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- /*
- * AssetGenerator.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "AssetGenerator.h"
- #include "../GameEngine.h"
- #include "../render/IImage.h"
- #include "../render/IImageLoader.h"
- #include "../render/Canvas.h"
- #include "../render/CanvasImage.h"
- #include "../render/ColorFilter.h"
- #include "../render/IRenderHandler.h"
- #include "../render/CAnimation.h"
- #include "../render/Colors.h"
- #include "../lib/filesystem/Filesystem.h"
- #include "../lib/GameSettings.h"
- #include "../lib/IGameSettings.h"
- #include "../lib/json/JsonNode.h"
- #include "../lib/VCMIDirs.h"
- #include "../lib/GameLibrary.h"
- #include "../lib/RiverHandler.h"
- #include "../lib/RoadHandler.h"
- #include "../lib/TerrainHandler.h"
- void AssetGenerator::initialize()
- {
- // clear to avoid non updated sprites after mod change (if base imnages are used)
- if(boost::filesystem::is_directory(VCMIDirs::get().userDataPath() / "Generated"))
- boost::filesystem::remove_all(VCMIDirs::get().userDataPath() / "Generated");
- imageFiles[ImagePath::builtin("AdventureOptionsBackgroundClear.png")] = [this](){ return createAdventureOptionsCleanBackground();};
- imageFiles[ImagePath::builtin("SpellBookLarge.png")] = [this](){ return createBigSpellBook();};
- imageFiles[ImagePath::builtin("combatUnitNumberWindowDefault.png")] = [this](){ return createCombatUnitNumberWindow(0.6f, 0.2f, 1.0f);};
- imageFiles[ImagePath::builtin("combatUnitNumberWindowNeutral.png")] = [this](){ return createCombatUnitNumberWindow(1.0f, 1.0f, 2.0f);};
- imageFiles[ImagePath::builtin("combatUnitNumberWindowPositive.png")] = [this](){ return createCombatUnitNumberWindow(0.2f, 1.0f, 0.2f);};
- imageFiles[ImagePath::builtin("combatUnitNumberWindowNegative.png")] = [this](){ return createCombatUnitNumberWindow(1.0f, 0.2f, 0.2f);};
- imageFiles[ImagePath::builtin("CampaignBackground4.png")] = [this]() { return createCampaignBackground(4); };
- imageFiles[ImagePath::builtin("CampaignBackground5.png")] = [this]() { return createCampaignBackground(5); };
- imageFiles[ImagePath::builtin("CampaignBackground6.png")] = [this]() { return createCampaignBackground(6); };
- imageFiles[ImagePath::builtin("CampaignBackground7.png")] = [this]() { return createCampaignBackground(7); };
- imageFiles[ImagePath::builtin("CampaignBackground8.png")] = [this]() { return createCampaignBackground(8); };
- imageFiles[ImagePath::builtin("SpelTabNone.png")] = [this](){ return createSpellTabNone();};
- for (PlayerColor color(-1); color < PlayerColor::PLAYER_LIMIT; ++color)
- {
- std::string name = "ResBarElement" + (color == -1 ? "" : "-" + color.toString());
- imageFiles[ImagePath::builtin(name)] = [this, color](){ return createResBarElement(std::max(PlayerColor(0), color));};
- }
- for (PlayerColor color(-1); color < PlayerColor::PLAYER_LIMIT; ++color)
- {
- for(int amount : { 8, 9 })
- {
- auto addResWindow = [this, amount, color](std::string baseName, CreateResourceWindowType type){
- std::string name = baseName + "-R" + std::to_string(amount) + (color == -1 ? "" : "-" + color.toString());
- imageFiles[ImagePath::builtin(name)] = [this, color, amount, type](){ return createResourceWindow(type, amount, std::max(PlayerColor(0), color)); };
- };
- addResWindow("TPMRKABS", CreateResourceWindowType::ARTIFACTS_BUYING);
- addResWindow("TPMRKASS", CreateResourceWindowType::ARTIFACTS_SELLING);
- addResWindow("TPMRKRES", CreateResourceWindowType::MARKET_RESOURCES);
- addResWindow("TPMRKCRS", CreateResourceWindowType::FREELANCERS_GUILD);
- addResWindow("TPMRKPTS", CreateResourceWindowType::TRANSFER_RESOURCES);
- }
- }
- imageFiles[ImagePath::builtin("stackWindow/info-panel-0.png")] = [this](){ return createCreatureInfoPanel(2);};
- imageFiles[ImagePath::builtin("stackWindow/info-panel-1.png")] = [this](){ return createCreatureInfoPanel(3);};
- imageFiles[ImagePath::builtin("stackWindow/info-panel-2.png")] = [this](){ return createCreatureInfoPanel(4);};
- imageFiles[ImagePath::builtin("stackWindow/bonus-effects.png")] = [this](){ return createCreatureInfoPanelElement(BONUS_EFFECTS);};
- imageFiles[ImagePath::builtin("stackWindow/spell-effects.png")] = [this](){ return createCreatureInfoPanelElement(SPELL_EFFECTS);};
- imageFiles[ImagePath::builtin("stackWindow/button-panel.png")] = [this](){ return createCreatureInfoPanelElement(BUTTON_PANEL);};
- imageFiles[ImagePath::builtin("stackWindow/commander-bg.png")] = [this](){ return createCreatureInfoPanelElement(COMMANDER_BACKGROUND);};
- imageFiles[ImagePath::builtin("stackWindow/commander-abilities.png")] = [this](){ return createCreatureInfoPanelElement(COMMANDER_ABILITIES);};
- imageFiles[ImagePath::builtin("questDialog.png")] = [this](){ return createQuestWindow();};
- for (PlayerColor color(0); color < PlayerColor::PLAYER_LIMIT; ++color)
- imageFiles[ImagePath::builtin("DialogBoxBackground_" + color.toString())] = [this, color](){ return createPlayerColoredBackground(color);};
- for(int i = 1; i < 9; i++)
- imageFiles[ImagePath::builtin("CampaignHc" + std::to_string(i) + "Image.png")] = [this, i](){ return createChroniclesCampaignImages(i);};
-
- animationFiles[AnimationPath::builtin("SPRITES/adventureLayersButton")] = createAdventureMapButton(ImagePath::builtin("adventureLayers.png"), true);
-
- animationFiles[AnimationPath::builtin("SPRITES/GSPButtonClear")] = createGSPButtonClear();
- createPaletteShiftedSprites();
- }
- std::shared_ptr<ISharedImage> AssetGenerator::generateImage(const ImagePath & image)
- {
- if (imageFiles.count(image))
- return imageFiles.at(image)()->toSharedImage(); // TODO: cache?
