CVCMIServer.cpp 26 KB

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  1. /*
  2. * CVCMIServer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include <boost/asio.hpp>
  12. #include "../lib/filesystem/Filesystem.h"
  13. #include "../lib/mapping/CCampaignHandler.h"
  14. #include "../lib/CThreadHelper.h"
  15. #include "../lib/serializer/Connection.h"
  16. #include "../lib/CModHandler.h"
  17. #include "../lib/CArtHandler.h"
  18. #include "../lib/CGeneralTextHandler.h"
  19. #include "../lib/CHeroHandler.h"
  20. #include "../lib/CTownHandler.h"
  21. #include "../lib/CBuildingHandler.h"
  22. #include "../lib/spells/CSpellHandler.h"
  23. #include "../lib/CCreatureHandler.h"
  24. #include "zlib.h"
  25. #include "CVCMIServer.h"
  26. #include "../lib/StartInfo.h"
  27. #include "../lib/mapping/CMap.h"
  28. #include "../lib/rmg/CMapGenOptions.h"
  29. #ifdef VCMI_ANDROID
  30. #include "lib/CAndroidVMHelper.h"
  31. #else
  32. #include "../lib/Interprocess.h"
  33. #endif
  34. #include "../lib/VCMI_Lib.h"
  35. #include "../lib/VCMIDirs.h"
  36. #include "CGameHandler.h"
  37. #include "../lib/mapping/CMapInfo.h"
  38. #include "../lib/GameConstants.h"
  39. #include "../lib/logging/CBasicLogConfigurator.h"
  40. #include "../lib/CConfigHandler.h"
  41. #include "../lib/ScopeGuard.h"
  42. #include "../lib/serializer/CMemorySerializer.h"
  43. #include "../lib/serializer/Cast.h"
  44. #include "../lib/UnlockGuard.h"
  45. // for applier
  46. #include "../lib/registerTypes/RegisterTypes.h"
  47. // UUID generation
  48. #include <boost/uuid/uuid.hpp>
  49. #include <boost/uuid/uuid_io.hpp>
  50. #include <boost/uuid/uuid_generators.hpp>
  51. #include "../lib/CGameState.h"
  52. #if defined(__GNUC__) && !defined(__MINGW32__) && !defined(VCMI_ANDROID)
  53. #include <execinfo.h>
  54. #endif
  55. template<typename T> class CApplyOnServer;
  56. class CBaseForServerApply
  57. {
  58. public:
  59. virtual bool applyOnServerBefore(CVCMIServer * srv, void * pack) const =0;
  60. virtual void applyOnServerAfter(CVCMIServer * srv, void * pack) const =0;
  61. virtual ~CBaseForServerApply() {}
  62. template<typename U> static CBaseForServerApply * getApplier(const U * t = nullptr)
  63. {
  64. return new CApplyOnServer<U>();
  65. }
  66. };
  67. template <typename T> class CApplyOnServer : public CBaseForServerApply
  68. {
  69. public:
  70. bool applyOnServerBefore(CVCMIServer * srv, void * pack) const override
  71. {
  72. T * ptr = static_cast<T *>(pack);
  73. if(ptr->checkClientPermissions(srv))
  74. {
  75. boost::unique_lock<boost::mutex> stateLock(srv->stateMutex);
  76. return ptr->applyOnServer(srv);
  77. }
  78. else
  79. return false;
  80. }
  81. void applyOnServerAfter(CVCMIServer * srv, void * pack) const override
  82. {
  83. T * ptr = static_cast<T *>(pack);
  84. ptr->applyOnServerAfterAnnounce(srv);
  85. }
  86. };
  87. template <>
  88. class CApplyOnServer<CPack> : public CBaseForServerApply
  89. {
  90. public:
  91. bool applyOnServerBefore(CVCMIServer * srv, void * pack) const override
  92. {
  93. logGlobal->error("Cannot apply plain CPack!");
  94. assert(0);
  95. return false;
  96. }
  97. void applyOnServerAfter(CVCMIServer * srv, void * pack) const override
  98. {
  99. logGlobal->error("Cannot apply plain CPack!");
  100. assert(0);
  101. }
  102. };
  103. std::string NAME_AFFIX = "server";
  104. std::string NAME = GameConstants::VCMI_VERSION + std::string(" (") + NAME_AFFIX + ')';
  105. CVCMIServer::CVCMIServer(boost::program_options::variables_map & opts)
  106. : port(3030), io(std::make_shared<boost::asio::io_service>()), state(EServerState::LOBBY), cmdLineOptions(opts), currentClientId(1), currentPlayerId(1), restartGameplay(false)
  107. {
  108. uuid = boost::uuids::to_string(boost::uuids::random_generator()());
  109. logNetwork->trace("CVCMIServer created! UUID: %s", uuid);
  110. applier = std::make_shared<CApplier<CBaseForServerApply>>();
  111. registerTypesLobbyPacks(*applier);
  112. if(cmdLineOptions.count("port"))
  113. port = cmdLineOptions["port"].as<ui16>();
  114. logNetwork->info("Port %d will be used", port);
  115. try
  116. {
  117. acceptor = std::make_shared<TAcceptor>(*io, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), port));
  118. }
  119. catch(...)
