AdventureSpellMechanics.cpp 17 KB

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  1. /*
  2. * AdventureSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AdventureSpellMechanics.h"
  12. #include "CSpellHandler.h"
  13. #include "../CRandomGenerator.h"
  14. #include "../mapObjects/CGHeroInstance.h"
  15. #include "../NetPacks.h"
  16. #include "../CGameInfoCallback.h"
  17. #include "../mapping/CMap.h"
  18. #include "../CPlayerState.h"
  19. VCMI_LIB_NAMESPACE_BEGIN
  20. ///AdventureSpellMechanics
  21. AdventureSpellMechanics::AdventureSpellMechanics(const CSpell * s):
  22. IAdventureSpellMechanics(s)
  23. {
  24. }
  25. bool AdventureSpellMechanics::adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  26. {
  27. if(!owner->isAdventure())
  28. {
  29. env->complain("Attempt to cast non adventure spell in adventure mode");
  30. return false;
  31. }
  32. const CGHeroInstance * caster = parameters.caster;
  33. if(caster->inTownGarrison)
  34. {
  35. env->complain("Attempt to cast an adventure spell in town garrison");
  36. return false;
  37. }
  38. const auto level = caster->getSpellSchoolLevel(owner);
  39. const auto cost = owner->getCost(level);
  40. if(!caster->canCastThisSpell(owner))
  41. {
  42. env->complain("Hero cannot cast this spell!");
  43. return false;
  44. }
  45. if(caster->mana < cost)
  46. {
  47. env->complain("Hero doesn't have enough spell points to cast this spell!");
  48. return false;
  49. }
  50. ESpellCastResult result = beginCast(env, parameters);
  51. if(result == ESpellCastResult::OK)
  52. performCast(env, parameters);
  53. return result != ESpellCastResult::ERROR;
  54. }
  55. ESpellCastResult AdventureSpellMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  56. {
  57. if(owner->hasEffects())
  58. {
  59. //todo: cumulative effects support
  60. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  61. std::vector<Bonus> bonuses;
  62. owner->getEffects(bonuses, schoolLevel, false, parameters.caster->getEnchantPower(owner));
  63. for(const Bonus & b : bonuses)
  64. {
  65. GiveBonus gb;
  66. gb.id = parameters.caster->id.getNum();
  67. gb.bonus = b;
  68. env->apply(&gb);
  69. }
  70. return ESpellCastResult::OK;
  71. }
  72. else
  73. {
  74. //There is no generic algorithm of adventure cast
  75. env->complain("Unimplemented adventure spell");
  76. return ESpellCastResult::ERROR;
  77. }
  78. }
  79. ESpellCastResult AdventureSpellMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  80. {
  81. return ESpellCastResult::OK;
  82. }
  83. void AdventureSpellMechanics::performCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  84. {
  85. AdvmapSpellCast asc;
  86. asc.casterID = parameters.caster->id;
  87. asc.spellID = owner->id;
  88. env->apply(&asc);
  89. ESpellCastResult result = applyAdventureEffects(env, parameters);
  90. endCast(env, parameters, result);
  91. }
  92. void AdventureSpellMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const ESpellCastResult result) const
  93. {
  94. const auto level = parameters.caster->getSpellSchoolLevel(owner);
  95. const auto cost = owner->getCost(level);
  96. switch(result)
  97. {
  98. case ESpellCastResult::OK:
  99. {
  100. SetMana sm;
  101. sm.hid = parameters.caster->id;
  102. sm.absolute = false;
  103. sm.val = -cost;
  104. env->apply(&sm);
  105. }
  106. break;
  107. default:
  108. break;
  109. }
  110. }
  111. ///SummonBoatMechanics
  112. SummonBoatMechanics::SummonBoatMechanics(const CSpell * s):
  113. AdventureSpellMechanics(s)
  114. {
  115. }
  116. ESpellCastResult SummonBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  117. {
  118. if(parameters.caster->boat)
  119. {
  120. InfoWindow iw;
  121. iw.player = parameters.caster->tempOwner;
  122. iw.text.addTxt(MetaString::GENERAL_TXT, 333);//%s is already in boat
  123. iw.text.addReplacement(parameters.caster->getNameTranslated());
  124. env->apply(&iw);
  125. return ESpellCastResult::CANCEL;
  126. }
  127. int3 summonPos = parameters.caster->bestLocation();
  128. if(summonPos.x < 0)
  129. {
  130. InfoWindow iw;
  131. iw.player = parameters.caster->tempOwner;
  132. iw.text.addTxt(MetaString::GENERAL_TXT, 334);//There is no place to put the boat.