- else
- return nullptr;
- }
- std::map<ImagePath, std::shared_ptr<ISharedImage>> AssetGenerator::generateAllImages()
- {
- std::map<ImagePath, std::shared_ptr<ISharedImage>> result;
- for (const auto & entry : imageFiles)
- result[entry.first] = entry.second()->toSharedImage();
- return result;
- }
- std::map<AnimationPath, AssetGenerator::AnimationLayoutMap> AssetGenerator::generateAllAnimations()
- {
- return animationFiles;
- }
- void AssetGenerator::addImageFile(const ImagePath & path, ImageGenerationFunctor & img)
- {
- imageFiles[path] = img;
- }
- void AssetGenerator::addAnimationFile(const AnimationPath & path, AnimationLayoutMap & anim)
- {
- animationFiles[path] = anim;
- }
- AssetGenerator::CanvasPtr AssetGenerator::createAdventureOptionsCleanBackground() const
- {
- auto locator = ImageLocator(ImagePath::builtin("ADVOPTBK"), EImageBlitMode::OPAQUE);
- std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
- auto image = ENGINE->renderHandler().createImage(Point(575, 585), CanvasScalingPolicy::IGNORE);
- Canvas canvas = image->getCanvas();
- canvas.draw(img, Point(0, 0), Rect(0, 0, 575, 585));
- canvas.draw(img, Point(54, 121), Rect(54, 123, 335, 1));
- canvas.draw(img, Point(158, 84), Rect(156, 84, 2, 37));
- canvas.draw(img, Point(234, 84), Rect(232, 84, 2, 37));
- canvas.draw(img, Point(310, 84), Rect(308, 84, 2, 37));
- canvas.draw(img, Point(53, 567), Rect(53, 520, 339, 3));
- canvas.draw(img, Point(53, 520), Rect(53, 264, 339, 47));
- return image;
- }
- AssetGenerator::CanvasPtr AssetGenerator::createBigSpellBook() const
- {
- auto locator = ImageLocator(ImagePath::builtin("SpelBack"), EImageBlitMode::OPAQUE);
- std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
- auto image = ENGINE->renderHandler().createImage(Point(800, 600), CanvasScalingPolicy::IGNORE);
- Canvas canvas = image->getCanvas();
- // edges
- canvas.draw(img, Point(0, 0), Rect(15, 38, 90, 45));
- canvas.draw(img, Point(0, 460), Rect(15, 400, 90, 141));
- canvas.draw(img, Point(705, 0), Rect(509, 38, 95, 45));
- canvas.draw(img, Point(705, 460), Rect(509, 400, 95, 141));
- // left / right
- Canvas tmp1 = Canvas(Point(90, 355 - 45), CanvasScalingPolicy::IGNORE);
- tmp1.draw(img, Point(0, 0), Rect(15, 38 + 45, 90, 355 - 45));
- canvas.drawScaled(tmp1, Point(0, 45), Point(90, 415));
- Canvas tmp2 = Canvas(Point(95, 355 - 45), CanvasScalingPolicy::IGNORE);
- tmp2.draw(img, Point(0, 0), Rect(509, 38 + 45, 95, 355 - 45));
- canvas.drawScaled(tmp2, Point(705, 45), Point(95, 415));
- // top / bottom
- Canvas tmp3 = Canvas(Point(409, 45), CanvasScalingPolicy::IGNORE);
- tmp3.draw(img, Point(0, 0), Rect(100, 38, 409, 45));
- canvas.drawScaled(tmp3, Point(90, 0), Point(615, 45));
- Canvas tmp4 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);
- tmp4.draw(img, Point(0, 0), Rect(100, 400, 409, 141));
- canvas.drawScaled(tmp4, Point(90, 460), Point(615, 141));
- // middle
- Canvas tmp5 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);
- tmp5.draw(img, Point(0, 0), Rect(100, 38 + 45, 509 - 15, 400 - 38));
- canvas.drawScaled(tmp5, Point(90, 45), Point(615, 415));
- // carpet
- Canvas tmp6 = Canvas(Point(590, 59), CanvasScalingPolicy::IGNORE);
- tmp6.draw(img, Point(0, 0), Rect(15, 484, 590, 59));
- canvas.drawScaled(tmp6, Point(0, 545), Point(800, 59));
- // remove bookmarks
- for (int i = 0; i < 56; i++)
- canvas.draw(Canvas(canvas, Rect(i < 30 ? 268 : 327, 464, 1, 46)), Point(269 + i, 464));
- for (int i = 0; i < 56; i++)
- canvas.draw(Canvas(canvas, Rect(469, 464, 1, 42)), Point(470 + i, 464));
- for (int i = 0; i < 57; i++)
- canvas.draw(Canvas(canvas, Rect(i < 30 ? 564 : 630, 464, 1, 44)), Point(565 + i, 464));
- for (int i = 0; i < 56; i++)
- canvas.draw(Canvas(canvas, Rect(656, 464, 1, 47)), Point(657 + i, 464));
- // draw bookmarks
- canvas.draw(img, Point(278, 464), Rect(220, 405, 37, 47));
- canvas.draw(img, Point(481, 465), Rect(354, 406, 37, 41));
- canvas.draw(img, Point(575, 465), Rect(417, 406, 37, 45));
- canvas.draw(img, Point(667, 465), Rect(478, 406, 37, 47));
