PacksForClientBattle.h 12 KB

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  1. /*
  2. * PacksForClientBattle.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "NetPacksBase.h"
  12. #include "BattleChanges.h"
  13. #include "PacksForClient.h"
  14. #include "../battle/BattleAction.h"
  15. #include "../battle/BattleInfo.h"
  16. #include "../battle/BattleHexArray.h"
  17. #include "../battle/BattleUnitTurnReason.h"
  18. #include "../mapObjects/army/CStackBasicDescriptor.h"
  19. #include "../texts/MetaString.h"
  20. class CClient;
  21. VCMI_LIB_NAMESPACE_BEGIN
  22. class CGHeroInstance;
  23. class CArmedInstance;
  24. class IBattleState;
  25. class BattleInfo;
  26. struct DLL_LINKAGE BattleStart : public CPackForClient
  27. {
  28. BattleID battleID = BattleID::NONE;
  29. std::unique_ptr<BattleInfo> info;
  30. void visitTyped(ICPackVisitor & visitor) override;
  31. template <typename Handler> void serialize(Handler & h)
  32. {
  33. h & battleID;
  34. h & info;
  35. assert(battleID != BattleID::NONE);
  36. }
  37. };
  38. struct DLL_LINKAGE BattleNextRound : public CPackForClient
  39. {
  40. BattleID battleID = BattleID::NONE;
  41. void visitTyped(ICPackVisitor & visitor) override;
  42. template <typename Handler> void serialize(Handler & h)
  43. {
  44. h & battleID;
  45. assert(battleID != BattleID::NONE);
  46. }
  47. };
  48. struct DLL_LINKAGE BattleSetActiveStack : public CPackForClient
  49. {
  50. BattleID battleID = BattleID::NONE;
  51. uint32_t stack = 0;
  52. BattleUnitTurnReason reason;
  53. void visitTyped(ICPackVisitor & visitor) override;
  54. template <typename Handler> void serialize(Handler & h)
  55. {
  56. h & battleID;
  57. h & stack;
  58. h & reason;
  59. assert(battleID != BattleID::NONE);
  60. }
  61. };
  62. struct DLL_LINKAGE BattleCancelled: public CPackForClient
  63. {
  64. BattleID battleID = BattleID::NONE;
  65. void visitTyped(ICPackVisitor & visitor) override;
  66. template <typename Handler> void serialize(Handler & h)
  67. {
  68. h & battleID;
  69. assert(battleID != BattleID::NONE);
  70. }
  71. };
  72. struct DLL_LINKAGE BattleResultAccepted : public CPackForClient
  73. {
  74. struct HeroBattleResults
  75. {
  76. ObjectInstanceID heroID;
  77. ObjectInstanceID armyID;
  78. TExpType exp = 0;
  79. template <typename Handler> void serialize(Handler & h)
  80. {
  81. h & heroID;
  82. h & armyID;
  83. h & exp;
  84. }
  85. };
  86. BattleID battleID = BattleID::NONE;
  87. BattleSideArray<HeroBattleResults> heroResult;
  88. BattleSide winnerSide;
  89. void visitTyped(ICPackVisitor & visitor) override;
  90. template <typename Handler> void serialize(Handler & h)
  91. {
  92. h & battleID;
  93. h & heroResult;
  94. h & winnerSide;
  95. assert(battleID != BattleID::NONE);
  96. }
  97. };
