mapcontroller.cpp 14 KB

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  1. /*
  2. * mapcontroller.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "mapcontroller.h"
  11. #include "../lib/GameConstants.h"
  12. #include "../lib/mapping/CMapService.h"
  13. #include "../lib/mapping/CMap.h"
  14. #include "../lib/mapping/CMapEditManager.h"
  15. #include "../lib/Terrain.h"
  16. #include "../lib/mapObjects/CObjectClassesHandler.h"
  17. #include "../lib/rmg/ObstaclePlacer.h"
  18. #include "../lib/CSkillHandler.h"
  19. #include "../lib/spells/CSpellHandler.h"
  20. #include "../lib/CHeroHandler.h"
  21. #include "../lib/serializer/CMemorySerializer.h"
  22. #include "mapview.h"
  23. #include "scenelayer.h"
  24. #include "maphandler.h"
  25. #include "mainwindow.h"
  26. #include "inspector/inspector.h"
  27. MapController::MapController(MainWindow * m): main(m)
  28. {
  29. for(int i : {0, 1})
  30. {
  31. _scenes[i].reset(new MapScene(i));
  32. _miniscenes[i].reset(new MinimapScene(i));
  33. }
  34. connectScenes();
  35. }
  36. void MapController::connectScenes()
  37. {
  38. for (int level = 0; level <= 1; level++)
  39. {
  40. //selections for both layers will be handled separately
  41. QObject::connect(_scenes[level].get(), &MapScene::selected, [this, level](bool anythingSelected)
  42. {
  43. main->onSelectionMade(level, anythingSelected);
  44. });
  45. }
  46. }
  47. MapController::~MapController()
  48. {
  49. }
  50. const std::unique_ptr<CMap> & MapController::getMapUniquePtr() const
  51. {
  52. return _map;
  53. }
  54. CMap * MapController::map()
  55. {
  56. return _map.get();
  57. }
  58. MapHandler * MapController::mapHandler()
  59. {
  60. return _mapHandler.get();
  61. }
  62. MapScene * MapController::scene(int level)
  63. {
  64. return _scenes[level].get();
  65. }
  66. MinimapScene * MapController::miniScene(int level)
  67. {
  68. return _miniscenes[level].get();
  69. }
  70. void MapController::repairMap()
  71. {
  72. //there might be extra skills, arts and spells not imported from map
  73. if(VLC->skillh->getDefaultAllowed().size() > map()->allowedAbilities.size())
  74. {
  75. map()->allowedAbilities.resize(VLC->skillh->getDefaultAllowed().size());
  76. }
  77. if(VLC->arth->getDefaultAllowed().size() > map()->allowedArtifact.size())
  78. {
  79. map()->allowedArtifact.resize(VLC->arth->getDefaultAllowed().size());
  80. }
  81. if(VLC->spellh->getDefaultAllowed().size() > map()->allowedSpell.size())
  82. {
  83. map()->allowedSpell.resize(VLC->spellh->getDefaultAllowed().size());
  84. }
  85. if(VLC->heroh->getDefaultAllowed().size() > map()->allowedHeroes.size())
  86. {
  87. map()->allowedHeroes.resize(VLC->heroh->getDefaultAllowed().size());
  88. }
  89. //fix owners for objects
  90. for(auto obj : _map->objects)
  91. {
  92. //setup proper names (hero name will be fixed later
  93. if(obj->ID != Obj::HERO && obj->ID != Obj::PRISON && (obj->typeName.empty() || obj->subTypeName.empty()))
  94. {
  95. auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  96. obj->typeName = handler->typeName;
  97. obj->subTypeName = handler->subTypeName;
  98. }
  99. //fix flags
  100. if(obj->getOwner() == PlayerColor::UNFLAGGABLE)
  101. {
  102. if(dynamic_cast<CGMine*>(obj.get()) ||
  103. dynamic_cast<CGDwelling*>(obj.get()) ||
  104. dynamic_cast<CGTownInstance*>(obj.get()) ||
  105. dynamic_cast<CGGarrison*>(obj.get()) ||
  106. dynamic_cast<CGShipyard*>(obj.get()) ||
  107. dynamic_cast<CGLighthouse*>(obj.get()) ||
  108. dynamic_cast<CGHeroInstance*>(obj.get()))
  109. obj->tempOwner = PlayerColor::NEUTRAL;
  110. }
  111. //fix hero instance
  112. if(auto * nih = dynamic_cast<CGHeroInstance*>(obj.get()))
  113. {
  114. map()->allowedHeroes.at(nih->subID) = true;
  115. auto type = VLC->heroh->objects[nih->subID];
  116. assert(type->heroClass);
  117. //TODO: find a way to get proper type name
  118. if(obj->ID == Obj::HERO)
  119. nih->typeName = "hero";
  120. if(obj->ID == Obj::PRISON)
  121. nih->typeName = "prison";
  122. nih->subTypeName = type->heroClass->identifier;
