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AttackPossibility.cpp
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fe65edd55d
BattleAI: stacks should not measure damage against turret
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2 年之前 |
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AttackPossibility.h
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ebf4854801
Battle AI: add some comments + refactoring
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3 年之前 |
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BattleAI.cbp
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ecaa9f5d0b
Entities redesign and a few ERM features
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4 年之前 |
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BattleAI.cpp
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e7394ad20c
BattleAI: log time to make a decission
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2 年之前 |
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BattleAI.h
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aed8c411fc
Minor rework & cleanup of combat replays
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2 年之前 |
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BattleAI.vcxproj
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54550b50de
Update VS files to 2019, partially fix test project
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6 年之前 |
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BattleExchangeVariant.cpp
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fe65edd55d
BattleAI: stacks should not measure damage against turret
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2 年之前 |
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BattleExchangeVariant.h
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86f5d6de69
vcmi: modernize headers
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2 年之前 |
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CMakeLists.txt
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71d51beab2
change static AI approach to use static libvcmi
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2 年之前 |
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EnemyInfo.cpp
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 年之前 |
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EnemyInfo.h
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 年之前 |
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PossibleSpellcast.cpp
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0b70baa95e
Spells configuration version 2 (effect-based)
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7 年之前 |
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PossibleSpellcast.h
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 年之前 |
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PotentialTargets.cpp
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556763fb7b
Fixed handling of tactics
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2 年之前 |
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PotentialTargets.h
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ebf4854801
Battle AI: add some comments + refactoring
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3 年之前 |
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StackWithBonuses.cpp
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05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
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2 年之前 |
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StackWithBonuses.h
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a6de9097be
vcmi: rename HeroBonus.h to Bonus.h
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2 年之前 |
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StdInc.cpp
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18f8ca3cd0
Refactoring Battle AI.
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9 年之前 |
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StdInc.h
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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3 年之前 |
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ThreatMap.cpp
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b472c89276
vcmi: make some CStack properties private
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2 年之前 |
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ThreatMap.h
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3de891b4b4
Moving/dividing classes from BattleState to separate files.
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8 年之前 |
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common.cpp
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18f8ca3cd0
Refactoring Battle AI.
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9 年之前 |
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common.h
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18f8ca3cd0
Refactoring Battle AI.
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9 年之前 |
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main.cpp
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b5daa24982
Android support (#299)
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8 年之前 |