mapHandler.cpp 50 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578
  1. #include "stdafx.h"
  2. #include "mapHandler.h"
  3. #include "SDL_Extensions.h"
  4. #include "CGameInfo.h"
  5. #include <cstdlib>
  6. #include "hch\CLodHandler.h"
  7. #include "hch\CDefObjInfoHandler.h"
  8. #include <algorithm>
  9. #include "CGameState.h"
  10. #include "CLua.h"
  11. #include "hch\CHeroHandler.h"
  12. #include "hch\CTownHandler.h"
  13. #include "client\Graphics.h"
  14. #include <iomanip>
  15. #include <sstream>
  16. extern SDL_Surface * screen;
  17. std::string nameFromType (EterrainType typ)
  18. {
  19. switch(typ)
  20. {
  21. case dirt:
  22. {
  23. return std::string("DIRTTL.DEF");
  24. break;
  25. }
  26. case sand:
  27. {
  28. return std::string("SANDTL.DEF");
  29. break;
  30. }
  31. case grass:
  32. {
  33. return std::string("GRASTL.DEF");
  34. break;
  35. }
  36. case snow:
  37. {
  38. return std::string("SNOWTL.DEF");
  39. break;
  40. }
  41. case swamp:
  42. {
  43. return std::string("SWMPTL.DEF");
  44. break;
  45. }
  46. case rough:
  47. {
  48. return std::string("ROUGTL.DEF");
  49. break;
  50. }
  51. case subterranean:
  52. {
  53. return std::string("SUBBTL.DEF");
  54. break;
  55. }
  56. case lava:
  57. {
  58. return std::string("LAVATL.DEF");
  59. break;
  60. }
  61. case water:
  62. {
  63. return std::string("WATRTL.DEF");
  64. break;
  65. }
  66. case rock:
  67. {
  68. return std::string("ROCKTL.DEF");
  69. break;
  70. }
  71. }
  72. return std::string();
  73. }
  74. class OCM_HLP
  75. {
  76. public:
  77. bool operator ()(const std::pair<CGObjectInstance*, SDL_Rect> & a, const std::pair<CGObjectInstance*, SDL_Rect> & b)
  78. {
  79. return (*a.first)<(*b.first);
  80. }
  81. } ocmptwo ;
  82. void alphaTransformDef(CGDefInfo * defInfo)
  83. {
  84. SDL_Surface * alphaTransSurf = SDL_CreateRGBSurface(SDL_SWSURFACE, 12, 12, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000);
  85. for(int yy=0;yy<defInfo->handler->ourImages.size();yy++)
  86. {
  87. defInfo->handler->ourImages[yy].bitmap = CSDL_Ext::alphaTransform(defInfo->handler->ourImages[yy].bitmap);
  88. defInfo->handler->alphaTransformed = true;
  89. }
  90. SDL_FreeSurface(alphaTransSurf);
  91. }
  92. void CMapHandler::prepareFOWDefs()
  93. {
  94. fullHide = CDefHandler::giveDef("TSHRC.DEF");
  95. partialHide = CDefHandler::giveDef("TSHRE.DEF");
  96. //adding necessary rotations
  97. Cimage nw = partialHide->ourImages[22]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  98. partialHide->ourImages.push_back(nw);
  99. nw = partialHide->ourImages[15]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  100. partialHide->ourImages.push_back(nw);
  101. nw = partialHide->ourImages[2]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  102. partialHide->ourImages.push_back(nw);
  103. nw = partialHide->ourImages[13]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  104. partialHide->ourImages.push_back(nw);
  105. nw = partialHide->ourImages[12]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  106. partialHide->ourImages.push_back(nw);
  107. nw = partialHide->ourImages[16]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  108. partialHide->ourImages.push_back(nw);
  109. nw = partialHide->ourImages[18]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  110. partialHide->ourImages.push_back(nw);
  111. nw = partialHide->ourImages[17]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  112. partialHide->ourImages.push_back(nw);
  113. nw = partialHide->ourImages[20]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  114. partialHide->ourImages.push_back(nw);
  115. nw = partialHide->ourImages[19]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  116. partialHide->ourImages.push_back(nw);
  117. nw = partialHide->ourImages[7]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  118. partialHide->ourImages.push_back(nw);
  119. nw = partialHide->ourImages[24]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  120. partialHide->ourImages.push_back(nw);
  121. nw = partialHide->ourImages[26]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  122. partialHide->ourImages.push_back(nw);
  123. nw = partialHide->ourImages[25]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  124. partialHide->ourImages.push_back(nw);
  125. nw = partialHide->ourImages[30]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  126. partialHide->ourImages.push_back(nw);
  127. nw = partialHide->ourImages[32]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  128. partialHide->ourImages.push_back(nw);
  129. nw = partialHide->ourImages[27]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  130. partialHide->ourImages.push_back(nw);
  131. nw = partialHide->ourImages[28]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  132. partialHide->ourImages.push_back(nw);
  133. //necessaary rotations added
  134. for(int i=0; i<partialHide->ourImages.size(); ++i)
  135. {
  136. CSDL_Ext::alphaTransform(partialHide->ourImages[i].bitmap);
  137. }
  138. //visibility.resize(map->width+2*Woff);
  139. //for(int gg=0; gg<map->width+2*Woff; ++gg)
  140. //{
  141. // visibility[gg].resize(map->height+2*Hoff);
  142. // for(int jj=0; jj<map->height+2*Hoff; ++jj)
  143. // visibility[gg][jj] = true;
  144. //}
  145. //visibility.resize(CGI->mh->map->width, Woff);
  146. //for (int i=0-Woff;i<visibility.size()-Woff;i++)
  147. //{
  148. // visibility[i].resize(CGI->mh->map->height,Hoff);
  149. //}
  150. //for (int i=0-Woff; i<visibility.size()-Woff; ++i)
  151. //{
  152. // for (int j=0-Hoff; j<CGI->mh->map->height+Hoff; ++j)
  153. // {
  154. // visibility[i][j].resize(CGI->mh->map->twoLevel+1,0);
  155. // for(int k=0; k<CGI->mh->map->twoLevel+1; ++k)
  156. // visibility[i][j][k]=true;
  157. // }
  158. //}
  159. hideBitmap.resize(CGI->mh->map->width);
  160. for (int i=0;i<hideBitmap.size();i++)
  161. {
  162. hideBitmap[i].resize(CGI->mh->map->height);
  163. }
  164. for (int i=0; i<hideBitmap.size(); ++i)
  165. {
  166. for (int j=0; j<CGI->mh->map->height; ++j)
  167. {
  168. hideBitmap[i][j].resize(CGI->mh->map->twoLevel+1);
  169. for(int k=0; k<CGI->mh->map->twoLevel+1; ++k)
  170. hideBitmap[i][j][k] = rand()%fullHide->ourImages.size();
  171. }
  172. }
  173. }
  174. void CMapHandler::roadsRiverTerrainInit()
  175. {
  176. //initializing road's and river's DefHandlers
  177. roadDefs.push_back(CDefHandler::giveDef("dirtrd.def"));
  178. roadDefs.push_back(CDefHandler::giveDef("gravrd.def"));
  179. roadDefs.push_back(CDefHandler::giveDef("cobbrd.def"));
  180. staticRiverDefs.push_back(CDefHandler::giveDef("clrrvr.def"));
  181. staticRiverDefs.push_back(CDefHandler::giveDef("icyrvr.def"));
  182. staticRiverDefs.push_back(CDefHandler::giveDef("mudrvr.def"));
  183. staticRiverDefs.push_back(CDefHandler::giveDef("lavrvr.def"));
  184. for(int g=0; g<staticRiverDefs.size(); ++g)
  185. {
  186. for(int h=0; h<staticRiverDefs[g]->ourImages.size(); ++h)
  187. {
  188. CSDL_Ext::alphaTransform(staticRiverDefs[g]->ourImages[h].bitmap);
  189. }
  190. }
  191. for(int g=0; g<roadDefs.size(); ++g)
  192. {
  193. for(int h=0; h<roadDefs[g]->ourImages.size(); ++h)
  194. {
  195. CSDL_Ext::alphaTransform(roadDefs[g]->ourImages[h].bitmap);
  196. }
  197. }
  198. sizes.x = CGI->mh->map->width;
  199. sizes.y = CGI->mh->map->height;
  200. sizes.z = CGI->mh->map->twoLevel+1;
  201. ttiles.resize(CGI->mh->map->width,Woff);
  202. for (int i=0-Woff;i<ttiles.size()-Woff;i++)
  203. {
  204. ttiles[i].resize(CGI->mh->map->height,Hoff);
  205. }
  206. for (int i=0-Woff;i<ttiles.size()-Woff;i++)
  207. {
  208. for (int j=0-Hoff;j<CGI->mh->map->height+Hoff;j++)
