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| /* * ShortcutHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "ShortcutHandler.h"#include "Shortcut.h"#include "../../lib/json/JsonUtils.h"ShortcutHandler::ShortcutHandler(){	const JsonNode config = JsonUtils::assembleFromFiles("config/shortcutsConfig");	mappedKeyboardShortcuts = loadShortcuts(config["keyboard"]);	mappedJoystickShortcuts = loadShortcuts(config["joystickButtons"]);	mappedJoystickAxes = loadShortcuts(config["joystickAxes"]);#ifndef ENABLE_GOLDMASTER	std::vector<EShortcut> assignedShortcuts;	std::vector<EShortcut> missingShortcuts;	for (auto const & entry : config["keyboard"].Struct())	{		EShortcut shortcutID = findShortcut(entry.first);		assert(!vstd::contains(assignedShortcuts, shortcutID));		assignedShortcuts.push_back(shortcutID);	}	for (EShortcut id = vstd::next(EShortcut::NONE, 1); id < EShortcut::AFTER_LAST; id = vstd::next(id, 1))		if (!vstd::contains(assignedShortcuts, id))			missingShortcuts.push_back(id);	if (!missingShortcuts.empty())		logGlobal->error("Found %d shortcuts without config entry!", missingShortcuts.size());#endif}std::multimap<std::string, EShortcut> ShortcutHandler::loadShortcuts(const JsonNode & data) const{	std::multimap<std::string, EShortcut> result;	for (auto const & entry : data.Struct())	{		std::string shortcutName = entry.first;		EShortcut shortcutID = findShortcut(shortcutName);		if (shortcutID == EShortcut::NONE)		{			logGlobal->warn("Unknown shortcut '%s' found when loading shortcuts config!", shortcutName);			continue;		}		if (entry.second.isString())		{			result.emplace(entry.second.String(), shortcutID);		}		if (entry.second.isVector())		{			for (auto const & entryVector : entry.second.Vector())				result.emplace(entryVector.String(), shortcutID);		}	}	return result;}std::vector<EShortcut> ShortcutHandler::translateShortcut(const std::multimap<std::string, EShortcut> & options, const std::string & key) const{	auto range = options.equal_range(key);	// FIXME: some code expects calls to keyPressed / captureThisKey even without defined hotkeys	if (range.first == range.second)		return {EShortcut::NONE};	std::vector<EShortcut> result;	for (auto it = range.first; it != range.second; ++it)		result.push_back(it->second);	return result;}std::vector<EShortcut> ShortcutHandler::translateKeycode(const std::string & key) const{	return translateShortcut(mappedKeyboardShortcuts, key);}std::vector<EShortcut> ShortcutHandler::translateJoystickButton(const std::string & key) const{	return translateShortcut(mappedJoystickShortcuts, key);}std::vector<EShortcut> ShortcutHandler::translateJoystickAxis(const std::string & key) const{	return translateShortcut(mappedJoystickAxes, key);}EShortcut ShortcutHandler::findShortcut(const std::string & identifier ) const{	static const std::map<std::string, EShortcut> shortcutNames = {		{"mouseClickLeft",           EShortcut::MOUSE_LEFT                },		{"mouseClickRight",          EShortcut::MOUSE_RIGHT               },		{"mouseCursorX",             EShortcut::MOUSE_CURSOR_X,           },		{"mouseCursorY",             EShortcut::MOUSE_CURSOR_Y,           },		{"mouseSwipeX",              EShortcut::MOUSE_SWIPE_X,            },		{"mouseSwipeY",              EShortcut::MOUSE_SWIPE_Y,            },		{"globalAccept",             EShortcut::GLOBAL_ACCEPT             },		{"globalCancel",             EShortcut::GLOBAL_CANCEL             },		{"globalReturn",             EShortcut::GLOBAL_RETURN             },		{"globalFullscreen",         EShortcut::GLOBAL_FULLSCREEN         },		{"globalOptions",            EShortcut::GLOBAL_OPTIONS            },		{"globalBackspace",          EShortcut::GLOBAL_BACKSPACE          },		{"globalMoveFocus",          EShortcut::GLOBAL_MOVE_FOCUS         },		{"moveLeft",                 EShortcut::MOVE_LEFT                 },		{"moveRight",                EShortcut::MOVE_RIGHT                },		{"moveUp",                   EShortcut::MOVE_UP                   },		{"moveDown",                 EShortcut::MOVE_DOWN                 },		{"moveFirst",                EShortcut::MOVE_FIRST                },		{"moveLast",                 EShortcut::MOVE_LAST                 },		{"movePageUp",               EShortcut::MOVE_PAGE_UP              },		{"movePageDown",             EShortcut::MOVE_PAGE_DOWN            },		{"selectIndex1",             EShortcut::SELECT_INDEX_1            },		{"selectIndex2",             EShortcut::SELECT_INDEX_2            },		{"selectIndex3",             EShortcut::SELECT_INDEX_3            },		{"selectIndex4",             EShortcut::SELECT_INDEX_4            },		{"selectIndex5",             EShortcut::SELECT_INDEX_5            },		{"selectIndex6",             EShortcut::SELECT_INDEX_6            },		{"selectIndex7",             EShortcut::SELECT_INDEX_7            },		{"selectIndex8",             EShortcut::SELECT_INDEX_8            },		{"mainMenuNewGame",          EShortcut::MAIN_MENU_NEW_GAME        },		{"mainMenuLoadGame",         EShortcut::MAIN_MENU_LOAD_GAME       },		{"mainMenuHighScores",       EShortcut::MAIN_MENU_HIGH_SCORES     },		{"mainMenuCredits",          EShortcut::MAIN_MENU_CREDITS         },		{"mainMenuQuit",             EShortcut::MAIN_MENU_QUIT            },		{"mainMenuBack",             EShortcut::MAIN_MENU_BACK            },		{"mainMenuSingleplayer",     EShortcut::MAIN_MENU_SINGLEPLAYER    },		{"mainMenuMultiplayer",      EShortcut::MAIN_MENU_MULTIPLAYER     },		{"mainMenuCampaign",         EShortcut::MAIN_MENU_CAMPAIGN        },		{"mainMenuTutorial",         EShortcut::MAIN_MENU_TUTORIAL        },		{"mainMenuCampaignSod",      EShortcut::MAIN_MENU_CAMPAIGN_SOD    },		{"mainMenuCampaignRoe",      EShortcut::MAIN_MENU_CAMPAIGN_ROE    },		{"mainMenuCampaignAb",       EShortcut::MAIN_MENU_CAMPAIGN_AB     },		{"mainMenuCampaignCustom",   EShortcut::MAIN_MENU_CAMPAIGN_CUSTOM },		{"mainMenuLobby",            EShortcut::MAIN_MENU_LOBBY           },		{"lobbyBeginStandardGame",   EShortcut::LOBBY_BEGIN_STANDARD_GAME },		{"lobbyBeginCampaign",       EShortcut::LOBBY_BEGIN_CAMPAIGN      },		{"lobbyLoadGame",            