| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957 | /* * SDL_Extensions.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "SDL_Extensions.h"#include "SDL_PixelAccess.h"#include "../GameEngine.h"#include "../render/Graphics.h"#include "../render/IImage.h"#include "../render/IScreenHandler.h"#include "../render/Colors.h"#include "../CMT.h"#include "../xBRZ/xbrz.h"#include "../../lib/GameConstants.h"#include <tbb/parallel_for.h>#include <tbb/parallel_reduce.h>#include <SDL_render.h>#include <SDL_surface.h>#include <SDL_version.h>Rect CSDL_Ext::fromSDL(const SDL_Rect & rect){	return Rect(Point(rect.x, rect.y), Point(rect.w, rect.h));}SDL_Rect CSDL_Ext::toSDL(const Rect & rect){	SDL_Rect result;	result.x = rect.x;	result.y = rect.y;	result.w = rect.w;	result.h = rect.h;	return result;}ColorRGBA CSDL_Ext::fromSDL(const SDL_Color & color){	return { color.r, color.g, color.b, color.a };}SDL_Color CSDL_Ext::toSDL(const ColorRGBA & color){	SDL_Color result;	result.r = color.r;	result.g = color.g;	result.b = color.b;	result.a = color.a;	return result;}SDL_Surface * CSDL_Ext::newSurface(const Point & dimensions){	return newSurface(dimensions, nullptr);}SDL_Surface * CSDL_Ext::newSurface(const Point & dimensions, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given{	SDL_Surface * ret = nullptr;	if (mod != nullptr)		ret = SDL_CreateRGBSurface(0,dimensions.x,dimensions.y,mod->format->BitsPerPixel,mod->format->Rmask,mod->format->Gmask,mod->format->Bmask,mod->format->Amask);	else		ret = SDL_CreateRGBSurfaceWithFormat(0,dimensions.x,dimensions.y,32,SDL_PixelFormatEnum::SDL_PIXELFORMAT_ARGB8888);	if(ret == nullptr)	{		const char * error = SDL_GetError();		std::string messagePattern = "Failed to create SDL Surface of size %d x %d. Reason: %s";		std::string message = boost::str(boost::format(messagePattern) % dimensions.x % dimensions.y % error);		throw std::runtime_error(message);	}	if (mod && mod->format->palette)	{		assert(ret->format->palette);		assert(ret->format->palette->ncolors >= mod->format->palette->ncolors);		memcpy(ret->format->palette->colors, mod->format->palette->colors, mod->format->palette->ncolors * sizeof(SDL_Color));	}	return ret;}void CSDL_Ext::blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst){	CSDL_Ext::blitSurface(src, dst, Point(x, y));}void CSDL_Ext::blitAt(SDL_Surface * src, const Rect & pos, SDL_Surface * dst){	if (src)		blitAt(src,pos.x,pos.y,dst);}// Vertical flipSDL_Surface * CSDL_Ext::verticalFlip(SDL_Surface * toRot){	SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);	SDL_LockSurface(ret);	SDL_LockSurface(toRot);	const int bpp = ret->format->BytesPerPixel;	char * src = reinterpret_cast<char *>(toRot->pixels);	char * dst = reinterpret_cast<char *>(ret->pixels);	for(int i=0; i<ret->h; i++)	{		//FIXME: optimization bugged//		if (bpp == 1)//		{//			// much faster for 8-bit surfaces (majority of our data)//			std::reverse_copy(src, src + toRot->pitch, dst);//		}//		else//		{			char * srcPxl = src;			char * dstPxl = dst + ret->w * bpp;			for(int j=0; j<ret->w; j++)			{				dstPxl -= bpp;				std::copy(srcPxl, srcPxl + bpp, dstPxl);				srcPxl += bpp;			}//		}		src += toRot->pitch;		dst += ret->pitch;	}	SDL_UnlockSurface(ret);	SDL_UnlockSurface(toRot);	return ret;}// Horizontal flipSDL_Surface * CSDL_Ext::horizontalFlip(SDL_Surface * toRot){	SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);	SDL_LockSurface(ret);	SDL_LockSurface(toRot);	char * src = reinterpret_cast<char *>(toRot->pixels);	char * dst = reinterpret_cast<char *>(ret->pixels) + ret->h * ret->pitch;	for(int i=0; i<ret->h; i++)	{		dst -= ret->pitch;		std::copy(src, src + toRot->pitch, dst);		src += toRot->pitch;	}	SDL_UnlockSurface(ret);	SDL_UnlockSurface(toRot);	return ret;}uint32_t CSDL_Ext::getPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte){	int bpp = surface->format->BytesPerPixel;	/* Here p is the address to the pixel we want to retrieve */	uint8_t *p = (uint8_t *)surface->pixels + y * surface->pitch + x * bpp;	switch(bpp)	{	case 1:		if(colorByte)			return colorTouint32_t(surface->format->palette->colors+(*p));		else			return *p;	case 2:		return *(uint16_t *)p;	case 3:			return p[0] | p[1] << 8 | p[2] << 16;	case 4:		return *(uint32_t *)p;	default:		return 0;       // shouldn't happen, but avoids warnings	}}template<int bpp, bool useAlpha>int CSDL_Ext::blit8bppAlphaTo24bppT(const SDL_Surface * src, const Rect & srcRectInput, SDL_Surface * dst, const Point & dstPointInput, [[maybe_unused]] uint8_t alpha){	SDL_Rect srcRectInstance = CSDL_Ext::toSDL(srcRectInput);	SDL_Rect dstRectInstance = CSDL_Ext::toSDL(Rect(dstPointInput, srcRectInput.dimensions()));	SDL_Rect * srcRect =&srcRectInstance;	SDL_Rect * dstRect =&dstRectInstance;	/* Make sure the surfaces aren't locked */	if ( ! src || ! dst )	{		SDL_SetError("SDL_UpperBlit: passed a nullptr surface");		return -1;	}	if ( src->locked || dst->locked )	{		SDL_SetError("Surfaces must not be locked during blit");		return -1;	}	if (src->format->BytesPerPixel==1 && (bpp==3 || bpp==4 || bpp==2)) //everything's ok	{		SDL_Rect fulldst;		int srcx;		int srcy;		int w;		int h;		/* If the destination rectangle is nullptr, use the entire dest surface */		if ( dstRect == nullptr )		{			fulldst.x = fulldst.y = 0;			dstRect = &fulldst;		}		/* clip the source rectangle to the source surface */		if(srcRect)		{			int maxw;			int maxh;			srcx = srcRect->x;			w = srcRect->w;			if(srcx < 0)			{				w += srcx;				dstRect->x -= srcx;				srcx = 0;			}			maxw = src->w - srcx;			if(maxw < w)				w = maxw;			srcy = srcRect->y;			h = srcRect->h;			if(srcy < 0)			{					h += srcy;				dstRect->y -= srcy;				srcy = 0;			}			maxh = src->h - srcy;			if(maxh < h)				h = maxh;		}		else		{			srcx = srcy = 0;			w = src->w;			h = src->h;		}		/* clip the destination rectangle against the clip rectangle */		{			SDL_Rect *clip = &dst->clip_rect;			int dx;			int dy;			dx = clip->x - dstRect->x;			if(dx > 0)			{				w -= dx;				dstRect->x += dx;				srcx += dx;			}			dx = dstRect->x + w - clip->x - clip->w;			if(dx > 0)				w -= dx;			dy = clip->y - dstRect->y;			if(dy > 0)			{				h -= dy;				dstRect->y += dy;				srcy += dy;			}			dy = dstRect->y + h - clip->y - clip->h;			if(dy > 0)				h -= dy;		}		if(w > 0 && h > 0)		{			dstRect->w = w;			dstRect->h = h;			if(SDL_LockSurface(dst))				return -1; //if we cannot lock the surface			const SDL_Color *colors = src->format->palette->colors;			uint8_t *colory = (uint8_t*)src->pixels + srcy*src->pitch + srcx;			uint8_t *py = (uint8_t*)dst->pixels + dstRect->y*dst->pitch + dstRect->x*bpp;			for(int y=0; y<h; ++y, colory+=src->pitch, py+=dst->pitch)			{				uint8_t *color = colory;				uint8_t *p = py;				for(int x = 0; x < w; ++x)				{					const SDL_Color &tbc = colors[*color++]; //color to blit					if constexpr (useAlpha)						ColorPutter<bpp>::PutColorAlphaSwitch(p, tbc.r, tbc.g, tbc.b, int(alpha) * tbc.a / 255 );					else						