| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077 | /* * CSpellHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include <cctype>#include "CSpellHandler.h"#include "Problem.h"#include <vcmi/spells/Caster.h>#include "../filesystem/Filesystem.h"#include "../constants/StringConstants.h"#include "../battle/BattleInfo.h"#include "../battle/CBattleInfoCallback.h"#include "../battle/Unit.h"#include "../json/JsonBonus.h"#include "../json/JsonUtils.h"#include "../mapObjects/CGHeroInstance.h" //todo: remove#include "../modding/IdentifierStorage.h"#include "../modding/ModUtility.h"#include "../serializer/CSerializer.h"#include "../texts/CLegacyConfigParser.h"#include "../texts/CGeneralTextHandler.h"#include "ISpellMechanics.h"VCMI_LIB_NAMESPACE_BEGINnamespace SpellConfig{static const std::string LEVEL_NAMES[] = {"none", "basic", "advanced", "expert"};const spells::SchoolInfo SCHOOL[4] ={	{		SpellSchool::AIR,		"air"	},	{		SpellSchool::FIRE,		"fire"	},	{		SpellSchool::WATER,		"water"	},	{		SpellSchool::EARTH,		"earth"	}};//order as described in http://bugs.vcmi.eu/view.php?id=91static const SpellSchool SCHOOL_ORDER[4] ={	SpellSchool::AIR,  //=0	SpellSchool::FIRE, //=1	SpellSchool::EARTH,//=3(!)	SpellSchool::WATER //=2(!)};} //namespace SpellConfig///CSpellCSpell::CSpell():	id(SpellID::NONE),	level(0),	power(0),	combat(false),	creatureAbility(false),	castOnSelf(false),	positiveness(ESpellPositiveness::NEUTRAL),	defaultProbability(0),	rising(false),	damage(false),	offensive(false),	special(true),	nonMagical(false),	targetType(spells::AimType::NO_TARGET){	levels.resize(GameConstants::SPELL_SCHOOL_LEVELS);}//must be instantiated in .cpp file for access to complete types of all member fieldsCSpell::~CSpell() = default;bool CSpell::adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const{	assert(env);	if(!adventureMechanics)	{		env->complain("Invalid adventure spell cast attempt!");		return false;	}	return adventureMechanics->adventureCast(env, parameters);}const CSpell::LevelInfo & CSpell::getLevelInfo(const int32_t level) const{	if(level < 0 || level >= GameConstants::SPELL_SCHOOL_LEVELS)	{		logGlobal->error("CSpell::getLevelInfo: invalid school mastery level %d", level);		return levels.at(MasteryLevel::EXPERT);	}	return levels.at(level);}int64_t CSpell::calculateDamage(const spells::Caster * caster) const{	//check if spell really does damage - if not, return 0	if(!isDamage())		return 0;	auto rawDamage = calculateRawEffectValue(caster->getEffectLevel(this), caster->getEffectPower(this), 1);	return caster->getSpellBonus(this, rawDamage, nullptr);}bool CSpell::hasSchool(SpellSchool which) const{	return school.count(which) && school.at(which);}bool CSpell::canBeCast(const CBattleInfoCallback * cb, spells::Mode mode, const spells::Caster * caster) const{	//if caller do not interested in description just discard it and do not pollute even debug log	spells::detail::ProblemImpl problem;	return canBeCast(problem, cb, mode, caster);}bool CSpell::canBeCast(spells::Problem & problem, const CBattleInfoCallback * cb, spells::Mode mode, const spells::Caster * caster) const{	spells::BattleCast event(cb, caster, mode, this);	auto mechanics = battleMechanics(&event);	return mechanics->canBeCast(problem);}spells::AimType CSpell::getTargetType() const{	return targetType;}void CSpell::forEachSchool(const std::function<void(const SpellSchool &, bool &)>& cb) const{	bool stop = false;	for(auto iter : SpellConfig::SCHOOL_ORDER)	{		const spells::SchoolInfo & cnf = SpellConfig::SCHOOL[iter.getNum()];		if(school.at(cnf.id))		{			cb(cnf.id, stop);			if(stop)				break;		}	}}SpellID CSpell::getId() const{	return id;}std::string CSpell::getNameTextID() const{	TextIdentifier id("spell", modScope, identifier, "name");	