CMakeLists.txt 19 KB

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  1. # Minimum required version greatly affect CMake behavior
  2. # So cmake_minimum_required must be called before the project()
  3. # 3.10.0 is used since it's minimal in MXE dependencies for now
  4. cmake_minimum_required(VERSION 3.10.0)
  5. project(VCMI)
  6. # TODO
  7. # macOS:
  8. # - There is problem with running fixup_bundle in main project after subdirectories.
  9. # Cmake put them after all install code of main CMakelists in cmake_install.cmake
  10. # Currently I just added extra add_subdirectory and CMakeLists.txt in osx directory to bypass that.
  11. #
  12. # MXE:
  13. # - Try to implement MXE support into BundleUtilities so we can deploy deps automatically
  14. #
  15. # Vckpg:
  16. # - Improve install code once there is better way to deploy DLLs and Qt plugins
  17. # - Move Vcpkg install BundleUtilities code from osx/CMakeLists.txt
  18. #
  19. # Other:
  20. # - Cleanup remove_directory copy_directory if performance will be a problem.
  21. # We can use some macro over copy_if_different since it's only work for single file.
  22. # - Find a way to move add_custom_command for assets deploy out of "lib/CMakeLists.txt"
  23. # - Consider to remove M_DATA_DIR, DM_BIN_DIR, DM_LIB_DIR and not use them in code as well
  24. # - Try to get rid of FOLDER override with define_property
  25. # It's used currently to make sure that 3rd-party dependencies in git submodules get proper FOLDER property
  26. # - Make FindFuzzyLite check for the right version and disable FORCE_BUNDLED_FL by default
  27. ############################################
  28. # User-provided options #
  29. ############################################
  30. if(NOT CMAKE_BUILD_TYPE)
  31. set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING
  32. "Choose the type of build, options are: Debug Release RelWithDebInfo. Default is RelWithDebInfo."
  33. FORCE)
  34. set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Debug Release RelWithDebInfo)
  35. endif()
  36. set(VCMI_VERSION_MAJOR 1)
  37. set(VCMI_VERSION_MINOR 0)
  38. set(VCMI_VERSION_PATCH 0)
  39. option(ENABLE_ERM "Enable compilation of ERM scripting module" ON)
  40. option(ENABLE_LUA "Enable compilation of LUA scripting module" ON)
  41. option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
  42. option(ENABLE_TEST "Enable compilation of unit tests" ON)
  43. if(NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
  44. option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
  45. endif(NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
  46. option(ENABLE_GITVERSION "Enable Version.cpp with Git commit hash" ON)
  47. option(ENABLE_DEBUG_CONSOLE "Enable debug console for Windows builds" ON)
  48. option(ENABLE_MULTI_PROCESS_BUILDS "Enable /MP flag for MSVS solution" ON)
  49. # Used for Snap packages and also useful for debugging
  50. option(ENABLE_MONOLITHIC_INSTALL "Install everything in single directory on Linux and Mac" OFF)
  51. # Allow to pass package name from Travis CI
  52. set(PACKAGE_NAME_SUFFIX "" CACHE STRING "Suffix for CPack package name")
  53. set(PACKAGE_FILE_NAME "" CACHE STRING "Override for CPack package filename")
  54. ############################################
  55. # Miscellaneous options #
  56. ############################################
  57. set(CMAKE_MODULE_PATH ${CMAKE_HOME_DIRECTORY}/cmake_modules ${PROJECT_SOURCE_DIR}/CI)
  58. # Contains custom functions and macros, but don't altering any options
  59. include(VCMIUtils)
  60. vcmi_print_important_variables()
  61. # Options to enable folders in CMake generated projects for Visual Studio, Xcode, etc
  62. # Very useful to put 3rd-party libraries such as Minizip, GoogleTest and FuzzyLite in their own folders
  63. set_property(GLOBAL PROPERTY USE_FOLDERS TRUE)
  64. # Make FOLDER property inheritable
  65. # So when we set FOLDER property on AI directory all and targets inside will inherit it
  66. #
  67. # Important! This trick depend on undefined behavior since we override CMake own property.
  68. # In same time define_property documentation states it's function for custom properties.