- return image;
- }
- AssetGenerator::CanvasPtr AssetGenerator::createPlayerColoredBackground(const PlayerColor & player) const
- {
- auto locator = ImageLocator(ImagePath::builtin("DiBoxBck"), EImageBlitMode::OPAQUE);
- std::shared_ptr<IImage> texture = ENGINE->renderHandler().loadImage(locator);
- // transform to make color of brown DIBOX.PCX texture match color of specified player
- auto filterSettings = LIBRARY->settingsHandler->getFullConfig()["interface"]["playerColoredBackground"];
- static const std::array<ColorFilter, PlayerColor::PLAYER_LIMIT_I> filters = {
- ColorFilter::genRangeShifter( filterSettings["red" ].convertTo<std::vector<float>>() ),
- ColorFilter::genRangeShifter( filterSettings["blue" ].convertTo<std::vector<float>>() ),
- ColorFilter::genRangeShifter( filterSettings["tan" ].convertTo<std::vector<float>>() ),
- ColorFilter::genRangeShifter( filterSettings["green" ].convertTo<std::vector<float>>() ),
- ColorFilter::genRangeShifter( filterSettings["orange"].convertTo<std::vector<float>>() ),
- ColorFilter::genRangeShifter( filterSettings["purple"].convertTo<std::vector<float>>() ),
- ColorFilter::genRangeShifter( filterSettings["teal" ].convertTo<std::vector<float>>() ),
- ColorFilter::genRangeShifter( filterSettings["pink" ].convertTo<std::vector<float>>() )
- };
- assert(player.isValidPlayer());
- if (!player.isValidPlayer())
- throw std::runtime_error("Unable to colorize to invalid player color" + std::to_string(player.getNum()));
- texture->adjustPalette(filters[player.getNum()], 0);
- auto image = ENGINE->renderHandler().createImage(texture->dimensions(), CanvasScalingPolicy::IGNORE);
- Canvas canvas = image->getCanvas();
- canvas.draw(texture, Point(0,0));
- return image;
- }
- AssetGenerator::CanvasPtr AssetGenerator::createCombatUnitNumberWindow(float multR, float multG, float multB) const
- {
- auto locator = ImageLocator(ImagePath::builtin("CMNUMWIN"), EImageBlitMode::OPAQUE);
- locator.layer = EImageBlitMode::OPAQUE;
- std::shared_ptr<IImage> texture = ENGINE->renderHandler().loadImage(locator);
- const auto shifter= ColorFilter::genRangeShifter(0.f, 0.f, 0.f, multR, multG, multB);
- // do not change border color
- static const int32_t ignoredMask = 1 << 26;
- texture->adjustPalette(shifter, ignoredMask);
- auto image = ENGINE->renderHandler().createImage(texture->dimensions(), CanvasScalingPolicy::IGNORE);
- Canvas canvas = image->getCanvas();
- canvas.draw(texture, Point(0,0));
- return image;
- }
- AssetGenerator::CanvasPtr AssetGenerator::createCampaignBackground(int selection) const
- {
- auto locator = ImageLocator(ImagePath::builtin("CAMPBACK"), EImageBlitMode::OPAQUE);
- std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
- auto image = ENGINE->renderHandler().createImage(Point(800, 600), CanvasScalingPolicy::IGNORE);
- Canvas canvas = image->getCanvas();
- canvas.draw(img, Point(0, 0), Rect(0, 0, 800, 600));
- // BigBlock section
- auto bigBlock = ENGINE->renderHandler().createImage(Point(248, 114), CanvasScalingPolicy::IGNORE);
- Rect bigBlockRegion(292, 74, 248, 114);
- Canvas croppedBigBlock = bigBlock->getCanvas();
- croppedBigBlock.draw(img, Point(0, 0), bigBlockRegion);
- Point bigBlockSize(200, 114);
- // SmallBlock section
- auto smallBlock = ENGINE->renderHandler().createImage(Point(248, 114), CanvasScalingPolicy::IGNORE);
- Canvas croppedSmallBlock = smallBlock->getCanvas();
- croppedSmallBlock.draw(img, Point(0, 0), bigBlockRegion);
- Point smallBlockSize(134, 114);
- // Tripple block section
- auto trippleBlock = ENGINE->renderHandler().createImage(Point(72, 116), CanvasScalingPolicy::IGNORE);
- Rect trippleBlockSection(512, 246, 72, 116);
- Canvas croppedTrippleBlock = trippleBlock->getCanvas();
- croppedTrippleBlock.draw(img, Point(0, 0), trippleBlockSection);
- Point trippleBlockSize(70, 114);
- // First campaigns line
- if (selection > 7)
- {
- // Rebuild 1. campaigns line from 2 to 3 fields
- canvas.drawScaled(bigBlock->getCanvas(), Point(40, 72), bigBlockSize);
