ContentTypeHandler.cpp 11 KB

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  1. /*
  2. * ContentTypeHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ContentTypeHandler.h"
  12. #include "CModHandler.h"
  13. #include "ModDescription.h"
  14. #include "ModManager.h"
  15. #include "ModScope.h"
  16. #include "../BattleFieldHandler.h"
  17. #include "../CCreatureHandler.h"
  18. #include "../CConfigHandler.h"
  19. #include "../campaign/CampaignRegionsHandler.h"
  20. #include "../entities/artifact/CArtHandler.h"
  21. #include "../entities/faction/CTownHandler.h"
  22. #include "../entities/hero/CHeroClassHandler.h"
  23. #include "../entities/hero/CHeroHandler.h"
  24. #include "../entities/ResourceTypeHandler.h"
  25. #include "../texts/CGeneralTextHandler.h"
  26. #include "../CBonusTypeHandler.h"
  27. #include "../CSkillHandler.h"
  28. #include "../CStopWatch.h"
  29. #include "../IGameSettings.h"
  30. #include "../IHandlerBase.h"
  31. #include "../ObstacleHandler.h"
  32. #include "../mapObjects/ObstacleSetHandler.h"
  33. #include "../RiverHandler.h"
  34. #include "../RoadHandler.h"
  35. #include "../ScriptHandler.h"
  36. #include "../constants/StringConstants.h"
  37. #include "../TerrainHandler.h"
  38. #include "../json/JsonUtils.h"
  39. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  40. #include "../rmg/CRmgTemplateStorage.h"
  41. #include "../spells/CSpellHandler.h"
  42. #include "../spells/SpellSchoolHandler.h"
  43. #include "../GameLibrary.h"
  44. VCMI_LIB_NAMESPACE_BEGIN
  45. ContentTypeHandler::ContentTypeHandler(IHandlerBase * handler, const std::string & entityName):
  46. handler(handler),
  47. entityName(entityName),
  48. originalData(handler->loadLegacyData())
  49. {
  50. for(auto & node : originalData)
  51. {
  52. node.setModScope(ModScope::scopeBuiltin());
  53. }
  54. }
  55. bool ContentTypeHandler::preloadModData(const std::string & modName, const JsonNode & fileList, bool validate)
  56. {
  57. bool result = true;
  58. JsonNode data = JsonUtils::assembleFromFiles(fileList, result);
  59. data.setModScope(modName);
  60. ModInfo & modInfo = modData[modName];
  61. for(auto entry : data.Struct())
  62. {
  63. size_t colon = entry.first.find(':');
  64. if (colon == std::string::npos)
  65. {
  66. // normal object, local to this mod
  67. std::swap(modInfo.modData[entry.first], entry.second);
  68. }
  69. else
  70. {
  71. std::string remoteName = entry.first.substr(0, colon);
  72. std::string objectName = entry.first.substr(colon + 1);
  73. // patching this mod? Send warning and continue - this situation can be handled normally
  74. if (remoteName == modName)
  75. logMod->warn("Redundant namespace definition for %s", objectName);
  76. logMod->trace("Patching object %s (%s) from %s", objectName, remoteName, modName);
  77. JsonNode & remoteConf = modData[remoteName].patches[objectName];
  78. if (!remoteConf.isNull() && settings["mods"]["validation"].String() != "off")
  79. JsonUtils::detectConflicts(conflictList, remoteConf, entry.second, objectName);
  80. JsonUtils::merge(remoteConf, entry.second);
  81. }
  82. }
  83. return result;
  84. }
  85. bool ContentTypeHandler::loadMod(const std::string & modName, bool validate)
  86. {
  87. ModInfo & modInfo = modData[modName];
  88. bool result = true;
  89. auto performValidate = [&,this](JsonNode & data, const std::string & name){
  90. handler->beforeValidate(data);
  91. if (validate)
  92. result &= JsonUtils::validate(data, "vcmi:" + entityName, name);
  93. };
  94. // apply patches
  95. if (!modInfo.patches.isNull())
  96. JsonUtils::merge(modInfo.modData, modInfo.patches);
  97. for(auto & entry : modInfo.modData.Struct())
  98. {
  99. const std::string & name = entry.first;
  100. JsonNode & data = entry.second;
  101. if (data.getModScope() != modName)
  102. {
  103. // in this scenario, entire object record comes from another mod
  104. // normally, this is used to "patch" object from another mod (which is legal)
