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							- #include "../lib/NetPacks.h"
 
- #include "CGameHandler.h"
 
- #define PLAYER_OWNS(id) (gh->getPlayerAt(c)==gh->getOwner(id))
 
- #define ERROR_AND_RETURN	{if(c) *c << &SystemMessage("You are not allowed to perform this action!");	\
 
- 							tlog1<<"Player is not allowed to perform this action!\n";	\
 
- 							return false;}
 
- #define ERROR_IF_NOT_OWNS(id)	if(!PLAYER_OWNS(id)) ERROR_AND_RETURN
 
- /*
 
-  * NetPacksServer.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- CGameState* CPackForServer::GS(CGameHandler *gh)
 
- {
 
- 	return gh->gs;
 
- }
 
- bool SaveGame::applyGh( CGameHandler *gh )
 
- {
 
- 	gh->sendMessageTo(*c,"Saving...");
 
- 	gh->save(fname);
 
- 	gh->sendMessageTo(*c,"Game has been succesfully saved!");
 
- 	return true;
 
- }
 
- bool CloseServer::applyGh( CGameHandler *gh )
 
- {
 
- 	gh->close();
 
- 	return true;
 
- }
 
- bool EndTurn::applyGh( CGameHandler *gh )
 
- {
 
- 	gh->states.setFlag(GS(gh)->currentPlayer,&PlayerStatus::makingTurn,false);
 
- 	return true;
 
- }
 
- bool DismissHero::applyGh( CGameHandler *gh )
 
- {
 
- 	ERROR_IF_NOT_OWNS(hid);
 
- 	return gh->removeObject(hid);
 
- }
 
- bool MoveHero::applyGh( CGameHandler *gh )
 
- {
 
- 	ERROR_IF_NOT_OWNS(hid);
 
- 	return gh->moveHero(hid,dest,0,gh->getPlayerAt(c));
 
- }
 
- bool ArrangeStacks::applyGh( CGameHandler *gh )
 
- {
 
- 	//checks for owning in the gh func
 
- 	return gh->arrangeStacks(id1,id2,what,p1,p2,val);
 
- }
 
- bool DisbandCreature::applyGh( CGameHandler *gh )
 
- {
 
- 	ERROR_IF_NOT_OWNS(id);
 
- 	return gh->disbandCreature(id,pos);
 
- }
 
- bool BuildStructure::applyGh( CGameHandler *gh )
 
- {
 
- 	ERROR_IF_NOT_OWNS(tid);
 
- 	return gh->buildStructure(tid,bid);
 
- }
 
- bool RecruitCreatures::applyGh( CGameHandler *gh )
 
- {
 
- 	ERROR_IF_NOT_OWNS(tid);
 
- 	return gh->recruitCreatures(tid,crid,amount);
 
- }
 
- bool UpgradeCreature::applyGh( CGameHandler *gh )
 
- {
 
- 	ERROR_IF_NOT_OWNS(id);
 
- 	return gh->upgradeCreature(id,pos,cid);
 
- }
 
- bool GarrisonHeroSwap::applyGh( CGameHandler *gh )
 
- {
 
- 	ERROR_IF_NOT_OWNS(tid);
 
- 	return gh->garrisonSwap(tid);
 
- }
 
- bool ExchangeArtifacts::applyGh( CGameHandler *gh )
 
- {
 
- 	ERROR_IF_NOT_OWNS(hid1);
 
- 	ERROR_IF_NOT_OWNS(hid2);
 
- 	return gh->swapArtifacts(hid1,hid2,slot1,slot2);
 
- }
 
- bool BuyArtifact::applyGh( CGameHandler *gh )
 
- {
 
- 	ERROR_IF_NOT_OWNS(hid);
 
- 	return gh->buyArtifact(hid,aid);
 
- }
 
- bool TradeOnMarketplace::applyGh( CGameHandler *gh )
 
- {
 
- 	if(gh->getPlayerAt(c) != player) ERROR_AND_RETURN;
 
- 	return gh->tradeResources(val,player,r1,r2);
 
- }
 
- bool SetFormation::applyGh( CGameHandler *gh )
 
- {	
 
- 	ERROR_IF_NOT_OWNS(hid);
 
- 	return gh->setFormation(hid,formation);
 
- }
 
- bool HireHero::applyGh( CGameHandler *gh )
 
- {
 
- 	ERROR_IF_NOT_OWNS(tid);
 
- 	return gh->hireHero(tid,hid);
 
- }
 
- bool QueryReply::applyGh( CGameHandler *gh )
 
- {
 
- 	//TODO - check if player matches the query
 
- 	return gh->queryReply(qid,answer);
 
- }
 
- bool MakeAction::applyGh( CGameHandler *gh )
 
- {
 
- 	if(!GS(gh)->curB) ERROR_AND_RETURN;
 
- 	if(gh->connections[GS(gh)->curB->getStack(GS(gh)->curB->activeStack)->owner] != c) ERROR_AND_RETURN;
 
- 	return gh->makeBattleAction(ba);
 
- }
 
- bool MakeCustomAction::applyGh( CGameHandler *gh )
 
- {
 
- 	if(!GS(gh)->curB) ERROR_AND_RETURN;
 
- 	if(gh->connections[GS(gh)->curB->getStack(GS(gh)->curB->activeStack)->owner] != c) ERROR_AND_RETURN;
 
- 	return gh->makeCustomAction(ba);
 
- }
 
- bool PlayerMessage::applyGh( CGameHandler *gh )
 
- {
 
- 	if(gh->getPlayerAt(c) != player) ERROR_AND_RETURN;
 
- 	gh->playerMessage(player,text);
 
- 	return true;
 
- }
 
- bool SetSelection::applyGh( CGameHandler *gh )
 
- {
 
- 	if(gh->getPlayerAt(c) != player) ERROR_AND_RETURN;
 
- 	if(!gh->getObj(id)) ERROR_AND_RETURN;
 
- 	gh->sendAndApply(this);
 
- 	return true;
 
- }
 
 
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