BattleInterfaceClasses.cpp 27 KB

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  1. /*
  2. * BattleInterfaceClasses.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleInterfaceClasses.h"
  12. #include "BattleInterface.h"
  13. #include "BattleActionsController.h"
  14. #include "BattleSiegeController.h"
  15. #include "BattleFieldController.h"
  16. #include "BattleStacksController.h"
  17. #include "BattleControlPanel.h"
  18. #include "../CGameInfo.h"
  19. #include "../CMessage.h"
  20. #include "../CMusicHandler.h"
  21. #include "../CPlayerInterface.h"
  22. #include "../CVideoHandler.h"
  23. #include "../Graphics.h"
  24. #include "../gui/CAnimation.h"
  25. #include "../gui/Canvas.h"
  26. #include "../gui/CCursorHandler.h"
  27. #include "../gui/CGuiHandler.h"
  28. #include "../widgets/Buttons.h"
  29. #include "../widgets/Images.h"
  30. #include "../widgets/TextControls.h"
  31. #include "../windows/CCreatureWindow.h"
  32. #include "../windows/CSpellWindow.h"
  33. #include "../../CCallback.h"
  34. #include "../../lib/CStack.h"
  35. #include "../../lib/CConfigHandler.h"
  36. #include "../../lib/CCreatureHandler.h"
  37. #include "../../lib/CGameState.h"
  38. #include "../../lib/CGeneralTextHandler.h"
  39. #include "../../lib/CTownHandler.h"
  40. #include "../../lib/NetPacks.h"
  41. #include "../../lib/StartInfo.h"
  42. #include "../../lib/CondSh.h"
  43. #include "../../lib/mapObjects/CGTownInstance.h"
  44. void BattleConsole::showAll(SDL_Surface * to)
  45. {
  46. Point consolePos(pos.x + 10, pos.y + 19);
  47. Point textPos (pos.x + pos.w/2, pos.y + 19);
  48. if (!consoleText.empty())
  49. {
  50. graphics->fonts[FONT_SMALL]->renderTextLinesLeft(to, CMessage::breakText(consoleText, pos.w, FONT_SMALL), Colors::WHITE, consolePos);
  51. }
  52. else if(!hoverText.empty())
  53. {
  54. graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(hoverText, pos.w, FONT_SMALL), Colors::WHITE, textPos);
  55. }
  56. else if(logEntries.size())
  57. {
  58. if(logEntries.size()==1)
  59. {
  60. graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(logEntries[0], pos.w, FONT_SMALL), Colors::WHITE, textPos);
  61. }
  62. else
  63. {
  64. graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(logEntries[scrollPosition - 1], pos.w, FONT_SMALL), Colors::WHITE, textPos);
  65. textPos.y += 16;
  66. graphics->fonts[FONT_SMALL]->renderTextLinesCenter(to, CMessage::breakText(logEntries[scrollPosition], pos.w, FONT_SMALL), Colors::WHITE, textPos);
  67. }
  68. }
  69. }
  70. bool BattleConsole::addText(const std::string & text)
  71. {
  72. logGlobal->trace("CBattleConsole message: %s", text);
  73. if(text.size()>70)
  74. return false; //text too long!
