CPreGame.cpp 121 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616361736183619362036213622362336243625362636273628362936303631363236333634363536363637363836393640364136423643364436453646364736483649365036513652365336543655365636573658365936603661366236633664366536663667366836693670367136723673367436753676367736783679368036813682368336843685368636873688368936903691369236933694369536963697369836993700370137023703370437053706370737083709371037113712371337143715371637173718371937203721372237233724372537263727372837293730373137323733373437353736373737383739374037413742374337443745374637473748374937503751375237533754375537563757375837593760376137623763376437653766376737683769377037713772377337743775377637773778377937803781378237833784378537863787378837893790379137923793379437953796379737983799380038013802380338043805380638073808380938103811381238133814381538163817381838193820382138223823382438253826382738283829383038313832383338343835383638373838383938403841384238433844384538463847384838493850385138523853385438553856385738583859386038613862386338643865386638673868386938703871387238733874387538763877387838793880388138823883388438853886388738883889389038913892389338943895389638973898389939003901390239033904390539063907390839093910391139123913391439153916391739183919392039213922392339243925392639273928392939303931393239333934393539363937393839393940394139423943394439453946394739483949395039513952395339543955395639573958395939603961396239633964396539663967396839693970397139723973397439753976397739783979398039813982398339843985398639873988398939903991399239933994399539963997399839994000400140024003400440054006400740084009401040114012401340144015401640174018401940204021402240234024402540264027402840294030403140324033403440354036403740384039404040414042404340444045404640474048404940504051405240534054405540564057405840594060406140624063406440654066406740684069407040714072407340744075407640774078407940804081408240834084408540864087408840894090409140924093409440954096409740984099410041014102410341044105410641074108410941104111411241134114411541164117411841194120412141224123412441254126412741284129413041314132413341344135413641374138413941404141414241434144414541464147414841494150415141524153415441554156415741584159416041614162416341644165416641674168416941704171417241734174417541764177417841794180418141824183418441854186418741884189419041914192419341944195419641974198419942004201420242034204420542064207420842094210421142124213421442154216421742184219422042214222422342244225422642274228422942304231423242334234
  1. #include "StdInc.h"
  2. #include "CPreGame.h"
  3. #include "../lib/filesystem/Filesystem.h"
  4. #include "../lib/filesystem/CFileInfo.h"
  5. #include "../lib/filesystem/CCompressedStream.h"
  6. #include "../lib/CStopWatch.h"
  7. #include "gui/SDL_Extensions.h"
  8. #include "CGameInfo.h"
  9. #include "gui/CCursorHandler.h"
  10. #include "CAnimation.h"
  11. #include "CDefHandler.h"
  12. #include "../lib/CDefObjInfoHandler.h"
  13. #include "../lib/CGeneralTextHandler.h"
  14. #include "../lib/CTownHandler.h"
  15. #include "../lib/CHeroHandler.h"
  16. #include "../lib/CObjectHandler.h"
  17. #include "../lib/mapping/CCampaignHandler.h"
  18. #include "../lib/CCreatureHandler.h"
  19. #include "../lib/JsonNode.h"
  20. #include "CMusicHandler.h"
  21. #include "CVideoHandler.h"
  22. #include "Graphics.h"
  23. #include "../lib/Connection.h"
  24. #include "../lib/VCMIDirs.h"
  25. #include "../lib/mapping/CMap.h"
  26. #include "GUIClasses.h"
  27. #include "CPlayerInterface.h"
  28. #include "../CCallback.h"
  29. #include "CMessage.h"
  30. #include "../lib/CSpellHandler.h" /*for campaign bonuses*/
  31. #include "../lib/CArtHandler.h" /*for campaign bonuses*/
  32. #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
  33. #include "CBitmapHandler.h"
  34. #include "Client.h"
  35. #include "../lib/NetPacks.h"
  36. #include "../lib/RegisterTypes.h"
  37. #include "../lib/CThreadHelper.h"
  38. #include "../lib/CConfigHandler.h"
  39. #include "../lib/GameConstants.h"
  40. #include "gui/CGuiHandler.h"
  41. #include "gui/CIntObjectClasses.h"
  42. #include "../lib/mapping/CMapService.h"
  43. #include "../lib/mapping/CMap.h"
  44. /*
  45. * CPreGame.cpp, part of VCMI engine
  46. *
  47. * Authors: listed in file AUTHORS in main folder
  48. *
  49. * License: GNU General Public License v2.0 or later
  50. * Full text of license available in license.txt file, in main folder
  51. *
  52. */
  53. namespace fs = boost::filesystem;
  54. void startGame(StartInfo * options, CConnection *serv = nullptr);
  55. void endGame();
  56. CGPreGame * CGP = nullptr;
  57. ISelectionScreenInfo *SEL;
  58. static PlayerColor playerColor; //if more than one player - applies to the first
  59. /**
  60. * Stores the current name of the savegame.
  61. *
  62. * TODO better solution for auto-selection when saving already saved games.
  63. * -> CSelectionScreen should be divided into CLoadGameScreen, CSaveGameScreen,...
  64. * The name of the savegame can then be stored non-statically in CGameState and
  65. * passed separately to CSaveGameScreen.
  66. */
  67. static std::string saveGameName;
  68. struct EvilHlpStruct
  69. {
  70. CConnection *serv;
  71. StartInfo *sInfo;
  72. void reset(bool strong = true)
  73. {
  74. if(strong)
  75. {
  76. vstd::clear_pointer(serv);
  77. vstd::clear_pointer(sInfo);
  78. }
  79. else
  80. {
  81. serv = nullptr;
  82. sInfo = nullptr;
  83. }
  84. }
  85. } startingInfo;
  86. static void do_quit()
  87. {
  88. SDL_Event event;
  89. event.quit.type = SDL_QUIT;
  90. SDL_PushEvent(&event);
  91. }
  92. static CMapInfo *mapInfoFromGame()
  93. {
  94. auto ret = new CMapInfo();
  95. ret->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
  96. return ret;
  97. }
  98. static void setPlayersFromGame()
  99. {
  100. playerColor = LOCPLINT->playerID;
  101. }
  102. static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
  103. {
  104. std::swap(a.playerID, b.playerID);
  105. std::swap(a.name, b.name);
  106. if(a.playerID == 1)
  107. playerColor = a.color;
  108. else if(b.playerID == 1)
  109. playerColor = b.color;
  110. }
  111. void setPlayer(PlayerSettings &pset, ui8 player, const std::map<ui8, std::string> &playerNames)
  112. {
  113. if(vstd::contains(playerNames, player))
  114. pset.name = playerNames.find(player)->second;
  115. else
  116. pset.name = CGI->generaltexth->allTexts[468];//Computer
  117. pset.playerID = player;
  118. if(player == playerNames.begin()->first)
  119. playerColor = pset.color;
  120. }
  121. void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<ui8, std::string> &playerNames)
  122. {
  123. sInfo.playerInfos.clear();
  124. if(!mapHeader)
  125. {
  126. return;
  127. }
  128. sInfo.mapname = filename;
  129. playerColor = PlayerColor::NEUTRAL;
  130. auto namesIt = playerNames.cbegin();
  131. for (int i = 0; i < mapHeader->players.size(); i++)
  132. {
  133. const PlayerInfo &pinfo = mapHeader->players[i];
  134. //neither computer nor human can play - no player
  135. if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  136. continue;
  137. PlayerSettings &pset = sInfo.playerInfos[PlayerColor(i)];
  138. pset.color = PlayerColor(i);
  139. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  140. {
  141. setPlayer(pset, namesIt++->first, playerNames);
  142. }
  143. else
  144. {
  145. setPlayer(pset, 0, playerNames);
  146. if(!pinfo.canHumanPlay)
  147. {
  148. pset.compOnly = true;
  149. }
  150. }
  151. pset.castle = pinfo.defaultCastle();
  152. pset.hero = pinfo.defaultHero();
  153. if(pset.hero != PlayerSettings::RANDOM && pinfo.hasCustomMainHero())
  154. {
  155. pset.hero = pinfo.mainCustomHeroId;
  156. pset.heroName = pinfo.mainCustomHeroName;
  157. pset.heroPortrait = pinfo.mainCustomHeroPortrait;
  158. }
  159. pset.handicap = PlayerSettings::NO_HANDICAP;
  160. }
  161. }
  162. template <typename T> class CApplyOnPG;
  163. class CBaseForPGApply
  164. {
  165. public:
  166. virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
  167. virtual ~CBaseForPGApply(){};
  168. template<typename U> static CBaseForPGApply *getApplier(const U * t=nullptr)
  169. {
  170. return new CApplyOnPG<U>;
  171. }
  172. };
  173. template <typename T> class CApplyOnPG : public CBaseForPGApply
  174. {
  175. public:
  176. void applyOnPG(CSelectionScreen *selScr, void *pack) const
  177. {
  178. T *ptr = static_cast<T*>(pack);
  179. ptr->apply(selScr);
  180. }
  181. };
  182. static CApplier<CBaseForPGApply> *applier = nullptr;
  183. static CPicture* createPicture(const JsonNode& config)
  184. {
  185. return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
  186. }
  187. CMenuScreen::CMenuScreen(const JsonNode& configNode):
  188. config(configNode)
  189. {
  190. OBJ_CONSTRUCTION_CAPTURING_ALL;
  191. background = new CPicture(config["background"].String());
  192. if (config["scalable"].Bool())
  193. {
  194. if (background->bg->format->palette)
  195. background->convertToScreenBPP();
  196. background->scaleTo(Point(screen->w, screen->h));
  197. }
  198. pos = background->center();
  199. for(const JsonNode& node : config["items"].Vector())
  200. menuNameToEntry.push_back(node["name"].String());
  201. for(const JsonNode& node : config["images"].Vector())
  202. images.push_back(createPicture(node));
  203. //Hardcoded entry
  204. menuNameToEntry.push_back("credits");
  205. tabs = new CTabbedInt(boost::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  206. tabs->type |= REDRAW_PARENT;
  207. }
  208. CIntObject * CMenuScreen::createTab(size_t index)
  209. {
  210. if (config["items"].Vector().size() == index)
  211. return new CreditsScreen();
  212. return new CMenuEntry(this, config["items"].Vector()[index]);
  213. }
  214. void CMenuScreen::showAll(SDL_Surface * to)
  215. {
  216. CIntObject::showAll(to);
  217. if (pos.h != to->h || pos.w != to->w)
  218. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  219. }
  220. void CMenuScreen::show(SDL_Surface * to)
  221. {
  222. if (!config["video"].isNull())
  223. CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
  224. CIntObject::show(to);
  225. }
  226. void CMenuScreen::activate()
  227. {
  228. CCS->musich->playMusic("Music/MainMenu", true);
  229. if (!config["video"].isNull())
  230. CCS->videoh->open(config["video"]["name"].String());
  231. CIntObject::activate();
  232. }
  233. void CMenuScreen::deactivate()
  234. {
  235. if (!config["video"].isNull())
  236. CCS->videoh->close();
  237. CIntObject::deactivate();
  238. }
  239. void CMenuScreen::switchToTab(size_t index)
  240. {
  241. tabs->setActive(index);
  242. }
  243. //funciton for std::string -> std::function conversion for main menu
  244. static std::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
  245. {
  246. static const std::vector<std::string> commandType = boost::assign::list_of
  247. ("to")("campaigns")("start")("load")("exit")("highscores");
  248. static const std::vector<std::string> gameType = boost::assign::list_of
  249. ("single")("multi")("campaign")("tutorial");
  250. std::list<std::string> commands;
  251. boost::split(commands, string, boost::is_any_of("\t "));
  252. if (!commands.empty())
  253. {
  254. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  255. commands.pop_front();
  256. if (index > 3 || !commands.empty())
  257. {
  258. switch (index)
  259. {
  260. break; case 0://to - switch to another tab, if such tab exists
  261. {
  262. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  263. if ( index2 != menuType.size())
  264. return boost::bind(&CMenuScreen::switchToTab, menu, index2);
  265. }
  266. break; case 1://open campaign selection window
  267. {
  268. return boost::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
  269. }
  270. break; case 2://start
  271. {
  272. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  273. {
  274. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
  275. case 1: return &pushIntT<CMultiMode>;
  276. case 2: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
  277. //TODO: start tutorial
  278. case 3: return boost::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  279. }
  280. }
  281. break; case 3://load
  282. {
  283. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  284. {
  285. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
  286. case 1: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
  287. //TODO: load campaign
  288. case 2: return boost::bind(CInfoWindow::showInfoDialog, "This function is not implemented yet. Campaign saves can be loaded from \"Single Player\" menu", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  289. //TODO: load tutorial
  290. case 3: return boost::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  291. }
  292. }
  293. break; case 4://exit
  294. {
  295. return boost::bind(CInfoWindow::showYesNoDialog, boost::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)nullptr, do_quit, 0, false, PlayerColor(1));
  296. }
  297. break; case 5://highscores
  298. {
  299. //TODO: high scores
  300. return boost::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  301. }
  302. }
  303. }
  304. }
  305. logGlobal->errorStream()<<"Failed to parse command: "<<string;
  306. return std::function<void()>();
  307. }
  308. CAdventureMapButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
  309. {
  310. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  311. std::pair<std::string, std::string> help;
  312. if (!button["help"].isNull() && button["help"].Float() > 0)
  313. help = CGI->generaltexth->zelp[button["help"].Float()];
  314. int posx = button["x"].Float();
  315. if (posx < 0)
  316. posx = pos.w + posx;
  317. int posy = button["y"].Float();
  318. if (posy < 0)
  319. posy = pos.h + posy;
  320. return new CAdventureMapButton(help, command, posx, posy, button["name"].String(), button["hotkey"].Float());
  321. }
  322. CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
  323. {
  324. OBJ_CONSTRUCTION_CAPTURING_ALL;
  325. type |= REDRAW_PARENT;
  326. pos = parent->pos;
  327. for(const JsonNode& node : config["images"].Vector())
  328. images.push_back(createPicture(node));
  329. for(const JsonNode& node : config["buttons"].Vector())
  330. {
  331. buttons.push_back(createButton(parent, node));
  332. buttons.back()->hoverable = true;
  333. buttons.back()->type |= REDRAW_PARENT;
  334. }
  335. }
  336. CreditsScreen::CreditsScreen():
  337. positionCounter(0)
  338. {
  339. addUsedEvents(LCLICK | RCLICK);
  340. type |= REDRAW_PARENT;
  341. OBJ_CONSTRUCTION_CAPTURING_ALL;
  342. pos.w = CGP->menu->pos.w;
  343. pos.h = CGP->menu->pos.h;
  344. auto textFile = CResourceHandler::get()->load(ResourceID("DATA/CREDITS.TXT"))->readAll();
  345. std::string text((char*)textFile.first.get(), textFile.second);
  346. size_t firstQuote = text.find('\"')+1;
  347. text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
  348. credits = new CMultiLineLabel(Rect(pos.w - 350, 0, 350, 600), FONT_CREDITS, CENTER, Colors::WHITE, text);
  349. credits->scrollTextTo(-600); // move all text below the screen
  350. }
  351. void CreditsScreen::show(SDL_Surface * to)
  352. {
  353. CIntObject::show(to);
  354. positionCounter++;
  355. if (positionCounter % 2 == 0)
  356. credits->scrollTextBy(1);
  357. //end of credits, close this screen
  358. if (credits->textSize.y + 600 < positionCounter / 2)
  359. clickRight(false, false);
  360. }
  361. void CreditsScreen::clickLeft(tribool down, bool previousState)
  362. {
  363. clickRight(down, previousState);
  364. }
  365. void CreditsScreen::clickRight(tribool down, bool previousState)
  366. {
  367. CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
  368. assert(menu);
  369. menu->setActive(0);
  370. }
  371. CGPreGameConfig & CGPreGameConfig::get()
  372. {
  373. static CGPreGameConfig config;
  374. return config;
  375. }
  376. const JsonNode & CGPreGameConfig::getConfig() const
  377. {
  378. return config;
  379. }
  380. CGPreGameConfig::CGPreGameConfig() : config(JsonNode(ResourceID("config/mainmenu.json")))
  381. {
  382. }
  383. CGPreGame::CGPreGame()
  384. {
  385. pos.w = screen->w;
  386. pos.h = screen->h;
  387. GH.defActionsDef = 63;
  388. CGP = this;
  389. menu = new CMenuScreen(CGPreGameConfig::get().getConfig()["window"]);
  390. loadGraphics();
  391. }
  392. CGPreGame::~CGPreGame()
