NetPacksClient.cpp 16 KB

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  1. #include "../lib/NetPacks.h"
  2. #include "../CCallback.h"
  3. #include "Client.h"
  4. #include "CPlayerInterface.h"
  5. #include "CGameInfo.h"
  6. #include "../lib/Connection.h"
  7. #include "../hch/CGeneralTextHandler.h"
  8. #include "../hch/CDefObjInfoHandler.h"
  9. #include "../hch/CHeroHandler.h"
  10. #include "../hch/CObjectHandler.h"
  11. #include "../lib/VCMI_Lib.h"
  12. #include "../lib/map.h"
  13. #include "../hch/CSpellHandler.h"
  14. #include "../hch/CSoundBase.h"
  15. #include "../mapHandler.h"
  16. #include "GUIClasses.h"
  17. #include <boost/bind.hpp>
  18. #include <boost/foreach.hpp>
  19. #include <boost/thread.hpp>
  20. #include <boost/thread/shared_mutex.hpp>
  21. //macro to avoid code duplication - calls given method with given arguments if interface for specific player is present
  22. #define INTERFACE_CALL_IF_PRESENT(player,function,...) \
  23. if(vstd::contains(cl->playerint,player)) \
  24. cl->playerint[player]->function(__VA_ARGS__);
  25. /*
  26. * NetPacksClient.cpp, part of VCMI engine
  27. *
  28. * Authors: listed in file AUTHORS in main folder
  29. *
  30. * License: GNU General Public License v2.0 or later
  31. * Full text of license available in license.txt file, in main folder
  32. *
  33. */
  34. void SetResources::applyCl( CClient *cl )
  35. {
  36. cl->playerint[player]->receivedResource(-1,-1);
  37. }
  38. void SetResource::applyCl( CClient *cl )
  39. {
  40. cl->playerint[player]->receivedResource(resid,val);
  41. }
  42. void SetPrimSkill::applyCl( CClient *cl )
  43. {
  44. const CGHeroInstance *h = GS(cl)->getHero(id);
  45. if(!h)
  46. {
  47. tlog1 << "Cannot find hero with ID " << id << std::endl;
  48. return;
  49. }
  50. INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroPrimarySkillChanged,h,which,val);
  51. }
  52. void SetSecSkill::applyCl( CClient *cl )
  53. {
  54. //TODO: inform interface?
  55. }
  56. void HeroVisitCastle::applyCl( CClient *cl )
  57. {
  58. if(start() && !garrison() && vstd::contains(cl->playerint,GS(cl)->getHero(hid)->tempOwner))
  59. {
  60. cl->playerint[GS(cl)->getHero(hid)->tempOwner]->heroVisitsTown(GS(cl)->getHero(hid),GS(cl)->getTown(tid));
  61. }
  62. }
  63. void ChangeSpells::applyCl( CClient *cl )
  64. {
  65. //TODO: inform interface?
  66. }
  67. void SetMana::applyCl( CClient *cl )
  68. {
  69. CGHeroInstance *h = GS(cl)->getHero(hid);
  70. if(vstd::contains(cl->playerint,h->tempOwner))
  71. cl->playerint[h->tempOwner]->heroManaPointsChanged(h);
  72. }
  73. void SetMovePoints::applyCl( CClient *cl )
  74. {
  75. CGHeroInstance *h = GS(cl)->getHero(hid);
  76. if(vstd::contains(cl->playerint,h->tempOwner))
  77. cl->playerint[h->tempOwner]->heroMovePointsChanged(h);
  78. }
  79. void FoWChange::applyCl( CClient *cl )
  80. {
  81. if(!vstd::contains(cl->playerint,player))
  82. return;
  83. if(mode)
  84. cl->playerint[player]->tileRevealed(tiles);
  85. else
  86. cl->playerint[player]->tileHidden(tiles);
  87. }
  88. void SetAvailableHeroes::applyCl( CClient *cl )
  89. {
  90. //TODO: inform interface?