  98. struct DLL_LINKAGE BattleResult : public Query
  99. {
  100. BattleID battleID = BattleID::NONE;
  101. EBattleResult result = EBattleResult::NORMAL;
  102. BattleSide winner = BattleSide::NONE; //0 - attacker, 1 - defender, [2 - draw (should be possible?)]
  103. BattleSideArray<std::map<CreatureID, si32>> casualties; //first => casualties of attackers - map crid => number
  104. BattleSideArray<TExpType> exp{0,0}; //exp for attacker and defender
  105. void visitTyped(ICPackVisitor & visitor) override;
  106. template <typename Handler> void serialize(Handler & h)
  107. {
  108. h & battleID;
  109. h & queryID;
  110. h & result;
  111. h & winner;
  112. h & casualties;
  113. h & exp;
  114. assert(battleID != BattleID::NONE);
  115. }
  116. };
  117. struct DLL_LINKAGE BattleLogMessage : public CPackForClient
  118. {
  119. BattleID battleID = BattleID::NONE;
  120. std::vector<MetaString> lines;
  121. void visitTyped(ICPackVisitor & visitor) override;
  122. template <typename Handler> void serialize(Handler & h)
  123. {
  124. h & battleID;
  125. h & lines;
  126. assert(battleID != BattleID::NONE);
  127. }
  128. };
  129. struct DLL_LINKAGE BattleStackMoved : public CPackForClient
  130. {
  131. BattleID battleID = BattleID::NONE;
  132. ui32 stack = 0;
  133. BattleHexArray tilesToMove;
  134. int distance = 0;
  135. bool teleporting = false;
  136. void visitTyped(ICPackVisitor & visitor) override;
  137. template <typename Handler> void serialize(Handler & h)
  138. {
  139. h & battleID;
  140. h & stack;
  141. h & tilesToMove;
  142. h & distance;
  143. h & teleporting;
  144. assert(battleID != BattleID::NONE);
  145. }
  146. };
  147. struct DLL_LINKAGE BattleUnitsChanged : public CPackForClient
  148. {
  149. BattleID battleID = BattleID::NONE;
  150. std::vector<UnitChanges> changedStacks;
  151. void visitTyped(ICPackVisitor & visitor) override;
  152. template <typename Handler> void serialize(Handler & h)
  153. {
  154. h & battleID;
  155. h & changedStacks;
  156. assert(battleID != BattleID::NONE);
  157. }
  158. };
  159. struct BattleStackAttacked
  160. {
  161. ui32 stackAttacked = 0, attackerID = 0;
  162. ui32 killedAmount = 0;
  163. int64_t damageAmount = 0;
  164. UnitChanges newState;
  165. enum EFlags { KILLED = 1, SECONDARY = 2, REBIRTH = 4, CLONE_KILLED = 8, SPELL_EFFECT = 16, FIRE_SHIELD = 32, };
  166. ui32 flags = 0; //uses EFlags (above)
  167. SpellID spellID = SpellID::NONE; //only if flag SPELL_EFFECT is set
  168. bool killed() const//if target stack was killed
  169. {
  170. return flags & KILLED || flags & CLONE_KILLED;
  171. }
  172. bool cloneKilled() const
  173. {
  174. return flags & CLONE_KILLED;
  175. }
  176. bool isSecondary() const//if stack was not a primary target (receives no spell effects)
  177. {
  178. return flags & SECONDARY;
  179. }
  180. ///Attacked with spell (SPELL_LIKE_ATTACK)
  181. bool isSpell() const
  182. {
  183. return flags & SPELL_EFFECT;
  184. }
  185. bool willRebirth() const//resurrection, e.g. Phoenix
  186. {
  187. return flags & REBIRTH;
  188. }
  189. bool fireShield() const
  190. {
  191. return flags & FIRE_SHIELD;
  192. }
  193. template <typename Handler> void serialize(Handler & h)
  194. {
  195. h & stackAttacked;
  196. h & attackerID;
  197. h & newState;
  198. h & flags;
  199. h & killedAmount;
  200. h & damageAmount;
  201. h & spellID;
  202. }
  203. bool operator<(const BattleStackAttacked & b) const
  204. {
  205. return stackAttacked < b.stackAttacked;
  206. }
  207. };
  208. struct DLL_LINKAGE BattleAttack : public CPackForClient
  209. {
  210. BattleUnitsChanged attackerChanges;
  211. BattleID battleID = BattleID::NONE;
  212. std::vector<BattleStackAttacked> bsa;
  213. ui32 stackAttacking = 0;
  214. ui32 flags = 0; //uses Eflags (below)
  215. enum EFlags { SHOT = 1, COUNTER = 2, LUCKY = 4, UNLUCKY = 8, BALLISTA_DOUBLE_DMG = 16, DEATH_BLOW = 32, SPELL_LIKE = 64, LIFE_DRAIN = 128, CUSTOM_ANIMATION = 256};
  216. BattleHex tile;
  217. SpellID spellID = SpellID::NONE; //for SPELL_LIKE
  218. bool shot() const//distance attack - decrease number of shots
  219. {
  220. return flags & SHOT;
  221. }
  222. bool counter() const//is it counterattack?