- canvas.drawScaled(trippleBlock->getCanvas(), Point(240, 73), trippleBlockSize);
- canvas.drawScaled(bigBlock->getCanvas(), Point(310, 72), bigBlockSize);
- canvas.drawScaled(trippleBlock->getCanvas(), Point(510, 72), trippleBlockSize);
- canvas.drawScaled(bigBlock->getCanvas(), Point(580, 72), bigBlockSize);
- canvas.drawScaled(trippleBlock->getCanvas(), Point(780, 72), trippleBlockSize);
- }
- else
- {
- // Empty 1 + 2. field
- canvas.drawScaled(bigBlock->getCanvas(), Point(90, 72), bigBlockSize);
- canvas.drawScaled(bigBlock->getCanvas(), Point(540, 72), bigBlockSize);
- }
- // Second campaigns line
- // 3. Field
- canvas.drawScaled(bigBlock->getCanvas(), Point(43, 245), bigBlockSize);
- if (selection == 4)
- {
- // Disabled 4. field
- canvas.drawScaled(trippleBlock->getCanvas(), Point(310, 245), trippleBlockSize);
- canvas.drawScaled(smallBlock->getCanvas(), Point(380, 245), smallBlockSize);
- }
- else
- {
- // Empty 4. field
- canvas.drawScaled(bigBlock->getCanvas(), Point(314, 244), bigBlockSize);
- }
-
- // 5. Field
- canvas.drawScaled(bigBlock->getCanvas(), Point(586, 246), bigBlockSize);
- // Third campaigns line
- // 6. Field
- if (selection >= 6)
- {
- canvas.drawScaled(bigBlock->getCanvas(), Point(32, 417), bigBlockSize);
- }
- else
- {
- canvas.drawScaled(trippleBlock->getCanvas(), Point(30, 417), trippleBlockSize);
- canvas.drawScaled(smallBlock->getCanvas(), Point(100, 417), smallBlockSize);
- }
- auto locatorSkull = ImageLocator(ImagePath::builtin("CAMPNOSC"), EImageBlitMode::OPAQUE);
- std::shared_ptr<IImage> imgSkull = ENGINE->renderHandler().loadImage(locatorSkull);
- if (selection >= 7)
- {
- // Only skull part
- canvas.drawScaled(bigBlock->getCanvas(), Point(404, 417), bigBlockSize);
- canvas.draw(imgSkull, Point(563, 512), Rect(178, 108, 43, 19));
- }
- else
- {
- // Original disabled field with skull and stone for 8. field
- Canvas canvasSkull = Canvas(Point(imgSkull->width(), imgSkull->height()), CanvasScalingPolicy::IGNORE);
- canvasSkull.draw(imgSkull, Point(0, 0), Rect(0, 0, imgSkull->width(), imgSkull->height()));
- canvas.drawScaled(canvasSkull, Point(385, 400), Point(238, 150));
- }
- return image;
- }
- AssetGenerator::CanvasPtr AssetGenerator::createResBarElement(const PlayerColor & player) const
- {
- auto locator = ImageLocator(ImagePath::builtin("ARESBAR"), EImageBlitMode::COLORKEY);
- std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
- img->playerColored(player);
- auto image = ENGINE->renderHandler().createImage(Point(84, 22), CanvasScalingPolicy::IGNORE);
- Canvas canvas = image->getCanvas();
- canvas.draw(img, Point(0, 0), Rect(2, 0, 84, 22));
- canvas.draw(img, Point(4, 0), Rect(29, 0, 22, 22));
- return image;
- }
- AssetGenerator::CanvasPtr AssetGenerator::createSpellTabNone() const
- {
- auto img1 = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("SPELTAB"), EImageBlitMode::COLORKEY)->getImage(0);
- auto img2 = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("SPELTAB"), EImageBlitMode::COLORKEY)->getImage(4);
-
- auto image = ENGINE->renderHandler().createImage(img1->dimensions(), CanvasScalingPolicy::IGNORE);
- Canvas canvas = image->getCanvas();
- canvas.draw(img1, Point(0, img1->height() / 2), Rect(0, img1->height() / 2, img1->width(), img1->height() / 2));
- canvas.draw(img2, Point(0, 0), Rect(0, 0, img2->width(), img2->height() / 2));
- return image;
- }
- AssetGenerator::CanvasPtr AssetGenerator::createChroniclesCampaignImages(int chronicle) const
- {
- auto imgPathBg = ImagePath::builtin("chronicles_" + std::to_string(chronicle) + "/GamSelBk");
- auto locator = ImageLocator(imgPathBg, EImageBlitMode::OPAQUE);
- std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
- auto image = ENGINE->renderHandler().createImage(Point(200, 116), CanvasScalingPolicy::IGNORE);
- Canvas canvas = image->getCanvas();
- std::array sourceRect = {
- Rect(149, 144, 200, 116),
- Rect(156, 150, 200, 116),
- Rect(171, 153, 200, 116),
- Rect(35, 358, 200, 116),
- Rect(216, 248, 200, 116),
- Rect(58, 234, 200, 116),
- Rect(184, 219, 200, 116),
