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							- I. Getting the sources
 
- VCMI is still in development. You can get the sources with subversion:
 
-   svn co https://vcmi.svn.sourceforge.net/svnroot/vcmi/trunk vcmi
 
- II. Compiling
 
- Optionaly, if you want to regenerate the build system, you will need the following tools:
 
-  * libtool
 
-  * automake
 
-  * autoconf
 
- And then regenerate the build system with
 
-   autoreconf -i
 
- To compile, at least the following packages (and their development counterparts) are needed to build:
 
-     * libstdc++ devel
 
- 	* SDL and SDL-devel
 
- 	* SDL_mixer and SDL_mixer-devel
 
- 	* SDL_image and SDL_image-devel
 
- 	* SDL_ttf and SDL_ttf-devel
 
- 	* zlib and zlib-devel
 
- 	* the ffmpeg libraries (libavformat and libswscale). Their name could be libavformat-devel and libswscale-devel, or ffmpeg-libs-devel or similar names.
 
- 	* boost c++ libraries v1.36+ (1.35 will not work) (www.boost.org):
 
- 		- program-options
 
- 		- filesystem
 
- 		- iostreams
 
- 		- system
 
- 		- thread
 
- On Ubuntu 9.04 or later, run:
 
-   sudo apt-get install g++ libsdl1.2debian-all libsdl-image1.2-dev libsdl-ttf2.0-dev libsdl-mixer1.2-dev zlib1g-dev libavformat-dev libswscale-dev libboost-dev libboost-filesystem-dev libboost-iostreams-dev libboost-system-dev libboost-thread-dev libboost-program-options-dev
 
- Create a directory /YOUR_INSTALL_PATH/vcmi (default is usually /usr/local/share/vcmi)
 
- that will contain the game data files. The /vcmi at the end is necessary.
 
- Then run configure:
 
-   ./configure
 
- Or if you're installing to custom path:
 
-   ./configure --datadir=/YOUR_INSTALL_PATH/ --bindir=/YOUR_INSTALL_PATH/vcmi --libdir=/YOUR_INSTALL_PATH/
 
- Then build vcmi:
 
-   make
 
- That will generate vcmiclient, vcmiserver as well as 3 .so libraries.
 
- II. Installing Heroes of Might and Magic 3
 
- VCMI needs an installed version of Heroes III as well as WoG on top of
 
- it.  The version of Heroes needed is either Shadow of Death
 
- or Complete.
 
- Wog can be downloaded from: http://www.maps4heroes.com/heroes3/files/allinone_358f.zip
 
- Wine can be used to install both.
 
- Install Heroes 3 and Wog. Then move all the installed files into
 
- /YOUR_INSTALL_PATH/vcmi. For instance that will create
 
- /YOUR_INSTALL_PATH/vcmi/Data.
 
- Once both programs are installed, you can install VCMI.
 
- Download the windows VCMI release (at time of writing: 
 
- http://forum.vcmi.eu/dload.php?action=download&id=23)
 
- and extract it in a private directory. Populate /YOUR_INSTALL_PATH/vcmi:
 
-   mv sprites /YOUR_INSTALL_PATH/vcmi/Sprites
 
-   mv Data/* /YOUR_INSTALL_PATH/vcmi/Data
 
-   mv Fonts Games /YOUR_INSTALL_PATH/vcmi/
 
- If you also have the original linux version of Heroes, you can also install the videos:
 
-   cp -a /PATH_TO_CDROM/data/video /YOUR_INSTALL_PATH/vcmi/Data
 
- III. Installing VCMI
 
- Since VCMI is still in development, there's no install procedure, although something like this will work:
 
-   make install
 
- You also need to update configuration files:
 
-  cp /PATH_TO_SOURCE/config /YOUR_INSTALL_PATH/vcmi
 
- For development puposes, it's better to use links. Go
 
- to /YOUR_INSTALL_PATH/vcmi, and type:
 
-   ln -s /PATH_TO_SOURCE/client/vcmiclient
 
-   ln -s /PATH_TO_SOURCE/server/vcmiserver
 
-   ln -s /PATH_TO_SOURCE/config
 
-   ln -s /PATH_TO_SOURCE/lib/.libs/libvcmi.so
 
-   ln -s /PATH_TO_SOURCE/AI/VCAI/.libs/VCAI.so
 
-   ln -s /PATH_TO_SOURCE/AI/StupidAI/.libs/StupidAI.so
 
- And start ./vcmiclient
 
 
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