  75. int firstInToken = 0;
  76. for(size_t i = 0; i < text.size(); ++i) //tokenize
  77. {
  78. if(text[i] == 10)
  79. {
  80. logEntries.push_back( text.substr(firstInToken, i-firstInToken) );
  81. firstInToken = (int)i+1;
  82. }
  83. }
  84. logEntries.push_back( text.substr(firstInToken, text.size()) );
  85. scrollPosition = (int)logEntries.size()-1;
  86. return true;
  87. }
  88. void BattleConsole::scrollUp(ui32 by)
  89. {
  90. if(scrollPosition > static_cast<int>(by))
  91. scrollPosition -= by;
  92. }
  93. void BattleConsole::scrollDown(ui32 by)
  94. {
  95. if(scrollPosition + by < logEntries.size())
  96. scrollPosition += by;
  97. }
  98. BattleConsole::BattleConsole(const Rect & position)
  99. : scrollPosition(-1)
  100. , enteringText(false)
  101. {
  102. pos += position.topLeft();
  103. pos.w = position.w;
  104. pos.h = position.h;
  105. }
  106. BattleConsole::~BattleConsole()
  107. {
  108. if (enteringText)
  109. setEnteringMode(false);
  110. }
  111. void BattleConsole::setEnteringMode(bool on)
  112. {
  113. consoleText.clear();
  114. if (on)
  115. {
  116. assert(enteringText == false);
  117. CSDL_Ext::startTextInput(&pos);
  118. }
  119. else
  120. {
  121. assert(enteringText == true);
  122. CSDL_Ext::stopTextInput();
  123. }
  124. enteringText = on;
  125. }
  126. void BattleConsole::setEnteredText(const std::string & text)
  127. {
  128. assert(enteringText == true);
  129. consoleText = text;
  130. }
  131. void BattleConsole::write(const std::string & Text)
  132. {
  133. hoverText = Text;
  134. }
  135. void BattleConsole::clearIfMatching(const std::string & Text)
  136. {
  137. if (hoverText == Text)
  138. clear();
  139. }
  140. void BattleConsole::clear()
  141. {
  142. write({});
  143. }
  144. void BattleHero::render(Canvas & canvas)
  145. {
  146. size_t groupIndex = static_cast<size_t>(phase);
  147. auto flagFrame = flagAnimation->getImage(flagCurrentFrame, 0, true);
  148. auto heroFrame = animation->getImage(currentFrame, groupIndex, true);
  149. Point heroPosition = pos.center() - heroFrame->dimensions() / 2;
  150. Point flagPosition = pos.center() - flagFrame->dimensions() / 2;
  151. if(flip)
  152. flagPosition += Point(-4, -41);
  153. else
  154. flagPosition += Point(4, -41);
  155. canvas.draw(flagFrame, flagPosition);
  156. canvas.draw(heroFrame, heroPosition);
  157. //FIXME: un-hardcode speed
  158. flagCurrentFrame += 0.25f;
  159. currentFrame += 0.25f;
  160. if(flagCurrentFrame >= flagAnimation->size(0))
  161. flagCurrentFrame -= flagAnimation->size(0);
  162. if(currentFrame >= animation->size(groupIndex))
  163. {
  164. currentFrame -= animation->size(groupIndex);
  165. if (phaseFinishedCallback)
  166. {
  167. phaseFinishedCallback();
  168. phaseFinishedCallback = std::function<void()>();
  169. }
  170. }
  171. }
  172. float BattleHero::getFrame() const
  173. {
  174. return currentFrame;
  175. }
  176. void BattleHero::onPhaseFinished(const std::function<void()> & callback)
  177. {
  178. phaseFinishedCallback = callback;
  179. }
  180. void BattleHero::setPhase(EHeroAnimType newPhase)
  181. {
  182. nextPhase = newPhase;
  183. switchToNextPhase(); //immediately switch to next phase and then restore idling phase
