NetPacksClient.cpp 29 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943
  1. /*
  2. * NetPacksClient.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "../lib/NetPacks.h"
  12. #include "../lib/filesystem/Filesystem.h"
  13. #include "../lib/filesystem/FileInfo.h"
  14. #include "../CCallback.h"
  15. #include "Client.h"
  16. #include "CPlayerInterface.h"
  17. #include "CGameInfo.h"
  18. #include "../lib/serializer/Connection.h"
  19. #include "../lib/serializer/BinarySerializer.h"
  20. #include "../lib/CGeneralTextHandler.h"
  21. #include "../lib/CHeroHandler.h"
  22. #include "../lib/VCMI_Lib.h"
  23. #include "../lib/mapping/CMap.h"
  24. #include "../lib/VCMIDirs.h"
  25. #include "../lib/spells/CSpellHandler.h"
  26. #include "../lib/CSoundBase.h"
  27. #include "../lib/StartInfo.h"
  28. #include "mapHandler.h"
  29. #include "windows/GUIClasses.h"
  30. #include "../lib/CConfigHandler.h"
  31. #include "gui/SDL_Extensions.h"
  32. #include "battle/CBattleInterface.h"
  33. #include "../lib/mapping/CCampaignHandler.h"
  34. #include "../lib/CGameState.h"
  35. #include "../lib/CStack.h"
  36. #include "../lib/battle/BattleInfo.h"
  37. #include "../lib/GameConstants.h"
  38. #include "../lib/CPlayerState.h"
  39. #include "gui/CGuiHandler.h"
  40. #include "widgets/MiscWidgets.h"
  41. #include "widgets/AdventureMapClasses.h"
  42. #include "CMT.h"
  43. #include "CServerHandler.h"
  44. // TODO: as Tow suggested these template should all be part of CClient
  45. // This will require rework spectator interface properly though
  46. template<typename T, typename ... Args, typename ... Args2>
  47. bool callOnlyThatInterface(CClient * cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  48. {
  49. if(vstd::contains(cl->playerint, player))
  50. {
  51. ((*cl->playerint[player]).*ptr)(std::forward<Args2>(args)...);
  52. return true;
  53. }
  54. return false;
  55. }
  56. template<typename T, typename ... Args, typename ... Args2>
  57. bool callInterfaceIfPresent(CClient * cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  58. {
  59. bool called = callOnlyThatInterface(cl, player, ptr, std::forward<Args2>(args)...);
  60. return called;
  61. }
  62. template<typename T, typename ... Args, typename ... Args2>
  63. void callOnlyThatBattleInterface(CClient * cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  64. {
  65. if(vstd::contains(cl->battleints,player))
  66. ((*cl->battleints[player]).*ptr)(std::forward<Args2>(args)...);
  67. if(cl->additionalBattleInts.count(player))
  68. {
  69. for(auto bInt : cl->additionalBattleInts[player])
  70. ((*bInt).*ptr)(std::forward<Args2>(args)...);
  71. }
  72. }
  73. template<typename T, typename ... Args, typename ... Args2>
  74. void callBattleInterfaceIfPresent(CClient * cl, PlayerColor player, void (T::*ptr)(Args...), Args2 && ...args)
  75. {
  76. callOnlyThatInterface(cl, player, ptr, std::forward<Args2>(args)...);
  77. }
  78. //calls all normal interfaces and privileged ones, playerints may be updated when iterating over it, so we need a copy
  79. template<typename T, typename ... Args, typename ... Args2>
  80. void callAllInterfaces(CClient * cl, void (T::*ptr)(Args...), Args2 && ...args)
  81. {
  82. for(auto pInt : cl->playerint)
  83. ((*pInt.second).*ptr)(std::forward<Args2>(args)...);
  84. }
  85. //calls all normal interfaces and privileged ones, playerints may be updated when iterating over it, so we need a copy
  86. template<typename T, typename ... Args, typename ... Args2>
  87. void callBattleInterfaceIfPresentForBothSides(CClient * cl, void (T::*ptr)(Args...), Args2 && ...args)
  88. {
  89. callOnlyThatBattleInterface(cl, cl->gameState()->curB->sides[0].color, ptr, std::forward<Args2>(args)...);
  90. callOnlyThatBattleInterface(cl, cl->gameState()->curB->sides[1].color, ptr, std::forward<Args2>(args)...);
  91. if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool() && LOCPLINT->battleInt)
  92. {
  93. callOnlyThatBattleInterface(cl, PlayerColor::SPECTATOR, ptr, std::forward<Args2>(args)...);
  94. }
  95. }
  96. void SetResources::applyCl(CClient *cl)
  97. {
  98. //todo: inform on actual resource set transfered
  99. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::receivedResource);
  100. }
  101. void SetPrimSkill::applyCl(CClient *cl)
  102. {
  103. const CGHeroInstance *h = cl->getHero(id);
  104. if(!h)
  105. {
  106. logNetwork->error("Cannot find hero with ID %d", id.getNum());
  107. return;
  108. }
  109. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroPrimarySkillChanged, h, which, val);
  110. }
  111. void SetSecSkill::applyCl(CClient *cl)
  112. {
  113. const CGHeroInstance *h = cl->getHero(id);
  114. if(!h)
  115. {
  116. logNetwork->error("Cannot find hero with ID %d", id.getNum());
  117. return;
  118. }
  119. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroSecondarySkillChanged, h, which, val);
  120. }
  121. void HeroVisitCastle::applyCl(CClient *cl)
  122. {
  123. const CGHeroInstance *h = cl->getHero(hid);
  124. if(start())
  125. {
  126. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroVisitsTown, h, GS(cl)->getTown(tid));
  127. }
  128. }
  129. void ChangeSpells::applyCl(CClient *cl)
  130. {
  131. //TODO: inform interface?