return id.get();}std::string CSpell::getNameTranslated() const{	return VLC->generaltexth->translate(getNameTextID());}std::string CSpell::getDescriptionTextID(int32_t level) const{	TextIdentifier id("spell", modScope, identifier, "description", SpellConfig::LEVEL_NAMES[level]);	return id.get();}std::string CSpell::getDescriptionTranslated(int32_t level) const{	return VLC->generaltexth->translate(getDescriptionTextID(level));}std::string CSpell::getJsonKey() const{	return modScope + ':' + identifier;}std::string CSpell::getModScope() const{	return modScope;}int32_t CSpell::getIndex() const{	return id.toEnum();}int32_t CSpell::getIconIndex() const{	return getIndex();}int32_t CSpell::getLevel() const{	return level;}bool CSpell::isCombat() const{	return combat;}bool CSpell::isAdventure() const{	return !combat;}bool CSpell::isCreatureAbility() const{	return creatureAbility;}bool CSpell::isMagical() const{	return !nonMagical;}bool CSpell::isPositive() const{	return positiveness == POSITIVE;}bool CSpell::isNegative() const{	return positiveness == NEGATIVE;}bool CSpell::isNeutral() const{	return positiveness == NEUTRAL;}boost::logic::tribool CSpell::getPositiveness() const{	switch (positiveness)	{	case CSpell::POSITIVE:		return true;	case CSpell::NEGATIVE:		return false;	default:		return boost::logic::indeterminate;	}}bool CSpell::isDamage() const{	return damage;}bool CSpell::isOffensive() const{	return offensive;}bool CSpell::isSpecial() const{	return special;}bool CSpell::hasEffects() const{	return !levels[0].effects.empty() || !levels[0].cumulativeEffects.empty();}bool CSpell::hasBattleEffects() const{	return levels[0].battleEffects.getType() == JsonNode::JsonType::DATA_STRUCT && !levels[0].battleEffects.Struct().empty();}bool CSpell::canCastOnSelf() const{	return castOnSelf;}const std::string & CSpell::getIconImmune() const{	return iconImmune;}const std::string & CSpell::getIconBook() const{	return iconBook;}const std::string & CSpell::getIconEffect() const{	return iconEffect;}const std::string & CSpell::getIconScenarioBonus() const{	return iconScenarioBonus;}const std::string & CSpell::getIconScroll() const{	return iconScroll;}const AudioPath & CSpell::getCastSound() const{	return castSound;}int32_t CSpell::getCost(const int32_t skillLevel) const{	return getLevelInfo(skillLevel).cost;}int32_t CSpell::getBasePower() const{	return power;}int32_t CSpell::getLevelPower(const int32_t skillLevel) const{	return getLevelInfo(skillLevel).power;}si32 CSpell::getProbability(const FactionID & factionId) const{	if(!vstd::contains(probabilities,factionId))	{		return defaultProbability;	}	return probabilities.at(factionId);}void CSpell::getEffects(std::vector<Bonus> & lst, const int level, const bool cumulative, const si32 duration, std::optional<si32 *> maxDuration) const{	if(level < 0 || level >= GameConstants::SPELL_SCHOOL_LEVELS)	{		logGlobal->error("invalid school level %d", level);		return;	}	const auto & levelObject = levels.at(level);	if(levelObject.effects.empty() && levelObject.cumulativeEffects.empty())	{		logGlobal->error("This spell (%s) has no effects for level %d", getNameTranslated(), level);		return;	}	const auto & effects = cumulative ? levelObject.cumulativeEffects : levelObject.effects;	lst.reserve(lst.size() + effects.size());	for(const auto& b : effects)	{		Bonus nb(*b);		//use configured duration if present		if(nb.turnsRemain == 0)			nb.turnsRemain = duration;		if(maxDuration)			vstd::amax(*(maxDuration.value()), nb.turnsRemain);		lst.push_back(nb);	}}int64_t CSpell::adjustRawDamage(const spells::Caster * caster, const battle::Unit * affectedCreature, int64_t rawDamage) const{	auto ret = rawDamage;	//affected creature-specific part	if(nullptr != affectedCreature)	{		const auto * bearer = affectedCreature->getBonusBearer();		//applying protections - when spell has more then one elements, only one protection should be applied (I think)		forEachSchool([&](const SpellSchool & cnf, bool & stop)		{			if(bearer->hasBonusOfType(BonusType::SPELL_DAMAGE_REDUCTION, BonusSubtypeID(cnf)))			{				ret *= 100 - bearer->valOfBonuses(BonusType::SPELL_DAMAGE_REDUCTION, BonusSubtypeID(cnf));				ret /= 100;				stop = true; //only bonus from one school is used			}		});		CSelector selector = Selector::typeSubtype(BonusType::SPELL_DAMAGE_REDUCTION, BonusSubtypeID(SpellSchool::ANY));		auto cachingStr = "type_SPELL_DAMAGE_REDUCTION_s_ANY";		//general spell dmg reduction, works only on magical effects		if(bearer->hasBonus(selector, cachingStr) && isMagical())		{			ret *= 100 - bearer->valOfBonuses(selector, cachingStr);			ret /= 100;		}		//dmg increasing		if(bearer->hasBonusOfType(BonusType::MORE_DAMAGE_FROM_SPELL, BonusSubtypeID(id)))		{			ret *= 100 + bearer->valOfBonuses(BonusType::MORE_DAMAGE_FROM_SPELL, BonusSubtypeID(id));			ret /= 100;		}	}	ret = caster->getSpellBonus(this, ret, affectedCreature);	return ret;}int64_t CSpell::calculateRawEffectValue(int32_t effectLevel, int32_t basePowerMultiplier, int32_t levelPowerMultiplier) const{	return static_cast<int64_t>(basePowerMultiplier) * getBasePower() + levelPowerMultiplier * getLevelPower(effectLevel);}void CSpell::setIsOffensive(const bool val){	offensive = val;	if(val)	{		positiveness = CSpell::NEGATIVE;		damage = true;	}}void CSpell::setIsRising(const bool val){	rising = val;	if(val)	{		positiveness = CSpell::POSITIVE;	}}JsonNode CSpell::convertTargetCondition(const BTVector & immunity, const BTVector & absImmunity, const BTVector & limit, const BTVector & absLimit) const{	static const std::string CONDITION_NORMAL = "normal";	static const std::string CONDITION_ABSOLUTE = "absolute";#define BONUS_NAME(x) { BonusType::x, #x },	static const std::map<BonusType, std::string> bonusNameRMap = { BONUS_LIST };#undef BONUS_NAME	JsonNode res;	auto convertVector = [&](const std::string & targetName, const BTVector & source, const std::string & value)	{		for(auto bonusType : source)		{			auto iter = bonusNameRMap.find(bonusType);			if(iter != bonusNameRMap.end())			{				auto fullId = ModUtility::makeFullIdentifier("", "bonus", iter->second);				res[targetName][fullId].String() = value;			}			else			{				logGlobal->error("Invalid bonus type %d", static_cast<int32_t>(bonusType));			}		}	};	auto convertSection = [&](const std::string & targetName, const BTVector & normal, const BTVector & absolute)	{		convertVector(targetName, normal, CONDITION_NORMAL);		convertVector(targetName, absolute, CONDITION_ABSOLUTE);	};	convertSection("allOf", limit, absLimit);	convertSection("noneOf", immunity, absImmunity);	return res;}void CSpell::setupMechanics(){	mechanics = spells::ISpellMechanicsFactory::get(this);	adventureMechanics = IAdventureSpellMechanics::createMechanics(this);}const IAdventureSpellMechanics & CSpell::getAdventureMechanics() const{	return *adventureMechanics;}std::unique_ptr<spells::Mechanics> CSpell::battleMechanics(const spells::IBattleCast * event) const{	return mechanics->create(event);}void CSpell::registerIcons(const IconRegistar & cb) const{	cb(getIndex(), 0, "SPELLS", iconBook);	cb(getIndex()+1, 0, "SPELLINT", iconEffect);	cb(getIndex(), 0, "SPELLBON", iconScenarioBonus);	cb(getIndex(), 0, "SPELLSCR", iconScroll);}void CSpell::updateFrom(const JsonNode & data){	//todo:CSpell::updateFrom}void CSpell::serializeJson(JsonSerializeFormat & handler){}///CSpell::AnimationInfoCSpell::AnimationItem::AnimationItem() :	verticalPosition(VerticalPosition::TOP),	