CMapGenOptions.cpp 11 KB

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  1. /*
  2. * CMapGenOptions.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMapGenOptions.h"
  12. #include "../GameConstants.h"
  13. #include "../mapping/CMap.h"
  14. #include "CRmgTemplateStorage.h"
  15. #include "CRmgTemplate.h"
  16. #include "../VCMI_Lib.h"
  17. #include "../CTownHandler.h"
  18. CMapGenOptions::CMapGenOptions() : width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), hasTwoLevels(false),
  19. playerCount(RANDOM_SIZE), teamCount(RANDOM_SIZE), compOnlyPlayerCount(0), compOnlyTeamCount(RANDOM_SIZE),
  20. waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM), mapTemplate(nullptr)
  21. {
  22. resetPlayersMap();
  23. }
  24. si32 CMapGenOptions::getWidth() const
  25. {
  26. return width;
  27. }
  28. void CMapGenOptions::setWidth(si32 value)
  29. {
  30. assert(value >= 1);
  31. width = value;
  32. }
  33. si32 CMapGenOptions::getHeight() const
  34. {
  35. return height;
  36. }
  37. void CMapGenOptions::setHeight(si32 value)
  38. {
  39. assert(value >= 1);
  40. height = value;
  41. }
  42. bool CMapGenOptions::getHasTwoLevels() const
  43. {
  44. return hasTwoLevels;
  45. }
  46. void CMapGenOptions::setHasTwoLevels(bool value)
  47. {
  48. hasTwoLevels = value;
  49. }
  50. si8 CMapGenOptions::getPlayerCount() const
  51. {
  52. return playerCount;
  53. }
  54. void CMapGenOptions::setPlayerCount(si8 value)
  55. {
  56. assert((value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I) || value == RANDOM_SIZE);
  57. playerCount = value;
  58. auto possibleCompPlayersCount = PlayerColor::PLAYER_LIMIT_I-value;
  59. if(compOnlyPlayerCount > possibleCompPlayersCount)
  60. setCompOnlyPlayerCount(possibleCompPlayersCount);
  61. resetPlayersMap();
  62. }
  63. si8 CMapGenOptions::getTeamCount() const
  64. {
  65. return teamCount;
  66. }
  67. void CMapGenOptions::setTeamCount(si8 value)
  68. {
  69. assert(playerCount == RANDOM_SIZE || (value >= 0 && value < playerCount) || value == RANDOM_SIZE);
  70. teamCount = value;
  71. }
  72. si8 CMapGenOptions::getCompOnlyPlayerCount() const
  73. {
  74. return compOnlyPlayerCount;
  75. }
  76. void CMapGenOptions::setCompOnlyPlayerCount(si8 value)
  77. {
  78. assert(value == RANDOM_SIZE || (value >= 0 && value <= PlayerColor::PLAYER_LIMIT_I - playerCount));
  79. compOnlyPlayerCount = value;
  80. resetPlayersMap();
  81. }
  82. si8 CMapGenOptions::getCompOnlyTeamCount() const
  83. {
  84. return compOnlyTeamCount;
  85. }
  86. void CMapGenOptions::setCompOnlyTeamCount(si8 value)
  87. {
  88. assert(value == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE || (value >= 0 && value <= std::max(compOnlyPlayerCount - 1, 0)));
  89. compOnlyTeamCount = value;
  90. }
  91. EWaterContent::EWaterContent CMapGenOptions::getWaterContent() const
  92. {
  93. return waterContent;
  94. }
  95. void CMapGenOptions::setWaterContent(EWaterContent::EWaterContent value)
  96. {
  97. waterContent = value;
  98. }
  99. EMonsterStrength::EMonsterStrength CMapGenOptions::getMonsterStrength() const
  100. {
  101. return monsterStrength;
  102. }
  103. void CMapGenOptions::setMonsterStrength(EMonsterStrength::EMonsterStrength value)
  104. {
  105. monsterStrength = value;
  106. }
  107. void CMapGenOptions::resetPlayersMap()
  108. {
  109. players.clear();
  110. int realPlayersCnt = playerCount == RANDOM_SIZE ? static_cast<int>(PlayerColor::PLAYER_LIMIT_I) : playerCount;
  111. int realCompOnlyPlayersCnt = compOnlyPlayerCount == RANDOM_SIZE ? (PlayerColor::PLAYER_LIMIT_I - realPlayersCnt) : compOnlyPlayerCount;
  112. int totalPlayersLimit = realPlayersCnt + realCompOnlyPlayersCnt;
  113. if(playerCount == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE)
  114. totalPlayersLimit = static_cast<int>(PlayerColor::PLAYER_LIMIT_I);
  115. for(int color = 0; color < totalPlayersLimit; ++color)
  116. {
  117. CPlayerSettings player;
  118. player.setColor(PlayerColor(color));
  119. auto playerType = EPlayerType::AI;
  120. if((playerCount != RANDOM_SIZE && color >= realPlayersCnt)