  393. {
  394. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  395. disposeGraphics();
  396. if(CGP == this)
  397. CGP = nullptr;
  398. if(GH.curInt == this)
  399. GH.curInt = nullptr;
  400. }
  401. void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
  402. {
  403. GH.pushInt(new CSelectionScreen(screenType, multi));
  404. }
  405. void CGPreGame::loadGraphics()
  406. {
  407. OBJ_CONSTRUCTION_CAPTURING_ALL;
  408. new CFilledTexture("DIBOXBCK", pos);
  409. victory = CDefHandler::giveDef("SCNRVICT.DEF");
  410. loss = CDefHandler::giveDef("SCNRLOSS.DEF");
  411. }
  412. void CGPreGame::disposeGraphics()
  413. {
  414. delete victory;
  415. delete loss;
  416. }
  417. void CGPreGame::update()
  418. {
  419. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  420. if(CGP != this) //don't update if you are not a main interface
  421. return;
  422. if (GH.listInt.empty())
  423. {
  424. GH.pushInt(this);
  425. GH.pushInt(menu);
  426. menu->switchToTab(0);
  427. }
  428. if(SEL)
  429. SEL->update();
  430. // Handles mouse and key input
  431. GH.updateTime();
  432. GH.handleEvents();
  433. // check for null othervice crash on finishing a campaign
  434. // /FIXME: find out why GH.listInt is empty to begin with
  435. if (GH.topInt() != nullptr)
  436. GH.topInt()->show(screen);
  437. if (settings["general"]["showfps"].Bool())
  438. GH.drawFPSCounter();
  439. // draw the mouse cursor and update the screen
  440. CCS->curh->drawWithScreenRestore();
  441. CSDL_Ext::update(screen);
  442. CCS->curh->drawRestored();
  443. }
  444. void CGPreGame::openCampaignScreen(std::string name)
  445. {
  446. for(const JsonNode& node : CGPreGameConfig::get().getConfig()["campaignsset"].Vector())
  447. {
  448. if (node["name"].String() == name)
  449. {
  450. GH.pushInt(new CCampaignScreen(node));
  451. return;
  452. }
  453. }
  454. logGlobal->errorStream()<<"Unknown campaign set: "<<name;
  455. }
  456. CGPreGame *CGPreGame::create()
  457. {
  458. if(!CGP)
  459. CGP = new CGPreGame();
  460. return CGP;
  461. }
  462. void CGPreGame::removeFromGui()
  463. {
  464. //remove everything but main menu and background
  465. GH.popInts(GH.listInt.size() - 2);
  466. GH.popInt(GH.topInt()); //remove main menu
  467. GH.popInt(GH.topInt()); //remove background
  468. }
  469. CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui8, std::string> * Names /*= nullptr*/, const std::string & Address /*=""*/, const std::string & Port /*= ""*/)
  470. : ISelectionScreenInfo(Names), serverHandlingThread(nullptr), mx(new boost::recursive_mutex),
  471. serv(nullptr), ongoingClosing(false), myNameID(255)
  472. {
  473. CGPreGame::create(); //we depend on its graphics
  474. screenType = Type;
  475. multiPlayer = MultiPlayer;
  476. OBJ_CONSTRUCTION_CAPTURING_ALL;
  477. bool network = (MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST || MultiPlayer == CMenuScreen::MULTI_NETWORK_HOST);
  478. CServerHandler *sh = nullptr;
  479. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  480. {
  481. sh = new CServerHandler;
  482. sh->startServer();
  483. }
  484. IShowActivatable::type = BLOCK_ADV_HOTKEYS;
  485. pos.w = 762;
  486. pos.h = 584;
  487. if(Type == CMenuScreen::saveGame)
  488. {
  489. bordered = false;
  490. center(pos);
  491. }
  492. else if(Type == CMenuScreen::campaignList)
  493. {
  494. bordered = false;
  495. bg = new CPicture("CamCust.bmp", 0, 0);
  496. pos = bg->center();
  497. }
  498. else
  499. {
  500. bordered = true;
  501. //load random background
  502. const JsonVector & bgNames = CGPreGameConfig::get().getConfig()["game-select"].Vector();
  503. bg = new CPicture(bgNames[rand() % bgNames.size()].String(), 0, 0);
  504. pos = bg->center();
  505. }
  506. sInfo.difficulty = 1;
  507. current = nullptr;
  508. sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
  509. sInfo.turnTime = 0;
  510. curTab = nullptr;
  511. card = new InfoCard(network); //right info card
  512. if (screenType == CMenuScreen::campaignList)
  513. {
  514. opt = nullptr;
  515. }
  516. else
  517. {
  518. opt = new OptionsTab(); //scenario options tab
  519. opt->recActions = DISPOSE;
  520. randMapTab = new CRandomMapTab();
  521. randMapTab->getMapInfoChanged() += boost::bind(&CSelectionScreen::changeSelection, this, _1);
  522. randMapTab->recActions = DISPOSE;
  523. }
  524. sel = new SelectionTab(screenType, boost::bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
  525. sel->recActions = DISPOSE;
  526. switch(screenType)
  527. {
  528. case CMenuScreen::newGame:
  529. {
  530. card->difficulty->onChange = boost::bind(&CSelectionScreen::difficultyChange, this, _1);
  531. card->difficulty->select(1, 0);
  532. CAdventureMapButton * select = new CAdventureMapButton(CGI->generaltexth->zelp[45], 0, 411, 80, "GSPBUTT.DEF", SDLK_s);
  533. select->callback = [&]()
  534. {
  535. toggleTab(sel);
  536. changeSelection(sel->getSelectedMapInfo());
  537. };
  538. select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL);
  539. CAdventureMapButton *opts = new CAdventureMapButton(CGI->generaltexth->zelp[46], boost::bind(&CSelectionScreen::toggleTab, this, opt), 411, 510, "GSPBUTT.DEF", SDLK_a);
  540. opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL);
  541. CAdventureMapButton * randomBtn = new CAdventureMapButton(CGI->generaltexth->zelp[47], 0, 411, 105, "GSPBUTT.DEF", SDLK_r);
  542. randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL);
  543. randomBtn->callback = [&]()
  544. {
  545. toggleTab(randMapTab);
  546. changeSelection(randMapTab->getMapInfo());
  547. };
  548. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRBEG.DEF", SDLK_b);
  549. if(network)
  550. {
  551. CAdventureMapButton *hideChat = new CAdventureMapButton(CGI->generaltexth->zelp[48], boost::bind(&InfoCard::toggleChat, card), 619, 83, "GSPBUT2.DEF", SDLK_h);
  552. hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  553. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  554. {
  555. SDL_Color orange = {232, 184, 32, 0};
  556. select->text->color = opts->text->color = randomBtn->text->color = orange;
  557. select->block(true);
  558. opts->block(true);
  559. randomBtn->block(true);
  560. start->block(true);
  561. }
  562. }
  563. }
  564. break;
  565. case CMenuScreen::loadGame:
  566. sel->recActions = 255;
  567. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRLOD.DEF", SDLK_l);
  568. break;
  569. case CMenuScreen::saveGame:
  570. sel->recActions = 255;
  571. start = new CAdventureMapButton("", CGI->generaltexth->zelp[103].second, boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRSAV.DEF");
  572. break;
  573. case CMenuScreen::campaignList:
  574. sel->recActions = 255;
  575. start = new CAdventureMapButton(std::pair<std::string, std::string>(), boost::bind(&CSelectionScreen::startCampaign, this), 411, 535, "SCNRLOD.DEF", SDLK_b);
  576. break;
  577. }
  578. start->assignedKeys.insert(SDLK_RETURN);
  579. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, boost::bind(&CGuiHandler::popIntTotally, &GH, this), 581, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  580. if(network)
  581. {
  582. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  583. {
  584. assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
  585. serv = sh->connectToServer();
  586. *serv << (ui8) 4;
  587. myNameID = 1;
  588. }
  589. else
  590. {
  591. serv = CServerHandler::justConnectToServer(Address, Port);
  592. }
  593. serv->enterPregameConnectionMode();
  594. *serv << playerNames.begin()->second;
  595. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  596. {
  597. const CMapInfo *map;
  598. *serv >> myNameID >> map;
  599. serv->connectionID = myNameID;
  600. changeSelection(map);
  601. }
  602. else //host
  603. {
  604. if(current)
  605. {
  606. SelectMap sm(*current);
  607. *serv << &sm;
  608. UpdateStartOptions uso(sInfo);
  609. *serv << &uso;
  610. }
  611. }
  612. applier = new CApplier<CBaseForPGApply>;
  613. registerTypes4(*applier);
  614. serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
  615. }
  616. delete sh;
  617. }
  618. CSelectionScreen::~CSelectionScreen()
  619. {
  620. ongoingClosing = true;
  621. if(serv)
  622. {
  623. assert(serverHandlingThread);
  624. QuitMenuWithoutStarting qmws;
  625. *serv << &qmws;
  626. // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
  627. // processPacks();
  628. serverHandlingThread->join();
  629. delete serverHandlingThread;
  630. }
  631. playerColor = PlayerColor::CANNOT_DETERMINE;
  632. playerNames.clear();
  633. assert(!serv);
  634. vstd::clear_pointer(applier);
  635. delete mx;
  636. }
  637. void CSelectionScreen::toggleTab(CIntObject *tab)
  638. {
  639. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  640. {
  641. PregameGuiAction pga;
  642. if(tab == curTab)
  643. pga.action = PregameGuiAction::NO_TAB;
  644. else if(tab == opt)
  645. pga.action = PregameGuiAction::OPEN_OPTIONS;
  646. else if(tab == sel)
  647. pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
  648. else if(tab == randMapTab)
  649. pga.action = PregameGuiAction::OPEN_RANDOM_MAP_OPTIONS;
  650. *serv << &pga;
  651. }
  652. if(curTab && curTab->active)
  653. {
  654. curTab->deactivate();
  655. curTab->recActions = DISPOSE;
  656. }
  657. if(curTab != tab)
  658. {
  659. tab->recActions = 255;
  660. tab->activate();
  661. curTab = tab;
  662. }
  663. else
  664. {
  665. curTab = nullptr;
  666. };
  667. GH.totalRedraw();
  668. }
  669. void CSelectionScreen::changeSelection(const CMapInfo * to)
  670. {
  671. if(current == to) return;
  672. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  673. {
  674. vstd::clear_pointer(current);
  675. }
  676. current = to;
  677. if(to && (screenType == CMenuScreen::loadGame ||
  678. screenType == CMenuScreen::saveGame))
  679. SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
  680. if(screenType != CMenuScreen::campaignList)
  681. {
  682. updateStartInfo(to ? to->fileURI : "", sInfo, to ? to->mapHeader.get() : nullptr);
  683. if(screenType == CMenuScreen::newGame)
  684. {
  685. if(to && to->isRandomMap)
  686. {
  687. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  688. }
  689. else
  690. {
  691. sInfo.mapGenOptions.reset();
  692. }
  693. }
  694. }
  695. card->changeSelection(to);
  696. if(screenType != CMenuScreen::campaignList)
  697. {
  698. opt->recreate();
  699. }
  700. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  701. {
  702. SelectMap sm(*to);
  703. *serv << &sm;
  704. UpdateStartOptions uso(sInfo);
  705. *serv << &uso;
  706. }
  707. }
  708. void CSelectionScreen::startCampaign()
  709. {
  710. if (SEL->current)
  711. {
  712. GH.pushInt(new CBonusSelection(SEL->current->fileURI));
  713. }
  714. }
  715. void CSelectionScreen::startScenario()
  716. {
  717. if(screenType == CMenuScreen::newGame)
  718. {
  719. //there must be at least one human player before game can be started
  720. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  721. for(i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  722. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  723. break;
  724. if(i == SEL->sInfo.playerInfos.cend())
  725. {
  726. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
  727. return;
  728. }
  729. }
  730. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  731. {
  732. start->block(true);
  733. StartWithCurrentSettings swcs;
  734. *serv << &swcs;
  735. ongoingClosing = true;
  736. return;
  737. }
  738. if(screenType != CMenuScreen::saveGame)
  739. {
  740. if(!current)
  741. return;
  742. if(sInfo.mapGenOptions)
  743. {
  744. // Update player settings for RMG
  745. for(const auto & psetPair : sInfo.playerInfos)
  746. {
  747. const auto & pset = psetPair.second;
  748. sInfo.mapGenOptions->setStartingTownForPlayer(pset.color, pset.castle);
  749. if(pset.playerID != PlayerSettings::PLAYER_AI)
  750. {
  751. sInfo.mapGenOptions->setPlayerTypeForStandardPlayer(pset.color, EPlayerType::HUMAN);
  752. }
  753. }
  754. if(!sInfo.mapGenOptions->checkOptions())
  755. {
  756. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[751]));
  757. return;
  758. }
  759. }
  760. saveGameName.clear();
  761. if(screenType == CMenuScreen::loadGame)
  762. {
  763. saveGameName = sInfo.mapname;
  764. }
  765. auto si = new StartInfo(sInfo);
  766. CGP->removeFromGui();
  767. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  768. }
  769. else
  770. {
  771. if(!(sel && sel->txt && sel->txt->text.size()))
  772. return;
  773. saveGameName = "Saves/" + sel->txt->text;
  774. CFunctionList<void()> overWrite;
  775. overWrite += boost::bind(&CCallback::save, LOCPLINT->cb.get(), saveGameName);
  776. overWrite += boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  777. if(CResourceHandler::get()->existsResource(ResourceID(saveGameName, EResType::CLIENT_SAVEGAME)))
  778. {
  779. std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
  780. boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
  781. LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
  782. }
  783. else
  784. overWrite();
  785. }
  786. }
  787. void CSelectionScreen::difficultyChange( int to )
  788. {
  789. assert(screenType == CMenuScreen::newGame);
  790. sInfo.difficulty = to;
  791. propagateOptions();
  792. redraw();
  793. }
  794. void CSelectionScreen::handleConnection()
  795. {
  796. setThreadName("CSelectionScreen::handleConnection");
  797. try
  798. {
  799. assert(serv);
  800. while(serv)
  801. {
  802. CPackForSelectionScreen *pack = nullptr;
  803. *serv >> pack;
  804. logNetwork->traceStream() << "Received a pack of type " << typeid(*pack).name();
  805. assert(pack);
  806. if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
  807. {
  808. endingPack->apply(this);
  809. }
  810. else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
  811. {
  812. endingPack->apply(this);
  813. }
  814. else
  815. {
  816. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  817. upcomingPacks.push_back(pack);
  818. }
  819. }
  820. } HANDLE_EXCEPTION
  821. catch(int i)
  822. {
  823. if(i != 666)
  824. throw;
  825. }
  826. }
  827. void CSelectionScreen::setSInfo(const StartInfo &si)
  828. {
  829. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  830. for(i = si.playerInfos.cbegin(); i != si.playerInfos.cend(); i++)
  831. {
  832. if(i->second.playerID == myNameID)
  833. {
  834. playerColor = i->first;
  835. break;
  836. }
  837. }
  838. if(i == si.playerInfos.cend()) //not found
  839. playerColor = PlayerColor::CANNOT_DETERMINE;
  840. sInfo = si;
  841. if(current)
  842. opt->recreate(); //will force to recreate using current sInfo
  843. card->difficulty->select(si.difficulty, 0);
  844. GH.totalRedraw();
  845. }
  846. void CSelectionScreen::processPacks()
  847. {
  848. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  849. while(!upcomingPacks.empty())
  850. {
  851. CPackForSelectionScreen *pack = upcomingPacks.front();
  852. upcomingPacks.pop_front();
  853. CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
  854. apply->applyOnPG(this, pack);
  855. delete pack;
  856. }
  857. }
  858. void CSelectionScreen::update()
  859. {
  860. if(serverHandlingThread)
  861. processPacks();
  862. }
  863. void CSelectionScreen::propagateOptions()
  864. {
  865. if(isHost() && serv)
  866. {
  867. UpdateStartOptions ups(sInfo);
  868. *serv << &ups;
  869. }
  870. }
  871. void CSelectionScreen::postRequest(ui8 what, ui8 dir)
  872. {
  873. if(!isGuest() || !serv)
  874. return;
  875. RequestOptionsChange roc(what, dir, myNameID);
  876. *serv << &roc;
  877. }
  878. void CSelectionScreen::postChatMessage(const std::string &txt)
  879. {
  880. assert(serv);
  881. ChatMessage cm;
  882. cm.message = txt;
  883. cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
  884. *serv << &cm;
  885. }
  886. void CSelectionScreen::propagateNames()
  887. {
  888. PlayersNames pn;
  889. pn.playerNames = playerNames;
  890. *serv << &pn;
  891. }
  892. void CSelectionScreen::showAll(SDL_Surface *to)
  893. {
  894. CIntObject::showAll(to);
  895. if (bordered && (pos.h != to->h || pos.w != to->w))
  896. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  897. }
  898. // A new size filter (Small, Medium, ...) has been selected. Populate
  899. // selMaps with the relevant data.
