AssetGenerator.cpp 33 KB

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  1. /*
  2. * AssetGenerator.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AssetGenerator.h"
  12. #include "../GameEngine.h"
  13. #include "../render/IImage.h"
  14. #include "../render/IImageLoader.h"
  15. #include "../render/Canvas.h"
  16. #include "../render/CanvasImage.h"
  17. #include "../render/ColorFilter.h"
  18. #include "../render/IRenderHandler.h"
  19. #include "../render/CAnimation.h"
  20. #include "../render/Colors.h"
  21. #include "../lib/filesystem/Filesystem.h"
  22. #include "../lib/GameSettings.h"
  23. #include "../lib/IGameSettings.h"
  24. #include "../lib/json/JsonNode.h"
  25. #include "../lib/VCMIDirs.h"
  26. #include "../lib/GameLibrary.h"
  27. #include "../lib/RiverHandler.h"
  28. #include "../lib/RoadHandler.h"
  29. #include "../lib/TerrainHandler.h"
  30. void AssetGenerator::initialize()
  31. {
  32. // clear to avoid non updated sprites after mod change (if base imnages are used)
  33. if(boost::filesystem::is_directory(VCMIDirs::get().userDataPath() / "Generated"))
  34. boost::filesystem::remove_all(VCMIDirs::get().userDataPath() / "Generated");
  35. imageFiles[ImagePath::builtin("AdventureOptionsBackgroundClear.png")] = [this](){ return createAdventureOptionsCleanBackground();};
  36. imageFiles[ImagePath::builtin("SpellBookLarge.png")] = [this](){ return createBigSpellBook();};
  37. imageFiles[ImagePath::builtin("combatUnitNumberWindowDefault.png")] = [this](){ return createCombatUnitNumberWindow(0.6f, 0.2f, 1.0f);};
  38. imageFiles[ImagePath::builtin("combatUnitNumberWindowNeutral.png")] = [this](){ return createCombatUnitNumberWindow(1.0f, 1.0f, 2.0f);};
  39. imageFiles[ImagePath::builtin("combatUnitNumberWindowPositive.png")] = [this](){ return createCombatUnitNumberWindow(0.2f, 1.0f, 0.2f);};
  40. imageFiles[ImagePath::builtin("combatUnitNumberWindowNegative.png")] = [this](){ return createCombatUnitNumberWindow(1.0f, 0.2f, 0.2f);};
  41. imageFiles[ImagePath::builtin("CampaignBackground4.png")] = [this]() { return createCampaignBackground(4); };
  42. imageFiles[ImagePath::builtin("CampaignBackground5.png")] = [this]() { return createCampaignBackground(5); };
  43. imageFiles[ImagePath::builtin("CampaignBackground6.png")] = [this]() { return createCampaignBackground(6); };
  44. imageFiles[ImagePath::builtin("CampaignBackground7.png")] = [this]() { return createCampaignBackground(7); };
  45. imageFiles[ImagePath::builtin("CampaignBackground8.png")] = [this]() { return createCampaignBackground(8); };
  46. imageFiles[ImagePath::builtin("SpelTabNone.png")] = [this](){ return createSpellTabNone();};
  47. for (PlayerColor color(-1); color < PlayerColor::PLAYER_LIMIT; ++color)
  48. {
  49. std::string name = "ResBarElement" + (color == -1 ? "" : "-" + color.toString());
  50. imageFiles[ImagePath::builtin(name)] = [this, color](){ return createResBarElement(std::max(PlayerColor(0), color));};
  51. }
  52. for (PlayerColor color(-1); color < PlayerColor::PLAYER_LIMIT; ++color)
  53. {
  54. for(int amount : { 8, 9 })
  55. {
  56. auto addResWindow = [this, amount, color](std::string baseName, CreateResourceWindowType type){
  57. std::string name = baseName + "-R" + std::to_string(amount) + (color == -1 ? "" : "-" + color.toString());
  58. imageFiles[ImagePath::builtin(name)] = [this, color, amount, type](){ return createResourceWindow(type, amount, std::max(PlayerColor(0), color)); };
  59. };
  60. addResWindow("TPMRKABS", CreateResourceWindowType::ARTIFACTS_BUYING);
  61. addResWindow("TPMRKASS", CreateResourceWindowType::ARTIFACTS_SELLING);
  62. addResWindow("TPMRKRES", CreateResourceWindowType::MARKET_RESOURCES);
  63. addResWindow("TPMRKCRS", CreateResourceWindowType::FREELANCERS_GUILD);
  64. addResWindow("TPMRKPTS", CreateResourceWindowType::TRANSFER_RESOURCES);
  65. }
  66. }
  67. imageFiles[ImagePath::builtin("stackWindow/info-panel-0.png")] = [this](){ return createCreatureInfoPanel(2);};
  68. imageFiles[ImagePath::builtin("stackWindow/info-panel-1.png")] = [this](){ return createCreatureInfoPanel(3);};
  69. imageFiles[ImagePath::builtin("stackWindow/info-panel-2.png")] = [this](){ return createCreatureInfoPanel(4);};
  70. imageFiles[ImagePath::builtin("stackWindow/bonus-effects.png")] = [this](){ return createCreatureInfoPanelElement(BONUS_EFFECTS);};
  71. imageFiles[ImagePath::builtin("stackWindow/spell-effects.png")] = [this](){ return createCreatureInfoPanelElement(SPELL_EFFECTS);};
  72. imageFiles[ImagePath::builtin("stackWindow/button-panel.png")] = [this](){ return createCreatureInfoPanelElement(BUTTON_PANEL);};
  73. imageFiles[ImagePath::builtin("stackWindow/commander-bg.png")] = [this](){ return createCreatureInfoPanelElement(COMMANDER_BACKGROUND);};
  74. imageFiles[ImagePath::builtin("stackWindow/commander-abilities.png")] = [this](){ return createCreatureInfoPanelElement(COMMANDER_ABILITIES);};
  75. imageFiles[ImagePath::builtin("questDialog.png")] = [this](){ return createQuestWindow();};
  76. for (PlayerColor color(0); color < PlayerColor::PLAYER_LIMIT; ++color)
  77. imageFiles[ImagePath::builtin("DialogBoxBackground_" + color.toString())] = [this, color](){ return createPlayerColoredBackground(color);};
  78. for(int i = 1; i < 9; i++)
  79. imageFiles[ImagePath::builtin("CampaignHc" + std::to_string(i) + "Image.png")] = [this, i](){ return createChroniclesCampaignImages(i);};
  80. animationFiles[AnimationPath::builtin("SPRITES/adventureLayersButton")] = createAdventureMapButton(ImagePath::builtin("adventureLayers.png"), true);
  81. animationFiles[AnimationPath::builtin("SPRITES/GSPButtonClear")] = createGSPButtonClear();
  82. createPaletteShiftedSprites();
  83. }
  84. std::shared_ptr<ISharedImage> AssetGenerator::generateImage(const ImagePath & image)
  85. {
  86. if (imageFiles.count(image))
  87. return imageFiles.at(image)()->toSharedImage(); // TODO: cache?