  184. nextPhase = EHeroAnimType::HOLDING;
  185. }
  186. void BattleHero::hover(bool on)
  187. {
  188. //TODO: BROKEN CODE
  189. if (on)
  190. CCS->curh->changeGraphic(ECursor::COMBAT, 5);
  191. else
  192. CCS->curh->changeGraphic(ECursor::COMBAT, 0);
  193. }
  194. void BattleHero::clickLeft(tribool down, bool previousState)
  195. {
  196. if(owner.actionsController->spellcastingModeActive()) //we are casting a spell
  197. return;
  198. if(boost::logic::indeterminate(down))
  199. return;
  200. if(!myHero || down || !owner.myTurn)
  201. return;
  202. if(owner.getCurrentPlayerInterface()->cb->battleCanCastSpell(myHero, spells::Mode::HERO) == ESpellCastProblem::OK) //check conditions
  203. {
  204. BattleHex hoveredHex = owner.fieldController->getHoveredHex();
  205. //do nothing when any hex is hovered - hero's animation overlaps battlefield
  206. if ( hoveredHex != BattleHex::INVALID )
  207. return;
  208. CCS->curh->changeGraphic(ECursor::ADVENTURE, 0);
  209. GH.pushIntT<CSpellWindow>(myHero, owner.getCurrentPlayerInterface());
  210. }
  211. }
  212. void BattleHero::clickRight(tribool down, bool previousState)
  213. {
  214. if(boost::logic::indeterminate(down))
  215. return;
  216. Point windowPosition;
  217. windowPosition.x = (!flip) ? owner.pos.topLeft().x + 1 : owner.pos.topRight().x - 79;
  218. windowPosition.y = owner.pos.y + 135;
  219. InfoAboutHero targetHero;
  220. if(down && (owner.myTurn || settings["session"]["spectate"].Bool()))
  221. {
  222. auto h = flip ? owner.defendingHeroInstance : owner.attackingHeroInstance;
  223. targetHero.initFromHero(h, InfoAboutHero::EInfoLevel::INBATTLE);
  224. GH.pushIntT<HeroInfoWindow>(targetHero, &windowPosition);
  225. }
  226. }
  227. void BattleHero::switchToNextPhase()
  228. {
  229. phase = nextPhase;
  230. currentFrame = 0.f;
  231. if (phaseFinishedCallback)
  232. {
  233. phaseFinishedCallback();
  234. phaseFinishedCallback = std::function<void()>();
  235. }
  236. }
  237. BattleHero::BattleHero(const std::string & animationPath, bool flipG, PlayerColor player, const CGHeroInstance * hero, const BattleInterface & owner):
  238. flip(flipG),
  239. myHero(hero),
  240. owner(owner),
  241. phase(EHeroAnimType::HOLDING),
  242. nextPhase(EHeroAnimType::HOLDING),
  243. currentFrame(0.f),
  244. flagCurrentFrame(0.f)
  245. {
  246. animation = std::make_shared<CAnimation>(animationPath);
  247. animation->preload();
  248. pos.w = 64;
  249. pos.h = 136;
  250. pos.x = owner.pos.x + (flipG ? (owner.pos.w - pos.w) : 0);
  251. pos.y = owner.pos.y;
  252. if(flip)
  253. animation->verticalFlip();
  254. if(flip)
  255. flagAnimation = std::make_shared<CAnimation>("CMFLAGR");
  256. else
  257. flagAnimation = std::make_shared<CAnimation>("CMFLAGL");
  258. flagAnimation->preload();
  259. flagAnimation->playerColored(player);
  260. addUsedEvents(LCLICK | RCLICK | HOVER);
  261. switchToNextPhase();
  262. }
  263. HeroInfoWindow::HeroInfoWindow(const InfoAboutHero & hero, Point * position)
  264. : CWindowObject(RCLICK_POPUP | SHADOW_DISABLED, "CHRPOP")
  265. {
  266. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  267. if (position != nullptr)
  268. moveTo(*position);
  269. background->colorize(hero.owner); //maybe add this functionality to base class?