  120. {
  121. logNetwork->info("Port %d is busy, trying to use random port instead", port);
  122. if(cmdLineOptions.count("run-by-client") && !cmdLineOptions.count("enable-shm"))
  123. {
  124. logNetwork->error("Cant pass port number to client without shared memory!", port);
  125. exit(0);
  126. }
  127. acceptor = std::make_shared<TAcceptor>(*io, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), 0));
  128. port = acceptor->local_endpoint().port();
  129. }
  130. logNetwork->info("Listening for connections at port %d", port);
  131. }
  132. CVCMIServer::~CVCMIServer()
  133. {
  134. announceQueue.clear();
  135. if(announceLobbyThread)
  136. announceLobbyThread->join();
  137. }
  138. void CVCMIServer::run()
  139. {
  140. if(!restartGameplay)
  141. {
  142. this->announceLobbyThread = vstd::make_unique<boost::thread>(&CVCMIServer::threadAnnounceLobby, this);
  143. #ifndef VCMI_ANDROID
  144. if(cmdLineOptions.count("enable-shm"))
  145. {
  146. std::string sharedMemoryName = "vcmi_memory";
  147. if(cmdLineOptions.count("enable-shm-uuid") && cmdLineOptions.count("uuid"))
  148. {
  149. sharedMemoryName += "_" + cmdLineOptions["uuid"].as<std::string>();
  150. }
  151. shm = std::make_shared<SharedMemory>(sharedMemoryName);
  152. }
  153. #endif
  154. startAsyncAccept();
  155. #ifndef VCMI_ANDROID
  156. if(shm)
  157. {
  158. shm->sr->setToReadyAndNotify(port);
  159. }
  160. #else
  161. CAndroidVMHelper vmHelper;
  162. vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "onServerReady");
  163. #endif
  164. }
  165. while(state == EServerState::LOBBY || state == EServerState::GAMEPLAY_STARTING)
  166. boost::this_thread::sleep(boost::posix_time::milliseconds(50));
  167. logNetwork->info("Thread handling connections ended");
  168. if(state == EServerState::GAMEPLAY)
  169. {
  170. gh->run(si->mode == StartInfo::LOAD_GAME);
  171. }
  172. while(state == EServerState::GAMEPLAY_ENDED)
  173. boost::this_thread::sleep(boost::posix_time::milliseconds(50));
  174. }
  175. void CVCMIServer::threadAnnounceLobby()
  176. {
  177. while(state != EServerState::SHUTDOWN)
  178. {
  179. {
  180. boost::unique_lock<boost::recursive_mutex> myLock(mx);
  181. while(!announceQueue.empty())
  182. {
  183. announcePack(std::move(announceQueue.front()));
  184. announceQueue.pop_front();
  185. }
  186. if(state != EServerState::LOBBY)
  187. {
  188. if(acceptor)
  189. acceptor->close();
  190. }
  191. if(acceptor)
  192. {
  193. io->reset();
  194. io->poll();
  195. }
  196. }
  197. boost::this_thread::sleep(boost::posix_time::milliseconds(50));
  198. }
  199. }
  200. bool CVCMIServer::prepareToStartGame()
  201. {
  202. if(state == EServerState::GAMEPLAY)
  203. {
  204. restartGameplay = true;
  205. * si = * gh->gs->initialOpts;
  206. si->seedToBeUsed = si->seedPostInit = 0;
  207. state = EServerState::LOBBY;
  208. // FIXME: dirry hack to make sure old CGameHandler::run is finished
  209. boost::this_thread::sleep(boost::posix_time::milliseconds(1000));
  210. }
  211. if(!gh)
  212. gh = std::make_shared<CGameHandler>(this);
  213. switch(si->mode)
  214. {
  215. case StartInfo::CAMPAIGN:
