCount(btnId);
  80. updateMapInfoByHost();
  81. });
  82. addCallback("setWaterContent", [&](int btnId)
  83. {
  84. mapGenOptions->setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  85. updateMapInfoByHost();
  86. });
  87. addCallback("setMonsterStrength", [&](int btnId)
  88. {
  89. if(btnId < 0)
  90. mapGenOptions->setMonsterStrength(EMonsterStrength::RANDOM);
  91. else
  92. mapGenOptions->setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId)); //value 2 to 4
  93. updateMapInfoByHost();
  94. });
  95. //new callbacks available only from mod
  96. addCallback("teamAlignments", [&](int)
  97. {
  98. GH.windows().createAndPushWindow<TeamAlignments>(*this);
  99. });
  100. for(auto road : VLC->roadTypeHandler->objects)
  101. {
  102. std::string cbRoadType = "selectRoad_" + road->getJsonKey();
  103. addCallback(cbRoadType, [&, road](bool on)
  104. {
  105. mapGenOptions->setRoadEnabled(road->getId(), on);
  106. updateMapInfoByHost();
  107. });
  108. }
  109. const JsonNode config(JsonPath::builtin("config/widgets/randomMapTab.json"));
  110. build(config);
  111. if(auto w = widget<CButton>("buttonShowRandomMaps"))
  112. {
  113. w->addCallback([&]()
  114. {
  115. (static_cast<CLobbyScreen *>(parent))->toggleTab((static_cast<CLobbyScreen *>(parent))->tabSel);
  116. (static_cast<CLobbyScreen *>(parent))->tabSel->showRandom = true;
  117. (static_cast<CLobbyScreen *>(parent))->tabSel->filter(0, true);
  118. });
  119. }
  120. //set combo box callbacks
  121. if(auto w = widget<ComboBox>("templateList"))
  122. {
  123. w->onConstructItems = [](std::vector<const void *> & curItems){
  124. auto templates = VLC->tplh->getTemplates();
  125. boost::range::sort(templates, [](const CRmgTemplate * a, const CRmgTemplate * b){
  126. return a->getName() < b->getName();
  127. });
  128. curItems.push_back(nullptr); //default template
  129. for(auto & t : templates)
  130. curItems.push_back(t);
  131. };
  132. w->onSetItem = [&](const void * item){
  133. this->setTemplate(reinterpret_cast<const CRmgTemplate *>(item));
  134. };
  135. w->getItemText = [this](int idx, const void * item){
  136. if(item)
  137. return reinterpret_cast<const CRmgTemplate *>(item)->getName();
  138. if(idx == 0)
  139. return readText(variables["randomTemplate"]);
  140. return std::string("");
  141. };
  142. }
  143. updateMapInfoByHost();
  144. }
  145. void RandomMapTab::updateMapInfoByHost()
  146. {
  147. if(CSH->isGuest())
  148. return;
  149. // Generate header info
  150. mapInfo = std::make_shared<CMapInfo>();
  151. mapInfo->isRandomMap = true;
  152. mapInfo->mapHeader = std::make_unique<CMapHeader>();
  153. mapInfo->mapHeader->version = EMapFormat::VCMI;
  154. mapInfo->mapHeader->name.appendLocalString(EMetaText::GENERAL_TXT, 740);
  155. mapInfo->mapHeader->description.appendLocalString(EMetaText::GENERAL_TXT, 741);
  156. mapInfo->mapHeader->difficulty = 1; // Normal
  157. mapInfo->mapHeader->height = mapGenOptions->getHeight();
  158. mapInfo->mapHeader->width = mapGenOptions->getWidth();
  159. mapInfo->mapHeader->twoLevel = mapGenOptions->getHasTwoLevels();
  160. // Generate player information
  161. int playersToGen = mapGenOptions->getMaxPlayersCount();
