| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482 | 
							- /*
 
-  * CBattleInfoCallbackTest.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "../../lib/battle/CBattleInfoCallback.h"
 
- #include "../../lib/battle/CUnitState.h"
 
- #include <vstd/RNG.h>
 
- #include "mock/mock_BonusBearer.h"
 
- #include "mock/mock_battle_IBattleState.h"
 
- #include "mock/mock_battle_Unit.h"
 
- #if SCRIPTING_ENABLED
 
- #include "mock/mock_scripting_Pool.h"
 
- #endif
 
- using namespace battle;
 
- using namespace testing;
 
- class UnitFake : public UnitMock
 
- {
 
- private:
 
- 	std::shared_ptr<CUnitState> state;
 
- public:
 
- 	UnitFake()
 
- 	{
 
- 		state.reset(new CUnitStateDetached(this, this));
 
- 	}
 
- 	void addNewBonus(const std::shared_ptr<Bonus> & b)
 
- 	{
 
- 		bonusFake.addNewBonus(b);
 
- 	}
 
- 	void makeAlive()
 
- 	{
 
- 		EXPECT_CALL(*this, alive()).WillRepeatedly(Return(true));
 
- 	}
 
- 	void makeWarMachine()
 
- 	{
 
- 		addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SIEGE_WEAPON, BonusSource::CREATURE_ABILITY, 1, BonusSourceID()));
 
- 	}
 
- 	void redirectBonusesToFake()
 
- 	{
 
- 		ON_CALL(*this, getAllBonuses(_, _, _, _)).WillByDefault(Invoke(&bonusFake, &BonusBearerMock::getAllBonuses));
 
- 		ON_CALL(*this, getTreeVersion()).WillByDefault(Invoke(&bonusFake, &BonusBearerMock::getTreeVersion));
 
- 	}
 
- 	void expectAnyBonusSystemCall()
 
- 	{
 
- 		EXPECT_CALL(*this, getAllBonuses(_, _, _, _)).Times(AtLeast(0));
 
- 		EXPECT_CALL(*this, getTreeVersion()).Times(AtLeast(0));
 
- 	}
 
- 	void setDefaultExpectations()
 
- 	{
 
- 		EXPECT_CALL(*this, unitSlot()).WillRepeatedly(Return(SlotID(0)));
 
- 		EXPECT_CALL(*this, creatureIndex()).WillRepeatedly(Return(0));
 
- 	}
 
- 	void setDefaultState()
 
- 	{
 
- 		EXPECT_CALL(*this, isClone()).WillRepeatedly(Return(false));
 
- 		EXPECT_CALL(*this, isCaster()).WillRepeatedly(Return(false));
 
- 		EXPECT_CALL(*this, acquireState()).WillRepeatedly(Return(state));
 
- 	}
 
- private:
 
- 	BonusBearerMock bonusFake;
 
- };
 
- class UnitsFake
 
- {
 
- public:
 
- 	std::vector<std::shared_ptr<UnitFake>> allUnits;
 
- 	UnitFake & add(ui8 side)
 
- 	{
 
- 		auto * unit = new UnitFake();
 
- 		EXPECT_CALL(*unit, unitSide()).WillRepeatedly(Return(side));
 
- 		unit->setDefaultExpectations();
 
- 		allUnits.emplace_back(unit);
 
- 		return *allUnits.back().get();
 
- 	}
 
- 	Units getUnitsIf(UnitFilter predicate) const
 
- 	{
 
- 		Units ret;
 
- 		for(auto & unit : allUnits)
 
- 		{
 
- 			if(predicate(unit.get()))
 
- 				ret.push_back(unit.get());
 
- 		}
 
- 		return ret;
 
- 	}
 
- 	void setDefaultBonusExpectations()
 
- 	{
 
- 		for(auto & unit : allUnits)
 
- 		{
 
- 			unit->redirectBonusesToFake();
 
- 			unit->expectAnyBonusSystemCall();
 
- 		}
 
- 	}
 
- };
 
- class CBattleInfoCallbackTest : public Test
 
- {
 
- public:
 
- 	class TestSubject : public CBattleInfoCallback
 
- 	{
 
- 	public:
 
- 		const IBattleInfo * battle;
 
- #if SCRIPTING_ENABLED
 
- 		scripting::Pool * pool;
 
- 		TestSubject(scripting::Pool * p)
 
- 			: CBattleInfoCallback(),
 
- 			pool(p)
 
- #else
 
- 		TestSubject()
 
- 			: CBattleInfoCallback()
 
- #endif
 
- 		{
 
- 		}
 
- 		const IBattleInfo * getBattle() const override
 
- 		{
 
- 			return battle;
 
