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							- /*
 
-  * CList.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../widgets/Scrollable.h"
 
- #include "../../lib/FunctionList.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CGHeroInstance;
 
- class CGTownInstance;
 
- VCMI_LIB_NAMESPACE_END
 
- class CListBox;
 
- class CButton;
 
- class CAnimImage;
 
- /// Base UI Element for hero\town lists
 
- class CList : public Scrollable
 
- {
 
- protected:
 
- 	class CListItem : public CIntObject, public std::enable_shared_from_this<CListItem>
 
- 	{
 
- 		std::shared_ptr<CIntObject> selection;
 
- 	public:
 
- 		CList * parent;
 
- 		CListItem(CList * parent);
 
- 		~CListItem();
 
- 		void showPopupWindow(const Point & cursorPosition) override;
 
- 		void clickPressed(const Point & cursorPosition) override;
 
- 		void hover(bool on) override;
 
- 		void onSelect(bool on);
 
- 		/// create object with selection rectangle
 
- 		virtual std::shared_ptr<CIntObject> genSelection()=0;
 
- 		/// reaction on item selection (e.g. enable selection border)
 
- 		/// NOTE: item may be deleted in selected state
 
- 		virtual void select(bool on)=0;
 
- 		/// open item (town or hero screen)
 
- 		virtual void open()=0;
 
- 		/// show right-click tooltip
 
- 		virtual void showTooltip()=0;
 
- 		/// get hover text for status bar
 
- 		virtual std::string getHoverText()=0;
 
- 	};
 
- private:
 
- 	const size_t size;
 
- 	void select(std::shared_ptr<CListItem> which);
 
- 	friend class CListItem;
 
- 	std::shared_ptr<CButton> scrollUp;
 
- 	std::shared_ptr<CButton> scrollDown;
 
- 	void scrollBy(int distance) override;
 
- 	void scrollPrev() override;
 
- 	void scrollNext() override;
 
- protected:
 
- 	std::shared_ptr<CListBox> listBox;
 
- 	CList(int size, Rect widgetDimensions);
 
- 	void createList(Point firstItemPosition, Point itemPositionDelta, size_t listAmount);
 
- 	virtual std::shared_ptr<CIntObject> createItem(size_t index) = 0;
 
- 	/// should be called when list is invalidated
 
- 	void update();
 
- public:
 
- 	//for selection\deselection
 
- 	std::shared_ptr<CListItem> selected;
 
- 	/// functions that will be called when selection changes
 
- 	CFunctionList<void()> onSelect;
 
- 	/// return index of currently selected element
 
- 	int getSelectedIndex();
 
- 	void setScrollUpButton(std::shared_ptr<CButton> button);
 
- 	void setScrollDownButton(std::shared_ptr<CButton> button);
 
- 	/// set of methods to switch selection
 
- 	void selectIndex(int which);
 
- 	void selectNext();
 
- 	void selectPrev();
 
- 	void showAll(Canvas & to) override;
 
- };
 
- /// List of heroes which is shown at the right of the adventure map screen
 
- class CHeroList	: public CList
 
- {
 
- 	/// Empty hero item used as placeholder for unused entries in list
 
- 	class CEmptyHeroItem : public CIntObject
 
- 	{
 
- 		std::shared_ptr<CAnimImage> movement;
 
- 		std::shared_ptr<CAnimImage> mana;
 
- 		std::shared_ptr<CPicture> portrait;
 
- 	public:
 
- 		CEmptyHeroItem();
 
- 	};
 
- 	class CHeroItem : public CListItem
 
- 	{
 
- 		std::shared_ptr<CAnimImage> movement;
 
- 		std::shared_ptr<CAnimImage> mana;
 
- 		std::shared_ptr<CAnimImage> portrait;
 
- 	public:
 
- 		const CGHeroInstance * const hero;
 
- 		CHeroItem(CHeroList * parent, const CGHeroInstance * hero);
 
- 		std::shared_ptr<CIntObject> genSelection() override;
 
- 		void update();
 
- 		void select(bool on) override;
 
- 		void open() override;
 
- 		void showTooltip() override;
 
- 		void gesture(bool on, const Point & initialPosition, const Point & finalPosition) override;
 
- 		void keyPressed(EShortcut key) override;
 
- 		std::string getHoverText() override;
 
- 	};
 
- 	std::shared_ptr<CIntObject> createItem(size_t index);
 
- public:
 
- 	CHeroList(int visibleItemsCount, Rect widgetPosition, Point firstItemOffset, Point itemOffsetDelta, size_t initialItemsCount);
 
- 	/// Select specific hero and scroll if needed
 
- 	void select(const CGHeroInstance * hero = nullptr);
 
- 	/// Update hero. Will add or remove it from the list if needed
 
- 	void updateElement(const CGHeroInstance * hero);
 
- 	/// Update all heroes
 
- 	void updateWidget();
 
- };
 
- /// List of towns which is shown at the right of the adventure map screen or in the town screen
 
- class CTownList	: public CList
 
- {
 
- 	class CTownItem : public CListItem
 
- 	{
 
- 		std::shared_ptr<CAnimImage> picture;
 
- 	public:
 
- 		const CGTownInstance * const town;
 
- 		CTownItem(CTownList *parent, const CGTownInstance * town);
 
- 		std::shared_ptr<CIntObject> genSelection() override;
 
- 		void update();
 
- 		void select(bool on) override;
 
- 		void open() override;
 
- 		void showTooltip() override;
 
- 		void gesture(bool on, const Point & initialPosition, const Point & finalPosition) override;
 
- 		void keyPressed(EShortcut key) override;
 
- 		std::string getHoverText() override;
 
- 	};
 
- 	std::shared_ptr<CIntObject> createItem(size_t index) override;
 
- public:
 
- 	CTownList(int visibleItemsCount, Rect widgetPosition, Point firstItemOffset, Point itemOffsetDelta, size_t initialItemsCount);
 
- 	/// Select specific town and scroll if needed
 
- 	void select(const CGTownInstance * town = nullptr);
 
- 	/// Update town. Will add or remove it from the list if needed
 
- 	void updateElement(const CGTownInstance * town);
 
- 	/// Update all towns
 
- 	void updateWidget();
 
- };
 
 
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