- Rect(268, 210, 200, 116),
- };
-
- canvas.draw(img, Point(0, 0), sourceRect.at(chronicle-1));
- if (chronicle == 8)
- {
- //skull
- auto locatorSkull = ImageLocator(ImagePath::builtin("CampSP1"), EImageBlitMode::OPAQUE);
- std::shared_ptr<IImage> imgSkull = ENGINE->renderHandler().loadImage(locatorSkull);
- canvas.draw(imgSkull, Point(162, 94), Rect(162, 94, 41, 22));
- canvas.draw(img, Point(162, 94), Rect(424, 304, 14, 4));
- canvas.draw(img, Point(162, 98), Rect(424, 308, 10, 4));
- canvas.draw(img, Point(158, 102), Rect(424, 312, 10, 4));
- canvas.draw(img, Point(154, 106), Rect(424, 316, 10, 4));
- }
- return image;
- }
- void AssetGenerator::createPaletteShiftedSprites()
- {
- for(auto entity : LIBRARY->terrainTypeHandler->objects)
- {
- if(entity->paletteAnimation.empty())
- continue;
- std::vector<PaletteAnimation> paletteShifts;
- for(auto & animEntity : entity->paletteAnimation)
- paletteShifts.push_back({animEntity.start, animEntity.length});
- generatePaletteShiftedAnimation(entity->tilesFilename, paletteShifts);
- }
- for(auto entity : LIBRARY->riverTypeHandler->objects)
- {
- if(entity->paletteAnimation.empty())
- continue;
- std::vector<PaletteAnimation> paletteShifts;
- for(auto & animEntity : entity->paletteAnimation)
- paletteShifts.push_back({animEntity.start, animEntity.length});
- generatePaletteShiftedAnimation(entity->tilesFilename, paletteShifts);
- }
- }
- void AssetGenerator::generatePaletteShiftedAnimation(const AnimationPath & sprite, const std::vector<PaletteAnimation> & paletteAnimations)
- {
- AnimationLayoutMap layout;
- auto animation = ENGINE->renderHandler().loadAnimation(sprite, EImageBlitMode::COLORKEY);
- int paletteTransformLength = 1;
- for (const auto & transform : paletteAnimations)
- paletteTransformLength = std::lcm(paletteTransformLength, transform.length);
- for(int tileIndex = 0; tileIndex < animation->size(); tileIndex++)
- {
- for(int paletteIndex = 0; paletteIndex < paletteTransformLength; paletteIndex++)
- {
- ImagePath spriteName = ImagePath::builtin(sprite.getName() + boost::str(boost::format("%02d") % tileIndex) + "_" + std::to_string(paletteIndex) + ".png");
- layout[paletteIndex].push_back(ImageLocator(spriteName, EImageBlitMode::SIMPLE));
- imageFiles[spriteName] = [this, sprite, paletteAnimations, tileIndex, paletteIndex](){
- return createPaletteShiftedImage(sprite, paletteAnimations, tileIndex, paletteIndex);
- };
- }
- }
- AnimationPath shiftedPath = AnimationPath::builtin("SPRITES/" + sprite.getName() + "_SHIFTED");
- animationFiles[shiftedPath] = layout;
- }
- AssetGenerator::CanvasPtr AssetGenerator::createPaletteShiftedImage(const AnimationPath & source, const std::vector<PaletteAnimation> & palette, int frameIndex, int paletteShiftCounter) const
- {
- auto animation = ENGINE->renderHandler().loadAnimation(source, EImageBlitMode::COLORKEY);
- auto imgLoc = animation->getImageLocator(frameIndex, 0);
- auto img = ENGINE->renderHandler().loadImage(imgLoc);
- for(const auto & element : palette)
- img->shiftPalette(element.start, element.length, paletteShiftCounter % element.length);
- auto image = ENGINE->renderHandler().createImage(Point(32, 32), CanvasScalingPolicy::IGNORE);
- Canvas canvas = image->getCanvas();
- canvas.draw(img, Point((32 - img->dimensions().x) / 2, (32 - img->dimensions().y) / 2));
- return image;
- }
- void meanImage(AssetGenerator::CanvasPtr dst, std::vector<Canvas> & images)
- {
- auto image = dst->getCanvas();
- for(int x = 0; x < dst->width(); x++)
- for(int y = 0; y < dst->height(); y++)
- {
- int sumR = 0;
- int sumG = 0;
- int sumB = 0;
- int sumA = 0;
- for(auto & img : images)
- {
- auto color = img.getPixel(Point(x, y));
- sumR += color.r;
- sumG += color.g;
- sumB += color.b;
- sumA += color.a;
- }
- int ct = images.size();
- image.drawPoint(Point(x, y), ColorRGBA(sumR / ct, sumG / ct, sumB / ct, sumA / ct));
- }
- }
- AssetGenerator::CanvasPtr AssetGenerator::createAdventureMapButtonClear(const PlayerColor & player, bool small) const
- {
- CanvasPtr dst = nullptr;