  132. }
  133. void SetMana::applyCl(CClient *cl)
  134. {
  135. const CGHeroInstance *h = cl->getHero(hid);
  136. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroManaPointsChanged, h);
  137. }
  138. void SetMovePoints::applyCl(CClient *cl)
  139. {
  140. const CGHeroInstance *h = cl->getHero(hid);
  141. cl->invalidatePaths();
  142. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroMovePointsChanged, h);
  143. }
  144. void FoWChange::applyCl(CClient *cl)
  145. {
  146. for(auto &i : cl->playerint)
  147. {
  148. if(cl->getPlayerRelations(i.first, player) == PlayerRelations::SAME_PLAYER && waitForDialogs && LOCPLINT == i.second.get())
  149. {
  150. LOCPLINT->waitWhileDialog();
  151. }
  152. if(cl->getPlayerRelations(i.first, player) != PlayerRelations::ENEMIES)
  153. {
  154. if(mode)
  155. i.second->tileRevealed(tiles);
  156. else
  157. i.second->tileHidden(tiles);
  158. }
  159. }
  160. cl->invalidatePaths();
  161. }
  162. void SetAvailableHeroes::applyCl(CClient *cl)
  163. {
  164. //TODO: inform interface?
  165. }
  166. static void dispatchGarrisonChange(CClient * cl, ObjectInstanceID army1, ObjectInstanceID army2)
  167. {
  168. auto obj1 = cl->getObj(army1);
  169. if(!obj1)
  170. {
  171. logNetwork->error("Cannot find army with ID %d", army1.getNum());
  172. return;
  173. }
  174. callInterfaceIfPresent(cl, obj1->tempOwner, &IGameEventsReceiver::garrisonsChanged, army1, army2);
  175. if(army2 != ObjectInstanceID() && army2 != army1)
  176. {
  177. auto obj2 = cl->getObj(army2);
  178. if(!obj2)
  179. {
  180. logNetwork->error("Cannot find army with ID %d", army2.getNum());
  181. return;
  182. }
  183. if(obj1->tempOwner != obj2->tempOwner)
  184. callInterfaceIfPresent(cl, obj2->tempOwner, &IGameEventsReceiver::garrisonsChanged, army1, army2);
  185. }
  186. }
  187. void ChangeStackCount::applyCl(CClient * cl)
  188. {
  189. dispatchGarrisonChange(cl, army, ObjectInstanceID());
  190. }
  191. void SetStackType::applyCl(CClient * cl)
  192. {
  193. dispatchGarrisonChange(cl, army, ObjectInstanceID());
  194. }
  195. void EraseStack::applyCl(CClient * cl)
  196. {
  197. dispatchGarrisonChange(cl, army, ObjectInstanceID());
  198. }
  199. void SwapStacks::applyCl(CClient * cl)
  200. {
  201. dispatchGarrisonChange(cl, srcArmy, dstArmy);
  202. }
  203. void InsertNewStack::applyCl(CClient * cl)
  204. {
  205. dispatchGarrisonChange(cl, army, ObjectInstanceID());
  206. }
  207. void RebalanceStacks::applyCl(CClient * cl)
  208. {
  209. dispatchGarrisonChange(cl, srcArmy, dstArmy);
  210. }
  211. void BulkRebalanceStacks::applyCl(CClient * cl)
  212. {
  213. if(!moves.empty())
  214. {
  215. auto destArmy = moves[0].srcArmy == moves[0].dstArmy
  216. ? ObjectInstanceID()
  217. : moves[0].dstArmy;
  218. dispatchGarrisonChange(cl, moves[0].srcArmy, destArmy);
  219. }
  220. }
  221. void BulkSmartRebalanceStacks::applyCl(CClient * cl)
  222. {
  223. if(!moves.empty())
  224. {
  225. assert(moves[0].srcArmy == moves[0].dstArmy);
  226. dispatchGarrisonChange(cl, moves[0].srcArmy, ObjectInstanceID());
  227. }
  228. else if(!changes.empty())
  229. {
  230. dispatchGarrisonChange(cl, changes[0].army, ObjectInstanceID());
  231. }
  232. }
  233. void PutArtifact::applyCl(CClient *cl)
  234. {
  235. callInterfaceIfPresent(cl, al.owningPlayer(), &IGameEventsReceiver::artifactPut, al);
  236. }
  237. void EraseArtifact::applyCl(CClient *cl)