  133. env->apply(&iw);
  134. return ESpellCastResult::CANCEL;
  135. }
  136. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  137. //check if spell works at all
  138. if(env->getRNG()->getInt64Range(0, 99)() >= owner->getLevelPower(schoolLevel)) //power is % chance of success
  139. {
  140. InfoWindow iw;
  141. iw.player = parameters.caster->tempOwner;
  142. iw.text.addTxt(MetaString::GENERAL_TXT, 336); //%s tried to summon a boat, but failed.
  143. iw.text.addReplacement(parameters.caster->getNameTranslated());
  144. env->apply(&iw);
  145. return ESpellCastResult::OK;
  146. }
  147. //try to find unoccupied boat to summon
  148. const CGBoat * nearest = nullptr;
  149. double dist = 0;
  150. for(const CGObjectInstance * obj : env->getMap()->objects)
  151. {
  152. if(obj && obj->ID == Obj::BOAT)
  153. {
  154. const auto * b = dynamic_cast<const CGBoat *>(obj);
  155. if(b->hero)
  156. continue; //we're looking for unoccupied boat
  157. double nDist = b->pos.dist2d(parameters.caster->visitablePos());
  158. if(!nearest || nDist < dist) //it's first boat or closer than previous
  159. {
  160. nearest = b;
  161. dist = nDist;
  162. }
  163. }
  164. }
  165. if(nullptr != nearest) //we found boat to summon
  166. {
  167. ChangeObjPos cop;
  168. cop.objid = nearest->id;
  169. cop.nPos = summonPos + int3(1,0,0);
  170. env->apply(&cop);
  171. }
  172. else if(schoolLevel < 2) //none or basic level -> cannot create boat :(
  173. {
  174. InfoWindow iw;
  175. iw.player = parameters.caster->tempOwner;
  176. iw.text.addTxt(MetaString::GENERAL_TXT, 335); //There are no boats to summon.
  177. env->apply(&iw);
  178. }
  179. else //create boat
  180. {
  181. NewObject no;
  182. no.ID = Obj::BOAT;
  183. no.subID = parameters.caster->getBoatType();
  184. no.pos = summonPos + int3(1,0,0);
  185. env->apply(&no);
  186. }
  187. return ESpellCastResult::OK;
  188. }
  189. ///ScuttleBoatMechanics
  190. ScuttleBoatMechanics::ScuttleBoatMechanics(const CSpell * s):
  191. AdventureSpellMechanics(s)
  192. {
  193. }
  194. ESpellCastResult ScuttleBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  195. {
  196. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  197. //check if spell works at all
  198. if(env->getRNG()->getInt64Range(0, 99)() >= owner->getLevelPower(schoolLevel)) //power is % chance of success
  199. {
  200. InfoWindow iw;
  201. iw.player = parameters.caster->tempOwner;
  202. iw.text.addTxt(MetaString::GENERAL_TXT, 337); //%s tried to scuttle the boat, but failed
  203. iw.text.addReplacement(parameters.caster->getNameTranslated());
  204. env->apply(&iw);
  205. return ESpellCastResult::OK;
  206. }
  207. if(!env->getMap()->isInTheMap(parameters.pos))
  208. {
  209. env->complain("Invalid dst tile for scuttle!");
  210. return ESpellCastResult::ERROR;
  211. }
  212. //TODO: test range, visibility
  213. const TerrainTile *t = &env->getMap()->getTile(parameters.pos);
  214. if(t->visitableObjects.empty() || t->visitableObjects.back()->ID != Obj::BOAT)
  215. {
  216. env->complain("There is no boat to scuttle!");
  217. return ESpellCastResult::ERROR;
  218. }
  219. RemoveObject ro;
  220. ro.id = t->visitableObjects.back()->id;
  221. env->apply(&ro);
  222. return ESpellCastResult::OK;
  223. }
  224. ///DimensionDoorMechanics
  225. DimensionDoorMechanics::DimensionDoorMechanics(const CSpell * s):
  226. AdventureSpellMechanics(s)
  227. {
  228. }
  229. ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  230. {
  231. if(!env->getMap()->isInTheMap(parameters.pos))
  232. {
  233. env->complain("Destination is out of map!");
  234. return ESpellCastResult::ERROR;