EShortcut::LOBBY_LOAD_GAME           },		{"lobbySaveGame",            EShortcut::LOBBY_SAVE_GAME           },		{"lobbyRandomMap",           EShortcut::LOBBY_RANDOM_MAP          },		{"lobbyToggleChat",          EShortcut::LOBBY_TOGGLE_CHAT         },		{"lobbyAdditionalOptions",   EShortcut::LOBBY_ADDITIONAL_OPTIONS  },		{"lobbySelectScenario",      EShortcut::LOBBY_SELECT_SCENARIO     },		{"gameEndTurn",              EShortcut::ADVENTURE_END_TURN        }, // compatibility ID - extra's use this string		{"adventureEndTurn",         EShortcut::ADVENTURE_END_TURN        },		{"adventureLoadGame",        EShortcut::ADVENTURE_LOAD_GAME       },		{"adventureSaveGame",        EShortcut::ADVENTURE_SAVE_GAME       },		{"adventureRestartGame",     EShortcut::ADVENTURE_RESTART_GAME    },		{"adventureMainMenu",        EShortcut::ADVENTURE_TO_MAIN_MENU    },		{"adventureQuitGame",        EShortcut::ADVENTURE_QUIT_GAME       },		{"adventureMarketplace",     EShortcut::ADVENTURE_MARKETPLACE     },		{"adventureThievesGuild",    EShortcut::ADVENTURE_THIEVES_GUILD   },		{"gameActivateConsole",      EShortcut::GAME_ACTIVATE_CONSOLE     },		{"adventureGameOptions",     EShortcut::ADVENTURE_GAME_OPTIONS    },		{"adventureToggleGrid",      EShortcut::ADVENTURE_TOGGLE_GRID     },		{"adventureToggleVisitable", EShortcut::ADVENTURE_TOGGLE_VISITABLE},		{"adventureToggleBlocked",   EShortcut::ADVENTURE_TOGGLE_BLOCKED  },		{"adventureToggleSleep",     EShortcut::ADVENTURE_TOGGLE_SLEEP    },		{"adventureSetHeroAsleep",   EShortcut::ADVENTURE_SET_HERO_ASLEEP },		{"adventureSetHeroAwake",    EShortcut::ADVENTURE_SET_HERO_AWAKE  },		{"adventureMoveHero",        EShortcut::ADVENTURE_MOVE_HERO       },		{"adventureVisitObject",     EShortcut::ADVENTURE_VISIT_OBJECT    },		{"adventureMoveHeroSW",      EShortcut::ADVENTURE_MOVE_HERO_SW    },		{"adventureMoveHeroSS",      EShortcut::ADVENTURE_MOVE_HERO_SS    },		{"adventureMoveHeroSE",      EShortcut::ADVENTURE_MOVE_HERO_SE    },		{"adventureMoveHeroWW",      EShortcut::ADVENTURE_MOVE_HERO_WW    },		{"adventureMoveHeroEE",      EShortcut::ADVENTURE_MOVE_HERO_EE    },		{"adventureMoveHeroNW",      EShortcut::ADVENTURE_MOVE_HERO_NW    },		{"adventureMoveHeroNN",      EShortcut::ADVENTURE_MOVE_HERO_NN    },		{"adventureMoveHeroNE",      EShortcut::ADVENTURE_MOVE_HERO_NE    },		{"adventureViewSelected",    EShortcut::ADVENTURE_VIEW_SELECTED   },		{"adventureNextObject",      EShortcut::ADVENTURE_NEXT_OBJECT     },		{"adventureNextTown",        EShortcut::ADVENTURE_NEXT_TOWN       },		{"adventureNextHero",        EShortcut::ADVENTURE_NEXT_HERO       },		{"adventureFirstTown",       EShortcut::ADVENTURE_FIRST_TOWN      },		{"adventureFirstHero",       EShortcut::ADVENTURE_FIRST_HERO      },		{"adventureViewScenario",    EShortcut::ADVENTURE_VIEW_SCENARIO   },		{"adventureDigGrail",        EShortcut::ADVENTURE_DIG_GRAIL       },		{"adventureViewPuzzle",      EShortcut::ADVENTURE_VIEW_PUZZLE     },		{"adventureViewWorld",       EShortcut::ADVENTURE_VIEW_WORLD      },		{"adventureViewWorld1",      