  88. else
  89. return nullptr;
  90. }
  91. std::map<ImagePath, std::shared_ptr<ISharedImage>> AssetGenerator::generateAllImages()
  92. {
  93. std::map<ImagePath, std::shared_ptr<ISharedImage>> result;
  94. for (const auto & entry : imageFiles)
  95. result[entry.first] = entry.second()->toSharedImage();
  96. return result;
  97. }
  98. std::map<AnimationPath, AssetGenerator::AnimationLayoutMap> AssetGenerator::generateAllAnimations()
  99. {
  100. return animationFiles;
  101. }
  102. void AssetGenerator::addImageFile(const ImagePath & path, ImageGenerationFunctor & img)
  103. {
  104. imageFiles[path] = img;
  105. }
  106. void AssetGenerator::addAnimationFile(const AnimationPath & path, AnimationLayoutMap & anim)
  107. {
  108. animationFiles[path] = anim;
  109. }
  110. AssetGenerator::CanvasPtr AssetGenerator::createAdventureOptionsCleanBackground() const
  111. {
  112. auto locator = ImageLocator(ImagePath::builtin("ADVOPTBK"), EImageBlitMode::OPAQUE);
  113. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  114. auto image = ENGINE->renderHandler().createImage(Point(575, 585), CanvasScalingPolicy::IGNORE);
  115. Canvas canvas = image->getCanvas();
  116. canvas.draw(img, Point(0, 0), Rect(0, 0, 575, 585));
  117. canvas.draw(img, Point(54, 121), Rect(54, 123, 335, 1));
  118. canvas.draw(img, Point(158, 84), Rect(156, 84, 2, 37));
  119. canvas.draw(img, Point(234, 84), Rect(232, 84, 2, 37));
  120. canvas.draw(img, Point(310, 84), Rect(308, 84, 2, 37));
  121. canvas.draw(img, Point(53, 567), Rect(53, 520, 339, 3));
  122. canvas.draw(img, Point(53, 520), Rect(53, 264, 339, 47));
  123. return image;
  124. }
  125. AssetGenerator::CanvasPtr AssetGenerator::createBigSpellBook() const
  126. {
  127. auto locator = ImageLocator(ImagePath::builtin("SpelBack"), EImageBlitMode::OPAQUE);
  128. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  129. auto image = ENGINE->renderHandler().createImage(Point(800, 600), CanvasScalingPolicy::IGNORE);
  130. Canvas canvas = image->getCanvas();
  131. // edges
  132. canvas.draw(img, Point(0, 0), Rect(15, 38, 90, 45));
  133. canvas.draw(img, Point(0, 460), Rect(15, 400, 90, 141));
  134. canvas.draw(img, Point(705, 0), Rect(509, 38, 95, 45));
  135. canvas.draw(img, Point(705, 460), Rect(509, 400, 95, 141));
  136. // left / right
  137. Canvas tmp1 = Canvas(Point(90, 355 - 45), CanvasScalingPolicy::IGNORE);
  138. tmp1.draw(img, Point(0, 0), Rect(15, 38 + 45, 90, 355 - 45));
  139. canvas.drawScaled(tmp1, Point(0, 45), Point(90, 415));
  140. Canvas tmp2 = Canvas(Point(95, 355 - 45), CanvasScalingPolicy::IGNORE);
  141. tmp2.draw(img, Point(0, 0), Rect(509, 38 + 45, 95, 355 - 45));
  142. canvas.drawScaled(tmp2, Point(705, 45), Point(95, 415));
  143. // top / bottom
  144. Canvas tmp3 = Canvas(Point(409, 45), CanvasScalingPolicy::IGNORE);
  145. tmp3.draw(img, Point(0, 0), Rect(100, 38, 409, 45));
  146. canvas.drawScaled(tmp3, Point(90, 0), Point(615, 45));
  147. Canvas tmp4 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);
  148. tmp4.draw(img, Point(0, 0), Rect(100, 400, 409, 141));
  149. canvas.drawScaled(tmp4, Point(90, 460), Point(615, 141));
  150. // middle
  151. Canvas tmp5 = Canvas(Point(409, 141), CanvasScalingPolicy::IGNORE);
  152. tmp5.draw(img, Point(0, 0), Rect(100, 38 + 45, 509 - 15, 400 - 38));
  153. canvas.drawScaled(tmp5, Point(90, 45), Point(615, 415));
  154. // carpet
  155. Canvas tmp6 = Canvas(Point(590, 59), CanvasScalingPolicy::IGNORE);
  156. tmp6.draw(img, Point(0, 0), Rect(15, 484, 590, 59));
  157. canvas.drawScaled(tmp6, Point(0, 545), Point(800, 59));
  158. // remove bookmarks
  159. for (int i = 0; i < 56; i++)
  160. canvas.draw(Canvas(canvas, Rect(i < 30 ? 268 : 327, 464, 1, 46)), Point(269 + i, 464));
  161. for (int i = 0; i < 56; i++)
  162. canvas.draw(Canvas(canvas, Rect(469, 464, 1, 42)), Point(470 + i, 464));
  163. for (int i = 0; i < 57; i++)
  164. canvas.draw(Canvas(canvas, Rect(i < 30 ? 564 : 630, 464, 1, 44)), Point(565 + i, 464));
  165. for (int i = 0; i < 56; i++)
  166. canvas.draw(Canvas(canvas, Rect(656, 464, 1, 47)), Point(657 + i, 464));
  167. // draw bookmarks
  168. canvas.draw(img, Point(278, 464), Rect(220, 405, 37, 47));
  169. canvas.draw(img, Point(481, 465), Rect(354, 406, 37, 41));
  170. canvas.draw(img, Point(575, 465), Rect(417, 406, 37, 45));
  171. canvas.draw(img, Point(667, 465), Rect(478, 406, 37, 47));
  172. return image;
  173. }