  123. nih->type = type;
  124. if(nih->name.empty())
  125. nih->name = nih->type->name;
  126. if(nih->biography.empty())
  127. nih->biography = nih->type->biography;
  128. if(nih->ID == Obj::HERO) //not prison
  129. nih->appearance = VLC->objtypeh->getHandlerFor(Obj::HERO, type->heroClass->getIndex())->getTemplates().front();
  130. //fix spells
  131. if(nih->spellbookContainsSpell(SpellID::PRESET))
  132. {
  133. nih->removeSpellFromSpellbook(SpellID::PRESET);
  134. }
  135. else
  136. {
  137. for(auto spellID : type->spells)
  138. nih->addSpellToSpellbook(spellID);
  139. }
  140. //fix portrait
  141. if(nih->portrait < 0 || nih->portrait == 255)
  142. nih->portrait = type->imageIndex;
  143. }
  144. //fix town instance
  145. if(auto * tnh = dynamic_cast<CGTownInstance*>(obj.get()))
  146. {
  147. if(tnh->getTown())
  148. {
  149. vstd::erase_if(tnh->builtBuildings, [tnh](BuildingID bid)
  150. {
  151. return !tnh->getTown()->buildings.count(bid);
  152. });
  153. vstd::erase_if(tnh->forbiddenBuildings, [tnh](BuildingID bid)
  154. {
  155. return !tnh->getTown()->buildings.count(bid);
  156. });
  157. }
  158. }
  159. //fix spell scrolls
  160. if(auto * art = dynamic_cast<CGArtifact*>(obj.get()))
  161. {
  162. if(art->ID == Obj::SPELL_SCROLL && !art->storedArtifact)
  163. {
  164. std::vector<SpellID> out;
  165. for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
  166. {
  167. //if(map->isAllowedSpell(spell->id))
  168. {
  169. out.push_back(spell->id);
  170. }
  171. }
  172. auto a = CArtifactInstance::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
  173. art->storedArtifact = a;
  174. }
  175. else
  176. map()->allowedArtifact.at(art->subID) = true;
  177. }
  178. }
  179. }
  180. void MapController::setMap(std::unique_ptr<CMap> cmap)
  181. {
  182. _map = std::move(cmap);
  183. repairMap();
  184. for(int i : {0, 1})
  185. {
  186. _scenes[i].reset(new MapScene(i));
  187. _miniscenes[i].reset(new MinimapScene(i));
  188. }
  189. resetMapHandler();
  190. sceneForceUpdate();
  191. connectScenes();
  192. _map->getEditManager()->getUndoManager().setUndoCallback([this](bool allowUndo, bool allowRedo)
  193. {
  194. main->enableUndo(allowUndo);
  195. main->enableRedo(allowRedo);
  196. }
  197. );
  198. _map->getEditManager()->getUndoManager().clearAll();
  199. }
  200. void MapController::sceneForceUpdate()
  201. {
  202. _scenes[0]->updateViews();
  203. _miniscenes[0]->updateViews();
  204. if(_map->twoLevel)
  205. {
  206. _scenes[1]->updateViews();
  207. _miniscenes[1]->updateViews();
  208. }
  209. }
  210. void MapController::sceneForceUpdate(int level)
  211. {
  212. _scenes[level]->updateViews();
  213. _miniscenes[level]->updateViews();
  214. }
  215. void MapController::resetMapHandler()
  216. {
  217. if(!_mapHandler)
  218. _mapHandler.reset(new MapHandler());
  219. _mapHandler->reset(map());
  220. for(int i : {0, 1})
  221. {
  222. _scenes[i]->initialize(*this);
  223. _miniscenes[i]->initialize(*this);
  224. }
  225. }
  226. void MapController::commitTerrainChange(int level, const TerrainId & terrain)
  227. {
  228. std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
  229. _scenes[level]->selectionTerrainView.selection().end());
  230. if(v.empty())
  231. return;
  232. _scenes[level]->selectionTerrainView.clear();
  233. _scenes[level]->selectionTerrainView.draw();
  234. _map->getEditManager()->getTerrainSelection().setSelection(v);
  235. _map->getEditManager()->drawTerrain(terrain, &CRandomGenerator::getDefault());
  236. for(auto & t : v)
  237. _scenes[level]->terrainView.setDirty(t);
  238. _scenes[level]->terrainView.draw();
  239. _miniscenes[level]->updateViews();
  240. main->mapChanged();
  241. }
  242. void MapController::commitRoadOrRiverChange(int level, ui8 type, bool isRoad)
  243. {
  244. std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
  245. _scenes[level]->selectionTerrainView.selection().end());
  246. if(v.empty())
  247. return;
  248. _scenes[level]->selectionTerrainView.clear();
  249. _scenes[level]->selectionTerrainView.draw();
