CGameInfoCallback.cpp 29 KB

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  1. /*
  2. * CGameInfoCallback.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CGameInfoCallback.h"
  12. #include "CGameState.h" // PlayerState
  13. #include "CGeneralTextHandler.h"
  14. #include "mapObjects/CObjectHandler.h" // for CGObjectInstance
  15. #include "StartInfo.h" // for StartInfo
  16. #include "BattleState.h" // for BattleInfo
  17. #include "NetPacks.h" // for InfoWindow
  18. #include "CModHandler.h"
  19. #include "spells/CSpellHandler.h"
  20. #include "mapping/CMap.h"
  21. #include "CPlayerState.h"
  22. //TODO make clean
  23. #define ERROR_VERBOSE_OR_NOT_RET_VAL_IF(cond, verbose, txt, retVal) do {if(cond){if(verbose)logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return retVal;}} while(0)
  24. #define ERROR_RET_IF(cond, txt) do {if(cond){logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return;}} while(0)
  25. #define ERROR_RET_VAL_IF(cond, txt, retVal) do {if(cond){logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return retVal;}} while(0)
  26. PlayerColor CGameInfoCallback::getOwner(ObjectInstanceID heroID) const
  27. {
  28. const CGObjectInstance *obj = getObj(heroID);
  29. ERROR_RET_VAL_IF(!obj, "No such object!", PlayerColor::CANNOT_DETERMINE);
  30. return obj->tempOwner;
  31. }
  32. int CGameInfoCallback::getResource(PlayerColor Player, Res::ERes which) const
  33. {
  34. const PlayerState *p = getPlayer(Player);
  35. ERROR_RET_VAL_IF(!p, "No player info!", -1);
  36. ERROR_RET_VAL_IF(p->resources.size() <= which || which < 0, "No such resource!", -1);
  37. return p->resources[which];
  38. }
  39. const PlayerSettings * CGameInfoCallback::getPlayerSettings(PlayerColor color) const
  40. {
  41. return &gs->scenarioOps->getIthPlayersSettings(color);
  42. }
  43. bool CGameInfoCallback::isAllowed( int type, int id )
  44. {
  45. switch(type)
  46. {
  47. case 0:
  48. return gs->map->allowedSpell[id];
  49. case 1:
  50. return gs->map->allowedArtifact[id];
  51. case 2:
  52. return gs->map->allowedAbilities[id];
  53. default:
  54. ERROR_RET_VAL_IF(1, "Wrong type!", false);
  55. }
  56. }
  57. const PlayerState * CGameInfoCallback::getPlayer(PlayerColor color, bool verbose) const
  58. {
  59. //funtion written from scratch since it's accessed A LOT by AI
  60. if(!color.isValidPlayer())
  61. {
  62. return nullptr;
  63. }
  64. auto player = gs->players.find(color);
  65. if (player != gs->players.end())
  66. {
  67. if (hasAccess(color))
  68. return &player->second;
  69. else
  70. {
  71. if (verbose)
  72. logGlobal->error("Cannot access player %d info!", color);
  73. return nullptr;
  74. }
  75. }
  76. else
  77. {
  78. if (verbose)
  79. logGlobal->error("Cannot find player %d info!", color);
  80. return nullptr;
  81. }
  82. }
  83. const CTown * CGameInfoCallback::getNativeTown(PlayerColor color) const
  84. {
  85. const PlayerSettings *ps = getPlayerSettings(color);
  86. ERROR_RET_VAL_IF(!ps, "There is no such player!", nullptr);
  87. return VLC->townh->factions[ps->castle]->town;
  88. }
  89. const CGObjectInstance * CGameInfoCallback::getObjByQuestIdentifier(int identifier) const
  90. {
  91. ERROR_RET_VAL_IF(!vstd::contains(gs->map->questIdentifierToId, identifier), "There is no object with such quest identifier!", nullptr);
  92. return getObj(gs->map->questIdentifierToId[identifier]);
  93. }
  94. /************************************************************************/
  95. /* */
  96. /************************************************************************/
  97. const CGObjectInstance* CGameInfoCallback::getObj(ObjectInstanceID objid, bool verbose) const
  98. {
  99. si32 oid = objid.num;
  100. if(oid < 0 || oid >= gs->map->objects.size())
  101. {
  102. if(verbose)
  103. logGlobal->errorStream() << "Cannot get object with id " << oid;
  104. return nullptr;
  105. }
  106. const CGObjectInstance *ret = gs->map->objects[oid];
  107. if(!ret)
  108. {
  109. if(verbose)
  110. logGlobal->errorStream() << "Cannot get object with id " << oid << ". Object was removed.";
  111. return nullptr;
  112. }
  113. if(!isVisible(ret, player) && ret->tempOwner != player)
  114. {
  115. if(verbose)
  116. logGlobal->errorStream() << "Cannot get object with id " << oid << ". Object is not visible.";