pause(0){}///CSpell::AnimationInfoAnimationPath CSpell::AnimationInfo::selectProjectile(const double angle) const{	AnimationPath res;	double maximum = 0.0;	for(const auto & info : projectile)	{		if(info.minimumAngle < angle && info.minimumAngle >= maximum)		{			maximum = info.minimumAngle;			res = info.resourceName;		}	}	return res;}///CSpell::TargetInfoCSpell::TargetInfo::TargetInfo(const CSpell * spell, const int level, spells::Mode mode)	: type(spell->getTargetType()),	smart(false),	massive(false),	clearAffected(false),	clearTarget(false){	const auto & levelInfo = spell->getLevelInfo(level);	smart = levelInfo.smartTarget;	massive = levelInfo.range.empty();	clearAffected = levelInfo.clearAffected;	clearTarget = levelInfo.clearTarget;}bool DLL_LINKAGE isInScreenRange(const int3 & center, const int3 & pos){	int3 diff = pos - center;	return diff.x >= -9 && diff.x <= 9 && diff.y >= -8 && diff.y <= 8;}///CSpellHandlerstd::vector<JsonNode> CSpellHandler::loadLegacyData(){	using namespace SpellConfig;	std::vector<JsonNode> legacyData;	CLegacyConfigParser parser(TextPath::builtin("DATA/SPTRAITS.TXT"));	auto readSchool = [&](JsonMap & schools, const std::string & name)	{		if (parser.readString() == "x")		{			schools[name].Bool() = true;		}	};	auto read = [&](bool combat, bool ability)	{		do		{			JsonNode lineNode;			const auto id = legacyData.size();			lineNode["index"].Integer() = id;			lineNode["type"].String() = ability ? "ability" : (combat ? "combat" : "adventure");			lineNode["name"].String() = parser.readString();			parser.readString(); //ignored unused abbreviated name			lineNode["level"].Integer() = static_cast<si64>(parser.readNumber());			auto& schools = lineNode["school"].Struct();			readSchool(schools, "earth");			readSchool(schools, "water");			readSchool(schools, "fire");			readSchool(schools, "air");			auto& levels = lineNode["levels"].Struct();			auto getLevel = [&](const size_t idx)->JsonMap&			{				assert(idx < GameConstants::SPELL_SCHOOL_LEVELS);				return levels[LEVEL_NAMES[idx]].Struct();			};			auto costs = parser.readNumArray<si32>(GameConstants::SPELL_SCHOOL_LEVELS);			lineNode["power"].Integer() = static_cast<si64>(parser.readNumber());			auto powers = parser.readNumArray<si32>(GameConstants::SPELL_SCHOOL_LEVELS);			auto & chances = lineNode["gainChance"].Struct();			for(const auto & name : NFaction::names)				chances[name].Integer() = static_cast<si64>(parser.readNumber());			auto AIVals = parser.readNumArray<si32>(GameConstants::SPELL_SCHOOL_LEVELS);			std::vector<std::string> descriptions;			for(size_t i = 0; i < GameConstants::SPELL_SCHOOL_LEVELS; i++)				descriptions.push_back(parser.readString());			parser.readString(); //ignore attributes. All data present in JSON			//save parsed level specific data			for(size_t i = 0; i < GameConstants::SPELL_SCHOOL_LEVELS; i++)			{				auto& level = getLevel(i);				level["description"].String() = descriptions[i];				level["cost"].Integer() = costs[i];				level["power"].Integer() = powers[i];				level["aiValue"].Integer() = AIVals[i];			}			legacyData.push_back(lineNode);		}		while (parser.endLine() && !parser.isNextEntryEmpty());	};	auto skip = [&](int cnt)	{		for(int i=0; i<cnt; i++)			parser.endLine();	};	skip(5);// header	read(false,false); //read adventure map spells	skip(3);	read(true,false); //read battle spells	skip(3);	read(true,true);//read creature abilities    //TODO: maybe move to config	//clone Acid Breath attributes for Acid Breath damage effect	JsonNode temp = legacyData[SpellID::ACID_BREATH_DEFENSE];	temp["index"].Integer() = SpellID::ACID_BREATH_DAMAGE;	legacyData.push_back(temp);	objects.resize(legacyData.size());	return legacyData;}const std::vector<std::string> & CSpellHandler::getTypeNames() const{	static