  121. || (compOnlyPlayerCount != RANDOM_SIZE && color >= (PlayerColor::PLAYER_LIMIT_I-compOnlyPlayerCount)))
  122. {
  123. playerType = EPlayerType::COMP_ONLY;
  124. }
  125. player.setPlayerType(playerType);
  126. players[PlayerColor(color)] = player;
  127. }
  128. }
  129. const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::getPlayersSettings() const
  130. {
  131. return players;
  132. }
  133. void CMapGenOptions::setStartingTownForPlayer(PlayerColor color, si32 town)
  134. {
  135. auto it = players.find(color);
  136. if(it == players.end()) assert(0);
  137. it->second.setStartingTown(town);
  138. }
  139. void CMapGenOptions::setPlayerTypeForStandardPlayer(PlayerColor color, EPlayerType::EPlayerType playerType)
  140. {
  141. assert(playerType != EPlayerType::COMP_ONLY);
  142. auto it = players.find(color);
  143. if(it == players.end()) assert(0);
  144. it->second.setPlayerType(playerType);
  145. }
  146. const CRmgTemplate * CMapGenOptions::getMapTemplate() const
  147. {
  148. return mapTemplate;
  149. }
  150. void CMapGenOptions::setMapTemplate(const CRmgTemplate * value)
  151. {
  152. mapTemplate = value;
  153. //TODO validate & adapt options according to template
  154. assert(0);
  155. }
  156. const std::map<std::string, CRmgTemplate *> & CMapGenOptions::getAvailableTemplates() const
  157. {
  158. return VLC->tplh->getTemplates();
  159. }
  160. void CMapGenOptions::finalize(CRandomGenerator & rand)
  161. {
  162. logGlobal->infoStream() << boost::format ("RMG settings: players %d, teams %d, computer players %d, computer teams %d, water %d, monsters %d")
  163. % playerCount % teamCount % compOnlyPlayerCount % compOnlyTeamCount % waterContent % monsterStrength;
  164. if(!mapTemplate)
  165. {
  166. mapTemplate = getPossibleTemplate(rand);
  167. }
  168. assert(mapTemplate);
  169. if(playerCount == RANDOM_SIZE)
  170. {
  171. auto possiblePlayers = mapTemplate->getPlayers().getNumbers();
  172. possiblePlayers.erase(possiblePlayers.begin(), possiblePlayers.lower_bound(countHumanPlayers()));
  173. assert(!possiblePlayers.empty());
  174. playerCount = *RandomGeneratorUtil::nextItem(possiblePlayers, rand);
  175. updatePlayers();
  176. }
  177. if(teamCount == RANDOM_SIZE)
  178. {
  179. teamCount = rand.nextInt(playerCount - 1);
  180. if (teamCount == 1)
  181. teamCount = 0;
  182. }
  183. if(compOnlyPlayerCount == RANDOM_SIZE)
  184. {
  185. auto possiblePlayers = mapTemplate->getCpuPlayers().getNumbers();
  186. compOnlyPlayerCount = *RandomGeneratorUtil::nextItem(possiblePlayers, rand);
  187. updateCompOnlyPlayers();
  188. }
  189. if(compOnlyTeamCount == RANDOM_SIZE)
  190. {
  191. compOnlyTeamCount = rand.nextInt(std::max(compOnlyPlayerCount - 1, 0));
  192. }
  193. if(waterContent == EWaterContent::RANDOM)
  194. {
  195. waterContent = static_cast<EWaterContent::EWaterContent>(rand.nextInt(EWaterContent::NONE, EWaterContent::ISLANDS));
  196. }
  197. if(monsterStrength == EMonsterStrength::RANDOM)
  198. {
  199. monsterStrength = static_cast<EMonsterStrength::EMonsterStrength>(rand.nextInt(EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
  200. }
  201. assert (vstd::iswithin(waterContent, EWaterContent::NONE, EWaterContent::ISLANDS));
  202. assert (vstd::iswithin(monsterStrength, EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
  203. //rectangular maps are the future of gaming
  204. //setHeight(20);
  205. //setWidth(50);
  206. }
  207. void CMapGenOptions::updatePlayers()
  208. {
  209. // Remove AI players only from the end of the players map if necessary
  210. for(auto itrev = players.end(); itrev != players.begin();)
  211. {
  212. auto it = itrev;
  213. --it;
  214. if(players.size() == playerCount) break;
  215. if(it->second.getPlayerType() == EPlayerType::AI)
  216. {
  217. players.erase(it);
  218. }
  219. else
  220. {
  221. --itrev;
  222. }
  223. }
  224. }
  225. void CMapGenOptions::updateCompOnlyPlayers()
  226. {
  227. auto totalPlayersCnt = playerCount + compOnlyPlayerCount;
  228. // Remove comp only players only from the end of the players map if necessary
  229. for(auto itrev = players.end(); itrev != players.begin();)