  223. {
  224. return flags & COUNTER;
  225. }
  226. bool lucky() const
  227. {
  228. return flags & LUCKY;
  229. }
  230. bool unlucky() const
  231. {
  232. return flags & UNLUCKY;
  233. }
  234. bool ballistaDoubleDmg() const //if it's ballista attack and does double dmg
  235. {
  236. return flags & BALLISTA_DOUBLE_DMG;
  237. }
  238. bool deathBlow() const
  239. {
  240. return flags & DEATH_BLOW;
  241. }
  242. bool spellLike() const
  243. {
  244. return flags & SPELL_LIKE;
  245. }
  246. bool lifeDrain() const
  247. {
  248. return flags & LIFE_DRAIN;
  249. }
  250. bool playCustomAnimation() const
  251. {
  252. return flags & CUSTOM_ANIMATION;
  253. }
  254. void visitTyped(ICPackVisitor & visitor) override;
  255. template <typename Handler> void serialize(Handler & h)
  256. {
  257. h & battleID;
  258. h & bsa;
  259. h & stackAttacking;
  260. h & flags;
  261. h & tile;
  262. h & spellID;
  263. h & attackerChanges;
  264. assert(battleID != BattleID::NONE);
  265. }
  266. };
  267. struct DLL_LINKAGE StartAction : public CPackForClient
  268. {
  269. StartAction() = default;
  270. explicit StartAction(BattleAction act)
  271. : ba(std::move(act))
  272. {
  273. }
  274. BattleID battleID = BattleID::NONE;
  275. BattleAction ba;
  276. void visitTyped(ICPackVisitor & visitor) override;
  277. template <typename Handler> void serialize(Handler & h)
  278. {
  279. h & battleID;
  280. h & ba;
  281. assert(battleID != BattleID::NONE);
  282. }
  283. };
  284. struct DLL_LINKAGE EndAction : public CPackForClient
  285. {
  286. void visitTyped(ICPackVisitor & visitor) override;
  287. BattleID battleID = BattleID::NONE;
  288. template <typename Handler> void serialize(Handler & h)
  289. {
  290. h & battleID;
  291. }
  292. };
  293. struct DLL_LINKAGE BattleSpellCast : public CPackForClient
  294. {
  295. BattleID battleID = BattleID::NONE;
  296. bool activeCast = true;
  297. BattleSide side = BattleSide::NONE; //which hero did cast spell
  298. SpellID spellID; //id of spell
  299. ui8 manaGained = 0; //mana channeling ability
  300. BattleHex tile; //destination tile (may not be set in some global/mass spells
  301. std::set<ui32> affectedCres; //ids of creatures affected by this spell, generally used if spell does not set any effect (like dispel or cure)
  302. std::set<ui32> resistedCres; // creatures that resisted the spell (e.g. Dwarves)
  303. std::set<ui32> reflectedCres; // creatures that reflected the spell (e.g. Magic Mirror spell)
  304. si32 casterStack = -1; // -1 if not cated by creature, >=0 caster stack ID
  305. bool castByHero = true; //if true - spell has been cast by hero, otherwise by a creature
  306. void visitTyped(ICPackVisitor & visitor) override;
  307. template <typename Handler> void serialize(Handler & h)
  308. {
  309. h & battleID;
  310. h & side;
  311. h & spellID;
  312. h & manaGained;
  313. h & tile;
  314. h & affectedCres;
  315. h & resistedCres;
  316. h & reflectedCres;
  317. h & casterStack;
  318. h & castByHero;
  319. h & activeCast;
  320. assert(battleID != BattleID::NONE);
  321. }
  322. };
  323. struct DLL_LINKAGE StacksInjured : public CPackForClient
  324. {
  325. BattleID battleID = BattleID::NONE;
  326. std::vector<BattleStackAttacked> stacks;
  327. void visitTyped(ICPackVisitor & visitor) override;
  328. template <typename Handler> void serialize(Handler & h)
  329. {
  330. h & battleID;
  331. h & stacks;
  332. assert(battleID != BattleID::NONE);
  333. }
  334. };
  335. struct DLL_LINKAGE BattleResultsApplied : public CPackForClient
