CTownHandler.cpp 34 KB

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  1. /*
  2. * CTownHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CTownHandler.h"
  12. #include "VCMI_Lib.h"
  13. #include "CGeneralTextHandler.h"
  14. #include "JsonNode.h"
  15. #include "StringConstants.h"
  16. #include "CCreatureHandler.h"
  17. #include "CModHandler.h"
  18. #include "CHeroHandler.h"
  19. #include "CArtHandler.h"
  20. #include "spells/CSpellHandler.h"
  21. #include "filesystem/Filesystem.h"
  22. #include "mapObjects/CObjectClassesHandler.h"
  23. #include "mapObjects/CObjectHandler.h"
  24. #include "HeroBonus.h"
  25. VCMI_LIB_NAMESPACE_BEGIN
  26. const int NAMES_PER_TOWN=16; // number of town names per faction in H3 files. Json can define any number
  27. const TerrainId CTownHandler::defaultGoodTerrain(Terrain::GRASS);
  28. const TerrainId CTownHandler::defaultEvilTerrain(Terrain::LAVA);
  29. const TerrainId CTownHandler::defaultNeutralTerrain(Terrain::ROUGH);
  30. const std::map<std::string, CBuilding::EBuildMode> CBuilding::MODES =
  31. {
  32. { "normal", CBuilding::BUILD_NORMAL },
  33. { "auto", CBuilding::BUILD_AUTO },
  34. { "special", CBuilding::BUILD_SPECIAL },
  35. { "grail", CBuilding::BUILD_GRAIL }
  36. };
  37. const std::map<std::string, CBuilding::ETowerHeight> CBuilding::TOWER_TYPES =
  38. {
  39. { "low", CBuilding::HEIGHT_LOW },
  40. { "average", CBuilding::HEIGHT_AVERAGE },
  41. { "high", CBuilding::HEIGHT_HIGH },
  42. { "skyship", CBuilding::HEIGHT_SKYSHIP }
  43. };
  44. const std::string & CBuilding::Name() const
  45. {
  46. return name;
  47. }
  48. const std::string & CBuilding::Description() const
  49. {
  50. return description;
  51. }
  52. BuildingID CBuilding::getBase() const
  53. {
  54. const CBuilding * build = this;
  55. while (build->upgrade >= 0)
  56. {
  57. build = build->town->buildings.at(build->upgrade);
  58. }
  59. return build->bid;
  60. }
  61. si32 CBuilding::getDistance(BuildingID buildID) const
  62. {
  63. const CBuilding * build = town->buildings.at(buildID);
  64. int distance = 0;
  65. while (build->upgrade >= 0 && build != this)
  66. {
  67. build = build->town->buildings.at(build->upgrade);
  68. distance++;
  69. }
  70. if (build == this)
  71. return distance;
  72. return -1;
  73. }
  74. void CBuilding::addNewBonus(std::shared_ptr<Bonus> b, BonusList & bonusList)
  75. {
  76. bonusList.push_back(b);
  77. }
  78. CFaction::CFaction()
  79. {
  80. town = nullptr;
  81. index = 0;
  82. alignment = EAlignment::NEUTRAL;
  83. preferUndergroundPlacement = false;
  84. }
  85. CFaction::~CFaction()
  86. {
  87. delete town;
  88. }
  89. int32_t CFaction::getIndex() const
  90. {
  91. return index;
  92. }
  93. int32_t CFaction::getIconIndex() const
  94. {
  95. return index; //???
  96. }
  97. const std::string & CFaction::getName() const
  98. {
  99. return name;
  100. }
  101. const std::string & CFaction::getJsonKey() const
  102. {
  103. return identifier;
  104. }
  105. void CFaction::registerIcons(const IconRegistar & cb) const
  106. {
  107. if(town)
  108. {
  109. auto & info = town->clientInfo;
  110. cb(info.icons[0][0], "ITPT", info.iconLarge[0][0]);
  111. cb(info.icons[0][1], "ITPT", info.iconLarge[0][1]);
  112. cb(info.icons[1][0], "ITPT", info.iconLarge[1][0]);
  113. cb(info.icons[1][1], "ITPT", info.iconLarge[1][1]);
  114. cb(info.icons[0][0] + 2, "ITPA", info.iconSmall[0][0]);
  115. cb(info.icons[0][1] + 2, "ITPA", info.iconSmall[0][1]);
  116. cb(info.icons[1][0] + 2, "ITPA", info.iconSmall[1][0]);
  117. cb(info.icons[1][1] + 2, "ITPA", info.iconSmall[1][1]);
  118. }
  119. }
  120. FactionID CFaction::getId() const
  121. {
  122. return FactionID(index);
  123. }
  124. bool CFaction::hasTown() const
  125. {
  126. return town != nullptr;
  127. }
  128. void CFaction::updateFrom(const JsonNode & data)
  129. {
  130. }
  131. void CFaction::serializeJson(JsonSerializeFormat & handler)
  132. {
  133. }
  134. CTown::CTown()
  135. : faction(nullptr), mageLevel(0), primaryRes(0), moatDamage(0), defaultTavernChance(0)
  136. {
  137. }
  138. CTown::~CTown()
  139. {
  140. for(auto & build : buildings)
  141. build.second.dellNull();
  142. for(auto & str : clientInfo.structures)
  143. str.dellNull();
  144. }
  145. std::vector<BattleHex> CTown::defaultMoatHexes()
  146. {
  147. static const std::vector<BattleHex> moatHexes = {11, 28, 44, 61, 77, 111, 129, 146, 164, 181};
  148. return moatHexes;
  149. }
  150. std::string CTown::getLocalizedFactionName() const
  151. {
  152. if(faction == nullptr)
  153. return "Random";
  154. else
  155. return faction->name;
  156. }
  157. std::string CTown::getBuildingScope() const