  69. define_property(
  70. TARGET
  71. PROPERTY FOLDER
  72. INHERITED
  73. BRIEF_DOCS "Set the folder name."
  74. FULL_DOCS "Use to organize targets in an IDE."
  75. )
  76. # Generate Version.cpp
  77. if(ENABLE_GITVERSION)
  78. add_custom_target(update_version ALL
  79. BYPRODUCTS "Version.cpp"
  80. COMMAND ${CMAKE_COMMAND} -DGIT_SHA1="${GIT_SHA1}" -P "${PROJECT_SOURCE_DIR}/cmake_modules/Version.cmake"
  81. )
  82. else()
  83. add_definitions(-DVCMI_NO_EXTRA_VERSION)
  84. endif(ENABLE_GITVERSION)
  85. # Precompiled header configuration
  86. if(ENABLE_PCH AND NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
  87. macro(enable_pch name)
  88. target_precompile_headers(${name} PRIVATE $<$<COMPILE_LANGUAGE:CXX>:<StdInc.h$<ANGLE-R>>)
  89. endmacro(enable_pch)
  90. else(ENABLE_PCH AND NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
  91. macro(enable_pch ignore)
  92. endmacro(enable_pch)
  93. endif(ENABLE_PCH AND NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
  94. ############################################
  95. # Documentation section #
  96. ############################################
  97. include(UseDoxygen OPTIONAL)
  98. ############################################
  99. # Compile and linking options #
  100. ############################################
  101. #Enable C++14 Globally
  102. set (CMAKE_CXX_STANDARD 14)
  103. #General visibility options
  104. set(CMAKE_CXX_VISIBILITY_PRESET hidden)
  105. set(CMAKE_VISIBILITY_INLINES_HIDDEN 1)
  106. #Global fallback mapping
  107. # RelWithDebInfo falls back to Release, then MinSizeRel
  108. set(CMAKE_MAP_IMPORTED_CONFIG_RELWITHDEBINFO RelWithDebInfo Release MinSizeRel "")
  109. # MinSizeRel falls back to Release, then RelWithDebInfo
  110. set(CMAKE_MAP_IMPORTED_CONFIG_MINSIZEREL MinSizeRel Release RelWithDebInfo "")
  111. # Release falls back to RelWithDebInfo, then MinSizeRel
  112. set(CMAKE_MAP_IMPORTED_CONFIG_RELEASE Release RelWithDebInfo MinSizeRel "")
  113. if(MINGW OR MSVC)
  114. # Windows Vista or newer for FuzzyLite 6 to compile
  115. add_definitions(-D_WIN32_WINNT=0x0600)
  116. #delete lib prefix for dlls (libvcmi -> vcmi)
  117. set(CMAKE_SHARED_LIBRARY_PREFIX "")
  118. if(MSVC)
  119. add_definitions(-DBOOST_ALL_NO_LIB)
  120. add_definitions(-DBOOST_ALL_DYN_LINK)
  121. set(Boost_USE_STATIC_LIBS OFF)
  122. # Don't link with SDLMain
  123. if(ENABLE_DEBUG_CONSOLE)
  124. set(SDL2_BUILDING_LIBRARY ON)
  125. add_definitions(-DVCMI_WITH_DEBUG_CONSOLE)
  126. endif()
  127. # Suppress warnings
  128. add_definitions(-D_CRT_SECURE_NO_WARNINGS)
  129. add_definitions(-D_SCL_SECURE_NO_WARNINGS)
  130. # 4250: 'class1' : inherits 'class2::member' via dominance
  131. # 4251: class 'xxx' needs to have dll-interface to be used by clients of class 'yyy'
  132. # 4275: non dll-interface class 'xxx' used as base for dll-interface class
  133. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj /wd4250 /wd4251 /wd4275")
  134. if(ENABLE_MULTI_PROCESS_BUILDS)
  135. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
  136. endif()
  137. # Workaround: Visual Studio has issues with exports of classes that inherit templates
  138. # https://stackoverflow.com/questions/44960760/msvc-dll-exporting-class-that-inherits-from-template-cause-lnk2005-already-defin
  139. # Reported to Microsoft here:
  140. # https://developercommunity.visualstudio.com/content/problem/224597/linker-failing-because-of-multiple-definitions-of.html
