CQuery.cpp 15 KB

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  1. /*
  2. * CQuery.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CQuery.h"
  12. #include "CGameHandler.h"
  13. #include "BattleProcessor.h"
  14. #include "../lib/battle/BattleInfo.h"
  15. #include "../lib/mapObjects/MiscObjects.h"
  16. #include "../lib/serializer/Cast.h"
  17. boost::mutex Queries::mx;
  18. template <typename Container>
  19. std::string formatContainer(const Container & c, std::string delimeter = ", ", std::string opener = "(", std::string closer=")")
  20. {
  21. std::string ret = opener;
  22. auto itr = std::begin(c);
  23. if(itr != std::end(c))
  24. {
  25. ret += std::to_string(*itr);
  26. while(++itr != std::end(c))
  27. {
  28. ret += delimeter;
  29. ret += std::to_string(*itr);
  30. }
  31. }
  32. ret += closer;
  33. return ret;
  34. }
  35. std::ostream & operator<<(std::ostream & out, const CQuery & query)
  36. {
  37. return out << query.toString();
  38. }
  39. std::ostream & operator<<(std::ostream & out, QueryPtr query)
  40. {
  41. return out << "[" << query.get() << "] " << query->toString();
  42. }
  43. CQuery::CQuery(Queries * Owner):
  44. owner(Owner)
  45. {
  46. boost::unique_lock<boost::mutex> l(Queries::mx);
  47. static QueryID QID = QueryID(0);
  48. queryID = ++QID;
  49. logGlobal->trace("Created a new query with id %d", queryID);
  50. }
  51. CQuery::~CQuery()
  52. {
  53. logGlobal->trace("Destructed the query with id %d", queryID);
  54. }
  55. void CQuery::addPlayer(PlayerColor color)
  56. {
  57. if(color.isValidPlayer())
  58. players.push_back(color);
  59. }
  60. std::string CQuery::toString() const
  61. {
  62. const auto size = players.size();
  63. const std::string plural = size > 1 ? "s" : "";
  64. std::string names;
  65. for(size_t i = 0; i < size; i++)
  66. {
  67. names += boost::to_upper_copy<std::string>(players[i].getStr());
  68. if(i < size - 2)
  69. names += ", ";
  70. else if(size > 1 && i == size - 2)
  71. names += " and ";
  72. }
  73. std::string ret = boost::str(boost::format("A query of type '%s' and qid = %d affecting player%s %s")
  74. % typeid(*this).name()
  75. % queryID
  76. % plural
  77. % names
  78. );
  79. return ret;
  80. }
  81. bool CQuery::endsByPlayerAnswer() const
  82. {
  83. return false;
  84. }
  85. void CQuery::onRemoval(PlayerColor color)
  86. {
  87. }
  88. bool CQuery::blocksPack(const CPack * pack) const
  89. {
  90. return false;
  91. }
  92. void CQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  93. {
  94. }
  95. void CQuery::onExposure(QueryPtr topQuery)
  96. {
  97. logGlobal->trace("Exposed query with id %d", queryID);
  98. owner->popQuery(*this);
  99. }
  100. void CQuery::onAdding(PlayerColor color)
  101. {
  102. }
  103. void CQuery::onAdded(PlayerColor color)
  104. {
  105. }
  106. void CQuery::setReply(const JsonNode & reply)
  107. {
  108. }
  109. bool CQuery::blockAllButReply(const CPack * pack) const
  110. {
  111. //We accept only query replies from correct player
  112. if(auto reply = dynamic_ptr_cast<QueryReply>(pack))
  113. return !vstd::contains(players, reply->player);
  114. return true;
  115. }
  116. CGhQuery::CGhQuery(CGameHandler * owner):
  117. CQuery(&owner->queries), gh(owner)
  118. {
  119. }
  120. CObjectVisitQuery::CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero, int3 Tile):
  121. CGhQuery(owner), visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
  122. {
  123. addPlayer(Hero->tempOwner);
  124. }
  125. bool CObjectVisitQuery::blocksPack(const CPack *pack) const
  126. {
  127. //During the visit itself ALL actions are blocked.
  128. //(However, the visit may trigger a query above that'll pass some.)
  129. return true;
  130. }
  131. void CObjectVisitQuery::onRemoval(PlayerColor color)
  132. {
  133. gh->objectVisitEnded(*this);
  134. //TODO or should it be destructor?
  135. //Can object visit affect 2 players and what would be desired behavior?
  136. if(removeObjectAfterVisit)
  137. gh->removeObject(visitedObject);
  138. }
  139. void CObjectVisitQuery::onExposure(QueryPtr topQuery)
  140. {
  141. //Object may have been removed and deleted.