  238. {
  239. callInterfaceIfPresent(cl, al.owningPlayer(), &IGameEventsReceiver::artifactRemoved, al);
  240. }
  241. void MoveArtifact::applyCl(CClient *cl)
  242. {
  243. callInterfaceIfPresent(cl, src.owningPlayer(), &IGameEventsReceiver::artifactMoved, src, dst);
  244. if(src.owningPlayer() != dst.owningPlayer())
  245. callInterfaceIfPresent(cl, dst.owningPlayer(), &IGameEventsReceiver::artifactMoved, src, dst);
  246. }
  247. void AssembledArtifact::applyCl(CClient *cl)
  248. {
  249. callInterfaceIfPresent(cl, al.owningPlayer(), &IGameEventsReceiver::artifactAssembled, al);
  250. }
  251. void DisassembledArtifact::applyCl(CClient *cl)
  252. {
  253. callInterfaceIfPresent(cl, al.owningPlayer(), &IGameEventsReceiver::artifactDisassembled, al);
  254. }
  255. void HeroVisit::applyCl(CClient * cl)
  256. {
  257. auto hero = cl->getHero(heroId);
  258. auto obj = cl->getObj(objId, false);
  259. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::heroVisit, hero, obj, starting);
  260. }
  261. void NewTurn::applyCl(CClient *cl)
  262. {
  263. cl->invalidatePaths();
  264. }
  265. void GiveBonus::applyCl(CClient *cl)
  266. {
  267. cl->invalidatePaths();
  268. switch(who)
  269. {
  270. case HERO:
  271. {
  272. const CGHeroInstance *h = GS(cl)->getHero(ObjectInstanceID(id));
  273. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroBonusChanged, h, *h->getBonusList().back(), true);
  274. }
  275. break;
  276. case PLAYER:
  277. {
  278. const PlayerState *p = GS(cl)->getPlayerState(PlayerColor(id));
  279. callInterfaceIfPresent(cl, PlayerColor(id), &IGameEventsReceiver::playerBonusChanged, *p->getBonusList().back(), true);
  280. }
  281. break;
  282. }
  283. }
  284. void ChangeObjPos::applyFirstCl(CClient *cl)
  285. {
  286. CGObjectInstance *obj = GS(cl)->getObjInstance(objid);
  287. if(flags & 1 && CGI->mh)
  288. CGI->mh->hideObject(obj);
  289. }
  290. void ChangeObjPos::applyCl(CClient *cl)
  291. {
  292. CGObjectInstance *obj = GS(cl)->getObjInstance(objid);
  293. if(flags & 1 && CGI->mh)
  294. CGI->mh->printObject(obj);
  295. cl->invalidatePaths();
  296. }
  297. void PlayerEndsGame::applyCl(CClient *cl)
  298. {
  299. callAllInterfaces(cl, &IGameEventsReceiver::gameOver, player, victoryLossCheckResult);
  300. // In auto testing mode we always close client if red player won or lose
  301. if(!settings["session"]["testmap"].isNull() && player == PlayerColor(0))
  302. handleQuit(settings["session"]["spectate"].Bool()); // if spectator is active ask to close client or not
  303. }
  304. void RemoveBonus::applyCl(CClient *cl)
  305. {
  306. cl->invalidatePaths();
  307. switch(who)
  308. {
  309. case HERO:
  310. {
  311. const CGHeroInstance *h = GS(cl)->getHero(ObjectInstanceID(id));
  312. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroBonusChanged, h, bonus, false);
  313. }
  314. break;
  315. case PLAYER:
  316. {
  317. //const PlayerState *p = GS(cl)->getPlayerState(id);
  318. callInterfaceIfPresent(cl, PlayerColor(id), &IGameEventsReceiver::playerBonusChanged, bonus, false);
  319. }
  320. break;
  321. }
  322. }
  323. void RemoveObject::applyFirstCl(CClient *cl)
  324. {
  325. const CGObjectInstance *o = cl->getObj(id);
  326. if(CGI->mh)
  327. CGI->mh->hideObject(o, true);
  328. //notify interfaces about removal
  329. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  330. {