  158. {
  159. if(faction == nullptr)
  160. //no faction == random faction
  161. return "building";
  162. else
  163. return "building." + faction->identifier;
  164. }
  165. std::set<si32> CTown::getAllBuildings() const
  166. {
  167. std::set<si32> res;
  168. for(const auto & b : buildings)
  169. {
  170. res.insert(b.first.num);
  171. }
  172. return res;
  173. }
  174. const CBuilding * CTown::getSpecialBuilding(BuildingSubID::EBuildingSubID subID) const
  175. {
  176. for(const auto & kvp : buildings)
  177. {
  178. if(kvp.second->subId == subID)
  179. return buildings.at(kvp.first);
  180. }
  181. return nullptr;
  182. }
  183. BuildingID::EBuildingID CTown::getBuildingType(BuildingSubID::EBuildingSubID subID) const
  184. {
  185. auto building = getSpecialBuilding(subID);
  186. return building == nullptr ? BuildingID::NONE : building->bid.num;
  187. }
  188. const std::string CTown::getGreeting(BuildingSubID::EBuildingSubID subID) const
  189. {
  190. return VLC->townh->getMappedValue<const std::string, BuildingSubID::EBuildingSubID>(subID, std::string(), specialMessages, false);
  191. }
  192. void CTown::setGreeting(BuildingSubID::EBuildingSubID subID, const std::string message) const
  193. {
  194. specialMessages.insert(std::pair<BuildingSubID::EBuildingSubID, const std::string>(subID, message));
  195. }
  196. CTownHandler::CTownHandler()
  197. {
  198. randomTown = new CTown();
  199. }
  200. CTownHandler::~CTownHandler()
  201. {
  202. delete randomTown;
  203. }
  204. JsonNode readBuilding(CLegacyConfigParser & parser)
  205. {
  206. JsonNode ret;
  207. JsonNode & cost = ret["cost"];
  208. //note: this code will try to parse mithril as well but wil always return 0 for it
  209. for(const std::string & resID : GameConstants::RESOURCE_NAMES)
  210. cost[resID].Float() = parser.readNumber();
  211. cost.Struct().erase("mithril"); // erase mithril to avoid confusing validator
  212. parser.endLine();
  213. return ret;
  214. }
  215. TPropagatorPtr & CTownHandler::emptyPropagator()
  216. {
  217. static TPropagatorPtr emptyProp(nullptr);
  218. return emptyProp;
  219. }
  220. std::vector<JsonNode> CTownHandler::loadLegacyData(size_t dataSize)
  221. {
  222. std::vector<JsonNode> dest(dataSize);
  223. objects.resize(dataSize);
  224. auto getBuild = [&](size_t town, size_t building) -> JsonNode &
  225. {
  226. return dest[town]["town"]["buildings"][EBuildingType::names[building]];
  227. };
  228. CLegacyConfigParser parser("DATA/BUILDING.TXT");
  229. parser.endLine(); // header
  230. parser.endLine();
  231. //Unique buildings
  232. for (size_t town=0; town<dataSize; town++)
  233. {
  234. parser.endLine(); //header
  235. parser.endLine();
  236. int buildID = 17;
  237. do
  238. {
  239. getBuild(town, buildID) = readBuilding(parser);
  240. buildID++;
  241. }
  242. while (!parser.isNextEntryEmpty());
  243. }
  244. // Common buildings
  245. parser.endLine(); // header
  246. parser.endLine();
  247. parser.endLine();
  248. int buildID = 0;
  249. do
  250. {
  251. JsonNode building = readBuilding(parser);
  252. for (size_t town=0; town<dataSize; town++)
  253. getBuild(town, buildID) = building;
  254. buildID++;
  255. }
  256. while (!parser.isNextEntryEmpty());
  257. parser.endLine(); //header
  258. parser.endLine();
  259. //Dwellings
  260. for (size_t town=0; town<dataSize; town++)
  261. {
  262. parser.endLine(); //header
  263. parser.endLine();
  264. for (size_t i=0; i<14; i++)
  265. {
  266. getBuild(town, 30+i) = readBuilding(parser);
  267. }
  268. }
  269. {
  270. CLegacyConfigParser parser("DATA/BLDGNEUT.TXT");
  271. for(int building=0; building<15; building++)
  272. {
  273. std::string name = parser.readString();
  274. std::string descr = parser.readString();
  275. parser.endLine();
  276. for(int j=0; j<dataSize; j++)
  277. {
  278. getBuild(j, building)["name"].String() = name;
  279. getBuild(j, building)["description"].String() = descr;
  280. }
  281. }
  282. parser.endLine(); // silo
  283. parser.endLine(); // blacksmith //unused entries
  284. parser.endLine(); // moat
  285. //shipyard with the ship
  286. std::string name = parser.readString();
  287. std::string descr = parser.readString();
  288. parser.endLine();
  289. for(int town=0; town<dataSize; town++)
  290. {
  291. getBuild(town, 20)["name"].String() = name;
  292. getBuild(town, 20)["description"].String() = descr;
  293. }
  294. //blacksmith
  295. for(int town=0; town<dataSize; town++)
  296. {
  297. getBuild(town, 16)["name"].String() = parser.readString();
  298. getBuild(town, 16)["description"].String() = parser.readString();
  299. parser.endLine();
  300. }
  301. }
  302. {