ColorPutter<bpp>::PutColorAlphaSwitch(p, tbc.r, tbc.g, tbc.b, tbc.a);					p += bpp;				}			}			SDL_UnlockSurface(dst);		}	}	return 0;}int CSDL_Ext::blit8bppAlphaTo24bpp(const SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dstPoint, uint8_t alpha){	if (alpha == SDL_ALPHA_OPAQUE)	{		switch(dst->format->BytesPerPixel)		{		case 3: return blit8bppAlphaTo24bppT<3, false>(src, srcRect, dst, dstPoint, alpha);		case 4: return blit8bppAlphaTo24bppT<4, false>(src, srcRect, dst, dstPoint, alpha);		}	}	else	{		switch(dst->format->BytesPerPixel)		{			case 3: return blit8bppAlphaTo24bppT<3, true>(src, srcRect, dst, dstPoint, alpha);			case 4: return blit8bppAlphaTo24bppT<4, true>(src, srcRect, dst, dstPoint, alpha);		}	}	logGlobal->error("%d bpp is not supported!", (int)dst->format->BitsPerPixel);	return -1;}uint32_t CSDL_Ext::colorTouint32_t(const SDL_Color * color){	uint32_t ret = 0;	ret+=color->a;	ret<<=8; //*=256	ret+=color->b;	ret<<=8; //*=256	ret+=color->g;	ret<<=8; //*=256	ret+=color->r;	return ret;}static void drawLineXDashed(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color){	double length(x2 - x1);	for(int x = x1; x <= x2; x++)	{		double f = (x - x1) / length;		int y = vstd::lerp(y1, y2, f);		if (std::abs(x - x1) % 5 != 4)			CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur, x, y, color.r, color.g, color.b);	}}static void drawLineYDashed(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color){	double length(y2 - y1);	for(int y = y1; y <= y2; y++)	{		double f = (y - y1) / length;		int x = vstd::lerp(x1, x2, f);		if (std::abs(y - y1) % 5 != 4)			CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur, x, y, color.r, color.g, color.b);	}}static void drawLineX(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color1, const SDL_Color & color2){	double length(x2 - x1);	for(int x = x1; x <= x2; x++)	{		double f = (x - x1) / length;		int y = vstd::lerp(y1, y2, f);		uint8_t r = vstd::lerp(color1.r, color2.r, f);		uint8_t g = vstd::lerp(color1.g, color2.g, f);		uint8_t b = vstd::lerp(color1.b, color2.b, f);		uint8_t a = vstd::lerp(color1.a, color2.a, f);		uint8_t *p = CSDL_Ext::getPxPtr(sur, x, y);		ColorPutter<4>::PutColor(p, r,g,b,a);	}}static void drawLineY(SDL_Surface * sur, int x1, int y1, int x2, int y2, const SDL_Color & color1, const SDL_Color & color2){	double length(y2 - y1);	for(int y = y1; y <= y2; y++)	{		double f = (y - y1) / length;		int x = vstd::lerp(x1, x2, f);		uint8_t r = vstd::lerp(color1.r, color2.r, f);		uint8_t g = vstd::lerp(color1.g, color2.g, f);		uint8_t b = vstd::lerp(color1.b, color2.b, f);		uint8_t a = vstd::lerp(color1.a, color2.a, f);		uint8_t *p = CSDL_Ext::getPxPtr(sur, x, y);		ColorPutter<4>::PutColor(p, r,g,b,a);	}}void CSDL_Ext::drawLine(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color1, const SDL_Color & color2, int thickness){	//FIXME: duplicated code with drawLineDashed	int width = std::abs(from.x - dest.x);	int height = std::abs(from.y - dest.y);	if(width == 0 && height == 0)	{		uint8_t * p = CSDL_Ext::getPxPtr(sur, from.x, from.y);		ColorPutter<4>::PutColorAlpha(p, color1);		return;	}	for(int i = 0; i < thickness; ++i)	{		if(width > height)		{			if(from.x < dest.x)				drawLineX(sur, from.x, from.y + i, dest.x, dest.y + i, color1, color2);			else				drawLineX(sur, dest.x, dest.y + i, from.x, from.y + i, color2, color1);		}		else		{			if(from.y < dest.y)				drawLineY(sur, from.x + i, from.y, dest.x + i, dest.y, color1, color2);			