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- /*
- * CBonusTypeHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "IBonusTypeHandler.h"
- #include "IHandlerBase.h"
- #include "HeroBonus.h"
- class JsonNode;
- typedef Bonus::BonusType BonusTypeID;
- class MacroString
- {
- struct Item
- {
- enum ItemType
- {
- STRING, MACRO
- };
- Item(ItemType _type, std::string _value): type(_type), value(_value){};
- ItemType type;
- std::string value; //constant string or macro name
- };
- std::vector<Item> items;
- public:
- typedef std::function<std::string(const std::string &)> GetValue;
- MacroString() = default;
- ~MacroString() = default;
- explicit MacroString(const std::string & format);
- std::string build(const GetValue & getValue) const;
- };
- class DLL_LINKAGE CBonusType
- {
- public:
- CBonusType();
- ~CBonusType();
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- h & icon;
- h & nameTemplate;
- h & descriptionTemplate;
- h & hidden;
- if (!h.saving)
- buildMacros();
- }
- private:
- void buildMacros();
- MacroString name, description;
- friend class CBonusTypeHandler;
- std::string icon;
- std::string nameTemplate, descriptionTemplate;
- bool hidden;
- };
- class DLL_LINKAGE CBonusTypeHandler : public IBonusTypeHandler
- {
- public:
- CBonusTypeHandler();
- virtual ~CBonusTypeHandler();
- std::string bonusToString(const std::shared_ptr<Bonus> & bonus, const IBonusBearer * bearer, bool description) const override;
- std::string bonusToGraphics(const std::shared_ptr<Bonus> & bonus) const override;
- template <typename Handler> void serialize(Handler & h, const int version)
- {
- //for now always use up to date configuration
- //once modded bonus type will be implemented, serialize only them
- std::vector<CBonusType> ignore;
- h & ignore;
- }
- private:
- void load();
- void load(const JsonNode & config);
- void loadItem(const JsonNode & source, CBonusType & dest);
- std::vector<CBonusType> bonusTypes; //index = BonusTypeID
- };
- #ifndef INSTANTIATE_CBonusTypeHandler_HERE
- extern template class std::vector<CBonusType>;
- #endif
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