Andrii Danylchenko e7394ad20c BattleAI: log time to make a decission 2 年之前
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AttackPossibility.cpp fe65edd55d BattleAI: stacks should not measure damage against turret 2 年之前
AttackPossibility.h ebf4854801 Battle AI: add some comments + refactoring 3 年之前
BattleAI.cbp ecaa9f5d0b Entities redesign and a few ERM features 4 年之前
BattleAI.cpp e7394ad20c BattleAI: log time to make a decission 2 年之前
BattleAI.h aed8c411fc Minor rework & cleanup of combat replays 2 年之前
BattleAI.vcxproj 54550b50de Update VS files to 2019, partially fix test project 6 年之前
BattleExchangeVariant.cpp fe65edd55d BattleAI: stacks should not measure damage against turret 2 年之前
BattleExchangeVariant.h 86f5d6de69 vcmi: modernize headers 2 年之前
CMakeLists.txt 71d51beab2 change static AI approach to use static libvcmi 2 年之前
EnemyInfo.cpp 0b70baa95e Spells configuration version 2 (effect-based) 7 年之前
EnemyInfo.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
PossibleSpellcast.cpp 0b70baa95e Spells configuration version 2 (effect-based) 7 年之前
PossibleSpellcast.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
PotentialTargets.cpp 556763fb7b Fixed handling of tactics 2 年之前
PotentialTargets.h ebf4854801 Battle AI: add some comments + refactoring 3 年之前
StackWithBonuses.cpp 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2 年之前
StackWithBonuses.h a6de9097be vcmi: rename HeroBonus.h to Bonus.h 2 年之前
StdInc.cpp 18f8ca3cd0 Refactoring Battle AI. 9 年之前
StdInc.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
ThreatMap.cpp b472c89276 vcmi: make some CStack properties private 2 年之前
ThreatMap.h 3de891b4b4 Moving/dividing classes from BattleState to separate files. 8 年之前
common.cpp 18f8ca3cd0 Refactoring Battle AI. 9 年之前
common.h 18f8ca3cd0 Refactoring Battle AI. 9 年之前
main.cpp b5daa24982 Android support (#299) 8 年之前