  209. ttiles[i][j].resize(CGI->mh->map->twoLevel+1,0);
  210. }
  211. for (int i=0; i<map->width; i++) //jest po szerokoœci
  212. {
  213. for (int j=0; j<map->height;j++) //po wysokoœci
  214. {
  215. for (int k=0; k<=map->twoLevel; ++k)
  216. {
  217. TerrainTile** pomm = map->terrain; ;
  218. if (k==0)
  219. pomm = map->terrain;
  220. else
  221. pomm = map->undergroungTerrain;
  222. if(pomm[i][j].malle)
  223. {
  224. int cDir;
  225. bool rotV, rotH;
  226. if(k==0)
  227. {
  228. int roadpom = map->terrain[i][j].malle-1,
  229. impom = map->terrain[i][j].roadDir;
  230. SDL_Surface *pom1 = roadDefs[roadpom]->ourImages[impom].bitmap;
  231. ttiles[i][j][k].roadbitmap.push_back(pom1);
  232. cDir = map->terrain[i][j].roadDir;
  233. rotH = (map->terrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
  234. rotV = (map->terrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
  235. }
  236. else
  237. {
  238. int pom111 = map->undergroungTerrain[i][j].malle-1,
  239. pom777 = map->undergroungTerrain[i][j].roadDir;
  240. SDL_Surface *pom1 = roadDefs[pom111]->ourImages[pom777].bitmap;
  241. ttiles[i][j][k].roadbitmap.push_back(pom1);
  242. cDir = map->undergroungTerrain[i][j].roadDir;
  243. rotH = (map->undergroungTerrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
  244. rotV = (map->undergroungTerrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
  245. }
  246. if(rotH)
  247. {
  248. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].roadbitmap[0]);
  249. }
  250. if(rotV)
  251. {
  252. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].roadbitmap[0]);
  253. }
  254. if(rotH || rotV)
  255. {
  256. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].roadbitmap[0]);
  257. }
  258. }
  259. }
  260. }
  261. }
  262. //initializing simple values
  263. for (int i=0; i<CGI->mh->map->width; i++) //jest po szerokoœci
  264. {
  265. for (int j=0; j<CGI->mh->map->height;j++) //po wysokoœci
  266. {
  267. for(int k=0; k<ttiles[0][0].size(); ++k)
  268. {
  269. ttiles[i][j][k].pos = int3(i, j, k);
  270. ttiles[i][j][k].blocked = false;
  271. ttiles[i][j][k].visitable = false;
  272. if(i<0 || j<0 || i>=CGI->mh->map->width || j>=CGI->mh->map->height)
  273. {
  274. ttiles[i][j][k].blocked = true;
  275. continue;
  276. }
  277. ttiles[i][j][k].terType = (k==0 ? CGI->mh->map->terrain[i][j].tertype : CGI->mh->map->undergroungTerrain[i][j].tertype);
  278. ttiles[i][j][k].malle = (k==0 ? CGI->mh->map->terrain[i][j].malle : CGI->mh->map->undergroungTerrain[i][j].malle);
  279. ttiles[i][j][k].nuine = (k==0 ? CGI->mh->map->terrain[i][j].nuine : CGI->mh->map->undergroungTerrain[i][j].nuine);
  280. ttiles[i][j][k].rivdir = (k==0 ? CGI->mh->map->terrain[i][j].rivDir : CGI->mh->map->undergroungTerrain[i][j].rivDir);
  281. ttiles[i][j][k].roaddir = (k==0 ? CGI->mh->map->terrain[i][j].roadDir : CGI->mh->map->undergroungTerrain[i][j].roadDir);
  282. }
  283. }
  284. }
  285. //simple values initialized
  286. for (int i=0; i<map->width; i++) //jest po szerokoœci
  287. {
  288. for (int j=0; j<map->height;j++) //po wysokoœci
  289. {
  290. for(int k=0; k<=map->twoLevel; ++k)
  291. {
  292. TerrainTile** pomm = map->terrain;
  293. if(k==0)
  294. {
  295. pomm = map->terrain;
  296. }
  297. else
  298. {
  299. pomm = map->undergroungTerrain;
  300. }
  301. if(pomm[i][j].nuine)
  302. {
  303. int cDir;
  304. bool rotH, rotV;
  305. if(k==0)
  306. {
  307. ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[map->terrain[i][j].nuine-1]->ourImages[map->terrain[i][j].rivDir].bitmap);
  308. cDir = map->terrain[i][j].rivDir;
  309. rotH = (map->terrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
  310. rotV = (map->terrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
  311. }
  312. else
  313. {
  314. ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[map->undergroungTerrain[i][j].nuine-1]->ourImages[map->undergroungTerrain[i][j].rivDir].bitmap);
  315. cDir = map->undergroungTerrain[i][j].rivDir;
  316. rotH = (map->undergroungTerrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
  317. rotV = (map->undergroungTerrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
  318. }
  319. if(rotH)
  320. {
  321. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].rivbitmap[0]);
  322. }
  323. if(rotV)
  324. {
  325. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].rivbitmap[0]);
  326. }
  327. if(rotH || rotV)
  328. {
  329. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].rivbitmap[0]);
  330. }
  331. }
  332. }
  333. }
  334. }
  335. }
  336. void CMapHandler::borderAndTerrainBitmapInit()
  337. {
  338. CDefHandler * bord = CDefHandler::giveDef("EDG.DEF");
  339. bord->notFreeImgs = true;
  340. for (int i=0-Woff; i<map->width+Woff; i++) //jest po szerokoœci
  341. {
  342. for (int j=0-Hoff; j<map->height+Hoff;j++) //po wysokoœci
  343. {
  344. for(int k=0; k<=map->twoLevel; ++k)
  345. {
  346. if(i < 0 || i > (map->width-1) || j < 0 || j > (map->height-1))
  347. {
  348. if(i==-1 && j==-1)
  349. {
  350. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[16].bitmap);
  351. continue;
  352. }
  353. else if(i==-1 && j==(map->height))
  354. {
  355. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[19].bitmap);
  356. continue;
  357. }
  358. else if(i==(map->width) && j==-1)
  359. {
  360. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[17].bitmap);
  361. continue;
  362. }
  363. else if(i==(map->width) && j==(map->height))
  364. {
  365. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[18].bitmap);
  366. continue;
  367. }
  368. else if(j == -1 && i > -1 && i < map->height)
  369. {
  370. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[22+rand()%2].bitmap);
  371. continue;
  372. }
  373. else if(i == -1 && j > -1 && j < map->height)
  374. {
  375. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[33+rand()%2].bitmap);
  376. continue;
  377. }
  378. else if(j == map->height && i >-1 && i < map->width)
  379. {
  380. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[29+rand()%2].bitmap);
  381. continue;
  382. }
  383. else if(i == map->width && j > -1 && j < map->height)
  384. {
  385. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[25+rand()%2].bitmap);
  386. continue;
  387. }
  388. else
  389. {
  390. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[rand()%16].bitmap);
  391. continue;
  392. }
  393. }
  394. //TerrainTile zz = map->terrain[i-Woff][j-Hoff];
  395. std::string name;
  396. if (k>0)
  397. name = nameFromType(map->undergroungTerrain[i][j].tertype);
  398. else
  399. name = nameFromType(map->terrain[i][j].tertype);
  400. for (unsigned int m=0; m<defs.size(); m++)
  401. {
  402. try
  403. {
  404. if (defs[m]->defName != name)
  405. continue;
  406. else
  407. {
  408. int ktora;
  409. if (k==0)
  410. ktora = map->terrain[i][j].terview;
  411. else
  412. ktora = map->undergroungTerrain[i][j].terview;
  413. ttiles[i][j][k].terbitmap.push_back(defs[m]->ourImages[ktora].bitmap);
  414. int zz;
  415. if (k==0)
  416. zz = (map->terrain[i][j].siodmyTajemniczyBajt)%4;
  417. else
  418. zz = (map->undergroungTerrain[i][j].siodmyTajemniczyBajt)%4;
  419. switch (zz)
  420. {
  421. case 1:
  422. {
  423. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].terbitmap[0]);
  424. break;
  425. }
  426. case 2:
  427. {
  428. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].terbitmap[0]);
  429. break;
  430. }
  431. case 3:
  432. {
  433. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate03(ttiles[i][j][k].terbitmap[0]);
  434. break;
  435. }
  436. }
  437. break;
  438. }
  439. }
  440. catch (...)