  141. set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /FORCE:MULTIPLE")
  142. # Required at least for compatibility with Boost 1.68 on Vcpkg
  143. set(SYSTEM_LIBS ${SYSTEM_LIBS} bcrypt)
  144. endif(MSVC)
  145. if(MINGW)
  146. set(SYSTEM_LIBS ${SYSTEM_LIBS} ole32 oleaut32 ws2_32 mswsock dbghelp bcrypt)
  147. # Check for iconv (may be needed for Boost.Locale)
  148. include(CheckLibraryExists)
  149. check_library_exists(iconv libiconv_open "" ICONV_FOUND)
  150. if(ICONV_FOUND)
  151. set(SYSTEM_LIBS ${SYSTEM_LIBS} iconv)
  152. endif()
  153. # Prevent compiler issues when building Debug
  154. # Assembler might fail with "too many sections"
  155. # With big-obj or 64-bit build will take hours
  156. if(CMAKE_BUILD_TYPE MATCHES Debug)
  157. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Og")
  158. endif()
  159. endif(MINGW)
  160. endif(MINGW OR MSVC)
  161. if(CMAKE_COMPILER_IS_GNUCXX OR NOT WIN32) #so far all *nix compilers support such parameters
  162. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wpointer-arith -Wuninitialized")
  163. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-strict-aliasing -Wno-switch -Wno-sign-compare -Wno-unused-local-typedefs")
  164. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-parameter -Wno-overloaded-virtual -Wno-type-limits -Wno-unknown-pragmas")
  165. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-reorder")
  166. if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
  167. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-mismatched-tags -Wno-unknown-warning-option -Wno-missing-braces")
  168. endif()
  169. if(UNIX)
  170. set(SYSTEM_LIBS ${SYSTEM_LIBS} ${CMAKE_DL_LIBS})
  171. endif()
  172. endif()
  173. # Check if some platform-specific libraries are needed for linking
  174. if(NOT WIN32)
  175. include(CheckLibraryExists)
  176. # Shared memory functions used by Boost.Interprocess
  177. # FindBoost handle linking with pthreads, but doesn't handle this
  178. CHECK_LIBRARY_EXISTS(rt shm_open "" HAVE_RT_LIB)
  179. if(HAVE_RT_LIB)
  180. set(SYSTEM_LIBS ${SYSTEM_LIBS} rt)
  181. endif()
  182. endif()
  183. ############################################
  184. # Finding packages #
  185. ############################################
  186. find_package(Boost 1.48.0 REQUIRED COMPONENTS date_time filesystem locale program_options system thread)
  187. find_package(ZLIB REQUIRED)
  188. # Conan compatibility
  189. if(TARGET zlib::zlib)
  190. add_library(ZLIB::ZLIB ALIAS zlib::zlib)
  191. endif()
  192. find_package(ffmpeg COMPONENTS avutil swscale avformat avcodec)
  193. option(FORCE_BUNDLED_MINIZIP "Force bundled Minizip library" OFF)
  194. if(NOT FORCE_BUNDLED_MINIZIP)
  195. find_package(minizip)
  196. if(TARGET minizip::minizip)
  197. add_definitions(-DUSE_SYSTEM_MINIZIP)
  198. endif()
  199. endif()
  200. find_package(SDL2 REQUIRED)
  201. find_package(SDL2_image REQUIRED)
  202. find_package(SDL2_mixer REQUIRED)
  203. if(TARGET SDL2_mixer::SDL2_mixer)
  204. add_library(SDL2::Mixer ALIAS SDL2_mixer::SDL2_mixer)
  205. endif()
  206. find_package(SDL2_ttf REQUIRED)
  207. if(TARGET SDL2_ttf::SDL2_ttf)
  208. add_library(SDL2::TTF ALIAS SDL2_ttf::SDL2_ttf)
  209. endif()
  210. find_package(TBB REQUIRED)
  211. if(ENABLE_LAUNCHER)
  212. # Widgets finds its own dependencies (QtGui and QtCore).