  303. CLegacyConfigParser parser("DATA/BLDGSPEC.TXT");
  304. for(int town=0; town<dataSize; town++)
  305. {
  306. for(int build=0; build<9; build++)
  307. {
  308. getBuild(town, 17 + build)["name"].String() = parser.readString();
  309. getBuild(town, 17 + build)["description"].String() = parser.readString();
  310. parser.endLine();
  311. }
  312. getBuild(town, 26)["name"].String() = parser.readString(); // Grail
  313. getBuild(town, 26)["description"].String() = parser.readString();
  314. parser.endLine();
  315. getBuild(town, 15)["name"].String() = parser.readString(); // Resource silo
  316. getBuild(town, 15)["description"].String() = parser.readString();
  317. parser.endLine();
  318. }
  319. }
  320. {
  321. CLegacyConfigParser parser("DATA/DWELLING.TXT");
  322. for(int town=0; town<dataSize; town++)
  323. {
  324. for(int build=0; build<14; build++)
  325. {
  326. getBuild(town, 30 + build)["name"].String() = parser.readString();
  327. getBuild(town, 30 + build)["description"].String() = parser.readString();
  328. parser.endLine();
  329. }
  330. }
  331. }
  332. {
  333. CLegacyConfigParser typeParser("DATA/TOWNTYPE.TXT");
  334. CLegacyConfigParser nameParser("DATA/TOWNNAME.TXT");
  335. size_t townID=0;
  336. do
  337. {
  338. dest[townID]["name"].String() = typeParser.readString();
  339. for (int i=0; i<NAMES_PER_TOWN; i++)
  340. {
  341. JsonNode name;
  342. name.String() = nameParser.readString();
  343. dest[townID]["town"]["names"].Vector().push_back(name);
  344. nameParser.endLine();
  345. }
  346. townID++;
  347. }
  348. while (typeParser.endLine());
  349. }
  350. return dest;
  351. }
  352. void CTownHandler::loadBuildingRequirements(CBuilding * building, const JsonNode & source, std::vector<BuildingRequirementsHelper> & bidsToLoad)
  353. {
  354. if (source.isNull())
  355. return;
  356. BuildingRequirementsHelper hlp;
  357. hlp.building = building;
  358. hlp.town = building->town;
  359. hlp.json = source;
  360. bidsToLoad.push_back(hlp);
  361. }
  362. template<typename R, typename K>
  363. R CTownHandler::getMappedValue(const K key, const R defval, const std::map<K, R> & map, bool required)
  364. {
  365. auto it = map.find(key);
  366. if(it != map.end())
  367. return it->second;
  368. if(required)
  369. logMod->warn("Warning: Property: '%s' is unknown. Correct the typo or update VCMI.", key);
  370. return defval;
  371. }
  372. template<typename R>
  373. R CTownHandler::getMappedValue(const JsonNode & node, const R defval, const std::map<std::string, R> & map, bool required)
  374. {
  375. if(!node.isNull() && node.getType() == JsonNode::JsonType::DATA_STRING)
  376. return getMappedValue<R, std::string>(node.String(), defval, map, required);
  377. return defval;
  378. }
  379. void CTownHandler::addBonusesForVanilaBuilding(CBuilding * building)
  380. {
  381. std::shared_ptr<Bonus> b;
  382. static TPropagatorPtr playerPropagator = std::make_shared<CPropagatorNodeType>(CBonusSystemNode::ENodeTypes::PLAYER);
  383. if(building->subId == BuildingSubID::NONE)
  384. {
  385. if(building->bid == BuildingID::TAVERN)
  386. {
  387. b = createBonus(building, Bonus::MORALE, +1);
  388. }
  389. else if(building->bid == BuildingID::GRAIL
  390. && building->town->faction != nullptr
  391. && boost::algorithm::ends_with(building->town->faction->identifier, ":cove"))
  392. {
  393. static TPropagatorPtr allCreaturesPropagator(new CPropagatorNodeType(CBonusSystemNode::ENodeTypes::ALL_CREATURES));
  394. static auto factionLimiter = std::make_shared<CreatureFactionLimiter>(building->town->faction->index);
  395. b = createBonus(building, Bonus::NO_TERRAIN_PENALTY, 0, allCreaturesPropagator);
  396. b->addLimiter(factionLimiter);
  397. }
  398. }
  399. else
  400. {
  401. switch(building->subId)
  402. {
  403. case BuildingSubID::BROTHERHOOD_OF_SWORD:
  404. b = createBonus(building, Bonus::MORALE, +2);
  405. building->overrideBids.insert(BuildingID::TAVERN);
  406. break;
  407. case BuildingSubID::FOUNTAIN_OF_FORTUNE:
  408. b = createBonus(building, Bonus::LUCK, +2);
  409. break;
  410. case BuildingSubID::SPELL_POWER_GARRISON_BONUS:
  411. b = createBonus(building, Bonus::PRIMARY_SKILL, +2, PrimarySkill::SPELL_POWER);
  412. break;
  413. case BuildingSubID::ATTACK_GARRISON_BONUS:
  414. b = createBonus(building, Bonus::PRIMARY_SKILL, +2, PrimarySkill::ATTACK);
  415. break;
  416. case BuildingSubID::DEFENSE_GARRISON_BONUS:
  417. b = createBonus(building, Bonus::PRIMARY_SKILL, +2, PrimarySkill::DEFENSE);
  418. break;
  419. case BuildingSubID::LIGHTHOUSE:
  420. b = createBonus(building, Bonus::SEA_MOVEMENT, +500, playerPropagator);
  421. break;
  422. }
  423. }
  424. if(b)
