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- /*
- * Nullkiller.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "PriorityEvaluator.h"
- #include "DangerHitMapAnalyzer.h"
- #include "../Goals/AbstractGoal.h"
- #include "../Behaviors/Behavior.h"
- class Nullkiller
- {
- private:
- std::unique_ptr<PriorityEvaluator> priorityEvaluator;
- const CGHeroInstance * activeHero;
- std::set<const CGHeroInstance *> lockedHeroes;
- public:
- std::unique_ptr<DangerHitMapAnalyzer> dangerHitMap;
- Nullkiller();
- void makeTurn();
- bool isActive(const CGHeroInstance * hero) const { return activeHero == hero; }
- bool isHeroLocked(const CGHeroInstance * hero) const { return vstd::contains(lockedHeroes, hero); }
- void setActive(const CGHeroInstance * hero) { activeHero = hero; }
- void lockHero(const CGHeroInstance * hero) { lockedHeroes.insert(hero); }
- void unlockHero(const CGHeroInstance * hero) { lockedHeroes.erase(hero); }
- bool canMove(const CGHeroInstance * hero) { return hero->movement; }
- private:
- void resetAiState();
- void updateAiState();
- Goals::TSubgoal choseBestTask(std::shared_ptr<Behavior> behavior) const;
- Goals::TSubgoal choseBestTask(Goals::TGoalVec & tasks) const;
- };
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