  162. mapInfo->mapHeader->howManyTeams = playersToGen;
  163. //TODO: Assign all human-controlled colors in first place
  164. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  165. {
  166. mapInfo->mapHeader->players[i].canComputerPlay = false;
  167. mapInfo->mapHeader->players[i].canHumanPlay = false;
  168. }
  169. std::vector<PlayerColor> availableColors;
  170. for (ui8 color = 0; color < PlayerColor::PLAYER_LIMIT_I; color++)
  171. {
  172. availableColors.push_back(PlayerColor(color));
  173. }
  174. //First restore known players
  175. for (auto& player : mapGenOptions->getPlayersSettings())
  176. {
  177. PlayerInfo playerInfo;
  178. playerInfo.isFactionRandom = (player.second.getStartingTown() == FactionID::RANDOM);
  179. playerInfo.canComputerPlay = (player.second.getPlayerType() != EPlayerType::HUMAN);
  180. playerInfo.canHumanPlay = (player.second.getPlayerType() != EPlayerType::COMP_ONLY);
  181. auto team = player.second.getTeam();
  182. playerInfo.team = team;
  183. playerInfo.hasMainTown = true;
  184. playerInfo.generateHeroAtMainTown = true;
  185. mapInfo->mapHeader->players[player.first] = playerInfo;
  186. vstd::erase(availableColors, player.first);
  187. }
  188. mapInfoChanged(mapInfo, mapGenOptions);
  189. }
  190. void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
  191. {
  192. mapGenOptions = opts;
  193. //Prepare allowed options - add all, then erase the ones above the limit
  194. for(int i = 0; i <= PlayerColor::PLAYER_LIMIT_I; ++i)
  195. {
  196. playerCountAllowed.insert(i);
  197. compCountAllowed.insert(i);
  198. if (i >= 2)
  199. {
  200. playerTeamsAllowed.insert(i);
  201. }
  202. if (i >= 1)
  203. {
  204. compTeamsAllowed.insert(i);
  205. }
  206. }
  207. std::set<int> humanCountAllowed;
  208. auto * tmpl = mapGenOptions->getMapTemplate();
  209. if(tmpl)
  210. {
  211. playerCountAllowed = tmpl->getPlayers().getNumbers();
  212. humanCountAllowed = tmpl->getHumanPlayers().getNumbers(); // Unused now?
  213. }
  214. si8 playerLimit = opts->getMaxPlayersCount();
  215. si8 humanOrCpuPlayerCount = opts->getHumanOrCpuPlayerCount();
  216. si8 compOnlyPlayersCount = opts->getCompOnlyPlayerCount();
  217. if(humanOrCpuPlayerCount != CMapGenOptions::RANDOM_SIZE)
  218. {
  219. vstd::erase_if(compCountAllowed, [playerLimit, humanOrCpuPlayerCount](int el)
  220. {
  221. return (playerLimit - humanOrCpuPlayerCount) < el;
  222. });
  223. vstd::erase_if(playerTeamsAllowed, [humanOrCpuPlayerCount](int el)
  224. {
  225. return humanOrCpuPlayerCount <= el;
  226. });
  227. }
  228. else // Random
  229. {
  230. vstd::erase_if(compCountAllowed, [playerLimit](int el)
  231. {
  232. return (playerLimit - 1) < el; // Must leave at least 1 human player
  233. });
  234. vstd::erase_if(playerTeamsAllowed, [playerLimit](int el)
  235. {
  236. return playerLimit <= el;
  237. });
  238. }
  239. if(!playerTeamsAllowed.count(opts->getTeamCount()))
  240. {
  241. opts->setTeamCount(CMapGenOptions::RANDOM_SIZE);
  242. }
  243. if(compOnlyPlayersCount != CMapGenOptions::RANDOM_SIZE)
  244. {
  245. // This setting doesn't impact total number of players
  246. vstd::erase_if(compTeamsAllowed, [compOnlyPlayersCount](int el)