  425. building->addNewBonus(b, building->buildingBonuses);
  426. }
  427. std::shared_ptr<Bonus> CTownHandler::createBonus(CBuilding * build, Bonus::BonusType type, int val, int subtype)
  428. {
  429. return createBonus(build, type, val, emptyPropagator(), subtype);
  430. }
  431. std::shared_ptr<Bonus> CTownHandler::createBonus(CBuilding * build, Bonus::BonusType type, int val, TPropagatorPtr & prop, int subtype)
  432. {
  433. std::ostringstream descr;
  434. descr << build->name;
  435. return createBonusImpl(build->bid, type, val, prop, descr.str(), subtype);
  436. }
  437. std::shared_ptr<Bonus> CTownHandler::createBonusImpl(BuildingID building, Bonus::BonusType type, int val, TPropagatorPtr & prop, const std::string & description, int subtype)
  438. {
  439. auto b = std::make_shared<Bonus>(Bonus::PERMANENT, type, Bonus::TOWN_STRUCTURE, val, building, description, subtype);
  440. if(prop)
  441. b->addPropagator(prop);
  442. return b;
  443. }
  444. void CTownHandler::loadSpecialBuildingBonuses(const JsonNode & source, BonusList & bonusList, CBuilding * building)
  445. {
  446. for(auto b : source.Vector())
  447. {
  448. auto bonus = JsonUtils::parseBuildingBonus(b, building->bid, building->name);
  449. if(bonus == nullptr)
  450. continue;
  451. if(bonus->limiter != nullptr)
  452. {
  453. auto limPtr = dynamic_cast<CreatureFactionLimiter*>(bonus->limiter.get());
  454. if(limPtr != nullptr && limPtr->faction == (TFaction)-1)
  455. limPtr->faction = building->town->faction->index;
  456. }
  457. //JsonUtils::parseBuildingBonus produces UNKNOWN type propagator instead of empty.
  458. if(bonus->propagator != nullptr
  459. && bonus->propagator->getPropagatorType() == CBonusSystemNode::ENodeTypes::UNKNOWN)
  460. bonus->addPropagator(emptyPropagator());
  461. building->addNewBonus(bonus, bonusList);
  462. }
  463. }
  464. void CTownHandler::loadBuilding(CTown * town, const std::string & stringID, const JsonNode & source)
  465. {
  466. auto ret = new CBuilding();
  467. ret->bid = getMappedValue<BuildingID, std::string>(stringID, BuildingID::NONE, MappedKeys::BUILDING_NAMES_TO_TYPES, false);
  468. if(ret->bid == BuildingID::NONE)
  469. ret->bid = source["id"].isNull() ? BuildingID(BuildingID::NONE) : BuildingID(source["id"].Float());
  470. if (ret->bid == BuildingID::NONE)
  471. logMod->error("Error: Building '%s' has not internal ID and won't work properly. Correct the typo or update VCMI.", stringID);
  472. ret->mode = ret->bid == BuildingID::GRAIL
  473. ? CBuilding::BUILD_GRAIL
  474. : getMappedValue<CBuilding::EBuildMode>(source["mode"], CBuilding::BUILD_NORMAL, CBuilding::MODES);
  475. ret->subId = getMappedValue<BuildingSubID::EBuildingSubID>(source["type"], BuildingSubID::NONE, MappedKeys::SPECIAL_BUILDINGS);
  476. ret->height = CBuilding::HEIGHT_NO_TOWER;
  477. if(ret->subId == BuildingSubID::LOOKOUT_TOWER
  478. || ret->bid == BuildingID::GRAIL)
  479. ret->height = getMappedValue<CBuilding::ETowerHeight>(source["height"], CBuilding::HEIGHT_NO_TOWER, CBuilding::TOWER_TYPES);
  480. ret->identifier = stringID;
  481. ret->town = town;
  482. ret->name = source["name"].String();
  483. ret->description = source["description"].String();
  484. ret->resources = TResources(source["cost"]);
  485. ret->produce = TResources(source["produce"]);
  486. if(ret->bid == BuildingID::TAVERN)
  487. addBonusesForVanilaBuilding(ret);
  488. else if(ret->bid.IsSpecialOrGrail())
  489. {
  490. loadSpecialBuildingBonuses(source["bonuses"], ret->buildingBonuses, ret);
  491. if(ret->buildingBonuses.empty())
  492. addBonusesForVanilaBuilding(ret);
  493. loadSpecialBuildingBonuses(source["onVisitBonuses"], ret->onVisitBonuses, ret);
  494. if(!ret->onVisitBonuses.empty())
  495. {
  496. if(ret->subId == BuildingSubID::NONE)
  497. ret->subId = BuildingSubID::CUSTOM_VISITING_BONUS;
  498. for(auto & bonus : ret->onVisitBonuses)
  499. bonus->sid = Bonus::getSid32(ret->town->faction->index, ret->bid);
  500. }
  501. }
  502. //MODS COMPATIBILITY FOR 0.96
  503. if(!ret->produce.nonZero())
  504. {
  505. switch (ret->bid) {
  506. break; case BuildingID::VILLAGE_HALL: ret->produce[Res::GOLD] = 500;
  507. break; case BuildingID::TOWN_HALL : ret->produce[Res::GOLD] = 1000;
  508. break; case BuildingID::CITY_HALL : ret->produce[Res::GOLD] = 2000;
  509. break; case BuildingID::CAPITOL : ret->produce[Res::GOLD] = 4000;
  510. break; case BuildingID::GRAIL : ret->produce[Res::GOLD] = 5000;
  511. break; case BuildingID::RESOURCE_SILO :
  512. {
  513. switch (ret->town->primaryRes)
  514. {
  515. case Res::GOLD:
  516. ret->produce[ret->town->primaryRes] = 500;
  517. break;
  518. case Res::WOOD_AND_ORE:
  519. ret->produce[Res::WOOD] = 1;