  117. return nullptr;
  118. }
  119. return ret;
  120. }
  121. const CGHeroInstance* CGameInfoCallback::getHero(ObjectInstanceID objid) const
  122. {
  123. const CGObjectInstance *obj = getObj(objid, false);
  124. if(obj)
  125. return dynamic_cast<const CGHeroInstance*>(obj);
  126. else
  127. return nullptr;
  128. }
  129. const CGTownInstance* CGameInfoCallback::getTown(ObjectInstanceID objid) const
  130. {
  131. const CGObjectInstance *obj = getObj(objid, false);
  132. if(obj)
  133. return dynamic_cast<const CGTownInstance*>(obj);
  134. else
  135. return nullptr;
  136. }
  137. void CGameInfoCallback::getUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out) const
  138. {
  139. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  140. ERROR_RET_IF(!canGetFullInfo(obj), "Cannot get info about not owned object!");
  141. ERROR_RET_IF(!obj->hasStackAtSlot(stackPos), "There is no such stack!");
  142. out = gs->getUpgradeInfo(obj->getStack(stackPos));
  143. //return gs->getUpgradeInfo(obj->getStack(stackPos));
  144. }
  145. const StartInfo * CGameInfoCallback::getStartInfo(bool beforeRandomization /*= false*/) const
  146. {
  147. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  148. if(beforeRandomization)
  149. return gs->initialOpts;
  150. else
  151. return gs->scenarioOps;
  152. }
  153. int CGameInfoCallback::getSpellCost(const CSpell * sp, const CGHeroInstance * caster) const
  154. {
  155. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  156. ERROR_RET_VAL_IF(!canGetFullInfo(caster), "Cannot get info about caster!", -1);
  157. //if there is a battle
  158. if(gs->curB)
  159. return gs->curB->battleGetSpellCost(sp, caster);
  160. //if there is no battle
  161. return caster->getSpellCost(sp);
  162. }
  163. int CGameInfoCallback::estimateSpellDamage(const CSpell * sp, const CGHeroInstance * hero) const
  164. {
  165. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  166. ERROR_RET_VAL_IF(hero && !canGetFullInfo(hero), "Cannot get info about caster!", -1);
  167. if (hero) //we see hero's spellbook
  168. return sp->calculateDamage(hero, nullptr, hero->getEffectLevel(sp), hero->getEffectPower(sp));
  169. else
  170. return 0; //mage guild
  171. }
  172. void CGameInfoCallback::getThievesGuildInfo(SThievesGuildInfo & thi, const CGObjectInstance * obj)
  173. {
  174. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  175. ERROR_RET_IF(!obj, "No guild object!");
  176. ERROR_RET_IF(obj->ID == Obj::TOWN && !canGetFullInfo(obj), "Cannot get info about town guild object!");
  177. //TODO: advmap object -> check if they're visited by our hero
  178. if(obj->ID == Obj::TOWN || obj->ID == Obj::TAVERN)
  179. {
  180. int taverns = 0;
  181. for(auto town : gs->players[*player].towns)
  182. {
  183. if(town->hasBuilt(BuildingID::TAVERN))
  184. taverns++;
  185. }
  186. gs->obtainPlayersStats(thi, taverns);
  187. }
  188. else if(obj->ID == Obj::DEN_OF_THIEVES)
  189. {
  190. gs->obtainPlayersStats(thi, 20);
  191. }
  192. }
  193. int CGameInfoCallback::howManyTowns(PlayerColor Player) const
  194. {
  195. ERROR_RET_VAL_IF(!hasAccess(Player), "Access forbidden!", -1);
  196. return gs->players[Player].towns.size();
  197. }
  198. bool CGameInfoCallback::getTownInfo(const CGObjectInstance * town, InfoAboutTown & dest, const CGObjectInstance * selectedObject/* = nullptr*/) const
  199. {
  200. ERROR_RET_VAL_IF(!isVisible(town, player), "Town is not visible!", false); //it's not a town or it's not visible for layer
  201. bool detailed = hasAccess(town->tempOwner);
  202. if(town->ID == Obj::TOWN)
  203. {
  204. if(!detailed && nullptr != selectedObject)
  205. {
  206. const CGHeroInstance * selectedHero = dynamic_cast<const CGHeroInstance *>(selectedObject);
  207. if(nullptr != selectedHero)
  208. detailed = selectedHero->hasVisions(town, 1);
  209. }
  210. dest.initFromTown(static_cast<const CGTownInstance *>(town), detailed);
  211. }
  212. else if(town->ID == Obj::GARRISON || town->ID == Obj::GARRISON2)
  213. dest.initFromArmy(static_cast<const CArmedInstance *>(town), detailed);
  214. else
  215. return false;
  216. return true;
  217. }
  218. int3 CGameInfoCallback::guardingCreaturePosition (int3 pos) const //FIXME: redundant?