const std::vector<std::string> typeNames = { "spell" };	return typeNames;}std::vector<int> CSpellHandler::spellRangeInHexes(std::string input) const{	std::set<BattleHex> ret;	std::string rng = input + ','; //copy + artificial comma for easier handling	if(rng.size() >= 2 && rng[0] != 'X' && rng[0] != 'x') //there is at least one hex in range (+artificial comma)	{		std::string number1;		std::string number2;		int beg = 0;		int end = 0;		bool readingFirst = true;		for(auto & elem : rng)		{			if(std::isdigit(elem) ) //reading number			{				if(readingFirst)					number1 += elem;				else					number2 += elem;			}			else if(elem == ',') //comma			{				//calculating variables				if(readingFirst)				{					beg = std::stoi(number1);					number1 = "";				}				else				{					end = std::stoi(number2);					number2 = "";				}				//obtaining new hexes				std::set<ui16> curLayer;				if(readingFirst)				{					ret.insert(beg);				}				else				{					for(int i = beg; i <= end; ++i)						ret.insert(i);				}			}			else if(elem == '-') //dash			{				beg = std::stoi(number1);				number1 = "";				readingFirst = false;			}		}	}	return std::vector<int>(ret.begin(), ret.end());}std::shared_ptr<CSpell> CSpellHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index){	assert(identifier.find(':') == std::string::npos);	assert(!scope.empty());	using namespace SpellConfig;	SpellID id(static_cast<si32>(index));	auto spell = std::make_shared<CSpell>();	spell->id = id;	spell->identifier = identifier;	spell->modScope = scope;	const auto type = json["type"].String();	if(type == "ability")	{		spell->creatureAbility = true;		spell->combat = true;	}	else	{		spell->creatureAbility = false;		spell->combat = type == "combat";	}	VLC->generaltexth->registerString(scope, spell->getNameTextID(), json["name"].String());	logMod->trace("%s: loading spell %s", __FUNCTION__, spell->getNameTranslated());	const auto schoolNames = json["school"];	for(const spells::SchoolInfo & info : SpellConfig::SCHOOL)	{		spell->school[info.id] = schoolNames[info.jsonName].Bool();	}	spell->castOnSelf = json["canCastOnSelf"].Bool();	spell->level = static_cast<si32>(json["level"].Integer());	spell->power = static_cast<si32>(json["power"].Integer());	spell->defaultProbability = static_cast<si32>(json["defaultGainChance"].Integer());	for(const auto & node : json["gainChance"].Struct())	{		const int chance = static_cast<int>(node.second.Integer());		VLC->identifiers()->requestIdentifier(node.second.getModScope(), "faction", node.first, [=](si32 factionID)		{			spell->probabilities[FactionID(factionID)] = chance;		});	}	auto targetType = json["targetType"].String();	if(targetType == "NO_TARGET")		spell->targetType = spells::AimType::NO_TARGET;	else if(targetType == "CREATURE")		spell->targetType = spells::AimType::CREATURE;	else if(targetType == "OBSTACLE")		spell->targetType = spells::AimType::OBSTACLE;	else if(targetType == "LOCATION")		spell->targetType = spells::AimType::LOCATION;	else		logMod->warn("Spell %s: target type %s - assumed NO_TARGET.", spell->getNameTranslated(), (targetType.empty() ? "empty" : "unknown ("+targetType+")"));	for(const auto & counteredSpell: json["counters"].Struct())	{		if(counteredSpell.second.Bool())		{			VLC->identifiers()->requestIdentifier(counteredSpell.second.getModScope(), "spell", counteredSpell.first, [=](si32 id)			{				spell->counteredSpells.emplace_back(id);			});		}	}	//TODO: more error checking - f.e. conflicting flags	const auto flags = json["flags"];	//by default all flags are set to false in constructor	spell->damage = flags["damage"].Bool(); //do this before "offensive"	spell->nonMagical = flags["nonMagical"].Bool();	if(flags["offensive"].Bool())	{		spell->setIsOffensive(true);	}	if(flags["rising"].Bool())	