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							- #ifndef NAN
 
-     static const unsigned long __nan[2] = {0xffffffff, 0x7fffffff};
 
-     #define NAN (*(const float *) __nan)
 
- #endif
 
- #ifdef _MSC_VER
 
- 	#ifndef INFINITY
 
- 	union MSVC_FL
 
- 	{
 
- 	   unsigned __int8 Bytes[4];
 
- 	   float Value;
 
- 	};
 
- 	static union MSVC_FL INFINITY_HACK = {{0x00, 0x00, 0x80, 0x7F}};
 
- 	#define INFINITY (INFINITY_HACK.Value)
 
- 	#endif
 
- #endif
 
- #include "../FuzzyLite/FuzzyLite.h"
 
- /*
 
-  * Fuzzy.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
- */
 
- class VCAI;
 
- class CArmedInstance;
 
- template <typename T> bool isinf (T val)
 
- {
 
- 	return val == INFINITY || val == -INFINITY;
 
- }
 
- class FuzzyHelper
 
- {
 
- 	friend class VCAI;
 
- 	fl::FuzzyEngine engine;
 
- 	fl::InputLVar* bankInput;
 
- 	fl::OutputLVar* bankDanger;
 
- 	fl::RuleBlock bankBlock;
 
- 	fl::InputLVar * ourWalkers, * ourShooters, * ourFlyers, * enemyWalkers, * enemyShooters, * enemyFlyers;
 
- 	fl::InputLVar * ourSpeed, * enemySpeed;
 
- 	fl::InputLVar * bankPresent;
 
- 	fl::InputLVar * castleWalls;
 
- 	fl::OutputLVar * threat;
 
- 	fl::RuleBlock tacticalAdvantage;
 
- public:
 
- 	enum RuleBlocks {BANK_DANGER, TACTICAL_ADVANTAGE};
 
- 	FuzzyHelper();
 
- 	void initBank();
 
- 	void initTacticalAdvantage();
 
- 	ui64 estimateBankDanger (int ID);
 
- 	float getTacticalAdvantage (const CArmedInstance *we, const CArmedInstance *enemy); //returns factor how many times enemy is stronger than us
 
- };
 
 
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