  247. {
  248. return compOnlyPlayersCount<= el;
  249. });
  250. if(!compTeamsAllowed.count(opts->getCompOnlyTeamCount()))
  251. {
  252. opts->setCompOnlyTeamCount(CMapGenOptions::RANDOM_SIZE);
  253. }
  254. }
  255. if(auto w = widget<CToggleGroup>("groupMapSize"))
  256. {
  257. for(auto toggle : w->buttons)
  258. {
  259. if(auto button = std::dynamic_pointer_cast<CToggleButton>(toggle.second))
  260. {
  261. const auto & mapSizes = getPossibleMapSizes();
  262. int3 size( mapSizes[toggle.first], mapSizes[toggle.first], 1 + mapGenOptions->getHasTwoLevels());
  263. bool sizeAllowed = !mapGenOptions->getMapTemplate() || mapGenOptions->getMapTemplate()->matchesSize(size);
  264. button->block(!sizeAllowed);
  265. }
  266. }
  267. w->setSelected(vstd::find_pos(getPossibleMapSizes(), opts->getWidth()));
  268. }
  269. if(auto w = widget<CToggleButton>("buttonTwoLevels"))
  270. {
  271. int3 size( opts->getWidth(), opts->getWidth(), 2);
  272. bool undergoundAllowed = !mapGenOptions->getMapTemplate() || mapGenOptions->getMapTemplate()->matchesSize(size);
  273. w->setSelected(opts->getHasTwoLevels());
  274. w->block(!undergoundAllowed);
  275. }
  276. if(auto w = widget<CToggleGroup>("groupMaxPlayers"))
  277. {
  278. w->setSelected(opts->getHumanOrCpuPlayerCount());
  279. deactivateButtonsFrom(*w, playerCountAllowed);
  280. }
  281. if(auto w = widget<CToggleGroup>("groupMaxTeams"))
  282. {
  283. w->setSelected(opts->getTeamCount());
  284. deactivateButtonsFrom(*w, playerTeamsAllowed);
  285. }
  286. if(auto w = widget<CToggleGroup>("groupCompOnlyPlayers"))
  287. {
  288. w->setSelected(opts->getCompOnlyPlayerCount());
  289. deactivateButtonsFrom(*w, compCountAllowed);
  290. }
  291. if(auto w = widget<CToggleGroup>("groupCompOnlyTeams"))
  292. {
  293. w->setSelected(opts->getCompOnlyTeamCount());
  294. deactivateButtonsFrom(*w, compTeamsAllowed);
  295. }
  296. if(auto w = widget<CToggleGroup>("groupWaterContent"))
  297. {
  298. w->setSelected(opts->getWaterContent());
  299. if(opts->getMapTemplate())
  300. {
  301. std::set<int> allowedWater(opts->getMapTemplate()->getWaterContentAllowed().begin(), opts->getMapTemplate()->getWaterContentAllowed().end());
  302. deactivateButtonsFrom(*w, allowedWater);
  303. }
  304. else
  305. deactivateButtonsFrom(*w, {-1});
  306. }
  307. if(auto w = widget<CToggleGroup>("groupMonsterStrength"))
  308. w->setSelected(opts->getMonsterStrength());
  309. if(auto w = widget<CButton>("templateButton"))
  310. {
  311. if(tmpl)
  312. w->addTextOverlay(tmpl->getName(), EFonts::FONT_SMALL, Colors::WHITE);
  313. else
  314. w->addTextOverlay(readText(variables["randomTemplate"]), EFonts::FONT_SMALL, Colors::WHITE);
  315. }
  316. for(auto r : VLC->roadTypeHandler->objects)
  317. {
  318. if(auto w = widget<CToggleButton>(r->getJsonKey()))
  319. {
  320. w->setSelected(opts->isRoadEnabled(r->getId()));
  321. }
  322. }
  323. }
  324. void RandomMapTab::setTemplate(const CRmgTemplate * tmpl)
  325. {
  326. mapGenOptions->setMapTemplate(tmpl);
  327. setMapGenOptions(mapGenOptions);
  328. if(auto w = widget<CButton>("templateButton"))
  329. {
  330. if(tmpl)
