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							- /*
 
-  * CGameInfo.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include <vcmi/Services.h>
 
- #include "../lib/ConstTransitivePtr.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CModHandler;
 
- class CHeroHandler;
 
- class CCreatureHandler;
 
- class CSpellHandler;
 
- class CSkillHandler;
 
- class CBuildingHandler;
 
- class CObjectHandler;
 
- class CObjectClassesHandler;
 
- class CTownHandler;
 
- class CGeneralTextHandler;
 
- class CConsoleHandler;
 
- class CGameState;
 
- class BattleFieldHandler;
 
- class ObstacleHandler;
 
- class TerrainTypeHandler;
 
- class CMap;
 
- VCMI_LIB_NAMESPACE_END
 
- class CMapHandler;
 
- class CSoundHandler;
 
- class CMusicHandler;
 
- class CursorHandler;
 
- class IMainVideoPlayer;
 
- class CServerHandler;
 
- //a class for non-mechanical client GUI classes
 
- class CClientState
 
- {
 
- public:
 
- 	CSoundHandler * soundh;
 
- 	CMusicHandler * musich;
 
- 	CConsoleHandler * consoleh;
 
- 	CursorHandler * curh;
 
- 	IMainVideoPlayer * videoh;
 
- };
 
- extern CClientState * CCS;
 
- /// CGameInfo class
 
- /// for allowing different functions for accessing game informations
 
- class CGameInfo final : public Services
 
- {
 
- public:
 
- 	const ArtifactService * artifacts() const override;
 
- 	const CreatureService * creatures() const override;
 
- 	const FactionService * factions() const override;
 
- 	const HeroClassService * heroClasses() const override;
 
- 	const HeroTypeService * heroTypes() const override;
 
- #if SCRIPTING_ENABLED
 
- 	const scripting::Service * scripts() const override;
 
- #endif
 
- 	const spells::Service * spells() const override;
 
- 	const SkillService * skills() const override;
 
- 	const BattleFieldService * battlefields() const override;
 
- 	const ObstacleService * obstacles() const override;
 
- 	const IGameSettings * settings() const override;
 
- 	void updateEntity(Metatype metatype, int32_t index, const JsonNode & data) override;
 
- 	const spells::effects::Registry * spellEffects() const override;
 
- 	spells::effects::Registry * spellEffects() override;
 
- 	std::shared_ptr<const CModHandler> modh;
 
- 	std::shared_ptr<const BattleFieldHandler> battleFieldHandler;
 
- 	std::shared_ptr<const CHeroHandler> heroh;
 
- 	std::shared_ptr<const CCreatureHandler> creh;
 
- 	std::shared_ptr<const CSpellHandler> spellh;
 
- 	std::shared_ptr<const CSkillHandler> skillh;
 
- 	std::shared_ptr<const CObjectHandler> objh;
 
- 	std::shared_ptr<const TerrainTypeHandler> terrainTypeHandler;
 
- 	std::shared_ptr<const CObjectClassesHandler> objtypeh;
 
- 	std::shared_ptr<const ObstacleHandler> obstacleHandler;
 
- 	std::shared_ptr<const CGeneralTextHandler> generaltexth;
 
- 	std::shared_ptr<const CTownHandler> townh;
 
- 	std::shared_ptr<CMapHandler> mh;
 
- 	void setFromLib();
 
- 	CGameInfo();
 
- private:
 
- 	const Services * globalServices;
 
- };
 
- extern CGameInfo* CGI;
 
 
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