  219. {
  220. ERROR_RET_VAL_IF(!isVisible(pos), "Tile is not visible!", int3(-1,-1,-1));
  221. return gs->guardingCreaturePosition(pos);
  222. }
  223. std::vector<const CGObjectInstance*> CGameInfoCallback::getGuardingCreatures (int3 pos) const
  224. {
  225. ERROR_RET_VAL_IF(!isVisible(pos), "Tile is not visible!", std::vector<const CGObjectInstance*>());
  226. std::vector<const CGObjectInstance*> ret;
  227. for(auto cr : gs->guardingCreatures(pos))
  228. {
  229. ret.push_back(cr);
  230. }
  231. return ret;
  232. }
  233. bool CGameInfoCallback::getHeroInfo(const CGObjectInstance * hero, InfoAboutHero & dest, const CGObjectInstance * selectedObject/* = nullptr*/) const
  234. {
  235. const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(hero);
  236. ERROR_RET_VAL_IF(!h, "That's not a hero!", false);
  237. ERROR_RET_VAL_IF(!isVisible(h->getPosition(false)), "That hero is not visible!", false);
  238. InfoAboutHero::EInfoLevel infoLevel = InfoAboutHero::EInfoLevel::BASIC;
  239. if(hasAccess(h->tempOwner))
  240. infoLevel = InfoAboutHero::EInfoLevel::DETAILED;
  241. if ( (infoLevel == InfoAboutHero::EInfoLevel::BASIC) && gs->curB) //if it's battle we can get enemy hero full data
  242. {
  243. if(gs->curB->playerHasAccessToHeroInfo(*player, h))
  244. infoLevel = InfoAboutHero::EInfoLevel::INBATTLE;
  245. }
  246. if( (infoLevel == InfoAboutHero::EInfoLevel::BASIC) && nullptr != selectedObject)
  247. {
  248. const CGHeroInstance * selectedHero = dynamic_cast<const CGHeroInstance *>(selectedObject);
  249. if(nullptr != selectedHero)
  250. if(selectedHero->hasVisions(hero, 1))
  251. infoLevel = InfoAboutHero::EInfoLevel::DETAILED;
  252. }
  253. dest.initFromHero(h, infoLevel);
  254. //DISGUISED bonus implementation
  255. bool disguiseFlag = (infoLevel == InfoAboutHero::EInfoLevel::DETAILED);
  256. if(getPlayerRelations(getLocalPlayer(), hero->tempOwner) == PlayerRelations::ENEMIES)
  257. {
  258. //todo: bonus cashing
  259. int disguiseLevel = h->valOfBonuses(Selector::typeSubtype(Bonus::DISGUISED, 0));
  260. auto doBasicDisguise = [disguiseLevel](InfoAboutHero & info)
  261. {
  262. int maxAIValue = 0;
  263. const CCreature * mostStrong = nullptr;
  264. for(auto & elem : info.army)
  265. {
  266. if(elem.second.type->AIValue > maxAIValue)
  267. {
  268. maxAIValue = elem.second.type->AIValue;
  269. mostStrong = elem.second.type;
  270. }
  271. }
  272. if(nullptr == mostStrong)//just in case
  273. logGlobal->errorStream() << "CGameInfoCallback::getHeroInfo: Unable to select most strong stack" << disguiseLevel;
  274. else
  275. for(auto & elem : info.army)
  276. {
  277. elem.second.type = mostStrong;
  278. }
  279. };
  280. auto doAdvancedDisguise = [disguiseFlag, &doBasicDisguise](InfoAboutHero & info)
  281. {
  282. doBasicDisguise(info);
  283. for(auto & elem : info.army)
  284. elem.second.count = 0;
  285. };
  286. auto doExpertDisguise = [this,h](InfoAboutHero & info)
  287. {
  288. for(auto & elem : info.army)
  289. elem.second.count = 0;
  290. const auto factionIndex = getStartInfo(false)->playerInfos.at(h->tempOwner).castle;
  291. int maxAIValue = 0;
  292. const CCreature * mostStrong = nullptr;
  293. for(auto creature : VLC->creh->creatures)
  294. {
  295. if(creature->faction == factionIndex && creature->AIValue > maxAIValue)
  296. {
  297. maxAIValue = creature->AIValue;
  298. mostStrong = creature;
  299. }
  300. }
  301. if(nullptr != mostStrong) //possible, faction may have no creatures at all
  302. for(auto & elem : info.army)
  303. elem.second.type = mostStrong;
  304. };
  305. switch (disguiseLevel)
  306. {
  307. case 0:
  308. //no bonus at all - do nothing
  309. break;
  310. case 1:
  311. doBasicDisguise(dest);
  312. break;
  313. case 2:
  314. doAdvancedDisguise(dest);
  315. break;
  316. case 3:
  317. doExpertDisguise(dest);
  318. break;
  319. default:
  320. //invalid value
  321. logGlobal->errorStream() << "CGameInfoCallback::getHeroInfo: Invalid DISGUISED bonus value " << disguiseLevel;
  322. break;
  323. }
  324. }
  325. return true;
  326. }
  327. int CGameInfoCallback::getDate(Date::EDateType mode) const
  328. {
