Graphics.cpp 15 KB

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  1. #include "../stdafx.h"
  2. #include "Graphics.h"
  3. #include "../hch/CDefHandler.h"
  4. #include "../hch/CObjectHandler.h"
  5. #include "../SDL_Extensions.h"
  6. #include <boost/assign/std/vector.hpp>
  7. #include <sstream>
  8. #include <iomanip>
  9. #include <boost/thread.hpp>
  10. #include <boost/function.hpp>
  11. #include <boost/bind.hpp>
  12. #include <boost/assign/std/vector.hpp>
  13. #include "../CThreadHelper.h"
  14. #include "../CGameInfo.h"
  15. #include "../hch/CLodHandler.h"
  16. using namespace boost::assign;
  17. using namespace CSDL_Ext;
  18. Graphics * graphics = NULL;
  19. SDL_Surface * Graphics::drawPrimarySkill(const CGHeroInstance *curh, SDL_Surface *ret, int from, int to)
  20. {
  21. char * buf = new char[10];
  22. for (int i=from;i<to;i++)
  23. {
  24. itoa(curh->primSkills[i],buf,10);
  25. printAtMiddle(buf,84+28*i,68,GEOR13,zwykly,ret);
  26. }
  27. delete[] buf;
  28. return ret;
  29. }
  30. SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh)
  31. {
  32. char * buf = new char[10];
  33. SDL_Surface * ret = SDL_DisplayFormat(hInfo);
  34. blueToPlayersAdv(hInfo,curh->tempOwner);
  35. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  36. printAt(curh->name,75,15,GEOR13,zwykly,ret);
  37. drawPrimarySkill(curh, ret);
  38. for (std::map<int,std::pair<CCreature*,int> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
  39. {
  40. blitAt(graphics->smallImgs[(*i).second.first->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  41. itoa((*i).second.second,buf,10);
  42. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  43. }
  44. blitAt(graphics->portraitLarge[curh->subID],11,12,ret);
  45. itoa(curh->mana,buf,10);
  46. printAtMiddle(buf,166,109,GEORM,zwykly,ret); //mana points
  47. delete[] buf;
  48. blitAt(morale22->ourImages[curh->getCurrentMorale()+3].bitmap,14,84,ret);
  49. blitAt(luck22->ourImages[curh->getCurrentLuck()+3].bitmap,14,101,ret);
  50. //SDL_SaveBMP(ret,"inf1.bmp");
  51. return ret;
  52. }
  53. SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh)
  54. {
  55. char * buf = new char[10];
  56. blueToPlayersAdv(tInfo,curh->tempOwner);
  57. SDL_Surface * ret = SDL_DisplayFormat(tInfo);
  58. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  59. printAt(curh->name,75,15,GEOR13,zwykly,ret);
  60. int pom = curh->fortLevel() - 1; if(pom<0) pom = 3;
  61. blitAt(forts->ourImages[pom].bitmap,115,42,ret);
  62. if((pom=curh->hallLevel())>=0)
  63. blitAt(halls->ourImages[pom].bitmap,77,42,ret);
  64. itoa(curh->dailyIncome(),buf,10);
  65. printAtMiddle(buf,167,70,GEORM,zwykly,ret);
  66. for (std::map<int,std::pair<CCreature*,int> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
  67. {
  68. if(!i->second.first)
  69. continue;
  70. blitAt(graphics->smallImgs[(*i).second.first->idNumber],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  71. itoa((*i).second.second,buf,10);
  72. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  73. }
  74. //blit town icon
  75. pom = curh->subID*2;
  76. if (!curh->hasFort())
  77. pom += F_NUMBER*2;
  78. if(curh->builded >= MAX_BUILDING_PER_TURN)
  79. pom++;
  80. blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
  81. delete[] buf;
  82. return ret;
  83. }
  84. void Graphics::loadPaletteAndColors()
  85. {
  86. std::string pals = CGI->bitmaph->getTextFile("PLAYERS.PAL");
  87. playerColorPalette = new SDL_Color[256];
  88. neutralColor = new SDL_Color;
  89. playerColors = new SDL_Color[PLAYER_LIMIT];
  90. int startPoint = 24; //beginning byte; used to read
  91. for(int i=0; i<256; ++i)
  92. {
  93. SDL_Color col;
  94. col.r = pals[startPoint++];
  95. col.g = pals[startPoint++];
  96. col.b = pals[startPoint++];
  97. col.unused = pals[startPoint++];
  98. playerColorPalette[i] = col;
  99. }
  100. //colors initialization