  331. //below line contains little cheat for AI so it will be aware of deletion of enemy heroes that moved or got re-covered by FoW
  332. //TODO: loose requirements as next AI related crashes appear, for example another player collects object that got re-covered by FoW, unsure if AI code workarounds this
  333. if(GS(cl)->isVisible(o, i->first) || (!cl->getPlayerState(i->first)->human && o->ID == Obj::HERO && o->tempOwner != i->first))
  334. i->second->objectRemoved(o);
  335. }
  336. }
  337. void RemoveObject::applyCl(CClient *cl)
  338. {
  339. cl->invalidatePaths();
  340. }
  341. void TryMoveHero::applyFirstCl(CClient *cl)
  342. {
  343. CGHeroInstance *h = GS(cl)->getHero(id);
  344. //check if playerint will have the knowledge about movement - if not, directly update maphandler
  345. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  346. {
  347. auto ps = GS(cl)->getPlayerState(i->first);
  348. if(ps && (GS(cl)->isVisible(start - int3(1, 0, 0), i->first) || GS(cl)->isVisible(end - int3(1, 0, 0), i->first)))
  349. {
  350. if(ps->human)
  351. humanKnows = true;
  352. }
  353. }
  354. if(!CGI->mh)
  355. return;
  356. if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK || !humanKnows)
  357. CGI->mh->hideObject(h, result == EMBARK && humanKnows);
  358. if(result == DISEMBARK)
  359. CGI->mh->printObject(h->boat);
  360. }
  361. void TryMoveHero::applyCl(CClient *cl)
  362. {
  363. const CGHeroInstance *h = cl->getHero(id);
  364. cl->invalidatePaths();
  365. if(CGI->mh)
  366. {
  367. if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK)
  368. CGI->mh->printObject(h, result == DISEMBARK);
  369. if(result == EMBARK)
  370. CGI->mh->hideObject(h->boat);
  371. }
  372. PlayerColor player = h->tempOwner;
  373. for(auto &i : cl->playerint)
  374. if(cl->getPlayerRelations(i.first, player) != PlayerRelations::ENEMIES)
  375. i.second->tileRevealed(fowRevealed);
  376. //notify interfaces about move
  377. auto gs = cl->gameState();
  378. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  379. {
  380. if(i->first != PlayerColor::SPECTATOR && gs->checkForStandardLoss(i->first)) // Do not notify vanquished player's interface
  381. continue;
  382. if(GS(cl)->isVisible(start - int3(1, 0, 0), i->first)
  383. || GS(cl)->isVisible(end - int3(1, 0, 0), i->first))
  384. {
  385. // src and dst of enemy hero move may be not visible => 'verbose' should be false
  386. const bool verbose = cl->getPlayerRelations(i->first, player) != PlayerRelations::ENEMIES;
  387. i->second->heroMoved(*this, verbose);
  388. }
  389. }
  390. //maphandler didn't get update from playerint, do it now
  391. //TODO: restructure nicely
  392. if(!humanKnows && CGI->mh)
  393. CGI->mh->printObject(h);
  394. }
  395. bool TryMoveHero::stopMovement() const
  396. {
  397. return result != SUCCESS && result != EMBARK && result != DISEMBARK && result != TELEPORTATION;
  398. }
  399. void NewStructures::applyCl(CClient *cl)
  400. {
  401. CGTownInstance *town = GS(cl)->getTown(tid);
  402. for(const auto & id : bid)
  403. {
  404. callInterfaceIfPresent(cl, town->tempOwner, &IGameEventsReceiver::buildChanged, town, id, 1);
  405. }
  406. }
  407. void RazeStructures::applyCl (CClient *cl)
  408. {
  409. CGTownInstance *town = GS(cl)->getTown(tid);
  410. for(const auto & id : bid)
  411. {
  412. callInterfaceIfPresent(cl, town->tempOwner, &IGameEventsReceiver::buildChanged, town, id, 2);
  413. }
  414. }
  415. void SetAvailableCreatures::applyCl(CClient *cl)
