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							- /*
 
-  * CRewardableObject.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CRewardableObject.h"
 
- #include "../mapObjects/CObjectClassesHandler.h"
 
- #include "../CGameState.h"
 
- #include "../CGeneralTextHandler.h"
 
- #include "../CPlayerState.h"
 
- #include "../IGameCallback.h"
 
- #include "../NetPacks.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- // FIXME: copy-pasted from CObjectHandler
 
- static std::string visitedTxt(const bool visited)
 
- {
 
- 	int id = visited ? 352 : 353;
 
- 	return VLC->generaltexth->allTexts[id];
 
- }
 
- void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
 
- {
 
- 	auto grantRewardWithMessage = [&](int index, bool markAsVisit) -> void
 
- 	{
 
- 		auto vi = configuration.info.at(index);
 
- 		logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
 
-  		// show message only if it is not empty or in infobox
 
- 		if (configuration.infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
 
- 		{
 
- 			InfoWindow iw;
 
- 			iw.player = h->tempOwner;
 
- 			iw.text = vi.message;
 
- 			vi.reward.loadComponents(iw.components, h);
 
- 			iw.type = configuration.infoWindowType;
 
- 			if(!iw.components.empty() || !iw.text.toString().empty())
 
- 				cb->showInfoDialog(&iw);
 
- 		}
 
- 		// grant reward afterwards. Note that it may remove object
 
- 		if(markAsVisit)
 
- 			markAsVisited(h);
 
- 		grantReward(index, h);
 
- 	};
 
- 	auto selectRewardsMessage = [&](const std::vector<ui32> & rewards, const MetaString & dialog) -> void
 
- 	{
 
- 		BlockingDialog sd(configuration.canRefuse, rewards.size() > 1);
 
- 		sd.player = h->tempOwner;
 
- 		sd.text = dialog;
 
- 		if (rewards.size() > 1)
 
- 			for (auto index : rewards)
 
- 				sd.components.push_back(configuration.info.at(index).reward.getDisplayedComponent(h));
 
- 		if (rewards.size() == 1)
 
- 			configuration.info.at(rewards.front()).reward.loadComponents(sd.components, h);
 
- 		cb->showBlockingDialog(&sd);
 
- 	};
 
- 	if(!wasVisitedBefore(h))
 
- 	{
 
- 		auto rewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT);
 
- 		bool objectRemovalPossible = false;
 
- 		for(auto index : rewards)
 
- 		{
 
- 			if(configuration.info.at(index).reward.removeObject)
 
- 				objectRemovalPossible = true;
 
- 		}
 
- 		logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
 
- 		switch (rewards.size())
 
- 		{
 
- 			case 0: // no available rewards, e.g. visiting School of War without gold
 
- 			{
 
- 				auto emptyRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_NOT_AVAILABLE);
 
- 				if (!emptyRewards.empty())
 
- 					grantRewardWithMessage(emptyRewards[0], false);
 
- 				else
 
- 					logMod->warn("No applicable message for visiting empty object!");
 
- 				break;
 
- 			}
 
- 			case 1: // one reward. Just give it with message
 
- 			{
 
- 				if (configuration.canRefuse)
 
- 					selectRewardsMessage(rewards, configuration.info.at(rewards.front()).message);
 
- 				else
 
- 					grantRewardWithMessage(rewards.front(), true);
 
- 				break;
 
- 			}
 
- 			default: // multiple rewards. Act according to select mode
 
- 			{
 
- 				switch (configuration.selectMode) {
 
- 					case Rewardable::SELECT_PLAYER: // player must select
 
- 						selectRewardsMessage(rewards, configuration.onSelect);
 
- 						break;
 
- 					case Rewardable::SELECT_FIRST: // give first available
 
- 						grantRewardWithMessage(rewards.front(), true);
 
- 						break;
 
- 					case Rewardable::SELECT_RANDOM: // give random
 
- 						grantRewardWithMessage(*RandomGeneratorUtil::nextItem(rewards, cb->gameState()->getRandomGenerator()), true);
 
- 						break;
 
- 				}
 
- 				break;
 
- 			}
 
- 		}
 
- 		if(!objectRemovalPossible && getAvailableRewards(h, Rewardable::EEventType::EVENT_FIRST_VISIT).empty())
 
- 		{
 
- 			ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
 
- 			cb->sendAndApply(&cov);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		logGlobal->debug("Revisiting already visited object");
 
- 		auto visitedRewards = getAvailableRewards(h, Rewardable::EEventType::EVENT_ALREADY_VISITED);
 
- 		if (!visitedRewards.empty())
 
- 			grantRewardWithMessage(visitedRewards[0], false);
 
- 		else
 
- 			logMod->warn("No applicable message for visiting already visited object!");
 
- 	}
 
- }
 
- void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
 
- {
 
- 	grantRewardAfterLevelup(cb, configuration.info.at(selectedReward), this, hero);
 