  900. void SelectionTab::filter( int size, bool selectFirst )
  901. {
  902. curItems.clear();
  903. if(tabType == CMenuScreen::campaignList)
  904. {
  905. for (auto & elem : allItems)
  906. curItems.push_back(&elem);
  907. }
  908. else
  909. {
  910. for (auto & elem : allItems)
  911. if( elem.mapHeader && elem.mapHeader->version && (!size || elem.mapHeader->width == size))
  912. curItems.push_back(&elem);
  913. }
  914. if(curItems.size())
  915. {
  916. slider->block(false);
  917. slider->setAmount(curItems.size());
  918. sort();
  919. if(selectFirst)
  920. {
  921. slider->moveTo(0);
  922. onSelect(curItems[0]);
  923. }
  924. selectAbs(0);
  925. }
  926. else
  927. {
  928. slider->block(true);
  929. onSelect(nullptr);
  930. }
  931. }
  932. std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  933. {
  934. boost::to_upper(dirURI);
  935. std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
  936. {
  937. return ident.getType() == resType
  938. && boost::algorithm::starts_with(ident.getName(), dirURI);
  939. });
  940. return ret;
  941. }
  942. void SelectionTab::parseMaps(const std::unordered_set<ResourceID> &files)
  943. {
  944. allItems.clear();
  945. for(auto & file : files)
  946. {
  947. try
  948. {
  949. CMapInfo mapInfo;
  950. mapInfo.mapInit(file.getName());
  951. // ignore unsupported map versions (e.g. WoG maps without WoG
  952. if (mapInfo.mapHeader->version <= CGI->modh->settings.data["textData"]["mapVersion"].Float())
  953. allItems.push_back(std::move(mapInfo));
  954. }
  955. catch(std::exception & e)
  956. {
  957. logGlobal->errorStream() << "Map " << file.getName() << " is invalid. Message: " << e.what();
  958. }
  959. }
  960. }
  961. void SelectionTab::parseGames(const std::unordered_set<ResourceID> &files, bool multi)
  962. {
  963. for(auto & file : files)
  964. {
  965. try
  966. {
  967. CLoadFile lf(*CResourceHandler::get()->getResourceName(file), minSupportedVersion);
  968. lf.checkMagicBytes(SAVEGAME_MAGIC);
  969. // ui8 sign[8];
  970. // lf >> sign;
  971. // if(std::memcmp(sign,"VCMISVG",7))
  972. // {
  973. // throw std::runtime_error("not a correct savefile!");
  974. // }
  975. // Create the map info object
  976. CMapInfo mapInfo;
  977. mapInfo.mapHeader = make_unique<CMapHeader>();
  978. mapInfo.scenarioOpts = new StartInfo;
  979. lf >> *(mapInfo.mapHeader.get()) >> mapInfo.scenarioOpts;
  980. mapInfo.fileURI = file.getName();
  981. mapInfo.countPlayers();
  982. std::time_t time = CFileInfo(*CResourceHandler::get()->getResourceName(file)).getDate();
  983. mapInfo.date = std::asctime(std::localtime(&time));
  984. // If multi mode then only multi games, otherwise single
  985. if((mapInfo.actualHumanPlayers > 1) != multi)
  986. {
  987. mapInfo.mapHeader.reset();
  988. }
  989. allItems.push_back(std::move(mapInfo));
  990. }
  991. catch(const std::exception & e)
  992. {
  993. logGlobal->errorStream() << "Error: Failed to process " << file.getName() <<": " << e.what();
  994. }
  995. }
  996. }
  997. void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> &files )
  998. {
  999. allItems.reserve(files.size());
  1000. for (auto & file : files)
  1001. {
  1002. CMapInfo info;
  1003. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  1004. info.fileURI = file.getName();
  1005. info.campaignInit();
  1006. allItems.push_back(std::move(info));
  1007. }
  1008. }
  1009. SelectionTab::SelectionTab(CMenuScreen::EState Type, const std::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
  1010. :bg(nullptr), onSelect(OnSelect)
  1011. {
  1012. OBJ_CONSTRUCTION;
  1013. selectionPos = 0;
  1014. addUsedEvents(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK);
  1015. slider = nullptr;
  1016. txt = nullptr;
  1017. tabType = Type;
  1018. if (Type != CMenuScreen::campaignList)
  1019. {
  1020. bg = new CPicture("SCSELBCK.bmp", 0, 6);
  1021. pos = bg->pos;
  1022. }
  1023. else
  1024. {
  1025. bg = nullptr; //use background from parent
  1026. pos.w = parent->pos.w;
  1027. pos.h = parent->pos.h;
  1028. pos.x += 3; pos.y += 6;
  1029. }
  1030. if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  1031. {
  1032. positions = 18;
  1033. }
  1034. else
  1035. {
  1036. switch(tabType)
  1037. {
  1038. case CMenuScreen::newGame:
  1039. parseMaps(getFiles("Maps/", EResType::MAP));
  1040. positions = 18;
  1041. break;
  1042. case CMenuScreen::loadGame:
  1043. case CMenuScreen::saveGame:
  1044. parseGames(getFiles("Saves/", EResType::CLIENT_SAVEGAME), MultiPlayer);
  1045. if(tabType == CMenuScreen::loadGame)
  1046. {
  1047. positions = 18;
  1048. }
  1049. else
  1050. {
  1051. positions = 16;
  1052. }
  1053. if(tabType == CMenuScreen::saveGame)
  1054. {
  1055. txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  1056. txt->filters.add(CTextInput::filenameFilter);
  1057. }
  1058. break;
  1059. case CMenuScreen::campaignList:
  1060. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  1061. positions = 18;
  1062. break;
  1063. default:
  1064. assert(0);
  1065. break;
  1066. }
  1067. }
  1068. if (tabType != CMenuScreen::campaignList)
  1069. {
  1070. //size filter buttons
  1071. {
  1072. int sizes[] = {36, 72, 108, 144, 0};
  1073. const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  1074. for(int i = 0; i < 5; i++)
  1075. new CAdventureMapButton("", CGI->generaltexth->zelp[54+i].second, boost::bind(&SelectionTab::filter, this, sizes[i], true), 158 + 47*i, 46, names[i]);
  1076. }
  1077. //sort buttons buttons
  1078. {
  1079. int xpos[] = {23, 55, 88, 121, 306, 339};
  1080. const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  1081. for(int i = 0; i < 6; i++)
  1082. new CAdventureMapButton("", CGI->generaltexth->zelp[107+i].second, boost::bind(&SelectionTab::sortBy, this, i), xpos[i], 86, names[i]);
  1083. }
  1084. }
  1085. else
  1086. {
  1087. //sort by buttons
  1088. new CAdventureMapButton("", "", boost::bind(&SelectionTab::sortBy, this, _numOfMaps), 23, 86, "CamCusM.DEF"); //by num of maps
  1089. new CAdventureMapButton("", "", boost::bind(&SelectionTab::sortBy, this, _name), 55, 86, "CamCusL.DEF"); //by name
  1090. }
  1091. slider = new CSlider(372, 86, tabType != CMenuScreen::saveGame ? 480 : 430, boost::bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, 1);
  1092. slider->addUsedEvents(WHEEL);
  1093. slider->slider->keepFrame = true;
  1094. format = CDefHandler::giveDef("SCSELC.DEF");
  1095. sortingBy = _format;
  1096. ascending = true;
  1097. filter(0);
  1098. //select(0);
  1099. switch(tabType)
  1100. {
  1101. case CMenuScreen::newGame:
  1102. selectFName("Maps/Arrogance");
  1103. break;
  1104. case CMenuScreen::loadGame:
  1105. case CMenuScreen::campaignList:
  1106. select(0);
  1107. break;
  1108. case CMenuScreen::saveGame:;
  1109. if(saveGameName.empty())
  1110. {
  1111. txt->setText("NEWGAME");
  1112. }
  1113. else
  1114. {
  1115. selectFName(saveGameName);
  1116. }
  1117. }
  1118. }
  1119. SelectionTab::~SelectionTab()
  1120. {
  1121. delete format;
  1122. }
  1123. void SelectionTab::sortBy( int criteria )
  1124. {
  1125. if(criteria == sortingBy)
  1126. {
  1127. ascending = !ascending;
  1128. }
  1129. else
  1130. {
  1131. sortingBy = (ESortBy)criteria;
  1132. ascending = true;
  1133. }
  1134. sort();
  1135. selectAbs(0);
  1136. }
  1137. void SelectionTab::sort()
  1138. {
  1139. if(sortingBy != _name)
  1140. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(_name));
  1141. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  1142. if(!ascending)
  1143. std::reverse(curItems.begin(), curItems.end());
  1144. redraw();
  1145. }
  1146. void SelectionTab::select( int position )
  1147. {
  1148. if(!curItems.size()) return;
  1149. // New selection. py is the index in curItems.
  1150. int py = position + slider->value;
  1151. vstd::amax(py, 0);
  1152. vstd::amin(py, curItems.size()-1);
  1153. selectionPos = py;
  1154. if(position < 0)
  1155. slider->moveTo(slider->value + position);
  1156. else if(position >= positions)
  1157. slider->moveTo(slider->value + position - positions + 1);
  1158. if(txt)
  1159. {
  1160. std::string filename = *CResourceHandler::get()->getResourceName(
  1161. ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
  1162. txt->setText(CFileInfo(filename).getBaseName());
  1163. }
  1164. onSelect(curItems[py]);
  1165. }
  1166. void SelectionTab::selectAbs( int position )
  1167. {
  1168. select(position - slider->value);
  1169. }
  1170. int SelectionTab::getPosition( int x, int y )
  1171. {
  1172. return -1;
  1173. }
  1174. void SelectionTab::sliderMove( int slidPos )
  1175. {
  1176. if(!slider) return; //ignore spurious call when slider is being created
  1177. redraw();
  1178. }
  1179. // Display the tab with the scenario names
  1180. //
  1181. // elemIdx is the index of the maps or saved game to display on line 0
  1182. // slider->capacity contains the number of available screen lines
  1183. // slider->positionsAmnt is the number of elements after filtering
  1184. void SelectionTab::printMaps(SDL_Surface *to)
  1185. {
  1186. int elemIdx = slider->value;
  1187. // Display all elements if there's enough space
  1188. //if(slider->amount < slider->capacity)
  1189. // elemIdx = 0;
  1190. SDL_Color itemColor;
  1191. for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
  1192. {
  1193. CMapInfo *currentItem = curItems[elemIdx];
  1194. if (elemIdx == selectionPos)
  1195. itemColor=Colors::YELLOW;
  1196. else
  1197. itemColor=Colors::WHITE;
  1198. if(tabType != CMenuScreen::campaignList)
  1199. {
  1200. //amount of players
  1201. std::ostringstream ostr(std::ostringstream::out);
  1202. ostr << currentItem->playerAmnt << "/" << currentItem->humanPlayers;
  1203. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1204. //map size
  1205. std::string temp2 = "C";
  1206. switch (currentItem->mapHeader->width)
  1207. {
  1208. case 36:
  1209. temp2="S";
  1210. break;
  1211. case 72:
  1212. temp2="M";
  1213. break;
  1214. case 108:
  1215. temp2="L";
  1216. break;
  1217. case 144:
  1218. temp2="XL";
  1219. break;
  1220. }
  1221. printAtMiddleLoc(temp2, 70, 128 + line * 25, FONT_SMALL, itemColor, to);
  1222. int temp=-1;
  1223. switch (currentItem->mapHeader->version)
  1224. {
  1225. case EMapFormat::ROE:
  1226. temp=0;
  1227. break;
  1228. case EMapFormat::AB:
  1229. temp=1;
  1230. break;
  1231. case EMapFormat::SOD:
  1232. temp=2;
  1233. break;
  1234. case EMapFormat::WOG:
  1235. temp=3;
  1236. break;
  1237. default:
  1238. // Unknown version. Be safe and ignore that map
  1239. logGlobal->warnStream() << "Warning: " << currentItem->fileURI << " has wrong version!";
  1240. continue;
  1241. }
  1242. blitAtLoc(format->ourImages[temp].bitmap, 88, 117 + line * 25, to);
  1243. //victory conditions
  1244. blitAtLoc(CGP->victory->ourImages[currentItem->mapHeader->victoryIconIndex].bitmap, 306, 117 + line * 25, to);
  1245. //loss conditions
  1246. blitAtLoc(CGP->loss->ourImages[currentItem->mapHeader->defeatIconIndex].bitmap, 339, 117 + line * 25, to);
  1247. }
  1248. else //if campaign
  1249. {
  1250. //number of maps in campaign
  1251. std::ostringstream ostr(std::ostringstream::out);
  1252. ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
  1253. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1254. }
  1255. std::string name;
  1256. if(tabType == CMenuScreen::newGame)
  1257. {
  1258. if (!currentItem->mapHeader->name.length())
  1259. currentItem->mapHeader->name = "Unnamed";
  1260. name = currentItem->mapHeader->name;
  1261. }
  1262. else if(tabType == CMenuScreen::campaignList)
  1263. {
  1264. name = currentItem->campaignHeader->name;
  1265. }
  1266. else
  1267. {
  1268. name = CFileInfo(*CResourceHandler::get()->getResourceName(
  1269. ResourceID(currentItem->fileURI, EResType::CLIENT_SAVEGAME))).getBaseName();
  1270. }
  1271. //print name
  1272. printAtMiddleLoc(name, 213, 128 + line * 25, FONT_SMALL, itemColor, to);
  1273. }
  1274. }
  1275. void SelectionTab::showAll(SDL_Surface * to)
  1276. {
  1277. CIntObject::showAll(to);
  1278. printMaps(to);
  1279. std::string title;
  1280. switch(tabType) {
  1281. case CMenuScreen::newGame:
  1282. title = CGI->generaltexth->arraytxt[229];
  1283. break;
  1284. case CMenuScreen::loadGame:
  1285. title = CGI->generaltexth->arraytxt[230];
  1286. break;
  1287. case CMenuScreen::saveGame:
  1288. title = CGI->generaltexth->arraytxt[231];
  1289. break;
  1290. case CMenuScreen::campaignList:
  1291. title = CGI->generaltexth->allTexts[726];
  1292. break;
  1293. }
  1294. printAtMiddleLoc(title, 205, 28, FONT_MEDIUM, Colors::YELLOW, to); //Select a Scenario to Play
  1295. if(tabType != CMenuScreen::campaignList)
  1296. {
  1297. printAtMiddleLoc(CGI->generaltexth->allTexts[510], 87, 62, FONT_SMALL, Colors::YELLOW, to); //Map sizes
  1298. }
  1299. }
  1300. void SelectionTab::clickLeft( tribool down, bool previousState )
  1301. {
  1302. if(down)
  1303. {
  1304. int line = getLine();
  1305. if(line != -1)
  1306. select(line);
  1307. }
  1308. }
  1309. void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
  1310. {
  1311. if(key.state != SDL_PRESSED) return;
  1312. int moveBy = 0;
  1313. switch(key.keysym.sym)
  1314. {
  1315. case SDLK_UP:
  1316. moveBy = -1;
  1317. break;
  1318. case SDLK_DOWN:
  1319. moveBy = +1;
  1320. break;
  1321. case SDLK_PAGEUP:
  1322. moveBy = -positions+1;
  1323. break;
  1324. case SDLK_PAGEDOWN:
  1325. moveBy = +positions-1;
  1326. break;
  1327. case SDLK_HOME:
  1328. select(-slider->value);
  1329. return;
  1330. case SDLK_END:
  1331. select(curItems.size() - slider->value);
  1332. return;
  1333. default:
  1334. return;
  1335. }
  1336. select(selectionPos - slider->value + moveBy);
  1337. }
  1338. void SelectionTab::onDoubleClick()
  1339. {
  1340. if(getLine() != -1) //double clicked scenarios list
  1341. {
  1342. //act as if start button was pressed
  1343. (static_cast<CSelectionScreen*>(parent))->start->callback();
  1344. }
  1345. }
  1346. int SelectionTab::getLine()
  1347. {
  1348. int line = -1;
  1349. Point clickPos(GH.current->button.x, GH.current->button.y);
  1350. clickPos = clickPos - pos.topLeft();
  1351. if (clickPos.y > 115 && clickPos.y < 564 && clickPos.x > 22 && clickPos.x < 371)
  1352. {
  1353. line = (clickPos.y-115) / 25; //which line
  1354. }
  1355. return line;
  1356. }
  1357. void SelectionTab::selectFName( std::string fname )
  1358. {
  1359. boost::to_upper(fname);
  1360. for(int i = curItems.size() - 1; i >= 0; i--)
  1361. {
  1362. if(curItems[i]->fileURI == fname)
  1363. {
  1364. slider->moveTo(i);
  1365. selectAbs(i);
  1366. return;
  1367. }
  1368. }
  1369. selectAbs(0);
  1370. }
  1371. const CMapInfo * SelectionTab::getSelectedMapInfo() const
  1372. {
  1373. return curItems.empty() ? nullptr : curItems[selectionPos];
  1374. }
  1375. CRandomMapTab::CRandomMapTab()
  1376. {
  1377. OBJ_CONSTRUCTION;
  1378. bg = new CPicture("RANMAPBK", 0, 6);
  1379. // Map Size
  1380. mapSizeBtnGroup = new CHighlightableButtonsGroup(0);
  1381. mapSizeBtnGroup->pos.y += 81;
  1382. mapSizeBtnGroup->pos.x += 158;
  1383. const std::vector<std::string> mapSizeBtns = boost::assign::list_of("RANSIZS")("RANSIZM")("RANSIZL")("RANSIZX");
  1384. addButtonsToGroup(mapSizeBtnGroup, mapSizeBtns, 0, 3, 47, 198);
  1385. mapSizeBtnGroup->select(1, false);
  1386. mapSizeBtnGroup->onChange = [&](int btnId)
  1387. {
  1388. const std::vector<int> mapSizeVal = boost::assign::list_of(CMapHeader::MAP_SIZE_SMALL)(CMapHeader::MAP_SIZE_MIDDLE)
  1389. (CMapHeader::MAP_SIZE_LARGE)(CMapHeader::MAP_SIZE_XLARGE);
  1390. mapGenOptions.setWidth(mapSizeVal[btnId]);
  1391. mapGenOptions.setHeight(mapSizeVal[btnId]);
  1392. updateMapInfo();
  1393. };
  1394. // Two levels
  1395. twoLevelsBtn = new CHighlightableButton(0, 0, std::map<int,std::string>(),
  1396. CGI->generaltexth->zelp[202].second, false, "RANUNDR", nullptr, 346, 81);
  1397. //twoLevelsBtn->select(true); for now, deactivated
  1398. twoLevelsBtn->callback = [&]() { mapGenOptions.setHasTwoLevels(true); updateMapInfo(); };
  1399. twoLevelsBtn->callback2 = [&]() { mapGenOptions.setHasTwoLevels(false); updateMapInfo(); };
  1400. // Create number defs list
  1401. std::vector<std::string> numberDefs;
  1402. for(int i = 0; i <= 8; ++i)
  1403. {
  1404. numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
  1405. }
  1406. const int NUMBERS_WIDTH = 32;
  1407. const int BTNS_GROUP_LEFT_MARGIN = 67;
  1408. // Amount of players
  1409. playersCntGroup = new CHighlightableButtonsGroup(0);
  1410. playersCntGroup->pos.y += 153;
  1411. playersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1412. addButtonsWithRandToGroup(playersCntGroup, numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
  1413. playersCntGroup->onChange = [&](int btnId)
  1414. {
  1415. mapGenOptions.setPlayerCount(btnId);
  1416. deactivateButtonsFrom(teamsCntGroup, btnId);
  1417. deactivateButtonsFrom(compOnlyPlayersCntGroup, 8 - btnId + 1);
  1418. validatePlayersCnt(btnId);
  1419. updateMapInfo();
  1420. };
  1421. // Amount of teams
  1422. teamsCntGroup = new CHighlightableButtonsGroup(0);
  1423. teamsCntGroup->pos.y += 219;
  1424. teamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1425. addButtonsWithRandToGroup(teamsCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
  1426. teamsCntGroup->onChange = [&](int btnId)
  1427. {
  1428. mapGenOptions.setTeamCount(btnId);
  1429. updateMapInfo();
  1430. };
  1431. // Computer only players
  1432. compOnlyPlayersCntGroup = new CHighlightableButtonsGroup(0);
  1433. compOnlyPlayersCntGroup->pos.y += 285;
  1434. compOnlyPlayersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1435. addButtonsWithRandToGroup(compOnlyPlayersCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
  1436. compOnlyPlayersCntGroup->select(0, true);
  1437. compOnlyPlayersCntGroup->onChange = [&](int btnId)
  1438. {
  1439. mapGenOptions.setCompOnlyPlayerCount(btnId);
  1440. deactivateButtonsFrom(compOnlyTeamsCntGroup, btnId);
  1441. validateCompOnlyPlayersCnt(btnId);
  1442. updateMapInfo();
  1443. };
  1444. // Computer only teams
  1445. compOnlyTeamsCntGroup = new CHighlightableButtonsGroup(0);
  1446. compOnlyTeamsCntGroup->pos.y += 351;
  1447. compOnlyTeamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1448. addButtonsWithRandToGroup(compOnlyTeamsCntGroup, numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
  1449. deactivateButtonsFrom(compOnlyTeamsCntGroup, 0);
  1450. compOnlyTeamsCntGroup->onChange = [&](int btnId)
  1451. {
  1452. mapGenOptions.setCompOnlyTeamCount(btnId);
  1453. updateMapInfo();
  1454. };
  1455. const int WIDE_BTN_WIDTH = 85;
  1456. // Water content
  1457. waterContentGroup = new CHighlightableButtonsGroup(0);
  1458. waterContentGroup->pos.y += 419;
  1459. waterContentGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1460. const std::vector<std::string> waterContentBtns = boost::assign::list_of("RANNONE")("RANNORM")("RANISLD");
  1461. addButtonsWithRandToGroup(waterContentGroup, waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
  1462. waterContentGroup->onChange = [&](int btnId)
  1463. {
  1464. mapGenOptions.setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  1465. };
  1466. // Monster strength
  1467. monsterStrengthGroup = new CHighlightableButtonsGroup(0);
  1468. monsterStrengthGroup->pos.y += 485;
  1469. monsterStrengthGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1470. const std::vector<std::string> monsterStrengthBtns = boost::assign::list_of("RANWEAK")("RANNORM")("RANSTRG");
  1471. addButtonsWithRandToGroup(monsterStrengthGroup, monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
  1472. monsterStrengthGroup->onChange = [&](int btnId)
  1473. {
  1474. mapGenOptions.setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId));
  1475. };
  1476. // Show random maps btn
  1477. showRandMaps = new CAdventureMapButton("", CGI->generaltexth->zelp[252].second, 0, 54, 535, "RANSHOW");
  1478. // Initialize map info object
  1479. updateMapInfo();
  1480. }
  1481. void CRandomMapTab::addButtonsWithRandToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex) const
  1482. {
  1483. addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex);
  1484. // Buttons are relative to button group, TODO better solution?