  416. {
  417. const CGDwelling *dw = static_cast<const CGDwelling*>(cl->getObj(tid));
  418. //inform order about the change
  419. PlayerColor p;
  420. if(dw->ID == Obj::WAR_MACHINE_FACTORY) //War Machines Factory is not flaggable, it's "owned" by visitor
  421. p = cl->getTile(dw->visitablePos())->visitableObjects.back()->tempOwner;
  422. else
  423. p = dw->tempOwner;
  424. callInterfaceIfPresent(cl, p, &IGameEventsReceiver::availableCreaturesChanged, dw);
  425. }
  426. void SetHeroesInTown::applyCl(CClient *cl)
  427. {
  428. CGTownInstance *t = GS(cl)->getTown(tid);
  429. CGHeroInstance *hGarr = GS(cl)->getHero(this->garrison);
  430. CGHeroInstance *hVisit = GS(cl)->getHero(this->visiting);
  431. //inform all players that see this object
  432. for(auto i = cl->playerint.cbegin(); i != cl->playerint.cend(); ++i)
  433. {
  434. if(i->first >= PlayerColor::PLAYER_LIMIT)
  435. continue;
  436. if(GS(cl)->isVisible(t, i->first) ||
  437. (hGarr && GS(cl)->isVisible(hGarr, i->first)) ||
  438. (hVisit && GS(cl)->isVisible(hVisit, i->first)))
  439. {
  440. cl->playerint[i->first]->heroInGarrisonChange(t);
  441. }
  442. }
  443. }
  444. void HeroRecruited::applyCl(CClient *cl)
  445. {
  446. CGHeroInstance *h = GS(cl)->map->heroesOnMap.back();
  447. if(h->subID != hid)
  448. {
  449. logNetwork->error("Something wrong with hero recruited!");
  450. }
  451. bool needsPrinting = true;
  452. if(callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroCreated, h))
  453. {
  454. if(const CGTownInstance *t = GS(cl)->getTown(tid))
  455. {
  456. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroInGarrisonChange, t);
  457. needsPrinting = false;
  458. }
  459. }
  460. if(needsPrinting && CGI->mh)
  461. CGI->mh->printObject(h);
  462. }
  463. void GiveHero::applyCl(CClient *cl)
  464. {
  465. CGHeroInstance *h = GS(cl)->getHero(id);
  466. if(CGI->mh)
  467. CGI->mh->printObject(h);
  468. callInterfaceIfPresent(cl, h->tempOwner, &IGameEventsReceiver::heroCreated, h);
  469. }
  470. void GiveHero::applyFirstCl(CClient *cl)
  471. {
  472. if(CGI->mh)
  473. CGI->mh->hideObject(GS(cl)->getHero(id));
  474. }
  475. void InfoWindow::applyCl(CClient *cl)
  476. {
  477. std::string str;
  478. text.toString(str);
  479. if(!callInterfaceIfPresent(cl, player, &CGameInterface::showInfoDialog, str,components,(soundBase::soundID)soundID))
  480. logNetwork->warn("We received InfoWindow for not our player...");
  481. }
  482. void SetObjectProperty::applyCl(CClient * cl)
  483. {
  484. //inform all players that see this object
  485. for(auto it = cl->playerint.cbegin(); it != cl->playerint.cend(); ++it)
  486. {
  487. if(GS(cl)->isVisible(GS(cl)->getObjInstance(id), it->first))
  488. callInterfaceIfPresent(cl, it->first, &IGameEventsReceiver::objectPropertyChanged, this);
  489. }
  490. }
  491. void HeroLevelUp::applyCl(CClient *cl)
  492. {
  493. const CGHeroInstance * hero = cl->getHero(heroId);
  494. assert(hero);
  495. callOnlyThatInterface(cl, player, &CGameInterface::heroGotLevel, hero, primskill, skills, queryID);
  496. }
  497. void CommanderLevelUp::applyCl(CClient *cl)
  498. {
  499. const CGHeroInstance * hero = cl->getHero(heroId);
  500. assert(hero);
  501. const CCommanderInstance * commander = hero->commander;
  502. assert(commander);
  503. assert(commander->armyObj); //is it possible for Commander to exist beyond armed instance?