  520. ret->produce[Res::ORE] = 1;
  521. break;
  522. default:
  523. ret->produce[ret->town->primaryRes] = 1;
  524. break;
  525. }
  526. }
  527. }
  528. }
  529. loadBuildingRequirements(ret, source["requires"], requirementsToLoad);
  530. if(ret->bid.IsSpecialOrGrail())
  531. loadBuildingRequirements(ret, source["overrides"], overriddenBidsToLoad);
  532. if (!source["upgrades"].isNull())
  533. {
  534. // building id and upgrades can't be the same
  535. if(stringID == source["upgrades"].String())
  536. {
  537. throw std::runtime_error(boost::str(boost::format("Building with ID '%s' of town '%s' can't be an upgrade of the same building.") %
  538. stringID % ret->town->getLocalizedFactionName()));
  539. }
  540. VLC->modh->identifiers.requestIdentifier(ret->town->getBuildingScope(), source["upgrades"], [=](si32 identifier)
  541. {
  542. ret->upgrade = BuildingID(identifier);
  543. });
  544. }
  545. else
  546. ret->upgrade = BuildingID::NONE;
  547. ret->town->buildings[ret->bid] = ret;
  548. registerObject(source.meta, ret->town->getBuildingScope(), ret->identifier, ret->bid);
  549. }
  550. void CTownHandler::loadBuildings(CTown * town, const JsonNode & source)
  551. {
  552. for(auto & node : source.Struct())
  553. {
  554. if (!node.second.isNull())
  555. {
  556. loadBuilding(town, node.first, node.second);
  557. }
  558. }
  559. }
  560. void CTownHandler::loadStructure(CTown &town, const std::string & stringID, const JsonNode & source)
  561. {
  562. auto ret = new CStructure();
  563. ret->building = nullptr;
  564. ret->buildable = nullptr;
  565. VLC->modh->identifiers.tryRequestIdentifier( source.meta, "building." + town.faction->identifier, stringID, [=, &town](si32 identifier) mutable
  566. {
  567. ret->building = town.buildings[BuildingID(identifier)];
  568. });
  569. if (source["builds"].isNull())
  570. {
  571. VLC->modh->identifiers.tryRequestIdentifier( source.meta, "building." + town.faction->identifier, stringID, [=, &town](si32 identifier) mutable
  572. {
  573. ret->building = town.buildings[BuildingID(identifier)];
  574. });
  575. }
  576. else
  577. {
  578. VLC->modh->identifiers.requestIdentifier("building." + town.faction->identifier, source["builds"], [=, &town](si32 identifier) mutable
  579. {
  580. ret->buildable = town.buildings[BuildingID(identifier)];
  581. });
  582. }
  583. ret->identifier = stringID;
  584. ret->pos.x = static_cast<si32>(source["x"].Float());
  585. ret->pos.y = static_cast<si32>(source["y"].Float());
  586. ret->pos.z = static_cast<si32>(source["z"].Float());
  587. ret->hiddenUpgrade = source["hidden"].Bool();
  588. ret->defName = source["animation"].String();
  589. ret->borderName = source["border"].String();
  590. ret->areaName = source["area"].String();
  591. town.clientInfo.structures.push_back(ret);
  592. }
  593. void CTownHandler::loadStructures(CTown &town, const JsonNode & source)
  594. {
  595. for(auto &node : source.Struct())
  596. {
  597. if (!node.second.isNull())
  598. loadStructure(town, node.first, node.second);
  599. }
  600. }
  601. void CTownHandler::loadTownHall(CTown &town, const JsonNode & source)
  602. {
  603. auto & dstSlots = town.clientInfo.hallSlots;
  604. auto & srcSlots = source.Vector();
  605. dstSlots.resize(srcSlots.size());
  606. for(size_t i=0; i<dstSlots.size(); i++)
  607. {
  608. auto & dstRow = dstSlots[i];
  609. auto & srcRow = srcSlots[i].Vector();
  610. dstRow.resize(srcRow.size());
  611. for(size_t j=0; j < dstRow.size(); j++)
  612. {
  613. auto & dstBox = dstRow[j];
  614. auto & srcBox = srcRow[j].Vector();
  615. dstBox.resize(srcBox.size());
  616. for(size_t k=0; k<dstBox.size(); k++)
  617. {
  618. auto & dst = dstBox[k];
  619. auto & src = srcBox[k];
  620. VLC->modh->identifiers.requestIdentifier("building." + town.faction->identifier, src, [&](si32 identifier)
  621. {
  622. dst = BuildingID(identifier);
  623. });
  624. }
  625. }
  626. }
  627. }
  628. CTown::ClientInfo::Point JsonToPoint(const JsonNode & node)
  629. {
  630. CTown::ClientInfo::Point ret;
  631. ret.x = static_cast<si32>(node["x"].Float());
  632. ret.y = static_cast<si32>(node["y"].Float());
  633. return ret;
  634. }
  635. void CTownHandler::loadSiegeScreen(CTown &town, const JsonNode & source)
  636. {
  637. town.clientInfo.siegePrefix = source["imagePrefix"].String();
  638. VLC->modh->identifiers.requestIdentifier("creature", source["shooter"], [&town](si32 creature)
  639. {
  640. auto crId = CreatureID(creature);
  641. if(!(*VLC->creh)[crId]->animation.missleFrameAngles.size())
  642. logMod->error("Mod '%s' error: Creature '%s' on the Archer's tower is not a shooter. Mod should be fixed. Siege will not work properly!"