  270. auto attack = hero.details->primskills[0];
  271. auto defense = hero.details->primskills[1];
  272. auto power = hero.details->primskills[2];
  273. auto knowledge = hero.details->primskills[3];
  274. auto morale = hero.details->morale;
  275. auto luck = hero.details->luck;
  276. auto currentSpellPoints = hero.details->mana;
  277. auto maxSpellPoints = hero.details->manaLimit;
  278. icons.push_back(std::make_shared<CAnimImage>("PortraitsLarge", hero.portrait, 0, 10, 6));
  279. //primary stats
  280. labels.push_back(std::make_shared<CLabel>(9, 75, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[380] + ":"));
  281. labels.push_back(std::make_shared<CLabel>(9, 87, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[381] + ":"));
  282. labels.push_back(std::make_shared<CLabel>(9, 99, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[382] + ":"));
  283. labels.push_back(std::make_shared<CLabel>(9, 111, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[383] + ":"));
  284. labels.push_back(std::make_shared<CLabel>(69, 87, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(attack)));
  285. labels.push_back(std::make_shared<CLabel>(69, 99, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(defense)));
  286. labels.push_back(std::make_shared<CLabel>(69, 111, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(power)));
  287. labels.push_back(std::make_shared<CLabel>(69, 123, EFonts::FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, std::to_string(knowledge)));
  288. //morale+luck
  289. labels.push_back(std::make_shared<CLabel>(9, 131, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[384] + ":"));
  290. labels.push_back(std::make_shared<CLabel>(9, 143, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[385] + ":"));
  291. icons.push_back(std::make_shared<CAnimImage>("IMRL22", morale + 3, 0, 47, 131));
  292. icons.push_back(std::make_shared<CAnimImage>("ILCK22", luck + 3, 0, 47, 143));
  293. //spell points
  294. labels.push_back(std::make_shared<CLabel>(39, 174, EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[387]));
  295. labels.push_back(std::make_shared<CLabel>(39, 186, EFonts::FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(currentSpellPoints) + "/" + std::to_string(maxSpellPoints)));
  296. }
  297. BattleOptionsWindow::BattleOptionsWindow(BattleInterface & owner):
  298. CWindowObject(PLAYER_COLORED, "comopbck.bmp")
  299. {
  300. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  301. auto viewGrid = std::make_shared<CToggleButton>(Point(25, 56), "sysopchk.def", CGI->generaltexth->zelp[427], [&](bool on){owner.setPrintCellBorders(on);} );
  302. viewGrid->setSelected(settings["battle"]["cellBorders"].Bool());
  303. toggles.push_back(viewGrid);
  304. auto movementShadow = std::make_shared<CToggleButton>(Point(25, 89), "sysopchk.def", CGI->generaltexth->zelp[428], [&](bool on){owner.setPrintStackRange(on);});
  305. movementShadow->setSelected(settings["battle"]["stackRange"].Bool());
  306. toggles.push_back(movementShadow);
  307. auto mouseShadow = std::make_shared<CToggleButton>(Point(25, 122), "sysopchk.def", CGI->generaltexth->zelp[429], [&](bool on){owner.setPrintMouseShadow(on);});
  308. mouseShadow->setSelected(settings["battle"]["mouseShadow"].Bool());
  309. toggles.push_back(mouseShadow);
  310. animSpeeds = std::make_shared<CToggleGroup>([&](int value){ owner.setAnimSpeed(value);});
  311. std::shared_ptr<CToggleButton> toggle;
  312. toggle = std::make_shared<CToggleButton>(Point( 28, 225), "sysopb9.def", CGI->generaltexth->zelp[422]);
  313. animSpeeds->addToggle(40, toggle);
  314. toggle = std::make_shared<CToggleButton>(Point( 92, 225), "sysob10.def", CGI->generaltexth->zelp[423]);
  315. animSpeeds->addToggle(63, toggle);
  316. toggle = std::make_shared<CToggleButton>(Point(156, 225), "sysob11.def", CGI->generaltexth->zelp[424]);
  317. animSpeeds->addToggle(100, toggle);
  318. animSpeeds->setSelected(owner.getAnimSpeed());
  319. setToDefault = std::make_shared<CButton>(Point(246, 359), "codefaul.def", CGI->generaltexth->zelp[393], [&](){ bDefaultf(); });
  320. setToDefault->setImageOrder(1, 0, 2, 3);
  321. exit = std::make_shared<CButton>(Point(357, 359), "soretrn.def", CGI->generaltexth->zelp[392], [&](){ bExitf();}, SDLK_RETURN);
  322. exit->setImageOrder(1, 0, 2, 3);
  323. //creating labels
  324. labels.push_back(std::make_shared<CLabel>(242, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[392]));//window title
  325. labels.push_back(std::make_shared<CLabel>(122, 214, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[393]));//animation speed