  213. find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets Network)
  214. find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets Network)
  215. endif()
  216. if(ENABLE_LUA)
  217. find_package(luajit)
  218. # MXE paths hardcoded for current dependencies pack - tried and could not make it work another way
  219. if((MINGW) AND (${CMAKE_CROSSCOMPILING}) AND (DEFINED MSYS) AND (NOT TARGET luajit::luajit))
  220. add_library(luajit::luajit STATIC IMPORTED)
  221. set_target_properties(luajit::luajit PROPERTIES
  222. INTERFACE_INCLUDE_DIRECTORIES "/usr/lib/mxe/usr/i686-w64-mingw32.static/include/luajit-2.0")
  223. set_target_properties(luajit::luajit PROPERTIES
  224. IMPORTED_LOCATION "/usr/lib/mxe/usr/i686-w64-mingw32.static/lib/libluajit-5.1.a")
  225. endif()
  226. if(TARGET luajit::luajit)
  227. message(STATUS "Using LuaJIT provided by system")
  228. else()
  229. message(STATUS "Cannot find LuaJIT! Fallback to using usual Lua.")
  230. find_package(Lua REQUIRED)
  231. if(Lua_FOUND)
  232. add_library(luajit::luajit UNKNOWN IMPORTED)
  233. set_target_properties(luajit::luajit PROPERTIES
  234. INTERFACE_INCLUDE_DIRECTORIES "${LUA_INCLUDE_DIR}")
  235. set_target_properties(luajit::luajit PROPERTIES
  236. IMPORTED_LOCATION "${LUA_LIBRARIES}")
  237. endif()
  238. endif()
  239. endif()
  240. ############################################
  241. # Output directories #
  242. ############################################
  243. if(WIN32) # on Win everything goes into H3 root directory
  244. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  245. set(LIB_DIR "." CACHE STRING "Where to install main library")
  246. set(DATA_DIR "." CACHE STRING "Where to install data files")
  247. elseif(APPLE)
  248. # includes lib path which determines where to install shared libraries (either /lib or /lib64)
  249. include(GNUInstallDirs)
  250. set(CMAKE_INSTALL_RPATH "@executable_path/../Frameworks")
  251. if(ENABLE_MONOLITHIC_INSTALL)
  252. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  253. set(LIB_DIR "." CACHE STRING "Where to install main library")
  254. set(DATA_DIR "." CACHE STRING "Where to install data files")
  255. else()
  256. set(APP_BUNDLE_DIR "${CMAKE_PROJECT_NAME}.app")
  257. set(APP_BUNDLE_CONTENTS_DIR "${APP_BUNDLE_DIR}/Contents")
  258. set(APP_BUNDLE_BINARY_DIR "${APP_BUNDLE_CONTENTS_DIR}/MacOS")
  259. set(APP_BUNDLE_RESOURCES_DIR "${APP_BUNDLE_CONTENTS_DIR}/Resources")
  260. set(BIN_DIR "${APP_BUNDLE_BINARY_DIR}" CACHE STRING "Where to install binaries")
  261. set(LIB_DIR "${APP_BUNDLE_CONTENTS_DIR}/Frameworks" CACHE STRING "Where to install main library")
  262. set(DATA_DIR "${APP_BUNDLE_RESOURCES_DIR}/Data" CACHE STRING "Where to install data files")
  263. endif()
  264. else()
  265. # includes lib path which determines where to install shared libraries (either /lib or /lib64)
  266. include(GNUInstallDirs)
  267. if(ENABLE_MONOLITHIC_INSTALL)
  268. set(CMAKE_INSTALL_RPATH "$ORIGIN/")
  269. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  270. set(LIB_DIR "." CACHE STRING "Where to install main library")
  271. set(DATA_DIR "." CACHE STRING "Where to install data files")
  272. else()
  273. if(NOT BIN_DIR)
  274. set(BIN_DIR "bin" CACHE STRING "Where to install binaries")
  275. endif()
  276. if(NOT LIB_DIR)
  277. set(LIB_DIR "${CMAKE_INSTALL_LIBDIR}/vcmi" CACHE STRING "Where to install main library")
  278. endif()
  279. if(NOT DATA_DIR)
  280. set(DATA_DIR "share/vcmi" CACHE STRING "Where to install data files")
