Ivan Savenko 85de3143ff Fixed Genie spellcasting logic to account for spell immunities 1 year ago
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BattleActionProcessor.cpp 85de3143ff Fixed Genie spellcasting logic to account for spell immunities 1 year ago
BattleActionProcessor.h 9fa7a93fb0 Properly pass battleID in all battle netpack's 2 years ago
BattleFlowProcessor.cpp 5cbc75d3b7 Merge remote-tracking branch 'upstream/develop' into develop 2 years ago
BattleFlowProcessor.h 3a88180494 Separated game and battle callback (server & client only) 2 years ago
BattleProcessor.cpp 6b81012f31 Use variant identifier in netpacks where applicable 2 years ago
BattleProcessor.h 1f1f978328 Fixed battle replay 2 years ago
BattleResultProcessor.cpp 86a3806bec MetaString refactor to eliminate integer usage for identifiers 2 years ago
BattleResultProcessor.h 5523f05284 Moved ArtifactLocation to a separate file 2 years ago
ServerBattleCallback.cpp 3a88180494 Separated game and battle callback (server & client only) 2 years ago
ServerBattleCallback.h 3a88180494 Separated game and battle callback (server & client only) 2 years ago