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- /*
- * CBuilding.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../../constants/EntityIdentifiers.h"
- #include "../../LogicalExpression.h"
- #include "../../ResourceSet.h"
- #include "../../bonuses/BonusList.h"
- #include "../../rewardable/Info.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CTown;
- /// a typical building encountered in every castle ;]
- /// this is structure available to both client and server
- /// contains all mechanics-related data about town structures
- class DLL_LINKAGE CBuilding
- {
- std::string modScope;
- std::string identifier;
- public:
- using TRequired = LogicalExpression<BuildingID>;
- CTown * town; // town this building belongs to
- TResources resources;
- TResources produce;
- TRequired requirements;
- std::set<EMarketMode> marketModes;
- BuildingID bid; //structure ID
- BuildingID upgrade; /// indicates that building "upgrade" can be improved by this, -1 = empty
- BuildingSubID::EBuildingSubID subId; /// subtype for special buildings, -1 = the building is not special
- bool upgradeReplacesBonuses = false;
- BonusList buildingBonuses;
- Rewardable::Info rewardableObjectInfo; ///configurable rewards for special buildings
- enum EBuildMode
- {
- BUILD_NORMAL, // 0 - normal, default
- BUILD_AUTO, // 1 - auto - building appears when all requirements are built
- BUILD_SPECIAL, // 2 - special - building can not be built normally
- BUILD_GRAIL // 3 - grail - building requires grail to be built
- } mode;
- enum ETowerHeight // for lookup towers and some grails
- {
- HEIGHT_NO_TOWER = 5, // building has not 'lookout tower' ability
- HEIGHT_LOW = 10, // low lookout tower, but castle without lookout tower gives radius 5
- HEIGHT_AVERAGE = 15,
- HEIGHT_HIGH = 20, // such tower is in the Tower town
- HEIGHT_SKYSHIP = std::numeric_limits<int>::max() // grail, open entire map
- } height;
- static const std::map<std::string, CBuilding::EBuildMode> MODES;
- static const std::map<std::string, CBuilding::ETowerHeight> TOWER_TYPES;
- CBuilding() : town(nullptr), mode(BUILD_NORMAL) {};
- BuildingTypeUniqueID getUniqueTypeID() const;
- std::string getJsonKey() const;
- std::string getNameTranslated() const;
- std::string getDescriptionTranslated() const;
- std::string getBaseTextID() const;
- std::string getNameTextID() const;
- std::string getDescriptionTextID() const;
- //return base of upgrade(s) or this
- BuildingID getBase() const;
- // returns how many times build has to be upgraded to become build
- si32 getDistance(const BuildingID & build) const;
- STRONG_INLINE
- bool IsTradeBuilding() const
- {
- return !marketModes.empty();
- }
- void addNewBonus(const std::shared_ptr<Bonus> & b, BonusList & bonusList) const;
- friend class CTownHandler;
- };
- VCMI_LIB_NAMESPACE_END
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