  174. AssetGenerator::CanvasPtr AssetGenerator::createPlayerColoredBackground(const PlayerColor & player) const
  175. {
  176. auto locator = ImageLocator(ImagePath::builtin("DiBoxBck"), EImageBlitMode::OPAQUE);
  177. std::shared_ptr<IImage> texture = ENGINE->renderHandler().loadImage(locator);
  178. // transform to make color of brown DIBOX.PCX texture match color of specified player
  179. auto filterSettings = LIBRARY->settingsHandler->getFullConfig()["interface"]["playerColoredBackground"];
  180. static const std::array<ColorFilter, PlayerColor::PLAYER_LIMIT_I> filters = {
  181. ColorFilter::genRangeShifter( filterSettings["red" ].convertTo<std::vector<float>>() ),
  182. ColorFilter::genRangeShifter( filterSettings["blue" ].convertTo<std::vector<float>>() ),
  183. ColorFilter::genRangeShifter( filterSettings["tan" ].convertTo<std::vector<float>>() ),
  184. ColorFilter::genRangeShifter( filterSettings["green" ].convertTo<std::vector<float>>() ),
  185. ColorFilter::genRangeShifter( filterSettings["orange"].convertTo<std::vector<float>>() ),
  186. ColorFilter::genRangeShifter( filterSettings["purple"].convertTo<std::vector<float>>() ),
  187. ColorFilter::genRangeShifter( filterSettings["teal" ].convertTo<std::vector<float>>() ),
  188. ColorFilter::genRangeShifter( filterSettings["pink" ].convertTo<std::vector<float>>() )
  189. };
  190. assert(player.isValidPlayer());
  191. if (!player.isValidPlayer())
  192. throw std::runtime_error("Unable to colorize to invalid player color" + std::to_string(player.getNum()));
  193. texture->adjustPalette(filters[player.getNum()], 0);
  194. auto image = ENGINE->renderHandler().createImage(texture->dimensions(), CanvasScalingPolicy::IGNORE);
  195. Canvas canvas = image->getCanvas();
  196. canvas.draw(texture, Point(0,0));
  197. return image;
  198. }
  199. AssetGenerator::CanvasPtr AssetGenerator::createCombatUnitNumberWindow(float multR, float multG, float multB) const
  200. {
  201. auto locator = ImageLocator(ImagePath::builtin("CMNUMWIN"), EImageBlitMode::OPAQUE);
  202. locator.layer = EImageBlitMode::OPAQUE;
  203. std::shared_ptr<IImage> texture = ENGINE->renderHandler().loadImage(locator);
  204. const auto shifter= ColorFilter::genRangeShifter(0.f, 0.f, 0.f, multR, multG, multB);
  205. // do not change border color
  206. static const int32_t ignoredMask = 1 << 26;
  207. texture->adjustPalette(shifter, ignoredMask);
  208. auto image = ENGINE->renderHandler().createImage(texture->dimensions(), CanvasScalingPolicy::IGNORE);
  209. Canvas canvas = image->getCanvas();
  210. canvas.draw(texture, Point(0,0));
  211. return image;
  212. }
  213. AssetGenerator::CanvasPtr AssetGenerator::createCampaignBackground(int selection) const
  214. {
  215. auto locator = ImageLocator(ImagePath::builtin("CAMPBACK"), EImageBlitMode::OPAQUE);
  216. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  217. auto image = ENGINE->renderHandler().createImage(Point(800, 600), CanvasScalingPolicy::IGNORE);
  218. Canvas canvas = image->getCanvas();
  219. canvas.draw(img, Point(0, 0), Rect(0, 0, 800, 600));
  220. // BigBlock section
  221. auto bigBlock = ENGINE->renderHandler().createImage(Point(248, 114), CanvasScalingPolicy::IGNORE);
  222. Rect bigBlockRegion(292, 74, 248, 114);
  223. Canvas croppedBigBlock = bigBlock->getCanvas();
  224. croppedBigBlock.draw(img, Point(0, 0), bigBlockRegion);
  225. Point bigBlockSize(200, 114);
  226. // SmallBlock section
  227. auto smallBlock = ENGINE->renderHandler().createImage(Point(248, 114), CanvasScalingPolicy::IGNORE);
  228. Canvas croppedSmallBlock = smallBlock->getCanvas();
  229. croppedSmallBlock.draw(img, Point(0, 0), bigBlockRegion);
  230. Point smallBlockSize(134, 114);
  231. // Tripple block section
  232. auto trippleBlock = ENGINE->renderHandler().createImage(Point(72, 116), CanvasScalingPolicy::IGNORE);
  233. Rect trippleBlockSection(512, 246, 72, 116);
  234. Canvas croppedTrippleBlock = trippleBlock->getCanvas();
  235. croppedTrippleBlock.draw(img, Point(0, 0), trippleBlockSection);
  236. Point trippleBlockSize(70, 114);
  237. // First campaigns line
  238. if (selection > 7)
  239. {
  240. // Rebuild 1. campaigns line from 2 to 3 fields
  241. canvas.drawScaled(bigBlock->getCanvas(), Point(40, 72), bigBlockSize);
  242. canvas.drawScaled(trippleBlock->getCanvas(), Point(240, 73), trippleBlockSize);
  243. canvas.drawScaled(bigBlock->getCanvas(), Point(310, 72), bigBlockSize);