  91. }
  92. void GiveBonus::applyCl( CClient *cl )
  93. {
  94. CGHeroInstance *h = GS(cl)->getHero(hid);
  95. if(vstd::contains(cl->playerint,h->tempOwner))
  96. cl->playerint[h->tempOwner]->heroBonusChanged(h,h->bonuses.back(),true);
  97. }
  98. void ChangeObjPos::applyFirstCl( CClient *cl )
  99. {
  100. CGObjectInstance *obj = GS(cl)->map->objects[objid];
  101. if(flags & 1)
  102. CGI->mh->hideObject(obj);
  103. }
  104. void ChangeObjPos::applyCl( CClient *cl )
  105. {
  106. CGObjectInstance *obj = GS(cl)->map->objects[objid];
  107. if(flags & 1)
  108. CGI->mh->printObject(obj);
  109. }
  110. void RemoveObject::applyFirstCl( CClient *cl )
  111. {
  112. const CGObjectInstance *o = cl->getObj(id);
  113. CGI->mh->hideObject(o);
  114. int3 pos = o->pos - o->getVisitableOffset();
  115. //notify interfaces about removal
  116. for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
  117. {
  118. if(i->first >= PLAYER_LIMIT) continue;
  119. if(GS(cl)->players[i->first].fogOfWarMap[pos.x][pos.y][pos.z])
  120. {
  121. i->second->objectRemoved(o);
  122. }
  123. }
  124. }
  125. void RemoveObject::applyCl( CClient *cl )
  126. {
  127. }
  128. void TryMoveHero::applyFirstCl( CClient *cl )
  129. {
  130. CGHeroInstance *h = GS(cl)->getHero(id);
  131. if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK)
  132. CGI->mh->removeObject(h);
  133. if(result == DISEMBARK)
  134. CGI->mh->printObject(h->boat);
  135. }
  136. void TryMoveHero::applyCl( CClient *cl )
  137. {
  138. const CGHeroInstance *h = cl->getHero(id);
  139. if(result == TELEPORTATION || result == EMBARK || result == DISEMBARK)
  140. CGI->mh->printObject(h);
  141. if(result == EMBARK)
  142. CGI->mh->hideObject(h->boat);
  143. int player = h->tempOwner;
  144. if(vstd::contains(cl->playerint,player))
  145. {
  146. cl->playerint[player]->tileRevealed(fowRevealed);
  147. }
  148. //notify interfaces about move
  149. for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
  150. {
  151. if(i->first >= PLAYER_LIMIT) continue;
  152. if(GS(cl)->players[i->first].fogOfWarMap[start.x-1][start.y][start.z] || GS(cl)->players[i->first].fogOfWarMap[end.x-1][end.y][end.z])
  153. {
  154. i->second->heroMoved(*this);
  155. }
  156. }
  157. }
  158. void SetGarrisons::applyCl( CClient *cl )
  159. {
  160. for(std::map<ui32,CCreatureSet>::iterator i = garrs.begin(); i!=garrs.end(); i++)
  161. if(vstd::contains(cl->playerint,cl->getOwner(i->first)))
  162. cl->playerint[cl->getOwner(i->first)]->garrisonChanged(cl->getObj(i->first));
  163. }
  164. void NewStructures::applyCl( CClient *cl )
  165. {
  166. CGTownInstance *town = GS(cl)->getTown(tid);
  167. BOOST_FOREACH(si32 id, bid)
  168. {
  169. if(id==13) //fort or capitol
  170. {
  171. town->defInfo = GS(cl)->capitols[town->subID];
  172. }
  173. if(id ==7)
  174. {
  175. town->defInfo = GS(cl)->forts[town->subID];
  176. }
  177. if(vstd::contains(cl->playerint,town->tempOwner))
  178. cl->playerint[town->tempOwner]->buildChanged(town,id,1);
  179. }
  180. }
  181. void SetAvailableCreatures::applyCl( CClient *cl )
  182. {
  183. const CGDwelling *dw = static_cast<const CGDwelling*>(cl->getObj(tid));
  184. if(vstd::contains(cl->playerint,dw->tempOwner))
  185. cl->playerint[dw->tempOwner]->availableCreaturesChanged(dw);
  186. }
  187. void SetHeroesInTown::applyCl( CClient *cl )
  188. {
  189. CGTownInstance *t = GS(cl)->getTown(tid);
  190. if(vstd::contains(cl->playerint,t->tempOwner))
  191. cl->playerint[t->tempOwner]->heroInGarrisonChange(t);
  192. }
  193. void SetHeroArtifacts::applyCl( CClient *cl )
  194. {
  195. CGHeroInstance *h = GS(cl)->getHero(hid);
  196. CGameInterface *player = (vstd::contains(cl->playerint,h->tempOwner) ? cl->playerint[h->tempOwner] : NULL);
  197. if(!player)
  198. return;
  199. player->heroArtifactSetChanged(h);