  441. {
  442. continue;
  443. }
  444. }
  445. }
  446. }
  447. }
  448. delete bord;
  449. }
  450. void CMapHandler::initObjectRects()
  451. {
  452. //initializing objects / rects
  453. for(int f=0; f<map->objects.size(); ++f)
  454. {
  455. /*map->objects[f]->pos.x+=1;
  456. map->objects[f]->pos.y+=1;*/
  457. if(!map->objects[f]->defInfo)
  458. {
  459. continue;
  460. }
  461. CDefHandler * curd = map->objects[f]->defInfo->handler;
  462. if(curd)
  463. {
  464. for(int fx=0; fx<curd->ourImages[0].bitmap->w>>5; ++fx) //curd->ourImages[0].bitmap->w/32
  465. {
  466. for(int fy=0; fy<curd->ourImages[0].bitmap->h>>5; ++fy) //curd->ourImages[0].bitmap->h/32
  467. {
  468. SDL_Rect cr;
  469. cr.w = 32;
  470. cr.h = 32;
  471. cr.x = fx<<5; //fx*32
  472. cr.y = fy<<5; //fy*32
  473. std::pair<CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(map->objects[f],cr);
  474. if((map->objects[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (map->objects[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (map->objects[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (map->objects[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  475. {
  476. //TerrainTile2 & curt =
  477. // ttiles
  478. // [map->objects[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32]
  479. //[map->objects[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32]
  480. //[map->objects[f]->pos.z];
  481. ttiles[map->objects[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][map->objects[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][map->objects[f]->pos.z].objects.push_back(toAdd);
  482. }
  483. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  484. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  485. }//if curd
  486. } // for(int f=0; f<map->objects.size(); ++f)
  487. for(int ix=0; ix<ttiles.size()-Woff; ++ix)
  488. {
  489. for(int iy=0; iy<ttiles[0].size()-Hoff; ++iy)
  490. {
  491. for(int iz=0; iz<ttiles[0][0].size(); ++iz)
  492. {
  493. stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
  494. }
  495. }
  496. }
  497. }
  498. void CMapHandler::calculateBlockedPos()
  499. {
  500. for(int f=0; f<map->objects.size(); ++f) //calculationg blocked / visitable positions
  501. {
  502. if(!map->objects[f]->defInfo)
  503. continue;
  504. CDefHandler * curd = map->objects[f]->defInfo->handler;
  505. for(int fx=0; fx<8; ++fx)
  506. {
  507. for(int fy=0; fy<6; ++fy)
  508. {
  509. int xVal = map->objects[f]->pos.x + fx - 7;
  510. int yVal = map->objects[f]->pos.y + fy - 5;
  511. int zVal = map->objects[f]->pos.z;
  512. if(xVal>=0 && xVal<ttiles.size()-Woff && yVal>=0 && yVal<ttiles[0].size()-Hoff)
  513. {
  514. TerrainTile2 & curt = ttiles[xVal][yVal][zVal];
  515. if(((map->objects[f]->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  516. curt.visitable = true;
  517. if(!((map->objects[f]->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  518. curt.blocked = true;
  519. }
  520. }
  521. }
  522. }
  523. }
  524. void processDef (CGDefInfo* def)
  525. {
  526. def->handler=CDefHandler::giveDef(def->name);
  527. def->width = def->handler->ourImages[0].bitmap->w/32;
  528. def->height = def->handler->ourImages[0].bitmap->h/32;
  529. CGDefInfo* pom = CGI->dobjinfo->gobjs[def->id][def->subid];
  530. if(pom)
  531. {
  532. pom->handler = def->handler;
  533. pom->width = pom->handler->ourImages[0].bitmap->w/32;
  534. pom->height = pom->handler->ourImages[0].bitmap->h/32;
  535. }
  536. else
  537. std::cout << "\t\tMinor warning: lacking def info for " << def->id << " " << def->subid <<" " << def->name << std::endl;
  538. if(!def->handler->alphaTransformed)
  539. {
  540. for(int yy=0; yy<def->handler->ourImages.size(); ++yy)
  541. {
  542. def->handler->ourImages[yy].bitmap = CSDL_Ext::alphaTransform(def->handler->ourImages[yy].bitmap);
  543. def->handler->alphaTransformed = true;
  544. }
  545. }
  546. }
  547. void CMapHandler::init()
  548. {
  549. timeHandler th;
  550. th.getDif();
  551. std::for_each(map->defy.begin(),map->defy.end(),processDef); //load h3m defs
  552. std::for_each(map->defs.begin(),map->defs.end(),processDef); //and non-h3m defs
  553. THC std::cout<<"\tUnpacking and handling defs: "<<th.getDif()<<std::endl;
  554. //loading castles' defs
  555. //std::ifstream ifs("config/townsDefs.txt");
  556. //int ccc;
  557. //ifs>>ccc;
  558. //for(int i=0;i<ccc*2;i++)
  559. //{
  560. // //CGDefInfo * n = new CGDefInfo(*CGI->dobjinfo->castles[i%ccc]);
  561. // ifs >> n->name;
  562. // if (!(n->handler = CDefHandler::giveDef(n->name)))
  563. // std::cout << "Cannot open "<<n->name<<std::endl;
  564. // else
  565. // {
  566. // n->width = n->handler->ourImages[0].bitmap->w/32;
  567. // n->height = n->handler->ourImages[0].bitmap->h/32;
  568. // }
  569. // if(i<ccc)
  570. // villages[i]=n;
  571. // else
  572. // capitols[i%ccc]=n;
  573. // alphaTransformDef(n);
  574. //}
  575. for(int i=0;i<PLAYER_LIMIT;i++)
  576. {
  577. for(int j=0; j<map->players[i].heroesNames.size();j++)
  578. {
  579. usedHeroes.insert(map->players[i].heroesNames[j].heroID);
  580. }
  581. }
  582. std::cout<<"\tLoading town defs, picking random factions and heroes: "<<th.getDif()<<std::endl;
  583. for(int h=0; h<map->defy.size(); ++h) //initializing loaded def handler's info {
  584. CGI->mh->loadedDefs.insert(std::make_pair(map->defy[h]->name, map->defy[h]->handler));
  585. std::cout<<"\tCollecting loaded def's handlers: "<<th.getDif()<<std::endl;
  586. prepareFOWDefs();
  587. roadsRiverTerrainInit(); //road's and river's DefHandlers; and simple values initialization
  588. borderAndTerrainBitmapInit();
  589. std::cout<<"\tPreparing FoW, roads, rivers,borders: "<<th.getDif()<<std::endl;
  590. //giving starting hero
  591. //for(int i=0;i<PLAYER_LIMIT;i++)
  592. //{
  593. // if((map->players[i].generateHeroAtMainTown && map->players[i].hasMainTown) || (map->players[i].hasMainTown && map->version==RoE))
  594. // {
  595. // int3 hpos = map->players[i].posOfMainTown;
  596. // hpos.x+=1;// hpos.y+=1;
  597. // int j;
  598. // for(j=0;j<CGI->state->scenarioOps->playerInfos.size();j++)
  599. // if(CGI->state->scenarioOps->playerInfos[j].color==i)
  600. // break;
  601. // if(j==CGI->state->scenarioOps->playerInfos.size())
  602. // continue;
  603. // int h=pickHero(i);
  604. // CGHeroInstance * nnn = (CGHeroInstance*)createObject(34,h,hpos,i);
  605. // nnn->defInfo->handler = graphics->flags1[0];
  606. // map->heroes.push_back(nnn);
  607. // map->objects.push_back(nnn);
  608. // }
  609. //}
  610. std::cout<<"\tGiving starting heroes: "<<th.getDif()<<std::endl;
