CGMarket.cpp 2.3 KB

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  1. /*
  2. * CGMarket.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CGMarket.h"
  12. #include "../texts/CGeneralTextHandler.h"
  13. #include "../IGameCallback.h"
  14. #include "../CCreatureHandler.h"
  15. #include "CGTownInstance.h"
  16. #include "../GameSettings.h"
  17. #include "../CSkillHandler.h"
  18. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  19. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  20. #include "../networkPacks/PacksForClient.h"
  21. VCMI_LIB_NAMESPACE_BEGIN
  22. ObjectInstanceID CGMarket::getObjInstanceID() const
  23. {
  24. return id;
  25. }
  26. void CGMarket::initObj(vstd::RNG & rand)
  27. {
  28. getObjectHandler()->configureObject(this, rand);
  29. }
  30. void CGMarket::onHeroVisit(const CGHeroInstance * h) const
  31. {
  32. cb->showObjectWindow(this, EOpenWindowMode::MARKET_WINDOW, h, true);
  33. }
  34. int CGMarket::getMarketEfficiency() const
  35. {
  36. return marketEfficiency;
  37. }
  38. int CGMarket::availableUnits(EMarketMode mode, int marketItemSerial) const
  39. {
  40. return -1;
  41. }
  42. CGMarket::CGMarket(IGameCallback *cb):
  43. CGObjectInstance(cb)
  44. {}
  45. std::vector<TradeItemBuy> CGBlackMarket::availableItemsIds(EMarketMode mode) const
  46. {
  47. switch(mode)
  48. {
  49. case EMarketMode::RESOURCE_ARTIFACT:
  50. {
  51. std::vector<TradeItemBuy> ret;
  52. for(const CArtifact *a : artifacts)
  53. if(a)
  54. ret.push_back(a->getId());
  55. else
  56. ret.push_back(ArtifactID{});
  57. return ret;
  58. }
  59. default:
  60. return std::vector<TradeItemBuy>();
  61. }
  62. }
  63. void CGBlackMarket::newTurn(vstd::RNG & rand) const
  64. {
  65. int resetPeriod = VLC->settings()->getInteger(EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD);
  66. bool isFirstDay = cb->getDate(Date::DAY) == 1;
  67. bool regularResetTriggered = resetPeriod != 0 && ((cb->getDate(Date::DAY)-1) % resetPeriod) == 0;
  68. if (!isFirstDay && !regularResetTriggered)
  69. return;
  70. SetAvailableArtifacts saa;
  71. saa.id = id;
  72. cb->pickAllowedArtsSet(saa.arts, rand);
  73. cb->sendAndApply(&saa);
  74. }
  75. std::vector<TradeItemBuy> CGUniversity::availableItemsIds(EMarketMode mode) const
  76. {
  77. switch (mode)
  78. {
  79. case EMarketMode::RESOURCE_SKILL:
  80. return skills;
  81. default:
  82. return std::vector<TradeItemBuy>();
  83. }
  84. }
  85. void CGUniversity::onHeroVisit(const CGHeroInstance * h) const
  86. {
  87. cb->showObjectWindow(this, EOpenWindowMode::UNIVERSITY_WINDOW, h, true);
  88. }
  89. VCMI_LIB_NAMESPACE_END