  101. int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
  102. int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
  103. for(int i=0;i<8;i++)
  104. {
  105. playerColors[i].r = kolory[i].x;
  106. playerColors[i].g = kolory[i].y;
  107. playerColors[i].b = kolory[i].z;
  108. playerColors[i].unused = 0;
  109. }
  110. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84;//gray
  111. }
  112. Graphics::Graphics()
  113. {
  114. slotsPos.push_back(std::pair<int,int>(44,82));
  115. slotsPos.push_back(std::pair<int,int>(80,82));
  116. slotsPos.push_back(std::pair<int,int>(116,82));
  117. slotsPos.push_back(std::pair<int,int>(26,131));
  118. slotsPos.push_back(std::pair<int,int>(62,131));
  119. slotsPos.push_back(std::pair<int,int>(98,131));
  120. slotsPos.push_back(std::pair<int,int>(134,131));
  121. CDefHandler *smi, *smi2;
  122. std::vector<Task> tasks; //preparing list of graphics to load
  123. tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
  124. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  125. tasks += boost::bind(&Graphics::loadHeroPortraits,this);
  126. tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp");
  127. tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp");
  128. tasks += GET_DEF(artDefs,"ARTIFACT.DEF");
  129. tasks += GET_DEF_ESS(forts,"ITMCLS.DEF");
  130. tasks += GET_DEF_ESS(luck22,"ILCK22.DEF");
  131. tasks += GET_DEF_ESS(luck30,"ILCK30.DEF");
  132. tasks += GET_DEF_ESS(luck42,"ILCK42.DEF");
  133. tasks += GET_DEF_ESS(luck82,"ILCK82.DEF");
  134. tasks += GET_DEF_ESS(morale22,"IMRL22.DEF");
  135. tasks += GET_DEF_ESS(morale30,"IMRL30.DEF");
  136. tasks += GET_DEF_ESS(morale42,"IMRL42.DEF");
  137. tasks += GET_DEF_ESS(morale82,"IMRL82.DEF");
  138. tasks += GET_DEF_ESS(halls,"ITMTLS.DEF");
  139. tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF");
  140. tasks += GET_DEF(pskillsb,"PSKILL.DEF");
  141. tasks += GET_DEF(resources,"RESOUR82.DEF");
  142. tasks += GET_DEF(un44,"UN44.DEF");
  143. tasks += GET_DEF(smallIcons,"ITPA.DEF");
  144. tasks += GET_DEF(resources32,"RESOURCE.DEF");
  145. tasks += GET_DEF(smi,"CPRSMALL.DEF");
  146. tasks += GET_DEF(smi2,"TWCRPORT.DEF");
  147. std::ifstream ifs("config/cr_bgs.txt");
  148. int id;
  149. std::string name;
  150. while(!ifs.eof())
  151. {
  152. ifs >> id >> name;
  153. tasks += GET_SURFACE(backgrounds[id],name);
  154. }
  155. CThreadHelper th(&tasks,max(1,boost::thread::hardware_concurrency()));
  156. th.run();
  157. //handling 32x32px imgs
  158. smi->notFreeImgs = true;
  159. for (int i=0; i<smi->ourImages.size(); i++)
  160. {
  161. smallImgs[i-2] = smi->ourImages[i].bitmap;
  162. }
  163. delete smi;
  164. smi2->notFreeImgs = true;
  165. for (int i=0; i<smi2->ourImages.size(); i++)
  166. {
  167. bigImgs[i-2] = smi2->ourImages[i].bitmap;
  168. }
  169. delete smi2;
  170. }
  171. void Graphics::loadHeroPortraits()
  172. {
  173. std::ifstream of("config/portrety.txt");
  174. for (int j=0;j<HEROES_QUANTITY;j++)
  175. {
  176. int ID;
  177. of>>ID;
  178. std::string path;
  179. of>>path;
  180. portraitSmall.push_back(BitmapHandler::loadBitmap(path));
  181. for(int ff=0; ff<path.size(); ++ff) //size letter is usually third one, but there are exceptions an it should fix the problem
  182. {
  183. if(path[ff]=='S')
  184. {
  185. path[ff]='L';
  186. break;
  187. }
  188. }
  189. portraitLarge.push_back(BitmapHandler::loadBitmap(path));
  190. SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
  191. }
  192. of.close();
  193. }
  194. void Graphics::loadHeroAnim(std::vector<CDefHandler **> & anims)
  195. {
  196. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  197. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  198. std::make_pair(2,14), std::make_pair(3,15);
  199. for(int i=0; i<anims.size();i++)
  200. {
  201. std::stringstream nm;