  200. BOOST_FOREACH(HeroBonus *bonus, gained)
  201. {
  202. player->heroBonusChanged(h,*bonus,true);
  203. }
  204. BOOST_FOREACH(HeroBonus *bonus, lost)
  205. {
  206. player->heroBonusChanged(h,*bonus,false);
  207. }
  208. }
  209. void HeroRecruited::applyCl( CClient *cl )
  210. {
  211. CGHeroInstance *h = GS(cl)->map->heroes.back();
  212. if(h->subID != hid)
  213. {
  214. tlog1 << "Something wrong with hero recruited!\n";
  215. }
  216. CGI->mh->initHeroDef(h);
  217. CGI->mh->printObject(h);
  218. if(vstd::contains(cl->playerint,h->tempOwner))
  219. {
  220. cl->playerint[h->tempOwner]->heroCreated(h);
  221. cl->playerint[h->tempOwner]->heroInGarrisonChange(GS(cl)->getTown(tid));
  222. }
  223. }
  224. void GiveHero::applyCl( CClient *cl )
  225. {
  226. CGHeroInstance *h = GS(cl)->getHero(id);
  227. CGI->mh->initHeroDef(h);
  228. CGI->mh->printObject(h);
  229. cl->playerint[h->tempOwner]->heroCreated(h);
  230. }
  231. void GiveHero::applyFirstCl( CClient *cl )
  232. {
  233. CGI->mh->hideObject(GS(cl)->getHero(id));
  234. }
  235. void InfoWindow::applyCl( CClient *cl )
  236. {
  237. std::vector<Component*> comps;
  238. for(size_t i=0;i<components.size();i++)
  239. {
  240. comps.push_back(&components[i]);
  241. }
  242. std::string str;
  243. text.toString(str);
  244. if(vstd::contains(cl->playerint,player))
  245. cl->playerint[player]->showInfoDialog(str,comps,(soundBase::soundID)soundID);
  246. else
  247. tlog2 << "We received InfoWindow for not our player...\n";
  248. }
  249. void SetObjectProperty::applyCl( CClient *cl )
  250. {
  251. //inform all players that see this object
  252. for(std::map<ui8,CGameInterface *>::const_iterator it = cl->playerint.begin(); it != cl->playerint.end(); ++it)
  253. {
  254. if(GS(cl)->isVisible(GS(cl)->map->objects[id], it->first))
  255. INTERFACE_CALL_IF_PRESENT(it->first, objectPropertyChanged, this);
  256. }
  257. }
  258. void HeroLevelUp::applyCl( CClient *cl )
  259. {
  260. CGHeroInstance *h = GS(cl)->getHero(heroid);
  261. if(vstd::contains(cl->playerint,h->tempOwner))
  262. {
  263. boost::function<void(ui32)> callback = boost::function<void(ui32)>(boost::bind(&CCallback::selectionMade,LOCPLINT->cb,_1,id));
  264. cl->playerint[h->tempOwner]->heroGotLevel(const_cast<const CGHeroInstance*>(h),static_cast<int>(primskill),skills, callback);
  265. }
  266. }
  267. void BlockingDialog::applyCl( CClient *cl )
  268. {
  269. std::string str;
  270. text.toString(str);
  271. if(vstd::contains(cl->playerint,player))
  272. cl->playerint[player]->showBlockingDialog(str,components,id,(soundBase::soundID)soundID,selection(),cancel());
  273. else
  274. tlog2 << "We received YesNoDialog for not our player...\n";
  275. }
  276. void GarrisonDialog::applyCl(CClient *cl)
  277. {
  278. const CGHeroInstance *h = cl->getHero(hid);
  279. const CArmedInstance *obj = static_cast<const CArmedInstance*>(cl->getObj(objid));
  280. if(!vstd::contains(cl->playerint,h->getOwner()))
  281. return;
  282. boost::function<void()> callback = boost::bind(&CCallback::selectionMade,LOCPLINT->cb,0,id);
  283. cl->playerint[h->getOwner()]->showGarrisonDialog(obj,h,callback);
  284. }
  285. void BattleStart::applyCl( CClient *cl )
  286. {
  287. if(vstd::contains(cl->playerint,info->side1))
  288. cl->playerint[info->side1]->battleStart(&info->army1, &info->army2, info->tile, GS(cl)->getHero(info->hero1), GS(cl)->getHero(info->hero2), 0);
  289. if(vstd::contains(cl->playerint,info->side2))
  290. cl->playerint[info->side2]->battleStart(&info->army1, &info->army2, info->tile, GS(cl)->getHero(info->hero1), GS(cl)->getHero(info->hero2), 1);
  291. }
  292. void BattleNextRound::applyCl( CClient *cl )
  293. {
  294. if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
  295. cl->playerint[GS(cl)->curB->side1]->battleNewRound(round);