  611. initObjectRects();
  612. std::cout<<"\tMaking object rects: "<<th.getDif()<<std::endl;
  613. calculateBlockedPos();
  614. std::cout<<"\tCalculating blockmap: "<<th.getDif()<<std::endl;
  615. //initailizing battle backgrounds
  616. std::ifstream bback("config/battleBack.txt");
  617. battleBacks.resize(9);
  618. for(int i=0; i<9; ++i) //9 - number of terrains battle can be fought on
  619. {
  620. int am;
  621. bback>>am;
  622. battleBacks[i].resize(am);
  623. for(int f=0; f<am; ++f)
  624. {
  625. bback>>battleBacks[i][f];
  626. }
  627. }
  628. //initializing battle hero animation
  629. std::ifstream bher("config/battleHeroes.txt");
  630. int numberofh;
  631. bher>>numberofh;
  632. battleHeroes.resize(numberofh);
  633. for(int i=0; i<numberofh; ++i) //9 - number of terrains battle can be fought on
  634. {
  635. bher>>battleHeroes[i];
  636. }
  637. }
  638. SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, std::vector< std::vector< std::vector<unsigned char> > > & visibilityMap, bool otherHeroAnim, unsigned char heroAnim, SDL_Surface * extSurf, SDL_Rect * extRect)
  639. {
  640. if(!otherHeroAnim)
  641. heroAnim = anim; //the same, as it should be
  642. //setting surface to blit at
  643. SDL_Surface * su = NULL; //blitting surface CSDL_Ext::newSurface(dx*32, dy*32, CSDL_Ext::std32bppSurface);
  644. if(extSurf)
  645. {
  646. su = extSurf;
  647. }
  648. else
  649. {
  650. su = CSDL_Ext::newSurface(dx*32, dy*32, CSDL_Ext::std32bppSurface);
  651. }
  652. if (((dx+x)>((map->width+Woff)) || (dy+y)>((map->height+Hoff))) || ((x<-Woff)||(y<-Hoff) ) )
  653. throw new std::string("terrainRect: out of range");
  654. ////printing terrain
  655. for (int bx=0; bx<dx; bx++)
  656. {
  657. for (int by=0; by<dy; by++)
  658. {
  659. SDL_Rect sr;
  660. sr.y=by*32;
  661. sr.x=bx*32;
  662. sr.h=sr.w=32;
  663. validateRectTerr(&sr, extRect);
  664. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],&genRect(sr.h, sr.w, 0, 0),su,&sr);
  665. }
  666. }
  667. ////terrain printed
  668. ////printing rivers
  669. for (int bx=0; bx<dx; bx++)
  670. {
  671. for (int by=0; by<dy; by++)
  672. {
  673. SDL_Rect sr;
  674. sr.y=by*32;
  675. sr.x=bx*32;
  676. sr.h=sr.w=32;
  677. validateRectTerr(&sr, extRect);
  678. if(ttiles[x+bx][y+by][level].rivbitmap.size())
  679. {
  680. CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],&genRect(sr.h, sr.w, 0, 0),su,&sr);
  681. }
  682. }
  683. }
  684. ////rivers printed
  685. ////printing roads
  686. for (int bx=0; bx<dx; bx++)
  687. {
  688. for (int by=-1; by<dy; by++)
  689. {
  690. if(y+by<=-4)
  691. continue;
  692. SDL_Rect sr;
  693. sr.y=by*32+16;
  694. sr.x=bx*32;
  695. sr.h=sr.w=32;
  696. validateRectTerr(&sr, extRect);
  697. if(ttiles[x+bx][y+by][level].roadbitmap.size())
  698. {
  699. CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()], &genRect(sr.h, sr.w, 0, (by==-1 ? 16 : 0)),su,&sr);
  700. }
  701. }
  702. }
  703. ////roads printed
  704. ////printing objects
  705. for (int bx=0; bx<dx; bx++)
  706. {
  707. for (int by=0; by<dy; by++)
  708. {
  709. for(int h=0; h<ttiles[x+bx][y+by][level].objects.size(); ++h)
  710. {
  711. SDL_Rect sr;
  712. sr.w = 32;
  713. sr.h = 32;
  714. sr.x = (bx)*32;
  715. sr.y = (by)*32;
  716. validateRectTerr(&sr, extRect);
  717. SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second;
  718. pp.h = sr.h;
  719. pp.w = sr.w;
  720. CGHeroInstance * themp = (dynamic_cast<CGHeroInstance*>(ttiles[x+bx][y+by][level].objects[h].first));
  721. if(themp && themp->moveDir && !themp->isStanding && themp->ID!=62) //last condition - this is not prison
  722. {
  723. int imgVal = 8;
  724. SDL_Surface * tb;
  725. if(themp->type==NULL)
  726. continue;
  727. std::vector<Cimage> & iv = themp->type->heroClass->moveAnim->ourImages;
  728. int gg;
  729. for(gg=0; gg<iv.size(); ++gg)
  730. {
  731. if(iv[gg].groupNumber==getHeroFrameNum(themp->moveDir, !themp->isStanding))
  732. {
  733. tb = iv[gg+heroAnim%imgVal].bitmap;
  734. break;
  735. }
  736. }
  737. CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,su,&sr);
  738. pp.y+=imgVal*2-32;
  739. sr.y-=16;
  740. SDL_BlitSurface(graphics->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
  741. }
  742. else if(themp && themp->moveDir && themp->isStanding && themp->ID!=62) //last condition - this is not prison)
  743. {
  744. int imgVal = 8;
  745. SDL_Surface * tb;
  746. if(themp->type==NULL)
  747. continue;
  748. std::vector<Cimage> & iv = themp->type->heroClass->moveAnim->ourImages;
  749. int gg;
  750. for(gg=0; gg<iv.size(); ++gg)
  751. {
  752. if(iv[gg].groupNumber==getHeroFrameNum(themp->moveDir, !themp->isStanding))
  753. {
  754. tb = iv[gg].bitmap;
  755. break;
  756. }
  757. }
  758. CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,su,&sr);
  759. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  760. {
  761. SDL_Rect bufr = sr;
  762. bufr.x-=2*32;
  763. bufr.y-=1*32;
  764. bufr.h = 64;
  765. bufr.w = 96;
  766. if(bufr.x-extRect->x>-64)
  767. SDL_BlitSurface(graphics->flags4[themp->getOwner()]->ourImages[ getHeroFrameNum(themp->moveDir, !themp->isStanding) *8+(heroAnim/4)%imgVal].bitmap, NULL, su, &bufr);
  768. themp->flagPrinted = true;
  769. }
  770. }
  771. else
  772. {
  773. int imgVal = ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages.size();
  774. int phaseShift = ttiles[x+bx][y+by][level].objects[h].first->animPhaseShift;
  775. //setting appropriate flag color
  776. if((ttiles[x+bx][y+by][level].objects[h].first->tempOwner>=0 && ttiles[x+bx][y+by][level].objects[h].first->tempOwner<8) || ttiles[x+bx][y+by][level].objects[h].first->tempOwner==255)
  777. CSDL_Ext::setPlayerColor(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[(anim+phaseShift)%imgVal].bitmap, ttiles[x+bx][y+by][level].objects[h].first->tempOwner);
  778. CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[(anim+phaseShift)%imgVal].bitmap,&pp,su,&sr);
  779. }
  780. }
  781. }
  782. }
  783. ////objects printed, printing shadow
  784. for (int bx=0; bx<dx; bx++)
  785. {
  786. for (int by=0; by<dy; by++)
  787. {
  788. SDL_Rect sr;
  789. sr.y=by*32;
  790. sr.x=bx*32;
  791. sr.h=sr.w=32;
  792. validateRectTerr(&sr, extRect);
  793. if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->map->width && by+y<CGI->mh->map->height && !visibilityMap[bx+x][by+y][level])
  794. {
  795. SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibilityMap, level);
  796. CSDL_Ext::blit8bppAlphaTo24bpp(hide, &genRect(sr.h, sr.w, 0, 0), su, &sr);