  244. canvas.drawScaled(trippleBlock->getCanvas(), Point(510, 72), trippleBlockSize);
  245. canvas.drawScaled(bigBlock->getCanvas(), Point(580, 72), bigBlockSize);
  246. canvas.drawScaled(trippleBlock->getCanvas(), Point(780, 72), trippleBlockSize);
  247. }
  248. else
  249. {
  250. // Empty 1 + 2. field
  251. canvas.drawScaled(bigBlock->getCanvas(), Point(90, 72), bigBlockSize);
  252. canvas.drawScaled(bigBlock->getCanvas(), Point(540, 72), bigBlockSize);
  253. }
  254. // Second campaigns line
  255. // 3. Field
  256. canvas.drawScaled(bigBlock->getCanvas(), Point(43, 245), bigBlockSize);
  257. if (selection == 4)
  258. {
  259. // Disabled 4. field
  260. canvas.drawScaled(trippleBlock->getCanvas(), Point(310, 245), trippleBlockSize);
  261. canvas.drawScaled(smallBlock->getCanvas(), Point(380, 245), smallBlockSize);
  262. }
  263. else
  264. {
  265. // Empty 4. field
  266. canvas.drawScaled(bigBlock->getCanvas(), Point(314, 244), bigBlockSize);
  267. }
  268. // 5. Field
  269. canvas.drawScaled(bigBlock->getCanvas(), Point(586, 246), bigBlockSize);
  270. // Third campaigns line
  271. // 6. Field
  272. if (selection >= 6)
  273. {
  274. canvas.drawScaled(bigBlock->getCanvas(), Point(32, 417), bigBlockSize);
  275. }
  276. else
  277. {
  278. canvas.drawScaled(trippleBlock->getCanvas(), Point(30, 417), trippleBlockSize);
  279. canvas.drawScaled(smallBlock->getCanvas(), Point(100, 417), smallBlockSize);
  280. }
  281. auto locatorSkull = ImageLocator(ImagePath::builtin("CAMPNOSC"), EImageBlitMode::OPAQUE);
  282. std::shared_ptr<IImage> imgSkull = ENGINE->renderHandler().loadImage(locatorSkull);
  283. if (selection >= 7)
  284. {
  285. // Only skull part
  286. canvas.drawScaled(bigBlock->getCanvas(), Point(404, 417), bigBlockSize);
  287. canvas.draw(imgSkull, Point(563, 512), Rect(178, 108, 43, 19));
  288. }
  289. else
  290. {
  291. // Original disabled field with skull and stone for 8. field
  292. Canvas canvasSkull = Canvas(Point(imgSkull->width(), imgSkull->height()), CanvasScalingPolicy::IGNORE);
  293. canvasSkull.draw(imgSkull, Point(0, 0), Rect(0, 0, imgSkull->width(), imgSkull->height()));
  294. canvas.drawScaled(canvasSkull, Point(385, 400), Point(238, 150));
  295. }
  296. return image;
  297. }
  298. AssetGenerator::CanvasPtr AssetGenerator::createResBarElement(const PlayerColor & player) const
  299. {
  300. auto locator = ImageLocator(ImagePath::builtin("ARESBAR"), EImageBlitMode::COLORKEY);
  301. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  302. img->playerColored(player);
  303. auto image = ENGINE->renderHandler().createImage(Point(84, 22), CanvasScalingPolicy::IGNORE);
  304. Canvas canvas = image->getCanvas();
  305. canvas.draw(img, Point(0, 0), Rect(2, 0, 84, 22));
  306. canvas.draw(img, Point(4, 0), Rect(29, 0, 22, 22));
  307. return image;
  308. }
  309. AssetGenerator::CanvasPtr AssetGenerator::createSpellTabNone() const
  310. {
  311. auto img1 = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("SPELTAB"), EImageBlitMode::COLORKEY)->getImage(0);
  312. auto img2 = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("SPELTAB"), EImageBlitMode::COLORKEY)->getImage(4);
  313. auto image = ENGINE->renderHandler().createImage(img1->dimensions(), CanvasScalingPolicy::IGNORE);
  314. Canvas canvas = image->getCanvas();
  315. canvas.draw(img1, Point(0, img1->height() / 2), Rect(0, img1->height() / 2, img1->width(), img1->height() / 2));
  316. canvas.draw(img2, Point(0, 0), Rect(0, 0, img2->width(), img2->height() / 2));
  317. return image;
  318. }
  319. AssetGenerator::CanvasPtr AssetGenerator::createChroniclesCampaignImages(int chronicle) const
  320. {
  321. auto imgPathBg = ImagePath::builtin("chronicles_" + std::to_string(chronicle) + "/GamSelBk");
  322. auto locator = ImageLocator(imgPathBg, EImageBlitMode::OPAQUE);
  323. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  324. auto image = ENGINE->renderHandler().createImage(Point(200, 116), CanvasScalingPolicy::IGNORE);
  325. Canvas canvas = image->getCanvas();
  326. std::array sourceRect = {
  327. Rect(149, 144, 200, 116),
  328. Rect(156, 150, 200, 116),
  329. Rect(171, 153, 200, 116),
  330. Rect(35, 358, 200, 116),
  331. Rect(216, 248, 200, 116),
  332. Rect(58, 234, 200, 116),
  333. Rect(184, 219, 200, 116),
  334. Rect(268, 210, 200, 116),
  335. };
  336. canvas.draw(img, Point(0, 0), sourceRect.at(chronicle-1));
  337. if (chronicle == 8)
  338. {
  339. //skull