- if(small)
- {
- auto imageNames = { "iam002", "iam003", "iam004", "iam005", "iam006", "iam007", "iam008", "iam009", "iam010", "iam011" };
- std::vector<Canvas> images;
- for(auto & imageName : imageNames)
- {
- auto animation = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin(imageName), EImageBlitMode::COLORKEY);
- animation->playerColored(player);
- auto image = ENGINE->renderHandler().createImage(animation->getImage(2)->dimensions(), CanvasScalingPolicy::IGNORE);
- if(!dst)
- dst = ENGINE->renderHandler().createImage(animation->getImage(2)->dimensions(), CanvasScalingPolicy::IGNORE);
- Canvas canvas = image->getCanvas();
- canvas.draw(animation->getImage(2), Point(0, 0));
- images.push_back(image->getCanvas());
- }
- meanImage(dst, images);
- }
- else
- {
- auto animation = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("iam001"), EImageBlitMode::COLORKEY);
- animation->playerColored(player);
- auto image = animation->getImage(2);
- dst = ENGINE->renderHandler().createImage(image->dimensions(), CanvasScalingPolicy::IGNORE);
- Canvas canvas = dst->getCanvas();
- canvas.draw(image, Point(0, 0));
- auto tmp = ENGINE->renderHandler().createImage(Point(5, 22), CanvasScalingPolicy::IGNORE);
- std::vector<Canvas> meanImages;
- auto tmpLeft = ENGINE->renderHandler().createImage(Point(5, 22), CanvasScalingPolicy::IGNORE);
- tmpLeft->getCanvas().draw(image, Point(0, 0), Rect(18, 6, 5, 22));
- meanImages.push_back(tmpLeft->getCanvas());
- auto tmpRight = ENGINE->renderHandler().createImage(Point(5, 22), CanvasScalingPolicy::IGNORE);
- tmpRight->getCanvas().draw(image, Point(0, 0), Rect(42, 6, 5, 22));
- meanImages.push_back(tmpRight->getCanvas());
- meanImage(tmp, meanImages);
- for(int i = 0; i < 4; i++)
- canvas.draw(tmp, Point(23 + i * 5, 6));
- }
- return dst;
- }
- AssetGenerator::AnimationLayoutMap AssetGenerator::createAdventureMapButton(const ImagePath & overlay, bool small)
- {
- std::shared_ptr<IImage> overlayImg = ENGINE->renderHandler().loadImage(ImageLocator(overlay, EImageBlitMode::OPAQUE));
- auto overlayCanvasImg = ENGINE->renderHandler().createImage(overlayImg->dimensions(), CanvasScalingPolicy::IGNORE);
- Canvas overlayCanvas = overlayCanvasImg->getCanvas();
- overlayCanvas.draw(overlayImg, Point(0, 0));
- AnimationLayoutMap layout;
- for (PlayerColor color(0); color < PlayerColor::PLAYER_LIMIT; ++color)
- {
- int offs = small ? 0 : 16;
- auto clearButtonImg = createAdventureMapButtonClear(color, small);
- for(int i = 0; i < 4; i++)
- {
- std::string baseName = overlay.getOriginalName() + "Btn" + (small ? "Small" : "Big") + std::to_string(i);
- ImagePath spriteName = ImagePath::builtin(baseName + ".png");
- ImagePath spriteNameColor = ImagePath::builtin(baseName + "-" + color.toString() + ".png");
- imageFiles[spriteNameColor] = [overlayCanvasImg, clearButtonImg, i, offs](){
- auto newImg = ENGINE->renderHandler().createImage(clearButtonImg->dimensions(), CanvasScalingPolicy::IGNORE);
- auto canvas = newImg->getCanvas();
- canvas.draw(clearButtonImg, Point(0, 0));
- switch (i)
- {
- case 0:
- canvas.draw(overlayCanvasImg, Point(offs, 0));
- return newImg;
- case 1:
- canvas.draw(clearButtonImg, Point(1, 1));
- canvas.draw(overlayCanvasImg, Point(offs + 1, 1));
- canvas.drawLine(Point(0, 0), Point(newImg->width() - 1, 0), ColorRGBA(0, 0, 0), ColorRGBA(0, 0, 0));
- canvas.drawLine(Point(0, 0), Point(0, newImg->height() - 1), ColorRGBA(0, 0, 0), ColorRGBA(0, 0, 0));
- canvas.drawColorBlended(Rect(0, 0, newImg->width(), 4), ColorRGBA(0, 0, 0, 160));
- canvas.drawColorBlended(Rect(0, 0, 4, newImg->height()), ColorRGBA(0, 0, 0, 160));
- return newImg;
- case 2:
- canvas.drawTransparent(overlayCanvasImg->getCanvas(), Point(offs, 0), 0.25);
- return newImg;
- default:
- canvas.draw(overlayCanvasImg, Point(offs, 0));
- canvas.drawLine(Point(0, 0), Point(newImg->width() - 1, 0), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
- canvas.drawLine(Point(newImg->width() - 1, 0), Point(newImg->width() - 1, newImg->height() - 1), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