  797. }
  798. }
  799. }
  800. ////shadow printed
  801. //printing borders
  802. for (int bx=0; bx<dx; bx++)
  803. {
  804. for (int by=0; by<dy; by++)
  805. {
  806. if(bx+x<0 || by+y<0 || bx+x>map->width+(-1) || by+y>map->height+(-1))
  807. {
  808. SDL_Rect sr;
  809. sr.y=by*32;
  810. sr.x=bx*32;
  811. sr.h=sr.w=32;
  812. validateRectTerr(&sr, extRect);
  813. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],&genRect(sr.h, sr.w, 0, 0),su,&sr);
  814. }
  815. else
  816. {
  817. if(MARK_BLOCKED_POSITIONS && ttiles[x+bx][y+by][level].blocked) //temporary hiding blocked positions
  818. {
  819. SDL_Rect sr;
  820. sr.y=by*32;
  821. sr.x=bx*32;
  822. sr.h=sr.w=32;
  823. validateRectTerr(&sr, extRect);
  824. SDL_Surface * ns = CSDL_Ext::newSurface(32, 32, CSDL_Ext::std32bppSurface);
  825. for(int f=0; f<ns->w*ns->h*4; ++f)
  826. {
  827. *((unsigned char*)(ns->pixels) + f) = 128;
  828. }
  829. SDL_BlitSurface(ns,&genRect(sr.h, sr.w, 0, 0),su,&sr);
  830. SDL_FreeSurface(ns);
  831. }
  832. if(MARK_VISITABLE_POSITIONS && ttiles[x+bx][y+by][level].visitable) //temporary hiding visitable positions
  833. {
  834. SDL_Rect sr;
  835. sr.y=by*32;
  836. sr.x=bx*32;
  837. sr.h=sr.w=32;
  838. validateRectTerr(&sr, extRect);
  839. SDL_Surface * ns = CSDL_Ext::newSurface(32, 32, CSDL_Ext::std32bppSurface);
  840. for(int f=0; f<ns->w*ns->h*4; ++f)
  841. {
  842. *((unsigned char*)(ns->pixels) + f) = 128;
  843. }
  844. SDL_BlitSurface(ns,&genRect(sr.h, sr.w, 0, 0),su,&sr);
  845. SDL_FreeSurface(ns);
  846. }
  847. }
  848. }
  849. }
  850. //borders printed
  851. return su;
  852. }
  853. SDL_Surface * CMapHandler::terrBitmap(int x, int y)
  854. {
  855. return ttiles[x+Woff][y+Hoff][0].terbitmap[0];
  856. }
  857. SDL_Surface * CMapHandler::undTerrBitmap(int x, int y)
  858. {
  859. return ttiles[x+Woff][y+Hoff][0].terbitmap[1];
  860. }
  861. SDL_Surface * CMapHandler::getVisBitmap(int x, int y, std::vector< std::vector< std::vector<unsigned char> > > & visibilityMap, int lvl)
  862. {
  863. int size = visibilityMap.size()-1; //is tile visible. arrangement: (like num keyboard)
  864. bool d7 = (x>0 && y>0) ? visibilityMap[x-1][y-1][lvl] : 0, //789
  865. d8 = (y>0) ? visibilityMap[x][y-1][lvl] : 0, //456
  866. d9 = (y>0 && x<size) ? visibilityMap[x+1][y-1][lvl] : 0,//123
  867. d4 = (x>0) ? visibilityMap[x-1][y][lvl] : 0,
  868. d5 = visibilityMap[x][y][lvl],
  869. d6 = (x<size) ? visibilityMap[x+1][y][lvl] : 0,
  870. d1 = (x>0 && y<size) ? visibilityMap[x-1][y+1][lvl] : 0,
  871. d2 = (y<size) ? visibilityMap[x][y+1][lvl] : 0,
  872. d3 = (x<size && y<size) ? visibilityMap[x+1][y+1][lvl] : 0;
  873. if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && !d1)
  874. {
  875. return fullHide->ourImages[hideBitmap[x][y][lvl]].bitmap; //fully hidden
  876. }
  877. else if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1)
  878. {
  879. return partialHide->ourImages[22].bitmap; //visible right bottom corner
  880. }
  881. else if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && d9 && !d1)
  882. {
  883. return partialHide->ourImages[15].bitmap; //visible right top corner
  884. }
  885. else if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && d1)
  886. {
  887. //return CSDL_Ext::rotate01(partialHide->ourImages[22].bitmap); //visible left bottom corner
  888. return partialHide->ourImages[34].bitmap; //visible left bottom corner
  889. }
  890. else if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && !d9 && !d1)
  891. {
  892. //return CSDL_Ext::rotate01(partialHide->ourImages[15].bitmap); //visible left top corner
  893. return partialHide->ourImages[35].bitmap;
  894. }
  895. else if(!d2 && !d6 && !d4 && d8 && d7 && !d3 && d9 && !d1)
  896. {
  897. //return partialHide->ourImages[rand()%2].bitmap; //visible top
  898. return partialHide->ourImages[0].bitmap; //visible top
  899. }
  900. else if(d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && d1)
  901. {
  902. //return partialHide->ourImages[4+rand()%2].bitmap; //visble bottom
  903. return partialHide->ourImages[4].bitmap; //visble bottom
  904. }
  905. else if(!d2 && !d6 && d4 && !d8 && d7 && !d3 && !d9 && d1)
  906. {
  907. //return CSDL_Ext::rotate01(partialHide->ourImages[2+rand()%2].bitmap); //visible left
  908. //return CSDL_Ext::rotate01(partialHide->ourImages[2].bitmap); //visible left
  909. return partialHide->ourImages[36].bitmap;
  910. }
  911. else if(!d2 && d6 && !d4 && !d8 && !d7 && d3 && d9 && !d1)
  912. {
  913. //return partialHide->ourImages[2+rand()%2].bitmap; //visible right
  914. return partialHide->ourImages[2].bitmap; //visible right
  915. }
  916. else if(d2 && d6 && !d4 && !d8 && !d7)
  917. {
  918. //return partialHide->ourImages[12+2*(rand()%2)].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  919. return partialHide->ourImages[12].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  920. }
  921. else if(!d2 && d6 && !d4 && d8 && !d1)
  922. {
  923. return partialHide->ourImages[13].bitmap; //visible right, right - top; left bottom corner hidden
  924. }
  925. else if(!d2 && !d6 && d4 && d8 && !d3)
  926. {
  927. //return CSDL_Ext::rotate01(partialHide->ourImages[13].bitmap); //visible top, top - left, left; right bottom corner hidden
  928. return partialHide->ourImages[37].bitmap;
  929. }
  930. else if(d2 && !d6 && d4 && !d8 && !d9)
  931. {
  932. //return CSDL_Ext::rotate01(partialHide->ourImages[12+2*(rand()%2)].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  933. //return CSDL_Ext::rotate01(partialHide->ourImages[12].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  934. return partialHide->ourImages[38].bitmap;
  935. }
  936. else if(d2 && d6 && d4 && d8)
  937. {
  938. return partialHide->ourImages[10].bitmap; //visible left, right, bottom and top
  939. }
  940. if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && d9 && !d1)
  941. {
  942. return partialHide->ourImages[16].bitmap; //visible right corners
  943. }
  944. if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && d9 && !d1)
  945. {
  946. return partialHide->ourImages[18].bitmap; //visible top corners
  947. }
  948. if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && !d9 && d1)
  949. {
  950. //return CSDL_Ext::rotate01(partialHide->ourImages[16].bitmap); //visible left corners
  951. return partialHide->ourImages[39].bitmap;
  952. }
  953. if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && d1)
  954. {
  955. //return CSDL_Ext::hFlip(partialHide->ourImages[18].bitmap); //visible bottom corners
  956. return partialHide->ourImages[40].bitmap;