  1485. SObjectConstruction obj__i(group);
  1486. const std::string RANDOM_DEF = "RANRAND";
  1487. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpRandIndex].second, 0, 256, 0, RANDOM_DEF, CMapGenOptions::RANDOM_SIZE));
  1488. group->select(CMapGenOptions::RANDOM_SIZE, true);
  1489. }
  1490. void CRandomMapTab::addButtonsToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex) const
  1491. {
  1492. // Buttons are relative to button group, TODO better solution?
  1493. SObjectConstruction obj__i(group);
  1494. int cnt = nEnd - nStart + 1;
  1495. for(int i = 0; i < cnt; ++i)
  1496. {
  1497. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpStartIndex + i].second, 0, i * btnWidth, 0, defs[i + nStart], i + nStart));
  1498. }
  1499. }
  1500. void CRandomMapTab::deactivateButtonsFrom(CHighlightableButtonsGroup * group, int startId)
  1501. {
  1502. for(CHighlightableButton * btn : group->buttons)
  1503. {
  1504. if(startId == CMapGenOptions::RANDOM_SIZE || btn->ID < startId)
  1505. {
  1506. if(btn->isBlocked())
  1507. {
  1508. btn->setOffset(0);
  1509. btn->setState(CButtonBase::NORMAL);
  1510. }
  1511. }
  1512. else
  1513. {
  1514. // Blocked state looks like frame 'selected'=1
  1515. btn->setOffset(-1);
  1516. btn->setState(CButtonBase::BLOCKED);
  1517. }
  1518. }
  1519. }
  1520. void CRandomMapTab::validatePlayersCnt(int playersCnt)
  1521. {
  1522. if(playersCnt == CMapGenOptions::RANDOM_SIZE)
  1523. {
  1524. return;
  1525. }
  1526. if(mapGenOptions.getTeamCount() >= playersCnt)
  1527. {
  1528. mapGenOptions.setTeamCount(playersCnt - 1);
  1529. teamsCntGroup->select(mapGenOptions.getTeamCount(), true);
  1530. }
  1531. if(mapGenOptions.getCompOnlyPlayerCount() > 8 - playersCnt)
  1532. {
  1533. mapGenOptions.setCompOnlyPlayerCount(8 - playersCnt);
  1534. compOnlyPlayersCntGroup->select(mapGenOptions.getCompOnlyPlayerCount(), true);
  1535. }
  1536. validateCompOnlyPlayersCnt(mapGenOptions.getCompOnlyPlayerCount());
  1537. }
  1538. void CRandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
  1539. {
  1540. if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
  1541. {
  1542. return;
  1543. }
  1544. if(mapGenOptions.getCompOnlyTeamCount() >= compOnlyPlayersCnt)
  1545. {
  1546. mapGenOptions.setCompOnlyTeamCount(compOnlyPlayersCnt - 1);
  1547. compOnlyTeamsCntGroup->select(mapGenOptions.getCompOnlyTeamCount(), true);
  1548. }
  1549. }
  1550. void CRandomMapTab::showAll(SDL_Surface * to)
  1551. {
  1552. CIntObject::showAll(to);
  1553. // Headline
  1554. printAtMiddleLoc(CGI->generaltexth->allTexts[738], 222, 36, FONT_BIG, Colors::YELLOW, to);
  1555. printAtMiddleLoc(CGI->generaltexth->allTexts[739], 222, 56, FONT_SMALL, Colors::WHITE, to);
  1556. // Map size
  1557. printAtMiddleLoc(CGI->generaltexth->allTexts[752], 104, 97, FONT_SMALL, Colors::WHITE, to);
  1558. // Players cnt
  1559. printAtLoc(CGI->generaltexth->allTexts[753], 68, 133, FONT_SMALL, Colors::WHITE, to);
  1560. // Teams cnt
  1561. printAtLoc(CGI->generaltexth->allTexts[754], 68, 199, FONT_SMALL, Colors::WHITE, to);
  1562. // Computer only players cnt
  1563. printAtLoc(CGI->generaltexth->allTexts[755], 68, 265, FONT_SMALL, Colors::WHITE, to);
  1564. // Computer only teams cnt
  1565. printAtLoc(CGI->generaltexth->allTexts[756], 68, 331, FONT_SMALL, Colors::WHITE, to);
  1566. // Water content
  1567. printAtLoc(CGI->generaltexth->allTexts[757], 68, 398, FONT_SMALL, Colors::WHITE, to);
  1568. // Monster strength
  1569. printAtLoc(CGI->generaltexth->allTexts[758], 68, 465, FONT_SMALL, Colors::WHITE, to);
  1570. }
  1571. void CRandomMapTab::updateMapInfo()
  1572. {
  1573. // Generate header info
  1574. mapInfo = make_unique<CMapInfo>();
  1575. mapInfo->isRandomMap = true;
  1576. mapInfo->mapHeader = make_unique<CMapHeader>();
  1577. mapInfo->mapHeader->version = EMapFormat::SOD;
  1578. mapInfo->mapHeader->name = CGI->generaltexth->allTexts[740];
  1579. mapInfo->mapHeader->description = CGI->generaltexth->allTexts[741];
  1580. mapInfo->mapHeader->difficulty = 1; // Normal
  1581. mapInfo->mapHeader->height = mapGenOptions.getHeight();
  1582. mapInfo->mapHeader->width = mapGenOptions.getWidth();
  1583. mapInfo->mapHeader->twoLevel = mapGenOptions.getHasTwoLevels();
  1584. // Generate player information
  1585. mapInfo->mapHeader->players.clear();
  1586. int playersToGen = (mapGenOptions.getPlayerCount() == CMapGenOptions::RANDOM_SIZE
  1587. || mapGenOptions.getCompOnlyPlayerCount() == CMapGenOptions::RANDOM_SIZE)
  1588. ? 8 : mapGenOptions.getPlayerCount() + mapGenOptions.getCompOnlyPlayerCount();
  1589. mapInfo->mapHeader->howManyTeams = playersToGen;
  1590. for(int i = 0; i < playersToGen; ++i)
  1591. {
  1592. PlayerInfo player;
  1593. player.isFactionRandom = true;
  1594. player.canComputerPlay = true;
  1595. if(i >= mapGenOptions.getPlayerCount() && mapGenOptions.getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
  1596. {
  1597. player.canHumanPlay = false;
  1598. }
  1599. else
  1600. {
  1601. player.canHumanPlay = true;
  1602. }
  1603. player.team = TeamID(i);
  1604. player.hasMainTown = true;
  1605. player.generateHeroAtMainTown = true;
  1606. mapInfo->mapHeader->players.push_back(player);
  1607. }
  1608. mapInfoChanged(mapInfo.get());
  1609. }
  1610. CFunctionList<void(const CMapInfo *)> & CRandomMapTab::getMapInfoChanged()
  1611. {
  1612. return mapInfoChanged;
  1613. }
  1614. const CMapInfo * CRandomMapTab::getMapInfo() const
  1615. {
  1616. return mapInfo.get();
  1617. }
  1618. const CMapGenOptions & CRandomMapTab::getMapGenOptions() const
  1619. {
  1620. return mapGenOptions;
  1621. }
  1622. CChatBox::CChatBox(const Rect &rect)
  1623. {
  1624. OBJ_CONSTRUCTION;
  1625. pos += rect;
  1626. addUsedEvents(KEYBOARD);
  1627. captureAllKeys = true;
  1628. const int height = graphics->fonts[FONT_SMALL]->getLineHeight();
  1629. inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
  1630. inputBox->removeUsedEvents(KEYBOARD);
  1631. chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
  1632. chatHistory->label->color = Colors::GREEN;
  1633. }
  1634. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  1635. {
  1636. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  1637. {
  1638. SEL->postChatMessage(inputBox->text);
  1639. inputBox->setText("");
  1640. }
  1641. else
  1642. inputBox->keyPressed(key);
  1643. }
  1644. void CChatBox::addNewMessage(const std::string &text)
  1645. {
  1646. chatHistory->setText(chatHistory->label->text + text + "\n");
  1647. if(chatHistory->slider)
  1648. chatHistory->slider->moveToMax();
  1649. }
  1650. InfoCard::InfoCard( bool Network )
  1651. : bg(nullptr), network(Network), chatOn(false), chat(nullptr), playerListBg(nullptr),
  1652. difficulty(nullptr), sizes(nullptr), sFlags(nullptr)
  1653. {
  1654. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1655. CIntObject::type |= REDRAW_PARENT;
  1656. pos.x += 393;
  1657. pos.y += 6;
  1658. addUsedEvents(RCLICK);
  1659. mapDescription = nullptr;
  1660. Rect descriptionRect(26, 149, 320, 115);
  1661. mapDescription = new CTextBox("", descriptionRect, 1);
  1662. if(SEL->screenType == CMenuScreen::campaignList)
  1663. {
  1664. CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
  1665. mapDescription->addChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1666. }
  1667. else
  1668. {
  1669. bg = new CPicture("GSELPOP1.bmp", 0, 0);
  1670. parent->addChild(bg);
  1671. auto it = vstd::find(parent->children, this); //our position among parent children
  1672. parent->children.insert(it, bg); //put BG before us
  1673. parent->children.pop_back();
  1674. pos.w = bg->pos.w;
  1675. pos.h = bg->pos.h;
  1676. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  1677. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  1678. difficulty = new CHighlightableButtonsGroup(0);
  1679. {
  1680. static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  1681. for(int i = 0; i < 5; i++)
  1682. {
  1683. difficulty->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[24+i].second, 0, 110 + i*32, 450, difButns[i], i));
  1684. }
  1685. }
  1686. if(SEL->screenType != CMenuScreen::newGame)
  1687. difficulty->block(true);
  1688. if(network)
  1689. {
  1690. playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
  1691. chat = new CChatBox(descriptionRect);
  1692. chat->chatHistory->addChild(new CPicture(*bg, chat->chatHistory->pos - pos), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1693. chatOn = true;
  1694. mapDescription->disable();
  1695. }
  1696. }
  1697. }
  1698. InfoCard::~InfoCard()
  1699. {
  1700. delete sizes;
  1701. delete sFlags;
  1702. }
  1703. void InfoCard::showAll(SDL_Surface * to)
  1704. {
  1705. CIntObject::showAll(to);
  1706. //blit texts
  1707. if(SEL->screenType != CMenuScreen::campaignList)
  1708. {
  1709. printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::WHITE, to); //Allies
  1710. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::WHITE, to); //Enemies
  1711. printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::YELLOW, to);//"Map Diff:"
  1712. printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::YELLOW, to); //player difficulty
  1713. printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::YELLOW, to); //"Rating:"
  1714. printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::YELLOW, to); //Scenario Name:
  1715. if(!chatOn)
  1716. {
  1717. printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::YELLOW, to); //Scenario Description:
  1718. printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::YELLOW, to); //Victory Condition:
  1719. printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::YELLOW, to); //Loss Condition:
  1720. }
  1721. else //players list
  1722. {
  1723. std::map<ui8, std::string> playerNames = SEL->playerNames;
  1724. int playerSoFar = 0;
  1725. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1726. {
  1727. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  1728. {
  1729. printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1730. playerNames.erase(i->second.playerID);
  1731. }
  1732. }
  1733. playerSoFar = 0;
  1734. for (auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  1735. {
  1736. printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1737. }
  1738. }
  1739. }
  1740. if(SEL->current)
  1741. {
  1742. if(SEL->screenType != CMenuScreen::campaignList)
  1743. {
  1744. int temp = -1;
  1745. if(!chatOn)
  1746. {
  1747. CDefHandler * loss = CGP ? CGP->loss : CDefHandler::giveDef("SCNRLOSS.DEF");
  1748. CDefHandler * victory = CGP ? CGP->victory : CDefHandler::giveDef("SCNRVICT.DEF");
  1749. CMapHeader * header = SEL->current->mapHeader.get();
  1750. //victory conditions
  1751. printAtLoc(header->victoryMessage, 60, 307, FONT_SMALL, Colors::WHITE, to);
  1752. blitAtLoc(victory->ourImages[header->victoryIconIndex].bitmap, 24, 302, to); //victory cond descr
  1753. //loss conditoins
  1754. printAtLoc(header->defeatMessage, 60, 366, FONT_SMALL, Colors::WHITE, to);
  1755. blitAtLoc(loss->ourImages[header->defeatIconIndex].bitmap, 24, 359, to); //loss cond
  1756. if (!CGP)
  1757. {
  1758. delete loss;
  1759. delete victory;
  1760. }
  1761. }
  1762. //difficulty
  1763. assert(SEL->current->mapHeader->difficulty <= 4);
  1764. std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
  1765. printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::WHITE, to);
  1766. //selecting size icon
  1767. switch (SEL->current->mapHeader->width)
  1768. {
  1769. case 36:
  1770. temp=0;
  1771. break;
  1772. case 72:
  1773. temp=1;
  1774. break;
  1775. case 108:
  1776. temp=2;
  1777. break;
  1778. case 144:
  1779. temp=3;
  1780. break;
  1781. default:
  1782. temp=4;
  1783. break;
  1784. }
  1785. blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
  1786. if(SEL->screenType == CMenuScreen::loadGame)
  1787. printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::WHITE, to);
  1788. //print flags
  1789. int fx = 34 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  1790. int ex = 200 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  1791. TeamID myT;
  1792. if(playerColor < PlayerColor::PLAYER_LIMIT)
  1793. myT = SEL->current->mapHeader->players[playerColor.getNum()].team;
  1794. else
  1795. myT = TeamID::NO_TEAM;
  1796. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1797. {
  1798. int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  1799. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 399, to);
  1800. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  1801. }
  1802. std::string tob;
  1803. switch (SEL->sInfo.difficulty)
  1804. {
  1805. case 0:
  1806. tob="80%";
  1807. break;
  1808. case 1:
  1809. tob="100%";
  1810. break;
  1811. case 2:
  1812. tob="130%";
  1813. break;
  1814. case 3:
  1815. tob="160%";
  1816. break;
  1817. case 4:
  1818. tob="200%";
  1819. break;
  1820. }
  1821. printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::WHITE, to);
  1822. }
  1823. //blit description
  1824. std::string name;
  1825. if (SEL->screenType == CMenuScreen::campaignList)
  1826. {
  1827. name = SEL->current->campaignHeader->name;
  1828. }
  1829. else
  1830. {
  1831. name = SEL->current->mapHeader->name;
  1832. }
  1833. //name
  1834. if (name.length())
  1835. printAtLoc(name, 26, 39, FONT_BIG, Colors::YELLOW, to);
  1836. else
  1837. printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::YELLOW, to);
  1838. }
  1839. }
  1840. void InfoCard::changeSelection( const CMapInfo *to )
  1841. {
  1842. if(to && mapDescription)
  1843. {
  1844. if (SEL->screenType == CMenuScreen::campaignList)
  1845. mapDescription->setText(to->campaignHeader->description);
  1846. else
  1847. mapDescription->setText(to->mapHeader->description);
  1848. if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
  1849. difficulty->block(true);
  1850. difficulty->select(SEL->sInfo.difficulty, 0);
  1851. }
  1852. }
  1853. redraw();
  1854. }
  1855. void InfoCard::clickRight( tribool down, bool previousState )
  1856. {
  1857. static const Rect flagArea(19, 397, 335, 23);
  1858. if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
  1859. showTeamsPopup();
  1860. }
  1861. void InfoCard::showTeamsPopup()
  1862. {
  1863. SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
  1864. graphics->fonts[FONT_MEDIUM]->renderTextCenter(bmp, CGI->generaltexth->allTexts[657], Colors::YELLOW, Point(128, 30));
  1865. for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
  1866. {
  1867. std::vector<ui8> flags;
  1868. std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
  1869. hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
  1870. graphics->fonts[FONT_SMALL]->renderTextCenter(bmp, hlp, Colors::WHITE, Point(128, 65 + 50 * i));
  1871. for(int j = 0; j < PlayerColor::PLAYER_LIMIT_I; j++)
  1872. if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
  1873. && SEL->current->mapHeader->players[j].team == TeamID(i))
  1874. flags.push_back(j);
  1875. int curx = 128 - 9*flags.size();
  1876. for(auto & flag : flags)
  1877. {
  1878. blitAt(sFlags->ourImages[flag].bitmap, curx, 75 + 50*i, bmp);
  1879. curx += 18;
  1880. }
  1881. }
  1882. GH.pushInt(new CInfoPopup(bmp, true));
  1883. }
  1884. void InfoCard::toggleChat()
  1885. {
  1886. setChat(!chatOn);
  1887. }
  1888. void InfoCard::setChat(bool activateChat)
  1889. {
  1890. if(chatOn == activateChat)
  1891. return;
  1892. assert(active);
  1893. if(activateChat)
  1894. {
  1895. mapDescription->disable();
  1896. chat->enable();
  1897. playerListBg->enable();
  1898. }
  1899. else
  1900. {
  1901. mapDescription->enable();
  1902. chat->disable();
  1903. playerListBg->disable();
  1904. }
  1905. chatOn = activateChat;
  1906. GH.totalRedraw();
  1907. }
  1908. OptionsTab::OptionsTab():
  1909. turnDuration(nullptr)
  1910. {
  1911. OBJ_CONSTRUCTION;
  1912. bg = new CPicture("ADVOPTBK", 0, 6);
  1913. pos = bg->pos;
  1914. if(SEL->screenType == CMenuScreen::newGame)
  1915. turnDuration = new CSlider(55, 551, 194, boost::bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, 1);
  1916. }
  1917. OptionsTab::~OptionsTab()
  1918. {
  1919. }
  1920. void OptionsTab::showAll(SDL_Surface * to)
  1921. {
  1922. CIntObject::showAll(to);
  1923. printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::YELLOW, to);
  1924. printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 68, FONT_SMALL, 300, Colors::WHITE, to); //Select starting options, handicap, and name for each player in the game.