  281. endif()
  282. endif()
  283. # following constants only used for platforms using XDG (Linux, BSD, etc)
  284. add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/${DATA_DIR}")
  285. add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/${BIN_DIR}")
  286. add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
  287. endif()
  288. set(AI_LIB_DIR "${LIB_DIR}/AI")
  289. set(SCRIPTING_LIB_DIR "${LIB_DIR}/scripting")
  290. #######################################
  291. # Add subdirectories #
  292. #######################################
  293. if(ENABLE_ERM)
  294. add_subdirectory(scripting/erm)
  295. endif()
  296. if(ENABLE_LUA)
  297. add_subdirectory(scripting/lua)
  298. endif()
  299. if(NOT TARGET minizip::minizip)
  300. add_subdirectory_with_folder("3rdparty" lib/minizip)
  301. add_library(minizip::minizip ALIAS minizip)
  302. endif()
  303. add_subdirectory(lib)
  304. add_subdirectory(client)
  305. add_subdirectory(server)
  306. add_subdirectory_with_folder("AI" AI)
  307. if(ENABLE_LAUNCHER)
  308. add_subdirectory(launcher)
  309. endif()
  310. if(ENABLE_TEST)
  311. enable_testing()
  312. add_subdirectory(test)
  313. endif()
  314. #######################################
  315. # Installation section #
  316. #######################################
  317. install(DIRECTORY config DESTINATION ${DATA_DIR})
  318. install(DIRECTORY scripts DESTINATION ${DATA_DIR})
  319. install(DIRECTORY Mods DESTINATION ${DATA_DIR})
  320. # that script is useless for Windows
  321. if(NOT WIN32)
  322. install(FILES vcmibuilder DESTINATION ${BIN_DIR} PERMISSIONS
  323. OWNER_WRITE OWNER_READ OWNER_EXECUTE
  324. GROUP_READ GROUP_EXECUTE
  325. WORLD_READ WORLD_EXECUTE)
  326. endif()
  327. if(WIN32)
  328. file(GLOB dep_files
  329. ${dep_files}
  330. "${CMAKE_FIND_ROOT_PATH}/bin/*.dll")
  331. if((${CMAKE_CROSSCOMPILING}) AND (DEFINED MSYS))
  332. message(STATUS "Detected MXE build")
  333. elseif(CMAKE_BUILD_TYPE MATCHES Debug)
  334. # Copy debug versions of libraries if build type is debug
  335. set(debug_postfix d)
  336. endif()
  337. if(ENABLE_LAUNCHER)
  338. get_target_property(QtCore_location Qt${QT_VERSION_MAJOR}::Core LOCATION)
  339. get_filename_component(Qtbin_folder ${QtCore_location} PATH)
  340. file(GLOB dep_files
  341. ${dep_files}
  342. ${Qtbin_folder}/Qt5Core${debug_postfix}.dll
  343. ${Qtbin_folder}/Qt5Gui${debug_postfix}.dll
  344. ${Qtbin_folder}/Qt5Widgets${debug_postfix}.dll
  345. ${Qtbin_folder}/Qt5Network${debug_postfix}.dll
  346. ${Qtbin_folder}/icu*.dll)
  347. get_target_property(integration_type Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin TYPE)
  348. if(NOT(integration_type STREQUAL "INTERFACE_LIBRARY"))
  349. get_target_property(integration_loc Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin LOCATION)
  350. install(
  351. FILES ${integration_loc}
  352. DESTINATION ${BIN_DIR}/platforms
  353. )
  354. endif()
  355. endif()
  356. install(FILES ${dep_files} DESTINATION ${BIN_DIR})
  357. endif(WIN32)
  358. #######################################
  359. # Packaging section #
  360. #######################################
  361. set(CPACK_PACKAGE_VERSION_MAJOR ${VCMI_VERSION_MAJOR})
  362. set(CPACK_PACKAGE_VERSION_MINOR ${VCMI_VERSION_MINOR})
  363. set(CPACK_PACKAGE_VERSION_PATCH ${VCMI_VERSION_PATCH})
  364. # vcmi does not have "patch version" in version string
  365. set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}")
  366. #TODO: remove version from Global.h and use this one as define?