  340. auto locatorSkull = ImageLocator(ImagePath::builtin("CampSP1"), EImageBlitMode::OPAQUE);
  341. std::shared_ptr<IImage> imgSkull = ENGINE->renderHandler().loadImage(locatorSkull);
  342. canvas.draw(imgSkull, Point(162, 94), Rect(162, 94, 41, 22));
  343. canvas.draw(img, Point(162, 94), Rect(424, 304, 14, 4));
  344. canvas.draw(img, Point(162, 98), Rect(424, 308, 10, 4));
  345. canvas.draw(img, Point(158, 102), Rect(424, 312, 10, 4));
  346. canvas.draw(img, Point(154, 106), Rect(424, 316, 10, 4));
  347. }
  348. return image;
  349. }
  350. void AssetGenerator::createPaletteShiftedSprites()
  351. {
  352. for(auto entity : LIBRARY->terrainTypeHandler->objects)
  353. {
  354. if(entity->paletteAnimation.empty())
  355. continue;
  356. std::vector<PaletteAnimation> paletteShifts;
  357. for(auto & animEntity : entity->paletteAnimation)
  358. paletteShifts.push_back({animEntity.start, animEntity.length});
  359. generatePaletteShiftedAnimation(entity->tilesFilename, paletteShifts);
  360. }
  361. for(auto entity : LIBRARY->riverTypeHandler->objects)
  362. {
  363. if(entity->paletteAnimation.empty())
  364. continue;
  365. std::vector<PaletteAnimation> paletteShifts;
  366. for(auto & animEntity : entity->paletteAnimation)
  367. paletteShifts.push_back({animEntity.start, animEntity.length});
  368. generatePaletteShiftedAnimation(entity->tilesFilename, paletteShifts);
  369. }
  370. }
  371. void AssetGenerator::generatePaletteShiftedAnimation(const AnimationPath & sprite, const std::vector<PaletteAnimation> & paletteAnimations)
  372. {
  373. AnimationLayoutMap layout;
  374. auto animation = ENGINE->renderHandler().loadAnimation(sprite, EImageBlitMode::COLORKEY);
  375. int paletteTransformLength = 1;
  376. for (const auto & transform : paletteAnimations)
  377. paletteTransformLength = std::lcm(paletteTransformLength, transform.length);
  378. for(int tileIndex = 0; tileIndex < animation->size(); tileIndex++)
  379. {
  380. for(int paletteIndex = 0; paletteIndex < paletteTransformLength; paletteIndex++)
  381. {
  382. ImagePath spriteName = ImagePath::builtin(sprite.getName() + boost::str(boost::format("%02d") % tileIndex) + "_" + std::to_string(paletteIndex) + ".png");
  383. layout[paletteIndex].push_back(ImageLocator(spriteName, EImageBlitMode::SIMPLE));
  384. imageFiles[spriteName] = [this, sprite, paletteAnimations, tileIndex, paletteIndex](){
  385. return createPaletteShiftedImage(sprite, paletteAnimations, tileIndex, paletteIndex);
  386. };
  387. }
  388. }
  389. AnimationPath shiftedPath = AnimationPath::builtin("SPRITES/" + sprite.getName() + "_SHIFTED");
  390. animationFiles[shiftedPath] = layout;
  391. }
  392. AssetGenerator::CanvasPtr AssetGenerator::createPaletteShiftedImage(const AnimationPath & source, const std::vector<PaletteAnimation> & palette, int frameIndex, int paletteShiftCounter) const
  393. {
  394. auto animation = ENGINE->renderHandler().loadAnimation(source, EImageBlitMode::COLORKEY);
  395. auto imgLoc = animation->getImageLocator(frameIndex, 0);
  396. auto img = ENGINE->renderHandler().loadImage(imgLoc);
  397. for(const auto & element : palette)
  398. img->shiftPalette(element.start, element.length, paletteShiftCounter % element.length);
  399. auto image = ENGINE->renderHandler().createImage(Point(32, 32), CanvasScalingPolicy::IGNORE);
  400. Canvas canvas = image->getCanvas();
  401. canvas.draw(img, Point((32 - img->dimensions().x) / 2, (32 - img->dimensions().y) / 2));
  402. return image;
  403. }
  404. void meanImage(AssetGenerator::CanvasPtr dst, std::vector<Canvas> & images)
  405. {
  406. auto image = dst->getCanvas();
  407. for(int x = 0; x < dst->width(); x++)
  408. for(int y = 0; y < dst->height(); y++)
  409. {
  410. int sumR = 0;
  411. int sumG = 0;
  412. int sumB = 0;
  413. int sumA = 0;
  414. for(auto & img : images)
  415. {
  416. auto color = img.getPixel(Point(x, y));
  417. sumR += color.r;
  418. sumG += color.g;
  419. sumB += color.b;
  420. sumA += color.a;
  421. }
  422. int ct = images.size();
  423. image.drawPoint(Point(x, y), ColorRGBA(sumR / ct, sumG / ct, sumB / ct, sumA / ct));
  424. }
  425. }
  426. AssetGenerator::CanvasPtr AssetGenerator::createAdventureMapButtonClear(const PlayerColor & player, bool small) const
  427. {
  428. CanvasPtr dst = nullptr;
  429. if(small)
  430. {
  431. auto imageNames = { "iam002", "iam003", "iam004", "iam005", "iam006", "iam007", "iam008", "iam009", "iam010", "iam011" };