  329. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  330. return gs->getDate(mode);
  331. }
  332. bool CGameInfoCallback::isVisible(int3 pos, boost::optional<PlayerColor> Player) const
  333. {
  334. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  335. return gs->map->isInTheMap(pos) && (!Player || gs->isVisible(pos, *Player));
  336. }
  337. bool CGameInfoCallback::isVisible(int3 pos) const
  338. {
  339. return isVisible(pos, player);
  340. }
  341. bool CGameInfoCallback::isVisible( const CGObjectInstance *obj, boost::optional<PlayerColor> Player ) const
  342. {
  343. return gs->isVisible(obj, Player);
  344. }
  345. bool CGameInfoCallback::isVisible(const CGObjectInstance *obj) const
  346. {
  347. return isVisible(obj, player);
  348. }
  349. // const CCreatureSet* CInfoCallback::getGarrison(const CGObjectInstance *obj) const
  350. // {
  351. // //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  352. // if()
  353. // const CArmedInstance *armi = dynamic_cast<const CArmedInstance*>(obj);
  354. // if(!armi)
  355. // return nullptr;
  356. // else
  357. // return armi;
  358. // }
  359. std::vector < const CGObjectInstance * > CGameInfoCallback::getBlockingObjs( int3 pos ) const
  360. {
  361. std::vector<const CGObjectInstance *> ret;
  362. const TerrainTile *t = getTile(pos);
  363. ERROR_RET_VAL_IF(!t, "Not a valid tile requested!", ret);
  364. for(const CGObjectInstance * obj : t->blockingObjects)
  365. ret.push_back(obj);
  366. return ret;
  367. }
  368. std::vector <const CGObjectInstance * > CGameInfoCallback::getVisitableObjs(int3 pos, bool verbose /*= true*/) const
  369. {
  370. std::vector<const CGObjectInstance *> ret;
  371. const TerrainTile *t = getTile(pos, verbose);
  372. ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!t, verbose, pos << " is not visible!", ret);
  373. for(const CGObjectInstance * obj : t->visitableObjects)
  374. {
  375. if(player || obj->ID != Obj::EVENT) //hide events from players
  376. ret.push_back(obj);
  377. }
  378. return ret;
  379. }
  380. const CGObjectInstance * CGameInfoCallback::getTopObj (int3 pos) const
  381. {
  382. return vstd::backOrNull(getVisitableObjs(pos));
  383. }
  384. std::vector < const CGObjectInstance * > CGameInfoCallback::getFlaggableObjects(int3 pos) const
  385. {
  386. std::vector<const CGObjectInstance *> ret;
  387. const TerrainTile *t = getTile(pos);
  388. ERROR_RET_VAL_IF(!t, "Not a valid tile requested!", ret);
  389. for(const CGObjectInstance *obj : t->blockingObjects)
  390. if(obj->tempOwner != PlayerColor::UNFLAGGABLE)
  391. ret.push_back(obj);
  392. // const std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & objs = CGI->mh->ttiles[pos.x][pos.y][pos.z].objects;
  393. // for(size_t b=0; b<objs.size(); ++b)
  394. // {
  395. // if(objs[b].first->tempOwner!=254 && !((objs[b].first->defInfo->blockMap[pos.y - objs[b].first->pos.y + 5] >> (objs[b].first->pos.x - pos.x)) & 1))
  396. // ret.push_back(CGI->mh->ttiles[pos.x][pos.y][pos.z].objects[b].first);
  397. // }
  398. return ret;
  399. }
  400. int3 CGameInfoCallback::getMapSize() const
  401. {
  402. return int3(gs->map->width, gs->map->height, gs->map->twoLevel ? 2 : 1);
  403. }
  404. std::vector<const CGHeroInstance *> CGameInfoCallback::getAvailableHeroes(const CGObjectInstance * townOrTavern) const
  405. {
  406. ASSERT_IF_CALLED_WITH_PLAYER
  407. std::vector<const CGHeroInstance *> ret;
  408. //ERROR_RET_VAL_IF(!isOwnedOrVisited(townOrTavern), "Town or tavern must be owned or visited!", ret);
  409. //TODO: town needs to be owned, advmap tavern needs to be visited; to be reimplemented when visit tracking is done
  410. range::copy(gs->players[*player].availableHeroes, std::back_inserter(ret));
  411. vstd::erase_if(ret, [](const CGHeroInstance *h) { return h == nullptr; });
  412. return ret;
  413. }
  414. const TerrainTile * CGameInfoCallback::getTile( int3 tile, bool verbose) const
  415. {
  416. ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!isVisible(tile), verbose, tile << " is not visible!", nullptr);
  417. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  418. return &gs->map->getTile(tile);
  419. }
  420. //TODO: typedef?