- 		}
 
- 		std::optional<PlayerColor> getPlayerID() const override
 
- 		{
 
- 			return std::nullopt;
 
- 		}
 
- #if SCRIPTING_ENABLED
 
- 		scripting::Pool * getContextPool() const override
 
- 		{
 
- 			return pool;
 
- 		}
 
- #endif
 
- 	};
 
- #if SCRIPTING_ENABLED
 
- 	StrictMock<scripting::PoolMock> pool;
 
- #endif
 
- 	TestSubject subject;
 
- 	BattleStateMock battleMock;
 
- 	UnitsFake unitsFake;
 
- 	CBattleInfoCallbackTest()
 
- #if SCRIPTING_ENABLED
 
- 		: pool(),
 
- 		subject(&pool)
 
- #endif
 
- 	{
 
- 	}
 
- 	void startBattle()
 
- 	{
 
- 		subject.battle = &battleMock;
 
- 	}
 
- 	void redirectUnitsToFake()
 
- 	{
 
- 		ON_CALL(battleMock, getUnitsIf(_)).WillByDefault(Invoke(&unitsFake, &UnitsFake::getUnitsIf));
 
- 	}
 
- };
 
- class BattleFinishedTest : public CBattleInfoCallbackTest
 
- {
 
- public:
 
- 	void expectBattleNotFinished()
 
- 	{
 
- 		auto ret = subject.battleIsFinished();
 
- 		EXPECT_FALSE(ret);
 
- 	}
 
- 	void expectBattleDraw()
 
- 	{
 
- 		auto ret = subject.battleIsFinished();
 
- 		EXPECT_TRUE(ret);
 
- 		EXPECT_EQ(*ret, 2);
 
- 	}
 
- 	void expectBattleWinner(ui8 side)
 
- 	{
 
- 		auto ret = subject.battleIsFinished();
 
- 		EXPECT_TRUE(ret);
 
- 		EXPECT_EQ(*ret, side);
 
- 	}
 
- 	void expectBattleLooser(ui8 side)
 
- 	{
 
- 		auto ret = subject.battleIsFinished();
 
- 		EXPECT_TRUE(ret);
 
- 		EXPECT_NE(*ret, (int)side);
 
- 	}
 
- 	void setDefaultExpectations()
 
- 	{
 
- 		redirectUnitsToFake();
 
- 		unitsFake.setDefaultBonusExpectations();
 
- 		EXPECT_CALL(battleMock, getUnitsIf(_)).Times(1);
 
- 	}
 
- };
 
- TEST_F(BattleFinishedTest, DISABLED_NoBattleIsDraw)
 
- {
 
- 	expectBattleDraw();
 
- }
 
- TEST_F(BattleFinishedTest, EmptyBattleIsDraw)
 
- {
 
- 	setDefaultExpectations();
 
- 	startBattle();
 
- 	expectBattleDraw();
 
- }
 
- TEST_F(BattleFinishedTest, LastAliveUnitWins)
 
- {
 
- 	UnitFake & unit = unitsFake.add(1);
 
- 	unit.makeAlive();
 
- 	unit.setDefaultState();
 
- 	setDefaultExpectations();
 
- 	startBattle();
 
- 	expectBattleWinner(1);
 
- }
 
- TEST_F(BattleFinishedTest, TwoUnitsContinueFight)
 
- {
 
- 	UnitFake & unit1 = unitsFake.add(0);
 
- 	unit1.makeAlive();
 
- 	UnitFake & unit2 = unitsFake.add(1);
 
- 	unit2.makeAlive();
 
- 	setDefaultExpectations();
 
- 	startBattle();
 
- 	expectBattleNotFinished();
 
- }
 
- TEST_F(BattleFinishedTest, LastWarMachineNotWins)
 
- {
 
- 	UnitFake & unit = unitsFake.add(0);
 
- 	unit.makeAlive();
 
- 	unit.makeWarMachine();
 
- 	unit.setDefaultState();
 
- 	setDefaultExpectations();
 
- 	startBattle();
 
- 	expectBattleLooser(0);
 
- }
 
- TEST_F(BattleFinishedTest, LastWarMachineLoose)
 
- {
 
- 	try
 
- 	{
 
- 		UnitFake & unit1 = unitsFake.add(0);
 
- 		unit1.makeAlive();
 
- 		unit1.setDefaultState();
 
- 		UnitFake & unit2 = unitsFake.add(1);
 
- 		unit2.makeAlive();
 
- 		unit2.makeWarMachine();
 
- 		unit2.setDefaultState();
 
- 		setDefaultExpectations();
 
- 		startBattle();
 