  235. }
  236. const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
  237. const TerrainTile * curr = env->getCb()->getTile(parameters.caster->getSightCenter());
  238. if(nullptr == dest)
  239. {
  240. env->complain("Destination tile doesn't exist!");
  241. return ESpellCastResult::ERROR;
  242. }
  243. if(nullptr == curr)
  244. {
  245. env->complain("Source tile doesn't exist!");
  246. return ESpellCastResult::ERROR;
  247. }
  248. if(parameters.caster->movement <= 0) //unlike town portal non-zero MP is enough
  249. {
  250. env->complain("Hero needs movement points to cast Dimension Door!");
  251. return ESpellCastResult::ERROR;
  252. }
  253. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  254. const int movementCost = GameConstants::BASE_MOVEMENT_COST * ((schoolLevel >= 3) ? 2 : 3);
  255. std::stringstream cachingStr;
  256. cachingStr << "source_" << Bonus::SPELL_EFFECT << "id_" << owner->id.num;
  257. if(parameters.caster->getBonuses(Selector::source(Bonus::SPELL_EFFECT, owner->id), Selector::all, cachingStr.str())->size() >= owner->getLevelPower(schoolLevel)) //limit casts per turn
  258. {
  259. InfoWindow iw;
  260. iw.player = parameters.caster->tempOwner;
  261. iw.text.addTxt(MetaString::GENERAL_TXT, 338); //%s is not skilled enough to cast this spell again today.
  262. iw.text.addReplacement(parameters.caster->getNameTranslated());
  263. env->apply(&iw);
  264. return ESpellCastResult::CANCEL;
  265. }
  266. GiveBonus gb;
  267. gb.id = parameters.caster->id.getNum();
  268. gb.bonus = Bonus(Bonus::ONE_DAY, Bonus::NONE, Bonus::SPELL_EFFECT, 0, owner->id);
  269. env->apply(&gb);
  270. if(!dest->isClear(curr)) //wrong dest tile
  271. {
  272. InfoWindow iw;
  273. iw.player = parameters.caster->tempOwner;
  274. iw.text.addTxt(MetaString::GENERAL_TXT, 70); //Dimension Door failed!
  275. env->apply(&iw);
  276. }
  277. else if(env->moveHero(parameters.caster->id, parameters.caster->convertFromVisitablePos(parameters.pos), true))
  278. {
  279. SetMovePoints smp;
  280. smp.hid = parameters.caster->id;
  281. if(movementCost < static_cast<int>(parameters.caster->movement))
  282. smp.val = parameters.caster->movement - movementCost;
  283. else
  284. smp.val = 0;
  285. env->apply(&smp);
  286. }
  287. return ESpellCastResult::OK;
  288. }
  289. ///TownPortalMechanics
  290. TownPortalMechanics::TownPortalMechanics(const CSpell * s):
  291. AdventureSpellMechanics(s)
  292. {
  293. }
  294. ESpellCastResult TownPortalMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  295. {
  296. const CGTownInstance * destination = nullptr;
  297. const int moveCost = movementCost(parameters);
  298. if(parameters.caster->getSpellSchoolLevel(owner) < 2)
  299. {
  300. std::vector <const CGTownInstance*> pool = getPossibleTowns(env, parameters);
  301. destination = findNearestTown(env, parameters, pool);
  302. if(nullptr == destination)
  303. return ESpellCastResult::ERROR;
  304. if(static_cast<int>(parameters.caster->movement) < moveCost)
  305. return ESpellCastResult::ERROR;
  306. if(destination->visitingHero)
  307. {
  308. InfoWindow iw;
  309. iw.player = parameters.caster->tempOwner;
  310. iw.text.addTxt(MetaString::GENERAL_TXT, 123);
  311. env->apply(&iw);
  312. return ESpellCastResult::CANCEL;
  313. }
  314. }
  315. else if(env->getMap()->isInTheMap(parameters.pos))
  316. {
  317. const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
  318. auto * const topObj = tile.topVisitableObj(false);
  319. if(!topObj)
  320. {
  321. env->complain("Destination tile is not visitable" + parameters.pos.toString());
  322. return ESpellCastResult::ERROR;
  323. }