  957. }
  958. if(!d2 && !d6 && !d4 && !d8 && !d7 && !d3 && d9 && d1)
  959. {
  960. return partialHide->ourImages[17].bitmap; //visible right - top and bottom - left corners
  961. }
  962. if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && !d9 && !d1)
  963. {
  964. //return CSDL_Ext::hFlip(partialHide->ourImages[17].bitmap); //visible top - left and bottom - right corners
  965. return partialHide->ourImages[41].bitmap;
  966. }
  967. if(!d2 && !d6 && !d4 && !d8 && !d7 && d3 && d9 && d1)
  968. {
  969. return partialHide->ourImages[19].bitmap; //visible corners without left top
  970. }
  971. if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && d9 && !d1)
  972. {
  973. return partialHide->ourImages[20].bitmap; //visible corners without left bottom
  974. }
  975. if(!d2 && !d6 && !d4 && !d8 && d7 && !d3 && d9 && d1)
  976. {
  977. //return CSDL_Ext::rotate01(partialHide->ourImages[20].bitmap); //visible corners without right bottom
  978. return partialHide->ourImages[42].bitmap;
  979. }
  980. if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && !d9 && d1)
  981. {
  982. //return CSDL_Ext::rotate01(partialHide->ourImages[19].bitmap); //visible corners without right top
  983. return partialHide->ourImages[43].bitmap;
  984. }
  985. if(!d2 && !d6 && !d4 && !d8 && d7 && d3 && d9 && d1)
  986. {
  987. return partialHide->ourImages[21].bitmap; //visible all corners only
  988. }
  989. if(d2 && d6 && d4 && !d8)
  990. {
  991. return partialHide->ourImages[6].bitmap; //hidden top
  992. }
  993. if(d2 && !d6 && d4 && d8)
  994. {
  995. return partialHide->ourImages[7].bitmap; //hidden right
  996. }
  997. if(!d2 && d6 && d4 && d8)
  998. {
  999. return partialHide->ourImages[8].bitmap; //hidden bottom
  1000. }
  1001. if(d2 && d6 && !d4 && d8)
  1002. {
  1003. //return CSDL_Ext::rotate01(partialHide->ourImages[7].bitmap); //hidden left
  1004. return partialHide->ourImages[44].bitmap;
  1005. }
  1006. if(!d2 && d6 && d4 && !d8)
  1007. {
  1008. return partialHide->ourImages[9].bitmap; //hidden top and bottom
  1009. }
  1010. if(d2 && !d6 && !d4 && d8)
  1011. {
  1012. return partialHide->ourImages[29].bitmap; //hidden left and right
  1013. }
  1014. if(!d2 && !d6 && !d4 && d8 && d3 && !d1)
  1015. {
  1016. return partialHide->ourImages[24].bitmap; //visible top and right bottom corner
  1017. }
  1018. if(!d2 && !d6 && !d4 && d8 && !d3 && d1)
  1019. {
  1020. //return CSDL_Ext::rotate01(partialHide->ourImages[24].bitmap); //visible top and left bottom corner
  1021. return partialHide->ourImages[45].bitmap;
  1022. }
  1023. if(!d2 && !d6 && !d4 && d8 && d3 && d1)
  1024. {
  1025. return partialHide->ourImages[33].bitmap; //visible top and bottom corners
  1026. }
  1027. if(!d2 && !d6 && d4 && !d8 && !d3 && d9)
  1028. {
  1029. //return CSDL_Ext::rotate01(partialHide->ourImages[26].bitmap); //visible left and right top corner
  1030. return partialHide->ourImages[46].bitmap;
  1031. }
  1032. if(!d2 && !d6 && d4 && !d8 && d3 && !d9)
  1033. {
  1034. //return CSDL_Ext::rotate01(partialHide->ourImages[25].bitmap); //visible left and right bottom corner
  1035. return partialHide->ourImages[47].bitmap;
  1036. }
  1037. if(!d2 && !d6 && d4 && !d8 && d3 && d9)
  1038. {
  1039. return partialHide->ourImages[32].bitmap; //visible left and right corners
  1040. }
  1041. if(d2 && !d6 && !d4 && !d8 && d7 && !d9)
  1042. {
  1043. //return CSDL_Ext::rotate01(partialHide->ourImages[30].bitmap); //visible bottom and left top corner
  1044. return partialHide->ourImages[48].bitmap;
  1045. }
  1046. if(d2 && !d6 && !d4 && !d8 && !d7 && d9)
  1047. {
  1048. return partialHide->ourImages[30].bitmap; //visible bottom and right top corner
  1049. }
  1050. if(d2 && !d6 && !d4 && !d8 && d7 && d9)
  1051. {
  1052. return partialHide->ourImages[31].bitmap; //visible bottom and top corners
  1053. }
  1054. if(!d2 && d6 && !d4 && !d8 && !d7 && d1)
  1055. {
  1056. return partialHide->ourImages[25].bitmap; //visible right and left bottom corner
  1057. }
  1058. if(!d2 && d6 && !d4 && !d8 && d7 && !d1)
  1059. {
  1060. return partialHide->ourImages[26].bitmap; //visible right and left top corner
  1061. }
  1062. if(!d2 && d6 && !d4 && !d8 && d7 && d1)
  1063. {
  1064. //return CSDL_Ext::rotate01(partialHide->ourImages[32].bitmap); //visible right and left cornres
  1065. return partialHide->ourImages[49].bitmap;
  1066. }
  1067. if(d2 && d6 && !d4 && !d8 && d7)
  1068. {
  1069. return partialHide->ourImages[28].bitmap; //visible bottom, right - bottom, right; left top corner visible
  1070. }
  1071. else if(!d2 && d6 && !d4 && d8 && d1)
  1072. {
  1073. return partialHide->ourImages[27].bitmap; //visible right, right - top; left bottom corner visible
  1074. }
  1075. else if(!d2 && !d6 && d4 && d8 && d3)
  1076. {
  1077. //return CSDL_Ext::rotate01(partialHide->ourImages[27].bitmap); //visible top, top - left, left; right bottom corner visible
  1078. return partialHide->ourImages[50].bitmap;
  1079. }
  1080. else if(d2 && !d6 && d4 && !d8 && d9)
  1081. {
  1082. //return CSDL_Ext::rotate01(partialHide->ourImages[28].bitmap); //visible left, left - bottom, bottom; right top corner visible
  1083. return partialHide->ourImages[51].bitmap;
  1084. }
  1085. //newly added
  1086. else if(!d2 && !d6 && !d4 && d8 && !d7 && !d3 && d9 && !d1) //visible t and tr
  1087. {
  1088. return partialHide->ourImages[0].bitmap;
  1089. }
  1090. else if(!d2 && !d6 && !d4 && d8 && d7 && !d3 && !d9 && !d1) //visible t and tl
  1091. {
  1092. return partialHide->ourImages[1].bitmap;
  1093. }
  1094. else if(d2 && !d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1) //visible b and br
  1095. {
  1096. return partialHide->ourImages[4].bitmap;
  1097. }
  1098. else if(d2 && !d6 && !d4 && !d8 && !d7 && !d3 && !d9 && d1) //visible b and bl
  1099. {
  1100. return partialHide->ourImages[5].bitmap;
  1101. }
  1102. else if(!d2 && !d6 && d4 && !d8 && d7 && !d3 && !d9 && !d1) //visible l and tl
  1103. {
  1104. return partialHide->ourImages[36].bitmap;
  1105. }
  1106. else if(!d2 && !d6 && d4 && !d8 && !d7 && !d3 && !d9 && d1) //visible l and bl
  1107. {
  1108. return partialHide->ourImages[36].bitmap;
  1109. }
  1110. else if(!d2 && d6 && !d4 && !d8 && !d7 && !d3 && d9 && !d1) //visible r and tr
  1111. {
  1112. return partialHide->ourImages[2].bitmap;
  1113. }
  1114. else if(!d2 && d6 && !d4 && !d8 && !d7 && d3 && !d9 && !d1) //visible r and br
  1115. {
  1116. return partialHide->ourImages[3].bitmap;
  1117. }
  1118. return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it....