  367. set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
  368. if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
  369. set(CPACK_PACKAGE_NAME "VCMI")
  370. else()
  371. set(CPACK_PACKAGE_NAME "VCMI ${PACKAGE_NAME_SUFFIX}")
  372. endif()
  373. if("${PACKAGE_FILE_NAME}" STREQUAL "")
  374. set(CPACK_PACKAGE_FILE_NAME "vcmi-${CPACK_PACKAGE_VERSION}")
  375. else()
  376. set(CPACK_PACKAGE_FILE_NAME "${PACKAGE_FILE_NAME}")
  377. endif()
  378. set(CPACK_PACKAGE_VENDOR "VCMI team")
  379. if(WIN32)
  380. # Note: due to NSI script generation process all of the backward slashes here are useful
  381. set(CPACK_MONOLITHIC_INSTALL 1)
  382. set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/license.txt")
  383. set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
  384. if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
  385. set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION}")
  386. else()
  387. set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION} ${PACKAGE_NAME_SUFFIX} ")
  388. endif()
  389. set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES")
  390. if(ENABLE_LAUNCHER)
  391. set(CPACK_PACKAGE_EXECUTABLES "VCMI_launcher;VCMI")
  392. set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_launcher.exe\\\"")
  393. else()
  394. set(CPACK_PACKAGE_EXECUTABLES "VCMI_client;VCMI")
  395. set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_client.exe\\\"")
  396. endif()
  397. set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS " Delete \\\"$DESKTOP\\\\VCMI.lnk\\\" ")
  398. # set the install/unistall icon used for the installer itself
  399. # There is a bug in NSI that does not handle full unix paths properly.
  400. set(CPACK_NSIS_MUI_ICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
  401. set(CPACK_NSIS_MUI_UNIICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
  402. # set the package header icon for MUI
  403. set(CPACK_PACKAGE_ICON "${CMAKE_SOURCE_DIR}/client\\\\vcmi.ico")
  404. set(CPACK_NSIS_MENU_LINKS "http://vcmi.eu/" "VCMI Web Site")
  405. set(CPACK_NSIS_INSTALLED_ICON_NAME "VCMI_client.exe")
  406. set(CPACK_NSIS_COMPRESSOR "/SOLID lzma")
  407. set(CPACK_NSIS_DISPLAY_NAME "${CPACK_NSIS_PACKAGE_NAME}, open-source engine for Heroes of Might and Magic III ")
  408. set(CPACK_NSIS_HELP_LINK "http://vcmi.eu/")
  409. set(CPACK_NSIS_URL_INFO_ABOUT "http://vcmi.eu/")
  410. set(CPACK_NSIS_CONTACT @CPACK_PACKAGE_CONTACT@)
  411. set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
  412. # Use BundleUtilities to fix build when Vcpkg is used and disable it for MXE
  413. if(NOT (${CMAKE_CROSSCOMPILING}))
  414. add_subdirectory(osx)
  415. endif()
  416. elseif(APPLE AND NOT ENABLE_MONOLITHIC_INSTALL)
  417. set(CPACK_MONOLITHIC_INSTALL 1)
  418. set(CPACK_GENERATOR "DragNDrop")
  419. set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/osx/dmg_background.png")
  420. # CMake code for CPACK_DMG_DS_STORE executed before DS_STORE_SETUP_SCRIPT
  421. # So we can keep both enabled and this shouldn't hurt
  422. # set(CPACK_DMG_DS_STORE "${CMAKE_SOURCE_DIR}/osx/dmg_DS_Store")
  423. set(CPACK_DMG_DS_STORE_SETUP_SCRIPT "${CMAKE_SOURCE_DIR}/osx/DS_Store_Setup.scpt")
  424. # Always use "VCMI" as volume name so full path will be /Volumes/VCMI/
  425. # Otherwise DMG background image wouldn't work
  426. # Pre-generated DS_Store use absolute path to background image
  427. set(CPACK_DMG_VOLUME_NAME "${CMAKE_PROJECT_NAME}")
  428. set(MACOSX_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
  429. set(MACOSX_BUNDLE_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
  430. if(ENABLE_LAUNCHER)
  431. set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmilauncher")
  432. else()
  433. set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmiclient")
  434. endif()
  435. set(MACOSX_BUNDLE_ICON_FILE "vcmi.icns")
  436. install(FILES "${CMAKE_SOURCE_DIR}/osx/vcmi.icns" DESTINATION ${APP_BUNDLE_RESOURCES_DIR})
  437. configure_file("${CMAKE_SOURCE_DIR}/osx/Info.plist.in" "${CMAKE_BINARY_DIR}/Info.plist")
  438. install(FILES "${CMAKE_BINARY_DIR}/Info.plist" DESTINATION ${APP_BUNDLE_CONTENTS_DIR})
  439. # Bundle fixing code must be in separate directory to be executed after all other install code
  440. add_subdirectory(osx)
  441. else()
  442. set(CPACK_GENERATOR TGZ)
  443. endif()
  444. include(CPack)