  504. callOnlyThatInterface(cl, player, &CGameInterface::commanderGotLevel, commander, skills, queryID);
  505. }
  506. void BlockingDialog::applyCl(CClient *cl)
  507. {
  508. std::string str;
  509. text.toString(str);
  510. if(!callOnlyThatInterface(cl, player, &CGameInterface::showBlockingDialog, str, components, queryID, (soundBase::soundID)soundID, selection(), cancel()))
  511. logNetwork->warn("We received YesNoDialog for not our player...");
  512. }
  513. void GarrisonDialog::applyCl(CClient *cl)
  514. {
  515. const CGHeroInstance *h = cl->getHero(hid);
  516. const CArmedInstance *obj = static_cast<const CArmedInstance*>(cl->getObj(objid));
  517. callOnlyThatInterface(cl, h->getOwner(), &CGameInterface::showGarrisonDialog, obj, h, removableUnits, queryID);
  518. }
  519. void ExchangeDialog::applyCl(CClient *cl)
  520. {
  521. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::heroExchangeStarted, hero1, hero2, queryID);
  522. }
  523. void TeleportDialog::applyCl(CClient *cl)
  524. {
  525. callOnlyThatInterface(cl, player, &CGameInterface::showTeleportDialog, channel, exits, impassable, queryID);
  526. }
  527. void MapObjectSelectDialog::applyCl(CClient * cl)
  528. {
  529. callOnlyThatInterface(cl, player, &CGameInterface::showMapObjectSelectDialog, queryID, icon, title, description, objects);
  530. }
  531. void BattleStart::applyFirstCl(CClient *cl)
  532. {
  533. // Cannot use the usual code because curB is not set yet
  534. callOnlyThatBattleInterface(cl, info->sides[0].color, &IBattleEventsReceiver::battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
  535. info->tile, info->sides[0].hero, info->sides[1].hero);
  536. callOnlyThatBattleInterface(cl, info->sides[1].color, &IBattleEventsReceiver::battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
  537. info->tile, info->sides[0].hero, info->sides[1].hero);
  538. callOnlyThatBattleInterface(cl, PlayerColor::SPECTATOR, &IBattleEventsReceiver::battleStartBefore, info->sides[0].armyObject, info->sides[1].armyObject,
  539. info->tile, info->sides[0].hero, info->sides[1].hero);
  540. }
  541. void BattleStart::applyCl(CClient *cl)
  542. {
  543. cl->battleStarted(info);
  544. }
  545. void BattleNextRound::applyFirstCl(CClient *cl)
  546. {
  547. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleNewRoundFirst, round);
  548. }
  549. void BattleNextRound::applyCl(CClient *cl)
  550. {
  551. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleNewRound, round);
  552. }
  553. void BattleSetActiveStack::applyCl(CClient *cl)
  554. {
  555. if(!askPlayerInterface)
  556. return;
  557. const CStack *activated = GS(cl)->curB->battleGetStackByID(stack);
  558. PlayerColor playerToCall; //player that will move activated stack
  559. if (activated->hasBonusOfType(Bonus::HYPNOTIZED))
  560. {
  561. playerToCall = (GS(cl)->curB->sides[0].color == activated->owner
  562. ? GS(cl)->curB->sides[1].color
  563. : GS(cl)->curB->sides[0].color);
  564. }
  565. else
  566. {
  567. playerToCall = activated->owner;
  568. }
  569. cl->startPlayerBattleAction(playerToCall);
  570. }
  571. void BattleLogMessage::applyCl(CClient * cl)
  572. {
  573. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleLogMessage, lines);
  574. }
  575. void BattleTriggerEffect::applyCl(CClient * cl)
  576. {
  577. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleTriggerEffect, *this);
  578. }
  579. void BattleUpdateGateState::applyFirstCl(CClient * cl)
  580. {
  581. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleGateStateChanged, state);
  582. }
  583. void BattleResult::applyFirstCl(CClient *cl)
  584. {
  585. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleEnd, this);
  586. cl->battleFinished();
  587. }
  588. void BattleStackMoved::applyFirstCl(CClient *cl)
  589. {
  590. const CStack * movedStack = GS(cl)->curB->battleGetStackByID(stack);
  591. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStackMoved, movedStack, tilesToMove, distance);
  592. }
  593. void BattleAttack::applyFirstCl(CClient *cl)
  594. {
  595. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleAttack, this);
  596. }
  597. void BattleAttack::applyCl(CClient *cl)
  598. {
  599. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStacksAttacked, bsa);
  600. }