else				drawLineY(sur, dest.x + i, dest.y, from.x + i, from.y, color2, color1);		}	}}void CSDL_Ext::drawLineDashed(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color){	//FIXME: duplicated code with drawLine	int width  = std::abs(from.x - dest.x);	int height = std::abs(from.y - dest.y);	if ( width == 0 && height == 0)	{		CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur, from.x, from.y, color.r, color.g, color.b);		return;	}	if (width > height)	{		if ( from.x < dest.x)			drawLineXDashed(sur, from.x, from.y, dest.x, dest.y, color);		else			drawLineXDashed(sur, dest.x, dest.y, from.x, from.y, color);	}	else	{		if ( from.y < dest.y)			drawLineYDashed(sur, from.x, from.y, dest.x, dest.y, color);		else			drawLineYDashed(sur, dest.x, dest.y, from.x, from.y, color);	}}void CSDL_Ext::drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const SDL_Color &color, int depth){	depth = std::max(1, depth);	for(int depthIterator = 0; depthIterator < depth; depthIterator++)	{		for(int i = 0; i < w; i++)		{			CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+i,y+depthIterator,color.r,color.g,color.b);			CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+i,y+h-1-depthIterator,color.r,color.g,color.b);		}		for(int i = 0; i < h; i++)		{			CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+depthIterator,y+i,color.r,color.g,color.b);			CSDL_Ext::putPixelWithoutRefreshIfInSurf(sur,x+w-1-depthIterator,y+i,color.r,color.g,color.b);		}	}}void CSDL_Ext::drawBorder( SDL_Surface * sur, const Rect &r, const SDL_Color &color, int depth){	drawBorder(sur, r.x, r.y, r.w, r.h, color, depth);}uint8_t * CSDL_Ext::getPxPtr(const SDL_Surface * const &srf, const int x, const int y){	return (uint8_t *)srf->pixels + y * srf->pitch + x * srf->format->BytesPerPixel;}void CSDL_Ext::putPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A){	uint8_t *p = getPxPtr(ekran, x, y);	switch(ekran->format->BytesPerPixel)	{	case 3:		ColorPutter<3>::PutColor(p, R, G, B);		Channels::px<3>::a.set(p, A); break;	case 4:		ColorPutter<4>::PutColor(p, R, G, B);		Channels::px<4>::a.set(p, A); break;	}}void CSDL_Ext::putPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const uint8_t & R, const uint8_t & G, const uint8_t & B, uint8_t A){	const SDL_Rect & rect = ekran->clip_rect;	if(x >= rect.x  &&  x < rect.w + rect.x	&& y >= rect.y  &&  y < rect.h + rect.y)		CSDL_Ext::putPixelWithoutRefresh(ekran, x, y, R, G, B, A);}template<typename Functor>void loopOverPixel(SDL_Surface * surf, const Rect & rect, Functor functor){	uint8_t * pixels = static_cast<uint8_t*>(surf->pixels);	tbb::parallel_for(tbb::blocked_range<size_t>(rect.top(), rect.bottom()), [&](const tbb::blocked_range<size_t>& r)	{		for(int yp = r.begin(); yp != r.end(); ++yp)		{			uint8_t * pixel_from = pixels + yp * surf->pitch + rect.left() * surf->format->BytesPerPixel;			uint8_t * pixel_dest = pixels + yp * surf->pitch + rect.right() * surf->format->BytesPerPixel;			for (uint8_t * pixel = pixel_from; pixel < pixel_dest; pixel += surf->format->BytesPerPixel)			{				int r = Channels::px<4>::r.get(pixel);				int g = Channels::px<4>::g.get(pixel);				int b = Channels::px<4>::b.get(pixel);				functor(r, g, b);				Channels::px<4>::r.set(pixel, r);				Channels::px<4>::g.set(pixel, g);				Channels::px<4>::b.set(pixel, b);			}		}	});}void CSDL_Ext::convertToGrayscale(SDL_Surface * surf, const Rect & rect ){	loopOverPixel(surf, rect, [](int &r, int &g, int &b){		int