EShortcut::ADVENTURE_VIEW_WORLD_X1   },		{"adventureViewWorld2",      EShortcut::ADVENTURE_VIEW_WORLD_X2   },		{"adventureViewWorld4",      EShortcut::ADVENTURE_VIEW_WORLD_X4   },		{"adventureTrackHero",       EShortcut::ADVENTURE_TRACK_HERO,     },		{"adventureToggleMapLevel",  EShortcut::ADVENTURE_TOGGLE_MAP_LEVEL},		{"adventureKingdomOverview", EShortcut::ADVENTURE_KINGDOM_OVERVIEW},		{"adventureQuestLog",        EShortcut::ADVENTURE_QUEST_LOG       },		{"adventureCastSpell",       EShortcut::ADVENTURE_CAST_SPELL      },		{"adventureThievesGuild",    EShortcut::ADVENTURE_THIEVES_GUILD   },		{"adventureExitWorldView",   EShortcut::ADVENTURE_EXIT_WORLD_VIEW },		{"adventureZoomIn",          EShortcut::ADVENTURE_ZOOM_IN         },		{"adventureZoomOut",         EShortcut::ADVENTURE_ZOOM_OUT        },		{"adventureZoomReset",       EShortcut::ADVENTURE_ZOOM_RESET      },		{"adventureSearch",          EShortcut::ADVENTURE_SEARCH          },		{"adventureSearchContinue",  EShortcut::ADVENTURE_SEARCH_CONTINUE },		{"battleToggleHeroesStats",  EShortcut::BATTLE_TOGGLE_HEROES_STATS},		{"battleToggleQueue",        EShortcut::BATTLE_TOGGLE_QUEUE       },		{"battleUseCreatureSpell",   EShortcut::BATTLE_USE_CREATURE_SPELL },		{"battleSurrender",          EShortcut::BATTLE_SURRENDER          },		{"battleRetreat",            EShortcut::BATTLE_RETREAT            },		{"battleAutocombat",         EShortcut::BATTLE_AUTOCOMBAT         },		{"battleAutocombatEnd",      EShortcut::BATTLE_END_WITH_AUTOCOMBAT},		{"battleCastSpell",          EShortcut::BATTLE_CAST_SPELL         },		{"battleWait",               EShortcut::BATTLE_WAIT               },		{"battleDefend",             EShortcut::BATTLE_DEFEND             },		{"battleConsoleUp",          EShortcut::BATTLE_CONSOLE_UP         },		{"battleConsoleDown",        EShortcut::BATTLE_CONSOLE_DOWN       },		{"battleTacticsNext",        EShortcut::BATTLE_TACTICS_NEXT       },		{"battleTacticsEnd",         EShortcut::BATTLE_TACTICS_END        },		{"battleSelectAction",       EShortcut::BATTLE_SELECT_ACTION      },		{"battleToggleQuickSpell",   EShortcut::BATTLE_TOGGLE_QUICKSPELL   },		{"battleSpellShortcut0",     EShortcut::BATTLE_SPELL_SHORTCUT_0   },		{"battleSpellShortcut1",     EShortcut::BATTLE_SPELL_SHORTCUT_1   },		{"battleSpellShortcut2",     EShortcut::BATTLE_SPELL_SHORTCUT_2   },		{"battleSpellShortcut3",     EShortcut::BATTLE_SPELL_SHORTCUT_3   },		{"battleSpellShortcut4",     EShortcut::BATTLE_SPELL_SHORTCUT_4   },		{"battleSpellShortcut5",     EShortcut::BATTLE_SPELL_SHORTCUT_5   },		{"battleSpellShortcut6",     EShortcut::BATTLE_SPELL_SHORTCUT_6   },		{"battleSpellShortcut7",     EShortcut::BATTLE_SPELL_SHORTCUT_7   },		{"battleSpellShortcut8",     EShortcut::BATTLE_SPELL_SHORTCUT_8   },		{"battleSpellShortcut9",     EShortcut::BATTLE_SPELL_SHORTCUT_9   },		{"battleSpellShortcut10",    EShortcut::BATTLE_SPELL_SHORTCUT_10  },		{"battleSpellShortcut11",    EShortcut::BATTLE_SPELL_SHORTCUT_11  },		{"spectateTrackHero",        EShortcut::SPECTATE_TRACK_HERO       },		{"spectateSkipBattle",       