  331. w->addTextOverlay(tmpl->getName(), EFonts::FONT_SMALL, Colors::WHITE);
  332. else
  333. w->addTextOverlay(readText(variables["randomTemplate"]), EFonts::FONT_SMALL, Colors::WHITE);
  334. }
  335. updateMapInfoByHost();
  336. }
  337. void RandomMapTab::deactivateButtonsFrom(CToggleGroup & group, const std::set<int> & allowed)
  338. {
  339. logGlobal->debug("Blocking buttons");
  340. for(auto toggle : group.buttons)
  341. {
  342. if(auto button = std::dynamic_pointer_cast<CToggleButton>(toggle.second))
  343. {
  344. if(allowed.count(CMapGenOptions::RANDOM_SIZE)
  345. || allowed.count(toggle.first)
  346. || toggle.first == CMapGenOptions::RANDOM_SIZE)
  347. {
  348. button->block(false);
  349. }
  350. else
  351. {
  352. button->block(true);
  353. }
  354. }
  355. }
  356. }
  357. std::vector<int> RandomMapTab::getPossibleMapSizes()
  358. {
  359. return {CMapHeader::MAP_SIZE_SMALL, CMapHeader::MAP_SIZE_MIDDLE, CMapHeader::MAP_SIZE_LARGE, CMapHeader::MAP_SIZE_XLARGE, CMapHeader::MAP_SIZE_HUGE, CMapHeader::MAP_SIZE_XHUGE, CMapHeader::MAP_SIZE_GIANT};
  360. }
  361. void TeamAlignmentsWidget::checkTeamCount()
  362. {
  363. //Do not allow to select one team only
  364. std::set<TeamID> teams;
  365. for (int plId = 0; plId < players.size(); ++plId)
  366. {
  367. teams.insert(TeamID(players[plId]->getSelected()));
  368. }
  369. if (teams.size() < 2)
  370. {
  371. //Do not let player close the window
  372. buttonOk->block(true);
  373. }
  374. else
  375. {
  376. buttonOk->block(false);
  377. }
  378. }
  379. TeamAlignments::TeamAlignments(RandomMapTab & randomMapTab)
  380. : CWindowObject(BORDERED)
  381. {
  382. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  383. widget = std::make_shared<TeamAlignmentsWidget>(randomMapTab);
  384. pos = widget->pos;
  385. updateShadow();
  386. center();
  387. }
  388. TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
  389. InterfaceObjectConfigurable()
  390. {
  391. const JsonNode config(JsonPath::builtin("config/widgets/randomMapTeamsWidget.json"));
  392. variables = config["variables"];
  393. //int totalPlayers = randomMapTab.obtainMapGenOptions().getPlayerLimit();
  394. int totalPlayers = randomMapTab.obtainMapGenOptions().getMaxPlayersCount();
  395. assert(totalPlayers <= PlayerColor::PLAYER_LIMIT_I);
  396. auto settings = randomMapTab.obtainMapGenOptions().getPlayersSettings();
  397. variables["totalPlayers"].Integer() = totalPlayers;
  398. pos.w = variables["windowSize"]["x"].Integer() + totalPlayers * variables["cellMargin"]["x"].Integer();
  399. pos.h = variables["windowSize"]["y"].Integer() + totalPlayers * variables["cellMargin"]["y"].Integer();
  400. variables["backgroundRect"]["x"].Integer() = 0;
  401. variables["backgroundRect"]["y"].Integer() = 0;
  402. variables["backgroundRect"]["w"].Integer() = pos.w;
  403. variables["backgroundRect"]["h"].Integer() = pos.h;
  404. variables["okButtonPosition"]["x"].Integer() = variables["buttonsOffset"]["ok"]["x"].Integer();
  405. variables["okButtonPosition"]["y"].Integer() = variables["buttonsOffset"]["ok"]["y"].Integer() + totalPlayers * variables["cellMargin"]["y"].Integer();
  406. variables["cancelButtonPosition"]["x"].Integer() = variables["buttonsOffset"]["cancel"]["x"].Integer();