  1119. }
  1120. int CMapHandler::getCost(int3 &a, int3 &b, const CGHeroInstance *hero)
  1121. {
  1122. int ret=-1;
  1123. if(a.x>=CGI->mh->map->width && a.y>=CGI->mh->map->height)
  1124. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->map->width-1][CGI->mh->map->width-1][a.z].malle];
  1125. else if(a.x>=CGI->mh->map->width && a.y<CGI->mh->map->height)
  1126. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->map->width-1][a.y][a.z].malle];
  1127. else if(a.x<CGI->mh->map->width && a.y>=CGI->mh->map->height)
  1128. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][CGI->mh->map->width-1][a.z].malle];
  1129. else
  1130. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][a.y][a.z].malle];
  1131. if(!(a.x==b.x || a.y==b.y))
  1132. ret*=1.41421;
  1133. //TODO: use hero's pathfinding skill during calculating cost
  1134. return ret;
  1135. }
  1136. std::vector < std::string > CMapHandler::getObjDescriptions(int3 pos)
  1137. {
  1138. std::vector < std::pair<CGObjectInstance*,SDL_Rect > > objs = ttiles[pos.x][pos.y][pos.z].objects;
  1139. std::vector<std::string> ret;
  1140. for(int g=0; g<objs.size(); ++g)
  1141. {
  1142. if( (5-(objs[g].first->pos.y-pos.y)) >= 0 && (5-(objs[g].first->pos.y-pos.y)) < 6 && (objs[g].first->pos.x-pos.x) >= 0 && (objs[g].first->pos.x-pos.x)<7 && objs[g].first->defInfo &&
  1143. (((objs[g].first->defInfo->blockMap[5-(objs[g].first->pos.y-pos.y)])>>((objs[g].first->pos.x-pos.x)))&1)==0
  1144. ) //checking position blocking
  1145. {
  1146. //unsigned char * blm = objs[g].first->defInfo->blockMap;
  1147. if (objs[g].first->state)
  1148. ret.push_back(objs[g].first->state->hoverText(objs[g].first));
  1149. else
  1150. ret.push_back(CGI->objh->objects[objs[g].first->ID].name);
  1151. }
  1152. }
  1153. return ret;
  1154. }
  1155. std::vector < CGObjectInstance * > CMapHandler::getVisitableObjs(int3 pos)
  1156. {
  1157. std::vector < CGObjectInstance * > ret;
  1158. for(int h=0; h<ttiles[pos.x][pos.y][pos.z].objects.size(); ++h)
  1159. {
  1160. CGObjectInstance * curi = ttiles[pos.x][pos.y][pos.z].objects[h].first;
  1161. if(curi->visitableAt(- curi->pos.x + pos.x + curi->getWidth() - 1, -curi->pos.y + pos.y + curi->getHeight() - 1))
  1162. ret.push_back(curi);
  1163. }
  1164. return ret;
  1165. }
  1166. CGObjectInstance * CMapHandler::createObject(int id, int subid, int3 pos, int owner)
  1167. {
  1168. CGObjectInstance * nobj;
  1169. switch(id)
  1170. {
  1171. case 34: //hero
  1172. {
  1173. CGHeroInstance * nobj;
  1174. nobj = new CGHeroInstance();
  1175. nobj->pos = pos;
  1176. nobj->tempOwner = owner;
  1177. nobj->defInfo = new CGDefInfo();
  1178. nobj->defInfo->id = 34;
  1179. nobj->defInfo->subid = subid;
  1180. nobj->defInfo->printPriority = 0;
  1181. nobj->type = CGI->heroh->heroes[subid];
  1182. for(int i=0;i<6;i++)
  1183. {
  1184. nobj->defInfo->blockMap[i]=255;
  1185. nobj->defInfo->visitMap[i]=0;
  1186. }
  1187. nobj->ID = id;
  1188. nobj->subID = subid;
  1189. nobj->defInfo->handler=NULL;
  1190. nobj->defInfo->blockMap[5] = 253;
  1191. nobj->defInfo->visitMap[5] = 2;
  1192. nobj->artifacts.resize(20);
  1193. nobj->artifWorn[16] = 3;
  1194. nobj->primSkills.resize(4);
  1195. nobj->primSkills[0] = nobj->type->heroClass->initialAttack;
  1196. nobj->primSkills[1] = nobj->type->heroClass->initialDefence;
  1197. nobj->primSkills[2] = nobj->type->heroClass->initialPower;
  1198. nobj->primSkills[3] = nobj->type->heroClass->initialKnowledge;
  1199. nobj->mana = 10 * nobj->primSkills[3];
  1200. return nobj;
  1201. }
  1202. case 98: //town
  1203. nobj = new CGTownInstance;
  1204. break;
  1205. default: //rest of objects
  1206. nobj = new CGObjectInstance;
  1207. nobj->defInfo = CGI->dobjinfo->gobjs[id][subid];
  1208. break;
  1209. }
  1210. nobj->ID = id;
  1211. nobj->subID = subid;
  1212. if(!nobj->defInfo)
  1213. std::cout <<"No def declaration for " <<id <<" "<<subid<<std::endl;
  1214. nobj->pos = pos;
  1215. //nobj->state = NULL;//new CLuaObjectScript();
  1216. nobj->tempOwner = owner;
  1217. nobj->info = NULL;
  1218. nobj->defInfo->id = id;
  1219. nobj->defInfo->subid = subid;
  1220. //assigning defhandler
  1221. if(nobj->ID==34 || nobj->ID==98)
  1222. return nobj;
  1223. nobj->defInfo = CGI->dobjinfo->gobjs[id][subid];
  1224. if(!nobj->defInfo->handler)
  1225. {
  1226. nobj->defInfo->handler = CDefHandler::giveDef(nobj->defInfo->name);
  1227. nobj->defInfo->width = nobj->defInfo->handler->ourImages[0].bitmap->w/32;
  1228. nobj->defInfo->height = nobj->defInfo->handler->ourImages[0].bitmap->h/32;
  1229. }
  1230. return nobj;
  1231. }
  1232. std::string CMapHandler::getDefName(int id, int subid)
  1233. {
  1234. CGDefInfo* temp = CGI->dobjinfo->gobjs[id][subid];
  1235. if(temp)
  1236. return temp->name;
  1237. throw new std::exception("Def not found.");
  1238. }
  1239. bool CMapHandler::printObject(CGObjectInstance *obj)
  1240. {
  1241. CDefHandler * curd = obj->defInfo->handler;
  1242. for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1243. {
  1244. for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1245. {
  1246. SDL_Rect cr;
  1247. cr.w = 32;
  1248. cr.h = 32;
  1249. cr.x = fx*32;
  1250. cr.y = fy*32;
  1251. std::pair<CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(obj, cr);
  1252. if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  1253. {
  1254. TerrainTile2 & curt =
  1255. ttiles
  1256. [obj->pos.x + fx - curd->ourImages[0].bitmap->w/32]
  1257. [obj->pos.y + fy - curd->ourImages[0].bitmap->h/32]
  1258. [obj->pos.z];
  1259. ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects.push_back(toAdd);
  1260. }
  1261. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1262. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1263. return true;
  1264. }
  1265. bool CMapHandler::hideObject(CGObjectInstance *obj)
  1266. {
  1267. CDefHandler * curd = obj->defInfo->handler;
  1268. for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1269. {
  1270. for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1271. {
  1272. if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  1273. {
  1274. std::vector < std::pair<CGObjectInstance*,SDL_Rect> > & ctile = ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects;
  1275. for(int dd=0; dd<ctile.size(); ++dd)
  1276. {
  1277. if(ctile[dd].first->id==obj->id)