gray = static_cast<int>(0.299 * r + 0.587 * g + 0.114 * b);		r = gray;		g = gray;		b = gray;	});}void CSDL_Ext::convertToH2Scheme(SDL_Surface * surf, const Rect & rect ){	loopOverPixel(surf, rect, [](int &r, int &g, int &b){		double gray = 0.3 * r + 0.59 * g + 0.11 * b;		double factor = 2.0;		//fast approximation instead of colorspace conversion		r = static_cast<int>(gray + (r - gray) * factor);		g = static_cast<int>(gray + (g - gray) * factor);		b = static_cast<int>(gray + (b - gray) * factor);		r = std::clamp(r, 0, 255);		g = std::clamp(g, 0, 255);		b = std::clamp(b, 0, 255);	});}void CSDL_Ext::blitSurface(SDL_Surface * src, const Rect & srcRectInput, SDL_Surface * dst, const Point & dstPoint){	SDL_Rect srcRect = CSDL_Ext::toSDL(srcRectInput);	SDL_Rect dstRect = CSDL_Ext::toSDL(Rect(dstPoint, srcRectInput.dimensions()));	int result = SDL_UpperBlit(src, &srcRect, dst, &dstRect);	if (result != 0)		logGlobal->error("SDL_UpperBlit failed! %s", SDL_GetError());}void CSDL_Ext::blitSurface(SDL_Surface * src, SDL_Surface * dst, const Point & dest){	Rect allSurface( Point(0,0), Point(src->w, src->h));	blitSurface(src, allSurface, dst, dest);}void CSDL_Ext::fillSurface( SDL_Surface *dst, const SDL_Color & color ){	Rect allSurface( Point(0,0), Point(dst->w, dst->h));	fillRect(dst, allSurface, color);}void CSDL_Ext::fillRect( SDL_Surface *dst, const Rect & dstrect, const SDL_Color & color){	SDL_Rect newRect = CSDL_Ext::toSDL(dstrect);	uint32_t sdlColor = SDL_MapRGBA(dst->format, color.r, color.g, color.b, color.a);	SDL_FillRect(dst, &newRect, sdlColor);}void CSDL_Ext::fillRectBlended( SDL_Surface *dst, const Rect & dstrect, const SDL_Color & color){	SDL_Rect newRect = CSDL_Ext::toSDL(dstrect);	uint32_t sdlColor = SDL_MapRGBA(dst->format, color.r, color.g, color.b, color.a);	SDL_Surface * tmp = SDL_CreateRGBSurface(0, newRect.w, newRect.h, dst->format->BitsPerPixel, dst->format->Rmask, dst->format->Gmask, dst->format->Bmask, dst->format->Amask);	SDL_FillRect(tmp, nullptr, sdlColor);	SDL_BlitSurface(tmp, nullptr, dst, &newRect);	SDL_FreeSurface(tmp);}STRONG_INLINE static uint32_t mapColor(SDL_Surface * surface, SDL_Color color){	return SDL_MapRGBA(surface->format, color.r, color.g, color.b, color.a);}void CSDL_Ext::setColorKey(SDL_Surface * surface, SDL_Color color){	uint32_t key = mapColor(surface,color);	SDL_SetColorKey(surface, SDL_TRUE, key);}void CSDL_Ext::setDefaultColorKey(SDL_Surface * surface){	setColorKey(surface, toSDL(Colors::DEFAULT_KEY_COLOR));}void CSDL_Ext::setDefaultColorKeyPresize(SDL_Surface * surface){	uint32_t key = mapColor(surface, toSDL(Colors::DEFAULT_KEY_COLOR));	auto & color = surface->format->palette->colors[key];	// set color key only if exactly such color was found	if (color.r == Colors::DEFAULT_KEY_COLOR.r && color.g == Colors::DEFAULT_KEY_COLOR.g && color.b == Colors::DEFAULT_KEY_COLOR.b)	{		SDL_SetColorKey(surface, SDL_TRUE, key);		color.a = SDL_ALPHA_TRANSPARENT;	}}void CSDL_Ext::setClipRect(SDL_Surface * src, const Rect & other){	SDL_Rect rect = CSDL_Ext::toSDL(other);	SDL_SetClipRect(src, &rect);}void CSDL_Ext::getClipRect(SDL_Surface * src, Rect & other){	SDL_Rect rect;	SDL_GetClipRect(src, &rect);	other = CSDL_Ext::fromSDL(rect);}SDL_Surface* CSDL_Ext::drawOutline(SDL_Surface* sourceSurface, const SDL_Color& color, int thickness){	if(thickness < 1)		return nullptr;	SDL_Surface* destSurface = newSurface(Point(sourceSurface->w, sourceSurface->h));	