  326. labels.push_back(std::make_shared<CLabel>(122, 293, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[394]));//music volume
  327. labels.push_back(std::make_shared<CLabel>(122, 359, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[395]));//effects' volume
  328. labels.push_back(std::make_shared<CLabel>(353, 66, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[396]));//auto - combat options
  329. labels.push_back(std::make_shared<CLabel>(353, 265, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[397]));//creature info
  330. //auto - combat options
  331. labels.push_back(std::make_shared<CLabel>(283, 86, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[398]));//creatures
  332. labels.push_back(std::make_shared<CLabel>(283, 116, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[399]));//spells
  333. labels.push_back(std::make_shared<CLabel>(283, 146, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[400]));//catapult
  334. labels.push_back(std::make_shared<CLabel>(283, 176, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[151]));//ballista
  335. labels.push_back(std::make_shared<CLabel>(283, 206, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[401]));//first aid tent
  336. //creature info
  337. labels.push_back(std::make_shared<CLabel>(283, 285, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[402]));//all stats
  338. labels.push_back(std::make_shared<CLabel>(283, 315, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[403]));//spells only
  339. //general options
  340. labels.push_back(std::make_shared<CLabel>(61, 57, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[404]));
  341. labels.push_back(std::make_shared<CLabel>(61, 90, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[405]));
  342. labels.push_back(std::make_shared<CLabel>(61, 123, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[406]));
  343. labels.push_back(std::make_shared<CLabel>(61, 156, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[407]));
  344. }
  345. void BattleOptionsWindow::bDefaultf()
  346. {
  347. //TODO: implement
  348. }
  349. void BattleOptionsWindow::bExitf()
  350. {
  351. close();
  352. }
  353. BattleResultWindow::BattleResultWindow(const BattleResult & br, CPlayerInterface & _owner)
  354. : owner(_owner)
  355. {
  356. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  357. pos = genRect(561, 470, (screen->w - 800)/2 + 165, (screen->h - 600)/2 + 19);
  358. background = std::make_shared<CPicture>("CPRESULT");
  359. background->colorize(owner.playerID);
  360. exit = std::make_shared<CButton>(Point(384, 505), "iok6432.def", std::make_pair("", ""), [&](){ bExitf();}, SDLK_RETURN);
  361. exit->setBorderColor(Colors::METALLIC_GOLD);
  362. if(br.winner == 0) //attacker won
  363. {
  364. labels.push_back(std::make_shared<CLabel>(59, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]));
  365. }
  366. else
  367. {
  368. labels.push_back(std::make_shared<CLabel>(59, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]));
  369. }
  370. if(br.winner == 1)
  371. {
  372. labels.push_back(std::make_shared<CLabel>(412, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[410]));
  373. }
  374. else
  375. {
  376. labels.push_back(std::make_shared<CLabel>(408, 124, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[411]));
  377. }
  378. labels.push_back(std::make_shared<CLabel>(232, 302, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[407]));
  379. labels.push_back(std::make_shared<CLabel>(232, 332, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[408]));
  380. labels.push_back(std::make_shared<CLabel>(232, 428, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[409]));
  381. std::string sideNames[2] = {"N/A", "N/A"};
  382. for(int i = 0; i < 2; i++)
  383. {
  384. auto heroInfo = owner.cb->battleGetHeroInfo(i);
  385. const int xs[] = {21, 392};
  386. if(heroInfo.portrait >= 0) //attacking hero
  387. {
  388. icons.push_back(std::make_shared<CAnimImage>("PortraitsLarge", heroInfo.portrait, 0, xs[i], 38));
  389. sideNames[i] = heroInfo.name;
  390. }
  391. else
  392. {
  393. auto stacks = owner.cb->battleGetAllStacks();
  394. vstd::erase_if(stacks, [i](const CStack * stack) //erase stack of other side and not coming from garrison
  395. {
  396. return stack->side != i || !stack->base;
  397. });
  398. auto best = vstd::maxElementByFun(stacks, [](const CStack * stack)
  399. {
  400. return stack->type->AIValue;
  401. });
  402. if(best != stacks.end()) //should be always but to be safe...
