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							- #pragma once
 
- #include "GameConstants.h"
 
- #include "../lib/ConstTransitivePtr.h"
 
- /*
 
-  * CDefObjInfoHandler.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- class CDefEssential;
 
- class DLL_LINKAGE CGDefInfo
 
- {
 
- public:
 
- 	std::string name;
 
- 	ui8 visitMap[6];
 
- 	ui8 blockMap[6];
 
- 	ui8 coverageMap[6], shadowCoverage[6]; //to determine which tiles are covered by picture of this object
 
- 	ui8 visitDir; //directions from which object can be entered, format same as for moveDir in CGHeroInstance(but 0 - 7)
 
- 	Obj id;
 
- 	si32 subid; //of object described by this defInfo
 
- 	si32 terrainAllowed, //on which terrain it is possible to place object
 
- 		 terrainMenu; //in which menus in map editor object will be showed
 
- 	si32 width, height; //tiles
 
- 	si32 type; //(0- ground, 1- towns, 2-creatures, 3- heroes, 4-artifacts, 5- resources)   
 
- 	si32 printPriority;
 
- 	bool isVisitable() const;
 
- 	bool operator<(const CGDefInfo& por) const
 
- 	{
 
- 		if(id!=por.id)
 
- 			return id<por.id;
 
- 		else
 
- 			return subid<por.subid;
 
- 	}
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & name & visitMap & blockMap & visitDir & id & subid &terrainAllowed
 
- 			& terrainMenu & width & height & type & printPriority & coverageMap & shadowCoverage;
 
- 	}
 
- 	CGDefInfo();
 
- void fetchInfoFromMSK();
 
- };
 
- class DLL_LINKAGE CDefObjInfoHandler
 
- {
 
- public:
 
- 	bmap<int, bmap<int, ConstTransitivePtr<CGDefInfo> > > gobjs;
 
- 	bmap<TFaction, ConstTransitivePtr<CGDefInfo> > capitols;
 
- 	bmap<TFaction, ConstTransitivePtr<CGDefInfo> > villages;
 
- 	void load();
 
- 	~CDefObjInfoHandler();
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & gobjs & capitols & villages;
 
- 	}
 
- };
 
 
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