  601. void StartAction::applyFirstCl(CClient *cl)
  602. {
  603. cl->curbaction = boost::make_optional(ba);
  604. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::actionStarted, ba);
  605. }
  606. void BattleSpellCast::applyCl(CClient *cl)
  607. {
  608. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleSpellCast, this);
  609. }
  610. void SetStackEffect::applyCl(CClient *cl)
  611. {
  612. //informing about effects
  613. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStacksEffectsSet, *this);
  614. }
  615. void StacksInjured::applyCl(CClient *cl)
  616. {
  617. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleStacksAttacked, stacks);
  618. }
  619. void BattleResultsApplied::applyCl(CClient *cl)
  620. {
  621. callInterfaceIfPresent(cl, player1, &IGameEventsReceiver::battleResultsApplied);
  622. callInterfaceIfPresent(cl, player2, &IGameEventsReceiver::battleResultsApplied);
  623. callInterfaceIfPresent(cl, PlayerColor::SPECTATOR, &IGameEventsReceiver::battleResultsApplied);
  624. }
  625. void BattleUnitsChanged::applyCl(CClient * cl)
  626. {
  627. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleUnitsChanged, changedStacks, customEffects);
  628. }
  629. void BattleObstaclesChanged::applyCl(CClient *cl)
  630. {
  631. //inform interfaces about removed obstacles
  632. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleObstaclesChanged, changes);
  633. }
  634. void CatapultAttack::applyCl(CClient *cl)
  635. {
  636. //inform interfaces about catapult attack
  637. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::battleCatapultAttacked, *this);
  638. }
  639. CGameState* CPackForClient::GS(CClient *cl)
  640. {
  641. return cl->gs;
  642. }
  643. void EndAction::applyCl(CClient *cl)
  644. {
  645. callBattleInterfaceIfPresentForBothSides(cl, &IBattleEventsReceiver::actionFinished, *cl->curbaction);
  646. cl->curbaction.reset();
  647. }
  648. void PackageApplied::applyCl(CClient *cl)
  649. {
  650. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::requestRealized, this);
  651. if(!CClient::waitingRequest.tryRemovingElement(requestID))
  652. logNetwork->warn("Surprising server message! PackageApplied for unknown requestID!");
  653. }
  654. void SystemMessage::applyCl(CClient *cl)
  655. {
  656. std::ostringstream str;
  657. str << "System message: " << text;
  658. logNetwork->error(str.str()); // usually used to receive error messages from server
  659. if(LOCPLINT && !settings["session"]["hideSystemMessages"].Bool())
  660. LOCPLINT->cingconsole->print(str.str());
  661. }
  662. void PlayerBlocked::applyCl(CClient *cl)
  663. {
  664. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::playerBlocked, reason, startOrEnd == BLOCKADE_STARTED);
  665. }
  666. void YourTurn::applyCl(CClient *cl)
  667. {
  668. logNetwork->debug("Server gives turn to %s", player.getStr());
  669. callAllInterfaces(cl, &IGameEventsReceiver::playerStartsTurn, player);
  670. callOnlyThatInterface(cl, player, &CGameInterface::yourTurn);
  671. }
  672. void SaveGameClient::applyCl(CClient *cl)
  673. {
  674. const auto stem = FileInfo::GetPathStem(fname);
  675. CResourceHandler::get("local")->createResource(stem.to_string() + ".vcgm1");
  676. try
  677. {
  678. CSaveFile save(*CResourceHandler::get()->getResourceName(ResourceID(stem.to_string(), EResType::CLIENT_SAVEGAME)));
  679. cl->saveCommonState(save);
  680. save << *cl;
  681. }
  682. catch(std::exception &e)
  683. {
  684. logNetwork->error("Failed to save game:%s", e.what());
  685. }
  686. }
  687. void PlayerMessageClient::applyCl(CClient *cl)
  688. {
  689. logNetwork->debug("Player %s sends a message: %s", player.getStr(), text);
  690. std::ostringstream str;
  691. if(player.isSpectator())
  692. str << "Spectator: " << text;
  693. else
  694. str << cl->getPlayerState(player)->nodeName() <<": " << text;
  695. if(LOCPLINT)
  696. LOCPLINT->cingconsole->print(str.str());
  697. }
  698. void ShowInInfobox::applyCl(CClient *cl)
  699. {
  700. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::showComp, c, text.toString());
  701. }
  702. void AdvmapSpellCast::applyCl(CClient *cl)
  703. {
  704. cl->invalidatePaths();
  705. auto caster = cl->getHero(casterID);
  706. if(caster)
  707. //consider notifying other interfaces that see hero?
