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CGuiHandler.cpp
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a3f9450d83
Relax UI locking to reduce delays in AI actions
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1 year ago |
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CGuiHandler.h
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a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2 years ago |
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CIntObject.cpp
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a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2 years ago |
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CIntObject.h
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359af84d59
Fix crash on starting battle in MP
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2 years ago |
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CursorHandler.cpp
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a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2 years ago |
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CursorHandler.h
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a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2 years ago |
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EventDispatcher.cpp
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ab59c153b3
fix
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2 years ago |
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EventDispatcher.h
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2d2c7ee8e0
added tolerance
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2 years ago |
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EventsReceiver.cpp
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05a9f0fe39
move to EventReceiver
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2 years ago |
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EventsReceiver.h
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05a9f0fe39
move to EventReceiver
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2 years ago |
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FramerateManager.cpp
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3616235bb5
FramerateManager.cpp: Merge this "if" statement with the enclosing one.
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2 years ago |
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FramerateManager.h
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f52562eeb7
Fix freezing of hero and long enemy turns without sleeping in FramerateManager::framerateDelay()
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2 years ago |
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InterfaceObjectConfigurable.cpp
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cca08e29da
Remove duplicate semicolons
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1 year ago |
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InterfaceObjectConfigurable.h
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61aae7bccc
code review
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2 years ago |
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MouseButton.h
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a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2 years ago |
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Shortcut.h
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e8c541f873
end with auto combat
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1 year ago |
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ShortcutHandler.cpp
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e8c541f873
end with auto combat
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1 year ago |
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ShortcutHandler.h
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dea10e6091
Use more descriptive names for hotkeys
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2 years ago |
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TextAlignment.h
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a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2 years ago |
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WindowHandler.cpp
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43795c39a5
Replaced all usage of SDL_Color outside of render with ColorRGBA
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2 years ago |
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WindowHandler.h
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bb17cc13b1
Implemented lazy totalRedraw to prevent multiple redraws on single frame
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2 years ago |