CCampaignHandler.cpp 13 KB

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  1. #include "StdInc.h"
  2. #include "CCampaignHandler.h"
  3. #include "../filesystem/Filesystem.h"
  4. #include "../filesystem/CCompressedStream.h"
  5. #include "../VCMI_Lib.h"
  6. #include "../vcmi_endian.h"
  7. #include "../CGeneralTextHandler.h"
  8. #include "../StartInfo.h"
  9. #include "../CArtHandler.h" //for hero crossover
  10. #include "../CObjectHandler.h" //for hero crossover
  11. #include "../CHeroHandler.h"
  12. #include "CMapService.h"
  13. #include "CMap.h"
  14. namespace fs = boost::filesystem;
  15. /*
  16. * CCampaignHandler.cpp, part of VCMI engine
  17. *
  18. * Authors: listed in file AUTHORS in main folder
  19. *
  20. * License: GNU General Public License v2.0 or later
  21. * Full text of license available in license.txt file, in main folder
  22. *
  23. */
  24. CCampaignHeader CCampaignHandler::getHeader( const std::string & name)
  25. {
  26. std::vector<ui8> cmpgn = getFile(name, true)[0];
  27. int it = 0;//iterator for reading
  28. CCampaignHeader ret = readHeaderFromMemory(cmpgn.data(), it);
  29. ret.filename = name;
  30. return ret;
  31. }
  32. unique_ptr<CCampaign> CCampaignHandler::getCampaign( const std::string & name )
  33. {
  34. auto ret = make_unique<CCampaign>();
  35. std::vector<std::vector<ui8>> file = getFile(name, false);
  36. int it = 0; //iterator for reading
  37. ret->header = readHeaderFromMemory(file[0].data(), it);
  38. ret->header.filename = name;
  39. int howManyScenarios = VLC->generaltexth->campaignRegionNames[ret->header.mapVersion].size();
  40. for(int g=0; g<howManyScenarios; ++g)
  41. {
  42. CCampaignScenario sc = readScenarioFromMemory(file[0].data(), it, ret->header.version, ret->header.mapVersion);
  43. ret->scenarios.push_back(sc);
  44. }
  45. int scenarioID = 0;
  46. //first entry is campaign header. start loop from 1
  47. for (int g=1; g<file.size() && scenarioID<howManyScenarios; ++g)
  48. {
  49. while(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
  50. {
  51. scenarioID++;
  52. }
  53. std::string scenarioName = name.substr(0, name.find('.'));
  54. boost::to_lower(scenarioName);
  55. scenarioName += ':' + boost::lexical_cast<std::string>(g-1);
  56. //set map piece appropriately, convert vector to string
  57. ret->mapPieces[scenarioID].assign(reinterpret_cast< const char* >(file[g].data()), file[g].size());
  58. ret->scenarios[scenarioID].scenarioName = CMapService::loadMapHeader((const ui8*)ret->mapPieces[scenarioID].c_str(), ret->mapPieces[scenarioID].size(), scenarioName)->name;
  59. scenarioID++;
  60. }
  61. return ret;
  62. }
  63. CCampaignHeader CCampaignHandler::readHeaderFromMemory( const ui8 *buffer, int & outIt )
  64. {
  65. CCampaignHeader ret;
  66. ret.version = read_le_u32(buffer + outIt); outIt+=4;
  67. ret.mapVersion = buffer[outIt++]; //1 byte only
  68. ret.mapVersion -= 1; //change range of it from [1, 20] to [0, 19]
  69. ret.name = readString(buffer, outIt);
  70. ret.description = readString(buffer, outIt);
  71. if (ret.version > CampaignVersion::RoE)
  72. ret.difficultyChoosenByPlayer = readChar(buffer, outIt);
  73. else
  74. ret.difficultyChoosenByPlayer = 0;
  75. ret.music = readChar(buffer, outIt);
  76. return ret;
  77. }
  78. CCampaignScenario CCampaignHandler::readScenarioFromMemory( const ui8 *buffer, int & outIt, int version, int mapVersion )
  79. {
  80. struct HLP
  81. {
  82. //reads prolog/epilog info from memory
  83. static CCampaignScenario::SScenarioPrologEpilog prologEpilogReader( const ui8 *buffer, int & outIt )
