mapcontroller.h 3.6 KB

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  1. /*
  2. * mapcontroller.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "maphandler.h"
  12. #include "mapview.h"
  13. #include "lib/modding/ModVerificationInfo.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. using ModCompatibilityInfo = std::map<std::string, ModVerificationInfo>;
  16. class EditorObstaclePlacer;
  17. VCMI_LIB_NAMESPACE_END
  18. class MainWindow;
  19. class MapController : public QObject
  20. {
  21. Q_OBJECT
  22. public:
  23. explicit MapController(QObject * parent = nullptr);
  24. MapController(MainWindow *);
  25. MapController(const MapController &) = delete;
  26. MapController(const MapController &&) = delete;
  27. ~MapController();
  28. void setMap(std::unique_ptr<CMap>);
  29. void initObstaclePainters(CMap * map);
  30. static void repairMap(CMap * map);
  31. void repairMap();
  32. const std::unique_ptr<CMap> & getMapUniquePtr() const; //to be used for map saving
  33. CMap * map();
  34. MapHandler * mapHandler();
  35. MapScene * scene(int level);
  36. MinimapScene * miniScene(int level);
  37. void resetMapHandler();
  38. void sceneForceUpdate();
  39. void sceneForceUpdate(int level);
  40. void commitTerrainChange(int level, const TerrainId & terrain);
  41. void commitRoadOrRiverChange(int level, ui8 type, bool isRoad);
  42. void commitObjectErase(const CGObjectInstance* obj);
  43. void commitObjectErase(int level);
  44. void commitObstacleFill(int level);
  45. void commitChangeWithoutRedraw();
  46. void commitObjectShift(int level);
  47. void commitObjectCreate(int level);
  48. void commitObjectChange(int level);
  49. void copyToClipboard(int level);
  50. void pasteFromClipboard(int level);
  51. bool discardObject(int level) const;
  52. void createObject(int level, std::shared_ptr<CGObjectInstance> obj) const;
  53. bool canPlaceObject(const CGObjectInstance * obj, QString & error) const;
  54. bool canPlaceGrail(const CGObjectInstance * grailObj, QString & error) const;
  55. bool canPlaceHero(const CGObjectInstance * heroObj, QString & error) const;
  56. /// Ensures that the object's mod is listed in the map's required mods.
  57. /// If the mod is missing, prompts the user to add it. Returns false if the user declines,
  58. /// making the object invalid for placement.
  59. bool checkRequiredMods(const CGObjectInstance * obj, QString & error) const;
  60. /// These functions collect mod verification data for gameplay objects by scanning map objects
  61. /// and their nested elements (like spells and artifacts). The gathered information
  62. /// is used to assess compatibility and integrity of mods used in a given map or game state
  63. static void modAssessmentObject(const CGObjectInstance * obj, ModCompatibilityInfo & result);
  64. static ModCompatibilityInfo modAssessmentAll();
  65. static ModCompatibilityInfo modAssessmentMap(const CMap & map);
  66. /// Returns formatted message string describing a missing mod requirement for the map.
  67. /// Used in both warnings and confirmations related to required mod dependencies.
  68. static QString modMissingMessage(const ModVerificationInfo & info);
  69. void undo();
  70. void redo();
  71. PlayerColor defaultPlayer;
  72. QDialog * settingsDialog = nullptr;
  73. signals:
  74. void requestModsUpdate(const ModCompatibilityInfo & mods, bool leaveCheckedUnchanged) const;
  75. private:
  76. std::unique_ptr<CMap> _map;
  77. std::unique_ptr<MapHandler> _mapHandler;
  78. MainWindow * main;
  79. mutable std::array<std::unique_ptr<MapScene>, 2> _scenes;
  80. mutable std::array<std::unique_ptr<MinimapScene>, 2> _miniscenes;
  81. std::vector<std::unique_ptr<CGObjectInstance>> _clipboard;
  82. int _clipboardShiftIndex = 0;
  83. std::map<TerrainId, std::unique_ptr<EditorObstaclePlacer>> _obstaclePainters;
  84. void connectScenes();
  85. };