  324. else if(topObj->ID == Obj::HERO)
  325. {
  326. env->complain("Can't teleport to occupied town at " + parameters.pos.toString());
  327. return ESpellCastResult::ERROR;
  328. }
  329. else if(topObj->ID != Obj::TOWN)
  330. {
  331. env->complain("No town at destination tile " + parameters.pos.toString());
  332. return ESpellCastResult::ERROR;
  333. }
  334. destination = dynamic_cast<const CGTownInstance*>(topObj);
  335. if(nullptr == destination)
  336. {
  337. env->complain("[Internal error] invalid town object at " + parameters.pos.toString());
  338. return ESpellCastResult::ERROR;
  339. }
  340. const auto relations = env->getCb()->getPlayerRelations(destination->tempOwner, parameters.caster->tempOwner);
  341. if(relations == PlayerRelations::ENEMIES)
  342. {
  343. env->complain("Can't teleport to enemy!");
  344. return ESpellCastResult::ERROR;
  345. }
  346. if(static_cast<int>(parameters.caster->movement) < moveCost)
  347. {
  348. env->complain("This hero has not enough movement points!");
  349. return ESpellCastResult::ERROR;
  350. }
  351. if(destination->visitingHero)
  352. {
  353. env->complain("[Internal error] Can't teleport to occupied town");
  354. return ESpellCastResult::ERROR;
  355. }
  356. }
  357. else
  358. {
  359. env->complain("Invalid destination tile");
  360. return ESpellCastResult::ERROR;
  361. }
  362. if(env->moveHero(parameters.caster->id, parameters.caster->convertFromVisitablePos(destination->visitablePos()), true))
  363. {
  364. SetMovePoints smp;
  365. smp.hid = parameters.caster->id;
  366. smp.val = std::max<ui32>(0, parameters.caster->movement - moveCost);
  367. env->apply(&smp);
  368. }
  369. return ESpellCastResult::OK;
  370. }
  371. ESpellCastResult TownPortalMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  372. {
  373. std::vector<const CGTownInstance *> towns = getPossibleTowns(env, parameters);
  374. if(towns.empty())
  375. {
  376. InfoWindow iw;
  377. iw.player = parameters.caster->tempOwner;
  378. iw.text.addTxt(MetaString::GENERAL_TXT, 124);
  379. env->apply(&iw);
  380. return ESpellCastResult::CANCEL;
  381. }
  382. const int moveCost = movementCost(parameters);
  383. if(static_cast<int>(parameters.caster->movement) < moveCost)
  384. {
  385. InfoWindow iw;
  386. iw.player = parameters.caster->tempOwner;
  387. iw.text.addTxt(MetaString::GENERAL_TXT, 125);
  388. env->apply(&iw);
  389. return ESpellCastResult::CANCEL;
  390. }
  391. if(!parameters.pos.valid() && parameters.caster->getSpellSchoolLevel(owner) >= 2)
  392. {
  393. auto queryCallback = [=](const JsonNode & reply) -> void
  394. {
  395. if(reply.getType() == JsonNode::JsonType::DATA_INTEGER)
  396. {
  397. ObjectInstanceID townId(static_cast<si32>(reply.Integer()));
  398. const CGObjectInstance * o = env->getCb()->getObj(townId, true);
  399. if(o == nullptr)
  400. {
  401. env->complain("Invalid object instance selected");
  402. return;
  403. }
  404. if(!dynamic_cast<const CGTownInstance *>(o))
  405. {
  406. env->complain("Object instance is not town");
  407. return;
  408. }
  409. AdventureSpellCastParameters p;
  410. p.caster = parameters.caster;
  411. p.pos = o->visitablePos();
  412. performCast(env, p);
  413. }
  414. };
  415. MapObjectSelectDialog request;
  416. for(const auto * t : towns)
  417. {
  418. if(t->visitingHero == nullptr) //empty town
  419. request.objects.push_back(t->id);
  420. }
  421. if(request.objects.empty())
  422. {
  423. InfoWindow iw;
  424. iw.player = parameters.caster->tempOwner;
  425. iw.text.addTxt(MetaString::GENERAL_TXT, 124);
  426. env->apply(&iw);
  427. return ESpellCastResult::CANCEL;
  428. }