EShortcut::SPECTATE_SKIP_BATTLE      },		{"spectateSkipBattleResult", EShortcut::SPECTATE_SKIP_BATTLE_RESULT },		{"townOpenTavern",           EShortcut::TOWN_OPEN_TAVERN          },		{"townSwapArmies",           EShortcut::TOWN_SWAP_ARMIES          },		{"recruitmentMax",           EShortcut::RECRUITMENT_MAX           },		{"recruitmentMin",           EShortcut::RECRUITMENT_MIN           },		{"recruitmentUpgrade",       EShortcut::RECRUITMENT_UPGRADE       },		{"recruitmentUpgradeAll",    EShortcut::RECRUITMENT_UPGRADE_ALL   },		{"kingdomHeroesTab",         EShortcut::KINGDOM_HEROES_TAB        },		{"kingdomTownsTab",          EShortcut::KINGDOM_TOWNS_TAB         },		{"heroDismiss",              EShortcut::HERO_DISMISS              },		{"heroCommander",            EShortcut::HERO_COMMANDER            },		{"heroLooseFormation",       EShortcut::HERO_LOOSE_FORMATION      },		{"heroTightFormation",       EShortcut::HERO_TIGHT_FORMATION      },		{"heroToggleTactics",        EShortcut::HERO_TOGGLE_TACTICS       },		{"heroCostumeSave0",         EShortcut::HERO_COSTUME_SAVE_0       },		{"heroCostumeSave1",         EShortcut::HERO_COSTUME_SAVE_1       },		{"heroCostumeSave2",         EShortcut::HERO_COSTUME_SAVE_2       },		{"heroCostumeSave3",         EShortcut::HERO_COSTUME_SAVE_3       },		{"heroCostumeSave4",         EShortcut::HERO_COSTUME_SAVE_4       },		{"heroCostumeSave5",         EShortcut::HERO_COSTUME_SAVE_5       },		{"heroCostumeSave6",         EShortcut::HERO_COSTUME_SAVE_6       },		{"heroCostumeSave7",         EShortcut::HERO_COSTUME_SAVE_7       },		{"heroCostumeSave8",         EShortcut::HERO_COSTUME_SAVE_8       },		{"heroCostumeSave9",         EShortcut::HERO_COSTUME_SAVE_9       },		{"heroCostumeLoad0",         EShortcut::HERO_COSTUME_LOAD_0       },		{"heroCostumeLoad1",         EShortcut::HERO_COSTUME_LOAD_1       },		{"heroCostumeLoad2",         EShortcut::HERO_COSTUME_LOAD_2       },		{"heroCostumeLoad3",         EShortcut::HERO_COSTUME_LOAD_3       },		{"heroCostumeLoad4",         EShortcut::HERO_COSTUME_LOAD_4       },		{"heroCostumeLoad5",         EShortcut::HERO_COSTUME_LOAD_5       },		{"heroCostumeLoad6",         EShortcut::HERO_COSTUME_LOAD_6       },		{"heroCostumeLoad7",         EShortcut::HERO_COSTUME_LOAD_7       },		{"heroCostumeLoad8",         EShortcut::HERO_COSTUME_LOAD_8       },		{"heroCostumeLoad9",         EShortcut::HERO_COSTUME_LOAD_9       },		{"spellbookTabAdventure",    EShortcut::SPELLBOOK_TAB_ADVENTURE   },		{"spellbookTabCombat",       EShortcut::SPELLBOOK_TAB_COMBAT      },		{"listHeroUp",               EShortcut::LIST_HERO_UP              },		{"listHeroDown",             EShortcut::LIST_HERO_DOWN            },		{"listHeroTop",              EShortcut::LIST_HERO_TOP             },		{"listHeroBottom",           EShortcut::LIST_HERO_BOTTOM          },		{"listHeroDismiss",          EShortcut::LIST_HERO_DISMISS         },		{"listTownUp",               EShortcut::LIST_TOWN_UP              },		{"listTownDown",             EShortcut::LIST_TOWN_DOWN            },		