  1925. printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 110, FONT_SMALL, 100, Colors::YELLOW, to); //Player Name Handicap Type
  1926. printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Town
  1927. printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Hero
  1928. printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Bonus
  1929. printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::YELLOW, to); // Player Turn Duration
  1930. if (turnDuration)
  1931. printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->value], 319,559, FONT_SMALL, Colors::WHITE, to);//Turn duration value
  1932. }
  1933. void OptionsTab::nextCastle( PlayerColor player, int dir )
  1934. {
  1935. if(SEL->isGuest())
  1936. {
  1937. SEL->postRequest(RequestOptionsChange::TOWN, dir);
  1938. return;
  1939. }
  1940. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1941. si16 &cur = s.castle;
  1942. auto & allowed = SEL->current->mapHeader->players[s.color.getNum()].allowedFactions;
  1943. if (cur == PlayerSettings::NONE) //no change
  1944. return;
  1945. if (cur == PlayerSettings::RANDOM) //first/last available
  1946. {
  1947. if (dir > 0)
  1948. cur = *allowed.begin(); //id of first town
  1949. else
  1950. cur = *allowed.rbegin(); //id of last town
  1951. }
  1952. else // next/previous available
  1953. {
  1954. if ( (cur == *allowed.begin() && dir < 0 )
  1955. || (cur == *allowed.rbegin() && dir > 0) )
  1956. cur = -1;
  1957. else
  1958. {
  1959. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  1960. auto iter = allowed.find(cur);
  1961. std::advance(iter, dir);
  1962. cur = *iter;
  1963. }
  1964. }
  1965. if(s.hero >= 0 && !SEL->current->mapHeader->players[s.color.getNum()].hasCustomMainHero()) // remove hero unless it set to fixed one in map editor
  1966. s.hero = PlayerSettings::RANDOM;
  1967. if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
  1968. s.bonus = PlayerSettings::RANDOM;
  1969. entries[player]->selectButtons();
  1970. SEL->propagateOptions();
  1971. entries[player]->update();
  1972. redraw();
  1973. }
  1974. void OptionsTab::nextHero( PlayerColor player, int dir )
  1975. {
  1976. if(SEL->isGuest())
  1977. {
  1978. SEL->postRequest(RequestOptionsChange::HERO, dir);
  1979. return;
  1980. }
  1981. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1982. int old = s.hero;
  1983. if (s.castle < 0 || s.playerID == PlayerSettings::PLAYER_AI || s.hero == PlayerSettings::NONE)
  1984. return;
  1985. if (s.hero == PlayerSettings::RANDOM) // first/last available
  1986. {
  1987. int max = CGI->heroh->heroes.size(),
  1988. min = 0;
  1989. s.hero = nextAllowedHero(player, min,max,0,dir);
  1990. }
  1991. else
  1992. {
  1993. if(dir > 0)
  1994. s.hero = nextAllowedHero(player, s.hero, CGI->heroh->heroes.size(), 1, dir);
  1995. else
  1996. s.hero = nextAllowedHero(player, 0, s.hero, 1, dir);
  1997. }
  1998. if(old != s.hero)
  1999. {
  2000. usedHeroes.erase(old);
  2001. usedHeroes.insert(s.hero);
  2002. entries[player]->update();
  2003. redraw();
  2004. }
  2005. SEL->propagateOptions();
  2006. }
  2007. int OptionsTab::nextAllowedHero( PlayerColor player, int min, int max, int incl, int dir )
  2008. {
  2009. if(dir>0)
  2010. {
  2011. for(int i=min+incl; i<=max-incl; i++)
  2012. if(canUseThisHero(player, i))
  2013. return i;
  2014. }
  2015. else
  2016. {
  2017. for(int i=max-incl; i>=min+incl; i--)
  2018. if(canUseThisHero(player, i))
  2019. return i;
  2020. }
  2021. return -1;
  2022. }
  2023. bool OptionsTab::canUseThisHero( PlayerColor player, int ID )
  2024. {
  2025. return CGI->heroh->heroes.size() > ID
  2026. && SEL->sInfo.playerInfos[player].castle == CGI->heroh->heroes[ID]->heroClass->faction
  2027. && !vstd::contains(usedHeroes, ID)
  2028. && SEL->current->mapHeader->allowedHeroes[ID];
  2029. }
  2030. void OptionsTab::nextBonus( PlayerColor player, int dir )
  2031. {
  2032. if(SEL->isGuest())
  2033. {
  2034. SEL->postRequest(RequestOptionsChange::BONUS, dir);
  2035. return;
  2036. }
  2037. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2038. PlayerSettings::Ebonus &ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
  2039. if (s.hero==PlayerSettings::NONE &&
  2040. !SEL->current->mapHeader->players[s.color.getNum()].heroesNames.size() &&
  2041. ret==PlayerSettings::ARTIFACT) //no hero - can't be artifact
  2042. {
  2043. if (dir<0)
  2044. ret=PlayerSettings::RANDOM;
  2045. else ret=PlayerSettings::GOLD;
  2046. }
  2047. if(ret > PlayerSettings::RESOURCE)
  2048. ret = PlayerSettings::RANDOM;
  2049. if(ret < PlayerSettings::RANDOM)
  2050. ret = PlayerSettings::RESOURCE;
  2051. if (s.castle==PlayerSettings::RANDOM && ret==PlayerSettings::RESOURCE) //random castle - can't be resource
  2052. {
  2053. if (dir<0)
  2054. ret=PlayerSettings::GOLD;
  2055. else ret=PlayerSettings::RANDOM;
  2056. }
  2057. SEL->propagateOptions();
  2058. entries[player]->update();
  2059. redraw();
  2060. }
  2061. void OptionsTab::recreate()
  2062. {
  2063. for(auto & elem : entries)
  2064. {
  2065. delete elem.second;
  2066. }
  2067. entries.clear();
  2068. usedHeroes.clear();
  2069. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2070. for(auto it = SEL->sInfo.playerInfos.begin(); it != SEL->sInfo.playerInfos.end(); ++it)
  2071. {
  2072. entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
  2073. const std::vector<SHeroName> &heroes = SEL->current->mapHeader->players[it->first.getNum()].heroesNames;
  2074. for(auto & heroe : heroes)
  2075. usedHeroes.insert(heroe.heroId);
  2076. }
  2077. }
  2078. void OptionsTab::setTurnLength( int npos )
  2079. {
  2080. static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  2081. vstd::amin(npos, ARRAY_COUNT(times) - 1);
  2082. SEL->sInfo.turnTime = times[npos];
  2083. redraw();
  2084. }
  2085. void OptionsTab::flagPressed( PlayerColor color )
  2086. {
  2087. PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
  2088. PlayerSettings *old = nullptr;
  2089. if(SEL->playerNames.size() == 1) //single player -> just swap
  2090. {
  2091. if(color == playerColor) //that color is already selected, no action needed
  2092. return;
  2093. old = &SEL->sInfo.playerInfos[playerColor];
  2094. swapPlayers(*old, clicked);
  2095. }
  2096. else
  2097. {
  2098. //identify clicked player
  2099. int clickedNameID = clicked.playerID; //human is a number of player, zero means AI
  2100. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  2101. {
  2102. PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
  2103. SEL->setPlayer(restPos, playerToRestore.id);
  2104. playerToRestore.reset();
  2105. }
  2106. int newPlayer; //which player will take clicked position
  2107. //who will be put here?
  2108. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  2109. {
  2110. newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
  2111. if(!newPlayer) //no "free" player -> get just first one
  2112. newPlayer = SEL->playerNames.begin()->first;
  2113. }
  2114. else //human clicked -> take next
  2115. {
  2116. auto i = SEL->playerNames.find(clickedNameID); //clicked one
  2117. i++; //player AFTER clicked one
  2118. if(i != SEL->playerNames.end())
  2119. newPlayer = i->first;
  2120. else
  2121. newPlayer = 0; //AI if we scrolled through all players
  2122. }
  2123. SEL->setPlayer(clicked, newPlayer); //put player
  2124. //if that player was somewhere else, we need to replace him with computer
  2125. if(newPlayer) //not AI
  2126. {
  2127. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  2128. {
  2129. int curNameID = i->second.playerID;
  2130. if(i->first != color && curNameID == newPlayer)
  2131. {
  2132. assert(i->second.playerID);
  2133. playerToRestore.color = i->first;
  2134. playerToRestore.id = newPlayer;
  2135. SEL->setPlayer(i->second, 0); //set computer
  2136. old = &i->second;
  2137. break;
  2138. }
  2139. }
  2140. }
  2141. }
  2142. entries[clicked.color]->selectButtons();
  2143. if(old)
  2144. {
  2145. entries[old->color]->selectButtons();
  2146. if(old->hero >= 0)
  2147. usedHeroes.erase(old->hero);
  2148. old->hero = entries[old->color]->pi.defaultHero();
  2149. }
  2150. SEL->propagateOptions();
  2151. GH.totalRedraw();
  2152. }
  2153. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
  2154. : pi(SEL->current->mapHeader->players[S.color.getNum()]), s(S)
  2155. {
  2156. OBJ_CONSTRUCTION;
  2157. defActions |= SHARE_POS;
  2158. int serial = 0;
  2159. for(int g=0; g < s.color.getNum(); ++g)
  2160. {
  2161. PlayerInfo &itred = SEL->current->mapHeader->players[g];
  2162. if( itred.canComputerPlay || itred.canHumanPlay)
  2163. serial++;
  2164. }
  2165. pos.x += 54;
  2166. pos.y += 122 + serial*50;
  2167. static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  2168. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
  2169. static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  2170. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
  2171. bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color.getNum()]), 0, 0, true);
  2172. if(SEL->screenType == CMenuScreen::newGame)
  2173. {
  2174. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[132], boost::bind(&OptionsTab::nextCastle, owner, s.color, -1), 107, 5, "ADOPLFA.DEF");
  2175. btns[1] = new CAdventureMapButton(CGI->generaltexth->zelp[133], boost::bind(&OptionsTab::nextCastle, owner, s.color, +1), 168, 5, "ADOPRTA.DEF");
  2176. btns[2] = new CAdventureMapButton(CGI->generaltexth->zelp[148], boost::bind(&OptionsTab::nextHero, owner, s.color, -1), 183, 5, "ADOPLFA.DEF");
  2177. btns[3] = new CAdventureMapButton(CGI->generaltexth->zelp[149], boost::bind(&OptionsTab::nextHero, owner, s.color, +1), 244, 5, "ADOPRTA.DEF");
  2178. btns[4] = new CAdventureMapButton(CGI->generaltexth->zelp[164], boost::bind(&OptionsTab::nextBonus, owner, s.color, -1), 259, 5, "ADOPLFA.DEF");
  2179. btns[5] = new CAdventureMapButton(CGI->generaltexth->zelp[165], boost::bind(&OptionsTab::nextBonus, owner, s.color, +1), 320, 5, "ADOPRTA.DEF");
  2180. }
  2181. else
  2182. for(auto & elem : btns)
  2183. elem = nullptr;
  2184. selectButtons();
  2185. assert(SEL->current && SEL->current->mapHeader);
  2186. const PlayerInfo &p = SEL->current->mapHeader->players[s.color.getNum()];
  2187. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  2188. if(p.canHumanPlay && p.canComputerPlay)
  2189. whoCanPlay = HUMAN_OR_CPU;
  2190. else if(p.canComputerPlay)
  2191. whoCanPlay = CPU;
  2192. else
  2193. whoCanPlay = HUMAN;
  2194. if(SEL->screenType != CMenuScreen::scenarioInfo
  2195. && SEL->current->mapHeader->players[s.color.getNum()].canHumanPlay
  2196. && SEL->multiPlayer != CMenuScreen::MULTI_NETWORK_GUEST)
  2197. {
  2198. flag = new CAdventureMapButton(CGI->generaltexth->zelp[180], boost::bind(&OptionsTab::flagPressed, owner, s.color), -43, 2, flags[s.color.getNum()]);
  2199. flag->hoverable = true;
  2200. }
  2201. else
  2202. flag = nullptr;
  2203. town = new SelectedBox(Point(119, 2), s, TOWN);
  2204. hero = new SelectedBox(Point(195, 2), s, HERO);
  2205. bonus = new SelectedBox(Point(271, 2), s, BONUS);
  2206. }
  2207. void OptionsTab::PlayerOptionsEntry::showAll(SDL_Surface * to)
  2208. {
  2209. CIntObject::showAll(to);
  2210. printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::WHITE, to);
  2211. printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 39, FONT_TINY, 50, Colors::WHITE, to);
  2212. }
  2213. void OptionsTab::PlayerOptionsEntry::update()
  2214. {
  2215. town->update();
  2216. hero->update();
  2217. bonus->update();
  2218. }
  2219. void OptionsTab::PlayerOptionsEntry::selectButtons()
  2220. {
  2221. if(!btns[0])
  2222. return;
  2223. if( (pi.defaultCastle() != -1) //fixed tow
  2224. || (SEL->isGuest() && s.color != playerColor)) //or not our player
  2225. {
  2226. btns[0]->disable();
  2227. btns[1]->disable();
  2228. }
  2229. else
  2230. {
  2231. btns[0]->enable();
  2232. btns[1]->enable();
  2233. }
  2234. if( (pi.defaultHero() != -1 || !s.playerID || s.castle < 0) //fixed hero
  2235. || (SEL->isGuest() && s.color != playerColor))//or not our player
  2236. {
  2237. btns[2]->disable();
  2238. btns[3]->disable();
  2239. }
  2240. else
  2241. {
  2242. btns[2]->enable();
  2243. btns[3]->enable();
  2244. }
  2245. if(SEL->isGuest() && s.color != playerColor)//or not our player
  2246. {
  2247. btns[4]->disable();
  2248. btns[5]->disable();
  2249. }
  2250. else
  2251. {
  2252. btns[4]->enable();
  2253. btns[5]->enable();
  2254. }
  2255. }
  2256. size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
  2257. {
  2258. enum EBonusSelection //frames of bonuses file
  2259. {
  2260. WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
  2261. MERCURY = 3, SULFUR = 5, GOLD = 8,
  2262. ARTIFACT = 9, RANDOM = 10,
  2263. WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
  2264. TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
  2265. HERO_RANDOM = 163, HERO_NONE = 164 // Special frames in PortraitsSmall
  2266. };
  2267. switch(type)
  2268. {
  2269. case TOWN:
  2270. switch (settings.castle)
  2271. {
  2272. case PlayerSettings::NONE: return TOWN_NONE;
  2273. case PlayerSettings::RANDOM: return TOWN_RANDOM;
  2274. default: return CGI->townh->factions[settings.castle]->town->clientInfo.icons[true][false] + 2;
  2275. }
  2276. case HERO:
  2277. switch (settings.hero)
  2278. {
  2279. case PlayerSettings::NONE: return HERO_NONE;
  2280. case PlayerSettings::RANDOM: return HERO_RANDOM;
  2281. default:
  2282. {
  2283. if(settings.heroPortrait >= 0)
  2284. return settings.heroPortrait;
  2285. return CGI->heroh->heroes[settings.hero]->imageIndex;
  2286. }
  2287. }
  2288. case BONUS:
  2289. {
  2290. switch(settings.bonus)
  2291. {
  2292. case PlayerSettings::RANDOM: return RANDOM;
  2293. case PlayerSettings::ARTIFACT: return ARTIFACT;
  2294. case PlayerSettings::GOLD: return GOLD;
  2295. case PlayerSettings::RESOURCE:
  2296. {
  2297. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2298. {
  2299. case Res::WOOD_AND_ORE : return WOOD_ORE;
  2300. case Res::WOOD : return WOOD;
  2301. case Res::MERCURY : return MERCURY;
  2302. case Res::ORE : return ORE;
  2303. case Res::SULFUR : return SULFUR;
  2304. case Res::CRYSTAL : return CRYSTAL;
  2305. case Res::GEMS : return GEM;
  2306. case Res::GOLD : return GOLD;
  2307. case Res::MITHRIL : return MITHRIL;
  2308. }
  2309. }
  2310. }
  2311. }
  2312. }
  2313. return 0;
  2314. }
  2315. std::string OptionsTab::CPlayerSettingsHelper::getImageName()
  2316. {
  2317. switch(type)
  2318. {
  2319. case OptionsTab::TOWN: return "ITPA";
  2320. case OptionsTab::HERO: return "PortraitsSmall";
  2321. case OptionsTab::BONUS: return "SCNRSTAR";
  2322. }
  2323. return "";
  2324. }
  2325. std::string OptionsTab::CPlayerSettingsHelper::getTitle()
  2326. {
  2327. switch(type)
  2328. {
  2329. case OptionsTab::TOWN: return (settings.castle < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
  2330. case OptionsTab::HERO: return (settings.hero < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
  2331. case OptionsTab::BONUS:
  2332. {
  2333. switch(settings.bonus)
  2334. {
  2335. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[86]; //{Random Bonus}
  2336. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  2337. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  2338. case PlayerSettings::RESOURCE: return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  2339. }
  2340. }
  2341. }
  2342. return "";
  2343. }