  403. {
  404. icons.push_back(std::make_shared<CAnimImage>("TWCRPORT", (*best)->type->getIconIndex(), 0, xs[i], 38));
  405. sideNames[i] = (*best)->type->getPluralName();
  406. }
  407. }
  408. }
  409. //printing attacker and defender's names
  410. labels.push_back(std::make_shared<CLabel>(89, 37, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, sideNames[0]));
  411. labels.push_back(std::make_shared<CLabel>(381, 53, FONT_SMALL, ETextAlignment::BOTTOMRIGHT, Colors::WHITE, sideNames[1]));
  412. //printing casualties
  413. for(int step = 0; step < 2; ++step)
  414. {
  415. if(br.casualties[step].size()==0)
  416. {
  417. labels.push_back(std::make_shared<CLabel>(235, 360 + 97 * step, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[523]));
  418. }
  419. else
  420. {
  421. int xPos = 235 - ((int)br.casualties[step].size()*32 + ((int)br.casualties[step].size() - 1)*10)/2; //increment by 42 with each picture
  422. int yPos = 344 + step * 97;
  423. for(auto & elem : br.casualties[step])
  424. {
  425. icons.push_back(std::make_shared<CAnimImage>("CPRSMALL", CGI->creatures()->getByIndex(elem.first)->getIconIndex(), 0, xPos, yPos));
  426. std::ostringstream amount;
  427. amount<<elem.second;
  428. labels.push_back(std::make_shared<CLabel>(xPos + 16, yPos + 42, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, amount.str()));
  429. xPos += 42;
  430. }
  431. }
  432. }
  433. //printing result description
  434. bool weAreAttacker = !(owner.cb->battleGetMySide());
  435. if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
  436. {
  437. int text = 304;
  438. switch(br.result)
  439. {
  440. case BattleResult::NORMAL:
  441. break;
  442. case BattleResult::ESCAPE:
  443. text = 303;
  444. break;
  445. case BattleResult::SURRENDER:
  446. text = 302;
  447. break;
  448. default:
  449. logGlobal->error("Invalid battle result code %d. Assumed normal.", static_cast<int>(br.result));
  450. break;
  451. }
  452. CCS->musich->playMusic("Music/Win Battle", false, true);
  453. CCS->videoh->open("WIN3.BIK");
  454. std::string str = CGI->generaltexth->allTexts[text];
  455. const CGHeroInstance * ourHero = owner.cb->battleGetMyHero();
  456. if (ourHero)
  457. {
  458. str += CGI->generaltexth->allTexts[305];
  459. boost::algorithm::replace_first(str, "%s", ourHero->name);
  460. boost::algorithm::replace_first(str, "%d", boost::lexical_cast<std::string>(br.exp[weAreAttacker ? 0 : 1]));
  461. }
  462. description = std::make_shared<CTextBox>(str, Rect(69, 203, 330, 68), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  463. }
  464. else // we lose
  465. {
  466. int text = 311;
  467. std::string musicName = "Music/LoseCombat";
  468. std::string videoName = "LBSTART.BIK";
  469. switch(br.result)
  470. {
  471. case BattleResult::NORMAL:
  472. break;
  473. case BattleResult::ESCAPE:
  474. musicName = "Music/Retreat Battle";
  475. videoName = "RTSTART.BIK";
  476. text = 310;
  477. break;
  478. case BattleResult::SURRENDER:
  479. musicName = "Music/Surrender Battle";
  480. videoName = "SURRENDER.BIK";
  481. text = 309;
  482. break;
  483. default:
  484. logGlobal->error("Invalid battle result code %d. Assumed normal.", static_cast<int>(br.result));
  485. break;
  486. }
  487. CCS->musich->playMusic(musicName, false, true);
  488. CCS->videoh->open(videoName);
  489. labels.push_back(std::make_shared<CLabel>(235, 235, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[text]));
  490. }
  491. }
  492. void BattleResultWindow::activate()
  493. {
  494. owner.showingDialog->set(true);
  495. CIntObject::activate();
  496. }
  497. void BattleResultWindow::show(SDL_Surface * to)
  498. {
  499. CIntObject::show(to);
  500. CCS->videoh->update(pos.x + 107, pos.y + 70, screen, true, false);
  501. }
  502. void BattleResultWindow::bExitf()
  503. {
  504. CPlayerInterface &intTmp = owner; //copy reference because "this" will be destructed soon
  505. close();
  506. if(dynamic_cast<BattleInterface*>(GH.topInt().get()))
  507. GH.popInts(1); //pop battle interface if present
  508. //Result window and battle interface are gone. We requested all dialogs to be closed before opening the battle,
  509. //so we can be sure that there is no dialogs left on GUI stack.