  643. , town.faction->name
  644. , (*VLC->creh)[crId]->nameSing);
  645. town.clientInfo.siegeShooter = crId;
  646. });
  647. auto & pos = town.clientInfo.siegePositions;
  648. pos.resize(21);
  649. pos[8] = JsonToPoint(source["towers"]["top"]["tower"]);
  650. pos[17] = JsonToPoint(source["towers"]["top"]["battlement"]);
  651. pos[20] = JsonToPoint(source["towers"]["top"]["creature"]);
  652. pos[2] = JsonToPoint(source["towers"]["keep"]["tower"]);
  653. pos[15] = JsonToPoint(source["towers"]["keep"]["battlement"]);
  654. pos[18] = JsonToPoint(source["towers"]["keep"]["creature"]);
  655. pos[3] = JsonToPoint(source["towers"]["bottom"]["tower"]);
  656. pos[16] = JsonToPoint(source["towers"]["bottom"]["battlement"]);
  657. pos[19] = JsonToPoint(source["towers"]["bottom"]["creature"]);
  658. pos[9] = JsonToPoint(source["gate"]["gate"]);
  659. pos[10] = JsonToPoint(source["gate"]["arch"]);
  660. pos[7] = JsonToPoint(source["walls"]["upper"]);
  661. pos[6] = JsonToPoint(source["walls"]["upperMid"]);
  662. pos[5] = JsonToPoint(source["walls"]["bottomMid"]);
  663. pos[4] = JsonToPoint(source["walls"]["bottom"]);
  664. pos[13] = JsonToPoint(source["moat"]["moat"]);
  665. pos[14] = JsonToPoint(source["moat"]["bank"]);
  666. pos[11] = JsonToPoint(source["static"]["bottom"]);
  667. pos[12] = JsonToPoint(source["static"]["top"]);
  668. pos[1] = JsonToPoint(source["static"]["background"]);
  669. }
  670. static void readIcon(JsonNode source, std::string & small, std::string & large)
  671. {
  672. if (source.getType() == JsonNode::JsonType::DATA_STRUCT) // don't crash on old format
  673. {
  674. small = source["small"].String();
  675. large = source["large"].String();
  676. }
  677. }
  678. void CTownHandler::loadClientData(CTown &town, const JsonNode & source)
  679. {
  680. CTown::ClientInfo & info = town.clientInfo;
  681. readIcon(source["icons"]["village"]["normal"], info.iconSmall[0][0], info.iconLarge[0][0]);
  682. readIcon(source["icons"]["village"]["built"], info.iconSmall[0][1], info.iconLarge[0][1]);
  683. readIcon(source["icons"]["fort"]["normal"], info.iconSmall[1][0], info.iconLarge[1][0]);
  684. readIcon(source["icons"]["fort"]["built"], info.iconSmall[1][1], info.iconLarge[1][1]);
  685. info.hallBackground = source["hallBackground"].String();
  686. info.musicTheme = source["musicTheme"].String();
  687. info.townBackground = source["townBackground"].String();
  688. info.guildWindow = source["guildWindow"].String();
  689. info.buildingsIcons = source["buildingsIcons"].String();
  690. //left for back compatibility - will be removed later
  691. if(!source["guildBackground"].String().empty())
  692. info.guildBackground = source["guildBackground"].String();
  693. else
  694. info.guildBackground = "TPMAGE.bmp";
  695. if(!source["tavernVideo"].String().empty())
  696. info.tavernVideo = source["tavernVideo"].String();
  697. else
  698. info.tavernVideo = "TAVERN.BIK";
  699. //end of legacy assignment
  700. loadTownHall(town, source["hallSlots"]);
  701. loadStructures(town, source["structures"]);
  702. loadSiegeScreen(town, source["siege"]);
  703. }
  704. void CTownHandler::loadTown(CTown * town, const JsonNode & source)
  705. {
  706. auto resIter = boost::find(GameConstants::RESOURCE_NAMES, source["primaryResource"].String());
  707. if(resIter == std::end(GameConstants::RESOURCE_NAMES))
  708. town->primaryRes = Res::WOOD_AND_ORE; //Wood + Ore
  709. else
  710. town->primaryRes = static_cast<ui16>(resIter - std::begin(GameConstants::RESOURCE_NAMES));
  711. warMachinesToLoad[town] = source["warMachine"];
  712. town->moatDamage = static_cast<si32>(source["moatDamage"].Float());
  713. // Compatibility for <= 0.98f mods
  714. if(source["moatHexes"].isNull())
  715. town->moatHexes = CTown::defaultMoatHexes();
  716. else
  717. town->moatHexes = source["moatHexes"].convertTo<std::vector<BattleHex> >();
  718. town->mageLevel = static_cast<ui32>(source["mageGuild"].Float());
  719. town->names = source["names"].convertTo<std::vector<std::string> >();
  720. // Horde building creature level
  721. for(const JsonNode &node : source["horde"].Vector())
  722. town->hordeLvl[(int)town->hordeLvl.size()] = static_cast<int>(node.Float());
  723. // town needs to have exactly 2 horde entries. Validation will take care of 2+ entries
  724. // but anything below 2 must be handled here
  725. for (size_t i=source["horde"].Vector().size(); i<2; i++)
  726. town->hordeLvl[(int)i] = -1;
  727. const JsonVector & creatures = source["creatures"].Vector();
  728. town->creatures.resize(creatures.size());
  729. for (size_t i=0; i< creatures.size(); i++)
  730. {
  731. const JsonVector & level = creatures[i].Vector();
  732. town->creatures[i].resize(level.size());
  733. for (size_t j=0; j<level.size(); j++)
  734. {
  735. VLC->modh->identifiers.requestIdentifier("creature", level[j], [=](si32 creature)
  736. {
  737. town->creatures[i][j] = CreatureID(creature);