  421. std::shared_ptr<boost::multi_array<TerrainTile*, 3>> CGameInfoCallback::getAllVisibleTiles() const
  422. {
  423. assert(player.is_initialized());
  424. auto team = getPlayerTeam(player.get());
  425. size_t width = gs->map->width;
  426. size_t height = gs->map->height;
  427. size_t levels = (gs->map->twoLevel ? 2 : 1);
  428. boost::multi_array<TerrainTile*, 3> tileArray(boost::extents[width][height][levels]);
  429. for (size_t x = 0; x < width; x++)
  430. for (size_t y = 0; y < height; y++)
  431. for (size_t z = 0; z < levels; z++)
  432. {
  433. if (team->fogOfWarMap[x][y][z])
  434. tileArray[x][y][z] = &gs->map->getTile(int3(x, y, z));
  435. else
  436. tileArray[x][y][z] = nullptr;
  437. }
  438. return std::make_shared<boost::multi_array<TerrainTile*, 3>>(tileArray);
  439. }
  440. EBuildingState::EBuildingState CGameInfoCallback::canBuildStructure( const CGTownInstance *t, BuildingID ID )
  441. {
  442. ERROR_RET_VAL_IF(!canGetFullInfo(t), "Town is not owned!", EBuildingState::TOWN_NOT_OWNED);
  443. if(!t->town->buildings.count(ID))
  444. return EBuildingState::BUILDING_ERROR;
  445. const CBuilding * building = t->town->buildings.at(ID);
  446. if(t->hasBuilt(ID)) //already built
  447. return EBuildingState::ALREADY_PRESENT;
  448. //can we build it?
  449. if(vstd::contains(t->forbiddenBuildings, ID))
  450. return EBuildingState::FORBIDDEN; //forbidden
  451. auto possiblyNotBuiltTest = [&](BuildingID id) -> bool
  452. {
  453. return ((id == BuildingID::CAPITOL) ? true : !t->hasBuilt(id));
  454. };
  455. std::function<bool(BuildingID id)> allowedTest = [&](BuildingID id) -> bool
  456. {
  457. return !vstd::contains(t->forbiddenBuildings, id);
  458. };
  459. if (!t->genBuildingRequirements(ID, true).satisfiable(allowedTest, possiblyNotBuiltTest))
  460. return EBuildingState::FORBIDDEN;
  461. if(ID == BuildingID::CAPITOL)
  462. {
  463. const PlayerState *ps = getPlayer(t->tempOwner, false);
  464. if(ps)
  465. {
  466. for(const CGTownInstance *t : ps->towns)
  467. {
  468. if(t->hasBuilt(BuildingID::CAPITOL))
  469. {
  470. return EBuildingState::HAVE_CAPITAL; //no more than one capitol
  471. }
  472. }
  473. }
  474. }
  475. else if(ID == BuildingID::SHIPYARD)
  476. {
  477. const TerrainTile *tile = getTile(t->bestLocation(), false);
  478. if(!tile || tile->terType != ETerrainType::WATER)
  479. return EBuildingState::NO_WATER; //lack of water
  480. }
  481. auto buildTest = [&](BuildingID id) -> bool
  482. {
  483. return t->hasBuilt(id);
  484. };
  485. if (!t->genBuildingRequirements(ID).test(buildTest))
  486. return EBuildingState::PREREQUIRES;
  487. if(t->builded >= VLC->modh->settings.MAX_BUILDING_PER_TURN)
  488. return EBuildingState::CANT_BUILD_TODAY; //building limit
  489. //checking resources
  490. if(!building->resources.canBeAfforded(getPlayer(t->tempOwner)->resources))
  491. return EBuildingState::NO_RESOURCES; //lack of res
  492. return EBuildingState::ALLOWED;
  493. }
  494. const CMapHeader * CGameInfoCallback::getMapHeader() const
  495. {
  496. return gs->map;
  497. }
  498. bool CGameInfoCallback::hasAccess(boost::optional<PlayerColor> playerId) const
  499. {
  500. return !player || gs->getPlayerRelations( *playerId, *player ) != PlayerRelations::ENEMIES;
  501. }
  502. EPlayerStatus::EStatus CGameInfoCallback::getPlayerStatus(PlayerColor player, bool verbose) const
  503. {
  504. const PlayerState *ps = gs->getPlayer(player, verbose);
  505. ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!ps, verbose, "No such player!", EPlayerStatus::WRONG);
  506. return ps->status;
  507. }
  508. std::string CGameInfoCallback::getTavernRumor(const CGObjectInstance * townOrTavern) const
  509. {
  510. std::string text = "", extraText = "";