  142. if(gh->isValidObject(visitedObject))
  143. topQuery->notifyObjectAboutRemoval(*this);
  144. owner->popIfTop(*this);
  145. }
  146. void Queries::popQuery(PlayerColor player, QueryPtr query)
  147. {
  148. LOG_TRACE_PARAMS(logGlobal, "player='%s', query='%s'", player % query);
  149. if(topQuery(player) != query)
  150. {
  151. logGlobal->trace("Cannot remove, not a top!");
  152. return;
  153. }
  154. queries[player] -= query;
  155. auto nextQuery = topQuery(player);
  156. query->onRemoval(player);
  157. //Exposure on query below happens only if removal didn't trigger any new query
  158. if(nextQuery && nextQuery == topQuery(player))
  159. nextQuery->onExposure(query);
  160. }
  161. void Queries::popQuery(const CQuery &query)
  162. {
  163. LOG_TRACE_PARAMS(logGlobal, "query='%s'", query);
  164. assert(query.players.size());
  165. for(auto player : query.players)
  166. {
  167. auto top = topQuery(player);
  168. if(top.get() == &query)
  169. popQuery(top);
  170. else
  171. {
  172. logGlobal->trace("Cannot remove query %s", query.toString());
  173. logGlobal->trace("Queries found:");
  174. for(auto q : queries[player])
  175. {
  176. logGlobal->trace(q->toString());
  177. }
  178. }
  179. }
  180. }
  181. void Queries::popQuery(QueryPtr query)
  182. {
  183. for(auto player : query->players)
  184. popQuery(player, query);
  185. }
  186. void Queries::addQuery(QueryPtr query)
  187. {
  188. for(auto player : query->players)
  189. addQuery(player, query);
  190. for(auto player : query->players)
  191. query->onAdded(player);
  192. }
  193. void Queries::addQuery(PlayerColor player, QueryPtr query)
  194. {
  195. LOG_TRACE_PARAMS(logGlobal, "player='%d', query='%s'", player.getNum() % query);
  196. query->onAdding(player);
  197. queries[player].push_back(query);
  198. }
  199. QueryPtr Queries::topQuery(PlayerColor player)
  200. {
  201. return vstd::backOrNull(queries[player]);
  202. }
  203. void Queries::popIfTop(QueryPtr query)
  204. {
  205. LOG_TRACE_PARAMS(logGlobal, "query='%d'", query);
  206. if(!query)
  207. logGlobal->error("The query is nullptr! Ignoring.");
  208. popIfTop(*query);
  209. }
  210. void Queries::popIfTop(const CQuery & query)
  211. {
  212. for(PlayerColor color : query.players)
  213. if(topQuery(color).get() == &query)
  214. popQuery(color, topQuery(color));
  215. }
  216. std::vector<std::shared_ptr<const CQuery>> Queries::allQueries() const
  217. {
  218. std::vector<std::shared_ptr<const CQuery>> ret;
  219. for(auto & playerQueries : queries)
  220. for(auto & query : playerQueries.second)
  221. ret.push_back(query);
  222. return ret;
  223. }
  224. std::vector<QueryPtr> Queries::allQueries()
  225. {
  226. //TODO code duplication with const function :(
  227. std::vector<QueryPtr> ret;
  228. for(auto & playerQueries : queries)
  229. for(auto & query : playerQueries.second)
  230. ret.push_back(query);
  231. return ret;
  232. }
  233. QueryPtr Queries::getQuery(QueryID queryID)
  234. {
  235. for(auto & playerQueries : queries)
  236. for(auto & query : playerQueries.second)
  237. if(query->queryID == queryID)
  238. return query;
  239. return nullptr;
  240. }
  241. void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  242. {
  243. if(result)
  244. objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);
  245. }
  246. CBattleQuery::CBattleQuery(CGameHandler * owner, const BattleInfo * Bi):
  247. CGhQuery(owner)
  248. {
  249. belligerents[0] = Bi->sides[0].armyObject;
  250. belligerents[1] = Bi->sides[1].armyObject;
  251. bi = Bi;
  252. for(auto & side : bi->sides)
  253. addPlayer(side.color);
  254. }
  255. CBattleQuery::CBattleQuery(CGameHandler * owner):
  256. CGhQuery(owner), bi(nullptr)
  257. {
  258. belligerents[0] = belligerents[1] = nullptr;
  259. }
  260. bool CBattleQuery::blocksPack(const CPack * pack) const
  261. {