  429. request.player = parameters.caster->getOwner();
  430. request.title.addTxt(MetaString::JK_TXT, 40);
  431. request.description.addTxt(MetaString::JK_TXT, 41);
  432. request.icon.id = Component::EComponentType::SPELL;
  433. request.icon.subtype = owner->id.toEnum();
  434. env->genericQuery(&request, request.player, queryCallback);
  435. return ESpellCastResult::PENDING;
  436. }
  437. return ESpellCastResult::OK;
  438. }
  439. const CGTownInstance * TownPortalMechanics::findNearestTown(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const std::vector <const CGTownInstance *> & pool) const
  440. {
  441. if(pool.empty())
  442. return nullptr;
  443. auto nearest = pool.cbegin(); //nearest town's iterator
  444. si32 dist = (*nearest)->pos.dist2dSQ(parameters.caster->pos);
  445. for(auto i = nearest + 1; i != pool.cend(); ++i)
  446. {
  447. si32 curDist = (*i)->pos.dist2dSQ(parameters.caster->pos);
  448. if(curDist < dist)
  449. {
  450. nearest = i;
  451. dist = curDist;
  452. }
  453. }
  454. return *nearest;
  455. }
  456. std::vector <const CGTownInstance*> TownPortalMechanics::getPossibleTowns(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  457. {
  458. std::vector <const CGTownInstance*> ret;
  459. const TeamState * team = env->getCb()->getPlayerTeam(parameters.caster->getOwner());
  460. for(const auto & color : team->players)
  461. {
  462. for(auto currTown : env->getCb()->getPlayerState(color)->towns)
  463. {
  464. ret.push_back(currTown.get());
  465. }
  466. }
  467. return ret;
  468. }
  469. int32_t TownPortalMechanics::movementCost(const AdventureSpellCastParameters & parameters) const
  470. {
  471. return GameConstants::BASE_MOVEMENT_COST * ((parameters.caster->getSpellSchoolLevel(owner) >= 3) ? 2 : 3);
  472. }
  473. ///ViewMechanics
  474. ViewMechanics::ViewMechanics(const CSpell * s):
  475. AdventureSpellMechanics(s)
  476. {
  477. }
  478. ESpellCastResult ViewMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  479. {
  480. ShowWorldViewEx pack;
  481. pack.player = parameters.caster->getOwner();
  482. const auto spellLevel = parameters.caster->getSpellSchoolLevel(owner);
  483. const auto fowMap = env->getCb()->getPlayerTeam(parameters.caster->getOwner())->fogOfWarMap;
  484. for(const CGObjectInstance * obj : env->getMap()->objects)
  485. {
  486. //deleted object remain as empty pointer
  487. if(obj && filterObject(obj, spellLevel))
  488. {
  489. ObjectPosInfo posInfo(obj);
  490. if((*fowMap)[posInfo.pos.z][posInfo.pos.x][posInfo.pos.y] == 0)
  491. pack.objectPositions.push_back(posInfo);
  492. }
  493. }
  494. pack.showTerrain = showTerrain(spellLevel);
  495. env->apply(&pack);
  496. return ESpellCastResult::OK;
  497. }
  498. ///ViewAirMechanics
  499. ViewAirMechanics::ViewAirMechanics(const CSpell * s):
  500. ViewMechanics(s)
  501. {
  502. }
  503. bool ViewAirMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
  504. {
  505. return (obj->ID == Obj::ARTIFACT) || (spellLevel > 1 && obj->ID == Obj::HERO) || (spellLevel > 2 && obj->ID == Obj::TOWN);
  506. }
  507. bool ViewAirMechanics::showTerrain(const int32_t spellLevel) const
  508. {
  509. return false;
  510. }
  511. ///ViewEarthMechanics
  512. ViewEarthMechanics::ViewEarthMechanics(const CSpell * s):
  513. ViewMechanics(s)
  514. {
  515. }
  516. bool ViewEarthMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
  517. {
  518. return (obj->ID == Obj::RESOURCE) || (spellLevel > 1 && obj->ID == Obj::MINE);
  519. }
  520. bool ViewEarthMechanics::showTerrain(const int32_t spellLevel) const
  521. {
  522. return spellLevel > 2;
  523. }
  524. VCMI_LIB_NAMESPACE_END