ResourceSet.cpp 2.4 KB

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  1. /*
  2. * ResourceSet.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ResourceSet.h"
  12. #include "StringConstants.h"
  13. #include "JsonNode.h"
  14. Res::ResourceSet::ResourceSet()
  15. {
  16. resize(GameConstants::RESOURCE_QUANTITY, 0);
  17. }
  18. Res::ResourceSet::ResourceSet(const JsonNode & node)
  19. {
  20. reserve(GameConstants::RESOURCE_QUANTITY);
  21. BOOST_FOREACH(std::string name, GameConstants::RESOURCE_NAMES)
  22. push_back(node[name].Float());
  23. }
  24. bool Res::ResourceSet::nonZero() const
  25. {
  26. for(int i = 0; i < size(); i++)
  27. if(at(i))
  28. return true;
  29. return false;
  30. }
  31. void Res::ResourceSet::amax(const TResourceCap &val)
  32. {
  33. for(int i = 0; i < size(); i++)
  34. ::vstd::amax(at(i), val);
  35. }
  36. bool Res::ResourceSet::canBeAfforded(const ResourceSet &res) const
  37. {
  38. return Res::canAfford(res, *this);
  39. }
  40. bool Res::ResourceSet::canAfford(const ResourceSet &price) const
  41. {
  42. return Res::canAfford(*this, price);
  43. }
  44. bool Res::canAfford(const ResourceSet &res, const ResourceSet &price)
  45. {
  46. assert(res.size() == price.size() && price.size() == GameConstants::RESOURCE_QUANTITY);
  47. for(int i = 0; i < GameConstants::RESOURCE_QUANTITY; i++)
  48. if(price[i] > res[i])
  49. return false;
  50. return true;
  51. }
  52. bool Res::ResourceSet::nziterator::valid()
  53. {
  54. return cur.resType < GameConstants::RESOURCE_QUANTITY && cur.resVal;
  55. }
  56. Res::ResourceSet::nziterator Res::ResourceSet::nziterator::operator++()
  57. {
  58. advance();
  59. return *this;
  60. }
  61. Res::ResourceSet::nziterator Res::ResourceSet::nziterator::operator++(int)
  62. {
  63. nziterator ret = *this;
  64. advance();
  65. return ret;
  66. }
  67. const Res::ResourceSet::nziterator::ResEntry& Res::ResourceSet::nziterator::operator*() const
  68. {
  69. return cur;
  70. }
  71. const Res::ResourceSet::nziterator::ResEntry * Res::ResourceSet::nziterator::operator->() const
  72. {
  73. return &cur;
  74. }
  75. void Res::ResourceSet::nziterator::advance()
  76. {
  77. do
  78. {
  79. vstd::advance(cur.resType, +1);
  80. } while(cur.resType < GameConstants::RESOURCE_QUANTITY && !(cur.resVal=rs[cur.resType]));
  81. if(cur.resType >= GameConstants::RESOURCE_QUANTITY)
  82. cur.resVal = -1;
  83. }
  84. Res::ResourceSet::nziterator::nziterator(const ResourceSet &RS)
  85. : rs(RS)
  86. {
  87. cur.resType = WOOD;
  88. cur.resVal = rs[WOOD];
  89. if(!valid())
  90. advance();
  91. }