  216. logNetwork->info("Preparing to start new campaign");
  217. si->campState->currentMap = boost::make_optional(campaignMap);
  218. si->campState->chosenCampaignBonuses[campaignMap] = campaignBonus;
  219. gh->init(si.get());
  220. break;
  221. case StartInfo::NEW_GAME:
  222. logNetwork->info("Preparing to start new game");
  223. gh->init(si.get());
  224. break;
  225. case StartInfo::LOAD_GAME:
  226. logNetwork->info("Preparing to start loaded game");
  227. if(!gh->load(si->mapname))
  228. return false;
  229. break;
  230. default:
  231. logNetwork->error("Wrong mode in StartInfo!");
  232. assert(0);
  233. break;
  234. }
  235. state = EServerState::GAMEPLAY_STARTING;
  236. return true;
  237. }
  238. void CVCMIServer::startGameImmidiately()
  239. {
  240. for(auto c : connections)
  241. c->enterGameplayConnectionMode(gh->gs);
  242. state = EServerState::GAMEPLAY;
  243. }
  244. void CVCMIServer::startAsyncAccept()
  245. {
  246. assert(!upcomingConnection);
  247. assert(acceptor);
  248. #if BOOST_VERSION >= 107000 // Boost version >= 1.70
  249. upcomingConnection = std::make_shared<TSocket>(acceptor->get_executor());
  250. #else
  251. upcomingConnection = std::make_shared<TSocket>(acceptor->get_io_service());
  252. #endif
  253. acceptor->async_accept(*upcomingConnection, std::bind(&CVCMIServer::connectionAccepted, this, _1));
  254. }
  255. void CVCMIServer::connectionAccepted(const boost::system::error_code & ec)
  256. {
  257. if(ec)
  258. {
  259. if(state != EServerState::SHUTDOWN)
  260. logNetwork->info("Something wrong during accepting: %s", ec.message());
  261. return;
  262. }
  263. try
  264. {
  265. logNetwork->info("We got a new connection! :)");
  266. auto c = std::make_shared<CConnection>(upcomingConnection, NAME, uuid);
  267. upcomingConnection.reset();
  268. connections.insert(c);
  269. c->handler = std::make_shared<boost::thread>(&CVCMIServer::threadHandleClient, this, c);
  270. }
  271. catch(std::exception & e)
  272. {
  273. logNetwork->error("Failure processing new connection! %s", e.what());
  274. upcomingConnection.reset();
  275. }
  276. startAsyncAccept();
  277. }
  278. void CVCMIServer::threadHandleClient(std::shared_ptr<CConnection> c)
  279. {
  280. setThreadName("CVCMIServer::handleConnection");
  281. c->enterLobbyConnectionMode();
  282. try
  283. {
  284. while(c->connected)
  285. {
  286. CPack * pack = c->retrievePack();
  287. if(auto lobbyPack = dynamic_ptr_cast<CPackForLobby>(pack))
  288. {
  289. handleReceivedPack(std::unique_ptr<CPackForLobby>(lobbyPack));
  290. }
  291. else if(auto serverPack = dynamic_ptr_cast<CPackForServer>(pack))
  292. {
  293. gh->handleReceivedPack(serverPack);
  294. }
  295. }
  296. }
  297. catch(boost::system::system_error & e)
  298. {
  299. (void)e;
  300. if(state != EServerState::LOBBY)
  301. gh->handleClientDisconnection(c);
  302. }
  303. /*
  304. catch(const std::exception & e)
  305. {
  306. (void)e;
  307. boost::unique_lock<boost::recursive_mutex> queueLock(mx);
  308. logNetwork->error("%s dies... \nWhat happened: %s", c->toString(), e.what());
  309. }
  310. catch(...)