  407. variables["cancelButtonPosition"]["y"].Integer() = variables["buttonsOffset"]["cancel"]["y"].Integer() + totalPlayers * variables["cellMargin"]["y"].Integer();
  408. addCallback("ok", [&](int)
  409. {
  410. for(int plId = 0; plId < players.size(); ++plId)
  411. {
  412. randomMapTab.obtainMapGenOptions().setPlayerTeam(PlayerColor(plId), TeamID(players[plId]->getSelected()));
  413. }
  414. randomMapTab.updateMapInfoByHost();
  415. for(auto & window : GH.windows().findWindows<TeamAlignments>())
  416. GH.windows().popWindow(window);
  417. });
  418. addCallback("cancel", [&](int)
  419. {
  420. for(auto & window : GH.windows().findWindows<TeamAlignments>())
  421. GH.windows().popWindow(window);
  422. });
  423. build(config);
  424. center(pos);
  425. OBJ_CONSTRUCTION;
  426. // Window should have X * X columns, where X is max players allowed for current settings
  427. // For random player count, X is 8
  428. if (totalPlayers > settings.size())
  429. {
  430. auto savedPlayers = randomMapTab.obtainMapGenOptions().getSavedPlayersMap();
  431. for (const auto & player : savedPlayers)
  432. {
  433. if (!vstd::contains(settings, player.first))
  434. {
  435. settings[player.first] = player.second;
  436. }
  437. }
  438. }
  439. std::vector<CMapGenOptions::CPlayerSettings> settingsVec;
  440. for (const auto & player : settings)
  441. {
  442. settingsVec.push_back(player.second);
  443. }
  444. for(int plId = 0; plId < totalPlayers; ++plId)
  445. {
  446. players.push_back(std::make_shared<CToggleGroup>([&, totalPlayers, plId](int sel)
  447. {
  448. variables["player_id"].Integer() = plId;
  449. OBJ_CONSTRUCTION_TARGETED(players[plId].get());
  450. for(int teamId = 0; teamId < totalPlayers; ++teamId)
  451. {
  452. auto button = std::dynamic_pointer_cast<CToggleButton>(players[plId]->buttons[teamId]);
  453. assert(button);
  454. if(sel == teamId)
  455. {
  456. button->addOverlay(buildWidget(variables["flagsAnimation"]));
  457. }
  458. else
  459. {
  460. button->addOverlay(nullptr);
  461. }
  462. button->addCallback([this](bool)
  463. {
  464. checkTeamCount();
  465. });
  466. }
  467. }));
  468. OBJ_CONSTRUCTION_TARGETED(players.back().get());
  469. for(int teamId = 0; teamId < totalPlayers; ++teamId)
  470. {
  471. variables["point"]["x"].Integer() = variables["cellOffset"]["x"].Integer() + plId * variables["cellMargin"]["x"].Integer();
  472. variables["point"]["y"].Integer() = variables["cellOffset"]["y"].Integer() + teamId * variables["cellMargin"]["y"].Integer();
  473. auto button = buildWidget(variables["button"]);
  474. players.back()->addToggle(teamId, std::dynamic_pointer_cast<CToggleBase>(button));
  475. }
  476. // plId is not neccessarily player color, just an index
  477. auto team = settingsVec.at(plId).getTeam();
  478. if(team == TeamID::NO_TEAM)
  479. {
  480. logGlobal->warn("Player %d (id %d) has uninitialized team", settingsVec.at(plId).getColor(), plId);
  481. players.back()->setSelected(plId);
  482. }
  483. else
  484. players.back()->setSelected(team.getNum());
  485. }
  486. buttonOk = widget<CButton>("buttonOK");
  487. buttonCancel = widget<CButton>("buttonCancel");
  488. }