  336. {
  337. BattleID battleID = BattleID::NONE;
  338. PlayerColor victor;
  339. PlayerColor loser;
  340. ChangeSpells learnedSpells;
  341. std::vector<BulkMoveArtifacts> movingArtifacts;
  342. std::vector<GrowUpArtifact> growingArtifacts;
  343. std::vector<DischargeArtifact> dischargingArtifacts;
  344. CStackBasicDescriptor raisedStack;
  345. void visitTyped(ICPackVisitor & visitor) override;
  346. template <typename Handler> void serialize(Handler & h)
  347. {
  348. h & battleID;
  349. h & victor;
  350. h & loser;
  351. h & learnedSpells;
  352. h & movingArtifacts;
  353. h & growingArtifacts;
  354. h & dischargingArtifacts;
  355. h & raisedStack;
  356. assert(battleID != BattleID::NONE);
  357. }
  358. };
  359. struct DLL_LINKAGE BattleObstaclesChanged : public CPackForClient
  360. {
  361. BattleID battleID = BattleID::NONE;
  362. std::vector<ObstacleChanges> changes;
  363. void visitTyped(ICPackVisitor & visitor) override;
  364. template <typename Handler> void serialize(Handler & h)
  365. {
  366. h & battleID;
  367. h & changes;
  368. assert(battleID != BattleID::NONE);
  369. }
  370. };
  371. struct DLL_LINKAGE CatapultAttack : public CPackForClient
  372. {
  373. struct AttackInfo
  374. {
  375. si16 destinationTile;
  376. EWallPart attackedPart;
  377. ui8 damageDealt;
  378. template <typename Handler> void serialize(Handler & h)
  379. {
  380. h & destinationTile;
  381. h & attackedPart;
  382. h & damageDealt;
  383. }
  384. };
  385. BattleID battleID = BattleID::NONE;
  386. std::vector< AttackInfo > attackedParts;
  387. int attacker = -1; //if -1, then a spell caused this
  388. void visitTyped(ICPackVisitor & visitor) override;
  389. template <typename Handler> void serialize(Handler & h)
  390. {
  391. h & battleID;
  392. h & attackedParts;
  393. h & attacker;
  394. assert(battleID != BattleID::NONE);
  395. }
  396. };
  397. struct DLL_LINKAGE BattleSetStackProperty : public CPackForClient
  398. {
  399. enum BattleStackProperty { CASTS, ENCHANTER_COUNTER, UNBIND, CLONED, HAS_CLONE };
  400. BattleID battleID = BattleID::NONE;
  401. int stackID = 0;
  402. BattleStackProperty which = CASTS;
  403. int val = 0;
  404. int absolute = 0;
  405. template <typename Handler> void serialize(Handler & h)
  406. {
  407. h & battleID;
  408. h & stackID;
  409. h & which;
  410. h & val;
  411. h & absolute;
  412. assert(battleID != BattleID::NONE);
  413. }
  414. protected:
  415. void visitTyped(ICPackVisitor & visitor) override;
  416. };
  417. ///activated at the beginning of turn
  418. struct DLL_LINKAGE BattleTriggerEffect : public CPackForClient
  419. {
  420. BattleID battleID = BattleID::NONE;
  421. int stackID = 0;
  422. BonusType effect = BonusType::NONE;
  423. int val = 0;
  424. int additionalInfo = 0;
  425. template <typename Handler> void serialize(Handler & h)
  426. {
  427. h & battleID;
  428. h & stackID;
  429. h & effect;
  430. h & val;
  431. h & additionalInfo;
  432. assert(battleID != BattleID::NONE);
  433. }
  434. protected:
  435. void visitTyped(ICPackVisitor & visitor) override;
  436. };
  437. struct DLL_LINKAGE BattleUpdateGateState : public CPackForClient
  438. {
  439. BattleID battleID = BattleID::NONE;
  440. EGateState state = EGateState::NONE;
  441. template <typename Handler> void serialize(Handler & h)
  442. {
  443. h & battleID;
  444. h & state;
  445. assert(battleID != BattleID::NONE);
  446. }
  447. protected:
  448. void visitTyped(ICPackVisitor & visitor) override;
  449. };
  450. VCMI_LIB_NAMESPACE_END