  84. {
  85. CCampaignScenario::SScenarioPrologEpilog ret;
  86. ret.hasPrologEpilog = buffer[outIt++];
  87. if(ret.hasPrologEpilog)
  88. {
  89. ret.prologVideo = buffer[outIt++];
  90. ret.prologMusic = buffer[outIt++];
  91. ret.prologText = readString(buffer, outIt);
  92. }
  93. return ret;
  94. }
  95. };
  96. CCampaignScenario ret;
  97. ret.conquered = false;
  98. ret.mapName = readString(buffer, outIt);
  99. ret.packedMapSize = read_le_u32(buffer + outIt); outIt += 4;
  100. if(mapVersion == 18)//unholy alliance
  101. {
  102. ret.loadPreconditionRegions(read_le_u16(buffer + outIt)); outIt += 2;
  103. }
  104. else
  105. {
  106. ret.loadPreconditionRegions(buffer[outIt++]);
  107. }
  108. ret.regionColor = buffer[outIt++];
  109. ret.difficulty = buffer[outIt++];
  110. ret.regionText = readString(buffer, outIt);
  111. ret.prolog = HLP::prologEpilogReader(buffer, outIt);
  112. ret.epilog = HLP::prologEpilogReader(buffer, outIt);
  113. ret.travelOptions = readScenarioTravelFromMemory(buffer, outIt, version);
  114. return ret;
  115. }
  116. void CCampaignScenario::loadPreconditionRegions(ui32 regions)
  117. {
  118. for (int i=0; i<32; i++) //for each bit in region. h3c however can only hold up to 16
  119. {
  120. if ( (1 << i) & regions)
  121. preconditionRegions.insert(i);
  122. }
  123. }
  124. CScenarioTravel CCampaignHandler::readScenarioTravelFromMemory( const ui8 * buffer, int & outIt , int version )
  125. {
  126. CScenarioTravel ret;
  127. ret.whatHeroKeeps = buffer[outIt++];
  128. memcpy(ret.monstersKeptByHero, buffer+outIt, ARRAY_COUNT(ret.monstersKeptByHero));
  129. outIt += ARRAY_COUNT(ret.monstersKeptByHero);
  130. int artifBytes;
  131. if (version < CampaignVersion::SoD)
  132. {
  133. artifBytes = 17;
  134. ret.artifsKeptByHero[17] = 0;
  135. }
  136. else
  137. {
  138. artifBytes = 18;
  139. }
  140. memcpy(ret.artifsKeptByHero, buffer+outIt, artifBytes);
  141. outIt += artifBytes;
  142. ret.startOptions = buffer[outIt++];
  143. switch(ret.startOptions)
  144. {
  145. case 0:
  146. //no bonuses. Seems to be OK
  147. break;
  148. case 1: //reading of bonuses player can choose
  149. {
  150. ret.playerColor = buffer[outIt++];
  151. ui8 numOfBonuses = buffer[outIt++];
  152. for (int g=0; g<numOfBonuses; ++g)
  153. {
  154. CScenarioTravel::STravelBonus bonus;
  155. bonus.type = static_cast<CScenarioTravel::STravelBonus::EBonusType>(buffer[outIt++]);
  156. //hero: FFFD means 'most powerful' and FFFE means 'generated'
  157. switch(bonus.type)
  158. {
  159. case CScenarioTravel::STravelBonus::SPELL:
  160. {
  161. bonus.info1 = read_le_u16(buffer + outIt); outIt += 2; //hero
  162. bonus.info2 = buffer[outIt++]; //spell ID
  163. break;
  164. }
  165. case CScenarioTravel::STravelBonus::MONSTER:
  166. {
  167. bonus.info1 = read_le_u16(buffer + outIt); outIt += 2; //hero
  168. bonus.info2 = read_le_u16(buffer + outIt); outIt += 2; //monster type
  169. bonus.info3 = read_le_u16(buffer + outIt); outIt += 2; //monster count
  170. break;
  171. }
  172. case CScenarioTravel::STravelBonus::BUILDING:
  173. {
  174. bonus.info1 = buffer[outIt++]; //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
  175. break;
  176. }
  177. case CScenarioTravel::STravelBonus::ARTIFACT:
  178. {
  179. bonus.info1 = read_le_u16(buffer + outIt); outIt += 2; //hero
  180. bonus.info2 = read_le_u16(buffer + outIt); outIt += 2; //artifact ID
  181. break;
  182. }
  183. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  184. {
  185. bonus.info1 = read_le_u16(buffer + outIt); outIt += 2; //hero