  311. {
  312. state = EServerState::SHUTDOWN;
  313. handleException();
  314. throw;
  315. }*/
  316. boost::unique_lock<boost::recursive_mutex> queueLock(mx);
  317. // if(state != ENDING_AND_STARTING_GAME)
  318. if(c->connected)
  319. {
  320. auto lcd = vstd::make_unique<LobbyClientDisconnected>();
  321. lcd->c = c;
  322. lcd->clientId = c->connectionID;
  323. handleReceivedPack(std::move(lcd));
  324. }
  325. logNetwork->info("Thread listening for %s ended", c->toString());
  326. c->handler.reset();
  327. }
  328. void CVCMIServer::handleReceivedPack(std::unique_ptr<CPackForLobby> pack)
  329. {
  330. CBaseForServerApply * apply = applier->getApplier(typeList.getTypeID(pack.get()));
  331. if(apply->applyOnServerBefore(this, pack.get()))
  332. addToAnnounceQueue(std::move(pack));
  333. }
  334. void CVCMIServer::announcePack(std::unique_ptr<CPackForLobby> pack)
  335. {
  336. for(auto c : connections)
  337. {
  338. // FIXME: we need to avoid senting something to client that not yet get answer for LobbyClientConnected
  339. // Until UUID set we only pass LobbyClientConnected to this client
  340. if(c->uuid == uuid && !dynamic_cast<LobbyClientConnected *>(pack.get()))
  341. continue;
  342. c->sendPack(pack.get());
  343. }
  344. applier->getApplier(typeList.getTypeID(pack.get()))->applyOnServerAfter(this, pack.get());
  345. }
  346. void CVCMIServer::announceMessage(const std::string & txt)
  347. {
  348. logNetwork->info("Show message: %s", txt);
  349. auto cm = vstd::make_unique<LobbyShowMessage>();
  350. cm->message = txt;
  351. addToAnnounceQueue(std::move(cm));
  352. }
  353. void CVCMIServer::announceTxt(const std::string & txt, const std::string & playerName)
  354. {
  355. logNetwork->info("%s says: %s", playerName, txt);
  356. auto cm = vstd::make_unique<LobbyChatMessage>();
  357. cm->playerName = playerName;
  358. cm->message = txt;
  359. addToAnnounceQueue(std::move(cm));
  360. }
  361. void CVCMIServer::addToAnnounceQueue(std::unique_ptr<CPackForLobby> pack)
  362. {
  363. boost::unique_lock<boost::recursive_mutex> queueLock(mx);
  364. announceQueue.push_back(std::move(pack));
  365. }
  366. bool CVCMIServer::passHost(int toConnectionId)
  367. {
  368. for(auto c : connections)
  369. {
  370. if(isClientHost(c->connectionID))
  371. continue;
  372. if(c->connectionID != toConnectionId)
  373. continue;
  374. hostClient = c;
  375. hostClientId = c->connectionID;
  376. announceTxt(boost::str(boost::format("Pass host to connection %d") % toConnectionId));
  377. return true;
  378. }
  379. return false;
  380. }
  381. void CVCMIServer::clientConnected(std::shared_ptr<CConnection> c, std::vector<std::string> & names, std::string uuid, StartInfo::EMode mode)
  382. {
  383. c->connectionID = currentClientId++;
  384. if(!hostClient)
  385. {
  386. hostClient = c;
  387. hostClientId = c->connectionID;
  388. si->mode = mode;
  389. }
  390. logNetwork->info("Connection with client %d established. UUID: %s", c->connectionID, c->uuid);
  391. for(auto & name : names)
  392. {
  393. logNetwork->info("Client %d player: %s", c->connectionID, name);
  394. ui8 id = currentPlayerId++;
  395. ClientPlayer cp;
  396. cp.connection = c->connectionID;
  397. cp.name = name;
  398. playerNames.insert(std::make_pair(id, cp));
  399. announceTxt(boost::str(boost::format("%s (pid %d cid %d) joins the game") % name % id % c->connectionID));
  400. //put new player in first slot with AI
  401. for(auto & elem : si->playerInfos)
  402. {
  403. if(elem.second.isControlledByAI() && !elem.second.compOnly)
  404. {
  405. setPlayerConnectedId(elem.second, id);
  406. break;
  407. }
  408. }
  409. }
  410. }
  411. void CVCMIServer::clientDisconnected(std::shared_ptr<CConnection> c)
  412. {
  413. connections -= c;
  414. for(auto it = playerNames.begin(); it != playerNames.end();)
  415. {
  416. if(it->second.connection != c->connectionID)
  417. {
  418. it++;
  419. continue;
  420. }
  421. int id = it->first;
  422. announceTxt(boost::str(boost::format("%s (pid %d cid %d) left the game") % id % playerNames[id].name % c->connectionID));
  423. playerNames.erase(it++);
  424. // Reset in-game players client used back to AI
  425. if(PlayerSettings * s = si->getPlayersSettings(id))
  426. {
  427. setPlayerConnectedId(*s, PlayerSettings::PLAYER_AI);
  428. }
  429. }
  430. }