- 		expectBattleWinner(0);
 
- 	}
 
- 	catch(const std::exception & e)
 
- 	{
 
- 		logGlobal->error(e.what());
 
- 	}
 
- }
 
- class BattleMatchOwnerTest : public CBattleInfoCallbackTest
 
- {
 
- public:
 
- 	void setDefaultExpectations()
 
- 	{
 
- 		redirectUnitsToFake();
 
- 		unitsFake.setDefaultBonusExpectations();
 
- 		EXPECT_CALL(battleMock, getSidePlayer(Eq(BattleSide::ATTACKER))).WillRepeatedly(Return(PlayerColor(0)));
 
- 		EXPECT_CALL(battleMock, getSidePlayer(Eq(BattleSide::DEFENDER))).WillRepeatedly(Return(PlayerColor(1)));
 
- 	}
 
- };
 
- TEST_F(BattleMatchOwnerTest, normalToSelf)
 
- {
 
- 	UnitFake & unit1 = unitsFake.add(BattleSide::ATTACKER);
 
- 	EXPECT_CALL(unit1, unitId()).WillRepeatedly(Return(42));
 
- 	setDefaultExpectations();
 
- 	startBattle();
 
- 	EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit1, true));
 
- 	EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit1, boost::logic::indeterminate));
 
- 	EXPECT_FALSE(subject.battleMatchOwner(&unit1, &unit1, false));
 
- }
 
- TEST_F(BattleMatchOwnerTest, hypnotizedToSelf)
 
- {
 
- 	UnitFake & unit1 = unitsFake.add(BattleSide::ATTACKER);
 
- 	EXPECT_CALL(unit1, unitId()).WillRepeatedly(Return(42));
 
- 	unit1.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::HYPNOTIZED, BonusSource::CREATURE_ABILITY, 0, BonusSourceID()));
 
- 	setDefaultExpectations();
 
- 	startBattle();
 
- 	EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit1, true));
 
- 	EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit1, boost::logic::indeterminate));
 
- 	EXPECT_FALSE(subject.battleMatchOwner(&unit1, &unit1, false));
 
- }
 
- TEST_F(BattleMatchOwnerTest, normalToNormalAlly)
 
- {
 
- 	UnitFake & unit1 = unitsFake.add(BattleSide::ATTACKER);
 
- 	EXPECT_CALL(unit1, unitId()).WillRepeatedly(Return(42));
 
- 	UnitFake & unit2 = unitsFake.add(BattleSide::ATTACKER);
 
- 	EXPECT_CALL(unit2, unitId()).WillRepeatedly(Return(4242));
 
- 	setDefaultExpectations();
 
- 	startBattle();
 
- 	EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, true));
 
- 	EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, boost::logic::indeterminate));
 
- 	EXPECT_FALSE(subject.battleMatchOwner(&unit1, &unit2, false));
 
- }
 
- TEST_F(BattleMatchOwnerTest, hypnotizedToNormalAlly)
 
- {
 
- 	UnitFake & unit1 = unitsFake.add(BattleSide::ATTACKER);
 
- 	EXPECT_CALL(unit1, unitId()).WillRepeatedly(Return(42));
 
- 	unit1.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::HYPNOTIZED, BonusSource::CREATURE_ABILITY, 0, BonusSourceID()));
 
- 	UnitFake & unit2 = unitsFake.add(BattleSide::ATTACKER);
 
- 	EXPECT_CALL(unit2, unitId()).WillRepeatedly(Return(4242));
 
- 	setDefaultExpectations();
 
- 	startBattle();
 
- 	EXPECT_FALSE(subject.battleMatchOwner(&unit1, &unit2, true));
 
- 	EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, boost::logic::indeterminate));
 
- 	EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, false));
 
- }
 
- TEST_F(BattleMatchOwnerTest, normalToHypnotizedAlly)
 
- {
 
- 	UnitFake & unit1 = unitsFake.add(BattleSide::ATTACKER);
 
- 	EXPECT_CALL(unit1, unitId()).WillRepeatedly(Return(42));
 
- 	UnitFake & unit2 = unitsFake.add(BattleSide::ATTACKER);
 
- 	EXPECT_CALL(unit2, unitId()).WillRepeatedly(Return(4242));
 
- 	unit2.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::HYPNOTIZED, BonusSource::CREATURE_ABILITY, 0, BonusSourceID()));
 
- 	setDefaultExpectations();
 
- 	startBattle();
 
- 	EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, true));
 
- 	EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, boost::logic::indeterminate));
 
- 	EXPECT_FALSE(subject.battleMatchOwner(&unit1, &unit2, false));
 