{		spell->setIsRising(true);	}	const bool implicitPositiveness = spell->offensive || spell->rising; //(!) "damage" does not mean NEGATIVE  --AVS	if(flags["indifferent"].Bool())	{		spell->positiveness = CSpell::NEUTRAL;	}	else if(flags["negative"].Bool())	{		spell->positiveness = CSpell::NEGATIVE;	}	else if(flags["positive"].Bool())	{		spell->positiveness = CSpell::POSITIVE;	}	else if(!implicitPositiveness)	{		spell->positiveness = CSpell::NEUTRAL; //duplicates constructor but, just in case		logMod->error("Spell %s: no positiveness specified, assumed NEUTRAL.", spell->getNameTranslated());	}	spell->special = flags["special"].Bool();	spell->onlyOnWaterMap = json["onlyOnWaterMap"].Bool();	auto findBonus = [&](const std::string & name, std::vector<BonusType> & vec)	{		auto it = bonusNameMap.find(name);		if(it == bonusNameMap.end())		{			logMod->error("Spell %s: invalid bonus name %s", spell->getNameTranslated(), name);		}		else		{			vec.push_back(static_cast<BonusType>(it->second));		}	};	auto readBonusStruct = [&](const std::string & name, std::vector<BonusType> & vec)	{		for(auto bonusData: json[name].Struct())		{			const std::string bonusId = bonusData.first;			const bool flag = bonusData.second.Bool();			if(flag)				findBonus(bonusId, vec);		}	};	if(json["targetCondition"].isNull())	{		CSpell::BTVector immunities;		CSpell::BTVector absoluteImmunities;		CSpell::BTVector limiters;		CSpell::BTVector absoluteLimiters;		readBonusStruct("immunity", immunities);		readBonusStruct("absoluteImmunity", absoluteImmunities);		readBonusStruct("limit", limiters);		readBonusStruct("absoluteLimit", absoluteLimiters);		if(!(immunities.empty() && absoluteImmunities.empty() && limiters.empty() && absoluteLimiters.empty()))		{			logMod->warn("Spell %s has old target condition format. Expected configuration: ", spell->getNameTranslated());			spell->targetCondition = spell->convertTargetCondition(immunities, absoluteImmunities, limiters, absoluteLimiters);			logMod->warn("\n\"targetCondition\" : %s", spell->targetCondition.toString());		}	}	else	{		spell->targetCondition = json["targetCondition"];		//TODO: could this be safely merged instead of discarding?		if(!json["immunity"].isNull())			logMod->warn("Spell %s 'immunity' field mixed with 'targetCondition' discarded", spell->getNameTranslated());		if(!json["absoluteImmunity"].isNull())			logMod->warn("Spell %s 'absoluteImmunity' field mixed with 'targetCondition' discarded", spell->getNameTranslated());		if(!json["limit"].isNull())			logMod->warn("Spell %s 'limit' field mixed with 'targetCondition' discarded", spell->getNameTranslated());		if(!json["absoluteLimit"].isNull())			logMod->warn("Spell %s 'absoluteLimit' field mixed with 'targetCondition' discarded", spell->getNameTranslated());	}	const JsonNode & graphicsNode = json["graphics"];	spell->iconImmune = graphicsNode["iconImmune"].String();	spell->iconBook = graphicsNode["iconBook"].String();	spell->iconEffect = graphicsNode["iconEffect"].String();	spell->iconScenarioBonus = graphicsNode["iconScenarioBonus"].String();	spell->iconScroll = graphicsNode["iconScroll"].String();	const JsonNode & animationNode = json["animation"];	auto loadAnimationQueue = [&](const std::string & jsonName, CSpell::TAnimationQueue & q)	{		auto queueNode = animationNode[jsonName].Vector();		for(const JsonNode & item : queueNode)		{			CSpell::TAnimation newItem;			if(item.getType() == JsonNode::JsonType::DATA_STRING)				newItem.resourceName = AnimationPath::fromJson(item);			else if(item.getType() == JsonNode::JsonType::DATA_STRUCT)			{				newItem.resourceName = AnimationPath::fromJson(item["defName"]);				newItem.effectName   = item["effectName"].String();				auto vPosStr = item["verticalPosition"].String();				