{"listTownTop",              EShortcut::LIST_TOWN_TOP             },		{"listTownBottom",           EShortcut::LIST_TOWN_BOTTOM          },		{"mainMenuHotseat",          EShortcut::MAIN_MENU_HOTSEAT         },		{"mainMenuHostGame",         EShortcut::MAIN_MENU_HOST_GAME       },		{"mainMenuJoinGame",         EShortcut::MAIN_MENU_JOIN_GAME       },		{"highScoresCampaigns",      EShortcut::HIGH_SCORES_CAMPAIGNS     },		{"highScoresScenarios",      EShortcut::HIGH_SCORES_SCENARIOS     },		{"highScoresReset",          EShortcut::HIGH_SCORES_RESET         },		{"highScoresStatistics",     EShortcut::HIGH_SCORES_STATISTICS    },		{"lobbyReplayVideo",         EShortcut::LOBBY_REPLAY_VIDEO        },		{"lobbyExtraOptions",        EShortcut::LOBBY_EXTRA_OPTIONS       },		{"lobbyTurnOptions",         EShortcut::LOBBY_TURN_OPTIONS        },		{"lobbyInvitePlayers",       EShortcut::LOBBY_INVITE_PLAYERS      },		{"lobbyFlipCoin",            EShortcut::LOBBY_FLIP_COIN           },		{"lobbyRandomTown",          EShortcut::LOBBY_RANDOM_TOWN         },		{"lobbyRandomTownVs",        EShortcut::LOBBY_RANDOM_TOWN_VS      },		{"lobbyHandicap",            EShortcut::LOBBY_HANDICAP            },		{"mapsSizeS",                EShortcut::MAPS_SIZE_S               },		{"mapsSizeM",                EShortcut::MAPS_SIZE_M               },		{"mapsSizeL",                EShortcut::MAPS_SIZE_L               },		{"mapsSizeXl",               EShortcut::MAPS_SIZE_XL              },		{"mapsSizeAll",              EShortcut::MAPS_SIZE_ALL             },		{"mapsSortPlayers",          EShortcut::MAPS_SORT_PLAYERS         },		{"mapsSortSize",             EShortcut::MAPS_SORT_SIZE            },		{"mapsSortFormat",           EShortcut::MAPS_SORT_FORMAT          },		{"mapsSortName",             EShortcut::MAPS_SORT_NAME            },		{"mapsSortVictory",          EShortcut::MAPS_SORT_VICTORY         },		{"mapsSortDefeat",           EShortcut::MAPS_SORT_DEFEAT          },		{"mapsSortMaps",             EShortcut::MAPS_SORT_MAPS            },		{"mapsSortChangedate",       EShortcut::MAPS_SORT_CHANGEDATE      },		{"settingsLoadGame",         EShortcut::SETTINGS_LOAD_GAME        },		{"settingsSaveGame",         EShortcut::SETTINGS_SAVE_GAME        },		{"settingsNewGame",          EShortcut::SETTINGS_NEW_GAME         },		{"settingsRestartGame",      EShortcut::SETTINGS_RESTART_GAME     },		{"settingsToMainMenu",       EShortcut::SETTINGS_TO_MAIN_MENU     },		{"settingsQuitGame",         EShortcut::SETTINGS_QUIT_GAME        },		{"adventureReplayTurn",      EShortcut::ADVENTURE_REPLAY_TURN     },		{"adventureNewGame",         EShortcut::ADVENTURE_NEW_GAME        },		{"battleOpenActiveUnit",     EShortcut::BATTLE_OPEN_ACTIVE_UNIT   },		{"battleOpenHoveredUnit",    EShortcut::BATTLE_OPEN_HOVERED_UNIT  },		{"marketDeal",               EShortcut::MARKET_DEAL               },		{"marketMaxAmount",          EShortcut::MARKET_MAX_AMOUNT         },		{"marketSacrificeAll",       EShortcut::MARKET_SACRIFICE_ALL      },		{"marketSacrificeBackpack",  EShortcut::MARKET_SACRIFICE_BACKPACK },		{"marketResourcePlayer",     EShortcut::MARKET_RESOURCE_PLAYER    },		{"marketArtifactResource",   EShortcut::MARKET_ARTIFACT_RESOURCE  },		{"marketResourceArtifact",   EShortcut::MARKET_RESOURCE_ARTIFACT  },		{"marketCreatureResource",   EShortcut::MARKET_CREATURE_RESOURCE  },		{"marketResourceResource",   EShortcut::MARKET_RESOURCE_RESOURCE  },		{"marketCreatureExperience", EShortcut::MARKET_CREATURE_EXPERIENCE },		{"marketArtifactExperience", EShortcut::MARKET_ARTIFACT_EXPERIENCE },		{"townOpenHall",             EShortcut::TOWN_OPEN_HALL            },		{"townOpenFort",             EShortcut::TOWN_OPEN_FORT            },		{"townOpenMarket",           EShortcut::TOWN_OPEN_MARKET          },		{"townOpenMageGuild",        EShortcut::TOWN_OPEN_MAGE_GUILD      },		{"townOpenThievesGuild",     EShortcut::TOWN_OPEN_THIEVES_GUILD   },		{"townOpenRecruitment",      EShortcut::TOWN_OPEN_RECRUITMENT     },		{"townOpenHeroExchange",     EShortcut::TOWN_OPEN_HERO_EXCHANGE   },		{"townOpenHero",             EShortcut::TOWN_OPEN_HERO            },		{"townOpenVisitingHero",     EShortcut::TOWN_OPEN_VISITING_HERO   },		{"townOpenGarrisonedHero",   EShortcut::TOWN_OPEN_GARRISONED_HERO },		{"recruitmentSwitchLevel",   EShortcut::RECRUITMENT_SWITCH_LEVEL  },		{"heroArmySplit",            EShortcut::HERO_ARMY_SPLIT           },		{"heroBackpack",             EShortcut::HERO_BACKPACK             },		{"exchangeArmyToLeft",       EShortcut::EXCHANGE_ARMY_TO_LEFT     },		{"exchangeArmyToRight",      EShortcut::EXCHANGE_ARMY_TO_RIGHT    },		{"exchangeArmySwap",         EShortcut::EXCHANGE_ARMY_SWAP        },		{"exchangeArtifactsToLeft",  EShortcut::EXCHANGE_ARTIFACTS_TO_LEFT },		{"exchangeArtifactsToRight", EShortcut::EXCHANGE_ARTIFACTS_TO_RIGHT },		{"exchangeArtifactsSwap",    EShortcut::EXCHANGE_ARTIFACTS_SWAP   },		{"exchangeBackpackLeft",     EShortcut::EXCHANGE_BACKPACK_LEFT    },		{"exchangeBackpackRight",    EShortcut::EXCHANGE_BACKPACK_RIGHT   },		{"exchangeEquippedToLeft",   EShortcut::EXCHANGE_EQUIPPED_TO_LEFT },		{"exchangeEquippedToRight",  EShortcut::EXCHANGE_EQUIPPED_TO_RIGHT},		{"exchangeEquippedSwap",     EShortcut::EXCHANGE_EQUIPPED_SWAP    },		{"exchangeBackpackToLeft",   EShortcut::EXCHANGE_BACKPACK_TO_LEFT },		{"exchangeBackpackToRight",  EShortcut::EXCHANGE_BACKPACK_TO_RIGHT},		{"exchangeBackpackSwap",     EShortcut::EXCHANGE_BACKPACK_SWAP    },	};#ifndef ENABLE_GOLDMASTER	std::vector<EShortcut> assignedShortcuts;	std::vector<EShortcut> missingShortcuts;	for (auto const & entry : shortcutNames)		assignedShortcuts.push_back(entry.second);	for (EShortcut id = vstd::next(EShortcut::NONE, 1); id < EShortcut::AFTER_LAST; id = vstd::next(id, 1))		if (!vstd::contains(assignedShortcuts, id))			missingShortcuts.push_back(id);	if (!missingShortcuts.empty())		logGlobal->error("Found %d shortcuts without assigned string name!", missingShortcuts.size());#endif	if (shortcutNames.count(identifier))		return shortcutNames.at(identifier);	return EShortcut::NONE;}
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