  511. if(gs->rumor.type == RumorState::TYPE_NONE)
  512. return text;
  513. auto rumor = gs->rumor.last[gs->rumor.type];
  514. switch(gs->rumor.type)
  515. {
  516. case RumorState::TYPE_SPECIAL:
  517. if(rumor.first == RumorState::RUMOR_GRAIL)
  518. extraText = VLC->generaltexth->arraytxt[158 + rumor.second];
  519. else
  520. extraText = VLC->generaltexth->capColors[rumor.second];
  521. text = boost::str(boost::format(VLC->generaltexth->allTexts[rumor.first]) % extraText);
  522. break;
  523. case RumorState::TYPE_MAP:
  524. text = gs->map->rumors[rumor.first].text;
  525. break;
  526. case RumorState::TYPE_RAND:
  527. text = VLC->generaltexth->tavernRumors[rumor.first];
  528. break;
  529. }
  530. return text;
  531. }
  532. PlayerRelations::PlayerRelations CGameInfoCallback::getPlayerRelations( PlayerColor color1, PlayerColor color2 ) const
  533. {
  534. return gs->getPlayerRelations(color1, color2);
  535. }
  536. bool CGameInfoCallback::canGetFullInfo(const CGObjectInstance *obj) const
  537. {
  538. return !obj || hasAccess(obj->tempOwner);
  539. }
  540. int CGameInfoCallback::getHeroCount( PlayerColor player, bool includeGarrisoned ) const
  541. {
  542. int ret = 0;
  543. const PlayerState *p = gs->getPlayer(player);
  544. ERROR_RET_VAL_IF(!p, "No such player!", -1);
  545. if(includeGarrisoned)
  546. return p->heroes.size();
  547. else
  548. for(auto & elem : p->heroes)
  549. if(!elem->inTownGarrison)
  550. ret++;
  551. return ret;
  552. }
  553. bool CGameInfoCallback::isOwnedOrVisited(const CGObjectInstance *obj) const
  554. {
  555. if(canGetFullInfo(obj))
  556. return true;
  557. const TerrainTile *t = getTile(obj->visitablePos()); //get entrance tile
  558. const CGObjectInstance *visitor = t->visitableObjects.back(); //visitong hero if present or the obejct itself at last
  559. return visitor->ID == Obj::HERO && canGetFullInfo(visitor); //owned or allied hero is a visitor
  560. }
  561. PlayerColor CGameInfoCallback::getCurrentPlayer() const
  562. {
  563. return gs->currentPlayer;
  564. }
  565. CGameInfoCallback::CGameInfoCallback()
  566. {
  567. }
  568. CGameInfoCallback::CGameInfoCallback(CGameState *GS, boost::optional<PlayerColor> Player)
  569. {
  570. gs = GS;
  571. player = Player;
  572. }
  573. const std::vector< std::vector< std::vector<ui8> > > & CPlayerSpecificInfoCallback::getVisibilityMap() const
  574. {
  575. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  576. return gs->getPlayerTeam(*player)->fogOfWarMap;
  577. }
  578. int CPlayerSpecificInfoCallback::howManyTowns() const
  579. {
  580. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  581. ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", -1);
  582. return CGameInfoCallback::howManyTowns(*player);
  583. }
  584. std::vector < const CGTownInstance *> CPlayerSpecificInfoCallback::getTownsInfo(bool onlyOur) const
  585. {
  586. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  587. std::vector < const CGTownInstance *> ret = std::vector < const CGTownInstance *>();
  588. for(const auto & i : gs->players)
  589. {
  590. for(const auto & town : i.second.towns)
  591. {
  592. if (i.first==player || (isVisible(town, player) && !onlyOur))
  593. {
  594. ret.push_back(town);
  595. }
  596. }
  597. } // for ( std::map<int, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  598. return ret;
  599. }
  600. std::vector < const CGHeroInstance *> CPlayerSpecificInfoCallback::getHeroesInfo(bool onlyOur) const
  601. {
  602. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  603. std::vector < const CGHeroInstance *> ret;
  604. for(auto hero : gs->map->heroesOnMap)
  605. {
  606. // !player || // - why would we even get access to hero not owned by any player?