  105. // however in this case there is no object to patch. This might happen in such cases:
  106. // - another mod attempts to add object into this mod (technically can be supported, but might lead to weird edge cases)
  107. // - another mod attempts to edit object from this mod that no longer exist - DANGER since such patch likely has very incomplete data
  108. // so emit warning and skip such case
  109. logMod->warn("Mod '%s' attempts to edit object '%s' of type '%s' from mod '%s' but no such object exist!", data.getModScope(), name, entityName, modName);
  110. continue;
  111. }
  112. bool hasIndex = vstd::contains(data.Struct(), "index") && !data["index"].isNull();
  113. if (hasIndex && modName != "core")
  114. logMod->error("Mod %s is attempting to load original data! This option is reserved for built-in mod.", modName);
  115. if (hasIndex && modName == "core")
  116. {
  117. // try to add H3 object data
  118. size_t index = static_cast<size_t>(data["index"].Float());
  119. if(originalData.size() > index)
  120. {
  121. logMod->trace("found original data in loadMod(%s) at index %d", name, index);
  122. JsonUtils::merge(originalData[index], data);
  123. std::swap(originalData[index], data);
  124. originalData[index].clear(); // do not use same data twice (same ID)
  125. }
  126. else
  127. {
  128. logMod->trace("no original data in loadMod(%s) at index %d", name, index);
  129. }
  130. performValidate(data, name);
  131. handler->loadObject(modName, name, data, index);
  132. }
  133. else
  134. {
  135. // normal new object
  136. logMod->trace("no index in loadMod(%s)", name);
  137. performValidate(data, name);
  138. handler->loadObject(modName, name, data);
  139. }
  140. }
  141. return result;
  142. }
  143. void ContentTypeHandler::loadCustom()
  144. {
  145. handler->loadCustom();
  146. }
  147. void ContentTypeHandler::afterLoadFinalization()
  148. {
  149. if (settings["mods"]["validation"].String() != "off")
  150. {
  151. for (auto const & data : modData)
  152. {
  153. if (data.second.modData.isNull())
  154. {
  155. for (const auto & node : data.second.patches.Struct())
  156. logMod->warn("Mod '%s' have added patch for object '%s' from mod '%s', but this mod was not loaded or has no new objects.", node.second.getModScope(), node.first, data.first);
  157. }
  158. for(auto & otherMod : modData)
  159. {
  160. if (otherMod.first == data.first)
  161. continue;
  162. if (otherMod.second.modData.isNull())
  163. continue;
  164. for(auto & otherObject : otherMod.second.modData.Struct())
  165. {
  166. if (data.second.modData.Struct().count(otherObject.first))
  167. {
  168. logMod->warn("Mod '%s' have added object with name '%s' that is also available in mod '%s'", data.first, otherObject.first, otherMod.first);
  169. logMod->warn("Two objects with same name were loaded. Please use form '%s:%s' if mod '%s' needs to modify this object instead", otherMod.first, otherObject.first, data.first);
  170. }
  171. }
  172. }
  173. }
  174. for (const auto& [conflictPath, conflictModData] : conflictList.Struct())
  175. {
  176. std::set<std::string> conflictingMods;
  177. std::set<std::string> resolvedConflicts;
  178. for (auto const & conflictModEntry: conflictModData.Struct())
  179. conflictingMods.insert(conflictModEntry.first);
  180. for (auto const & modID : conflictingMods)
  181. {
  182. resolvedConflicts.merge(LIBRARY->modh->getModDependencies(modID));
  183. resolvedConflicts.merge(LIBRARY->modh->getModEnabledSoftDependencies(modID));
  184. }
  185. vstd::erase_if(conflictingMods, [&resolvedConflicts](const std::string & entry){ return resolvedConflicts.count(entry);});
  186. if (conflictingMods.size() < 2)
  187. continue; // all conflicts were resolved - either via compatibility patch (mod that depends on 2 conflicting mods) or simple mod that depends on another one
  188. bool allEqual = true;
  189. for (auto const & modID : conflictingMods)
  190. {