  296. if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
  297. cl->playerint[GS(cl)->curB->side2]->battleNewRound(round);
  298. }
  299. void BattleSetActiveStack::applyCl( CClient *cl )
  300. {
  301. int owner = GS(cl)->curB->getStack(stack)->owner;
  302. if(vstd::contains(cl->playerint,owner))
  303. boost::thread(boost::bind(&CClient::waitForMoveAndSend,cl,owner));
  304. }
  305. void BattleResult::applyFirstCl( CClient *cl )
  306. {
  307. if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
  308. cl->playerint[GS(cl)->curB->side1]->battleEnd(this);
  309. if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
  310. cl->playerint[GS(cl)->curB->side2]->battleEnd(this);
  311. }
  312. void BattleStackMoved::applyFirstCl( CClient *cl )
  313. {
  314. INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1,battleStackMoved,stack,tile,distance,ending);
  315. INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2,battleStackMoved,stack,tile,distance,ending);
  316. }
  317. void BattleStackAttacked::applyCl( CClient *cl )
  318. {
  319. std::set<BattleStackAttacked> bsa;
  320. bsa.insert(*this);
  321. INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1,battleStacksAttacked,bsa);
  322. INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2,battleStacksAttacked,bsa);
  323. }
  324. void BattleAttack::applyFirstCl( CClient *cl )
  325. {
  326. if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
  327. cl->playerint[GS(cl)->curB->side1]->battleAttack(this);
  328. if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
  329. cl->playerint[GS(cl)->curB->side2]->battleAttack(this);
  330. }
  331. void BattleAttack::applyCl( CClient *cl )
  332. {
  333. INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1,battleStacksAttacked,bsa);
  334. INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2,battleStacksAttacked,bsa);
  335. }
  336. void StartAction::applyFirstCl( CClient *cl )
  337. {
  338. cl->curbaction = new BattleAction(ba);
  339. if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
  340. cl->playerint[GS(cl)->curB->side1]->actionStarted(&ba);
  341. if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
  342. cl->playerint[GS(cl)->curB->side2]->actionStarted(&ba);
  343. }
  344. void SpellCast::applyCl( CClient *cl )
  345. {
  346. if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
  347. cl->playerint[GS(cl)->curB->side1]->battleSpellCast(this);
  348. if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
  349. cl->playerint[GS(cl)->curB->side2]->battleSpellCast(this);
  350. if(id >= 66 && id <= 69) //elemental summoning
  351. {
  352. if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
  353. cl->playerint[GS(cl)->curB->side1]->battleNewStackAppeared(GS(cl)->curB->stacks.size() - 1);
  354. if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
  355. cl->playerint[GS(cl)->curB->side2]->battleNewStackAppeared(GS(cl)->curB->stacks.size() - 1);
  356. }
  357. }
  358. void SetStackEffect::applyCl( CClient *cl )
  359. {
  360. SpellCast sc;
  361. sc.id = effect.id;
  362. sc.side = 3; //doesn't matter
  363. sc.skill = effect.level;
  364. //informing about effects
  365. if(cl->playerint.find(GS(cl)->curB->side1) != cl->playerint.end())
  366. cl->playerint[GS(cl)->curB->side1]->battleStacksEffectsSet(*this);
  367. if(cl->playerint.find(GS(cl)->curB->side2) != cl->playerint.end())
  368. cl->playerint[GS(cl)->curB->side2]->battleStacksEffectsSet(*this);
  369. }
  370. void StacksInjured::applyCl( CClient *cl )
  371. {
  372. INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1,battleStacksAttacked,stacks);
  373. INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2,battleStacksAttacked,stacks);
  374. }
  375. void BattleResultsApplied::applyCl( CClient *cl )
  376. {
  377. INTERFACE_CALL_IF_PRESENT(player1,battleResultsApplied);