  250. _map->getEditManager()->getTerrainSelection().setSelection(v);
  251. if(isRoad)
  252. _map->getEditManager()->drawRoad(RoadId(type), &CRandomGenerator::getDefault());
  253. else
  254. _map->getEditManager()->drawRiver(RiverId(type), &CRandomGenerator::getDefault());
  255. for(auto & t : v)
  256. _scenes[level]->terrainView.setDirty(t);
  257. _scenes[level]->terrainView.draw();
  258. _miniscenes[level]->updateViews();
  259. main->mapChanged();
  260. }
  261. void MapController::commitObjectErase(int level)
  262. {
  263. auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
  264. if (selectedObjects.size() > 1)
  265. {
  266. //mass erase => undo in one operation
  267. _map->getEditManager()->removeObjects(selectedObjects);
  268. }
  269. else if (selectedObjects.size() == 1)
  270. {
  271. _map->getEditManager()->removeObject(*selectedObjects.begin());
  272. }
  273. else //nothing to erase - shouldn't be here
  274. {
  275. return;
  276. }
  277. for (auto obj : selectedObjects)
  278. {
  279. //invalidate tiles under objects
  280. _mapHandler->invalidate(_mapHandler->getTilesUnderObject(obj));
  281. }
  282. _scenes[level]->selectionObjectsView.clear();
  283. _scenes[level]->objectsView.draw();
  284. _scenes[level]->selectionObjectsView.draw();
  285. _scenes[level]->passabilityView.update();
  286. _miniscenes[level]->updateViews();
  287. main->mapChanged();
  288. }
  289. void MapController::copyToClipboard(int level)
  290. {
  291. _clipboard.clear();
  292. _clipboardShiftIndex = 0;
  293. auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
  294. for(auto * obj : selectedObjects)
  295. {
  296. assert(obj->pos.z == level);
  297. _clipboard.push_back(CMemorySerializer::deepCopy(*obj));
  298. }
  299. }
  300. void MapController::pasteFromClipboard(int level)
  301. {
  302. _scenes[level]->selectionObjectsView.clear();
  303. auto shift = int3::getDirs()[_clipboardShiftIndex++];
  304. if(_clipboardShiftIndex == int3::getDirs().size())
  305. _clipboardShiftIndex = 0;
  306. for(auto & objUniquePtr : _clipboard)
  307. {
  308. auto * obj = CMemorySerializer::deepCopy(*objUniquePtr).release();
  309. auto newPos = objUniquePtr->pos + shift;
  310. if(_map->isInTheMap(newPos))
  311. obj->pos = newPos;
  312. obj->pos.z = level;
  313. Initializer init(obj, defaultPlayer);
  314. _map->getEditManager()->insertObject(obj);
  315. _scenes[level]->selectionObjectsView.selectObject(obj);
  316. _mapHandler->invalidate(obj);
  317. }
  318. _scenes[level]->objectsView.draw();
  319. _scenes[level]->passabilityView.update();
  320. _scenes[level]->selectionObjectsView.draw();
  321. _miniscenes[level]->updateViews();
  322. main->mapChanged();
  323. }
  324. bool MapController::discardObject(int level) const
  325. {
  326. _scenes[level]->selectionObjectsView.clear();
  327. if(_scenes[level]->selectionObjectsView.newObject)
  328. {
  329. delete _scenes[level]->selectionObjectsView.newObject;
  330. _scenes[level]->selectionObjectsView.newObject = nullptr;
  331. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  332. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  333. _scenes[level]->selectionObjectsView.draw();
  334. return true;
  335. }
  336. return false;
  337. }
  338. void MapController::createObject(int level, CGObjectInstance * obj) const
  339. {
  340. _scenes[level]->selectionObjectsView.newObject = obj;
  341. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
  342. _scenes[level]->selectionObjectsView.draw();
  343. }
  344. void MapController::commitObstacleFill(int level)
  345. {
  346. auto selection = _scenes[level]->selectionTerrainView.selection();
  347. if(selection.empty())
  348. return;
  349. //split by zones
  350. std::map<TerrainId, ObstacleProxy> terrainSelected;
  351. for(auto & t : selection)
  352. {
  353. auto tl = _map->getTile(t);
  354. if(tl.blocked || tl.visitable)
  355. continue;
  356. terrainSelected[tl.terType->id].blockedArea.add(t);
  357. }
  358. for(auto & sel : terrainSelected)
  359. {
  360. sel.second.collectPossibleObstacles(sel.first);