- canvas.drawLine(Point(newImg->width() - 1, newImg->height() - 1), Point(0, newImg->height() - 1), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
- canvas.drawLine(Point(0, newImg->height() - 1), Point(0, 0), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
- return newImg;
- }
- };
- if(color == PlayerColor(0))
- {
- layout[0].push_back(ImageLocator(spriteName, EImageBlitMode::SIMPLE));
- imageFiles[spriteName] = imageFiles[spriteNameColor];
- }
- }
- }
- return layout;
- }
- AssetGenerator::CanvasPtr AssetGenerator::createCreatureInfoPanel(int boxesAmount) const
- {
- Point size(438, 187);
- auto image = ENGINE->renderHandler().createImage(size, CanvasScalingPolicy::IGNORE);
- Canvas canvas = image->getCanvas();
- Rect r(4, 40, 102, 132);
- canvas.drawColor(r, Colors::BLACK);
- canvas.drawBorder(r, Colors::YELLOW);
- const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75);
- const ColorRGBA rectangleColorRed = ColorRGBA(32, 0, 0, 150);
- const ColorRGBA borderColor = ColorRGBA(128, 100, 75);
- r = Rect(60, 3, 315, 21);
- canvas.drawColorBlended(r, rectangleColor);
- canvas.drawBorder(r, borderColor);
- for(int i = 0; i < 8; i++)
- {
- Rect r(114, 30 + i * 19, 24, 20);
- canvas.drawColorBlended(r, rectangleColor);
- canvas.drawBorder(r, borderColor);
- r.x += 23;
- r.w = 173;
- canvas.drawColorBlended(r, rectangleColor);
- canvas.drawBorder(r, borderColor);
- }
- std::vector<Rect> redRects = {
- Rect(319, 30, 45, 45),
- Rect(373, 30, 45, 45)
- };
- std::vector<Rect> darkRects = {};
- if(boxesAmount == 3)
- {
- redRects.push_back(Rect(347, 109, 45, 45));
- darkRects.push_back(Rect(347, 156, 45, 19));
- }
- else if(boxesAmount == 4)
- {
- redRects.push_back(Rect(319, 109, 45, 45));
- redRects.push_back(Rect(373, 109, 45, 45));
- darkRects.push_back(Rect(319, 156, 45, 19));
- darkRects.push_back(Rect(373, 156, 45, 19));
- }
-
- for(auto & rect : darkRects)
- {
- canvas.drawColorBlended(rect, rectangleColor);
- canvas.drawBorder(rect, borderColor);
- }
- for(auto & rect : redRects)
- {
- canvas.drawColorBlended(rect, rectangleColorRed);
- canvas.drawBorder(rect, borderColor);
- }
- return image;
- }
- AssetGenerator::CanvasPtr AssetGenerator::createResourceWindow(CreateResourceWindowType type, int count, PlayerColor color) const
- {
- assert(count >= 8 && count <= 9);
- const std::map<CreateResourceWindowType, ImagePath> files = {
- { ARTIFACTS_BUYING, ImagePath::builtin("TPMRKABS") },
- { ARTIFACTS_SELLING, ImagePath::builtin("TPMRKASS") },
- { MARKET_RESOURCES, ImagePath::builtin("TPMRKRES") },
- { FREELANCERS_GUILD, ImagePath::builtin("TPMRKCRS") },
- { TRANSFER_RESOURCES, ImagePath::builtin("TPMRKPTS") }
- };
- auto file = files.at(type);
- auto locator = ImageLocator(file, EImageBlitMode::COLORKEY);
- std::shared_ptr<IImage> baseImg = ENGINE->renderHandler().loadImage(locator);
- baseImg->playerColored(color);
- auto image = ENGINE->renderHandler().createImage(baseImg->dimensions(), CanvasScalingPolicy::IGNORE);
- Canvas canvas = image->getCanvas();
- canvas.draw(baseImg, Point(0, 0));
- auto drawBox = [&canvas, &baseImg](bool left, bool one){
- if(left)
- {
- canvas.draw(baseImg, Point(38, 339), Rect(121, 339, 71, 69));
- if(!one)
- canvas.draw(baseImg, Point(204, 339), Rect(121, 339, 71, 69));
- }
- else
- {
- canvas.draw(baseImg, Point(325, 339), Rect(408, 339, 71, 69));
- if(!one)
- canvas.draw(baseImg, Point(491, 339), Rect(408, 339, 71, 69));
- }
- };
- switch (type)
- {
- case ARTIFACTS_BUYING:
- drawBox(true, count == 8);
- break;
- case ARTIFACTS_SELLING:
- drawBox(false, count == 8);
- break;
- case MARKET_RESOURCES:
- drawBox(true, count == 8);
- drawBox(false, count == 8);
- break;
- case FREELANCERS_GUILD:
- drawBox(false, count == 8);
- break;
- case TRANSFER_RESOURCES:
- drawBox(true, count == 8);
- break;
- }
- return image;
- }
- AssetGenerator::CanvasPtr AssetGenerator::createCreatureInfoPanelElement(CreatureInfoPanelElement element) const
- {
- std::map<CreatureInfoPanelElement, Point> size {