  186. bonus.info2 = buffer[outIt++]; //spell ID
  187. break;
  188. }
  189. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  190. {
  191. bonus.info1 = read_le_u16(buffer + outIt); outIt += 2; //hero
  192. bonus.info2 = read_le_u32(buffer + outIt); outIt += 4; //bonuses (4 bytes for 4 skills)
  193. break;
  194. }
  195. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  196. {
  197. bonus.info1 = read_le_u16(buffer + outIt); outIt += 2; //hero
  198. bonus.info2 = buffer[outIt++]; //skill ID
  199. bonus.info3 = buffer[outIt++]; //skill level
  200. break;
  201. }
  202. case CScenarioTravel::STravelBonus::RESOURCE:
  203. {
  204. bonus.info1 = buffer[outIt++]; //type
  205. //FD - wood+ore
  206. //FE - mercury+sulfur+crystal+gem
  207. bonus.info2 = read_le_u32(buffer + outIt); outIt += 4; //count
  208. break;
  209. }
  210. default:
  211. logGlobal->warnStream() << "Corrupted h3c file";
  212. break;
  213. }
  214. ret.bonusesToChoose.push_back(bonus);
  215. }
  216. break;
  217. }
  218. case 2: //reading of players (colors / scenarios ?) player can choose
  219. {
  220. ui8 numOfBonuses = buffer[outIt++];
  221. for (int g=0; g<numOfBonuses; ++g)
  222. {
  223. CScenarioTravel::STravelBonus bonus;
  224. bonus.type = CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO;
  225. bonus.info1 = buffer[outIt++]; //player color
  226. bonus.info2 = buffer[outIt++]; //from what scenario
  227. ret.bonusesToChoose.push_back(bonus);
  228. }
  229. break;
  230. }
  231. case 3: //heroes player can choose between
  232. {
  233. ui8 numOfBonuses = buffer[outIt++];
  234. for (int g=0; g<numOfBonuses; ++g)
  235. {
  236. CScenarioTravel::STravelBonus bonus;
  237. bonus.type = CScenarioTravel::STravelBonus::HERO;
  238. bonus.info1 = buffer[outIt++]; //player color
  239. bonus.info2 = read_le_u16(buffer + outIt); outIt += 2; //hero, FF FF - random
  240. ret.bonusesToChoose.push_back(bonus);
  241. }
  242. break;
  243. }
  244. default:
  245. {
  246. logGlobal->warnStream() << "Corrupted h3c file";
  247. break;
  248. }
  249. }
  250. return ret;
  251. }
  252. std::vector< std::vector<ui8> > CCampaignHandler::getFile(const std::string & name, bool headerOnly)
  253. {
  254. CCompressedStream stream(std::move(CResourceHandler::get()->load(ResourceID(name, EResType::CAMPAIGN))), true);
  255. std::vector< std::vector<ui8> > ret;
  256. do
  257. {
  258. std::vector<ui8> block(stream.getSize());
  259. stream.read(block.data(), block.size());
  260. ret.push_back(block);
  261. }
  262. while (!headerOnly && stream.getNextBlock());
  263. return ret;
  264. }
  265. bool CCampaign::conquerable( int whichScenario ) const
  266. {
  267. //check for void scenraio
  268. if (!scenarios[whichScenario].isNotVoid())
  269. {
  270. return false;
  271. }
  272. if (scenarios[whichScenario].conquered)
  273. {
  274. return false;
  275. }
  276. //check preconditioned regions
  277. for (int g=0; g<scenarios.size(); ++g)
  278. {
  279. if( vstd::contains(scenarios[whichScenario].preconditionRegions, g) && !scenarios[g].conquered)
  280. return false; //prerequisite does not met
  281. }
  282. return true;
  283. }
  284. CCampaign::CCampaign()
  285. {
  286. }
  287. bool CCampaignScenario::isNotVoid() const
  288. {
  289. return mapName.size() > 0;
  290. }
  291. const CGHeroInstance * CCampaignScenario::strongestHero( PlayerColor owner ) const
  292. {
  293. using boost::adaptors::filtered;
  294. std::function<bool(CGHeroInstance*)> isOwned = [=](const CGHeroInstance *h){ return h->tempOwner == owner; };
  295. auto ownedHeroes = crossoverHeroes | filtered(isOwned);
