WindowHandler.cpp 3.3 KB

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  1. /*
  2. * WindowHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "WindowHandler.h"
  12. #include "CGuiHandler.h"
  13. #include "CIntObject.h"
  14. #include "CursorHandler.h"
  15. #include "../CMT.h"
  16. #include "../CGameInfo.h"
  17. #include "../render/Canvas.h"
  18. #include "../render/IScreenHandler.h"
  19. #include "../render/Colors.h"
  20. #include "../renderSDL/SDL_Extensions.h"
  21. void WindowHandler::popWindow(std::shared_ptr<IShowActivatable> top)
  22. {
  23. if (windowsStack.back() != top)
  24. throw std::runtime_error("Attempt to pop non-top window from stack!");
  25. top->deactivate();
  26. disposed.push_back(top);
  27. windowsStack.pop_back();
  28. if(!windowsStack.empty())
  29. windowsStack.back()->activate();
  30. totalRedraw();
  31. }
  32. void WindowHandler::pushWindow(std::shared_ptr<IShowActivatable> newInt)
  33. {
  34. if (newInt == nullptr)
  35. throw std::runtime_error("Attempt to push null window onto windows stack!");
  36. if (vstd::contains(windowsStack, newInt))
  37. throw std::runtime_error("Attempt to add already existing window to stack!");
  38. if(!windowsStack.empty())
  39. windowsStack.back()->deactivate();
  40. windowsStack.push_back(newInt);
  41. CCS->curh->set(Cursor::Map::POINTER);
  42. newInt->activate();
  43. totalRedraw();
  44. }
  45. bool WindowHandler::isTopWindowPopup() const
  46. {
  47. if (windowsStack.empty())
  48. return false;
  49. return windowsStack.back()->isPopupWindow();
  50. }
  51. void WindowHandler::popWindows(int howMany)
  52. {
  53. if(!howMany)
  54. return; //senseless but who knows...
  55. assert(windowsStack.size() >= howMany);
  56. windowsStack.back()->deactivate();
  57. for(int i = 0; i < howMany; i++)
  58. {
  59. disposed.push_back(windowsStack.back());
  60. windowsStack.pop_back();
  61. }
  62. if(!windowsStack.empty())
  63. {
  64. windowsStack.back()->activate();
  65. totalRedraw();
  66. }
  67. GH.fakeMouseMove();
  68. }
  69. std::shared_ptr<IShowActivatable> WindowHandler::topWindowImpl() const
  70. {
  71. if(windowsStack.empty())
  72. return nullptr;
  73. return windowsStack.back();
  74. }
  75. bool WindowHandler::isTopWindow(std::shared_ptr<IShowActivatable> window) const
  76. {
  77. assert(window != nullptr);
  78. return !windowsStack.empty() && windowsStack.back() == window;
  79. }
  80. bool WindowHandler::isTopWindow(IShowActivatable * window) const
  81. {
  82. assert(window != nullptr);
  83. return !windowsStack.empty() && windowsStack.back().get() == window;
  84. }
  85. void WindowHandler::totalRedraw()
  86. {
  87. totalRedrawRequested = true;
  88. }
  89. void WindowHandler::totalRedrawImpl()
  90. {
  91. logGlobal->debug("totalRedraw requested!");
  92. Canvas target = GH.screenHandler().getScreenCanvas();
  93. for(auto & elem : windowsStack)
  94. elem->showAll(target);
  95. }
  96. void WindowHandler::simpleRedraw()
  97. {
  98. if (totalRedrawRequested)
  99. totalRedrawImpl();
  100. else
  101. simpleRedrawImpl();
  102. totalRedrawRequested = false;
  103. }
  104. void WindowHandler::simpleRedrawImpl()
  105. {
  106. Canvas target = GH.screenHandler().getScreenCanvas();
  107. if(!windowsStack.empty())
  108. windowsStack.back()->show(target); //blit active interface/window
  109. }
  110. void WindowHandler::onScreenResize()
  111. {
  112. for(const auto & entry : windowsStack)
  113. entry->onScreenResize();
  114. totalRedraw();
  115. }
  116. void WindowHandler::onFrameRendered()
  117. {
  118. disposed.clear();
  119. }
  120. size_t WindowHandler::count() const
  121. {
  122. return windowsStack.size();
  123. }
  124. void WindowHandler::clear()
  125. {
  126. if(!windowsStack.empty())
  127. windowsStack.back()->deactivate();
  128. windowsStack.clear();
  129. disposed.clear();
  130. }