  510. intTmp.showingDialog->setn(false);
  511. CCS->videoh->close();
  512. }
  513. void ClickableHex::hover(bool on)
  514. {
  515. hovered = on;
  516. //Hoverable::hover(on);
  517. if(!on && setAlterText)
  518. {
  519. myInterface->controlPanel->console->clear();
  520. setAlterText = false;
  521. }
  522. }
  523. ClickableHex::ClickableHex() : setAlterText(false), myNumber(-1), strictHovered(false), myInterface(nullptr)
  524. {
  525. addUsedEvents(LCLICK | RCLICK | HOVER | MOVE);
  526. }
  527. void ClickableHex::mouseMoved(const SDL_MouseMotionEvent &sEvent)
  528. {
  529. strictHovered = myInterface->fieldController->isPixelInHex(Point(sEvent.x-pos.x, sEvent.y-pos.y));
  530. if(hovered && strictHovered) //print attacked creature to console
  531. {
  532. const CStack * attackedStack = myInterface->getCurrentPlayerInterface()->cb->battleGetStackByPos(myNumber);
  533. if( attackedStack != nullptr &&
  534. attackedStack->owner != myInterface->getCurrentPlayerInterface()->playerID &&
  535. attackedStack->alive())
  536. {
  537. MetaString text;
  538. text.addTxt(MetaString::GENERAL_TXT, 220);
  539. attackedStack->addNameReplacement(text);
  540. myInterface->controlPanel->console->write(text.toString());
  541. setAlterText = true;
  542. }
  543. }
  544. else if(setAlterText)
  545. {
  546. myInterface->controlPanel->console->clear();
  547. setAlterText = false;
  548. }
  549. }
  550. void ClickableHex::clickLeft(tribool down, bool previousState)
  551. {
  552. if(!down && hovered && strictHovered) //we've been really clicked!
  553. {
  554. myInterface->hexLclicked(myNumber);
  555. }
  556. }
  557. void ClickableHex::clickRight(tribool down, bool previousState)
  558. {
  559. const CStack * myst = myInterface->getCurrentPlayerInterface()->cb->battleGetStackByPos(myNumber); //stack info
  560. if(hovered && strictHovered && myst!=nullptr)
  561. {
  562. if(!myst->alive()) return;
  563. if(down)
  564. {
  565. GH.pushIntT<CStackWindow>(myst, true);
  566. }
  567. }
  568. }
  569. StackQueue::StackQueue(bool Embedded, BattleInterface & owner)
  570. : embedded(Embedded),
  571. owner(owner)
  572. {
  573. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  574. if(embedded)
  575. {
  576. pos.w = QUEUE_SIZE * 37;
  577. pos.h = 46;
  578. pos.x = screen->w/2 - pos.w/2;
  579. pos.y = (screen->h - 600)/2 + 10;
  580. icons = std::make_shared<CAnimation>("CPRSMALL");
  581. stateIcons = std::make_shared<CAnimation>("VCMI/BATTLEQUEUE/STATESSMALL");
  582. }
  583. else
  584. {
  585. pos.w = 800;
  586. pos.h = 85;
  587. background = std::make_shared<CFilledTexture>("DIBOXBCK", Rect(0, 0, pos.w, pos.h));
  588. icons = std::make_shared<CAnimation>("TWCRPORT");
  589. stateIcons = std::make_shared<CAnimation>("VCMI/BATTLEQUEUE/STATESSMALL");
  590. //TODO: where use big icons?
