Laserlicht e8c541f873 end with auto combat 1 year ago
..
CGuiHandler.cpp a3f9450d83 Relax UI locking to reduce delays in AI actions 1 year ago
CGuiHandler.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
CIntObject.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
CIntObject.h 359af84d59 Fix crash on starting battle in MP 2 years ago
CursorHandler.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
CursorHandler.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
EventDispatcher.cpp ab59c153b3 fix 2 years ago
EventDispatcher.h 2d2c7ee8e0 added tolerance 2 years ago
EventsReceiver.cpp 05a9f0fe39 move to EventReceiver 2 years ago
EventsReceiver.h 05a9f0fe39 move to EventReceiver 2 years ago
FramerateManager.cpp 3616235bb5 FramerateManager.cpp: Merge this "if" statement with the enclosing one. 2 years ago
FramerateManager.h f52562eeb7 Fix freezing of hero and long enemy turns without sleeping in FramerateManager::framerateDelay() 2 years ago
InterfaceObjectConfigurable.cpp cca08e29da Remove duplicate semicolons 1 year ago
InterfaceObjectConfigurable.h 61aae7bccc code review 2 years ago
MouseButton.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
Shortcut.h e8c541f873 end with auto combat 1 year ago
ShortcutHandler.cpp e8c541f873 end with auto combat 1 year ago
ShortcutHandler.h dea10e6091 Use more descriptive names for hotkeys 2 years ago
TextAlignment.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
WindowHandler.cpp 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA 2 years ago
WindowHandler.h bb17cc13b1 Implemented lazy totalRedraw to prevent multiple redraws on single frame 2 years ago