| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061 |
- #pragma once
- #include "CPlayerInterface.h"
- #include "client/FunctionList.h"
- #include <boost/bind.hpp>
- class AdventureMapButton
- : public ClickableL, public ClickableR, public Hoverable, public KeyInterested, public CButtonBase
- {
- public:
- std::string name; //for status bar
- std::string helpBox; //for right-click help
- char key; //key shortcut
- CFunctionList<void()> callback;
- bool colorChange, blocked,
- actOnDown; //runs when mouse is pressed down over it, not when up
- void clickRight (tribool down);
- void clickLeft (tribool down);
- virtual void hover (bool on);
- virtual void block(bool on); //if button is blocked then it'll change it's graphic to inactive (offset==2) and won't react on l-clicks
- void keyPressed (SDL_KeyboardEvent & key);
- void activate(); // makes button active
- void deactivate(); // makes button inactive (but doesn't delete)
- AdventureMapButton(); //c-tor
- AdventureMapButton( std::string Name, std::string HelpBox, CFunctionList<void()> Callback, int x, int y, std::string defName, bool activ=false, std::vector<std::string> * add = NULL, bool playerColoredButton = false );//c-tor
- //AdventureMapButton( std::string Name, std::string HelpBox, boost::function<void()> Callback, int x, int y, std::string defName, bool activ=false, std::vector<std::string> * add = NULL, bool playerColoredButton = false );//c-tor
- void init( CFunctionList<void()> Callback, std::string Name, std::string HelpBox, bool playerColoredButton, std::string defName, std::vector<std::string> * add, int x, int y, bool activ );
- };
- //template<typename T>
- class CSlider : public IShowable, public MotionInterested, public ClickableL
- {
- public:
- AdventureMapButton left, right, slider; //if vertical then left=up
- int capacity,//how many elements can be active at same time
- amount, //how many elements
- value; //first active element
- bool horizontal, moving;
- CDefEssential *imgs ;
- boost::function<void(int)> moved;
- //void(T::*moved)(int to);
- //T* owner;
- void redrawSlider();
- void sliderClicked();
- void moveLeft();
- void clickLeft (tribool down);
- void mouseMoved (SDL_MouseMotionEvent & sEvent);
- void moveRight();
- void moveTo(int to);
- void activate(); // makes button active
- void deactivate(); // makes button inactive (but doesn't delete)
- void show(SDL_Surface * to = NULL);
- CSlider(int x, int y, int totalw, boost::function<void(int)> Moved, int Capacity, int Amount,
- int Value=0, bool Horizontal=true);
- ~CSlider();
- };
|