CMapGenerator.h 2.8 KB

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  1. /*
  2. * CMapGenerator.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../GameConstants.h"
  12. #include "../CRandomGenerator.h"
  13. #include "CMapGenOptions.h"
  14. #include "CRmgTemplateZone.h"
  15. #include "../int3.h"
  16. class CMap;
  17. class CRmgTemplate;
  18. class CRmgTemplateZone;
  19. class CMapGenOptions;
  20. class CTerrainViewPatternConfig;
  21. class CMapEditManager;
  22. class JsonNode;
  23. class CMapGenerator;
  24. class CTileInfo;
  25. typedef std::vector<JsonNode> JsonVector;
  26. class rmgException : std::exception
  27. {
  28. std::string msg;
  29. public:
  30. explicit rmgException(const std::string& _Message) : msg(_Message)
  31. {
  32. }
  33. virtual ~rmgException() throw ()
  34. {
  35. };
  36. const char *what() const throw () override
  37. {
  38. return msg.c_str();
  39. }
  40. };
  41. /// The map generator creates a map randomly.
  42. class DLL_LINKAGE CMapGenerator
  43. {
  44. public:
  45. explicit CMapGenerator();
  46. ~CMapGenerator(); // required due to unique_ptr
  47. std::unique_ptr<CMap> generate(CMapGenOptions * mapGenOptions, int RandomSeed = std::time(nullptr));
  48. CMapGenOptions * mapGenOptions;
  49. std::unique_ptr<CMap> map;
  50. CRandomGenerator rand;
  51. int randomSeed;
  52. CMapEditManager * editManager;
  53. std::map<TRmgTemplateZoneId, CRmgTemplateZone*> getZones() const;
  54. void createConnections();
  55. void findZonesForQuestArts();
  56. void foreach_neighbour(const int3 &pos, std::function<void(int3& pos)> foo);
  57. void foreachDirectNeighbour(const int3 &pos, std::function<void(int3& pos)> foo);
  58. bool isBlocked(const int3 &tile) const;
  59. bool shouldBeBlocked(const int3 &tile) const;
  60. bool isPossible(const int3 &tile) const;
  61. bool isFree(const int3 &tile) const;
  62. bool isUsed(const int3 &tile) const;
  63. void setOccupied(const int3 &tile, ETileType::ETileType state);
  64. CTileInfo getTile(const int3 & tile) const;
  65. float getNearestObjectDistance(const int3 &tile) const;
  66. void setNearestObjectDistance(int3 &tile, float value);
  67. int getNextMonlithIndex();
  68. int getPrisonsRemaning() const;
  69. void decreasePrisonsRemaining();
  70. std::vector<ArtifactID> getQuestArtsRemaning() const;
  71. void banQuestArt(ArtifactID id);
  72. void registerZone (TFaction faction);
  73. ui32 getZoneCount(TFaction faction);
  74. ui32 getTotalZoneCount() const;
  75. private:
  76. std::map<TRmgTemplateZoneId, CRmgTemplateZone*> zones;
  77. std::map<TFaction, ui32> zonesPerFaction;
  78. ui32 zonesTotal; //zones that have their main town only
  79. CTileInfo*** tiles;
  80. int prisonsRemaining;
  81. //int questArtsRemaining;
  82. int monolithIndex;
  83. std::vector<ArtifactID> questArtifacts;
  84. /// Generation methods
  85. std::string getMapDescription() const;
  86. void initPrisonsRemaining();
  87. void initQuestArtsRemaining();
  88. void addPlayerInfo();
  89. void addHeaderInfo();
  90. void initTiles();
  91. void genZones();
  92. void fillZones();
  93. void createObstaclesCommon1();
  94. void createObstaclesCommon2();
  95. };