  2344. std::string OptionsTab::CPlayerSettingsHelper::getName()
  2345. {
  2346. switch(type)
  2347. {
  2348. case TOWN:
  2349. {
  2350. switch (settings.castle)
  2351. {
  2352. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2353. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2354. default : return CGI->townh->factions[settings.castle]->name;
  2355. }
  2356. }
  2357. case HERO:
  2358. {
  2359. switch (settings.hero)
  2360. {
  2361. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2362. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2363. default :
  2364. {
  2365. if (!settings.heroName.empty())
  2366. return settings.heroName;
  2367. return CGI->heroh->heroes[settings.hero]->name;
  2368. }
  2369. }
  2370. }
  2371. case BONUS:
  2372. {
  2373. switch (settings.bonus)
  2374. {
  2375. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2376. default: return CGI->generaltexth->arraytxt[214 + settings.bonus];
  2377. }
  2378. }
  2379. }
  2380. return "";
  2381. }
  2382. std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
  2383. {
  2384. switch(type)
  2385. {
  2386. case TOWN: return getName();
  2387. case HERO:
  2388. {
  2389. if (settings.hero >= 0)
  2390. return getName() + " - " + CGI->heroh->heroes[settings.hero]->heroClass->name;
  2391. return getName();
  2392. }
  2393. case BONUS:
  2394. {
  2395. switch(settings.bonus)
  2396. {
  2397. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[87]; //500-1000
  2398. case PlayerSettings::RESOURCE:
  2399. {
  2400. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2401. {
  2402. case Res::MERCURY: return CGI->generaltexth->allTexts[694];
  2403. case Res::SULFUR: return CGI->generaltexth->allTexts[695];
  2404. case Res::CRYSTAL: return CGI->generaltexth->allTexts[692];
  2405. case Res::GEMS: return CGI->generaltexth->allTexts[693];
  2406. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2407. }
  2408. }
  2409. }
  2410. }
  2411. }
  2412. return "";
  2413. }
  2414. std::string OptionsTab::CPlayerSettingsHelper::getDescription()
  2415. {
  2416. switch(type)
  2417. {
  2418. case TOWN: return CGI->generaltexth->allTexts[104];
  2419. case HERO: return CGI->generaltexth->allTexts[102];
  2420. case BONUS:
  2421. {
  2422. switch(settings.bonus)
  2423. {
  2424. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  2425. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  2426. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  2427. case PlayerSettings::RESOURCE:
  2428. {
  2429. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2430. {
  2431. case Res::MERCURY: return CGI->generaltexth->allTexts[690];
  2432. case Res::SULFUR: return CGI->generaltexth->allTexts[691];
  2433. case Res::CRYSTAL: return CGI->generaltexth->allTexts[688];
  2434. case Res::GEMS: return CGI->generaltexth->allTexts[689];
  2435. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2436. }
  2437. }
  2438. }
  2439. }
  2440. }
  2441. return "";
  2442. }
  2443. OptionsTab::CPregameTooltipBox::CPregameTooltipBox(CPlayerSettingsHelper & helper):
  2444. CWindowObject(BORDERED | RCLICK_POPUP),
  2445. CPlayerSettingsHelper(helper)
  2446. {
  2447. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2448. int value = PlayerSettings::NONE;
  2449. switch(CPlayerSettingsHelper::type)
  2450. {
  2451. break; case TOWN:
  2452. value = settings.castle;
  2453. break; case HERO:
  2454. value = settings.hero;
  2455. break; case BONUS:
  2456. value = settings.bonus;
  2457. }
  2458. if (value == PlayerSettings::RANDOM)
  2459. genBonusWindow();
  2460. else if (CPlayerSettingsHelper::type == BONUS)
  2461. genBonusWindow();
  2462. else if (CPlayerSettingsHelper::type == HERO)
  2463. genHeroWindow();
  2464. else if (CPlayerSettingsHelper::type == TOWN)
  2465. genTownWindow();
  2466. center();
  2467. }
  2468. void OptionsTab::CPregameTooltipBox::genHeader()
  2469. {
  2470. new CFilledTexture("DIBOXBCK", pos);
  2471. updateShadow();
  2472. new CLabel(pos.w / 2 + 8, 21, FONT_MEDIUM, CENTER, Colors::YELLOW, getTitle());
  2473. new CLabel(pos.w / 2, 88, FONT_SMALL, CENTER, Colors::WHITE, getSubtitle());
  2474. new CAnimImage(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
  2475. }
  2476. void OptionsTab::CPregameTooltipBox::genTownWindow()
  2477. {
  2478. pos = Rect(0, 0, 228, 290);
  2479. genHeader();
  2480. new CLabel(pos.w / 2 + 8, 122, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
  2481. std::vector<CComponent *> components;
  2482. const CTown * town = CGI->townh->factions[settings.castle]->town;
  2483. for (auto & elem : town->creatures)
  2484. {
  2485. if (!elem.empty())
  2486. components.push_back(new CComponent(CComponent::creature, elem.front(), 0, CComponent::tiny));
  2487. }
  2488. new CComponentBox(components, Rect(10, 140, pos.w - 20, 140));
  2489. }
  2490. void OptionsTab::CPregameTooltipBox::genHeroWindow()
  2491. {
  2492. pos = Rect(0, 0, 292, 226);
  2493. genHeader();
  2494. // specialty
  2495. new CAnimImage("UN44", CGI->heroh->heroes[settings.hero]->imageIndex, 0, pos.w / 2 - 22, 134);
  2496. new CLabel(pos.w / 2 + 4, 117, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
  2497. new CLabel(pos.w / 2, 188, FONT_SMALL, CENTER, Colors::WHITE, CGI->heroh->heroes[settings.hero]->specName);
  2498. }
  2499. void OptionsTab::CPregameTooltipBox::genBonusWindow()
  2500. {
  2501. pos = Rect(0, 0, 228, 162);
  2502. genHeader();
  2503. new CTextBox(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, CENTER, Colors::WHITE );
  2504. }
  2505. OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
  2506. :CIntObject(RCLICK, position),
  2507. CPlayerSettingsHelper(settings, type)
  2508. {
  2509. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2510. image = new CAnimImage(getImageName(), getImageIndex());
  2511. subtitle = new CLabel(23, 39, FONT_TINY, CENTER, Colors::WHITE, getName());
  2512. pos = image->pos;
  2513. }
  2514. void OptionsTab::SelectedBox::update()
  2515. {
  2516. image->setFrame(getImageIndex());
  2517. subtitle->setText(getName());
  2518. }
  2519. void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
  2520. {
  2521. if (down)
  2522. {
  2523. // cases when we do not need to display a message
  2524. if (settings.castle == -2 && CPlayerSettingsHelper::type == TOWN )
  2525. return;
  2526. if (settings.hero == -2 && !SEL->current->mapHeader->players[settings.color.getNum()].hasCustomMainHero() && CPlayerSettingsHelper::type == HERO)
  2527. return;
  2528. GH.pushInt(new CPregameTooltipBox(*this));
  2529. }
  2530. }
  2531. CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
  2532. {
  2533. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2534. for(auto it = startInfo->playerInfos.cbegin(); it != startInfo->playerInfos.cend(); ++it)
  2535. {
  2536. if(it->second.playerID)
  2537. {
  2538. playerColor = it->first;
  2539. }
  2540. }
  2541. pos.w = 762;
  2542. pos.h = 584;
  2543. center(pos);
  2544. assert(LOCPLINT);
  2545. sInfo = *LOCPLINT->cb->getStartInfo();
  2546. assert(!SEL->current);
  2547. current = mapInfoFromGame();
  2548. setPlayersFromGame();
  2549. screenType = CMenuScreen::scenarioInfo;
  2550. card = new InfoCard();
  2551. opt = new OptionsTab();
  2552. opt->recreate();
  2553. card->changeSelection(current);
  2554. card->difficulty->select(startInfo->difficulty, 0);
  2555. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, boost::bind(&CGuiHandler::popIntTotally, &GH, this), 584, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  2556. }
  2557. CScenarioInfo::~CScenarioInfo()
  2558. {
  2559. delete current;
  2560. }
  2561. bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
  2562. {
  2563. const CMapHeader * a = aaa->mapHeader.get(),
  2564. * b = bbb->mapHeader.get();
  2565. if(a && b) //if we are sorting scenarios
  2566. {
  2567. switch (sortBy)
  2568. {
  2569. case _format: //by map format (RoE, WoG, etc)
  2570. return (a->version<b->version);
  2571. break;
  2572. case _loscon: //by loss conditions
  2573. return (a->defeatMessage < b->defeatMessage);
  2574. break;
  2575. case _playerAm: //by player amount
  2576. int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
  2577. playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
  2578. for (int i=0;i<8;i++)
  2579. {
  2580. if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
  2581. else if (a->players[i].canComputerPlay) {playerAmntA++;}
  2582. if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
  2583. else if (b->players[i].canComputerPlay) {playerAmntB++;}
  2584. }
  2585. if (playerAmntB!=playerAmntA)
  2586. return (playerAmntA<playerAmntB);
  2587. else
  2588. return (humenPlayersA<humenPlayersB);
  2589. break;
  2590. case _size: //by size of map
  2591. return (a->width<b->width);
  2592. break;
  2593. case _viccon: //by victory conditions
  2594. return (a->victoryMessage < b->victoryMessage);
  2595. break;
  2596. case _name: //by name
  2597. return boost::ilexicographical_compare(a->name, b->name);
  2598. default:
  2599. return boost::ilexicographical_compare(a->name, b->name);
  2600. }
  2601. }
  2602. else //if we are sorting campaigns
  2603. {
  2604. switch(sortBy)
  2605. {
  2606. case _numOfMaps: //by number of maps in campaign
  2607. return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
  2608. CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
  2609. break;
  2610. case _name: //by name
  2611. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2612. default:
  2613. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2614. }
  2615. }
  2616. }
  2617. CMultiMode::CMultiMode()
  2618. {
  2619. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2620. bg = new CPicture("MUPOPUP.bmp");
  2621. bg->convertToScreenBPP(); //so we could draw without problems
  2622. blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
  2623. pos = bg->center(); //center, window has size of bg graphic
  2624. bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
  2625. txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
  2626. txt->setText(settings["general"]["playerName"].String()); //Player
  2627. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[266], boost::bind(&CMultiMode::openHotseat, this), 373, 78, "MUBHOT.DEF");
  2628. btns[1] = new CAdventureMapButton("Host TCP/IP game", "", boost::bind(&CMultiMode::hostTCP, this), 373, 78 + 57*1, "MUBHOST.DEF");
  2629. btns[2] = new CAdventureMapButton("Join TCP/IP game", "", boost::bind(&CMultiMode::joinTCP, this), 373, 78 + 57*2, "MUBJOIN.DEF");
  2630. btns[6] = new CAdventureMapButton(CGI->generaltexth->zelp[288], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 373, 424, "MUBCANC.DEF", SDLK_ESCAPE);
  2631. }
  2632. void CMultiMode::openHotseat()
  2633. {
  2634. GH.pushInt(new CHotSeatPlayers(txt->text));
  2635. }
  2636. void CMultiMode::hostTCP()
  2637. {
  2638. Settings name = settings.write["general"]["playerName"];
  2639. name->String() = txt->text;
  2640. GH.popIntTotally(this);
  2641. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
  2642. }
  2643. void CMultiMode::joinTCP()
  2644. {
  2645. Settings name = settings.write["general"]["playerName"];
  2646. name->String() = txt->text;
  2647. GH.pushInt(new CSimpleJoinScreen);
  2648. }
  2649. CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
  2650. {
  2651. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2652. bg = new CPicture("MUHOTSEA.bmp");
  2653. pos = bg->center(); //center, window has size of bg graphic
  2654. std::string text = CGI->generaltexth->allTexts[446];
  2655. boost::replace_all(text, "\t","\n");
  2656. Rect boxRect(25, 20, 315, 50);
  2657. title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);//HOTSEAT Please enter names
  2658. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2659. {
  2660. txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
  2661. txt[i]->cb += boost::bind(&CHotSeatPlayers::onChange, this, _1);
  2662. }
  2663. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], boost::bind(&CHotSeatPlayers::enterSelectionScreen, this), 95, 338, "MUBCHCK.DEF", SDLK_RETURN);
  2664. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 205, 338, "MUBCANC.DEF", SDLK_ESCAPE);
  2665. bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
  2666. txt[0]->setText(firstPlayer, true);
  2667. txt[0]->giveFocus();
  2668. }
  2669. void CHotSeatPlayers::onChange(std::string newText)
  2670. {
  2671. size_t namesCount = 0;
  2672. for(auto & elem : txt)
  2673. if(!elem->text.empty())
  2674. namesCount++;
  2675. ok->block(namesCount < 2);
  2676. }
  2677. void CHotSeatPlayers::enterSelectionScreen()
  2678. {
  2679. std::map<ui8, std::string> names;
  2680. for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
  2681. if(txt[i]->text.length())
  2682. names[j++] = txt[i]->text;
  2683. Settings name = settings.write["general"]["playerName"];
  2684. name->String() = names.begin()->second;
  2685. GH.popInts(2); //pop MP mode window and this
  2686. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
  2687. }
  2688. void CBonusSelection::init()
  2689. {
  2690. highlightedRegion = nullptr;
  2691. ourHeader = nullptr;
  2692. diffLb = nullptr;
  2693. diffRb = nullptr;
  2694. bonuses = nullptr;
  2695. selectedMap = 0;
  2696. // Initialize start info
  2697. startInfo.mapname = ourCampaign->camp->header.filename;
  2698. startInfo.mode = StartInfo::CAMPAIGN;
  2699. startInfo.campState = ourCampaign;
  2700. startInfo.turnTime = 0;
  2701. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2702. static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  2703. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  2704. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
  2705. loadPositionsOfGraphics();
  2706. background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
  2707. pos.h = background->h;
  2708. pos.w = background->w;
  2709. center();
  2710. SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
  2711. blitAt(panel, 456, 6, background);
  2712. startB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::startMap, this), 475, 536, "CBBEGIB.DEF", SDLK_RETURN);
  2713. restartB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::restartMap, this), 475, 536, "CBRESTB.DEF", SDLK_RETURN);
  2714. backB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::goBack, this), 624, 536, "CBCANCB.DEF", SDLK_ESCAPE);
  2715. //campaign name
  2716. if (ourCampaign->camp->header.name.length())
  2717. graphics->fonts[FONT_BIG]->renderTextLeft(background, ourCampaign->camp->header.name, Colors::YELLOW, Point(481, 28));
  2718. else
  2719. graphics->fonts[FONT_BIG]->renderTextLeft(background, CGI->generaltexth->allTexts[508], Colors::YELLOW, Point(481, 28));
  2720. //map size icon
  2721. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  2722. //campaign description
  2723. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[38], Colors::YELLOW, Point(481, 63));
  2724. campaignDescription = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
  2725. //campaignDescription->showAll(background);
  2726. //map description
  2727. mapDescription = new CTextBox("", Rect(480, 280, 286, 117), 1);
  2728. //bonus choosing
  2729. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, CGI->generaltexth->allTexts[71], Colors::WHITE, Point(511, 432));
  2730. bonuses = new CHighlightableButtonsGroup(bind(&CBonusSelection::selectBonus, this, _1));
  2731. //set left part of window