  361. sel.second.placeObstacles(_map.get(), CRandomGenerator::getDefault());
  362. }
  363. _mapHandler->invalidateObjects();
  364. _scenes[level]->selectionTerrainView.clear();
  365. _scenes[level]->selectionTerrainView.draw();
  366. _scenes[level]->objectsView.draw();
  367. _scenes[level]->passabilityView.update();
  368. _miniscenes[level]->updateViews();
  369. main->mapChanged();
  370. }
  371. void MapController::commitObjectChange(int level)
  372. {
  373. //for( auto * o : _scenes[level]->selectionObjectsView.getSelection())
  374. //_mapHandler->invalidate(o);
  375. _scenes[level]->objectsView.draw();
  376. _scenes[level]->selectionObjectsView.draw();
  377. _scenes[level]->passabilityView.update();
  378. _miniscenes[level]->updateViews();
  379. main->mapChanged();
  380. }
  381. void MapController::commitChangeWithoutRedraw()
  382. {
  383. //DO NOT REDRAW
  384. main->mapChanged();
  385. }
  386. void MapController::commitObjectShift(int level)
  387. {
  388. auto shift = _scenes[level]->selectionObjectsView.shift;
  389. bool makeShift = !shift.isNull();
  390. if(makeShift)
  391. {
  392. for(auto * obj : _scenes[level]->selectionObjectsView.getSelection())
  393. {
  394. int3 pos = obj->pos;
  395. pos.z = level;
  396. pos.x += shift.x(); pos.y += shift.y();
  397. auto prevPositions = _mapHandler->getTilesUnderObject(obj);
  398. _map->getEditManager()->moveObject(obj, pos);
  399. _mapHandler->invalidate(prevPositions);
  400. _mapHandler->invalidate(obj);
  401. }
  402. }
  403. _scenes[level]->selectionObjectsView.newObject = nullptr;
  404. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  405. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  406. if(makeShift)
  407. {
  408. _scenes[level]->objectsView.draw();
  409. _scenes[level]->selectionObjectsView.draw();
  410. _scenes[level]->passabilityView.update();
  411. _miniscenes[level]->updateViews();
  412. main->mapChanged();
  413. }
  414. }
  415. void MapController::commitObjectCreate(int level)
  416. {
  417. auto * newObj = _scenes[level]->selectionObjectsView.newObject;
  418. if(!newObj)
  419. return;
  420. auto shift = _scenes[level]->selectionObjectsView.shift;
  421. int3 pos = newObj->pos;
  422. pos.z = level;
  423. pos.x += shift.x(); pos.y += shift.y();
  424. newObj->pos = pos;
  425. Initializer init(newObj, defaultPlayer);
  426. _map->getEditManager()->insertObject(newObj);
  427. _mapHandler->invalidate(newObj);
  428. _scenes[level]->selectionObjectsView.newObject = nullptr;
  429. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  430. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  431. _scenes[level]->objectsView.draw();
  432. _scenes[level]->selectionObjectsView.draw();
  433. _scenes[level]->passabilityView.update();
  434. _miniscenes[level]->updateViews();
  435. main->mapChanged();
  436. }
  437. bool MapController::canPlaceObject(int level, CGObjectInstance * newObj, QString & error) const
  438. {
  439. //find all objects of such type
  440. int objCounter = 0;
  441. for(auto o : _map->objects)
  442. {
  443. if(o->ID == newObj->ID && o->subID == newObj->subID)
  444. {
  445. ++objCounter;
  446. }
  447. }
  448. if(newObj->ID == Obj::GRAIL && objCounter >= 1) //special case for grail
  449. {
  450. auto typeName = QString::fromStdString(newObj->typeName);
  451. auto subTypeName = QString::fromStdString(newObj->subTypeName);
  452. error = QString("There can be only one grail object on the map");
  453. return false; //maplimit reached
  454. }
  455. if(defaultPlayer == PlayerColor::NEUTRAL && (newObj->ID == Obj::HERO || newObj->ID == Obj::RANDOM_HERO))
  456. {
  457. error = "Hero cannot be created as NEUTRAL";
  458. return false;
  459. }
  460. return true;
  461. }
  462. void MapController::undo()
  463. {
  464. _map->getEditManager()->getUndoManager().undo();
  465. resetMapHandler();
  466. sceneForceUpdate();
  467. main->mapChanged();
  468. }
  469. void MapController::redo()
  470. {
  471. _map->getEditManager()->getUndoManager().redo();
  472. resetMapHandler();
  473. sceneForceUpdate();
  474. main->mapChanged();
  475. }