if("bottom" == vPosStr)					newItem.verticalPosition = VerticalPosition::BOTTOM;			}			else if(item.isNumber())			{				newItem.pause = static_cast<int>(item.Float());			}			q.push_back(newItem);		}	};	loadAnimationQueue("affect", spell->animationInfo.affect);	loadAnimationQueue("cast", spell->animationInfo.cast);	loadAnimationQueue("hit", spell->animationInfo.hit);	const JsonVector & projectile = animationNode["projectile"].Vector();	for(const JsonNode & item : projectile)	{		CSpell::ProjectileInfo info;		info.resourceName = AnimationPath::fromJson(item["defName"]);		info.minimumAngle = item["minimumAngle"].Float();		spell->animationInfo.projectile.push_back(info);	}	const JsonNode & soundsNode = json["sounds"];	spell->castSound = AudioPath::fromJson(soundsNode["cast"]);	//load level attributes	const int levelsCount = GameConstants::SPELL_SCHOOL_LEVELS;	for(int levelIndex = 0; levelIndex < levelsCount; levelIndex++)	{		const JsonNode & levelNode = json["levels"][LEVEL_NAMES[levelIndex]];		CSpell::LevelInfo & levelObject = spell->levels[levelIndex];		const si32 levelPower     = levelObject.power = static_cast<si32>(levelNode["power"].Integer());		if (!spell->isCreatureAbility())			VLC->generaltexth->registerString(scope, spell->getDescriptionTextID(levelIndex), levelNode["description"].String());		levelObject.cost          = static_cast<si32>(levelNode["cost"].Integer());		levelObject.AIValue       = static_cast<si32>(levelNode["aiValue"].Integer());		levelObject.smartTarget   = levelNode["targetModifier"]["smart"].Bool();		levelObject.clearTarget   = levelNode["targetModifier"]["clearTarget"].Bool();		levelObject.clearAffected = levelNode["targetModifier"]["clearAffected"].Bool();		levelObject.range         = spellRangeInHexes(levelNode["range"].String());		for(const auto & elem : levelNode["effects"].Struct())		{			const JsonNode & bonusNode = elem.second;			auto b = JsonUtils::parseBonus(bonusNode);			const bool usePowerAsValue = bonusNode["val"].isNull();			b->sid = BonusSourceID(spell->id); //for all			b->source = BonusSource::SPELL_EFFECT;//for all			if(usePowerAsValue)				b->val = levelPower;			levelObject.effects.push_back(b);		}		for(const auto & elem : levelNode["cumulativeEffects"].Struct())		{			const JsonNode & bonusNode = elem.second;			auto b = JsonUtils::parseBonus(bonusNode);			const bool usePowerAsValue = bonusNode["val"].isNull();			b->sid = BonusSourceID(spell->id); //for all			b->source = BonusSource::SPELL_EFFECT;//for all			if(usePowerAsValue)				b->val = levelPower;			levelObject.cumulativeEffects.push_back(b);		}		if(levelNode["battleEffects"].getType() == JsonNode::JsonType::DATA_STRUCT && !levelNode["battleEffects"].Struct().empty())		{			levelObject.battleEffects = levelNode["battleEffects"];			if(!levelObject.cumulativeEffects.empty() || !levelObject.effects.empty() || spell->isOffensive())				logGlobal->error("Mixing %s special effects with old format effects gives unpredictable result", spell->getNameTranslated());		}	}	return spell;}void CSpellHandler::afterLoadFinalization(){	for(auto & spell : objects)	{		spell->setupMechanics();	}}void CSpellHandler::beforeValidate(JsonNode & object){	//handle "base" level info	JsonNode & levels = object["levels"];	JsonNode & base = levels["base"];	auto inheritNode = [&](const std::string & name)	{		JsonUtils::inherit(levels[name],base);	};	inheritNode("none");	inheritNode("basic");	inheritNode("advanced");	inheritNode("expert");}std::set<SpellID> CSpellHandler::getDefaultAllowed() const{	std::set<SpellID> allowedSpells;	for(auto const & s : objects)		if (!s->isSpecial() && !s->isCreatureAbility())			allowedSpells.insert(s->getId());	return allowedSpells;}VCMI_LIB_NAMESPACE_END
 |