  191. if (conflictModData[modID] != conflictModData[*conflictingMods.begin()])
  192. {
  193. allEqual = false;
  194. break;
  195. }
  196. }
  197. if (allEqual)
  198. continue; // conflict still present, but all mods use the same value for conflicting entry - permit it
  199. logMod->warn("Potential confict in '%s'", conflictPath);
  200. for (auto const & modID : conflictingMods)
  201. logMod->warn("Mod '%s' - value set to %s", modID, conflictModData[modID].toCompactString());
  202. }
  203. }
  204. handler->afterLoadFinalization();
  205. }
  206. void CContentHandler::init()
  207. {
  208. handlers.insert(std::make_pair("heroClasses", ContentTypeHandler(LIBRARY->heroclassesh.get(), "heroClass")));
  209. handlers.insert(std::make_pair("artifacts", ContentTypeHandler(LIBRARY->arth.get(), "artifact")));
  210. handlers.insert(std::make_pair("bonuses", ContentTypeHandler(LIBRARY->bth.get(), "bonus")));
  211. handlers.insert(std::make_pair("creatures", ContentTypeHandler(LIBRARY->creh.get(), "creature")));
  212. handlers.insert(std::make_pair("campaignRegions", ContentTypeHandler(LIBRARY->campaignRegions.get(), "campaignRegion")));
  213. handlers.insert(std::make_pair("factions", ContentTypeHandler(LIBRARY->townh.get(), "faction")));
  214. handlers.insert(std::make_pair("objects", ContentTypeHandler(LIBRARY->objtypeh.get(), "object")));
  215. handlers.insert(std::make_pair("heroes", ContentTypeHandler(LIBRARY->heroh.get(), "hero")));
  216. handlers.insert(std::make_pair("spells", ContentTypeHandler(LIBRARY->spellh.get(), "spell")));
  217. handlers.insert(std::make_pair("spellSchools", ContentTypeHandler(LIBRARY->spellSchoolHandler.get(), "spellSchool")));
  218. handlers.insert(std::make_pair("skills", ContentTypeHandler(LIBRARY->skillh.get(), "skill")));
  219. handlers.insert(std::make_pair("templates", ContentTypeHandler(LIBRARY->tplh.get(), "template")));
  220. #if SCRIPTING_ENABLED
  221. handlers.insert(std::make_pair("scripts", ContentTypeHandler(LIBRARY->scriptHandler.get(), "script")));
  222. #endif
  223. handlers.insert(std::make_pair("battlefields", ContentTypeHandler(LIBRARY->battlefieldsHandler.get(), "battlefield")));
  224. handlers.insert(std::make_pair("terrains", ContentTypeHandler(LIBRARY->terrainTypeHandler.get(), "terrain")));
  225. handlers.insert(std::make_pair("rivers", ContentTypeHandler(LIBRARY->riverTypeHandler.get(), "river")));
  226. handlers.insert(std::make_pair("roads", ContentTypeHandler(LIBRARY->roadTypeHandler.get(), "road")));
  227. handlers.insert(std::make_pair("obstacles", ContentTypeHandler(LIBRARY->obstacleHandler.get(), "obstacle")));
  228. handlers.insert(std::make_pair("biomes", ContentTypeHandler(LIBRARY->biomeHandler.get(), "biome")));
  229. handlers.insert(std::make_pair("resources", ContentTypeHandler(LIBRARY->resourceTypeHandler.get(), "resources")));
  230. }
  231. bool CContentHandler::preloadData(const ModDescription & mod, bool validate)
  232. {
  233. bool result = true;
  234. if (!JsonUtils::validate(mod.getLocalConfig(), "vcmi:mod", mod.getID()))
  235. result = false;
  236. for(auto & handler : handlers)
  237. {
  238. result &= handler.second.preloadModData(mod.getID(), mod.getLocalValue(handler.first), validate);
  239. }
  240. return result;
  241. }
  242. bool CContentHandler::load(const ModDescription & mod, bool validate)
  243. {
  244. bool result = true;
  245. for(auto & handler : handlers)
  246. {
  247. result &= handler.second.loadMod(mod.getID(), validate);
  248. }
  249. return result;
  250. }
  251. void CContentHandler::loadCustom()
  252. {
  253. for(auto & handler : handlers)
  254. {
  255. handler.second.loadCustom();
  256. }
  257. }
  258. void CContentHandler::afterLoadFinalization()
  259. {
  260. for(auto & handler : handlers)
  261. {
  262. handler.second.afterLoadFinalization();
  263. }
  264. }
  265. const ContentTypeHandler & CContentHandler::operator[](const std::string & name) const
  266. {
  267. return handlers.at(name);
  268. }
  269. VCMI_LIB_NAMESPACE_END