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BattleActionProcessor.cpp
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85de3143ff
Fixed Genie spellcasting logic to account for spell immunities
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1 year ago |
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BattleActionProcessor.h
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9fa7a93fb0
Properly pass battleID in all battle netpack's
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2 years ago |
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BattleFlowProcessor.cpp
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5cbc75d3b7
Merge remote-tracking branch 'upstream/develop' into develop
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2 years ago |
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BattleFlowProcessor.h
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3a88180494
Separated game and battle callback (server & client only)
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2 years ago |
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BattleProcessor.cpp
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6b81012f31
Use variant identifier in netpacks where applicable
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2 years ago |
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BattleProcessor.h
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1f1f978328
Fixed battle replay
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2 years ago |
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BattleResultProcessor.cpp
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86a3806bec
MetaString refactor to eliminate integer usage for identifiers
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2 years ago |
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BattleResultProcessor.h
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5523f05284
Moved ArtifactLocation to a separate file
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2 years ago |
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ServerBattleCallback.cpp
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3a88180494
Separated game and battle callback (server & client only)
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2 years ago |
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ServerBattleCallback.h
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3a88180494
Separated game and battle callback (server & client only)
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2 years ago |