  262. const char * name = typeid(*pack).name();
  263. return strcmp(name, typeid(MakeAction).name()) && strcmp(name, typeid(MakeCustomAction).name());
  264. }
  265. void CBattleQuery::onRemoval(PlayerColor color)
  266. {
  267. if(result)
  268. gh->battles->battleAfterLevelUp(*result);
  269. }
  270. void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  271. {
  272. objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero);
  273. }
  274. CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down):
  275. CDialogQuery(owner)
  276. {
  277. exchangingArmies[0] = up;
  278. exchangingArmies[1] = down;
  279. addPlayer(up->tempOwner);
  280. addPlayer(down->tempOwner);
  281. }
  282. bool CGarrisonDialogQuery::blocksPack(const CPack * pack) const
  283. {
  284. std::set<ObjectInstanceID> ourIds;
  285. ourIds.insert(this->exchangingArmies[0]->id);
  286. ourIds.insert(this->exchangingArmies[1]->id);
  287. if(auto stacks = dynamic_ptr_cast<ArrangeStacks>(pack))
  288. return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
  289. if(auto stacks = dynamic_ptr_cast<BulkSplitStack>(pack))
  290. return !vstd::contains(ourIds, stacks->srcOwner);
  291. if(auto stacks = dynamic_ptr_cast<BulkMergeStacks>(pack))
  292. return !vstd::contains(ourIds, stacks->srcOwner);
  293. if(auto stacks = dynamic_ptr_cast<BulkSmartSplitStack>(pack))
  294. return !vstd::contains(ourIds, stacks->srcOwner);
  295. if(auto stacks = dynamic_ptr_cast<BulkMoveArmy>(pack))
  296. return !vstd::contains(ourIds, stacks->srcArmy) || !vstd::contains(ourIds, stacks->destArmy);
  297. if(auto arts = dynamic_ptr_cast<ExchangeArtifacts>(pack))
  298. {
  299. if(auto id1 = std::visit(GetEngagedHeroIds(), arts->src.artHolder))
  300. if(!vstd::contains(ourIds, *id1))
  301. return true;
  302. if(auto id2 = std::visit(GetEngagedHeroIds(), arts->dst.artHolder))
  303. if(!vstd::contains(ourIds, *id2))
  304. return true;
  305. return false;
  306. }
  307. if(auto dismiss = dynamic_ptr_cast<DisbandCreature>(pack))
  308. return !vstd::contains(ourIds, dismiss->id);
  309. if(auto arts = dynamic_ptr_cast<BulkExchangeArtifacts>(pack))
  310. return !vstd::contains(ourIds, arts->srcHero) || !vstd::contains(ourIds, arts->dstHero);
  311. if(auto art = dynamic_ptr_cast<EraseArtifactByClient>(pack))
  312. {
  313. if (auto id = std::visit(GetEngagedHeroIds(), art->al.artHolder))
  314. return !vstd::contains(ourIds, *id);
  315. }
  316. if(auto dismiss = dynamic_ptr_cast<AssembleArtifacts>(pack))
  317. return !vstd::contains(ourIds, dismiss->heroID);
  318. if(auto upgrade = dynamic_ptr_cast<UpgradeCreature>(pack))
  319. return !vstd::contains(ourIds, upgrade->id);
  320. if(auto formation = dynamic_ptr_cast<SetFormation>(pack))
  321. return !vstd::contains(ourIds, formation->hid);
  322. return CDialogQuery::blocksPack(pack);
  323. }
  324. CBattleDialogQuery::CBattleDialogQuery(CGameHandler * owner, const BattleInfo * Bi):
  325. CDialogQuery(owner)
  326. {
  327. bi = Bi;
  328. for(auto & side : bi->sides)
  329. addPlayer(side.color);
  330. }
  331. void CBattleDialogQuery::onRemoval(PlayerColor color)
  332. {
  333. assert(answer);
  334. if(*answer == 1)
  335. {
  336. gh->startBattlePrimary(bi->sides[0].armyObject, bi->sides[1].armyObject, bi->tile, bi->sides[0].hero, bi->sides[1].hero, bi->creatureBank, bi->town);
  337. }
  338. else
  339. {
  340. gh->battles->endBattleConfirm(bi);
  341. }
  342. }
  343. void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  344. {
  345. assert(answer);
  346. objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer);
  347. }
  348. CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog & bd):
  349. CDialogQuery(owner)
  350. {
  351. this->bd = bd;
  352. addPlayer(bd.player);
  353. }
  354. void CTeleportDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  355. {
  356. // do not change to dynamic_ptr_cast - SIGSEGV!