  431. void CVCMIServer::setPlayerConnectedId(PlayerSettings & pset, ui8 player) const
  432. {
  433. if(vstd::contains(playerNames, player))
  434. pset.name = playerNames.find(player)->second.name;
  435. else
  436. pset.name = VLC->generaltexth->allTexts[468]; //Computer
  437. pset.connectedPlayerIDs.clear();
  438. if(player != PlayerSettings::PLAYER_AI)
  439. pset.connectedPlayerIDs.insert(player);
  440. }
  441. void CVCMIServer::updateStartInfoOnMapChange(std::shared_ptr<CMapInfo> mapInfo, std::shared_ptr<CMapGenOptions> mapGenOpts)
  442. {
  443. mi = mapInfo;
  444. if(!mi)
  445. return;
  446. auto namesIt = playerNames.cbegin();
  447. si->playerInfos.clear();
  448. if(mi->scenarioOptionsOfSave)
  449. {
  450. si = CMemorySerializer::deepCopy(*mi->scenarioOptionsOfSave);
  451. si->mode = StartInfo::LOAD_GAME;
  452. if(si->campState)
  453. campaignMap = si->campState->currentMap.get();
  454. for(auto & ps : si->playerInfos)
  455. {
  456. if(!ps.second.compOnly && ps.second.connectedPlayerIDs.size() && namesIt != playerNames.cend())
  457. {
  458. setPlayerConnectedId(ps.second, namesIt++->first);
  459. }
  460. else
  461. {
  462. setPlayerConnectedId(ps.second, PlayerSettings::PLAYER_AI);
  463. }
  464. }
  465. }
  466. else if(si->mode == StartInfo::NEW_GAME || si->mode == StartInfo::CAMPAIGN)
  467. {
  468. if(mi->campaignHeader)
  469. return;
  470. for(int i = 0; i < mi->mapHeader->players.size(); i++)
  471. {
  472. const PlayerInfo & pinfo = mi->mapHeader->players[i];
  473. //neither computer nor human can play - no player
  474. if(!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  475. continue;
  476. PlayerSettings & pset = si->playerInfos[PlayerColor(i)];
  477. pset.color = PlayerColor(i);
  478. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  479. {
  480. setPlayerConnectedId(pset, namesIt++->first);
  481. }
  482. else
  483. {
  484. setPlayerConnectedId(pset, PlayerSettings::PLAYER_AI);
  485. if(!pinfo.canHumanPlay)
  486. {
  487. pset.compOnly = true;
  488. }
  489. }
  490. pset.castle = pinfo.defaultCastle();
  491. pset.hero = pinfo.defaultHero();
  492. if(pset.hero != PlayerSettings::RANDOM && pinfo.hasCustomMainHero())
  493. {
  494. pset.hero = pinfo.mainCustomHeroId;
  495. pset.heroName = pinfo.mainCustomHeroName;
  496. pset.heroPortrait = pinfo.mainCustomHeroPortrait;
  497. }
  498. pset.handicap = PlayerSettings::NO_HANDICAP;
  499. }
  500. if(mi->isRandomMap && mapGenOpts)
  501. si->mapGenOptions = std::shared_ptr<CMapGenOptions>(mapGenOpts);
  502. else
  503. si->mapGenOptions.reset();
  504. }
  505. si->mapname = mi->fileURI;
  506. }
  507. void CVCMIServer::updateAndPropagateLobbyState()
  508. {
  509. boost::unique_lock<boost::mutex> stateLock(stateMutex);
  510. // Update player settings for RMG
  511. // TODO: find appropriate location for this code
  512. if(si->mapGenOptions && si->mode == StartInfo::NEW_GAME)
  513. {
  514. for(const auto & psetPair : si->playerInfos)
  515. {
  516. const auto & pset = psetPair.second;
  517. si->mapGenOptions->setStartingTownForPlayer(pset.color, pset.castle);
  518. if(pset.isControlledByHuman())
  519. {
  520. si->mapGenOptions->setPlayerTypeForStandardPlayer(pset.color, EPlayerType::HUMAN);
  521. }
  522. }
  523. }
  524. auto lus = vstd::make_unique<LobbyUpdateState>();
  525. lus->state = *this;
  526. addToAnnounceQueue(std::move(lus));
  527. }
  528. void CVCMIServer::setPlayer(PlayerColor clickedColor)
  529. {
  530. struct PlayerToRestore
  531. {
  532. PlayerColor color;
  533. int id;
  534. void reset() { id = -1; color = PlayerColor::CANNOT_DETERMINE; }
  535. PlayerToRestore(){ reset(); }
  536. } playerToRestore;
  537. PlayerSettings & clicked = si->playerInfos[clickedColor];
  538. //identify clicked player
  539. int clickedNameID = 0; //number of player - zero means AI, assume it initially
  540. if(clicked.isControlledByHuman())
  541. clickedNameID = *(clicked.connectedPlayerIDs.begin()); //if not AI - set appropiate ID
  542. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  543. {
  544. PlayerSettings & restPos = si->playerInfos[playerToRestore.color];
  545. setPlayerConnectedId(restPos, playerToRestore.id);
  546. playerToRestore.reset();
  547. }
  548. int newPlayer; //which player will take clicked position
  549. //who will be put here?