  738. });
  739. }
  740. }
  741. town->defaultTavernChance = static_cast<ui32>(source["defaultTavern"].Float());
  742. /// set chance of specific hero class to appear in this town
  743. for(auto &node : source["tavern"].Struct())
  744. {
  745. int chance = static_cast<int>(node.second.Float());
  746. VLC->modh->identifiers.requestIdentifier(node.second.meta, "heroClass",node.first, [=](si32 classID)
  747. {
  748. VLC->heroh->classes[HeroClassID(classID)]->selectionProbability[town->faction->index] = chance;
  749. });
  750. }
  751. for(auto &node : source["guildSpells"].Struct())
  752. {
  753. int chance = static_cast<int>(node.second.Float());
  754. VLC->modh->identifiers.requestIdentifier(node.second.meta, "spell", node.first, [=](si32 spellID)
  755. {
  756. VLC->spellh->objects.at(spellID)->probabilities[town->faction->index] = chance;
  757. });
  758. }
  759. for(const JsonNode & d : source["adventureMap"]["dwellings"].Vector())
  760. {
  761. town->dwellings.push_back(d["graphics"].String());
  762. town->dwellingNames.push_back(d["name"].String());
  763. }
  764. loadBuildings(town, source["buildings"]);
  765. loadClientData(*town, source);
  766. }
  767. void CTownHandler::loadPuzzle(CFaction &faction, const JsonNode &source)
  768. {
  769. faction.puzzleMap.reserve(GameConstants::PUZZLE_MAP_PIECES);
  770. std::string prefix = source["prefix"].String();
  771. for(const JsonNode &piece : source["pieces"].Vector())
  772. {
  773. size_t index = faction.puzzleMap.size();
  774. SPuzzleInfo spi;
  775. spi.x = static_cast<si16>(piece["x"].Float());
  776. spi.y = static_cast<si16>(piece["y"].Float());
  777. spi.whenUncovered = static_cast<ui16>(piece["index"].Float());
  778. spi.number = static_cast<ui16>(index);
  779. // filename calculation
  780. std::ostringstream suffix;
  781. suffix << std::setfill('0') << std::setw(2) << index;
  782. spi.filename = prefix + suffix.str();
  783. faction.puzzleMap.push_back(spi);
  784. }
  785. assert(faction.puzzleMap.size() == GameConstants::PUZZLE_MAP_PIECES);
  786. }
  787. TerrainId CTownHandler::getDefaultTerrainForAlignment(EAlignment::EAlignment alignment) const
  788. {
  789. TerrainId terrain = defaultGoodTerrain;
  790. switch(alignment)
  791. {
  792. case EAlignment::EAlignment::EVIL:
  793. terrain = defaultEvilTerrain;
  794. break;
  795. case EAlignment::EAlignment::NEUTRAL:
  796. terrain = defaultNeutralTerrain;
  797. break;
  798. }
  799. return terrain;
  800. }
  801. CFaction * CTownHandler::loadFromJson(const std::string & scope, const JsonNode & source, const std::string & identifier, size_t index)
  802. {
  803. auto faction = new CFaction();
  804. faction->index = static_cast<TFaction>(index);
  805. faction->name = source["name"].String();
  806. faction->identifier = identifier;
  807. faction->creatureBg120 = source["creatureBackground"]["120px"].String();
  808. faction->creatureBg130 = source["creatureBackground"]["130px"].String();
  809. int alignment = vstd::find_pos(EAlignment::names, source["alignment"].String());
  810. if (alignment == -1)
  811. faction->alignment = EAlignment::NEUTRAL;
  812. else
  813. faction->alignment = static_cast<EAlignment::EAlignment>(alignment);
  814. auto preferUndergound = source["preferUndergroundPlacement"];
  815. faction->preferUndergroundPlacement = preferUndergound.isNull() ? false : preferUndergound.Bool();
  816. //Contructor is not called here, but operator=
  817. auto nativeTerrain = source["nativeTerrain"];
  818. faction->nativeTerrain = nativeTerrain.isNull()
  819. ? getDefaultTerrainForAlignment(faction->alignment)
  820. : VLC->terrainTypeHandler->getInfoByName(nativeTerrain.String())->id;
  821. if (!source["town"].isNull())
  822. {
  823. faction->town = new CTown();
  824. faction->town->faction = faction;
  825. loadTown(faction->town, source["town"]);
  826. }
  827. else
  828. faction->town = nullptr;
  829. if (!source["puzzleMap"].isNull())
  830. loadPuzzle(*faction, source["puzzleMap"]);
  831. return faction;
  832. }
  833. void CTownHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  834. {
  835. auto object = loadFromJson(scope, data, normalizeIdentifier(scope, "core", name), objects.size());
  836. objects.push_back(object);
  837. if (object->town)
  838. {
  839. auto & info = object->town->clientInfo;
  840. info.icons[0][0] = 8 + object->index * 4 + 0;
  841. info.icons[0][1] = 8 + object->index * 4 + 1;
  842. info.icons[1][0] = 8 + object->index * 4 + 2;
  843. info.icons[1][1] = 8 + object->index * 4 + 3;
  844. VLC->modh->identifiers.requestIdentifier(scope, "object", "town", [=](si32 index)
  845. {
  846. // register town once objects are loaded
  847. JsonNode config = data["town"]["mapObject"];
  848. config["faction"].String() = name;
  849. config["faction"].meta = scope;
  850. if (config.meta.empty())// MODS COMPATIBILITY FOR 0.96
  851. config.meta = scope;
