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							- #ifndef __BATTLEACTION_H__
 
- #define __BATTLEACTION_H__
 
- struct BattleAction
 
- {
 
- 	ui8 side; //who made this action: false - left, true - right player
 
- 	ui32 stackNumber;//stack ID, -1 left hero, -2 right hero,
 
- 	ui8 actionType; //    0 = No action;   1 = Hero cast a spell   2 = Walk   3 = Defend   4 = Retreat from the battle   5 = Surrender   6 = Walk and Attack   7 = Shoot    8 = Wait   9 = Catapult 10 = Monster casts a spell (i.e. Faerie Dragons)	11 - Bad morale freeze
 
- 	ui16 destinationTile;
 
- 	si32 additionalInfo; // e.g. spell number if type is 1 || 10; tile to attack if type is 6
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		h & side & stackNumber & actionType & destinationTile & additionalInfo;
 
- 	}
 
- };
 
- #endif // __BATTLEACTION_H__
 
 
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