  550. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  551. {
  552. newPlayer = getIdOfFirstUnallocatedPlayer();
  553. if(!newPlayer) //no "free" player -> get just first one
  554. newPlayer = playerNames.begin()->first;
  555. }
  556. else //human clicked -> take next
  557. {
  558. auto i = playerNames.find(clickedNameID); //clicked one
  559. i++; //player AFTER clicked one
  560. if(i != playerNames.end())
  561. newPlayer = i->first;
  562. else
  563. newPlayer = 0; //AI if we scrolled through all players
  564. }
  565. setPlayerConnectedId(clicked, newPlayer); //put player
  566. //if that player was somewhere else, we need to replace him with computer
  567. if(newPlayer) //not AI
  568. {
  569. for(auto i = si->playerInfos.begin(); i != si->playerInfos.end(); i++)
  570. {
  571. int curNameID = *(i->second.connectedPlayerIDs.begin());
  572. if(i->first != clickedColor && curNameID == newPlayer)
  573. {
  574. assert(i->second.connectedPlayerIDs.size());
  575. playerToRestore.color = i->first;
  576. playerToRestore.id = newPlayer;
  577. setPlayerConnectedId(i->second, PlayerSettings::PLAYER_AI); //set computer
  578. break;
  579. }
  580. }
  581. }
  582. }
  583. void CVCMIServer::optionNextCastle(PlayerColor player, int dir)
  584. {
  585. PlayerSettings & s = si->playerInfos[player];
  586. si16 & cur = s.castle;
  587. auto & allowed = getPlayerInfo(player.getNum()).allowedFactions;
  588. const bool allowRandomTown = getPlayerInfo(player.getNum()).isFactionRandom;
  589. if(cur == PlayerSettings::NONE) //no change
  590. return;
  591. if(cur == PlayerSettings::RANDOM) //first/last available
  592. {
  593. if(dir > 0)
  594. cur = *allowed.begin(); //id of first town
  595. else
  596. cur = *allowed.rbegin(); //id of last town
  597. }
  598. else // next/previous available
  599. {
  600. if((cur == *allowed.begin() && dir < 0) || (cur == *allowed.rbegin() && dir > 0))
  601. {
  602. if(allowRandomTown)
  603. {
  604. cur = PlayerSettings::RANDOM;
  605. }
  606. else
  607. {
  608. if(dir > 0)
  609. cur = *allowed.begin();
  610. else
  611. cur = *allowed.rbegin();
  612. }
  613. }
  614. else
  615. {
  616. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  617. auto iter = allowed.find((ui8)cur);
  618. std::advance(iter, dir);
  619. cur = *iter;
  620. }
  621. }
  622. if(s.hero >= 0 && !getPlayerInfo(player.getNum()).hasCustomMainHero()) // remove hero unless it set to fixed one in map editor
  623. {
  624. s.hero = PlayerSettings::RANDOM;
  625. }
  626. if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
  627. s.bonus = PlayerSettings::RANDOM;
  628. }
  629. void CVCMIServer::setCampaignMap(int mapId)
  630. {
  631. campaignMap = mapId;
  632. si->difficulty = si->campState->camp->scenarios[mapId].difficulty;
  633. campaignBonus = -1;
  634. updateStartInfoOnMapChange(si->campState->getMapInfo(mapId));
  635. }
  636. void CVCMIServer::setCampaignBonus(int bonusId)
  637. {
  638. campaignBonus = bonusId;
  639. const CCampaignScenario & scenario = si->campState->camp->scenarios[campaignMap];
  640. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  641. if(bonDescs[bonusId].type == CScenarioTravel::STravelBonus::HERO)
  642. {
  643. for(auto & elem : si->playerInfos)
  644. {
  645. if(elem.first == PlayerColor(bonDescs[bonusId].info1))
  646. setPlayerConnectedId(elem.second, 1);
  647. else
  648. setPlayerConnectedId(elem.second, PlayerSettings::PLAYER_AI);
  649. }
  650. }
  651. }
  652. void CVCMIServer::optionNextHero(PlayerColor player, int dir)
  653. {
  654. PlayerSettings & s = si->playerInfos[player];
  655. if(s.castle < 0 || s.hero == PlayerSettings::NONE)
  656. return;