- }
 
- TEST_F(BattleMatchOwnerTest, hypnotizedToHypnotizedAlly)
 
- {
 
- 	UnitFake & unit1 = unitsFake.add(BattleSide::ATTACKER);
 
- 	EXPECT_CALL(unit1, unitId()).WillRepeatedly(Return(42));
 
- 	unit1.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::HYPNOTIZED, BonusSource::CREATURE_ABILITY, 0, BonusSourceID()));
 
- 	UnitFake & unit2 = unitsFake.add(BattleSide::ATTACKER);
 
- 	EXPECT_CALL(unit2, unitId()).WillRepeatedly(Return(4242));
 
- 	unit2.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::HYPNOTIZED, BonusSource::CREATURE_ABILITY, 0, BonusSourceID()));
 
- 	setDefaultExpectations();
 
- 	startBattle();
 
- 	EXPECT_FALSE(subject.battleMatchOwner(&unit1, &unit2, true));
 
- 	EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, boost::logic::indeterminate));
 
- 	EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, false));
 
- }
 
- TEST_F(BattleMatchOwnerTest, normalToNormalEnemy)
 
- {
 
- 	UnitFake & unit1 = unitsFake.add(BattleSide::ATTACKER);
 
- 	EXPECT_CALL(unit1, unitId()).WillRepeatedly(Return(42));
 
- 	UnitFake & unit2 = unitsFake.add(BattleSide::DEFENDER);
 
- 	EXPECT_CALL(unit2, unitId()).WillRepeatedly(Return(4242));
 
- 	setDefaultExpectations();
 
- 	startBattle();
 
- 	EXPECT_FALSE(subject.battleMatchOwner(&unit1, &unit2, true));
 
- 	EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, boost::logic::indeterminate));
 
- 	EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, false));
 
- }
 
- TEST_F(BattleMatchOwnerTest, hypnotizedToNormalEnemy)
 
- {
 
- 	UnitFake & unit1 = unitsFake.add(BattleSide::ATTACKER);
 
- 	EXPECT_CALL(unit1, unitId()).WillRepeatedly(Return(42));
 
- 	unit1.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::HYPNOTIZED, BonusSource::CREATURE_ABILITY, 0, BonusSourceID()));
 
- 	UnitFake & unit2 = unitsFake.add(BattleSide::DEFENDER);
 
- 	EXPECT_CALL(unit2, unitId()).WillRepeatedly(Return(4242));
 
- 	setDefaultExpectations();
 
- 	startBattle();
 
- 	EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, true));
 
- 	EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, boost::logic::indeterminate));
 
- 	EXPECT_FALSE(subject.battleMatchOwner(&unit1, &unit2, false));
 
- }
 
- TEST_F(BattleMatchOwnerTest, normalToHypnotizedEnemy)
 
- {
 
- 	UnitFake & unit1 = unitsFake.add(BattleSide::ATTACKER);
 
- 	EXPECT_CALL(unit1, unitId()).WillRepeatedly(Return(42));
 
- 	UnitFake & unit2 = unitsFake.add(BattleSide::DEFENDER);
 
- 	EXPECT_CALL(unit2, unitId()).WillRepeatedly(Return(4242));
 
- 	unit2.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::HYPNOTIZED, BonusSource::CREATURE_ABILITY, 0, BonusSourceID()));
 
- 	setDefaultExpectations();
 
- 	startBattle();
 
- 	EXPECT_FALSE(subject.battleMatchOwner(&unit1, &unit2, true));
 
- 	EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, boost::logic::indeterminate));
 
- 	EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, false));
 
- }
 
- TEST_F(BattleMatchOwnerTest, hypnotizedToHypnotizedEnemy)
 
- {
 
- 	UnitFake & unit1 = unitsFake.add(BattleSide::ATTACKER);
 
- 	EXPECT_CALL(unit1, unitId()).WillRepeatedly(Return(42));
 
- 	unit1.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::HYPNOTIZED, BonusSource::CREATURE_ABILITY, 0, BonusSourceID()));
 
- 	UnitFake & unit2 = unitsFake.add(BattleSide::DEFENDER);
 
- 	EXPECT_CALL(unit2, unitId()).WillRepeatedly(Return(4242));
 
- 	unit2.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::HYPNOTIZED, BonusSource::CREATURE_ABILITY, 0, BonusSourceID()));
 
- 	setDefaultExpectations();
 
- 	startBattle();
 
- 	EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, true));
 
- 	EXPECT_TRUE(subject.battleMatchOwner(&unit1, &unit2, boost::logic::indeterminate));
 
- 	EXPECT_FALSE(subject.battleMatchOwner(&unit1, &unit2, false));
 
- }
 
 
  |