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							- /*
 
-  * RemoveObstacle.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "RemoveObstacle.h"
 
- #include "Registry.h"
 
- #include "../ISpellMechanics.h"
 
- #include "../../NetPacks.h"
 
- #include "../../battle/IBattleState.h"
 
- #include "../../battle/CBattleInfoCallback.h"
 
- #include "../../battle/CObstacleInstance.h"
 
- #include "../../serializer/JsonSerializeFormat.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- static const std::string EFFECT_NAME = "core:removeObstacle";
 
- namespace spells
 
- {
 
- namespace effects
 
- {
 
- VCMI_REGISTER_SPELL_EFFECT(RemoveObstacle, EFFECT_NAME);
 
- bool RemoveObstacle::applicable(Problem & problem, const Mechanics * m) const
 
- {
 
- 	if (getTargets(m, EffectTarget(), true).empty())
 
- 	{
 
- 		return m->adaptProblem(ESpellCastProblem::NO_APPROPRIATE_TARGET, problem);
 
- 	}
 
- 	return true;
 
- }
 
- bool RemoveObstacle::applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const
 
- {
 
- 	return !getTargets(m, target, false).empty();
 
- }
 
- void RemoveObstacle::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
 
- {
 
- 	BattleObstaclesChanged pack;
 
- 	for(const auto & obstacle : getTargets(m, target, false))
 
- 		pack.changes.emplace_back(obstacle->uniqueID, BattleChanges::EOperation::REMOVE);
 
- 	if(!pack.changes.empty())
 
- 		server->apply(&pack);
 
- }
 
- void RemoveObstacle::serializeJsonEffect(JsonSerializeFormat & handler)
 
- {
 
- 	handler.serializeBool("removeAbsolute", removeAbsolute, false);
 
- 	handler.serializeBool("removeUsual", removeUsual, false);
 
- 	handler.serializeBool("removeAllSpells", removeAllSpells, false);
 
- 	handler.serializeIdArray("removeSpells", removeSpells);
 
- }
 
- bool RemoveObstacle::canRemove(const CObstacleInstance * obstacle) const
 
- {
 
- 	if(removeAbsolute && obstacle->obstacleType == CObstacleInstance::ABSOLUTE_OBSTACLE)
 
- 		return true;
 
- 	if(removeUsual && obstacle->obstacleType == CObstacleInstance::USUAL)
 
- 		return true;
 
- 	const auto *spellObstacle = dynamic_cast<const SpellCreatedObstacle *>(obstacle);
 
- 	if(removeAllSpells && spellObstacle)
 
- 		return true;
 
- 	if(spellObstacle && !removeSpells.empty())
 
- 	{
 
- 		if(vstd::contains(removeSpells, SpellID(spellObstacle->ID)))
 
- 			return true;
 
- 	}
 
- 	return false;
 
- }
 
- std::set<const CObstacleInstance *> RemoveObstacle::getTargets(const Mechanics * m, const EffectTarget & target, bool alwaysMassive) const
 
- {
 
- 	std::set<const CObstacleInstance *> possibleTargets;
 
- 	if(m->isMassive() || alwaysMassive)
 
- 	{
 
- 		for(const auto & obstacle : m->battle()->battleGetAllObstacles())
 
- 			if(canRemove(obstacle.get()))
 
- 				possibleTargets.insert(obstacle.get());
 
- 	}
 
- 	else
 
- 	{
 
- 		for(const auto & destination : target)
 
- 			if(destination.hexValue.isValid())
 
- 				for(const auto & obstacle : m->battle()->battleGetAllObstaclesOnPos(destination.hexValue, false))
 
- 					if(canRemove(obstacle.get()))
 
- 						possibleTargets.insert(obstacle.get());
 
- 	}
 
- 	return possibleTargets;
 
- }
 
- }
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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