  378. INTERFACE_CALL_IF_PRESENT(player2,battleResultsApplied);
  379. }
  380. void StacksHealedOrResurrected::applyCl( CClient *cl )
  381. {
  382. std::vector<std::pair<ui32, ui32> > shiftedHealed;
  383. for(int v=0; v<healedStacks.size(); ++v)
  384. {
  385. shiftedHealed.push_back(std::make_pair(healedStacks[v].stackID, healedStacks[v].healedHP));
  386. }
  387. INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1, battleStacksHealedRes, shiftedHealed);
  388. INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2, battleStacksHealedRes, shiftedHealed);
  389. }
  390. CGameState* CPackForClient::GS( CClient *cl )
  391. {
  392. return cl->gs;
  393. }
  394. void EndAction::applyCl( CClient *cl )
  395. {
  396. INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side1,actionFinished,cl->curbaction);
  397. INTERFACE_CALL_IF_PRESENT(GS(cl)->curB->side2,actionFinished,cl->curbaction);
  398. delete cl->curbaction;
  399. cl->curbaction = NULL;
  400. }
  401. void PackageApplied::applyCl( CClient *cl )
  402. {
  403. INTERFACE_CALL_IF_PRESENT(GS(cl)->currentPlayer,requestRealized,this);
  404. if(cl->waitingRequest.get())
  405. cl->waitingRequest.setn(false);
  406. }
  407. void SystemMessage::applyCl( CClient *cl )
  408. {
  409. std::ostringstream str;
  410. str << "System message: " << text;
  411. tlog4 << str.str() << std::endl;
  412. if(LOCPLINT)
  413. LOCPLINT->cingconsole->print(str.str());
  414. }
  415. void PlayerBlocked::applyCl( CClient *cl )
  416. {
  417. INTERFACE_CALL_IF_PRESENT(player,playerBlocked,reason);
  418. }
  419. void YourTurn::applyCl( CClient *cl )
  420. {
  421. boost::thread(boost::bind(&CGameInterface::yourTurn,cl->playerint[player]));
  422. }
  423. void SaveGame::applyCl(CClient *cl)
  424. {
  425. CSaveFile save("Games" PATHSEPARATOR + fname + ".vcgm1");
  426. save << *cl;
  427. }
  428. void PlayerMessage::applyCl(CClient *cl)
  429. {
  430. std::ostringstream str;
  431. str << "Player "<<(int)player<<" sends a message: " << text;
  432. tlog4 << str.str() << std::endl;
  433. if(LOCPLINT)
  434. LOCPLINT->cingconsole->print(str.str());
  435. }
  436. void ShowInInfobox::applyCl(CClient *cl)
  437. {
  438. SComponent sc(c);
  439. text.toString(sc.description);
  440. if(cl->playerint[player]->human)
  441. {
  442. static_cast<CPlayerInterface*>(cl->playerint[player])->showComp(sc);
  443. }
  444. }
  445. void OpenWindow::applyCl(CClient *cl)
  446. {
  447. switch(window)
  448. {
  449. case EXCHANGE_WINDOW:
  450. {
  451. const CGHeroInstance *h = cl->getHero(id1);
  452. const CGObjectInstance *h2 = cl->getHero(id2);
  453. assert(h && h2);
  454. INTERFACE_CALL_IF_PRESENT(h->tempOwner,heroExchangeStarted, id1, id2);
  455. }
  456. break;
  457. case RECRUITMENT_FIRST:
  458. case RECRUITMENT_ALL:
  459. {
  460. const CGDwelling *dw = dynamic_cast<const CGDwelling*>(cl->getObj(id1));
  461. const CArmedInstance *dst = dynamic_cast<const CArmedInstance*>(cl->getObj(id2));
  462. INTERFACE_CALL_IF_PRESENT(dw->tempOwner,showRecruitmentDialog, dw, dst, window == RECRUITMENT_FIRST ? 0 : -1);
  463. }
  464. break;
  465. case SHIPYARD_WINDOW:
  466. {
  467. const IShipyard *sy = IShipyard::castFrom(cl->getObj(id1));
  468. INTERFACE_CALL_IF_PRESENT(sy->o->tempOwner, showShipyardDialog, sy);
  469. }
  470. break;
  471. }
  472. }
  473. void NewObject::applyCl(CClient *cl)
  474. {
  475. const CGObjectInstance *obj = cl->getObj(id);
  476. //notify interfaces about move
  477. for(std::map<ui8, CGameInterface*>::iterator i=cl->playerint.begin();i!=cl->playerint.end();i++)
  478. {
  479. //TODO: check if any covered tile is visible
  480. if(i->first >= PLAYER_LIMIT) continue;
  481. if(GS(cl)->players[i->first].fogOfWarMap[obj->pos.x][obj->pos.y][obj->pos.z])
  482. {
  483. i->second->newObject(obj);
  484. }
  485. }
  486. }