  1278. ctile.erase(ctile.begin() + dd);
  1279. }
  1280. }
  1281. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1282. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1283. return true;
  1284. }
  1285. std::string CMapHandler::getRandomizedDefName(CGDefInfo *di, CGObjectInstance * obj)
  1286. {
  1287. return std::string();
  1288. }
  1289. bool CMapHandler::removeObject(CGObjectInstance *obj)
  1290. {
  1291. hideObject(obj);
  1292. std::vector<CGObjectInstance *>::iterator db = std::find(map->objects.begin(), map->objects.end(), obj);
  1293. recalculateHideVisPosUnderObj(*db);
  1294. delete *db;
  1295. map->objects.erase(db);
  1296. return true;
  1297. }
  1298. bool CMapHandler::recalculateHideVisPos(int3 &pos)
  1299. {
  1300. ttiles[pos.x][pos.y][pos.z].visitable = false;
  1301. ttiles[pos.x][pos.y][pos.z].blocked = false;
  1302. for(int i=0; i<ttiles[pos.x][pos.y][pos.z].objects.size(); ++i)
  1303. {
  1304. CDefHandler * curd = ttiles[pos.x][pos.y][pos.z].objects[i].first->defInfo->handler;
  1305. for(int fx=0; fx<8; ++fx)
  1306. {
  1307. for(int fy=0; fy<6; ++fy)
  1308. {
  1309. int xVal = ttiles[pos.x][pos.y][pos.z].objects[i].first->pos.x + fx - 7;
  1310. int yVal = ttiles[pos.x][pos.y][pos.z].objects[i].first->pos.y + fy - 5;
  1311. int zVal = ttiles[pos.x][pos.y][pos.z].objects[i].first->pos.z;
  1312. if(xVal>=0 && xVal<ttiles.size()-Woff && yVal>=0 && yVal<ttiles[0].size()-Hoff)
  1313. {
  1314. TerrainTile2 & curt = ttiles[xVal][yVal][zVal];
  1315. if(((ttiles[pos.x][pos.y][pos.z].objects[i].first->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  1316. curt.visitable = true;
  1317. if(!((ttiles[pos.x][pos.y][pos.z].objects[i].first->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  1318. curt.blocked = true;
  1319. }
  1320. }
  1321. }
  1322. }
  1323. return true;
  1324. }
  1325. bool CMapHandler::recalculateHideVisPosUnderObj(CGObjectInstance *obj, bool withBorder)
  1326. {
  1327. if(withBorder)
  1328. {
  1329. for(int fx=-1; fx<=obj->defInfo->handler->ourImages[0].bitmap->w/32; ++fx)
  1330. {
  1331. for(int fy=-1; fy<=obj->defInfo->handler->ourImages[0].bitmap->h/32; ++fy)
  1332. {
  1333. if((obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  1334. {
  1335. recalculateHideVisPos(int3(obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32 +1, obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32 + 1, obj->pos.z));
  1336. }
  1337. }
  1338. }
  1339. }
  1340. else
  1341. {
  1342. for(int fx=0; fx<obj->defInfo->handler->ourImages[0].bitmap->w/32; ++fx)
  1343. {
  1344. for(int fy=0; fy<obj->defInfo->handler->ourImages[0].bitmap->h/32; ++fy)
  1345. {
  1346. if((obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  1347. {
  1348. recalculateHideVisPos(int3(obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32 +1, obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32 + 1, obj->pos.z));
  1349. }
  1350. }
  1351. }
  1352. }
  1353. return true;
  1354. }
  1355. unsigned char CMapHandler::getHeroFrameNum(const unsigned char &dir, const bool &isMoving) const
  1356. {
  1357. if(isMoving)
  1358. {
  1359. switch(dir)
  1360. {
  1361. case 1:
  1362. return 10;
  1363. case 2:
  1364. return 5;
  1365. case 3:
  1366. return 6;
  1367. case 4:
  1368. return 7;
  1369. case 5:
  1370. return 8;
  1371. case 6:
  1372. return 9;
  1373. case 7:
  1374. return 12;
  1375. case 8:
  1376. return 11;
  1377. default:
  1378. return -1; //should never happen
  1379. }
  1380. }
  1381. else //if(isMoving)
  1382. {
  1383. switch(dir)
  1384. {
  1385. case 1:
  1386. return 13;
  1387. case 2:
  1388. return 0;
  1389. case 3:
  1390. return 1;
  1391. case 4:
  1392. return 2;
  1393. case 5:
  1394. return 3;
  1395. case 6:
  1396. return 4;
  1397. case 7:
  1398. return 15;
  1399. case 8:
  1400. return 14;
  1401. default:
  1402. return -1; //should never happen
  1403. }
  1404. }
  1405. }
  1406. void CMapHandler::validateRectTerr(SDL_Rect * val, const SDL_Rect * ext)
  1407. {
  1408. if(ext)
  1409. {
  1410. if(val->x<0)
  1411. {
  1412. val->w += val->x;
  1413. val->x = ext->x;
  1414. }
  1415. else
  1416. {
  1417. val->x += ext->x;
  1418. }
  1419. if(val->y<0)
  1420. {
  1421. val->h += val->y;
  1422. val->y = ext->y;
  1423. }
  1424. else
  1425. {
  1426. val->y += ext->y;
  1427. }
  1428. if(val->x+val->w > ext->x+ext->w)
  1429. {
  1430. val->w = ext->x+ext->w-val->x;
  1431. }
  1432. if(val->y+val->h > ext->y+ext->h)
  1433. {
  1434. val->h = ext->y+ext->h-val->y;
  1435. }
  1436. //for sign problems
  1437. if(val->h > 20000 || val->w > 20000)
  1438. {
  1439. val->h = val->w = 0;
  1440. }
  1441. }
  1442. }
  1443. unsigned char CMapHandler::getDir(const int3 &a, const int3 &b)
  1444. {
  1445. if(a.z!=b.z)
  1446. return -1; //error!
  1447. if(a.x==b.x+1 && a.y==b.y+1) //lt
  1448. {
  1449. return 0;
  1450. }
  1451. else if(a.x==b.x && a.y==b.y+1) //t
  1452. {
  1453. return 1;
  1454. }
  1455. else if(a.x==b.x-1 && a.y==b.y+1) //rt
  1456. {
  1457. return 2;
  1458. }
  1459. else if(a.x==b.x-1 && a.y==b.y) //r
  1460. {
  1461. return 3;
  1462. }
  1463. else if(a.x==b.x-1 && a.y==b.y-1) //rb
  1464. {
  1465. return 4;
  1466. }
  1467. else if(a.x==b.x && a.y==b.y-1) //b
  1468. {
  1469. return 5;
  1470. }
  1471. else if(a.x==b.x+1 && a.y==b.y-1) //lb
  1472. {
  1473. return 6;
  1474. }
  1475. else if(a.x==b.x+1 && a.y==b.y) //l
  1476. {
  1477. return 7;
  1478. }
  1479. return -2; //shouldn't happen
  1480. }
  1481. void CMapHandler::loadDefs()
  1482. {
  1483. std::set<int> loadedTypes;
  1484. for (int i=0; i<map->width; i++)
  1485. {
  1486. for (int j=0; j<map->width; j++)
  1487. {
  1488. if (loadedTypes.find(map->terrain[i][j].tertype)==loadedTypes.end())
  1489. {
  1490. CDefHandler *sdh = CDefHandler::giveDef(nameFromType(map->terrain[i][j].tertype).c_str());
  1491. loadedTypes.insert(map->terrain[i][j].tertype);
  1492. defs.push_back(sdh);
  1493. }
  1494. if (map->twoLevel && loadedTypes.find(map->undergroungTerrain[i][j].tertype)==loadedTypes.end())
  1495. {
  1496. CDefHandler *sdh = CDefHandler::giveDef(nameFromType(map->undergroungTerrain[i][j].tertype).c_str());
  1497. loadedTypes.insert(map->undergroungTerrain[i][j].tertype);
  1498. defs.push_back(sdh);
  1499. }
  1500. }
  1501. }
  1502. }