| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758 |
- #include "../global.h"
- //class CMapHandler;
- class CArtHandler;
- class CHeroHandler;
- class CCreatureHandler;
- //class CAbilityHandler;
- //class CSpellHandler;
- //class CAmbarCendamo;
- //class CPreGameTextHandler;
- //class CBuildingHandler;
- class CObjectHandler;
- //class CMusicHandler;
- //class CSemiLodHandler;
- class CDefObjInfoHandler;
- class CTownHandler;
- //class CGeneralTextHandler;
- //class CConsoleHandler;
- //class CPathfinder;
- //class CCursorHandler;
- //class CScreenHandler;
- //class CGameState;
- //class CMapHandler;
- //class CGameInterface;
- //class CPreGame;
- //class CDefHandler;
- class LibClasses
- {
- public:
- //CGameState * state;
- CArtHandler * arth;
- CHeroHandler * heroh;
- CCreatureHandler * creh;
- //CAbilityHandler * abilh;
- //CSpellHandler * spellh;
- //CMapHandler * mh;
- //CPreGameTextHandler * preth;
- //CBuildingHandler * buildh;
- CObjectHandler * objh;
- //CMusicHandler * mush;
- //CSemiLodHandler * sspriteh;
- CDefObjInfoHandler * dobjinfo;
- CTownHandler * townh;
- //CGeneralTextHandler * generaltexth;
- //CConsoleHandler * consoleh;
- //CPathfinder * pathf;
- //CCursorHandler * curh;
- //CScreenHandler * screenh;
- //int localPlayer;
- //std::vector<CGameInterface *> playerint;
- //std::vector<SDL_Color> playerColors;
- //SDL_Color neutralColor;
- //StartInfo scenarioOps;
- };
- extern LibClasses * VLC;
|