  296. auto i = vstd::maxElementByFun(ownedHeroes,
  297. [](const CGHeroInstance * h) {return h->getHeroStrength();});
  298. return i == ownedHeroes.end() ? nullptr : *i;
  299. }
  300. std::vector<CGHeroInstance *> CCampaignScenario::getLostCrossoverHeroes() const
  301. {
  302. std::vector<CGHeroInstance *> lostCrossoverHeroes;
  303. if(conquered)
  304. {
  305. for(auto hero : placedCrossoverHeroes)
  306. {
  307. auto it = range::find_if(crossoverHeroes, CGObjectInstanceBySubIdFinder(hero));
  308. if(it == crossoverHeroes.end())
  309. {
  310. lostCrossoverHeroes.push_back(hero);
  311. }
  312. }
  313. }
  314. return std::move(lostCrossoverHeroes);
  315. }
  316. bool CScenarioTravel::STravelBonus::isBonusForHero() const
  317. {
  318. return type == SPELL || type == MONSTER || type == ARTIFACT || type == SPELL_SCROLL || type == PRIMARY_SKILL
  319. || type == SECONDARY_SKILL;
  320. }
  321. // void CCampaignState::initNewCampaign( const StartInfo &si )
  322. // {
  323. // assert(si.mode == StartInfo::CAMPAIGN);
  324. // campaignName = si.mapname;
  325. // currentMap = si.campState->currentMap;
  326. //
  327. // camp = CCampaignHandler::getCampaign(campaignName);
  328. // for (ui8 i = 0; i < camp->mapPieces.size(); i++)
  329. // mapsRemaining.push_back(i);
  330. // }
  331. void CCampaignState::setCurrentMapAsConquered( const std::vector<CGHeroInstance*> & heroes )
  332. {
  333. camp->scenarios[*currentMap].crossoverHeroes = heroes;
  334. mapsConquered.push_back(*currentMap);
  335. mapsRemaining -= *currentMap;
  336. camp->scenarios[*currentMap].conquered = true;
  337. }
  338. boost::optional<CScenarioTravel::STravelBonus> CCampaignState::getBonusForCurrentMap() const
  339. {
  340. auto bonuses = getCurrentScenario().travelOptions.bonusesToChoose;
  341. assert(chosenCampaignBonuses.count(*currentMap) || bonuses.size() == 0);
  342. if(bonuses.empty())
  343. return boost::optional<CScenarioTravel::STravelBonus>();
  344. else
  345. return bonuses[currentBonusID()];
  346. }
  347. const CCampaignScenario & CCampaignState::getCurrentScenario() const
  348. {
  349. return camp->scenarios[*currentMap];
  350. }
  351. CCampaignScenario & CCampaignState::getCurrentScenario()
  352. {
  353. return camp->scenarios[*currentMap];
  354. }
  355. ui8 CCampaignState::currentBonusID() const
  356. {
  357. return chosenCampaignBonuses.at(*currentMap);
  358. }
  359. CCampaignState::CCampaignState()
  360. {
  361. }
  362. CCampaignState::CCampaignState( unique_ptr<CCampaign> _camp ) : camp(std::move(_camp))
  363. {
  364. for(int i = 0; i < camp->scenarios.size(); i++)
  365. {
  366. if(vstd::contains(camp->mapPieces, i)) //not all maps must be present in a campaign
  367. mapsRemaining.push_back(i);
  368. }
  369. }
  370. std::string CCampaignHandler::prologVideoName(ui8 index)
  371. {
  372. JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
  373. auto vids = config["videos"].Vector();
  374. if(index < vids.size())
  375. return vids[index].String();
  376. return "";
  377. }
  378. std::string CCampaignHandler::prologMusicName(ui8 index)
  379. {
  380. std::vector<std::string> music;
  381. VLC->generaltexth->readToVector("Data/CmpMusic.txt", music);
  382. if(index < music.size())
  383. return music[index];
  384. return "";
  385. }
  386. std::string CCampaignHandler::prologVoiceName(ui8 index)
  387. {
  388. JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
  389. auto audio = config["voice"].Vector();
  390. if(index < audio.size())
  391. return audio[index].String();
  392. return "";
  393. }