  202. nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
  203. std::string name = nm.str();
  204. (*anims[i]) = CDefHandler::giveDef(name);
  205. int pom = 0; //how many groups has been rotated
  206. for(int o=7; pom<6; ++o)
  207. {
  208. for(int p=0;p<6;p++)
  209. {
  210. if((*anims[i])->ourImages[o].groupNumber==rotations[p].first)
  211. {
  212. for(int e=0; e<8; ++e)
  213. {
  214. Cimage nci;
  215. nci.bitmap = CSDL_Ext::rotate01((*anims[i])->ourImages[o+e].bitmap);
  216. nci.groupNumber = rotations[p].second;
  217. nci.imName = std::string();
  218. (*anims[i])->ourImages.push_back(nci);
  219. if(pom>2) //we need only one frame for groups 13/14/15
  220. break;
  221. }
  222. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  223. o+=8;
  224. else //there is only one frame of 1/2/3
  225. o+=1;
  226. ++pom;
  227. if(p==2 && pom<4) //group1 starts at index 1
  228. o = 1;
  229. }
  230. }
  231. }
  232. for(int ff=0; ff<(*anims[i])->ourImages.size(); ++ff)
  233. {
  234. CSDL_Ext::alphaTransform((*anims[i])->ourImages[ff].bitmap);
  235. }
  236. (*anims[i])->alphaTransformed = true;
  237. }
  238. }
  239. void Graphics::loadHeroFlags(std::pair<std::vector<CDefHandler *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  240. {
  241. for(int i=0;i<8;i++)
  242. (this->*pr.first).push_back(CDefHandler::giveDef(pr.second[i]));
  243. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  244. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  245. for(int q=0; q<8; ++q)
  246. {
  247. for(int o=0; o<(this->*pr.first)[q]->ourImages.size(); ++o)
  248. {
  249. for(int p=0;p<rotations.size();p++)
  250. {
  251. if((this->*pr.first)[q]->ourImages[o].groupNumber==rotations[p].first)
  252. {
  253. for(int e=0; e<8; ++e)
  254. {
  255. Cimage nci;
  256. nci.bitmap = CSDL_Ext::rotate01((this->*pr.first)[q]->ourImages[o+e].bitmap);
  257. nci.groupNumber = rotations[p].second;
  258. nci.imName = std::string();
  259. (this->*pr.first)[q]->ourImages.push_back(nci);
  260. }
  261. o+=8;
  262. }
  263. }
  264. }
  265. if (mode)
  266. {
  267. for(int o=0; o<flags4[q]->ourImages.size(); ++o)
  268. {
  269. if(flags4[q]->ourImages[o].groupNumber==1)
  270. {
  271. for(int e=0; e<8; ++e)
  272. {
  273. Cimage nci;
  274. nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
  275. nci.groupNumber = 13;
  276. nci.imName = std::string();
  277. flags4[q]->ourImages.push_back(nci);
  278. }
  279. o+=8;
  280. }
  281. if(flags4[q]->ourImages[o].groupNumber==2)
  282. {
  283. for(int e=0; e<8; ++e)
  284. {
  285. Cimage nci;
  286. nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
  287. nci.groupNumber = 14;
  288. nci.imName = std::string();
  289. flags4[q]->ourImages.push_back(nci);
  290. }
  291. o+=8;
  292. }
  293. if(flags4[q]->ourImages[o].groupNumber==3)
  294. {
  295. for(int e=0; e<8; ++e)
  296. {
  297. Cimage nci;
  298. nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
  299. nci.groupNumber = 15;
  300. nci.imName = std::string();
  301. flags4[q]->ourImages.push_back(nci);
  302. }
  303. o+=8;
  304. }
  305. }
  306. }
  307. for(int ff=0; ff<(this->*pr.first)[q]->ourImages.size(); ++ff)
  308. {
  309. SDL_SetColorKey((this->*pr.first)[q]->ourImages[ff].bitmap, SDL_SRCCOLORKEY,
  310. SDL_MapRGB((this->*pr.first)[q]->ourImages[ff].bitmap->format, 0, 255, 255)
  311. );
  312. }
  313. (this->*pr.first)[q]->alphaTransformed = true;
  314. }
  315. }
  316. void Graphics::loadHeroFlags()
  317. {
  318. using namespace boost::assign;
  319. timeHandler th;
  320. std::vector<CDefHandler *> Graphics::*point;
  321. std::pair<std::vector<CDefHandler *> Graphics::*, std::vector<const char *> > pr[4];
  322. pr[0].first = &Graphics::flags1;
  323. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  324. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  325. pr[1].first = &Graphics::flags2;