  432. std::vector<Canvas> images;
  433. for(auto & imageName : imageNames)
  434. {
  435. auto animation = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin(imageName), EImageBlitMode::COLORKEY);
  436. animation->playerColored(player);
  437. auto image = ENGINE->renderHandler().createImage(animation->getImage(2)->dimensions(), CanvasScalingPolicy::IGNORE);
  438. if(!dst)
  439. dst = ENGINE->renderHandler().createImage(animation->getImage(2)->dimensions(), CanvasScalingPolicy::IGNORE);
  440. Canvas canvas = image->getCanvas();
  441. canvas.draw(animation->getImage(2), Point(0, 0));
  442. images.push_back(image->getCanvas());
  443. }
  444. meanImage(dst, images);
  445. }
  446. else
  447. {
  448. auto animation = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("iam001"), EImageBlitMode::COLORKEY);
  449. animation->playerColored(player);
  450. auto image = animation->getImage(2);
  451. dst = ENGINE->renderHandler().createImage(image->dimensions(), CanvasScalingPolicy::IGNORE);
  452. Canvas canvas = dst->getCanvas();
  453. canvas.draw(image, Point(0, 0));
  454. auto tmp = ENGINE->renderHandler().createImage(Point(5, 22), CanvasScalingPolicy::IGNORE);
  455. std::vector<Canvas> meanImages;
  456. auto tmpLeft = ENGINE->renderHandler().createImage(Point(5, 22), CanvasScalingPolicy::IGNORE);
  457. tmpLeft->getCanvas().draw(image, Point(0, 0), Rect(18, 6, 5, 22));
  458. meanImages.push_back(tmpLeft->getCanvas());
  459. auto tmpRight = ENGINE->renderHandler().createImage(Point(5, 22), CanvasScalingPolicy::IGNORE);
  460. tmpRight->getCanvas().draw(image, Point(0, 0), Rect(42, 6, 5, 22));
  461. meanImages.push_back(tmpRight->getCanvas());
  462. meanImage(tmp, meanImages);
  463. for(int i = 0; i < 4; i++)
  464. canvas.draw(tmp, Point(23 + i * 5, 6));
  465. }
  466. return dst;
  467. }
  468. AssetGenerator::AnimationLayoutMap AssetGenerator::createAdventureMapButton(const ImagePath & overlay, bool small)
  469. {
  470. std::shared_ptr<IImage> overlayImg = ENGINE->renderHandler().loadImage(ImageLocator(overlay, EImageBlitMode::OPAQUE));
  471. auto overlayCanvasImg = ENGINE->renderHandler().createImage(overlayImg->dimensions(), CanvasScalingPolicy::IGNORE);
  472. Canvas overlayCanvas = overlayCanvasImg->getCanvas();
  473. overlayCanvas.draw(overlayImg, Point(0, 0));
  474. AnimationLayoutMap layout;
  475. for (PlayerColor color(0); color < PlayerColor::PLAYER_LIMIT; ++color)
  476. {
  477. int offs = small ? 0 : 16;
  478. auto clearButtonImg = createAdventureMapButtonClear(color, small);
  479. for(int i = 0; i < 4; i++)
  480. {
  481. std::string baseName = overlay.getOriginalName() + "Btn" + (small ? "Small" : "Big") + std::to_string(i);
  482. ImagePath spriteName = ImagePath::builtin(baseName + ".png");
  483. ImagePath spriteNameColor = ImagePath::builtin(baseName + "-" + color.toString() + ".png");
  484. imageFiles[spriteNameColor] = [overlayCanvasImg, clearButtonImg, i, offs](){
  485. auto newImg = ENGINE->renderHandler().createImage(clearButtonImg->dimensions(), CanvasScalingPolicy::IGNORE);
  486. auto canvas = newImg->getCanvas();
  487. canvas.draw(clearButtonImg, Point(0, 0));
  488. switch (i)
  489. {
  490. case 0:
  491. canvas.draw(overlayCanvasImg, Point(offs, 0));
  492. return newImg;
  493. case 1:
  494. canvas.draw(clearButtonImg, Point(1, 1));
  495. canvas.draw(overlayCanvasImg, Point(offs + 1, 1));
  496. canvas.drawLine(Point(0, 0), Point(newImg->width() - 1, 0), ColorRGBA(0, 0, 0), ColorRGBA(0, 0, 0));
  497. canvas.drawLine(Point(0, 0), Point(0, newImg->height() - 1), ColorRGBA(0, 0, 0), ColorRGBA(0, 0, 0));
  498. canvas.drawColorBlended(Rect(0, 0, newImg->width(), 4), ColorRGBA(0, 0, 0, 160));
  499. canvas.drawColorBlended(Rect(0, 0, 4, newImg->height()), ColorRGBA(0, 0, 0, 160));
  500. return newImg;
  501. case 2:
  502. canvas.drawTransparent(overlayCanvasImg->getCanvas(), Point(offs, 0), 0.25);
  503. return newImg;
  504. default:
  505. canvas.draw(overlayCanvasImg, Point(offs, 0));
  506. canvas.drawLine(Point(0, 0), Point(newImg->width() - 1, 0), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
  507. canvas.drawLine(Point(newImg->width() - 1, 0), Point(newImg->width() - 1, newImg->height() - 1), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
  508. canvas.drawLine(Point(newImg->width() - 1, newImg->height() - 1), Point(0, newImg->height() - 1), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