  2732. bool isCurrentMapConquerable = ourCampaign->currentMap && ourCampaign->camp->conquerable(*ourCampaign->currentMap);
  2733. for(int g = 0; g < ourCampaign->camp->scenarios.size(); ++g)
  2734. {
  2735. if(ourCampaign->camp->conquerable(g))
  2736. {
  2737. regions.push_back(new CRegion(this, true, true, g));
  2738. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2739. if(highlightedRegion == nullptr)
  2740. {
  2741. if(!isCurrentMapConquerable || (isCurrentMapConquerable && g == *ourCampaign->currentMap))
  2742. {
  2743. highlightedRegion = regions.back();
  2744. selectMap(g, true);
  2745. }
  2746. }
  2747. }
  2748. else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
  2749. {
  2750. regions.push_back(new CRegion(this, false, false, g));
  2751. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2752. }
  2753. }
  2754. //allies / enemies
  2755. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[390] + ":", Colors::WHITE, Point(486, 407));
  2756. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[391] + ":", Colors::WHITE, Point(619, 407));
  2757. SDL_FreeSurface(panel);
  2758. //difficulty
  2759. std::vector<std::string> difficulty;
  2760. boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
  2761. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, difficulty.back(), Colors::WHITE, Point(689, 432));
  2762. //difficulty pics
  2763. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2764. {
  2765. CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
  2766. SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
  2767. diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
  2768. surfToDuplicate->flags);
  2769. delete cde;
  2770. }
  2771. //difficulty selection buttons
  2772. if (ourCampaign->camp->header.difficultyChoosenByPlayer)
  2773. {
  2774. diffLb = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::decreaseDifficulty, this), 694, 508, "SCNRBLF.DEF");
  2775. diffRb = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::increaseDifficulty, this), 738, 508, "SCNRBRT.DEF");
  2776. }
  2777. //load miniflags
  2778. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  2779. }
  2780. CBonusSelection::CBonusSelection(shared_ptr<CCampaignState> _ourCampaign) : ourCampaign(_ourCampaign)
  2781. {
  2782. init();
  2783. }
  2784. CBonusSelection::CBonusSelection(const std::string & campaignFName)
  2785. {
  2786. ourCampaign = make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFName));
  2787. init();
  2788. }
  2789. CBonusSelection::~CBonusSelection()
  2790. {
  2791. SDL_FreeSurface(background);
  2792. delete sizes;
  2793. delete ourHeader;
  2794. delete sFlags;
  2795. for (auto & elem : diffPics)
  2796. {
  2797. SDL_FreeSurface(elem);
  2798. }
  2799. }
  2800. void CBonusSelection::goBack()
  2801. {
  2802. GH.popIntTotally(this);
  2803. }
  2804. void CBonusSelection::showAll(SDL_Surface * to)
  2805. {
  2806. blitAt(background, pos.x, pos.y, to);
  2807. CIntObject::showAll(to);
  2808. show(to);
  2809. if (pos.h != to->h || pos.w != to->w)
  2810. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  2811. }
  2812. void CBonusSelection::loadPositionsOfGraphics()
  2813. {
  2814. const JsonNode config(ResourceID("config/campaign_regions.json"));
  2815. int idx = 0;
  2816. for(const JsonNode &campaign : config["campaign_regions"].Vector())
  2817. {
  2818. SCampPositions sc;
  2819. sc.campPrefix = campaign["prefix"].String();
  2820. sc.colorSuffixLength = campaign["color_suffix_length"].Float();
  2821. for(const JsonNode &desc : campaign["desc"].Vector())
  2822. {
  2823. SCampPositions::SRegionDesc rd;
  2824. rd.infix = desc["infix"].String();
  2825. rd.xpos = desc["x"].Float();
  2826. rd.ypos = desc["y"].Float();
  2827. sc.regions.push_back(rd);
  2828. }
  2829. campDescriptions.push_back(sc);
  2830. idx++;
  2831. }
  2832. assert(idx == CGI->generaltexth->campaignMapNames.size());
  2833. }
  2834. void CBonusSelection::selectMap(int mapNr, bool initialSelect)
  2835. {
  2836. if(initialSelect || selectedMap != mapNr)
  2837. {
  2838. // initialize restart / start button
  2839. if(!ourCampaign->currentMap || *ourCampaign->currentMap != mapNr)
  2840. {
  2841. // draw start button
  2842. restartB->disable();
  2843. startB->enable();
  2844. if (!ourCampaign->mapsConquered.empty())
  2845. backB->block(true);
  2846. else
  2847. backB->block(false);
  2848. }
  2849. else
  2850. {
  2851. // draw restart button
  2852. startB->disable();
  2853. restartB->enable();
  2854. backB->block(false);
  2855. }
  2856. startInfo.difficulty = ourCampaign->camp->scenarios[mapNr].difficulty;
  2857. selectedMap = mapNr;
  2858. selectedBonus = boost::none;
  2859. std::string scenarioName = ourCampaign->camp->header.filename.substr(0, ourCampaign->camp->header.filename.find('.'));
  2860. boost::to_lower(scenarioName);
  2861. scenarioName += ':' + boost::lexical_cast<std::string>(selectedMap);
  2862. //get header
  2863. delete ourHeader;
  2864. std::string & headerStr = ourCampaign->camp->mapPieces.find(mapNr)->second;
  2865. auto buffer = reinterpret_cast<const ui8 *>(headerStr.data());
  2866. ourHeader = CMapService::loadMapHeader(buffer, headerStr.size(), scenarioName).release();
  2867. std::map<ui8, std::string> names;
  2868. names[1] = settings["general"]["playerName"].String();
  2869. updateStartInfo(ourCampaign->camp->header.filename, startInfo, ourHeader, names);
  2870. mapDescription->setText(ourHeader->description);
  2871. updateBonusSelection();
  2872. GH.totalRedraw();
  2873. }
  2874. }
  2875. void CBonusSelection::show(SDL_Surface * to)
  2876. {
  2877. //blitAt(background, pos.x, pos.y, to);
  2878. //map name
  2879. std::string mapName = ourHeader->name;
  2880. if (mapName.length())
  2881. printAtLoc(mapName, 481, 219, FONT_BIG, Colors::YELLOW, to);
  2882. else
  2883. printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::YELLOW, to);
  2884. //map description
  2885. printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::YELLOW, to);
  2886. mapDescription->showAll(to); //showAll because CTextBox has no show()
  2887. //map size icon
  2888. int temp;
  2889. switch (ourHeader->width)
  2890. {
  2891. case 36:
  2892. temp=0;
  2893. break;
  2894. case 72:
  2895. temp=1;
  2896. break;
  2897. case 108:
  2898. temp=2;
  2899. break;
  2900. case 144:
  2901. temp=3;
  2902. break;
  2903. default:
  2904. temp=4;
  2905. break;
  2906. }
  2907. blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
  2908. //flags
  2909. int fx = 496 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  2910. int ex = 629 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  2911. TeamID myT;
  2912. myT = ourHeader->players[playerColor.getNum()].team;
  2913. for (auto i = startInfo.playerInfos.cbegin(); i != startInfo.playerInfos.cend(); i++)
  2914. {
  2915. int *myx = ((i->first == playerColor || ourHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  2916. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 405, to);
  2917. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  2918. }
  2919. //difficulty
  2920. blitAtLoc(diffPics[startInfo.difficulty], 709, 455, to);
  2921. CIntObject::show(to);
  2922. }
  2923. void CBonusSelection::updateBonusSelection()
  2924. {
  2925. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2926. //graphics:
  2927. //spell - SPELLBON.DEF
  2928. //monster - TWCRPORT.DEF
  2929. //building - BO*.BMP graphics
  2930. //artifact - ARTIFBON.DEF
  2931. //spell scroll - SPELLBON.DEF
  2932. //prim skill - PSKILBON.DEF
  2933. //sec skill - SSKILBON.DEF
  2934. //resource - BORES.DEF
  2935. //player - CREST58.DEF
  2936. //hero - PORTRAITSLARGE (HPL###.BMPs)
  2937. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  2938. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  2939. updateStartButtonState(-1);
  2940. for (auto & elem : bonuses->buttons)
  2941. {
  2942. if (elem->active)
  2943. elem->deactivate();
  2944. delete elem;
  2945. }
  2946. bonuses->buttons.clear();
  2947. static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
  2948. "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "PORTRAITSLARGE", "PORTRAITSLARGE"};
  2949. for(int i = 0; i < bonDescs.size(); i++)
  2950. {
  2951. std::string picName=bonusPics[bonDescs[i].type];
  2952. size_t picNumber=bonDescs[i].info2;
  2953. std::string desc;
  2954. switch(bonDescs[i].type)
  2955. {
  2956. case CScenarioTravel::STravelBonus::SPELL:
  2957. desc = CGI->generaltexth->allTexts[715];
  2958. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2959. break;
  2960. case CScenarioTravel::STravelBonus::MONSTER:
  2961. picNumber = bonDescs[i].info2 + 2;
  2962. desc = CGI->generaltexth->allTexts[717];
  2963. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  2964. boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
  2965. break;
  2966. case CScenarioTravel::STravelBonus::BUILDING:
  2967. {
  2968. int faction = -1;
  2969. for(auto & elem : startInfo.playerInfos)
  2970. {
  2971. if (elem.second.playerID)
  2972. {
  2973. faction = elem.second.castle;
  2974. break;
  2975. }
  2976. }
  2977. assert(faction != -1);
  2978. BuildingID buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
  2979. picName = graphics->ERMUtoPicture[faction][buildID];
  2980. picNumber = -1;
  2981. if (vstd::contains(CGI->townh->factions[faction]->town->buildings, buildID))
  2982. desc = CGI->townh->factions[faction]->town->buildings.find(buildID)->second->Name();
  2983. }
  2984. break;
  2985. case CScenarioTravel::STravelBonus::ARTIFACT:
  2986. desc = CGI->generaltexth->allTexts[715];
  2987. boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
  2988. break;
  2989. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  2990. desc = CGI->generaltexth->allTexts[716];
  2991. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2992. break;
  2993. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  2994. {
  2995. int leadingSkill = -1;
  2996. std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
  2997. const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
  2998. for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  2999. {
  3000. if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  3001. {
  3002. leadingSkill = g;
  3003. }
  3004. if (ptr[g] != 0)
  3005. {
  3006. toPrint.push_back(std::make_pair(g, ptr[g]));
  3007. }
  3008. }
  3009. picNumber = leadingSkill;
  3010. desc = CGI->generaltexth->allTexts[715];
  3011. std::string substitute; //text to be printed instead of %s
  3012. for (int v=0; v<toPrint.size(); ++v)
  3013. {
  3014. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  3015. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  3016. if(v != toPrint.size() - 1)
  3017. {
  3018. substitute += ", ";
  3019. }
  3020. }
  3021. boost::algorithm::replace_first(desc, "%s", substitute);
  3022. break;
  3023. }
  3024. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  3025. desc = CGI->generaltexth->allTexts[718];
  3026. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
  3027. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
  3028. picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
  3029. break;
  3030. case CScenarioTravel::STravelBonus::RESOURCE:
  3031. {
  3032. int serialResID = 0;
  3033. switch(bonDescs[i].info1)
  3034. {
  3035. case 0: case 1: case 2: case 3: case 4: case 5: case 6:
  3036. serialResID = bonDescs[i].info1;
  3037. break;
  3038. case 0xFD: //wood + ore
  3039. serialResID = 7;
  3040. break;
  3041. case 0xFE: //rare resources
  3042. serialResID = 8;
  3043. break;
  3044. }
  3045. picNumber = serialResID;
  3046. desc = CGI->generaltexth->allTexts[717];
  3047. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  3048. std::string replacement;
  3049. if (serialResID <= 6)
  3050. {
  3051. replacement = CGI->generaltexth->restypes[serialResID];
  3052. }
  3053. else
  3054. {
  3055. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  3056. }
  3057. boost::algorithm::replace_first(desc, "%s", replacement);
  3058. }
  3059. break;
  3060. case CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO:
  3061. {
  3062. auto superhero = ourCampaign->camp->scenarios[bonDescs[i].info2].strongestHero(PlayerColor(bonDescs[i].info1));
  3063. if (!superhero) logGlobal->warnStream() << "No superhero! How could it be transfered?";
  3064. picNumber = superhero ? superhero->portrait : 0;
  3065. desc = CGI->generaltexth->allTexts[719];
  3066. boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].scenarioName); //scenario
  3067. }
  3068. break;
  3069. case CScenarioTravel::STravelBonus::HERO:
  3070. desc = CGI->generaltexth->allTexts[718];
  3071. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  3072. if (bonDescs[i].info2 == 0xFFFF)
  3073. {
  3074. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  3075. picNumber = -1;
  3076. picName = "CBONN1A3.BMP";
  3077. }
  3078. else
  3079. {
  3080. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
  3081. }
  3082. break;
  3083. }
  3084. CHighlightableButton *bonusButton = new CHighlightableButton(desc, desc, 0, 475 + i*68, 455, "", i);
  3085. if (picNumber != -1)
  3086. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  3087. auto anim = new CAnimation();
  3088. anim->setCustom(picName, 0);
  3089. bonusButton->setImage(anim);
  3090. const SDL_Color brightYellow = { 242, 226, 110, 0 };
  3091. bonusButton->borderColor = brightYellow;
  3092. bonuses->addButton(bonusButton);
  3093. }
  3094. // set bonus if already chosen
  3095. if(vstd::contains(ourCampaign->chosenCampaignBonuses, selectedMap))
  3096. {
  3097. bonuses->select(ourCampaign->chosenCampaignBonuses[selectedMap], false);
  3098. }
  3099. }
  3100. void CBonusSelection::updateCampaignState()
  3101. {
  3102. ourCampaign->currentMap = selectedMap;
  3103. if (selectedBonus)
  3104. ourCampaign->chosenCampaignBonuses[selectedMap] = *selectedBonus;
  3105. }
  3106. void CBonusSelection::startMap()
  3107. {
  3108. auto si = new StartInfo(startInfo);
  3109. auto showPrologVideo = [=]()
  3110. {
  3111. auto exitCb = [=]()
  3112. {
  3113. logGlobal->infoStream() << "Starting scenario " << selectedMap;
  3114. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  3115. };
  3116. const CCampaignScenario & scenario = ourCampaign->camp->scenarios[selectedMap];
  3117. if (scenario.prolog.hasPrologEpilog)
  3118. {
  3119. GH.pushInt(new CPrologEpilogVideo(scenario.prolog, exitCb));
  3120. }
  3121. else
  3122. {
  3123. exitCb();
  3124. }
  3125. };
  3126. if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
  3127. {
  3128. GH.popInt(this);
  3129. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
  3130. {
  3131. updateCampaignState();
  3132. endGame();
  3133. GH.curInt = CGPreGame::create();
  3134. showPrologVideo();
  3135. }, 0);
  3136. }
  3137. else
  3138. {
  3139. updateCampaignState();
  3140. showPrologVideo();
  3141. }
  3142. }
  3143. void CBonusSelection::restartMap()
  3144. {
  3145. GH.popInt(this);
  3146. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
  3147. {
  3148. updateCampaignState();
  3149. auto si = new StartInfo(startInfo);
  3150. SDL_Event event;
  3151. event.type = SDL_USEREVENT;
  3152. event.user.code = PREPARE_RESTART_CAMPAIGN;
  3153. event.user.data1 = si;
  3154. SDL_PushEvent(&event);
  3155. }, 0);
  3156. }
  3157. void CBonusSelection::selectBonus(int id)
  3158. {
  3159. // Total redraw is needed because the border around the bonus images
  3160. // have to be undrawn/drawn.