  591. //stateIcons = std::make_shared<CAnimation>("VCMI/BATTLEQUEUE/STATESBIG");
  592. }
  593. stateIcons->preload();
  594. stackBoxes.resize(QUEUE_SIZE);
  595. for (int i = 0; i < stackBoxes.size(); i++)
  596. {
  597. stackBoxes[i] = std::make_shared<StackBox>(this);
  598. stackBoxes[i]->moveBy(Point(1 + (embedded ? 36 : 80) * i, 0));
  599. }
  600. }
  601. void StackQueue::update()
  602. {
  603. std::vector<battle::Units> queueData;
  604. owner.getCurrentPlayerInterface()->cb->battleGetTurnOrder(queueData, stackBoxes.size(), 0);
  605. size_t boxIndex = 0;
  606. for(size_t turn = 0; turn < queueData.size() && boxIndex < stackBoxes.size(); turn++)
  607. {
  608. for(size_t unitIndex = 0; unitIndex < queueData[turn].size() && boxIndex < stackBoxes.size(); boxIndex++, unitIndex++)
  609. stackBoxes[boxIndex]->setUnit(queueData[turn][unitIndex], turn);
  610. }
  611. for(; boxIndex < stackBoxes.size(); boxIndex++)
  612. stackBoxes[boxIndex]->setUnit(nullptr);
  613. }
  614. int32_t StackQueue::getSiegeShooterIconID()
  615. {
  616. return owner.siegeController->getSiegedTown()->town->faction->index;
  617. }
  618. StackQueue::StackBox::StackBox(StackQueue * owner):
  619. owner(owner)
  620. {
  621. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  622. background = std::make_shared<CPicture>(owner->embedded ? "StackQueueSmall" : "StackQueueLarge");
  623. pos.w = background->pos.w;
  624. pos.h = background->pos.h;
  625. if(owner->embedded)
  626. {
  627. icon = std::make_shared<CAnimImage>(owner->icons, 0, 0, 5, 2);
  628. amount = std::make_shared<CLabel>(pos.w/2, pos.h - 7, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  629. }
  630. else
  631. {
  632. icon = std::make_shared<CAnimImage>(owner->icons, 0, 0, 9, 1);
  633. amount = std::make_shared<CLabel>(pos.w/2, pos.h - 8, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
  634. int icon_x = pos.w - 17;
  635. int icon_y = pos.h - 18;
  636. stateIcon = std::make_shared<CAnimImage>(owner->stateIcons, 0, 0, icon_x, icon_y);
  637. stateIcon->visible = false;
  638. }
  639. }
  640. void StackQueue::StackBox::setUnit(const battle::Unit * unit, size_t turn)
  641. {
  642. if(unit)
  643. {
  644. background->colorize(unit->unitOwner());
  645. icon->visible = true;
  646. // temporary code for mod compatibility:
  647. // first, set icon that should definitely exist (arrow tower icon in base vcmi mod)
  648. // second, try to switch to icon that should be provided by mod
  649. // if mod is not up to date and does have arrow tower icon yet - second setFrame call will fail and retain previously set image
  650. // for 1.2 release & later next line should be moved into 'else' block
  651. icon->setFrame(unit->creatureIconIndex(), 0);
  652. if (unit->unitType()->idNumber == CreatureID::ARROW_TOWERS)
  653. icon->setFrame(owner->getSiegeShooterIconID(), 1);
  654. amount->setText(makeNumberShort(unit->getCount()));
  655. if(stateIcon)
  656. {
  657. if(unit->defended((int)turn) || (turn > 0 && unit->defended((int)turn - 1)))
  658. {
  659. stateIcon->setFrame(0, 0);
  660. stateIcon->visible = true;
  661. }
  662. else if(unit->waited((int)turn))
  663. {
  664. stateIcon->setFrame(1, 0);
  665. stateIcon->visible = true;
  666. }
  667. else
  668. {
  669. stateIcon->visible = false;
  670. }
  671. }
  672. }
  673. else
  674. {
  675. background->colorize(PlayerColor::NEUTRAL);
  676. icon->visible = false;
  677. icon->setFrame(0);
  678. amount->setText("");
  679. if(stateIcon)
  680. stateIcon->visible = false;
  681. }
  682. }