- {BONUS_EFFECTS, Point(438, 59)},
- {SPELL_EFFECTS, Point(438, 42)},
- {BUTTON_PANEL, Point(438, 43)},
- {COMMANDER_BACKGROUND, Point(438, 177)},
- {COMMANDER_ABILITIES, Point(438, 59)}
- };
- auto image = ENGINE->renderHandler().createImage(size[element], CanvasScalingPolicy::IGNORE);
- Canvas canvas = image->getCanvas();
-
- const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75);
- const ColorRGBA rectangleColorRed = ColorRGBA(32, 0, 0, 150);
- const ColorRGBA borderColor = ColorRGBA(128, 100, 75);
- switch (element)
- {
- case BONUS_EFFECTS:
- for(int i = 0; i < 2; i++)
- {
- Rect r(4 + i * 208, 0, 54, 54);
- canvas.drawColorBlended(r, rectangleColorRed);
- canvas.drawBorder(r, borderColor);
- r = Rect(61 + i * 208, 0, 144, 54);
- canvas.drawColorBlended(r, rectangleColor);
- canvas.drawBorder(r, borderColor);
- }
- break;
- case SPELL_EFFECTS:
- for(int i = 0; i < 8; i++)
- {
- Rect r(6 + i * 54, 2, 48, 36);
- canvas.drawColorBlended(r, rectangleColor);
- canvas.drawBorder(r, borderColor);
- }
- break;
- case BUTTON_PANEL:
- canvas.drawColorBlended(Rect(382, 5, 52, 36), Colors::BLACK);
- break;
- case COMMANDER_BACKGROUND:
- for(int x = 0; x < 3; x++)
- {
- for(int y = 0; y < 3; y++)
- {
- Rect r(269 + x * 52, 21 + y * 52, 44, 44);
- canvas.drawColorBlended(r, rectangleColorRed);
- canvas.drawBorder(r, borderColor);
- }
- }
- for(int x = 0; x < 3; x++)
- {
- for(int y = 0; y < 2; y++)
- {
- Rect r(10 + x * 80, 20 + y * 80, 70, 70);
- canvas.drawColor(r, Colors::BLACK);
- }
- }
- break;
- case COMMANDER_ABILITIES:
- for(int i = 0; i < 6; i++)
- {
- Rect r(37 + i * 63, 2, 54, 54);
- canvas.drawColorBlended(r, rectangleColorRed);
- canvas.drawBorder(r, borderColor);
- }
- for(int i = 0; i < 2; i++)
- {
- Rect r(10 + i * 401, 6, 22, 46);
- canvas.drawColor(r, Colors::BLACK);
- }
- break;
- }
- return image;
- }
- AssetGenerator::CanvasPtr AssetGenerator::createQuestWindow() const
- {
- auto locator = ImageLocator(ImagePath::builtin("DiBoxBck"), EImageBlitMode::OPAQUE);
- std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
- Point size(612, 438);
- auto image = ENGINE->renderHandler().createImage(size, CanvasScalingPolicy::IGNORE);
- Canvas canvas = image->getCanvas();
- for (int y = 0; y < size.y; y += img->height())
- for (int x = 0; x < size.x; x += img->width())
- canvas.draw(img, Point(x, y), Rect(0, 0, std::min(img->width(), size.x - x), std::min(img->height(), size.y - y)));
- Rect r(11, 11, 171, 171);
- canvas.drawColor(r, Colors::BLACK);
- canvas.drawBorder(r, Colors::YELLOW);
- const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75);
- const ColorRGBA borderColor = ColorRGBA(128, 100, 75);
- for(int i = 0; i < 6; i++)
- {
- Rect r(11, 194 + i * 32, 155, 33);
- canvas.drawColorBlended(r, rectangleColor);
- canvas.drawBorder(r, borderColor);
- }
-
- r = Rect(165, 194, 18, 193);
- canvas.drawColor(r, Colors::BLACK);
- canvas.drawBorder(r, borderColor);
- r = Rect(193, 11, 408, 376);
- canvas.drawColorBlended(r, rectangleColor);
- canvas.drawBorder(r, borderColor);
- return image;
- }
- AssetGenerator::AnimationLayoutMap AssetGenerator::createGSPButtonClear()
- {
- auto baseImg = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("GSPBUTT"), EImageBlitMode::OPAQUE);
- auto overlayImg = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("GSPBUT2"), EImageBlitMode::OPAQUE);
- AnimationLayoutMap layout;
- for(int i = 0; i < 4; i++)
- {
- ImagePath spriteName = ImagePath::builtin("GSPButtonClear" + std::to_string(i) + ".png");
- imageFiles[spriteName] = [baseImg, overlayImg, i](){
- auto newImg = ENGINE->renderHandler().createImage(baseImg->getImage(i)->dimensions(), CanvasScalingPolicy::IGNORE);
- auto canvas = newImg->getCanvas();
- canvas.draw(baseImg->getImage(i), Point(0, 0));
- canvas.draw(overlayImg->getImage(i), Point(0, 0), Rect(0, 0, 20, 20));
- return newImg;
- };
- layout[0].push_back(ImageLocator(spriteName, EImageBlitMode::SIMPLE));
- }
- return layout;
- }
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