  3161. if (!selectedBonus || *selectedBonus != id)
  3162. {
  3163. selectedBonus = id;
  3164. GH.totalRedraw();
  3165. updateStartButtonState(id);
  3166. }
  3167. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  3168. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  3169. if (bonDescs[id].type == CScenarioTravel::STravelBonus::HERO)
  3170. {
  3171. std::map<ui8, std::string> names;
  3172. names[1] = settings["general"]["playerName"].String();
  3173. for(auto & elem : startInfo.playerInfos)
  3174. {
  3175. if(elem.first == PlayerColor(bonDescs[id].info1))
  3176. ::setPlayer(elem.second, 1, names);
  3177. else
  3178. ::setPlayer(elem.second, 0, names);
  3179. }
  3180. }
  3181. }
  3182. void CBonusSelection::increaseDifficulty()
  3183. {
  3184. startInfo.difficulty = std::min(startInfo.difficulty + 1, 4);
  3185. }
  3186. void CBonusSelection::decreaseDifficulty()
  3187. {
  3188. startInfo.difficulty = std::max(startInfo.difficulty - 1, 0);
  3189. }
  3190. void CBonusSelection::updateStartButtonState(int selected /*= -1*/)
  3191. {
  3192. if(selected == -1)
  3193. {
  3194. startB->setState(ourCampaign->camp->scenarios[selectedMap].travelOptions.bonusesToChoose.size() ? CButtonBase::BLOCKED : CButtonBase::NORMAL);
  3195. }
  3196. else if(startB->getState() == CButtonBase::BLOCKED)
  3197. {
  3198. startB->setState(CButtonBase::NORMAL);
  3199. }
  3200. }
  3201. CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
  3202. : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
  3203. {
  3204. OBJ_CONSTRUCTION;
  3205. addUsedEvents(LCLICK | RCLICK);
  3206. static const std::string colors[2][8] = {
  3207. {"R", "B", "N", "G", "O", "V", "T", "P"},
  3208. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
  3209. const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
  3210. const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
  3211. pos.x += desc.xpos;
  3212. pos.y += desc.ypos;
  3213. //loading of graphics
  3214. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  3215. std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
  3216. static const std::string infix [] = {"En", "Se", "Co"};
  3217. for (int g = 0; g < ARRAY_COUNT(infix); g++)
  3218. {
  3219. graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
  3220. }
  3221. pos.w = graphics[0]->w;
  3222. pos.h = graphics[0]->h;
  3223. }
  3224. CBonusSelection::CRegion::~CRegion()
  3225. {
  3226. for (auto & elem : graphics)
  3227. {
  3228. SDL_FreeSurface(elem);
  3229. }
  3230. }
  3231. void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
  3232. {
  3233. //select if selectable & clicked inside our graphic
  3234. if ( indeterminate(down) )
  3235. {
  3236. return;
  3237. }
  3238. if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
  3239. {
  3240. owner->selectMap(myNumber, false);
  3241. owner->highlightedRegion = this;
  3242. parent->showAll(screen);
  3243. }
  3244. }
  3245. void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
  3246. {
  3247. //show r-click text
  3248. if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
  3249. rclickText.size() )
  3250. {
  3251. CRClickPopup::createAndPush(rclickText);
  3252. }
  3253. }
  3254. void CBonusSelection::CRegion::show(SDL_Surface * to)
  3255. {
  3256. //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
  3257. if (!accessible)
  3258. {
  3259. //show as striped
  3260. blitAtLoc(graphics[2], 0, 0, to);
  3261. }
  3262. else if (this == owner->highlightedRegion)
  3263. {
  3264. //show as selected
  3265. blitAtLoc(graphics[1], 0, 0, to);
  3266. }
  3267. else
  3268. {
  3269. //show as not selected selected
  3270. blitAtLoc(graphics[0], 0, 0, to);
  3271. }
  3272. }
  3273. CSavingScreen::CSavingScreen(bool hotseat)
  3274. : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
  3275. {
  3276. ourGame = mapInfoFromGame();
  3277. sInfo = *LOCPLINT->cb->getStartInfo();
  3278. setPlayersFromGame();
  3279. }
  3280. CSavingScreen::~CSavingScreen()
  3281. {
  3282. }
  3283. ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui8, std::string> *Names /*= nullptr*/)
  3284. {
  3285. multiPlayer = CMenuScreen::SINGLE_PLAYER;
  3286. assert(!SEL);
  3287. SEL = this;
  3288. current = nullptr;
  3289. if(Names && !Names->empty()) //if have custom set of player names - use it
  3290. playerNames = *Names;
  3291. else
  3292. playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
  3293. }
  3294. ISelectionScreenInfo::~ISelectionScreenInfo()
  3295. {
  3296. assert(SEL == this);
  3297. SEL = nullptr;
  3298. }
  3299. void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
  3300. {
  3301. ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
  3302. }
  3303. void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, ui8 player)
  3304. {
  3305. ::setPlayer(pset, player, playerNames);
  3306. }
  3307. ui8 ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
  3308. {
  3309. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  3310. if(!sInfo.getPlayersSettings(i->first)) //
  3311. return i->first;
  3312. return 0;
  3313. }
  3314. bool ISelectionScreenInfo::isGuest() const
  3315. {
  3316. return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
  3317. }
  3318. bool ISelectionScreenInfo::isHost() const
  3319. {
  3320. return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
  3321. }
  3322. void ChatMessage::apply(CSelectionScreen *selScreen)
  3323. {
  3324. selScreen->card->chat->addNewMessage(playerName + ": " + message);
  3325. GH.totalRedraw();
  3326. }
  3327. void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
  3328. {
  3329. if(!selScreen->ongoingClosing)
  3330. {
  3331. *selScreen->serv << this; //resend to confirm
  3332. GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
  3333. }
  3334. vstd::clear_pointer(selScreen->serv);
  3335. }
  3336. void PlayerJoined::apply(CSelectionScreen *selScreen)
  3337. {
  3338. //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
  3339. SEL->playerNames[connectionID] = playerName;
  3340. //put new player in first slot with AI
  3341. for(auto & elem : SEL->sInfo.playerInfos)
  3342. {
  3343. if(!elem.second.playerID)
  3344. {
  3345. selScreen->setPlayer(elem.second, connectionID);
  3346. selScreen->opt->entries[elem.second.color]->selectButtons();
  3347. break;
  3348. }
  3349. }
  3350. selScreen->propagateNames();
  3351. selScreen->propagateOptions();
  3352. GH.totalRedraw();
  3353. }
  3354. void SelectMap::apply(CSelectionScreen *selScreen)
  3355. {
  3356. if(selScreen->multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  3357. {
  3358. free = false;
  3359. selScreen->changeSelection(mapInfo);
  3360. }
  3361. }
  3362. void UpdateStartOptions::apply(CSelectionScreen *selScreen)
  3363. {
  3364. if(!selScreen->isGuest())
  3365. return;
  3366. selScreen->setSInfo(*options);
  3367. }
  3368. void PregameGuiAction::apply(CSelectionScreen *selScreen)
  3369. {
  3370. if(!selScreen->isGuest())
  3371. return;
  3372. switch(action)
  3373. {
  3374. case NO_TAB:
  3375. selScreen->toggleTab(selScreen->curTab);
  3376. break;
  3377. case OPEN_OPTIONS:
  3378. selScreen->toggleTab(selScreen->opt);
  3379. break;
  3380. case OPEN_SCENARIO_LIST:
  3381. selScreen->toggleTab(selScreen->sel);
  3382. break;
  3383. case OPEN_RANDOM_MAP_OPTIONS:
  3384. selScreen->toggleTab(selScreen->randMapTab);
  3385. break;
  3386. }
  3387. }
  3388. void RequestOptionsChange::apply(CSelectionScreen *selScreen)
  3389. {
  3390. if(!selScreen->isHost())
  3391. return;
  3392. PlayerColor color = selScreen->sInfo.getPlayersSettings(playerID)->color;
  3393. switch(what)
  3394. {
  3395. case TOWN:
  3396. selScreen->opt->nextCastle(color, direction);
  3397. break;
  3398. case HERO:
  3399. selScreen->opt->nextHero(color, direction);
  3400. break;
  3401. case BONUS:
  3402. selScreen->opt->nextBonus(color, direction);
  3403. break;
  3404. }
  3405. }
  3406. void PlayerLeft::apply(CSelectionScreen *selScreen)
  3407. {
  3408. if(selScreen->isGuest())
  3409. return;
  3410. SEL->playerNames.erase(playerID);
  3411. if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
  3412. {
  3413. selScreen->setPlayer(*s, 0);
  3414. selScreen->opt->entries[s->color]->selectButtons();
  3415. }
  3416. selScreen->propagateNames();
  3417. selScreen->propagateOptions();
  3418. GH.totalRedraw();
  3419. }
  3420. void PlayersNames::apply(CSelectionScreen *selScreen)
  3421. {
  3422. if(selScreen->isGuest())
  3423. selScreen->playerNames = playerNames;
  3424. }
  3425. void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
  3426. {
  3427. startingInfo.reset();
  3428. startingInfo.serv = selScreen->serv;
  3429. startingInfo.sInfo = new StartInfo(selScreen->sInfo);
  3430. if(!selScreen->ongoingClosing)
  3431. {
  3432. *selScreen->serv << this; //resend to confirm
  3433. }
  3434. selScreen->serv = nullptr; //hide it so it won't be deleted
  3435. vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
  3436. saveGameName.clear();
  3437. CGP->showLoadingScreen(boost::bind(&startGame, startingInfo.sInfo, startingInfo.serv));
  3438. throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
  3439. }
  3440. CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
  3441. {
  3442. pos.x += config["x"].Float();
  3443. pos.y += config["y"].Float();
  3444. pos.w = 200;
  3445. pos.h = 116;
  3446. campFile = config["file"].String();
  3447. video = config["video"].String();
  3448. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3449. status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
  3450. CCampaignHeader header = CCampaignHandler::getHeader(campFile);
  3451. hoverText = header.name;
  3452. if (status != CCampaignScreen::DISABLED)
  3453. {
  3454. addUsedEvents(LCLICK | HOVER);
  3455. image = new CPicture(config["image"].String());
  3456. hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::YELLOW, "");
  3457. parent->addChild(hoverLabel);
  3458. }
  3459. if (status == CCampaignScreen::COMPLETED)
  3460. checkMark = new CPicture("CAMPCHK");
  3461. }
  3462. void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
  3463. {
  3464. if (down)
  3465. {
  3466. // Close running video and open the selected campaign
  3467. CCS->videoh->close();
  3468. GH.pushInt( new CBonusSelection(campFile) );
  3469. }
  3470. }
  3471. void CCampaignScreen::CCampaignButton::hover(bool on)
  3472. {
  3473. if (on)
  3474. hoverLabel->setText(hoverText); // Shows the name of the campaign when you get into the bounds of the button
  3475. else
  3476. hoverLabel->setText(" ");
  3477. }
  3478. void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
  3479. {
  3480. if (status == CCampaignScreen::DISABLED)
  3481. return;
  3482. CIntObject::show(to);
  3483. // Play the campaign button video when the mouse cursor is placed over the button
  3484. if (hovered)
  3485. {
  3486. if (CCS->videoh->fname != video)
  3487. CCS->videoh->open(video);
  3488. CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
  3489. }
  3490. else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
  3491. {
  3492. CCS->videoh->close();
  3493. redraw();
  3494. }
  3495. }
  3496. CAdventureMapButton* CCampaignScreen::createExitButton(const JsonNode& button)
  3497. {
  3498. std::pair<std::string, std::string> help;
  3499. if (!button["help"].isNull() && button["help"].Float() > 0)
  3500. help = CGI->generaltexth->zelp[button["help"].Float()];
  3501. std::function<void()> close = boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  3502. return new CAdventureMapButton(help, close, button["x"].Float(), button["y"].Float(), button["name"].String(), button["hotkey"].Float());
  3503. }
  3504. CCampaignScreen::CCampaignScreen(const JsonNode &config)
  3505. {
  3506. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3507. for(const JsonNode& node : config["images"].Vector())
  3508. images.push_back(createPicture(node));
  3509. if (!images.empty())
  3510. {
  3511. images[0]->center(); // move background to center
  3512. moveTo(images[0]->pos.topLeft()); // move everything else to center
  3513. images[0]->moveTo(pos.topLeft()); // restore moved twice background
  3514. pos = images[0]->pos; // fix height\width of this window
  3515. }
  3516. if (!config["exitbutton"].isNull())
  3517. {
  3518. back = createExitButton(config["exitbutton"]);
  3519. back->hoverable = true;
  3520. }
  3521. for(const JsonNode& node : config["items"].Vector())
  3522. campButtons.push_back(new CCampaignButton(node));
  3523. }
  3524. void CCampaignScreen::showAll(SDL_Surface *to)
  3525. {
  3526. CIntObject::showAll(to);
  3527. if (pos.h != to->h || pos.w != to->w)
  3528. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  3529. }
  3530. void CGPreGame::showLoadingScreen(std::function<void()> loader)
  3531. {
  3532. if (GH.listInt.size() && GH.listInt.front() == CGP) //pregame active
  3533. CGP->removeFromGui();
  3534. GH.pushInt(new CLoadingScreen(loader));
  3535. }
  3536. std::string CLoadingScreen::getBackground()
  3537. {
  3538. const auto & conf = CGPreGameConfig::get().getConfig()["loading"].Vector();
  3539. if(conf.empty())
  3540. {
  3541. return "loadbar";
  3542. }
  3543. else
  3544. {
  3545. return conf[ rand() % conf.size() ].String();
  3546. }
  3547. }
  3548. CLoadingScreen::CLoadingScreen(std::function<void ()> loader):
  3549. CWindowObject(BORDERED, getBackground()),
  3550. loadingThread(loader)
  3551. {
  3552. CCS->musich->stopMusic(5000);
  3553. }
  3554. CLoadingScreen::~CLoadingScreen()
  3555. {
  3556. loadingThread.join();
  3557. }
  3558. void CLoadingScreen::showAll(SDL_Surface *to)
  3559. {
  3560. Rect rect(0,0,to->w, to->h);
  3561. SDL_FillRect(to, &rect, 0);
  3562. CWindowObject::showAll(to);
  3563. }
  3564. CPrologEpilogVideo::CPrologEpilogVideo( CCampaignScenario::SScenarioPrologEpilog _spe, std::function<void()> callback ):
  3565. CWindowObject(BORDERED),
  3566. spe(_spe),
  3567. positionCounter(0),
  3568. voiceSoundHandle(-1),
  3569. exitCb(callback)
  3570. {
  3571. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3572. addUsedEvents(LCLICK);
  3573. pos = center(Rect(0,0, 800, 600));
  3574. updateShadow();
  3575. CCS->videoh->open(CCampaignHandler::prologVideoName(spe.prologVideo));
  3576. CCS->musich->playMusic("Music/" + CCampaignHandler::prologMusicName(spe.prologMusic), true);
  3577. voiceSoundHandle = CCS->soundh->playSound(CCampaignHandler::prologVoiceName(spe.prologVideo));
  3578. text = new CMultiLineLabel(Rect(100, 500, 600, 100), EFonts::FONT_BIG, CENTER, Colors::METALLIC_GOLD, spe.prologText );
  3579. text->scrollTextTo(-100);
  3580. }
  3581. void CPrologEpilogVideo::show( SDL_Surface * to )
  3582. {
  3583. CSDL_Ext::fillRect(to, &pos, 0); // fill screen with black
  3584. //BUG: some videos are 800x600 in size while some are 800x400
  3585. //VCMI should center them in the middle of the screen. Possible but needs modification
  3586. //of video player API which I'd like to avoid untill we'll get rid of Windows-specific player
  3587. CCS->videoh->update(pos.x, pos.y, to, false, false);
  3588. //move text every 5 calls/frames; seems to be good enough
  3589. ++positionCounter;
  3590. if(positionCounter % 5 == 0)
  3591. {
  3592. text->scrollTextBy(1);
  3593. }
  3594. else
  3595. text->showAll(to);// blit text over video, if needed
  3596. if (text->textSize.y + 100 < positionCounter / 5)
  3597. clickLeft(false, false);
  3598. }
  3599. void CPrologEpilogVideo::clickLeft( tribool down, bool previousState )
  3600. {
  3601. GH.popInt(this);
  3602. CCS->soundh->stopSound(voiceSoundHandle);
  3603. exitCb();
  3604. }
  3605. CSimpleJoinScreen::CSimpleJoinScreen()
  3606. {
  3607. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3608. bg = new CPicture("MUDIALOG.bmp"); // address background
  3609. pos = bg->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  3610. Rect boxRect(20, 20, 205, 50);
  3611. title = new CTextBox("Enter address:", boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);
  3612. address = new CTextInput(Rect(25, 68, 175, 16), *bg);
  3613. address->cb += boost::bind(&CSimpleJoinScreen::onChange, this, _1);
  3614. port = new CTextInput(Rect(25, 115, 175, 16), *bg);
  3615. port->cb += boost::bind(&CSimpleJoinScreen::onChange, this, _1);
  3616. port->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, 0, 65535));
  3617. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], boost::bind(&CSimpleJoinScreen::enterSelectionScreen, this), 26, 142, "MUBCHCK.DEF", SDLK_RETURN);
  3618. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 142, 142, "MUBCANC.DEF", SDLK_ESCAPE);
  3619. bar = new CGStatusBar(new CPicture(Rect(7, 186, 218, 18), 0));
  3620. port->setText(boost::lexical_cast<std::string>(settings["server"]["port"].Float()), true);
  3621. address->setText(settings["server"]["server"].String(), true);
  3622. address->giveFocus();
  3623. }
  3624. void CSimpleJoinScreen::enterSelectionScreen()
  3625. {
  3626. std::string textAddress = address->text;
  3627. std::string textPort = port->text;
  3628. GH.popIntTotally(this);
  3629. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST, nullptr, textAddress, textPort));
  3630. }
  3631. void CSimpleJoinScreen::onChange(const std::string & newText)
  3632. {
  3633. ok->block(address->text.empty() || port->text.empty());
  3634. }