  657. if(s.hero == PlayerSettings::RANDOM) // first/last available
  658. {
  659. int max = static_cast<int>(VLC->heroh->size()),
  660. min = 0;
  661. s.hero = nextAllowedHero(player, min, max, 0, dir);
  662. }
  663. else
  664. {
  665. if(dir > 0)
  666. s.hero = nextAllowedHero(player, s.hero, (int)VLC->heroh->size(), 1, dir);
  667. else
  668. s.hero = nextAllowedHero(player, -1, s.hero, 1, dir); // min needs to be -1 -- hero at index 0 would be skipped otherwise
  669. }
  670. }
  671. int CVCMIServer::nextAllowedHero(PlayerColor player, int min, int max, int incl, int dir)
  672. {
  673. if(dir > 0)
  674. {
  675. for(int i = min + incl; i <= max - incl; i++)
  676. if(canUseThisHero(player, i))
  677. return i;
  678. }
  679. else
  680. {
  681. for(int i = max - incl; i >= min + incl; i--)
  682. if(canUseThisHero(player, i))
  683. return i;
  684. }
  685. return -1;
  686. }
  687. void CVCMIServer::optionNextBonus(PlayerColor player, int dir)
  688. {
  689. PlayerSettings & s = si->playerInfos[player];
  690. PlayerSettings::Ebonus & ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
  691. if(s.hero == PlayerSettings::NONE &&
  692. !getPlayerInfo(player.getNum()).heroesNames.size() &&
  693. ret == PlayerSettings::ARTIFACT) //no hero - can't be artifact
  694. {
  695. if(dir < 0)
  696. ret = PlayerSettings::RANDOM;
  697. else
  698. ret = PlayerSettings::GOLD;
  699. }
  700. if(ret > PlayerSettings::RESOURCE)
  701. ret = PlayerSettings::RANDOM;
  702. if(ret < PlayerSettings::RANDOM)
  703. ret = PlayerSettings::RESOURCE;
  704. if(s.castle == PlayerSettings::RANDOM && ret == PlayerSettings::RESOURCE) //random castle - can't be resource
  705. {
  706. if(dir < 0)
  707. ret = PlayerSettings::GOLD;
  708. else
  709. ret = PlayerSettings::RANDOM;
  710. }
  711. }
  712. bool CVCMIServer::canUseThisHero(PlayerColor player, int ID)
  713. {
  714. return VLC->heroh->size() > ID
  715. && si->playerInfos[player].castle == VLC->heroh->objects[ID]->heroClass->faction
  716. && !vstd::contains(getUsedHeroes(), ID)
  717. && mi->mapHeader->allowedHeroes[ID];
  718. }
  719. std::vector<int> CVCMIServer::getUsedHeroes()
  720. {
  721. std::vector<int> heroIds;
  722. for(auto & p : si->playerInfos)
  723. {
  724. const auto & heroes = getPlayerInfo(p.first.getNum()).heroesNames;
  725. for(auto & hero : heroes)
  726. if(hero.heroId >= 0) //in VCMI map format heroId = -1 means random hero
  727. heroIds.push_back(hero.heroId);
  728. if(p.second.hero != PlayerSettings::RANDOM)
  729. heroIds.push_back(p.second.hero);
  730. }
  731. return heroIds;
  732. }
  733. ui8 CVCMIServer::getIdOfFirstUnallocatedPlayer() const
  734. {
  735. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  736. {
  737. if(!si->getPlayersSettings(i->first))
  738. return i->first;
  739. }
  740. return 0;
  741. }
  742. #if defined(__GNUC__) && !defined(__MINGW32__) && !defined(VCMI_ANDROID)
  743. void handleLinuxSignal(int sig)
  744. {
  745. const int STACKTRACE_SIZE = 100;
  746. void * buffer[STACKTRACE_SIZE];
  747. int ptrCount = backtrace(buffer, STACKTRACE_SIZE);
  748. char * * strings;
  749. logGlobal->error("Error: signal %d :", sig);
  750. strings = backtrace_symbols(buffer, ptrCount);
  751. if(strings == nullptr)
  752. {
  753. logGlobal->error("There are no symbols.");
  754. }
  755. else
  756. {
  757. for(int i = 0; i < ptrCount; ++i)
  758. {
  759. logGlobal->error(strings[i]);
  760. }
  761. free(strings);
  762. }
  763. _exit(EXIT_FAILURE);
  764. }
  765. #endif
  766. static void handleCommandOptions(int argc, char * argv[], boost::program_options::variables_map & options)
  767. {
  768. namespace po = boost::program_options;