  708. callInterfaceIfPresent(cl, caster->getOwner(), &IGameEventsReceiver::advmapSpellCast, caster, spellID);
  709. else
  710. logNetwork->error("Invalid hero instance");
  711. }
  712. void ShowWorldViewEx::applyCl(CClient * cl)
  713. {
  714. callOnlyThatInterface(cl, player, &CGameInterface::showWorldViewEx, objectPositions);
  715. }
  716. void OpenWindow::applyCl(CClient *cl)
  717. {
  718. switch(window)
  719. {
  720. case RECRUITMENT_FIRST:
  721. case RECRUITMENT_ALL:
  722. {
  723. const CGDwelling *dw = dynamic_cast<const CGDwelling*>(cl->getObj(ObjectInstanceID(id1)));
  724. const CArmedInstance *dst = dynamic_cast<const CArmedInstance*>(cl->getObj(ObjectInstanceID(id2)));
  725. callInterfaceIfPresent(cl, dst->tempOwner, &IGameEventsReceiver::showRecruitmentDialog, dw, dst, window == RECRUITMENT_FIRST ? 0 : -1);
  726. }
  727. break;
  728. case SHIPYARD_WINDOW:
  729. {
  730. const IShipyard *sy = IShipyard::castFrom(cl->getObj(ObjectInstanceID(id1)));
  731. callInterfaceIfPresent(cl, sy->o->tempOwner, &IGameEventsReceiver::showShipyardDialog, sy);
  732. }
  733. break;
  734. case THIEVES_GUILD:
  735. {
  736. //displays Thieves' Guild window (when hero enters Den of Thieves)
  737. const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id2));
  738. callInterfaceIfPresent(cl, PlayerColor(id1), &IGameEventsReceiver::showThievesGuildWindow, obj);
  739. }
  740. break;
  741. case UNIVERSITY_WINDOW:
  742. {
  743. //displays University window (when hero enters University on adventure map)
  744. const IMarket *market = IMarket::castFrom(cl->getObj(ObjectInstanceID(id1)));
  745. const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
  746. callInterfaceIfPresent(cl, hero->tempOwner, &IGameEventsReceiver::showUniversityWindow, market, hero);
  747. }
  748. break;
  749. case MARKET_WINDOW:
  750. {
  751. //displays Thieves' Guild window (when hero enters Den of Thieves)
  752. const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id1));
  753. const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
  754. const IMarket *market = IMarket::castFrom(obj);
  755. callInterfaceIfPresent(cl, cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::showMarketWindow, market, hero);
  756. }
  757. break;
  758. case HILL_FORT_WINDOW:
  759. {
  760. //displays Hill fort window
  761. const CGObjectInstance *obj = cl->getObj(ObjectInstanceID(id1));
  762. const CGHeroInstance *hero = cl->getHero(ObjectInstanceID(id2));
  763. callInterfaceIfPresent(cl, cl->getTile(obj->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::showHillFortWindow, obj, hero);
  764. }
  765. break;
  766. case PUZZLE_MAP:
  767. {
  768. callInterfaceIfPresent(cl, PlayerColor(id1), &IGameEventsReceiver::showPuzzleMap);
  769. }
  770. break;
  771. case TAVERN_WINDOW:
  772. const CGObjectInstance *obj1 = cl->getObj(ObjectInstanceID(id1)),
  773. *obj2 = cl->getObj(ObjectInstanceID(id2));
  774. callInterfaceIfPresent(cl, obj1->tempOwner, &IGameEventsReceiver::showTavernWindow, obj2);
  775. break;
  776. }
  777. }
  778. void CenterView::applyCl(CClient *cl)
  779. {
  780. callInterfaceIfPresent(cl, player, &IGameEventsReceiver::centerView, pos, focusTime);
  781. }
  782. void NewObject::applyCl(CClient *cl)
  783. {
  784. cl->invalidatePaths();
  785. const CGObjectInstance *obj = cl->getObj(id);
  786. if(CGI->mh)
  787. CGI->mh->printObject(obj, true);
  788. for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
  789. {
  790. if(GS(cl)->isVisible(obj, i->first))
  791. i->second->newObject(obj);
  792. }
  793. }
  794. void SetAvailableArtifacts::applyCl(CClient *cl)
  795. {
  796. if(id < 0) //artifact merchants globally
  797. {
  798. callAllInterfaces(cl, &IGameEventsReceiver::availableArtifactsChanged, nullptr);
  799. }
  800. else
  801. {
  802. const CGBlackMarket *bm = dynamic_cast<const CGBlackMarket *>(cl->getObj(ObjectInstanceID(id)));
  803. assert(bm);
  804. callInterfaceIfPresent(cl, cl->getTile(bm->visitablePos())->visitableObjects.back()->tempOwner, &IGameEventsReceiver::availableArtifactsChanged, bm);
  805. }
  806. }
  807. void EntitiesChanged::applyCl(CClient *cl)
  808. {
  809. cl->invalidatePaths();
  810. }