  230. {
  231. auto it = itrev;
  232. --it;
  233. if(players.size() <= totalPlayersCnt) break;
  234. if(it->second.getPlayerType() == EPlayerType::COMP_ONLY)
  235. {
  236. players.erase(it);
  237. }
  238. else
  239. {
  240. --itrev;
  241. }
  242. }
  243. // Add some comp only players if necessary
  244. auto compOnlyPlayersToAdd = totalPlayersCnt - players.size();
  245. for(int i = 0; i < compOnlyPlayersToAdd; ++i)
  246. {
  247. CPlayerSettings pSettings;
  248. pSettings.setPlayerType(EPlayerType::COMP_ONLY);
  249. pSettings.setColor(getNextPlayerColor());
  250. players[pSettings.getColor()] = pSettings;
  251. }
  252. }
  253. int CMapGenOptions::countHumanPlayers() const
  254. {
  255. return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
  256. {
  257. return pair.second.getPlayerType() == EPlayerType::HUMAN;
  258. }));
  259. }
  260. PlayerColor CMapGenOptions::getNextPlayerColor() const
  261. {
  262. for(PlayerColor i = PlayerColor(0); i < PlayerColor::PLAYER_LIMIT; i.advance(1))
  263. {
  264. if(!players.count(i))
  265. {
  266. return i;
  267. }
  268. }
  269. assert(0);
  270. return PlayerColor(0);
  271. }
  272. bool CMapGenOptions::checkOptions() const
  273. {
  274. assert(countHumanPlayers() > 0);
  275. if(mapTemplate)
  276. {
  277. return true;
  278. }
  279. else
  280. {
  281. CRandomGenerator gen;
  282. return getPossibleTemplate(gen) != nullptr;
  283. }
  284. }
  285. const CRmgTemplate * CMapGenOptions::getPossibleTemplate(CRandomGenerator & rand) const
  286. {
  287. // Find potential templates
  288. const auto & tpls = getAvailableTemplates();
  289. std::list<const CRmgTemplate *> potentialTpls;
  290. for(const auto & tplPair : tpls)
  291. {
  292. const auto & tpl = tplPair.second;
  293. CRmgTemplate::CSize tplSize(width, height, hasTwoLevels);
  294. if(tplSize >= tpl->getMinSize() && tplSize <= tpl->getMaxSize())
  295. {
  296. bool isPlayerCountValid = false;
  297. if(playerCount != RANDOM_SIZE)
  298. {
  299. if(tpl->getPlayers().isInRange(playerCount)) isPlayerCountValid = true;
  300. }
  301. else
  302. {
  303. // Human players shouldn't be banned when playing with random player count
  304. auto playerNumbers = tpl->getPlayers().getNumbers();
  305. if(playerNumbers.lower_bound(countHumanPlayers()) != playerNumbers.end())
  306. {
  307. isPlayerCountValid = true;
  308. }
  309. }
  310. if(isPlayerCountValid)
  311. {
  312. bool isCpuPlayerCountValid = false;
  313. if(compOnlyPlayerCount != RANDOM_SIZE)
  314. {
  315. if(tpl->getCpuPlayers().isInRange(compOnlyPlayerCount)) isCpuPlayerCountValid = true;
  316. }
  317. else
  318. {
  319. isCpuPlayerCountValid = true;
  320. }
  321. if(isCpuPlayerCountValid) potentialTpls.push_back(tpl);
  322. }
  323. }
  324. }
  325. // Select tpl
  326. if(potentialTpls.empty())
  327. {
  328. return nullptr;
  329. }
  330. else
  331. {
  332. return *RandomGeneratorUtil::nextItem(potentialTpls, rand);
  333. }
  334. }
  335. CMapGenOptions::CPlayerSettings::CPlayerSettings() : color(0), startingTown(RANDOM_TOWN), playerType(EPlayerType::AI)
  336. {
  337. }
  338. PlayerColor CMapGenOptions::CPlayerSettings::getColor() const
  339. {
  340. return color;
  341. }
  342. void CMapGenOptions::CPlayerSettings::setColor(PlayerColor value)
  343. {
  344. assert(value >= PlayerColor(0) && value < PlayerColor::PLAYER_LIMIT);
  345. color = value;
  346. }
  347. si32 CMapGenOptions::CPlayerSettings::getStartingTown() const
  348. {
  349. return startingTown;
  350. }
  351. void CMapGenOptions::CPlayerSettings::setStartingTown(si32 value)
  352. {
  353. assert(value >= -1);
  354. if(value >= 0)
  355. {
  356. assert(value < static_cast<int>(VLC->townh->factions.size()));
  357. assert(VLC->townh->factions[value]->town != nullptr);
  358. }
  359. startingTown = value;
  360. }
  361. EPlayerType::EPlayerType CMapGenOptions::CPlayerSettings::getPlayerType() const
  362. {
  363. return playerType;
  364. }
  365. void CMapGenOptions::CPlayerSettings::setPlayerType(EPlayerType::EPlayerType value)
  366. {
  367. playerType = value;
  368. }