  607. if((hero->tempOwner == *player) ||
  608. (isVisible(hero->getPosition(false), player) && !onlyOur) )
  609. {
  610. ret.push_back(hero);
  611. }
  612. }
  613. return ret;
  614. }
  615. boost::optional<PlayerColor> CPlayerSpecificInfoCallback::getMyColor() const
  616. {
  617. return player;
  618. }
  619. int CPlayerSpecificInfoCallback::getHeroSerial(const CGHeroInstance * hero, bool includeGarrisoned) const
  620. {
  621. if (hero->inTownGarrison && !includeGarrisoned)
  622. return -1;
  623. size_t index = 0;
  624. auto & heroes = gs->players[*player].heroes;
  625. for (auto & heroe : heroes)
  626. {
  627. if (includeGarrisoned || !(heroe)->inTownGarrison)
  628. index++;
  629. if (heroe == hero)
  630. return index;
  631. }
  632. return -1;
  633. }
  634. int3 CPlayerSpecificInfoCallback::getGrailPos( double *outKnownRatio )
  635. {
  636. if (!player || CGObelisk::obeliskCount == 0)
  637. {
  638. *outKnownRatio = 0.0;
  639. }
  640. else
  641. {
  642. TeamID t = gs->getPlayerTeam(*player)->id;
  643. double visited = 0.0;
  644. if(CGObelisk::visited.count(t))
  645. visited = static_cast<double>(CGObelisk::visited[t]);
  646. *outKnownRatio = visited / CGObelisk::obeliskCount;
  647. }
  648. return gs->map->grailPos;
  649. }
  650. std::vector < const CGObjectInstance * > CPlayerSpecificInfoCallback::getMyObjects() const
  651. {
  652. std::vector < const CGObjectInstance * > ret;
  653. for(const CGObjectInstance * obj : gs->map->objects)
  654. {
  655. if(obj && obj->tempOwner == player)
  656. ret.push_back(obj);
  657. }
  658. return ret;
  659. }
  660. std::vector < const CGDwelling * > CPlayerSpecificInfoCallback::getMyDwellings() const
  661. {
  662. ASSERT_IF_CALLED_WITH_PLAYER
  663. std::vector < const CGDwelling * > ret;
  664. for(CGDwelling * dw : gs->getPlayer(*player)->dwellings)
  665. {
  666. ret.push_back(dw);
  667. }
  668. return ret;
  669. }
  670. std::vector <QuestInfo> CPlayerSpecificInfoCallback::getMyQuests() const
  671. {
  672. std::vector <QuestInfo> ret;
  673. for (auto quest : gs->getPlayer(*player)->quests)
  674. {
  675. ret.push_back (quest);
  676. }
  677. return ret;
  678. }
  679. int CPlayerSpecificInfoCallback::howManyHeroes(bool includeGarrisoned) const
  680. {
  681. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  682. ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", -1);
  683. return getHeroCount(*player,includeGarrisoned);
  684. }
  685. const CGHeroInstance* CPlayerSpecificInfoCallback::getHeroBySerial(int serialId, bool includeGarrisoned) const
  686. {
  687. ASSERT_IF_CALLED_WITH_PLAYER
  688. const PlayerState *p = getPlayer(*player);
  689. ERROR_RET_VAL_IF(!p, "No player info", nullptr);
  690. if (!includeGarrisoned)
  691. {
  692. for(ui32 i = 0; i < p->heroes.size() && i<=serialId; i++)
  693. if(p->heroes[i]->inTownGarrison)
  694. serialId++;
  695. }
  696. ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->heroes.size(), "No player info", nullptr);
  697. return p->heroes[serialId];
  698. }
  699. const CGTownInstance* CPlayerSpecificInfoCallback::getTownBySerial(int serialId) const
  700. {
  701. ASSERT_IF_CALLED_WITH_PLAYER
  702. const PlayerState *p = getPlayer(*player);
  703. ERROR_RET_VAL_IF(!p, "No player info", nullptr);
  704. ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->towns.size(), "No player info", nullptr);
  705. return p->towns[serialId];
  706. }
  707. int CPlayerSpecificInfoCallback::getResourceAmount(Res::ERes type) const
  708. {
  709. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  710. ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", -1);
  711. return getResource(*player, type);
  712. }
  713. TResources CPlayerSpecificInfoCallback::getResourceAmount() const
  714. {
  715. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  716. ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", TResources());
  717. return gs->players[*player].resources;
  718. }
  719. const TeamState * CGameInfoCallback::getTeam( TeamID teamID ) const
  720. {
  721. //rewritten by hand, AI calls this function a lot
  722. auto team = gs->teams.find(teamID);
  723. if (team != gs->teams.end())
  724. {
  725. const TeamState *ret = &team->second;
  726. if (!player.is_initialized()) //neutral (or invalid) player
  727. return ret;
  728. else
  729. {
  730. if (vstd::contains(ret->players, *player)) //specific player
  731. return ret;
  732. else
  733. {
  734. logGlobal->error("Illegal attempt to access team data!");