  852. VLC->objtypeh->loadSubObject(object->identifier, config, index, object->index);
  853. // MODS COMPATIBILITY FOR 0.96
  854. auto & advMap = data["town"]["adventureMap"];
  855. if (!advMap.isNull())
  856. {
  857. logMod->warn("Outdated town mod. Will try to generate valid templates out of fort");
  858. JsonNode config;
  859. config["animation"] = advMap["castle"];
  860. VLC->objtypeh->getHandlerFor(index, object->index)->addTemplate(config);
  861. }
  862. });
  863. }
  864. registerObject(scope, "faction", name, object->index);
  865. }
  866. void CTownHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  867. {
  868. auto object = loadFromJson(scope, data, normalizeIdentifier(scope, "core", name), index);
  869. if (objects.size() > index)
  870. assert(objects[index] == nullptr); // ensure that this id was not loaded before
  871. else
  872. objects.resize(index + 1);
  873. objects[index] = object;
  874. if (object->town)
  875. {
  876. auto & info = object->town->clientInfo;
  877. info.icons[0][0] = (GameConstants::F_NUMBER + object->index) * 2 + 0;
  878. info.icons[0][1] = (GameConstants::F_NUMBER + object->index) * 2 + 1;
  879. info.icons[1][0] = object->index * 2 + 0;
  880. info.icons[1][1] = object->index * 2 + 1;
  881. VLC->modh->identifiers.requestIdentifier(scope, "object", "town", [=](si32 index)
  882. {
  883. // register town once objects are loaded
  884. JsonNode config = data["town"]["mapObject"];
  885. config["faction"].String() = name;
  886. config["faction"].meta = scope;
  887. VLC->objtypeh->loadSubObject(object->identifier, config, index, object->index);
  888. });
  889. }
  890. registerObject(scope, "faction", name, object->index);
  891. }
  892. void CTownHandler::loadRandomFaction()
  893. {
  894. static const ResourceID randomFactionPath("config/factions/random.json");
  895. JsonNode randomFactionJson(randomFactionPath);
  896. randomFactionJson.setMeta("core", true);
  897. loadBuildings(randomTown, randomFactionJson["random"]["town"]["buildings"]);
  898. }
  899. void CTownHandler::loadCustom()
  900. {
  901. loadRandomFaction();
  902. }
  903. void CTownHandler::afterLoadFinalization()
  904. {
  905. initializeRequirements();
  906. initializeOverridden();
  907. initializeWarMachines();
  908. }
  909. void CTownHandler::initializeRequirements()
  910. {
  911. // must be done separately after all ID's are known
  912. for (auto & requirement : requirementsToLoad)
  913. {
  914. requirement.building->requirements = CBuilding::TRequired(requirement.json, [&](const JsonNode & node) -> BuildingID
  915. {
  916. if (node.Vector().size() > 1)
  917. {
  918. logMod->warn("Unexpected length of town buildings requirements: %d", node.Vector().size());
  919. logMod->warn("Entry contains: ");
  920. logMod->warn(node.toJson());
  921. }
  922. return BuildingID(VLC->modh->identifiers.getIdentifier(requirement.town->getBuildingScope(), node.Vector()[0]).get());
  923. });
  924. }
  925. requirementsToLoad.clear();
  926. }
  927. void CTownHandler::initializeOverridden()
  928. {
  929. for(auto & bidHelper : overriddenBidsToLoad)
  930. {
  931. auto jsonNode = bidHelper.json;
  932. auto scope = bidHelper.town->getBuildingScope();
  933. for(auto b : jsonNode.Vector())
  934. {
  935. auto bid = BuildingID(VLC->modh->identifiers.getIdentifier(scope, b).get());
  936. bidHelper.building->overrideBids.insert(bid);
  937. }
  938. }
  939. overriddenBidsToLoad.clear();
  940. }
  941. void CTownHandler::initializeWarMachines()
  942. {
  943. // must be done separately after all objects are loaded
  944. for(auto & p : warMachinesToLoad)
  945. {
  946. CTown * t = p.first;
  947. JsonNode creatureKey = p.second;
  948. auto ret = VLC->modh->identifiers.getIdentifier("creature", creatureKey, false);
  949. if(ret)
  950. {
  951. const CCreature * creature = CreatureID(*ret).toCreature();
  952. t->warMachine = creature->warMachine;
  953. }
  954. }
  955. warMachinesToLoad.clear();
  956. }
  957. std::vector<bool> CTownHandler::getDefaultAllowed() const
  958. {
  959. std::vector<bool> allowedFactions;
  960. for(auto town : objects)
  961. {
  962. allowedFactions.push_back(town->town != nullptr);
  963. }
  964. return allowedFactions;
  965. }
  966. std::set<TFaction> CTownHandler::getAllowedFactions(bool withTown) const
  967. {
  968. std::set<TFaction> allowedFactions;
  969. std::vector<bool> allowed;
  970. if (withTown)
  971. allowed = getDefaultAllowed();
  972. else
  973. allowed.resize( objects.size(), true);
  974. for (size_t i=0; i<allowed.size(); i++)
  975. if (allowed[i])
  976. allowedFactions.insert((TFaction)i);
  977. return allowedFactions;
  978. }
  979. const std::vector<std::string> & CTownHandler::getTypeNames() const
  980. {
  981. static const std::vector<std::string> typeNames = { "faction", "town" };
  982. return typeNames;
  983. }
  984. VCMI_LIB_NAMESPACE_END