  357. auto obj = dynamic_cast<const CGTeleport*>(objectVisit.visitedObject);
  358. if(obj)
  359. obj->teleportDialogAnswered(objectVisit.visitingHero, *answer, td.exits);
  360. else
  361. logGlobal->error("Invalid instance in teleport query");
  362. }
  363. CTeleportDialogQuery::CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog & td):
  364. CDialogQuery(owner)
  365. {
  366. this->td = td;
  367. addPlayer(td.player);
  368. }
  369. CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp & Hlu, const CGHeroInstance * Hero):
  370. CDialogQuery(owner), hero(Hero)
  371. {
  372. hlu = Hlu;
  373. addPlayer(hero->tempOwner);
  374. }
  375. void CHeroLevelUpDialogQuery::onRemoval(PlayerColor color)
  376. {
  377. assert(answer);
  378. logGlobal->trace("Completing hero level-up query. %s gains skill %d", hero->getObjectName(), answer.value());
  379. gh->levelUpHero(hero, hlu.skills[*answer]);
  380. }
  381. void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  382. {
  383. objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
  384. }
  385. CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu, const CGHeroInstance * Hero):
  386. CDialogQuery(owner), hero(Hero)
  387. {
  388. clu = Clu;
  389. addPlayer(hero->tempOwner);
  390. }
  391. void CCommanderLevelUpDialogQuery::onRemoval(PlayerColor color)
  392. {
  393. assert(answer);
  394. logGlobal->trace("Completing commander level-up query. Commander of hero %s gains skill %s", hero->getObjectName(), answer.value());
  395. gh->levelUpCommander(hero->commander, clu.skills[*answer]);
  396. }
  397. void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const
  398. {
  399. objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);
  400. }
  401. CDialogQuery::CDialogQuery(CGameHandler * owner):
  402. CGhQuery(owner)
  403. {
  404. }
  405. bool CDialogQuery::endsByPlayerAnswer() const
  406. {
  407. return true;
  408. }
  409. bool CDialogQuery::blocksPack(const CPack * pack) const
  410. {
  411. return blockAllButReply(pack);
  412. }
  413. void CDialogQuery::setReply(const JsonNode & reply)
  414. {
  415. if(reply.getType() == JsonNode::JsonType::DATA_INTEGER)
  416. answer = reply.Integer();
  417. }
  418. CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory):
  419. CGhQuery(owner), tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
  420. {
  421. players.push_back(hero->tempOwner);
  422. }
  423. void CHeroMovementQuery::onExposure(QueryPtr topQuery)
  424. {
  425. assert(players.size() == 1);
  426. if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
  427. //TODO what if there were H4-like escape? we should also check pos
  428. {
  429. logGlobal->trace("Hero %s after victory over guard finishes visit to %s", hero->getNameTranslated(), tmh.end.toString());
  430. //finish movement
  431. visitDestAfterVictory = false;
  432. gh->visitObjectOnTile(*gh->getTile(hero->convertToVisitablePos(tmh.end)), hero);
  433. }
  434. owner->popIfTop(*this);
  435. }
  436. void CHeroMovementQuery::onRemoval(PlayerColor color)
  437. {
  438. PlayerBlocked pb;
  439. pb.player = color;
  440. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  441. pb.startOrEnd = PlayerBlocked::BLOCKADE_ENDED;
  442. gh->sendAndApply(&pb);
  443. }
  444. void CHeroMovementQuery::onAdding(PlayerColor color)
  445. {
  446. PlayerBlocked pb;
  447. pb.player = color;
  448. pb.reason = PlayerBlocked::ONGOING_MOVEMENT;
  449. pb.startOrEnd = PlayerBlocked::BLOCKADE_STARTED;
  450. gh->sendAndApply(&pb);
  451. }
  452. CGenericQuery::CGenericQuery(Queries * Owner, PlayerColor color, std::function<void(const JsonNode &)> Callback):
  453. CQuery(Owner), callback(Callback)
  454. {
  455. addPlayer(color);
  456. }
  457. bool CGenericQuery::blocksPack(const CPack * pack) const
  458. {
  459. return blockAllButReply(pack);
  460. }
  461. bool CGenericQuery::endsByPlayerAnswer() const
  462. {
  463. return true;
  464. }
  465. void CGenericQuery::onExposure(QueryPtr topQuery)
  466. {
  467. //do nothing
  468. }
  469. void CGenericQuery::setReply(const JsonNode & reply)
  470. {
  471. this->reply = reply;
  472. }
  473. void CGenericQuery::onRemoval(PlayerColor color)
  474. {
  475. callback(reply);
  476. }