  735. return nullptr;
  736. }
  737. }
  738. }
  739. else
  740. {
  741. logGlobal->error("Cannot find info for team %d", teamID);
  742. return nullptr;
  743. }
  744. }
  745. const TeamState * CGameInfoCallback::getPlayerTeam( PlayerColor color ) const
  746. {
  747. auto player = gs->players.find(color);
  748. if (player != gs->players.end())
  749. {
  750. return getTeam (player->second.team);
  751. }
  752. else
  753. {
  754. return nullptr;
  755. }
  756. }
  757. const CGHeroInstance* CGameInfoCallback::getHeroWithSubid( int subid ) const
  758. {
  759. for(const CGHeroInstance *h : gs->map->heroesOnMap)
  760. if(h->subID == subid)
  761. return h;
  762. return nullptr;
  763. }
  764. PlayerColor CGameInfoCallback::getLocalPlayer() const
  765. {
  766. return getCurrentPlayer();
  767. }
  768. bool CGameInfoCallback::isInTheMap(const int3 &pos) const
  769. {
  770. return gs->map->isInTheMap(pos);
  771. }
  772. const CArtifactInstance * CGameInfoCallback::getArtInstance( ArtifactInstanceID aid ) const
  773. {
  774. return gs->map->artInstances[aid.num];
  775. }
  776. const CGObjectInstance * CGameInfoCallback::getObjInstance( ObjectInstanceID oid ) const
  777. {
  778. return gs->map->objects[oid.num];
  779. }
  780. std::vector<ObjectInstanceID> CGameInfoCallback::getVisibleTeleportObjects(std::vector<ObjectInstanceID> ids, PlayerColor player) const
  781. {
  782. vstd::erase_if(ids, [&](ObjectInstanceID id) -> bool
  783. {
  784. auto obj = getObj(id, false);
  785. return player != PlayerColor::UNFLAGGABLE && (!obj || !isVisible(obj->pos, player));
  786. });
  787. return ids;
  788. }
  789. std::vector<ObjectInstanceID> CGameInfoCallback::getTeleportChannelEntraces(TeleportChannelID id, PlayerColor player) const
  790. {
  791. return getVisibleTeleportObjects(gs->map->teleportChannels[id]->entrances, player);
  792. }
  793. std::vector<ObjectInstanceID> CGameInfoCallback::getTeleportChannelExits(TeleportChannelID id, PlayerColor player) const
  794. {
  795. return getVisibleTeleportObjects(gs->map->teleportChannels[id]->exits, player);
  796. }
  797. ETeleportChannelType CGameInfoCallback::getTeleportChannelType(TeleportChannelID id, PlayerColor player) const
  798. {
  799. std::vector<ObjectInstanceID> entrances = getTeleportChannelEntraces(id, player);
  800. std::vector<ObjectInstanceID> exits = getTeleportChannelExits(id, player);
  801. if((!entrances.size() || !exits.size()) // impassable if exits or entrances list are empty
  802. || (entrances.size() == 1 && entrances == exits)) // impassable if only entrance and only exit is same object. e.g bidirectional monolith
  803. {
  804. return ETeleportChannelType::IMPASSABLE;
  805. }
  806. auto intersection = vstd::intersection(entrances, exits);
  807. if(intersection.size() == entrances.size() && intersection.size() == exits.size())
  808. return ETeleportChannelType::BIDIRECTIONAL;
  809. else if(!intersection.size())
  810. return ETeleportChannelType::UNIDIRECTIONAL;
  811. else
  812. return ETeleportChannelType::MIXED;
  813. }
  814. bool CGameInfoCallback::isTeleportChannelImpassable(TeleportChannelID id, PlayerColor player) const
  815. {
  816. return ETeleportChannelType::IMPASSABLE == getTeleportChannelType(id, player);
  817. }
  818. bool CGameInfoCallback::isTeleportChannelBidirectional(TeleportChannelID id, PlayerColor player) const
  819. {
  820. return ETeleportChannelType::BIDIRECTIONAL == getTeleportChannelType(id, player);
  821. }
  822. bool CGameInfoCallback::isTeleportChannelUnidirectional(TeleportChannelID id, PlayerColor player) const
  823. {
  824. return ETeleportChannelType::UNIDIRECTIONAL == getTeleportChannelType(id, player);
  825. }
  826. bool CGameInfoCallback::isTeleportEntrancePassable(const CGTeleport * obj, PlayerColor player) const
  827. {
  828. return obj && obj->isEntrance() && !isTeleportChannelImpassable(obj->channel, player);
  829. }
  830. void IGameEventRealizer::showInfoDialog( InfoWindow *iw )
  831. {
  832. commitPackage(iw);
  833. }
  834. void IGameEventRealizer::showInfoDialog(const std::string &msg, PlayerColor player)
  835. {
  836. InfoWindow iw;
  837. iw.player = player;
  838. iw.text << msg;
  839. showInfoDialog(&iw);
  840. }
  841. void IGameEventRealizer::setObjProperty(ObjectInstanceID objid, int prop, si64 val)
  842. {
  843. SetObjectProperty sob;
  844. sob.id = objid;
  845. sob.what = prop;
  846. sob.val = static_cast<ui32>(val);
  847. commitPackage(&sob);
  848. }