  509. canvas.drawLine(Point(0, newImg->height() - 1), Point(0, 0), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
  510. return newImg;
  511. }
  512. };
  513. if(color == PlayerColor(0))
  514. {
  515. layout[0].push_back(ImageLocator(spriteName, EImageBlitMode::SIMPLE));
  516. imageFiles[spriteName] = imageFiles[spriteNameColor];
  517. }
  518. }
  519. }
  520. return layout;
  521. }
  522. AssetGenerator::CanvasPtr AssetGenerator::createCreatureInfoPanel(int boxesAmount) const
  523. {
  524. Point size(438, 187);
  525. auto image = ENGINE->renderHandler().createImage(size, CanvasScalingPolicy::IGNORE);
  526. Canvas canvas = image->getCanvas();
  527. Rect r(4, 40, 102, 132);
  528. canvas.drawColor(r, Colors::BLACK);
  529. canvas.drawBorder(r, Colors::YELLOW);
  530. const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75);
  531. const ColorRGBA rectangleColorRed = ColorRGBA(32, 0, 0, 150);
  532. const ColorRGBA borderColor = ColorRGBA(128, 100, 75);
  533. r = Rect(60, 3, 315, 21);
  534. canvas.drawColorBlended(r, rectangleColor);
  535. canvas.drawBorder(r, borderColor);
  536. for(int i = 0; i < 8; i++)
  537. {
  538. Rect r(114, 30 + i * 19, 24, 20);
  539. canvas.drawColorBlended(r, rectangleColor);
  540. canvas.drawBorder(r, borderColor);
  541. r.x += 23;
  542. r.w = 173;
  543. canvas.drawColorBlended(r, rectangleColor);
  544. canvas.drawBorder(r, borderColor);
  545. }
  546. std::vector<Rect> redRects = {
  547. Rect(319, 30, 45, 45),
  548. Rect(373, 30, 45, 45)
  549. };
  550. std::vector<Rect> darkRects = {};
  551. if(boxesAmount == 3)
  552. {
  553. redRects.push_back(Rect(347, 109, 45, 45));
  554. darkRects.push_back(Rect(347, 156, 45, 19));
  555. }
  556. else if(boxesAmount == 4)
  557. {
  558. redRects.push_back(Rect(319, 109, 45, 45));
  559. redRects.push_back(Rect(373, 109, 45, 45));
  560. darkRects.push_back(Rect(319, 156, 45, 19));
  561. darkRects.push_back(Rect(373, 156, 45, 19));
  562. }
  563. for(auto & rect : darkRects)
  564. {
  565. canvas.drawColorBlended(rect, rectangleColor);
  566. canvas.drawBorder(rect, borderColor);
  567. }
  568. for(auto & rect : redRects)
  569. {
  570. canvas.drawColorBlended(rect, rectangleColorRed);
  571. canvas.drawBorder(rect, borderColor);
  572. }
  573. return image;
  574. }
  575. AssetGenerator::CanvasPtr AssetGenerator::createResourceWindow(CreateResourceWindowType type, int count, PlayerColor color) const
  576. {
  577. assert(count >= 8 && count <= 9);
  578. const std::map<CreateResourceWindowType, ImagePath> files = {
  579. { ARTIFACTS_BUYING, ImagePath::builtin("TPMRKABS") },
  580. { ARTIFACTS_SELLING, ImagePath::builtin("TPMRKASS") },
  581. { MARKET_RESOURCES, ImagePath::builtin("TPMRKRES") },
  582. { FREELANCERS_GUILD, ImagePath::builtin("TPMRKCRS") },
  583. { TRANSFER_RESOURCES, ImagePath::builtin("TPMRKPTS") }
  584. };
  585. auto file = files.at(type);
  586. auto locator = ImageLocator(file, EImageBlitMode::COLORKEY);
  587. std::shared_ptr<IImage> baseImg = ENGINE->renderHandler().loadImage(locator);
  588. baseImg->playerColored(color);
  589. auto image = ENGINE->renderHandler().createImage(baseImg->dimensions(), CanvasScalingPolicy::IGNORE);
  590. Canvas canvas = image->getCanvas();
  591. canvas.draw(baseImg, Point(0, 0));
  592. auto drawBox = [&canvas, &baseImg](bool left, bool one){
  593. if(left)
  594. {
  595. canvas.draw(baseImg, Point(38, 339), Rect(121, 339, 71, 69));
  596. if(!one)
  597. canvas.draw(baseImg, Point(204, 339), Rect(121, 339, 71, 69));
  598. }
  599. else
  600. {
  601. canvas.draw(baseImg, Point(325, 339), Rect(408, 339, 71, 69));
  602. if(!one)
  603. canvas.draw(baseImg, Point(491, 339), Rect(408, 339, 71, 69));
  604. }
  605. };
  606. switch (type)
  607. {
  608. case ARTIFACTS_BUYING:
  609. drawBox(true, count == 8);
  610. break;
  611. case ARTIFACTS_SELLING:
  612. drawBox(false, count == 8);
  613. break;
  614. case MARKET_RESOURCES:
  615. drawBox(true, count == 8);
  616. drawBox(false, count == 8);
  617. break;
  618. case FREELANCERS_GUILD:
  619. drawBox(false, count == 8);
  620. break;
  621. case TRANSFER_RESOURCES:
  622. drawBox(true, count == 8);
  623. break;
  624. }
  625. return image;
  626. }
  627. AssetGenerator::CanvasPtr AssetGenerator::createCreatureInfoPanelElement(CreatureInfoPanelElement element) const
  628. {
  629. std::map<CreatureInfoPanelElement, Point> size {
  630. {BONUS_EFFECTS, Point(438, 59)},
  631. {SPELL_EFFECTS, Point(438, 42)},