  326. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  327. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  328. pr[2].first = &Graphics::flags3;
  329. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  330. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  331. pr[3].first = &Graphics::flags4;
  332. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  333. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  334. boost::thread_group grupa;
  335. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[3]),true));
  336. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[2]),false));
  337. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[1]),false));
  338. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[0]),false));
  339. grupa.join_all();
  340. std::cout << "Loading and transforming heroes' flags: "<<th.getDif()<<std::endl;
  341. }
  342. SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
  343. {
  344. if (ID==-1)
  345. return smallIcons->ourImages[0].bitmap;
  346. else if (ID==-2)
  347. return smallIcons->ourImages[1].bitmap;
  348. else if (ID==-3)
  349. return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
  350. else if (ID>F_NUMBER || ID<-3)
  351. throw new std::exception("Invalid ID");
  352. else
  353. {
  354. int pom = 3;
  355. if(!fort)
  356. pom+=F_NUMBER*2;
  357. pom += ID*2;
  358. if (!builded)
  359. pom--;
  360. return smallIcons->ourImages[pom].bitmap;
  361. }
  362. }
  363. void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
  364. {
  365. if(player==1) //it is actually blue...
  366. return;
  367. if(sur->format->BitsPerPixel == 8)
  368. {
  369. for(int i=0; i<32; ++i)
  370. {
  371. sur->format->palette->colors[224+i] = playerColorPalette[32*player+i];
  372. }
  373. }
  374. else if(sur->format->BitsPerPixel == 24) //should never happen in general
  375. {
  376. for(int y=0; y<sur->h; ++y)
  377. {
  378. for(int x=0; x<sur->w; ++x)
  379. {
  380. Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
  381. if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  382. {
  383. if(cp[2]>cp[1] && cp[2]>cp[0])
  384. {
  385. std::vector<long long int> sort1;
  386. sort1.push_back(cp[0]);
  387. sort1.push_back(cp[1]);
  388. sort1.push_back(cp[2]);
  389. std::vector< std::pair<long long int, Uint8*> > sort2;
  390. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
  391. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  392. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
  393. std::sort(sort1.begin(), sort1.end());
  394. if(sort2[0].first>sort2[1].first)
  395. std::swap(sort2[0], sort2[1]);
  396. if(sort2[1].first>sort2[2].first)
  397. std::swap(sort2[1], sort2[2]);
  398. if(sort2[0].first>sort2[1].first)
  399. std::swap(sort2[0], sort2[1]);
  400. for(int hh=0; hh<3; ++hh)
  401. {
  402. (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
  403. }
  404. }
  405. }
  406. else
  407. {
  408. if(
  409. (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
  410. ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
  411. )
  412. {
  413. std::vector<long long int> sort1;
  414. sort1.push_back(cp[2]);
  415. sort1.push_back(cp[1]);
  416. sort1.push_back(cp[0]);
  417. std::vector< std::pair<long long int, Uint8*> > sort2;
  418. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
  419. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  420. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
  421. std::sort(sort1.begin(), sort1.end());
  422. if(sort2[0].first>sort2[1].first)
  423. std::swap(sort2[0], sort2[1]);
  424. if(sort2[1].first>sort2[2].first)
  425. std::swap(sort2[1], sort2[2]);
  426. if(sort2[0].first>sort2[1].first)
  427. std::swap(sort2[0], sort2[1]);
  428. for(int hh=0; hh<3; ++hh)
  429. {
  430. (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
  431. }
  432. }
  433. }
  434. }
  435. }
  436. }
  437. }