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- /*
- * Effects.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "Effect.h"
- #include "../../GameConstants.h"
- VCMI_LIB_NAMESPACE_BEGIN
- namespace spells
- {
- namespace effects
- {
- class DLL_LINKAGE Effects
- {
- public:
- using EffectsToApply = std::vector<std::pair<const Effect *, EffectTarget>>;
- using EffectsMap = std::map<std::string, std::shared_ptr<Effect>>;
- using EffectData = std::array<EffectsMap, GameConstants::SPELL_SCHOOL_LEVELS>;
- EffectData data;
- Effects();
- virtual ~Effects();
- void add(const std::string & name, const std::shared_ptr<Effect>& effect, const int level);
- bool applicable(Problem & problem, const Mechanics * m) const;
- bool applicable(Problem & problem, const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const;
- void forEachEffect(const int level, const std::function<void(const Effect *, bool &)> & callback) const;
- EffectsToApply prepare(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const;
- void serializeJson(const Registry * registry, JsonSerializeFormat & handler, const int level);
- };
- }
- }
- VCMI_LIB_NAMESPACE_END
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