- }
 
- void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
 
- {
 
- 	if(answer == 0)
 
- 		return; // player refused
 
- 	if(answer > 0 && answer-1 < configuration.info.size())
 
- 	{
 
- 		auto list = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
 
- 		markAsVisited(hero);
 
- 		grantReward(list[answer - 1], hero);
 
- 	}
 
- 	else
 
- 	{
 
- 		throw std::runtime_error("Unhandled choice");
 
- 	}
 
- }
 
- void CRewardableObject::markAsVisited(const CGHeroInstance * hero) const
 
- {
 
- 	cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, true);
 
- 	ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
 
- 	cb->sendAndApply(&cov);
 
- }
 
- void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
 
- {
 
- 	cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
 
- 	grantRewardBeforeLevelup(cb, configuration.info.at(rewardID), hero);
 
- 	
 
- 	// hero is not blocked by levelup dialog - grant remainer immediately
 
- 	if(!cb->isVisitCoveredByAnotherQuery(this, hero))
 
- 	{
 
- 		grantRewardAfterLevelup(cb, configuration.info.at(rewardID), this, hero);
 
- 	}
 
- }
 
- bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
 
- {
 
- 	switch (configuration.visitMode)
 
- 	{
 
- 		case Rewardable::VISIT_UNLIMITED:
 
- 			return false;
 
- 		case Rewardable::VISIT_ONCE:
 
- 			return onceVisitableObjectCleared;
 
- 		case Rewardable::VISIT_PLAYER:
 
- 			return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
 
- 		case Rewardable::VISIT_BONUS:
 
- 			return contextHero->hasBonusFrom(BonusSource::OBJECT, ID);
 
- 		case Rewardable::VISIT_HERO:
 
- 			return contextHero->visitedObjects.count(ObjectInstanceID(id));
 
- 		default:
 
- 			return false;
 
- 	}
 
- }
 
- bool CRewardableObject::wasVisited(PlayerColor player) const
 
- {
 
- 	switch (configuration.visitMode)
 
- 	{
 
- 		case Rewardable::VISIT_UNLIMITED:
 
- 		case Rewardable::VISIT_BONUS:
 
- 		case Rewardable::VISIT_HERO:
 
- 			return false;
 
- 		case Rewardable::VISIT_ONCE:
 
- 		case Rewardable::VISIT_PLAYER:
 
- 			return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
 
- 		default:
 
- 			return false;
 
- 	}
 
- }
 
- bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
 
- {
 
- 	switch (configuration.visitMode)
 
- 	{
 
- 		case Rewardable::VISIT_BONUS:
 
- 			return h->hasBonusFrom(BonusSource::OBJECT, ID);
 
- 		case Rewardable::VISIT_HERO:
 
- 			return h->visitedObjects.count(ObjectInstanceID(id));
 
- 		default:
 
- 			return wasVisited(h->tempOwner);
 
- 	}
 
- }
 
- std::string CRewardableObject::getHoverText(PlayerColor player) const
 
- {
 
- 	if(configuration.visitMode == Rewardable::VISIT_PLAYER || configuration.visitMode == Rewardable::VISIT_ONCE)
 
- 		return getObjectName() + " " + visitedTxt(wasVisited(player));
 
- 	return getObjectName();
 
- }
 
- std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
 
- {
 
- 	if(configuration.visitMode != Rewardable::VISIT_UNLIMITED)
 
- 		return getObjectName() + " " + visitedTxt(wasVisited(hero));
 
- 	return getObjectName();
 
- }
 
- void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
 
- {
 
- 	switch (what)
 
- 	{
 
- 		case ObjProperty::REWARD_RANDOMIZE:
 
- 			initObj(cb->gameState()->getRandomGenerator());
 
- 			break;
 
- 		case ObjProperty::REWARD_SELECT:
 
- 			selectedReward = val;
 
- 			break;
 
- 		case ObjProperty::REWARD_CLEARED:
 
- 			onceVisitableObjectCleared = val;
 
- 			break;
 
- 	}
 
- }
 
- void CRewardableObject::newTurn(CRandomGenerator & rand) const
 
- {
 
- 	if (configuration.resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % configuration.resetParameters.period) == 0)
 
- 	{
 
- 		if (configuration.resetParameters.rewards)
 
- 		{
 
- 			cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
 
- 		}
 
- 		if (configuration.resetParameters.visitors)
 
- 		{
 
- 			cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
 
- 			ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
 
- 			cb->sendAndApply(&cov);
 
- 		}
 
- 	}
 
- }
 
- void CRewardableObject::initObj(CRandomGenerator & rand)
 
- {
 
- 	VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
 
- 	assert(!configuration.info.empty());
 
- }
 
- CRewardableObject::CRewardableObject()
 
- {}
 
- VCMI_LIB_NAMESPACE_END
 
 
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