  632. {BUTTON_PANEL, Point(438, 43)},
  633. {COMMANDER_BACKGROUND, Point(438, 177)},
  634. {COMMANDER_ABILITIES, Point(438, 59)}
  635. };
  636. auto image = ENGINE->renderHandler().createImage(size[element], CanvasScalingPolicy::IGNORE);
  637. Canvas canvas = image->getCanvas();
  638. const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75);
  639. const ColorRGBA rectangleColorRed = ColorRGBA(32, 0, 0, 150);
  640. const ColorRGBA borderColor = ColorRGBA(128, 100, 75);
  641. switch (element)
  642. {
  643. case BONUS_EFFECTS:
  644. for(int i = 0; i < 2; i++)
  645. {
  646. Rect r(4 + i * 208, 0, 54, 54);
  647. canvas.drawColorBlended(r, rectangleColorRed);
  648. canvas.drawBorder(r, borderColor);
  649. r = Rect(61 + i * 208, 0, 144, 54);
  650. canvas.drawColorBlended(r, rectangleColor);
  651. canvas.drawBorder(r, borderColor);
  652. }
  653. break;
  654. case SPELL_EFFECTS:
  655. for(int i = 0; i < 8; i++)
  656. {
  657. Rect r(6 + i * 54, 2, 48, 36);
  658. canvas.drawColorBlended(r, rectangleColor);
  659. canvas.drawBorder(r, borderColor);
  660. }
  661. break;
  662. case BUTTON_PANEL:
  663. canvas.drawColorBlended(Rect(382, 5, 52, 36), Colors::BLACK);
  664. break;
  665. case COMMANDER_BACKGROUND:
  666. for(int x = 0; x < 3; x++)
  667. {
  668. for(int y = 0; y < 3; y++)
  669. {
  670. Rect r(269 + x * 52, 21 + y * 52, 44, 44);
  671. canvas.drawColorBlended(r, rectangleColorRed);
  672. canvas.drawBorder(r, borderColor);
  673. }
  674. }
  675. for(int x = 0; x < 3; x++)
  676. {
  677. for(int y = 0; y < 2; y++)
  678. {
  679. Rect r(10 + x * 80, 20 + y * 80, 70, 70);
  680. canvas.drawColor(r, Colors::BLACK);
  681. }
  682. }
  683. break;
  684. case COMMANDER_ABILITIES:
  685. for(int i = 0; i < 6; i++)
  686. {
  687. Rect r(37 + i * 63, 2, 54, 54);
  688. canvas.drawColorBlended(r, rectangleColorRed);
  689. canvas.drawBorder(r, borderColor);
  690. }
  691. for(int i = 0; i < 2; i++)
  692. {
  693. Rect r(10 + i * 401, 6, 22, 46);
  694. canvas.drawColor(r, Colors::BLACK);
  695. }
  696. break;
  697. }
  698. return image;
  699. }
  700. AssetGenerator::CanvasPtr AssetGenerator::createQuestWindow() const
  701. {
  702. auto locator = ImageLocator(ImagePath::builtin("DiBoxBck"), EImageBlitMode::OPAQUE);
  703. std::shared_ptr<IImage> img = ENGINE->renderHandler().loadImage(locator);
  704. Point size(612, 438);
  705. auto image = ENGINE->renderHandler().createImage(size, CanvasScalingPolicy::IGNORE);
  706. Canvas canvas = image->getCanvas();
  707. for (int y = 0; y < size.y; y += img->height())
  708. for (int x = 0; x < size.x; x += img->width())
  709. canvas.draw(img, Point(x, y), Rect(0, 0, std::min(img->width(), size.x - x), std::min(img->height(), size.y - y)));
  710. Rect r(11, 11, 171, 171);
  711. canvas.drawColor(r, Colors::BLACK);
  712. canvas.drawBorder(r, Colors::YELLOW);
  713. const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75);
  714. const ColorRGBA borderColor = ColorRGBA(128, 100, 75);
  715. for(int i = 0; i < 6; i++)
  716. {
  717. Rect r(11, 194 + i * 32, 155, 33);
  718. canvas.drawColorBlended(r, rectangleColor);
  719. canvas.drawBorder(r, borderColor);
  720. }
  721. r = Rect(165, 194, 18, 193);
  722. canvas.drawColor(r, Colors::BLACK);
  723. canvas.drawBorder(r, borderColor);
  724. r = Rect(193, 11, 408, 376);
  725. canvas.drawColorBlended(r, rectangleColor);
  726. canvas.drawBorder(r, borderColor);
  727. return image;
  728. }
  729. AssetGenerator::AnimationLayoutMap AssetGenerator::createGSPButtonClear()
  730. {
  731. auto baseImg = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("GSPBUTT"), EImageBlitMode::OPAQUE);
  732. auto overlayImg = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("GSPBUT2"), EImageBlitMode::OPAQUE);
  733. AnimationLayoutMap layout;
  734. for(int i = 0; i < 4; i++)
  735. {
  736. ImagePath spriteName = ImagePath::builtin("GSPButtonClear" + std::to_string(i) + ".png");
  737. imageFiles[spriteName] = [baseImg, overlayImg, i](){
  738. auto newImg = ENGINE->renderHandler().createImage(baseImg->getImage(i)->dimensions(), CanvasScalingPolicy::IGNORE);
  739. auto canvas = newImg->getCanvas();
  740. canvas.draw(baseImg->getImage(i), Point(0, 0));
  741. canvas.draw(overlayImg->getImage(i), Point(0, 0), Rect(0, 0, 20, 20));
  742. return newImg;
  743. };
  744. layout[0].push_back(ImageLocator(spriteName, EImageBlitMode::SIMPLE));
  745. }
  746. return layout;
  747. }