  769. po::options_description opts("Allowed options");
  770. opts.add_options()
  771. ("help,h", "display help and exit")
  772. ("version,v", "display version information and exit")
  773. ("run-by-client", "indicate that server launched by client on same machine")
  774. ("uuid", po::value<std::string>(), "")
  775. ("enable-shm-uuid", "use UUID for shared memory identifier")
  776. ("enable-shm", "enable usage of shared memory")
  777. ("port", po::value<ui16>(), "port at which server will listen to connections from client");
  778. if(argc > 1)
  779. {
  780. try
  781. {
  782. po::store(po::parse_command_line(argc, argv, opts), options);
  783. }
  784. catch(std::exception & e)
  785. {
  786. std::cerr << "Failure during parsing command-line options:\n" << e.what() << std::endl;
  787. }
  788. }
  789. po::notify(options);
  790. if(options.count("help"))
  791. {
  792. auto time = std::time(0);
  793. printf("%s - A Heroes of Might and Magic 3 clone\n", GameConstants::VCMI_VERSION.c_str());
  794. printf("Copyright (C) 2007-%d VCMI dev team - see AUTHORS file\n", std::localtime(&time)->tm_year + 1900);
  795. printf("This is free software; see the source for copying conditions. There is NO\n");
  796. printf("warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n");
  797. printf("\n");
  798. std::cout << opts;
  799. exit(0);
  800. }
  801. if(options.count("version"))
  802. {
  803. printf("%s\n", GameConstants::VCMI_VERSION.c_str());
  804. std::cout << VCMIDirs::get().genHelpString();
  805. exit(0);
  806. }
  807. }
  808. int main(int argc, char * argv[])
  809. {
  810. #ifndef VCMI_ANDROID
  811. // Correct working dir executable folder (not bundle folder) so we can use executable relative paths
  812. boost::filesystem::current_path(boost::filesystem::system_complete(argv[0]).parent_path());
  813. #endif
  814. // Installs a sig sev segmentation violation handler
  815. // to log stacktrace
  816. #if defined(__GNUC__) && !defined(__MINGW32__) && !defined(VCMI_ANDROID)
  817. signal(SIGSEGV, handleLinuxSignal);
  818. #endif
  819. console = new CConsoleHandler();
  820. CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Server_log.txt", console);
  821. logConfig.configureDefault();
  822. logGlobal->info(NAME);
  823. boost::program_options::variables_map opts;
  824. handleCommandOptions(argc, argv, opts);
  825. preinitDLL(console);
  826. settings.init();
  827. logConfig.configure();
  828. loadDLLClasses();
  829. srand((ui32)time(nullptr));
  830. try
  831. {
  832. boost::asio::io_service io_service;
  833. CVCMIServer server(opts);
  834. try
  835. {
  836. while(server.state != EServerState::SHUTDOWN)
  837. {
  838. server.run();
  839. }
  840. io_service.run();
  841. }
  842. catch(boost::system::system_error & e) //for boost errors just log, not crash - probably client shut down connection
  843. {
  844. logNetwork->error(e.what());
  845. server.state = EServerState::SHUTDOWN;
  846. }
  847. catch(...)
  848. {
  849. handleException();
  850. }
  851. }
  852. catch(boost::system::system_error & e)
  853. {
  854. logNetwork->error(e.what());
  855. //catch any startup errors (e.g. can't access port) errors
  856. //and return non-zero status so client can detect error
  857. throw;
  858. }
  859. #ifdef VCMI_ANDROID
  860. CAndroidVMHelper envHelper;
  861. envHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "killServer");
  862. #endif
  863. logConfig.deconfigure();
  864. vstd::clear_pointer(VLC);
  865. return 0;
  866. }
  867. #ifdef VCMI_ANDROID
  868. void CVCMIServer::create()
  869. {
  870. const char * foo[1] = {"android-server"};
  871. main(1, const_cast<char **>(foo));
  872. }
  873. #endif