if(SDL_MUSTLOCK(sourceSurface)) SDL_LockSurface(sourceSurface);	if(SDL_MUSTLOCK(destSurface)) SDL_LockSurface(destSurface);	int width = sourceSurface->w;	int height = sourceSurface->h;	// Helper lambda to get alpha	auto getAlpha = [&](int x, int y) -> Uint8 {		if (x < 0 || x >= width || y < 0 || y >= height)			return 0;		Uint32 pixel = *((Uint32*)sourceSurface->pixels + y * width + x);		Uint8 r;		Uint8 g;		Uint8 b;		Uint8 a;		SDL_GetRGBA(pixel, sourceSurface->format, &r, &g, &b, &a);		return a;	};	tbb::parallel_for(tbb::blocked_range<size_t>(0, height), [&](const tbb::blocked_range<size_t>& r)	{		for (int y = r.begin(); y != r.end(); ++y)		{			for (int x = 0; x < width; x++)			{				Uint8 alpha = getAlpha(x, y);				if (alpha != 0)					continue; // Skip opaque or semi-transparent pixels				Uint8 maxNearbyAlpha = 0;				for (int dy = -thickness; dy <= thickness; ++dy)				{					for (int dx = -thickness; dx <= thickness; ++dx)					{						if (dx * dx + dy * dy > thickness * thickness)							continue; // circular area						int nx = x + dx;						int ny = y + dy;						if (nx < 0 || ny < 0 || nx >= width || ny >= height)							continue;						Uint8 neighborAlpha = getAlpha(nx, ny);						if (neighborAlpha > maxNearbyAlpha)							maxNearbyAlpha = neighborAlpha;					}				}				if (maxNearbyAlpha > 0)				{					Uint8 finalAlpha = maxNearbyAlpha - alpha; // alpha is 0 here, so effectively maxNearbyAlpha					Uint32 newPixel = SDL_MapRGBA(destSurface->format, color.r, color.g, color.b, finalAlpha);					*((Uint32*)destSurface->pixels + y * width + x) = newPixel;				}			}		}	});	if(SDL_MUSTLOCK(sourceSurface)) SDL_UnlockSurface(sourceSurface);	if(SDL_MUSTLOCK(destSurface)) SDL_UnlockSurface(destSurface);	return destSurface;}void applyAffineTransform(SDL_Surface* src, SDL_Surface* dst, double a, double b, double c, double d, double tx, double ty){	// Lock surfaces for direct pixel access	if (SDL_MUSTLOCK(src)) SDL_LockSurface(src);	if (SDL_MUSTLOCK(dst)) SDL_LockSurface(dst);	// Calculate inverse matrix M_inv for mapping dst -> src	double det = a * d - b * c;	if (std::abs(det) < 1e-10)		throw std::runtime_error("Singular transform matrix!");	double invDet = 1.0 / det;	double ia =  d * invDet;	double ib = -b * invDet;	double ic = -c * invDet;	double id =  a * invDet;	auto srcPixels = (Uint32*)src->pixels;	auto dstPixels = (Uint32*)dst->pixels;	tbb::parallel_for(tbb::blocked_range<size_t>(0, dst->h), [&](const tbb::blocked_range<size_t>& r)	{		// For each pixel in the destination image		for(int y = r.begin(); y != r.end(); ++y)			{			for(int x = 0; x < dst->w; x++)			{				// Map destination pixel (x,y) back to source coordinates (srcX, srcY)				double srcX = ia * (x - tx) + ib * (y - ty);				double srcY = ic * (x - tx) + id * (y - ty);				// Nearest neighbor sampling (can be improved to bilinear)				auto srcXi = static_cast<int>(round(srcX));				auto srcYi = static_cast<int>(round(srcY));				// Check bounds				if (srcXi >= 0 && srcXi < src->w && srcYi >= 0 && srcYi < src->h)				{					Uint32 pixel = srcPixels[srcYi * src->w + srcXi];					dstPixels[y * dst->w + x] = pixel;				}				else					dstPixels[y * dst->w + x] = 0x00000000;  // transparent black			}		}	});	if (SDL_MUSTLOCK(src)) SDL_UnlockSurface(src);	if (SDL_MUSTLOCK(dst)) SDL_UnlockSurface(dst);}int getLowestNonTransparentY(SDL_Surface* surface){	if (SDL_MUSTLOCK(surface)) SDL_LockSurface(surface);	const int w = surface->w;	const int h = surface->h;	const int bpp = surface->format->BytesPerPixel;	auto pixels = static_cast<Uint8*>(surface->pixels);	// Use parallel_reduce to find the max y with non-transparent pixel	int lowestY = tbb::parallel_reduce(		tbb::blocked_range<int>(0, h),		-1,  // initial lowestY = -1 (fully transparent)		[&](const tbb::blocked_range<int>& r, int localMaxY) -> int		{			for (int y = r.begin(); y != r.end(); ++y)			{				Uint8* row = pixels + y * surface->pitch;				for (int x = 0; x < w; ++x)				{					Uint32 pixel = *(Uint32*)(row + x * bpp);					Uint8 a = (pixel >> 24) & 0xFF; // Fast path for ARGB8888					if (a > 0)					{						localMaxY = std::max(localMaxY, y);						break; // no need to scan rest of row					}				}			}			return localMaxY;		},		[](int a, int b) -> int		{			return std::max(a, b);		}	);	if (SDL_MUSTLOCK(surface)) SDL_UnlockSurface(surface);	return lowestY;}void fillAlphaPixelWithRGBA(SDL_Surface* surface, Uint8 r, Uint8 g, Uint8 b, Uint8 a){	if (SDL_MUSTLOCK(surface)) SDL_LockSurface(surface);	auto pixels = (Uint32*)surface->pixels;	int pixelCount = surface->w * surface->h;	tbb::parallel_for(tbb::blocked_range<size_t>(0, pixelCount), [&](const tbb::blocked_range<size_t>& range)	{		for(int i = range.begin(); i != range.end(); ++i)		{			Uint32 pixel = pixels[i];			Uint8 pr;			Uint8 pg;			Uint8 pb;			Uint8 pa;			// Extract existing RGBA components using SDL_GetRGBA			SDL_GetRGBA(pixel, surface->format, &pr, &pg, &pb, &pa);			Uint32 newPixel = SDL_MapRGBA(surface->format, r, g, b, a);			if(pa < 128)				newPixel = SDL_MapRGBA(surface->format, 0, 0, 0, 0);			pixels[i] = newPixel;		}	});	if (SDL_MUSTLOCK(surface)) SDL_UnlockSurface(surface);}void boxBlur(SDL_Surface* surface){	if (SDL_MUSTLOCK(surface)) SDL_LockSurface(surface);	int width = surface->w;	int height = surface->h;	int pixelCount = width * height;	Uint32* pixels = static_cast<Uint32*>(surface->pixels);	std::vector<Uint32> temp(pixelCount);	tbb::parallel_for(0, height, [&](int y)	{		for (int x = 0; x < width; ++x)		{			int sumR = 0;			int sumG = 0;			int sumB = 0;			int sumA = 0;			int count = 0;			for (int ky = -1; ky <= 1; ++ky)			{				int ny = std::clamp(y + ky, 0, height - 1);				for (int kx = -1; kx <= 1; ++kx)				{					int nx = std::clamp(x + kx, 0, width - 1);					Uint32 pixel = pixels[ny * width + nx];					sumA += (pixel >> 24) & 0xFF;					sumR += (pixel >> 16) & 0xFF;					sumG += (pixel >> 8)  & 0xFF;					sumB += (pixel >> 0)  & 0xFF;					++count;				}			}			Uint8 a = sumA / count;			Uint8 r = sumR / count;			Uint8 g = sumG / count;			Uint8 b = sumB / count;			temp[y * width + x] = (a << 24) | (r << 16) | (g << 8) | b;		}	});	std::copy(temp.begin(), temp.end(), pixels);	if (SDL_MUSTLOCK(surface)) SDL_UnlockSurface(surface);}SDL_Surface * CSDL_Ext::drawShadow(SDL_Surface * sourceSurface, bool doSheer){	SDL_Surface *destSurface = newSurface(Point(sourceSurface->w, sourceSurface->h));	double shearX = doSheer ? 0.5 : 0.0;	double scaleY = doSheer ? 0.5 : 0.25;	int lowestSource = getLowestNonTransparentY(sourceSurface);	int lowestTransformed = lowestSource * scaleY;	// Parameters for applyAffineTransform	double a = 1.0;	double b = shearX;	double c = 0.0;	double d = scaleY;	double tx = -shearX * lowestSource;	double ty = lowestSource - lowestTransformed;	applyAffineTransform(sourceSurface, destSurface, a, b, c, d, tx, ty);	fillAlphaPixelWithRGBA(destSurface, 0, 0, 0, 128);	boxBlur(destSurface);	return destSurface;}
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